bicobus Posted July 28, 2016 Posted July 28, 2016 I can't find any other mention of that slavetats bridge in the description. Do I still need that with slavetat 1.2?
DeepBlueFrog Posted July 28, 2016 Author Posted July 28, 2016 I can't find any other mention of that slavetats bridge in the description. Do I still need that with slavetat 1.2? That's an oversight on my part. The mod event bridge will be needed as long as slavetats doesn't support its own mod events (which 1.2 still doesn't support as far as I can tell).
jennievm Posted July 28, 2016 Posted July 28, 2016 just a quick question oki so ive installed the slave tat bridge thingy is there something i need to configure for it to work or should it be automatic ? It should be automatic but you will have to be enslaved again for the tattoo to be applied. oki dokey thanx will check it out
pinky6225 Posted July 28, 2016 Posted July 28, 2016 you know what this mod is missing? npcs initiative. after being enslaved you can just just stand there and no one will bother you unless YOU approach the slavers. would be much more realistic if they approach you instead. You might want to check out deviously enslaved as that mod does NPC interaction with PC
panthercom Posted July 28, 2016 Posted July 28, 2016 Has anyone noticed that SD+ doesn't respect the shaved head setting in Dialogues? That's the second report of that issue today. Can you confirm you do not have Hormones installed? Hormones has its own head shaving function. I made a change to have SD play nice with Hormones. If you do have Hormones installed, upgrade it. If not, it is a bug I have to fix. I have no Hormones, and a full head of hair after 3 attempts by NPCs to 'change my appearance'. I somehow managed to get enslaved by Sanguine in his realm; a squabble ensued among the various residents, and I'm now enslaved by one of the Daedra... not sure if that was supposed to happen.
Guest Posted July 28, 2016 Posted July 28, 2016 Has anyone noticed that SD+ doesn't respect the shaved head setting in Dialogues? That's the second report of that issue today. Can you confirm you do not have Hormones installed? Hormones has its own head shaving function. I made a change to have SD play nice with Hormones. If you do have Hormones installed, upgrade it. If not, it is a bug I have to fix. I don't know what issue you're talking about the shaved head thing but i'll say this may be unrelated that when you're a vampire you can't have you headshaved as it will just go back to the hairstyle you had when you turned.
aim4it Posted July 28, 2016 Posted July 28, 2016 Has anyone noticed that SD+ doesn't respect the shaved head setting in Dialogues? That's the second report of that issue today. Can you confirm you do not have Hormones installed? Hormones has its own head shaving function. I made a change to have SD play nice with Hormones. If you do have Hormones installed, upgrade it. If not, it is a bug I have to fix. I do not have Hormones installed. Just SD+ 3.5, SDpatch - frostfall, Dialogues 2.4, and Stories 081 + StoriesDevious 08
bicobus Posted July 28, 2016 Posted July 28, 2016 I can't find any other mention of that slavetats bridge in the description. Do I still need that with slavetat 1.2? That's an oversight on my part. The mod event bridge will be needed as long as slavetats doesn't support its own mod events (which 1.2 still doesn't support as far as I can tell). Ah, thanks. That explains a lot.
DeepBlueFrog Posted July 29, 2016 Author Posted July 29, 2016 Has anyone noticed that SD+ doesn't respect the shaved head setting in Dialogues? That's the second report of that issue today. Can you confirm you do not have Hormones installed? Hormones has its own head shaving function. I made a change to have SD play nice with Hormones. If you do have Hormones installed, upgrade it. If not, it is a bug I have to fix. I do not have Hormones installed. Just SD+ 3.5, SDpatch - frostfall, Dialogues 2.4, and Stories 081 + StoriesDevious 08 Yep... that was a bug. I fixed it for the next version. Thanks for the feedback.
Nepro Posted July 29, 2016 Posted July 29, 2016 Is it possible to configure SD+ so that it only works on followers? Player would only get Death Alternative ending scenario.
Violence6884 Posted July 29, 2016 Posted July 29, 2016 Are there plans to add a Defeat like resist QTE? Furthermore on the Submit/Resist subject, I find it more logical that you would struggle against physical violence and should you fail, then the owner has a chance to also enslave you after the sex scene. It makes no sense to me that we can decline submitting to slavery while not having a struggle option! A dog literally asks me if I want to be its slave(Rather tries to force me into it but I can simply magically change its mind?!), but I as its victim can't struggle to escape violence! I think it's mixed up backwards. No dialogue on whether I want to be enslaved, that's up to the person attempting to interact. QTE to struggle. What happens if I fail the QTE is either a sex scene or a sex scene followed by enslavement based on chance, tied to an enslavement chance slider. I find the above more logical. Under the hood, it allows us to keep the mod active during normal play(I like to do that). The chance is there but I can do something about it, I don't get sexually assaulted left and right without being able to escape at all. Being able to struggle also makes things more immersive, more random, more exciting. You are not sure of the outcome. You stress(In a good way) to avoid something bad. Of course those are just my 2 cents and everyone's got an opinion as they say but you have to admit it's weird to be able to decline being a slave when you're not even ASKED to begin with(Indicated by the dialogue saying the attacker "Is trying to", not "Asking you to"). While not being able to overcome your attacker through a QTE or some other check.EDIT - To clear it up I am talking about the initial approach, not having a QTE bar like Defeat's, on every single sex attempt after you are actually enslaved. That would be redundant and wouldn't make much sense either. So this all is about the initial attempt of someone to force you and to enslave you potentially.
caocaothedeciever Posted July 29, 2016 Posted July 29, 2016 What does QTE mean? Quick Time Event- as in you have to hit a certain button or a hit certain buttons multiple times for a certain amount of time in order to achieve success or failure. So in this case, we'd spam the movement keys while "struggling" for a certain amount of times, and if we succeed, we resist being enslaved, and if we fail, well, you can guess the answer . Any responses to my previous questions in my post before? Or should I just wait for your next update/tests?
pinky6225 Posted July 29, 2016 Posted July 29, 2016 What does QTE mean? Quick Time Event- as in you have to hit a certain button or a hit certain buttons multiple times for a certain amount of time in order to achieve success or failure. So in this case, we'd spam the movement keys while "struggling" for a certain amount of times, and if we succeed, we resist being enslaved, and if we fail, well, you can guess the answer . Any responses to my previous questions in my post before? Or should I just wait for your next update/tests? If you do go down the quick time event please make it togglable in the MCM as i'm reasonably confident there are quite a few that can't stand QTE games Also thinking about it, wouldnt any QTE event have to part of DA since by the time that SD+ kicks in we are already beaten and it wouldn't really make sense for someone that has been beaten almost to death to then be able to struggle
DeepBlueFrog Posted July 29, 2016 Author Posted July 29, 2016 What does QTE mean? Quick Time Event- as in you have to hit a certain button or a hit certain buttons multiple times for a certain amount of time in order to achieve success or failure. So in this case, we'd spam the movement keys while "struggling" for a certain amount of times, and if we succeed, we resist being enslaved, and if we fail, well, you can guess the answer . Any responses to my previous questions in my post before? Or should I just wait for your next update/tests? If you do go down the quick time event please make it togglable in the MCM as i'm reasonably confident there are quite a few that can't stand QTE games Also thinking about it, wouldnt any QTE event have to part of DA since by the time that SD+ kicks in we are already beaten and it wouldn't really make sense for someone that has been beaten almost to death to then be able to struggle I will not mess around with QTE for the exact reason you pointed out in your second paragraph The most I could do is maybe add an optional submit/resist menu and make the master attack the player again if you resist.
Violence6884 Posted July 29, 2016 Posted July 29, 2016 The most I could do is maybe add an optional menu and make the master attack the player again if you resist. Even just that would be awesome, and a toggle for it would satisfy those who prefer the current way this plays out!! Please do consider it. And sorry if this was the wrong place to discuss this. All the same I'd much appreciate such an addition!
Golgo13 Posted July 29, 2016 Posted July 29, 2016 Hi, folks... I've used this mod for a long time, but, I've been plagued by computer problems for the past year, and I'm only now getting back to trying to play once in a while (when my wife doesn't have something else for me to do...). I only recently reinstalled the game, NMM, and a number of the mods I used to use. I'm encountering some very basic problem with animations. When a punishment animation should play, absolutely nothing happens. ("I'll teach YOU to talk to ME like that!" *Walks away whistling a happy tune.*) When a pillory animation takes place, everything plays, but, the pillory is missing. I have all of the animations installed. I patched Zaz's animations. I even tried reinstalling them. Idk where to look for the problem. In case it matters, I am including my load order: 0 0 Skyrim.esm1 1 Update.esm2 2 Dawnguard.esm3 3 HearthFires.esm4 4 Dragonborn.esm5 5 Unofficial Skyrim Legendary Edition Patch.esp6 6 ApachiiHair.esm7 7 ApachiiHairFemales.esm8 8 ApachiiHairMales.esm9 9 hdtHighHeel.esm10 a SexLab.esm11 b SexLabAroused.esm12 c Devious Devices - Assets.esm13 d ZaZAnimationPack.esm14 e Devious Devices - Integration.esm15 f daymoyl.esm16 10 CreatureFramework.esm17 11 Devious Devices - Expansion.esm18 12 HighResTexturePack01.esp19 13 HighResTexturePack02.esp20 14 HighResTexturePack03.esp21 15 SkyUI.esp22 16 dD - Realistic Ragdoll Force - Realistic.esp23 17 RaceMenu.esp24 18 RaceMenuPlugin.esp25 19 Qasmoke Travel Spell.esp26 1a FNIS.esp27 1b 12FemaleBrows.esp28 1c SOSRaceMenu.esp29 1d XPMSE.esp30 1e RaceMenuMorphsCBBE.esp31 1f Cazy Hairs-by zzjay.esp32 20 Fh hairs-by zzjay.esp33 21 N_43 Hair Pack.esp34 22 KS Hairdos - HDT.esp35 23 The Eyes Of Beauty - Elves Edition.esp36 24 BS-TheHag_Overlays.esp37 25 BS-TheHag_WarPaints.esp38 26 FreckleMania.esp39 27 TheCoenaculiCBBE.esp40 28 TMSG.esp41 29 WyldMenuPlugFemale.esp42 2a WyldMenuPlugMale.esp43 2b Merta Assassin Tattoos.esp44 2c SexLabNudeCreatures.esp45 2d SexLabNudeCreaturesDB.esp46 2e SexLabNudeCreaturesDG.esp47 2f Hothtrooper44_Armor_Ecksstra.esp48 30 Angelic_Demonic.esp49 31 calyps-animal-ears.esp50 32 SimplyKnock.esp51 33 StrapOnbyaeonv1.1.esp52 34 Schlongs of Skyrim - Light.esp53 35 Brawl Bugs CE.esp54 36 SDpatch - frostfall.esp55 37 SexLab Aroused Creatures.esp56 38 MoreNastyCritters.esp57 39 Beastess Forsworn.esp58 3a Immersive Arousal.esp59 3b SexLab Trainers.esp60 3c SWT1.2.esp61 3d 3DNPC.esp62 3e SD Cages.esp63 3f Sotteta Necromancer Outfit.esp64 40 Celes Nightingale Armor.esp65 41 Cassandra Frost Witch.esp66 42 xazPrisonOverhaul.esp67 43 xazPrisonOverhaul - Patch.esp68 44 Cidhna Mine Expanded.esp69 45 Hothtrooper44_ArmorCompilation.esp70 46 HentaiCreatures.esp71 47 SexLab More Creatures.esp72 48 Run For Your Lives.esp73 49 Cloaks.esp74 4a SL01AmuletsSkyrim.esp75 4b 3DNPC Don't Call Me Dragonborn.esp76 4c SexLab Beastess.esp77 4d sanguinesDebauchery.esp78 4e SexLab Theft and Seduction.esp79 4f Gwelda Red Riding Hood.esp80 50 fallentreebridges.esp81 51 Devious Cidhna.esp82 52 CollegeDaysWinterhold.esp83 53 Merta Black Rose Armor.esp84 54 SexLab_Dialogues.esp85 55 FNISspells.esp86 56 Devious Deviants.esp87 57 3DNPC Alternative Locations.esp88 58 BRrobecirclets.esp89 59 3DNPC - Winterhold Mods Patch.esp90 5a BladesBikini.esp91 5b Hott Interesting NPCs.esp92 5c Hott Vampires 2.esp93 5d Hott Witches.esp94 5e When Vampires Attack.esp95 5f WildHuntress.esp96 60 Bijin Warmaidens.esp97 61 Hermit.esp98 62 FollowerCiceria.esp99 63 Bijin Wives.esp100 64 MeridaHair.esp101 65 SlaveTats.esp102 66 shut up dogs.esp103 67 StreakerPerksNoReq_2013-05-29.esp104 68 SexLabFuck'EmUp.esp105 69 LUSH Gear SexyWaif Set.esp106 6a K2 Naked Mage.esp107 6b HDT Piercingsets.esp108 6c Cloaks - Dawnguard.esp109 6d Faction Crossbows.esp110 6e Merta Assassin Armor.esp111 6f Bandanas of Skyrim.esp112 70 Geta.esp113 71 Night Eye Ring.esp114 72 OwOHW1.esp115 73 NewmDragoNecklace.esp116 74 MoarJewels.esp117 75 Wa Ribbon.esp118 76 CharmingHighHeels.esp119 77 Emfy Cleric Robes.esp120 78 TheEyesOfBeauty.esp121 79 Zarias_Piercings1.esp122 7a Alternate Start - Live Another Life.esp123 7b ImmerSlave.esp124 7c Bashed Patch, 0.esp * If I need to supply anything else to get a reply, pls tell me what it is, and how to get it. I am REALLY rusty on this stuff... for instance, Idk how to create a Papyrus log when my game isn't crashing (if it's even possible). ** I'd really appreciate a reply. I can make zero headway on my own on this; I've already tried everything I know how to do (admittedly, a fairly trivial commodity, in this case...) to get to the bottom of the problem. *** I have no idea if this is significant or not, but, although I have Zaz updated to 6.11, and FNIS shows it as updated to 6.11, its in-game interface still reflects a version number of 6.1. One of the first things I did was try reinstalling the 6.11 update; but, obviously, it changed nothing in-game... not even when I started a new game. **** When I hit the ~ key following the exclamation that some punishment is supposed to follow, it confirms that no animation even started to play and was aborted-- nothing even started to play in the first place.
Verstort Posted July 30, 2016 Posted July 30, 2016 Not sure if this is even intended, or how I got to this state. My player character is dressed in DD items, so is the follower. Follower has some dialogue options suggesting they are the master, but SD+ quest doesn't seem to have started. (appraoch -> "Don't you have better things to do , slave?", Sobbing and anger dialogue options.) This seemed to start after a single sex encounter or DD encounter? I can't even recall exactly when this started. Putting on slave gear alone seems to start it. If this is intended, can I ask for a feature where I (any mod author) can turn on/off the ability for a specific NPC to gradually become player's master, or at least stop the comments and actions from that one actor? I want some NPCs, which I can pick, to NEVER do this, under the assumption that they are not dominate enough to even play the role, much less take full control. Temporary locking NPCs from doing this surely has lots of uses in quests and stuff too. Could just be a broken save though, in which case I'll fix on my end. Papyrus.0.log
pihwht Posted July 30, 2016 Posted July 30, 2016 Not sure if this is even intended, or how I got to this state. My player character is dressed in DD items, so is the follower. Follower has some dialogue options suggesting they are the master, but SD+ quest doesn't seem to have started. (appraoch -> "Don't you have better things to do , slave?", Sobbing and anger dialogue options.) This seemed to start after a single sex encounter or DD encounter? I can't even recall exactly when this started. Putting on slave gear alone seems to start it. If this is intended, can I ask for a feature where I (any mod author) can turn on/off the ability for a specific NPC to gradually become player's master, or at least stop the comments and actions from that one actor? I want some NPCs, which I can pick, to NEVER do this, under the assumption that they are not dominate enough to even play the role, much less take full control. Temporary locking NPCs from doing this surely has lots of uses in quests and stuff too. Could just be a broken save though, in which case I'll fix on my end. I think those unkind words are coming from sexlab dialogues, and there is a setting to turn off submissive dialogue for the player though I don't know how that would affect the enslaved player.
DeepBlueFrog Posted July 30, 2016 Author Posted July 30, 2016 Not sure if this is even intended, or how I got to this state. My player character is dressed in DD items, so is the follower. Follower has some dialogue options suggesting they are the master, but SD+ quest doesn't seem to have started. (appraoch -> "Don't you have better things to do , slave?", Sobbing and anger dialogue options.) This seemed to start after a single sex encounter or DD encounter? I can't even recall exactly when this started. Putting on slave gear alone seems to start it. If this is intended, can I ask for a feature where I (any mod author) can turn on/off the ability for a specific NPC to gradually become player's master, or at least stop the comments and actions from that one actor? I want some NPCs, which I can pick, to NEVER do this, under the assumption that they are not dominate enough to even play the role, much less take full control. Temporary locking NPCs from doing this surely has lots of uses in quests and stuff too. Could just be a broken save though, in which case I'll fix on my end. It is indeed coming from Dialogues. If a follower abuses you too many times as part of enslavement with you, they will also inherit the dominant trait. The best way to avoid that is to make sure they don't get enslaved along with you. Edit: Can you post another log after talking to your follower and selecting 'Refresh dialogues' or 'More dialogues' on them?
Verstort Posted July 30, 2016 Posted July 30, 2016 [07/29/2016 - 09:28:38PM] [SLD] [Actor < (0001B092)>] sex: 8.000000 - Rel: 3.000000 - Slavery: 0.000000 [07/29/2016 - 09:28:38PM] [SLD] Human speaker: TRUE [07/29/2016 - 09:28:38PM] [SLD] _SLD_speakerAlias: [Actor < (0001B092)>] [07/29/2016 - 09:28:38PM] [SLD] _SLD_humanLoverAlias: [Actor < (0001B092)>] [07/29/2016 - 09:28:38PM] [SLD] _SLD_beastLoverAlias: None [07/29/2016 - 09:28:38PM] [SLD] _SLD_humanMasterAlias: None [07/29/2016 - 09:28:38PM] [SLD] _SLD_humanSlaveAlias: None [07/29/2016 - 09:28:38PM] [SLD] _SLD_beastMasterAlias: None [07/29/2016 - 09:28:38PM] [SLD] _SLD_beastSlaveAlias: None [07/29/2016 - 09:28:38PM] [SLD] Disposition: 8 Trust: 10 Seduction: 3 Corruption: 3 [07/29/2016 - 09:28:38PM] [SLD] Leash: 0 Stance: 0 This character should have never been a SD+ slave with this follower, either TO the follower or with the follower as second slave. I accidentally hit more dialogues without the DD equipped, then hit it after equipping standard DDi ebonite harness. Edit: To clarify, I wasn't just asking how to avoid it in-game, but how to avoid it from the mod making perspective, although it doesn't sound like this is supposed to happen from that last post. Papyrus.0.log
DeepBlueFrog Posted July 30, 2016 Author Posted July 30, 2016 According to this log, she is a lover of the player... not a master. The dom dialogue should not appear for her. Something weird is going on here...
Caelryn Posted July 30, 2016 Posted July 30, 2016 So recently my char got enslaved by a vampire and whenever he says "Come here so I can feed on you ..", he just attacks me. After Death Alternative has kicked in, she gets removed from all slave factions and the master just kills her. Is this supposed to happen? On another note, is it intended for the trust pool to reset everytime I use the "I have something for you." option? Whenever I give a new item to the master, the trust pool starts at -10.
Violence6884 Posted July 30, 2016 Posted July 30, 2016 Good morning to all Skyrimll, if you do add a toggle for resisting as requested, could you please allow it to cover events from Devious Enslavement too? It could be optional but it would be good to have that as well. Reason I ask is... The mod allows NPCs to directly approach and enslave you based on some settings, even when you're not really vulnerable(For instance I may walk by a neutral NPC while wearing full armour and weapons and "Submit/Resist" comes up. I hadn't even been enslaved prior to this, in that save. And I wasn't wearing any devices obviously). Now that attempt, I definitely should be able to stop from happening. There is no arguement that I've already been beaten for this one ;PDo consider it <3 I'm a bit worried what will happen because of that if you allow friendly NPCs to enslave you, the dialogue of Devious Enslavement shows up and you resist. Could it make a mess if that NPC would then attack you? Like flag you for the whole friendly town if you actually hit your attacker while fighting back?
Nairos Posted July 30, 2016 Posted July 30, 2016 Awesome to see this mod being cared for still! Good job!I have a problem with the punishments, they just don´t play at all. After "I´ll teach you to talk to me like that!", absolutely nothing happens.I am also missing out on the quests...how do I start them? I saw in MCM that the fourth one has to do with thugs. All I seem to be able to do is collect items and eventually my PC is freed after the Master is happy. How do I get the quests to start? (my PC is male, in case that has anything to do w it?) Load order:GameMode=SkyrimSkyrim.esm=1Update.esm=1SexLab.esm=1Schlongs of Skyrim - Core.esm=1HearthFires.esm=1Dawnguard.esm=1Dragonborn.esm=1Unofficial Skyrim Legendary Edition Patch.esp=1Devious Devices - Assets.esm=1ZaZAnimationPack.esm=1daymoyl.esm=1SexLabAroused.esm=1Devious Devices - Integration.esm=1Devious Attributes.esm=1Devious Devices - Expansion.esm=1SkyUI.esp=1XPMSE.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1FNIS.esp=1Schlongs of Skyrim.esp=1SOS - Smurf Average Addon.esp=1SOS - VectorPlexus Regular Addon.esp=1UIExtensions.esp=1METraining & Auctions.esp=1SexLab_Dialogues.esp=1sanguinesDebauchery.esp=1SDpatch - frostfall.esp=1SD Cages.esp=1Devious Deviants.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1SlaveTats.esp=1
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