bicobus Posted July 25, 2016 Posted July 25, 2016 Yeah, for SOS's purpose of moving a schlong up and down. Shouldn't have any problem if not in an animation I suppose. Unless I use the key in an animation and that suddenly make my character kneel. Is it possible to unbind a key from another mod, especially the ones that assign one by default? There are mod that assign a hotkey for a feature that I never use.
DeepBlueFrog Posted July 25, 2016 Author Posted July 25, 2016 Yeah, for SOS's purpose of moving a schlong up and down. Shouldn't have any problem if not in an animation I suppose. Unless I use the key in an animation and that suddenly make my character kneel. Is it possible to unbind a key from another mod, especially the ones that assign one by default? There are mod that assign a hotkey for a feature that I never use. You can change the key bindings in SD menu.
bicobus Posted July 25, 2016 Posted July 25, 2016 Not change, unbind. As in the function is not bound to any key. Not for SD+, but other mods that just don't require a hotkey. Example, Skyui binds F1, F2, F3 and F4. But I only need F1 anf F2. How do I unbind the other 2?
Violence6884 Posted July 25, 2016 Posted July 25, 2016 While we're still partially on the subject of crawling animations being added and so on, I've noticed that sliding while kneeling or on 4, may not be the only issue. There's also constant flickering between standing and the various other positions while in proximity to the master. When the master NPC is at a distance of course the character stands normally, no flickering. Just a little something that may or may not be fixable. And thanks for the advice, I'll switch on DD's animations and leave the rest
DeepBlueFrog Posted July 25, 2016 Author Posted July 25, 2016 While we're still partially on the subject of crawling animations being added and so on, I've noticed that sliding while kneeling or on 4, may not be the only issue. There's also constant flickering between standing and the various other positions while in proximity to the master. When the master NPC is at a distance of course the character stands normally, no flickering. Just a little something that may or may not be fixable. And thanks for the advice, I'll switch on DD's animations and leave the rest The flickering will be much reduced in the next version.
Guest Posted July 25, 2016 Posted July 25, 2016 you are awesome skyrimll thank you for all your hard work!!! (just felt this needed to be said ^^ )
DeepBlueFrog Posted July 25, 2016 Author Posted July 25, 2016 you are awesome skyrimll thank you for all your hard work!!! (just felt this needed to be said ^^ ) Thanks.
Bane Master Posted July 25, 2016 Posted July 25, 2016 Yeah, for SOS's purpose of moving a schlong up and down. Shouldn't have any problem if not in an animation I suppose. Unless I use the key in an animation and that suddenly make my character kneel. Is it possible to unbind a key from another mod, especially the ones that assign one by default? There are mod that assign a hotkey for a feature that I never use. You can change the key bindings in SD menu.Unmapped keys are at a premium in my games too so if the Shift option were available to keep it to a single key I would vote for that also
Violence6884 Posted July 25, 2016 Posted July 25, 2016 I think if I keep this up I'll annoy someone in the end, but there's another thing I'd like some insight on; It's about Simple Slavery - It seems to trigger when it should not, and way too often at 2% chance or weight, across all relative MCM settings. The chance is not the problem really, it's a fun mod which is why I have it installed. It's just that it would be awesome if there was a way for it recognize when it shouldn't trigger. If I am owned, I should never be teleported to the auction house(Which in turn triggers the collar and all script Hell breaks lose as my owner is also teleported in there and my character flies away to have sex with an invisible person, outside of boundaries. Not to mention that Simple Slavery seems to trigger twice sometimes depending on how many people where involved in the scene that triggered Simple Slavery. I have no better way to put it in words, sorry if it is all convoluted. In any case I think SD+ should, under certain circumstances, completely block Simple Slavery without disabling it as a whole(As said it adds to the fun of things). If for nothing else, then just to avoid conflicts among mods.TLDR : Simple Slavery should not trigger if X,Y or Z are ongoing from SD+ or other mods that should realistically take precedence. I understand my character's master can sell me, but others shouldn't, even if they are from the same faction. And SD+ should instantly free the character if the master sells it.
Chosen Clue Posted July 25, 2016 Posted July 25, 2016 Hey skyrimll, thanks for the mod! I was wondering, some of the enslavement scenarios are hardcoded into the script files so that they are for only females even if gender restrictions in the MCM is set to "no". From what I can tell, all of the creature enslavements are restricted to females only with no way of changing it except for recompiling an edited version of the source files And I noticed that there was a "gender restrictions" option in the MCM. So I was thinking, can we have an MCM option that toggles those enslavement scenarios for both genders? I know in some scenarios it might not make sense to be male, but I want to get the full functionality of the mod while being my usual characters.
DeepBlueFrog Posted July 25, 2016 Author Posted July 25, 2016 Hey skyrimll, thanks for the mod! I was wondering, some of the enslavement scenarios are hardcoded into the script files so that they are for only females even if gender restrictions in the MCM is set to "no". From what I can tell, all of the creature enslavements are restricted to females only with no way of changing it except for recompiling an edited version of the source files And I noticed that there was a "gender restrictions" option in the MCM. So I was thinking, can we have an MCM option that toggles those enslavement scenarios for both genders? I know in some scenarios it might not make sense to be male, but I want to get the full functionality of the mod while being my usual characters. I already removed the gender restriction from enslavement in the next version.
Chosen Clue Posted July 25, 2016 Posted July 25, 2016 Hey skyrimll, thanks for the mod! I was wondering, some of the enslavement scenarios are hardcoded into the script files so that they are for only females even if gender restrictions in the MCM is set to "no". From what I can tell, all of the creature enslavements are restricted to females only with no way of changing it except for recompiling an edited version of the source files And I noticed that there was a "gender restrictions" option in the MCM. So I was thinking, can we have an MCM option that toggles those enslavement scenarios for both genders? I know in some scenarios it might not make sense to be male, but I want to get the full functionality of the mod while being my usual characters. I already removed the gender restriction from enslavement in the next version. Thanks! Sorry if it was brought up in the thread earlier and I didn't read it.
jennievm Posted July 25, 2016 Posted July 25, 2016 according to the front page it stated that it doesnt work with death alternative v7 is that the case ive got 7.1 installed and it seems to be working fine or am i missing something ?
Guest Posted July 25, 2016 Posted July 25, 2016 according to the front page it stated that it doesnt work with death alternative v7 is that the case ive got 7.1 installed and it seems to be working fine or am i missing something ? No everyone confirmed it worked fine but in the beginning we got some false reports as everyone was/is a little skeptical as an update to a framework like this can lead to potential issues. @SkyrimLL i sometimes have an issues when enslaved (by creature) I am not able to select the dialogue options unless I save and re-load the game. Also is there going to be an exclusion list for being enslaved by creatures? Because I would only like Giants, draugr and wolf. Also I am not sure if its implemented but you were talking about crawling on all fours can you make that set to always crawling when enslaved by a wolf or creature with 4 legs?
Lerisa Posted July 25, 2016 Posted July 25, 2016 Hello, i have a problem with new version SD+. Character not wearing collar and other devices, if she enslaved a human races (bandits, vampires, orcs etc.). With falmers and animals all work fine. I tried to reinstall my game, but it didn't helped. Sorry for my english. Papyrus.0.log
DeepBlueFrog Posted July 25, 2016 Author Posted July 25, 2016 Hello, i have a problem with new version SD+. Character not wearing collar and other devices, if she enslaved a human races (bandits, vampires, orcs etc.). With falmers and animals all work fine. I tried to reinstall my game, but it didn't helped. Sorry for my english. Are you already wearing something when you are enslaved? Do you have a female or male character? Did you upgrade both Devious Devices Assets and Devious Devices Integration?
Lerisa Posted July 26, 2016 Posted July 26, 2016 Hello, i have a problem with new version SD+. Character not wearing collar and other devices, if she enslaved a human races (bandits, vampires, orcs etc.). With falmers and animals all work fine. I tried to reinstall my game, but it didn't helped. Sorry for my english. Are you already wearing something when you are enslaved? Do you have a female or male character? Did you upgrade both Devious Devices Assets and Devious Devices Integration? Nothing, only vanilla armor. I have a female character (vanilla race, breton). I installed the latest version of mods, except for "Death Alternative - Your Money or Your Life" (my current version 6.1.8)
jennievm Posted July 26, 2016 Posted July 26, 2016 according to the front page it stated that it doesnt work with death alternative v7 is that the case ive got 7.1 installed and it seems to be working fine or am i missing something ? No everyone confirmed it worked fine but in the beginning we got some false reports as everyone was/is a little skeptical as an update to a framework like this can lead to potential issues. @SkyrimLL i sometimes have an issues when enslaved (by creature) I am not able to select the dialogue options unless I save and re-load the game. Also is there going to be an exclusion list for being enslaved by creatures? Because I would only like Giants, draugr and wolf. Also I am not sure if its implemented but you were talking about crawling on all fours can you make that set to always crawling when enslaved by a wolf or creature with 4 legs? Oh oki thanx so far I didn't have any issues with it but then I'm pretty new to the mod and only have been enslaved once so far and things went according to plan
qwertyasadf Posted July 26, 2016 Posted July 26, 2016 Hey guys, i know this might be kinda dumb but other than the obvious that playable races can enslave the player. Its exciting to know that some non playable races can enslave players, but i do not know which one do. was there a list somewhere that i might have missed? I all i know the non playable races that can enslave and cannot are, dog/wolf (can), drauger (can), frostbite spiders (can), falmer and that centipede pet thing that they have with them (can), giants (can), trolls (can), and Rieklings ( unfortunately cannot ). of course there is a whole bunch that i didnt list but that was what i was able to find. Again if there is list of non playable master npcs, if i could get a link to that, that would be perfect. The latest version of SD+ uses a little more advanced method of race detection. There are actually a lot of races that can enslave the player, as long as they meet certain criteria. I'm not sure a complete list is possible, that might require going through all the Skyrim mods out there and determining which races fit the bill - it might be easier to make a list of races that cannot enslave the player. Thanks for the reply, i know i took a while. well atleast from my game, just about every non playable race can enslave except for dlc races. Armored trolls, huskies, death hounds, reiklings, ash hoppers, etc. it could be a bug on my end but i kinda do not want to start a new game just yet, because i just wanted to make sure if my SD+ is bugged or not.
nux581 Posted July 26, 2016 Posted July 26, 2016 I cannot leave Sanguine's, as I keep getting sent back with the "You collapse after nearly freezing to death" message every time I do. Yet, I do not have either Frostfall or the SD Frostfall patch installed. Is there something else that is setting this off? Can I leave via a console command?
DeepBlueFrog Posted July 26, 2016 Author Posted July 26, 2016 Hey guys, i know this might be kinda dumb but other than the obvious that playable races can enslave the player. Its exciting to know that some non playable races can enslave players, but i do not know which one do. was there a list somewhere that i might have missed? I all i know the non playable races that can enslave and cannot are, dog/wolf (can), drauger (can), frostbite spiders (can), falmer and that centipede pet thing that they have with them (can), giants (can), trolls (can), and Rieklings ( unfortunately cannot ). of course there is a whole bunch that i didnt list but that was what i was able to find. Again if there is list of non playable master npcs, if i could get a link to that, that would be perfect. The latest version of SD+ uses a little more advanced method of race detection. There are actually a lot of races that can enslave the player, as long as they meet certain criteria. I'm not sure a complete list is possible, that might require going through all the Skyrim mods out there and determining which races fit the bill - it might be easier to make a list of races that cannot enslave the player. Thanks for the reply, i know i took a while. well atleast from my game, just about every non playable race can enslave except for dlc races. Armored trolls, huskies, death hounds, reiklings, ash hoppers, etc. it could be a bug on my end but i kinda do not want to start a new game just yet, because i just wanted to make sure if my SD+ is bugged or not. DLC creatures are not supported yet. I cannot leave Sanguine's, as I keep getting sent back with the "You collapse after nearly freezing to death" message every time I do. Yet, I do not have either Frostfall or the SD Frostfall patch installed. Is there something else that is setting this off? Can I leave via a console command? Check again... that message comes from the SD+ Frostfall Addon, so you must have it currently installed or running as a ghost script in your save game if you installed it at one point and removed it. A save game cleaner should take care of that.
Theman Posted July 26, 2016 Posted July 26, 2016 Having issues with SD, actually been having it several editions ago. Whenever I'm enslaved I don't get any devices added. I got Devious Integration and Assets installed. Lately I'm also getting severe stammering when punished that halts the game. I also noticed that my SD+ version listed in the MDM says 2014xxxx despite having the latest version installed. Unfortunately, my Papyrus log does not seem to work, so I understand if I don't have enough info.
DeepBlueFrog Posted July 26, 2016 Author Posted July 26, 2016 Having issues with SD, actually been having it several editions ago. Whenever I'm enslaved I don't get any devices added. I got Devious Integration and Assets installed. Lately I'm also getting severe stammering when punished that halts the game. I also noticed that my SD+ version listed in the MDM says 2014xxxx despite having the latest version installed. Unfortunately, my Papyrus log does not seem to work, so I understand if I don't have enough info. Are you using Mod Organizer by any chance? Some people using MO have reported problems sometimes when an older version of SD is still applied in the profile instead of a more recent version. Another possibility is Inte's SD Patch - if you are using it, disable it and remove all scripts starting with _sd from your scripts folder. That patch is not working with the latest version of SD+
Violence6884 Posted July 26, 2016 Posted July 26, 2016 "..Got 7.1 installed and it seems to be working fine or am i missing something ?" Reading your post I installed Death Alternative's newest version aaaaand... Nothing. On bleed out I just stay there indefinitely and the NPCs ignore me. That's on a vanilla install of Death Alt's new version, I even tried to turn off player being essential. Nothing. I'll try cleaning my save ETC but I don't think any of that will work.
DeepBlueFrog Posted July 26, 2016 Author Posted July 26, 2016 "..Got 7.1 installed and it seems to be working fine or am i missing something ?"Reading your post I installed Death Alternative's newest version aaaaand... Nothing. On bleed out I just stay there indefinitely and the NPCs ignore me. That's on a vanilla install of Death Alt's new version, I even tried to turn off player being essential. Nothing. I'll try cleaning my save ETC but I don't think any of that will work. Did you register the quests again in DA? They are not registered by default anymore.
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