DeepBlueFrog Posted April 21, 2016 Author Posted April 21, 2016 DA is not required in order for skyrim to run without crashing. Skyrim can work well without DA. Â What DA does is to give a way for skyrim to handle defeat and death scenarios. Â If you want to create a replacement to DA, you can just provide the same mod events that SD calls when someone dies. Â In other words, SD will not crash without DA but it will let you die normally and will never send you to dream world or turn you into a slave when you are defeated. Â One possibility for an alternative could be to ask Goubo to add SD mod events as an outcome to its defeat scenarios.
Molevalence Posted April 21, 2016 Posted April 21, 2016 Is anyone else having an issue when you surrender to the enemies "You surrender to your aggressor" spams multiple times and takes at least a minute to get enslaved? Even longer if you have a companion.
DeepBlueFrog Posted April 21, 2016 Author Posted April 21, 2016 Is anyone else having an issue when you surrender to the enemies "You surrender to your aggressor" spams multiple times and takes at least a minute to get enslaved? Even longer if you have a companion.  That can vary depending on the situation and script lag.  I've had a lot of issues making a clean event that stop everything going on in their track.
tato34 Posted April 22, 2016 Posted April 22, 2016 sorry for disturbing but how to start e secondary quest wanted ! sorry for my bad english and thanks in advanced Â
Guest Posted April 22, 2016 Posted April 22, 2016 I (uh, Peaches) was slave to Ysolda and all was right with the world, and then Peaches took a nap and ended up in Sanguine's realm. Still good. Then Dremora Namaah decided to be Peaches' master, and that's when everything went to shit. Dremora Namaah only wanted foreplay actions (not sure if that's explainable, but think One song on a crappy album) Then she fixed that (Or I restarted, hmm) and Peaches will stand in the middle of everything, presumably to meditate, while Namaah carries on all by herself!! Giving her 50 pieces of venison to raise the trust level to 30 or so isn't helping, she will NOT let peaches go. Yeah she's such a really bad master, I feel like a radio-engineer in a dilapidated radio station, adjusting dials and what-not, to get the talent to look good (but it's hopelessly bad). So basically Peaches the slut is doubly enslaved, by Sanguine and by Namaah, um, it sucks, kind of. It would be great if everything worked, but it doesn't so But I love your mod, thank you so much
DeepBlueFrog Posted April 22, 2016 Author Posted April 22, 2016 You could try to ask sanguine if you can go with him. Â Or ask him to leave and choose a random place. Maybe your master will be in trouble there. Â Or be a really bad slave and wait for her to sell you off to someone else. Â Or at worst you can try the safeword option. It was designed for dead ends like that. Â Either way, glad you like it.
AwfulArchdemon Posted April 23, 2016 Posted April 23, 2016 Crap! Missed a version! [downloading...] Was trying to prevent that this time.  Any possible issues with updating to 3.4.4 on a save using 3.4.3? (MO)   Edit: And what is CT77_SD+_Slave_Outfit_(bodyslide)?
Morferous Posted April 23, 2016 Posted April 23, 2016   hmm im testing a theory that this works without death alternative  so far no crashes  eliminating the crashes won't be enough, the triggers for sd enslavement are set for death alternative   A shame. DA is the only thing barring me from even attempting to use SD+.  Let's just say my previous experience with DA was less than satisfactory.   DA did suffer from problems and had kind of a bad name. However, the current and hot-fixed version of DA is very stable and functional, compared to what it was. Even the debug system is now working correctly. I did a very long game with it. Only case where I had to hit the button was related to a connected mod and not to DA itself.  So I will encourage you guys to give DA and SD+ another try.  Spend some time to read DA MCM options properly through and avoid using the Ragdoll effect. BralorMarr has done fixes for it in DA, but it seems to be somewhat bugged for all mods using it, making me to believe that the problem with ragdoll effect is in the game itself. Stick with Bleedout or None and you should be fine.
LadyShade Posted April 23, 2016 Posted April 23, 2016 well i ain't using DA anymore i switched to SM essential player and sexlab defeat coz there are some serious bugs with DA Everytime i get knocked down it just gets back up and the same thing happens 50times then i die well i ain't using DA anymore i switched to SM essential player and sexlab defeat coz there are some serious bugs with DA Everytime i get knocked down it just gets back up and the same thing happens 50times then i dieÂ
Morferous Posted April 23, 2016 Posted April 23, 2016 well i ain't using DA anymore i switched to SM essential player and sexlab defeat coz there are some serious bugs with DA Everytime i get knocked down it just gets back up and the same thing happens 50times then i die If you are using Mod Organizer, then have you sorted your left panel as well? This sounds like something is interfering with DA's system, because I do not suffer from this problem. Â I am also using hardcore settings with DA, because I do not like how my character gets up from extended bleedout, just to be set back down again.
CliftonJD Posted April 23, 2016 Posted April 23, 2016 Â well i ain't using DA anymore i switched to SM essential player and sexlab defeat coz there are some serious bugs with DA Everytime i get knocked down it just gets back up and the same thing happens 50times then i die If you are using Mod Organizer, then have you sorted your left panel as well? This sounds like something is interfering with DA's system, because I do not suffer from this problem. Â I am also using hardcore settings with DA, because I do not like how my character gets up from extended bleedout, just to be set back down again. Â That, not load order, its so concrete it should be a default setting
Saeros Posted April 23, 2016 Posted April 23, 2016 What should happen here? Â my character is teleported in sanguine world (after sleep), and "unmoving"Â Werewolf appear..
DeepBlueFrog Posted April 23, 2016 Author Posted April 23, 2016 That looks like an issue with dangerous nights. These encounters happen .. Make sure your creatures animations are selected in sexlab.
Saeros Posted April 23, 2016 Posted April 23, 2016 That looks like an issue with dangerous nights. These encounters happen .. Make sure your creatures animations are selected in sexlab.  yes, is selected  .. I also installed the oscure patch for dangerous nights 2.2  I noticed that even happens with NPCs.. when DN2 wake up the character ...thieves appear but stay still.
CliftonJD Posted April 23, 2016 Posted April 23, 2016  That looks like an issue with dangerous nights. These encounters happen .. Make sure your creatures animations are selected in sexlab.  yes, is selected  .. I also installed the oscure patch for dangerous nights 2.2  I noticed that even happens with NPCs.. when DN2 wake up the character ...thieves appear but stay still.   you selected it from sexlab, but there was a toggle in dangerous nights as well, i quit using it so i can't remember the toggle name, but i do remember that behavior Â
Saeros Posted April 23, 2016 Posted April 23, 2016   That looks like an issue with dangerous nights. These encounters happen .. Make sure your creatures animations are selected in sexlab.  yes, is selected  .. I also installed the oscure patch for dangerous nights 2.2  I noticed that even happens with NPCs.. when DN2 wake up the character ...thieves appear but stay still.   you selected it from sexlab, but there was a toggle in dangerous nights as well, i quit using it so i can't remember the toggle name, but i do remember that behavior    here, my DN 2.2 option  I try to remove the obscure patch files for DN on Mod Organizer, to see if anything changes.
CliftonJD Posted April 23, 2016 Posted April 23, 2016    That looks like an issue with dangerous nights. These encounters happen .. Make sure your creatures animations are selected in sexlab.  yes, is selected  .. I also installed the oscure patch for dangerous nights 2.2  I noticed that even happens with NPCs.. when DN2 wake up the character ...thieves appear but stay still.   you selected it from sexlab, but there was a toggle in dangerous nights as well, i quit using it so i can't remember the toggle name, but i do remember that behavior    here, my DN 2.2 option  I try to remove the obscure patch files for DN on Mod Organizer, to see if anything changes.   ya, i remember creatures had that issue with a toggle on the general settings page, but npc's had no issues and i don't recall that second page you're showing there
Studio5 Posted April 23, 2016 Posted April 23, 2016  This is such a confusing and finicky mod. Yet I just can't play skyrim without it. IMO it's the most realistic alternative death simulation. But I have a few questions.  So my female character gets enslaved at the unmarked bandit camp on the west side of Whiterun. While still at level 1 he decides to take a walk. They end up on the road in front of Whiterun with guards passing them by ignoring them for the most part.  Question 1: Why aren't the guards attacking the bandit? Why do they give him a pass for being a slave trader?  She runs up to a guard and ask for help, turns out she's lucky and the guards doesn't like slavery so he takes off the collar. Her owner turns and runs back to his home camp, the guards continuing to ignore the bandit. Following the bandit back, cause he has all her stuff of course, she attacks and takes him down, but not really.  Question 2: Why is her former owner essential? How can he become not essential? How can she get her stuff back?  Answer 1: SD shouldn't make the owner essential. It is possible that NPC is used by another quest.  Answer 2: Don't worry about getting your stuff back. You will find everything eventually (just sleep after being released from your first enslavement and make sure to uncheck 'Start after A night to remember' in teh menu if you don't want to wait level 14).  The only way to lose your stuff would be to be enslaved, stand next to your owner when he is killed from a trap or a creature, and run away from the spot where he was killed. Being near your owner will bring your stuff back to him, but if you run away after that, your stuff may disappear with his corpse.  In general, your stuff is kept safe in another container and you will get a way to that container later on in the mod.   It was just a standard bandit, nothing special about him, I've been playing Skyrim for years and I've never seen a quest involve that bandit camp.  Right, I know what you're talking about with the gear, that's a load off my mind. Still though, I don't like the being unable to kill the former owner from an RP perspective.    i'm guessing that'd be the responsibility of the mod that made him a slave-trader, sounds like hydraslavegirls, but that's a guess, those npc's aren't naturally a part of skyrim or sd  I don't have hydraslavegirls. By slave trader I just meant slaver, sorry. It's SD that got my PC enslaved.       Between SD and Hydragorgon's great mod, the way I rationalize the lack of reaction of guards is that, in a state of Civil war and unrest in Skyrim, slavery has returned and is being tolerated. Many people don't like it but they feel powerless at enforcing a full prohibition. Some people fight back by helping individual slaves when they can.   But if he didn't have my PC as a slave, those guards would attack him. I agree they could find slavery tolerated, but that shouldn't make them forgive the NPC bandit's past crimes. I suppose if the NPC wasn't neutral to the guards, they would kill him immediately which would make the Take A Walk quest never able to complete naturally.  Â
CliftonJD Posted April 23, 2016 Posted April 23, 2016   Question 2: Why is her former owner essential? How can he become not essential?     i'm guessing that'd be the responsibility of the mod that made him a slave-trader, sounds like hydraslavegirls, but that's a guess, those npc's aren't naturally a part of skyrim or sd  I don't have hydraslavegirls. By slave trader I just meant slaver, sorry. It's SD that got my PC enslaved.       Between SD and Hydragorgon's great mod, the way I rationalize the lack of reaction of guards is that, in a state of Civil war and unrest in Skyrim, slavery has returned and is being tolerated. Many people don't like it but they feel powerless at enforcing a full prohibition. Some people fight back by helping individual slaves when they can.   But if he didn't have my PC as a slave, those guards would attack him. I agree they could find slavery tolerated, but that shouldn't make them forgive the NPC bandit's past crimes. I suppose if the NPC wasn't neutral to the guards, they would kill him immediately which would make the Take A Walk quest never able to complete naturally.    still having trouble seeing why your bandit was marked essential, i just started a new playthru with sd this week. was enslaved by some mages in felglow keep and the moment i left the keep her friends outside killed her.  what i normally would have done if she wasn't killed so soon by her own friends would have been to enslave her myself just to give her a taste of her own medicine. slavers don't have any issue with their victims being marked as essential but that's upto you to decide forever enslaved to unkillable mistress or make her your bitch...
talon230 Posted April 24, 2016 Posted April 24, 2016 So been trying to find out about this. Got inslaved with a follower, but no interactions happen between the slaver and the follower. does it ever happen? or is it a simple slave cloths thing?  Thank you
Shiorine Posted April 26, 2016 Posted April 26, 2016 With the new update on SD+, I'm starting a new game with immerse slave, but is there a way to cheat the slavery level? (for example by using "set" to modify global variables). I've already played through SD+ twice before and would like to skip the early stages of the game.
CliftonJD Posted April 26, 2016 Posted April 26, 2016 With the new update on SD+, I'm starting a new game with immerse slave, but is there a way to cheat the slavery level? (for example by using "set" to modify global variables). I've already played through SD+ twice before and would like to skip the early stages of the game. Â if i'm not mistaken immerslave already has an option for that
DeepBlueFrog Posted April 27, 2016 Author Posted April 27, 2016 You should be able to set a min and max slavery levels in MCM.
talon230 Posted April 27, 2016 Posted April 27, 2016 You should be able to set a min and max slavery levels in MCM. Â Does this mod support the use of followers? all i have been getting is that the follower gets salved "animation cloths" but no interaction with the masterÂ
GregariousGibbon Posted April 28, 2016 Posted April 28, 2016 I don't think i'm using the latest version, (think i'm one or two behind) but is there any way of removing the spectral devices? I don't have a spell effect for them like I usually do, I was wondering if it was something you changed so they stay around for longer. If so how long, caus its been a few days and the'yre still there without any sort of timer.
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