CliftonJD Posted April 29, 2016 Posted April 29, 2016 I don't think i'm using the latest version, (think i'm one or two behind) but is there any way of removing the spectral devices? I don't have a spell effect for them like I usually do, I was wondering if it was something you changed so they stay around for longer. If so how long, caus its been a few days and the'yre still there without any sort of timer. i don't remember which update it was, i believe it was within those past 2 updates he mentioned addressing those devices so i'd suggest getting the update
Make-Use-Of-ME Posted April 29, 2016 Posted April 29, 2016 finally I tracked down where it's seeming to have an issue. its honestly in this somewhere. so can you help me getting it to work? or is it a lost cause? and just so it's clear, I have the following in this order. EstrusForSkyrim by Cotyounoyume our Estrus Chaurus v4.21 Estrus Chaurus v3.94 Spider Addon V3 HM Estrus 1.3 "might" have this installed wrong (REALLY unsure how the order should go) and issue is simple, Create character it starts going through startup process. CTD roughly when it gets to "sanguine is watching" Papyrus.0.log plugins.txt
CliftonJD Posted April 29, 2016 Posted April 29, 2016 finally I tracked down where it's seeming to have an issue. its honestly in this somewhere. so can you help me getting it to work? or is it a lost cause? and just so it's clear, I have the following in this order. EstrusForSkyrim by Cotyounoyume our Estrus Chaurus v4.21 Estrus Chaurus v3.94 Spider Addon V3 HM Estrus 1.3 "might" have this installed wrong (REALLY unsure how the order should go) and issue is simple, Create character it starts going through startup process. CTD roughly when it gets to "sanguine is watching" simple, use the sl estrus chaurus repack and disable estrus from nexus: http://www.loverslab.com/topic/30871-estrus-chaurus/page-8 clean the save when you're done
Make-Use-Of-ME Posted April 29, 2016 Posted April 29, 2016 finally I tracked down where it's seeming to have an issue. its honestly in this somewhere. so can you help me getting it to work? or is it a lost cause? and just so it's clear, I have the following in this order. EstrusForSkyrim by Cotyounoyume our Estrus Chaurus v4.21 Estrus Chaurus v3.94 Spider Addon V3 HM Estrus 1.3 "might" have this installed wrong (REALLY unsure how the order should go) and issue is simple, Create character it starts going through startup process. CTD roughly when it gets to "sanguine is watching" simple, use the sl estrus chaurus repack and disable estrus from nexus: http://www.loverslab.com/topic/30871-estrus-chaurus/page-8 clean the save when you're done actually this is brand new game. should have no issues correct? and load HM estrus after repack right?
CliftonJD Posted April 29, 2016 Posted April 29, 2016 finally I tracked down where it's seeming to have an issue. its honestly in this somewhere. so can you help me getting it to work? or is it a lost cause? and just so it's clear, I have the following in this order. EstrusForSkyrim by Cotyounoyume our Estrus Chaurus v4.21 Estrus Chaurus v3.94 Spider Addon V3 HM Estrus 1.3 "might" have this installed wrong (REALLY unsure how the order should go) and issue is simple, Create character it starts going through startup process. CTD roughly when it gets to "sanguine is watching" simple, use the sl estrus chaurus repack and disable estrus from nexus: http://www.loverslab.com/topic/30871-estrus-chaurus/page-8 clean the save when you're done actually this is brand new game. should have no issues correct? and load HM estrus after repack right? new game is good for fixing the save corrupton, that's the correct load order if they're indeed compatible, but i ran into problems testing hm spider addon cuz the hm its based on adds a book to a location that is seen by high level dragons that under normal circumstances wouldn't be visible until the main questline is completed upto the tower battle against the dragon near whiterun after going to bleak falls barrow. so if the player attempts to go in search for the book the game gets unstable as dragons try to fly over head in every dragon spawn location after going to the locatyion that book is kept so if you attempt to use that i'd highly suggest not hunting down the book for it until you get back from bleak falls barrow and kill your first dragon at white watch tower...
ishmirce Posted April 29, 2016 Posted April 29, 2016 i want to try SD but DA... it just gona mess up my game again. is there any pach for SD to remove DA as requerements and work with Defeat or Simple Slavery? Cursed Loot?
DeepBlueFrog Posted April 29, 2016 Author Posted April 29, 2016 i want to try SD but DA... it just gona mess up my game again. is there any pach for SD to remove DA as requerements and work with Defeat or Simple Slavery? Cursed Loot? Look a couple of pages back, I answered this very question. Short if it - it is possible to do with a bit of work, from me in SD or from someone else in a separate mod.
GregariousGibbon Posted April 29, 2016 Posted April 29, 2016 I don't think i'm using the latest version, (think i'm one or two behind) but is there any way of removing the spectral devices? I don't have a spell effect for them like I usually do, I was wondering if it was something you changed so they stay around for longer. If so how long, caus its been a few days and the'yre still there without any sort of timer. i don't remember which update it was, i believe it was within those past 2 updates he mentioned addressing those devices so i'd suggest getting the update Argh ye I saw that thanks, but I don't really update any mod mid game, it always seems like the smallest change mucks everything up, I was kinda hoping for a shortcut way to remove spectral devices (like danica for spriggan or the chain in dreamworld), i've tried DCurLoot and DDEq removal methods but because they're quested they can't be touched.
DeepBlueFrog Posted April 29, 2016 Author Posted April 29, 2016 I don't think i'm using the latest version, (think i'm one or two behind) but is there any way of removing the spectral devices? I don't have a spell effect for them like I usually do, I was wondering if it was something you changed so they stay around for longer. If so how long, caus its been a few days and the'yre still there without any sort of timer. i don't remember which update it was, i believe it was within those past 2 updates he mentioned addressing those devices so i'd suggest getting the update Argh ye I saw that thanks, but I don't really update any mod mid game, it always seems like the smallest change mucks everything up, I was kinda hoping for a shortcut way to remove spectral devices (like danica for spriggan or the chain in dreamworld), i've tried DCurLoot and DDEq removal methods but because they're quested they can't be touched. Spectral devices are on a timer. If they are stuck, there is a problem. You can try to remove them into a barrel and equip them again to reset them... then wait for the next enslavement or the next time you go to Dreamworld. Other methods of removal (console) will probably result in more problems. Note that Sanguine will remove most devices for free after enough visits to Dreamworld... except for spectral devices because they are his and he put them on you for a reason
GregariousGibbon Posted April 30, 2016 Posted April 30, 2016 I don't think i'm using the latest version, (think i'm one or two behind) but is there any way of removing the spectral devices? I don't have a spell effect for them like I usually do, I was wondering if it was something you changed so they stay around for longer. If so how long, caus its been a few days and the'yre still there without any sort of timer. i don't remember which update it was, i believe it was within those past 2 updates he mentioned addressing those devices so i'd suggest getting the update Argh ye I saw that thanks, but I don't really update any mod mid game, it always seems like the smallest change mucks everything up, I was kinda hoping for a shortcut way to remove spectral devices (like danica for spriggan or the chain in dreamworld), i've tried DCurLoot and DDEq removal methods but because they're quested they can't be touched. Spectral devices are on a timer. If they are stuck, there is a problem. You can try to remove them into a barrel and equip them again to reset them... then wait for the next enslavement or the next time you go to Dreamworld. Other methods of removal (console) will probably result in more problems. Note that Sanguine will remove most devices for free after enough visits to Dreamworld... except for spectral devices because they are his and he put them on you for a reason Haha yeah I tried asking sanguine but he was having none of it. I also tried all the other things you mentioned, barrel trick, going back to dreamworld is order to start a timer but it didnt seem to retrigger it, so I or another mod must have borked it a little.
CliftonJD Posted April 30, 2016 Posted April 30, 2016 I don't think i'm using the latest version, (think i'm one or two behind) but is there any way of removing the spectral devices? I don't have a spell effect for them like I usually do, I was wondering if it was something you changed so they stay around for longer. If so how long, caus its been a few days and the'yre still there without any sort of timer. i don't remember which update it was, i believe it was within those past 2 updates he mentioned addressing those devices so i'd suggest getting the update Argh ye I saw that thanks, but I don't really update any mod mid game, it always seems like the smallest change mucks everything up, I was kinda hoping for a shortcut way to remove spectral devices (like danica for spriggan or the chain in dreamworld), i've tried DCurLoot and DDEq removal methods but because they're quested they can't be touched. Spectral devices are on a timer. If they are stuck, there is a problem. You can try to remove them into a barrel and equip them again to reset them... then wait for the next enslavement or the next time you go to Dreamworld. Other methods of removal (console) will probably result in more problems. Note that Sanguine will remove most devices for free after enough visits to Dreamworld... except for spectral devices because they are his and he put them on you for a reason Haha yeah I tried asking sanguine but he was having none of it. I also tried all the other things you mentioned, barrel trick, going back to dreamworld is order to start a timer but it didnt seem to retrigger it, so I or another mod must have borked it a little. i would suggest checking the log for any devious devices errors on that aside from checking the log have you tried resetting ALL your devious devices and that of followers (if any have them)--if another mod accidentally tries to trigger a device into the same slot both devices will then need to be reset so unless you know for sure which devices borked the cuffs i'd suggest them all
Bane Master Posted April 30, 2016 Posted April 30, 2016 finally I tracked down where it's seeming to have an issue. its honestly in this somewhere. so can you help me getting it to work? or is it a lost cause? and just so it's clear, I have the following in this order. EstrusForSkyrim by Cotyounoyume our Estrus Chaurus v4.21 Estrus Chaurus v3.94 Spider Addon V3 HM Estrus 1.3 "might" have this installed wrong (REALLY unsure how the order should go) and issue is simple, Create character it starts going through startup process. CTD roughly when it gets to "sanguine is watching" simple, use the sl estrus chaurus repack and disable estrus from nexus: http://www.loverslab.com/topic/30871-estrus-chaurus/page-8 clean the save when you're done actually this is brand new game. should have no issues correct? and load HM estrus after repack right? new game is good for fixing the save corrupton, that's the correct load order if they're indeed compatible, but i ran into problems testing hm spider addon cuz the hm its based on adds a book to a location that is seen by high level dragons that under normal circumstances wouldn't be visible until the main questline is completed upto the tower battle against the dragon near whiterun after going to bleak falls barrow. so if the player attempts to go in search for the book the game gets unstable as dragons try to fly over head in every dragon spawn location after going to the locatyion that book is kept so if you attempt to use that i'd highly suggest not hunting down the book for it until you get back from bleak falls barrow and kill your first dragon at white watch tower... The spider addon is for an earlier version of EC+ - it is very likely to break EC+ as there have been updates to scripts in the new wear EC+ that the addon overwrites with older versions.
Make-Use-Of-ME Posted April 30, 2016 Posted April 30, 2016 The spider addon is for an earlier version of EC+ - it is very likely to break EC+ as there have been updates to scripts in the new wear EC+ that the addon overwrites with older versions. thanks, playing without. however can you help find out if my game is still to script heavy? got CTD after a simple interaction http://www.loverslab.com/topic/60746-ok-i-have-issues-with-my-load-order-and-a-game-hanging-loop/
ishmirce Posted April 30, 2016 Posted April 30, 2016 i want to try SD but DA... it just gona mess up my game again. is there any pach for SD to remove DA as requerements and work with Defeat or Simple Slavery? Cursed Loot? Look a couple of pages back, I answered this very question. Short if it - it is possible to do with a bit of work, from me in SD or from someone else in a separate mod. I doubt it but can it be done without messing with scripts?
DeepBlueFrog Posted April 30, 2016 Author Posted April 30, 2016 i want to try SD but DA... it just gona mess up my game again. is there any pach for SD to remove DA as requerements and work with Defeat or Simple Slavery? Cursed Loot? Look a couple of pages back, I answered this very question. Short if it - it is possible to do with a bit of work, from me in SD or from someone else in a separate mod. I doubt it but can it be done without messing with scripts? Nope.. can't be done without scripts. Doing it cleanly requires to override mod events used by DA and provide an alternate outcome, and that can only be done by scripts.
ishmirce Posted April 30, 2016 Posted April 30, 2016 scripts and animations is only thing i dont learn how to make after year of playing with mods. I hope someone more knowlodgeble doit some day.
Mister X Posted April 30, 2016 Posted April 30, 2016 The spider addon is for an earlier version of EC+ - it is very likely to break EC+ as there have been updates to scripts in the new wear EC+ that the addon overwrites with older versions.Would it be possible then to include its mechanics into the main mod with a new version? Please, that would be awesome!
CliftonJD Posted April 30, 2016 Posted April 30, 2016 finally I tracked down where it's seeming to have an issue. its honestly in this somewhere. so can you help me getting it to work? or is it a lost cause? and just so it's clear, I have the following in this order. EstrusForSkyrim by Cotyounoyume our Estrus Chaurus v4.21 Estrus Chaurus v3.94 Spider Addon V3 HM Estrus 1.3 "might" have this installed wrong (REALLY unsure how the order should go) and issue is simple, Create character it starts going through startup process. CTD roughly when it gets to "sanguine is watching" simple, use the sl estrus chaurus repack and disable estrus from nexus: http://www.loverslab.com/topic/30871-estrus-chaurus/page-8 clean the save when you're done actually this is brand new game. should have no issues correct? and load HM estrus after repack right? new game is good for fixing the save corrupton, that's the correct load order if they're indeed compatible, but i ran into problems testing hm spider addon cuz the hm its based on adds a book to a location that is seen by high level dragons that under normal circumstances wouldn't be visible until the main questline is completed upto the tower battle against the dragon near whiterun after going to bleak falls barrow. so if the player attempts to go in search for the book the game gets unstable as dragons try to fly over head in every dragon spawn location after going to the locatyion that book is kept so if you attempt to use that i'd highly suggest not hunting down the book for it until you get back from bleak falls barrow and kill your first dragon at white watch tower... The spider addon is for an earlier version of EC+ - it is very likely to break EC+ as there have been updates to scripts in the new wear EC+ that the addon overwrites with older versions. listed above i just had him use the sl repack, the estrus chaurus files will need to be updated again regardless due to nobody maintaining those files The spider addon is for an earlier version of EC+ - it is very likely to break EC+ as there have been updates to scripts in the new wear EC+ that the addon overwrites with older versions.Would it be possible then to include its mechanics into the main mod with a new version? Please, that would be awesome! i think that addon was done by another author its still an idea, but having therm separate sets each mod to use a different creature so it was an easy change for the authors to make, quite different from combining the 2 mods into 1
DbleMinded Posted April 30, 2016 Posted April 30, 2016 Whenever I go into the dreamworld when I sleep, I run into a problem. The moment I click on someone to talk my character turns invisible. Also when this happens if I switch to first person view my character appears as tho they are in the ground. Still invisible, but the ground appears to be about eye level or higher. Switching back to 3rd person I appear to have the correct perspective, but nothing I do gets rid of the invisibility. Can anyone help with this? Edit: This did not occur in my first appearance in the dream world, but has occurred in every instance since. Edit 2: Nevermind, I found the issue. I use the Isleep mod and apparently there is some conflict with the sleep animations. Simply turning the sleep animation off in the Isleep mcm solved the issue.
CliftonJD Posted April 30, 2016 Posted April 30, 2016 Whenever I go into the dreamworld when I sleep, I run into a problem. The moment I click on someone to talk my character turns invisible. Also when this happens if I switch to first person view my character appears as tho they are in the ground. Still invisible, but the ground appears to be about eye level or higher. Switching back to 3rd person I appear to have the correct perspective, but nothing I do gets rid of the invisibility. Can anyone help with this? Edit: This did not occur in my first appearance in the dream world, but has occurred in every instance since. Edit 2: Nevermind, I found the issue. I use the Isleep mod and apparently there is some conflict with the sleep animations. Simply turning the sleep animation off in the Isleep mcm solved the issue. you'd need to post a log of a dreamworld occurrence, it sounds like there's definitely something conflicting there
chipstick Posted May 1, 2016 Posted May 1, 2016 Hi Skyrimll, Would like to report another bug I've encountered. I've discovered that my character has suddenly become friendly to many hostile factions (bandits, draugr, vampires, forsworn etc). I've traced it back to a dreamworld visit that happened quite a number of hours ago. (Verified by loading save just before the dreamworld visit - all faction hostility normal. Loaded a save immediately after sanguine sent me back - friendly to all the hostile factions. Unsure if it happened immediately upon entering or exiting dreamworld, or some other event. I could if you'd like get a log of my character getting sent back by sanguine, but as I said, don't know if this faction bug triggered earlier in the visit. Have visited dreamworld once or twice before, and hadnt hit this bug before. Another possibility is something went wrong with DA - but I tried the DA reset option and that didn't help anything) I'd rather not go back 12 realtime hours if possible - I happened to go through a long time without meeting hostiles - quite possible in a sexlab game I guess. I don't suppose this would decay over time? (Tried waiting approx 10 ingame days but no luck) I could use the player.addfaction <factionid> -1 command to individually remove myself from various factions (player.addtofaction 000e0cd9 -1 makes bandits hostile again) but I don't really know which factions my pc might have been added to. Would you happen to know of the top of your head? (I'm guessing bandit ally, draugr ally, forsworn, necromancer... which vampire faction - vampire thrall faction? Dammit, I just might have to revert the past 12 hours) A bit afraid of dreamworld visits now. I recall you mentioning something about a global variable to disable the player from being added to various factions when being released from enslavement, or was I dreaming that? If that is a real thing, how do we toggle this global variable?
CliftonJD Posted May 1, 2016 Posted May 1, 2016 Hi Skyrimll, Would like to report another bug I've encountered. I've discovered that my character has suddenly become friendly to many hostile factions (bandits, draugr, vampires, forsworn etc). I've traced it back to a dreamworld visit that happened quite a number of hours ago. (Verified by loading save just before the dreamworld visit - all faction hostility normal. Loaded a save immediately after sanguine sent me back - friendly to all the hostile factions. Unsure if it happened immediately upon entering or exiting dreamworld, or some other event. I could if you'd like get a log of my character getting sent back by sanguine, but as I said, don't know if this faction bug triggered earlier in the visit. Have visited dreamworld once or twice before, and hadnt hit this bug before. Another possibility is something went wrong with DA - but I tried the DA reset option and that didn't help anything) I'd rather not go back 12 realtime hours if possible - I happened to go through a long time without meeting hostiles - quite possible in a sexlab game I guess. I don't suppose this would decay over time? (Tried waiting approx 10 ingame days but no luck) I could use the player.addfaction <factionid> -1 command to individually remove myself from various factions (player.addtofaction 000e0cd9 -1 makes bandits hostile again) but I don't really know which factions my pc might have been added to. Would you happen to know of the top of your head? (I'm guessing bandit ally, draugr ally, forsworn, necromancer... which vampire faction - vampire thrall faction? Dammit, I just might have to revert the past 12 hours) A bit afraid of dreamworld visits now. I recall you mentioning something about a global variable to disable the player from being added to various factions when being released from enslavement, or was I dreaming that? If that is a real thing, how do we toggle this global variable? having reloaded the save from before the visit to dreamworld does not direct the dreamworld as the cause: dreamworld is a possible death alternative outcome for neardeath its entirely possible and i've seen it happen before that death alternative Can glitch --in most current cases of it happening since da updates, it was caused by the user having both death alternative AND cursed loot near death experiences as possible outcomes if you are 1 of those above who uses this with cursed loot you need to disable those options from cursed loot to prevent this in the future... in the meantime death alternative can reset your player state from its reset menus (regardless of the actual cause behind it) -
chipstick Posted May 2, 2016 Posted May 2, 2016 having reloaded the save from before the visit to dreamworld does not direct the dreamworld as the cause: dreamworld is a possible death alternative outcome for neardeath its entirely possible and i've seen it happen before that death alternative Can glitch --in most current cases of it happening since da updates, it was caused by the user having both death alternative AND cursed loot near death experiences as possible outcomes if you are 1 of those above who uses this with cursed loot you need to disable those options from cursed loot to prevent this in the future... in the meantime death alternative can reset your player state from its reset menus (regardless of the actual cause behind it) - Hi Clifton, as previously mentioned, I had tried the DA reset option (reset status effects) and it didnt do anything. After reading your post, I tried again, this time resetting both player quests and status effects and every faction except undead/draugr went back to normal! And waiting 24 hours fixed the draugr/undead. Perhaps DA glitched out for every faction, but SD+ applied some sort of status calm effect on undead (who were what had "killed" my character and sent her to the dreamworld)? Still unsure why the first time I reset DA status effects, things didnt help. In any case, thank you for taking the time to respond Clifton, I appreciate it. Skyrimll, if I'm not misremembering a global variable toggle via console to disable temporary faction joining in SD+, I'd love to hear how to activate it. And thank you for your mod, that last scare aside, its been great fun.
CliftonJD Posted May 2, 2016 Posted May 2, 2016 (edited) having reloaded the save from before the visit to dreamworld does not direct the dreamworld as the cause: dreamworld is a possible death alternative outcome for neardeath its entirely possible and i've seen it happen before that death alternative Can glitch --in most current cases of it happening since da updates, it was caused by the user having both death alternative AND cursed loot near death experiences as possible outcomes if you are 1 of those above who uses this with cursed loot you need to disable those options from cursed loot to prevent this in the future... in the meantime death alternative can reset your player state from its reset menus (regardless of the actual cause behind it) - Hi Clifton, as previously mentioned, I had tried the DA reset option (reset status effects) and it didnt do anything. After reading your post, I tried again, this time resetting both player quests and status effects and every faction except undead/draugr went back to normal! And waiting 24 hours fixed the draugr/undead. Perhaps DA glitched out for every faction, but SD+ applied some sort of status calm effect on undead (who were what had "killed" my character and sent her to the dreamworld)? Still unsure why the first time I reset DA status effects, things didnt help. In any case, thank you for taking the time to respond Clifton, I appreciate it. Skyrimll, if I'm not misremembering a global variable toggle via console to disable temporary faction joining in SD+, I'd love to hear how to activate it. And thank you for your mod, that last scare aside, its been great fun. there' a calm setting in death alternative, its usually pretty high by default, when i first configure i set that as low as it will go to avoid what you experienced--its on the main config settings Edited May 2, 2016 by CliftonJD
chipstick Posted May 2, 2016 Posted May 2, 2016 there' a calm setting in death alternative, its usually pretty high by default, when i first configure i set that as low as it will go to avoid what you experienced--its on the main config settings Thanks for reminding me of that. I'm pretty sure that if I went to the Dreamworld via sleep - I wouldnt have this problem. I'll reconfirm this once it happens in my game, but yes, it seems completely related to DA or a mod conflict involving DA. Thanks again for your help Clifton. Appreciated!
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now