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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

4. I was enslaved by a Draugr- and there was no reaction to any of the usual dialogue options. Is that normal?

If you have sexlab dialogues, it should enhance your experience a bit. Unless draugr aren't implemented yet.

 

For the rest of your issues, I don't know. You'll have to investigate. If you suspect EFF to do some shenanigans, try disabling it see if it changes anything.

 

For the mouth and gags, it's probably a FNIS/animation/racemenu issue? I don't know.

Is it a vanilla draugr or a custom race based on draugr.

 

There is a chance SD detects a race as a valid enslaver and Dialogue doesn't.

I will have to look into that.

Posted
Is it a vanilla draugr or a custom race based on draugr.

 

There is a chance SD detects a race as a valid enslaver and Dialogue doesn't.

I will have to look into that.

 

 

Well, it was a normal Draugr, I don't have any mods for those, if that helps clarify.

 

Any recommendations for my other concerns? :o

 

It's just a touch unusual, because everything else was working fine before; so I'm not entirely sure what's causing it to freak out the way it does.  I don't THINK it's the update, because your updates are generally highly stable.  Perhaps I updated poorly? But I don't know.

 

Posted

Hey guys, i know this might be kinda dumb but other than the obvious that playable races can enslave the player. Its exciting to know that some non playable races can enslave players, but i do not know which one do. was there a list somewhere that i might have missed? I all i know the non playable races that can enslave and cannot are, dog/wolf (can), drauger (can), frostbite spiders (can), falmer and that centipede pet thing that they have with them (can), giants (can), trolls (can), and Rieklings ( unfortunately cannot ). of course there is a whole bunch that i didnt list but that was what i was able to find. Again if there is list of non playable master npcs, if i could get a link to that, that would be perfect.

Posted

Hey guys, i know this might be kinda dumb but other than the obvious that playable races can enslave the player. Its exciting to know that some non playable races can enslave players, but i do not know which one do. was there a list somewhere that i might have missed? I all i know the non playable races that can enslave and cannot are, dog/wolf (can), drauger (can), frostbite spiders (can), falmer and that centipede pet thing that they have with them (can), giants (can), trolls (can), and Rieklings ( unfortunately cannot ). of course there is a whole bunch that i didnt list but that was what i was able to find. Again if there is list of non playable master npcs, if i could get a link to that, that would be perfect.

 

The latest version of SD+ uses a little more advanced method of race detection. There are actually a lot of races that can enslave the player, as long as they meet certain criteria. I'm not sure a complete list is possible, that might require going through all the Skyrim mods out there and determining which races fit the bill - it might be easier to make a list of races that cannot enslave the player. :)

Posted

There's a problem that Skyrim in Chinese translation will cause the invalidation of collar or other slave devices when enslaved. After many tests it can be confirmed that the Chinese translation of race name causes it. It must be English race name to active the right scene of enslaving. Perhaps other non-english surroundings will cause the same problem. We are eager to see if the matter can be dealed. Thank you very much.  

Posted

Hi,

First, thanks for this incredible mod and the community.

I have an issue with the slavery exposure over time. By default the exposure decreases over time (mcm parameter : 0.8).I want it to stay stable so I put 1.0 (I even tried 2.0) : the slavery exposure still decreases over time (pretty fast like loosing 30 points in 2 days...) Does anyone meet this issue?

Second small issues : I didn't received sanguine spectral device when I entered the dreamworld (but my character was wearing standard DD devices).

 

Thanks for the help and again for your work.

Posted

Hi,

First, thanks for this incredible mod and the community.

I have an issue with the slavery exposure over time. By default the exposure decreases over time (mcm parameter : 0.8).I want it to stay stable so I put 1.0 (I even tried 2.0) : the slavery exposure still decreases over time (pretty fast like loosing 30 points in 2 days...) Does anyone meet this issue?

Second small issues : I didn't received sanguine spectral device when I entered the dreamworld (but my character was wearing standard DD devices).

 

Thanks for the help and again for your work.

The spectral devices are random.

 

I will have to check the code to see what's going on with the exposure cool down.

Posted

And I forgot the last issue : when I met the join/buy freedom requirements (number of days, overall disposition, gold given tracked by the quest), I have a new dialogue option "can I go now".
Issue is the master always tell me he doesn't want for now... (only tested so far with bandit)
Is that normal? I should have the option to join or leave (described on the SD wiki).

I didn't have this issue before 3.5v

Tks again

 

EDIT : new character, and I didnt have this issue again.

Posted

Hello deviants, I tried the sexbot start waking up in a dwemer ruin (scenario provided by stories and CCAS). Sadly, as soon as I wake up I get attacked, defeated and then enslaved as a sextoy by some falmer. I am aware that it is fixed in the next released of stories, but this is not the aim of this report.

 

As I get enslaved, I get the notification that I am to be marked as the master's property. I assume slavetats! And behold, some falmer glow is applied. However that glow isn't permanent, it goes away every now and then just to reappear. Is it to be expected?

 

[07/22/2016 - 08:23:55AM] [SD] You are marked as your owner's property.
[07/22/2016 - 08:23:55AM] [SD] sendSlaveTatModEvent - fRaceOverride: [Race <FalmerRace (000131F4)>]
[07/22/2016 - 08:23:55AM] [SD] sendSlaveTatModEvent - fActorOverride: [Actor < (0002ED0D)>]
[07/22/2016 - 08:23:55AM] [SD] sendSlaveTatModEvent - Actor override detected:
[07/22/2016 - 08:23:55AM] [SD]     - Override not found for tattoo
[07/22/2016 - 08:23:55AM] [SD] sendSlaveTatModEvent - Race override detected: Falmer Glow (body)
[07/22/2016 - 08:23:55AM] [SD]     - Override detected for tattoo
The tat also do not show up in the slavetats MCM menu, and every now and then slavetats trigger a synchronization that clear the different slots.

 

[07/22/2016 - 08:25:45AM] SlaveTats: Beginning synchronization for Bina[07/22/2016 - 08:25:45AM] SlaveTats: Upgrading target Bina to SlaveTats 1.0.0[07/22/2016 - 08:25:45AM] SlaveTats: Prior version was <= 0.9.13 (or never had tattoos)[07/22/2016 - 08:25:45AM] SlaveTats: Considering[07/22/2016 - 08:25:45AM] SlaveTats: Considering[07/22/2016 - 08:25:45AM] SlaveTats: Considering[07/22/2016 - 08:25:45AM] SlaveTats: Considering[07/22/2016 - 08:25:45AM] SlaveTats: Considering Actors\Character\Character Assets\Overlays\CBBE\Landing Strip Dark.dds[07/22/2016 - 08:25:45AM] SlaveTats: Considering Actors\Character\Character Assets\Overlays\CBBE\BodyFreckles.dds[07/22/2016 - 08:25:45AM] SlaveTats: Considering[07/22/2016 - 08:25:45AM] SlaveTats: Considering[07/22/2016 - 08:25:45AM] SlaveTats: Considering textures\actors\character\overlays\default.dds[07/22/2016 - 08:25:45AM] SlaveTats: Considering[07/22/2016 - 08:25:45AM] SlaveTats: Considering[07/22/2016 - 08:25:45AM] SlaveTats: Considering textures\actors\character\overlays\default.dds

[07/22/2016 - 08:25:45AM] SlaveTats: Considering

[07/22/2016 - 08:25:45AM] SlaveTats: Considering

[07/22/2016 - 08:25:45AM] SlaveTats: Considering textures\actors\character\overlays\default.dds

[07/22/2016 - 08:25:45AM] SlaveTats: Upgrade to 1.0.0 finished.

[07/22/2016 - 08:25:45AM] SlaveTats: (Silenced) Please wait while SlaveTats works on Bina...

[07/22/2016 - 08:25:45AM] SlaveTats: Found external overlay: Actors\Character\Character Assets\Overlays\CBBE\Landing Strip Dark.dds

[07/22/2016 - 08:25:45AM] SlaveTats: Found external overlay: Actors\Character\Character Assets\Overlays\CBBE\BodyFreckles.dds

[07/22/2016 - 08:25:45AM] SlaveTats: Cleared Body [Ovl5]

[07/22/2016 - 08:25:45AM] SlaveTats: Cleared Body [Ovl4]

[07/22/2016 - 08:25:45AM] SlaveTats: Cleared Body [Ovl3]

[07/22/2016 - 08:25:45AM] SlaveTats: Cleared Body [Ovl2]

[07/22/2016 - 08:25:46AM] SlaveTats: Cleared Face [Ovl2]

[07/22/2016 - 08:25:46AM] SlaveTats: Cleared Face [Ovl1]

[07/22/2016 - 08:25:46AM] SlaveTats: Cleared Face [Ovl0]

[07/22/2016 - 08:25:46AM] SlaveTats: Cleared Hands [Ovl2]

[07/22/2016 - 08:25:46AM] SlaveTats: Cleared Hands [Ovl1]

[07/22/2016 - 08:25:46AM] SlaveTats: Cleared Hands [Ovl0]

[07/22/2016 - 08:25:46AM] SlaveTats: Cleared Feet [Ovl2]

[07/22/2016 - 08:25:46AM] SlaveTats: Cleared Feet [Ovl1]

[07/22/2016 - 08:25:47AM] SlaveTats: Cleared Feet [Ovl0]

[07/22/2016 - 08:25:47AM] SlaveTats: (Silenced) SlaveTats is done with Bina.[/color]

 

 

-*-*-

 

I also tried a start as "enslaved by a brutish orc", which require SD+. It was the most funny experience. SD+ notified me that the owner will start to move and I should follow, which triggered the orc to attack a deer. Once the peaceful and majestic animal met its doom, my master saw a mudcrab and decided it had insulted his ancestors. He fought with the mudcrab too. After which he saw an ugly skeever in the water and decided that he had to die. Thus jumping in the water, fully armored, to a fight to the death with the beast.

 

Eventually, I got bored and killed the skeever through a command, because all they did was fighting the current and not fighting themselves. My owner can take a bath later if he wishes it so. Thus, the orc went back on the road panting and beat up. At which point a group of slavers came along, and my master decided that they had to die!

 

He got killed in one blow, and freeing me in the process. I snuck around the slavers and fetched my former master's key, his boots, armor, gloves and helmet. He also had a giant enchanted axe, but it's as big as I am and I don't know if I can use it.

 

I think this set of events were triggered because the orc was set to be aggressive to pretty much everything. Maybe it shouldn't be, but it's an issue for CCAS ;)

Posted

 

I also tried a start as "enslaved by a brutish orc", which require SD+. It was the most funny experience. SD+ notified me that the owner will start to move and I should follow, which triggered the orc to attack a deer. Once the peaceful and majestic animal met its doom, my master saw a mudcrab and decided it had insulted his ancestors. He fought with the mudcrab too. After which he saw an ugly skeever in the water and decided that he had to die. Thus jumping in the water, fully armored, to a fight to the death with the beast.

 

Eventually, I got bored and killed the skeever through a command, because all they did was fighting the current and not fighting themselves. My owner can take a bath later if he wishes it so. Thus, the orc went back on the road panting and beat up. At which point a group of slavers came along, and my master decided that they had to die!

 

He got killed in one blow, and freeing me in the process. I snuck around the slavers and fetched my former master's key, his boots, armor, gloves and helmet. He also had a giant enchanted axe, but it's as big as I am and I don't know if I can use it.

 

I think this set of events were triggered because the orc was set to be aggressive to pretty much everything. Maybe it shouldn't be, but it's an issue for CCAS ;)

 

 

Originally he was even more aggressive, to the point that he'd randomly attack the player. He was actually calmed down quite a bit for v11.

 

With your post in CCAS, I'm thinking of just getting rid of him entirely and setting the orc master to be a tribal chief somewhere. I'm thinking of that Orc looking for a wife...

 

On the other hand, with a story like this, it might just be funnier to keep him as-is.  :D

Posted

is Death Alternative - Your Money or Your Life 7-0-1 compatible yet? I thought about downgrading to 6.0.1 but it looks far too annoying to attempt it...lol this mod sounds interesting so as soon as it is I will install it :)

Posted

is Death Alternative - Your Money or Your Life 7-0-1 compatible yet? I thought about downgrading to 6.0.1 but it looks far too annoying to attempt it...lol this mod sounds interesting so as soon as it is I will install it :)

 

Yes DA 7.0.1 works with SD 3.5, some post above there was a discussion about that.

Posted

Hmm...seems like beast enslavement of males isn't working yet, or is just locked out?  Couldn't get enslaved by wolves as a male PC, switched to female and worked fine.

Posted

Hmm...seems like beast enslavement of males isn't working yet, or is just locked out?  Couldn't get enslaved by wolves as a male PC, switched to female and worked fine.

 

that might be your sd gender preferences, remember creatures in skyrim are male by default

Posted

 

Hmm...seems like beast enslavement of males isn't working yet, or is just locked out? Couldn't get enslaved by wolves as a male PC, switched to female and worked fine.

that might be your sd gender preferences, remember creatures in skyrim are male by default

No. That is by design.

Most sex animations with creatures assume the player is female.

 

Since this is pretty much the only thing you can do as a slave to a creature, being a male would be boring so I disabled that choice.

Posted

err im having an issue:

 

 

[07/23/2016 - 09:54:54AM] Testing for: SDpatch - dawnguard.esp
[07/23/2016 - 09:54:54AM] ERROR: File "SDpatch - dawnguard.esp" does not exist or is not currently loaded.
[07/23/2016 - 09:54:54AM] Testing for: SDpatch - dragonborn.esp
[07/23/2016 - 09:54:54AM] ERROR: File "SDpatch - dragonborn.esp" does not exist or is not currently loaded.
[07/23/2016 - 09:54:54AM] ERROR: File "AliciaPainSlut.esp" does not exist or is not currently loaded.
stack:
[07/23/2016 - 09:54:54AM] ERROR: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.

 

 

MO is not telling me im missing a master. I have usleep?????  i don't get this.   :(

Posted

Sky can we have reikings too? :)  TY for this awesome mod.

 

Posted

err im having an issue:

 

 

[07/23/2016 - 09:54:54AM] Testing for: SDpatch - dawnguard.esp

[07/23/2016 - 09:54:54AM] ERROR: File "SDpatch - dawnguard.esp" does not exist or is not currently loaded.

[07/23/2016 - 09:54:54AM] Testing for: SDpatch - dragonborn.esp

[07/23/2016 - 09:54:54AM] ERROR: File "SDpatch - dragonborn.esp" does not exist or is not currently loaded.

[07/23/2016 - 09:54:54AM] ERROR: File "AliciaPainSlut.esp" does not exist or is not currently loaded.

stack:

[07/23/2016 - 09:54:54AM] ERROR: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded.

 

 

MO is not telling me im missing a master. I have usleep?????  i don't get this.   :(

"Unofficial Skyrim Patch.esp" compatibility is a retro script, its advised not to use that anymore, should be using usleep legendary, but the modders still need to protect against those who have the older version

Posted

Hi. After installing SD+ along with all its required mods and most "Devious" mods, plus updating to the new CreatureFrameWork released recently, I am experiencing a few oddities such as;

- Not being able to click on dialogue options when enslaved by certain NPCs(Appears to be random?). I can get the dialogue to begin and end(Hit TAB) but I can't click on the options at all.

 

- Character slides in a locked animation on all four or on its knees, seemingly not so random. Happens a lot when submitting to creatures but also seen the character slide frozen when submitting to Human NPCs. Other times the character will alternate between sliding frozen in said locked animations, and normal walking, which seems to be based on proximity to the master NPC. If this is a feature, it should either be a toggle because it is immersion breaking, or simply the animations need some polish. Sorry if I sound cocky, I'm more worried about immersion breaks than quality to be honest.

 

- I've been caught in an endless shock animation when collared, to make it stop I had to wait 12 hours or so. No idea what happened. I couldn't die and the master NPC would not teleport near me, nor could I move or interact with anything.

 

- Defeat scenes no longer end with the character on the floor ETC, but rather the character is just standing there. Also, I was under the impression SD+ sex scenes would also end with a "Defeated" sort of animation with the character lying on the ground.

 

- While I've managed to work out my missing schlongs issue with most of Skyrim's NPCs, some which used to have schlongs now don't. As far as I've observed that's with the Falmer variety. Not sure if that's their name - The pale ghoul like creatures with pointy ears found in some dungeons, usually along with Chaurus.

 

- Sometimes I get caught in endless loops alternating between submitting, dialogue options and fighting.

 

- Simple Slavery auction is really annoying me - It interrupts other events abruptly, thus breaking them. So for example today I submitted to a creature during my tests to see what's wrong with all the above and while I was clicking on the dialogue boxes from SD+, I was abruptly teleported to the auction house... But the SD+ event kept running. A bear teleported into the auction house and Skyrim crashed.

 

- Occasionally NPCs will either freeze during sex scenes, or will be humping air 10 meters away from each other with no way to align them.

 

- I am using immersive first person camera, which seems to lock in either 1st or 3rd person during some animations for no apparent reason. This happens randomly. Also I am sure I was able to see my character's hair, but that stopped once I installed SD+, which is confusing to me.

 

Any help would be appreciated. I can submit all information required, just tell me where to find what and I'll post it here.

 

 

 

PS. While I'm not tech savvy I do know how to sort my orders, clean my save files and fiddle around with MCM options of said modifications. Still, be patient with me. I just installed all the "Devious" stuff a couple of days ago and still trying to figure it all out properly.

PS2. Do we still have to use earlier DAlternative builds instead of the latest in Nexus? Because I installed the one advised on SD+ requirements' list. Wondering if that is messing things up.

Posted

Your symptoms screams "conflict". Try to disable most of your devious mods, keep the ones up to date and be sure they all are compatible with each other. For instance, if you have helpless be sure it's the patched version by Inte. There are some issues between cursed loot, death alternative and devious defeat. You need to tune them correctly so their respective features won't enter in conflict (combat surrender, for instance).

Posted

After running away from a wolf and talking to a guard with dimmed vision effect, the guard disabled the sanguine collar, but the effect remained. Had to use teofis in console. It also doesn't go away even with exiting the game until you get enslaved again.

Posted

 

 

Hmm...seems like beast enslavement of males isn't working yet, or is just locked out? Couldn't get enslaved by wolves as a male PC, switched to female and worked fine.

that might be your sd gender preferences, remember creatures in skyrim are male by default

No. That is by design.

Most sex animations with creatures assume the player is female.

 

Since this is pretty much the only thing you can do as a slave to a creature, being a male would be boring so I disabled that choice.

 

 

Oh, I honestly think the creature animations mesh pretty well with males, even if it assumes them female.  ^_^ Most of the are some form of doggy style anyway, nothing immersion-breaking

 

Posted

I am not sure how these mods would conflict, I've followed each and every one's instructions to the letter(And their requirements' instruction) and my game was 100% stable before. I am not doubting you it's just that I was looking for a bit more targeted trouble shooting, not so much the nuclear solution(Start installing and uninstalling mods ETC). 

 

Another quick question, still relevant of course - Is there any instance caused by those mods(Let's say, a device being equipped) which would restrict me from simply walking? Just now I seem to be stuck in the same place. The character will turn normally, I can go into first person view ETC, it's all seemingly normal except I can't walk, go into combat mode, sneak or jump. Or obviously sprint. I am not familiar with the devices yet so forgive me if this is a feature! :$

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