CliftonJD Posted May 11, 2016 Posted May 11, 2016 Hello, I need help with problem I have with this mod. I have all required mods and most of the recommended (Immerslave, Simple slavery, Deviously enslaved and few others...) I have no problems with event "enslaved" like when you get defeated by bandits and they make you slave and you get quest that you can kill your master or pay gold to get free etc...it works fine. However there is problem when after blackout is selected one of the other SD options, like when you get teleported some "slave auction" or what. I ALWAYS get bugged in middle of air/ in the floor and can't move or do anything, nothing happens after long time of waiting...I think its best to show you screenshot how it looks like. i(dot)imgur(dot)com/ycI7cyg(dot)jpg (I cant post links, sorry) It's always the same, body is somehow bugged in air/floor. The slow return of vision effect after waking up works...as well as text in corner about "I woke up and try to get on my legs" (or something like that) I did run FNIS after installing the mods.... Do you have any idea what causes this bug and how to fix it? Thank you very much for help. the auction is from simple slavery, but i haven't seen that bug in a while, maybe they'll recognize it: http://www.loverslab.com/topic/26743-simple-slavery/page-94?do=findComment&comment=1553029
torcher54 Posted May 11, 2016 Posted May 11, 2016 Yeah, thanks for that link, seems another user have the same problem as well at same time...strange. Hope we ll find solution.... EDIT: it seems that same bug happens when I get defeated in dungeon as well(Defeated in dungeon, random guy found me, but I was stuck in air)...Each time body of player gets teleported somewhere else(from dungeon to skyrim,from place of death to auction), its stuck in floor/air.
Guest Posted May 11, 2016 Posted May 11, 2016 HI there! I am having some trouble identifying an issue with SD.The game freezes at the moment it unequips gear and adds me to faction.For as far as i know im not using any mods which alter factions or something, since enslavement does work when i use immerslave. I've added my latest log, I used deviously enslaved as a trigger, since getting beaten up every time got old Also added my mod list, maybe i am overlooking a clash somewhere. Papyrus.0.log plugins.txt
Morferous Posted May 11, 2016 Posted May 11, 2016 HI there! I am having some trouble identifying an issue with SD. The game freezes at the moment it unequips gear and adds me to faction. For as far as i know im not using any mods which alter factions or something, since enslavement does work when i use immerslave. I've added my latest log, I used deviously enslaved as a trigger, since getting beaten up every time got old Also added my mod list, maybe i am overlooking a clash somewhere. I can see plenty of problems there. For example, SOS being below SexLab Framework. This will cause plenty of problems, if you do not have PapyrusUtil as a standalone mod - and might cause them even if you do. This load order has plenty of other files in wrong positions. It was clearly not sorted with LOOT, or observed through TES5Edit. I recommend that you run LOOT to sort your load order and get back to the problem then. If you do already have LOOT, then you have likely just initialized the tool, instead of running it. Three lines in top corner will run the tool. Select "APPLY" once the tool has run it's course. Also, are you with Nexus Mod Manager (NMM) or Mod Organizer (MO)? If with latter, then did you sort the left panel as well?
Guest Posted May 11, 2016 Posted May 11, 2016 HI there! I am having some trouble identifying an issue with SD. The game freezes at the moment it unequips gear and adds me to faction. For as far as i know im not using any mods which alter factions or something, since enslavement does work when i use immerslave. I've added my latest log, I used deviously enslaved as a trigger, since getting beaten up every time got old Also added my mod list, maybe i am overlooking a clash somewhere. I can see plenty of problems there. For example, SOS being below SexLab Framework. This will cause plenty of problems, if you do not have PapyrusUtil as a standalone mod - and might cause them even if you do. This load order has plenty of other files in wrong positions. It was clearly not sorted with LOOT, or observed through TES5Edit. I recommend that you run LOOT to sort your load order and get back to the problem then. If you do already have LOOT, then you have likely just initialized the tool, instead of running it. Three lines in top corner will run the tool. Select "APPLY" once the tool has run it's course. Also, are you with Nexus Mod Manager (NMM) or Mod Organizer (MO)? If with latter, then did you sort the left panel as well? Thanks for the reply! I am using MO and its kinda strange that the load order is a mess, since I did run LOOT (including the 3 little bars up there and then clicked apply ) I installed LOOT separately and added the exe to MO (not sure if it messes up because of that?) I did not know you can also order the other list i ll give that a try as well.
Morferous Posted May 11, 2016 Posted May 11, 2016 Thanks for the reply! I am using MO and its kinda strange that the load order is a mess, since I did run LOOT (including the 3 little bars up there and then clicked apply ) I installed LOOT separately and added the exe to MO (not sure if it messes up because of that?) I did not know you can also order the other list i ll give that a try as well. I do not know why LOOT did not run correctly. It sounds like you did try to run it as it should. Check this tutorial post. It may help you to get further. http://steamcommunity.com/app/72850/discussions/0/523890681419356033/
Guest Posted May 11, 2016 Posted May 11, 2016 Thanks for the reply! I am using MO and its kinda strange that the load order is a mess, since I did run LOOT (including the 3 little bars up there and then clicked apply ) I installed LOOT separately and added the exe to MO (not sure if it messes up because of that?) I did not know you can also order the other list i ll give that a try as well. I do not know why LOOT did not run correctly. It sounds like you did try to run it as it should. Check this tutorial post. It may help you to get further. http://steamcommunity.com/app/72850/discussions/0/523890681419356033/ Alright looks like i got it to work (finally ) Apparantly some mod left it's marks even after using save tool etc. a new game seems to have fixed the issue.
CliftonJD Posted May 11, 2016 Posted May 11, 2016 Thanks for the reply! I am using MO and its kinda strange that the load order is a mess, since I did run LOOT (including the 3 little bars up there and then clicked apply ) I installed LOOT separately and added the exe to MO (not sure if it messes up because of that?) I did not know you can also order the other list i ll give that a try as well. I do not know why LOOT did not run correctly. It sounds like you did try to run it as it should. Check this tutorial post. It may help you to get further. http://steamcommunity.com/app/72850/discussions/0/523890681419356033/ Alright looks like i got it to work (finally ) Apparantly some mod left it's marks even after using save tool etc. a new game seems to have fixed the issue. i recommend this : Clean save with Papyrus Data Transfer
Silvain Posted May 11, 2016 Posted May 11, 2016 Is there a way to get rid of the collar? I found a blacksmith that was okay with removing it for 500 gold but after paying the fee the collar stays on (I got it from Falmer Enslavement if this is relevant). Is this a know bug or should I post my loadorder or a papyrus log?
DeepBlueFrog Posted May 11, 2016 Author Posted May 11, 2016 Is there a way to get rid of the collar? I found a blacksmith that was okay with removing it for 500 gold but after paying the fee the collar stays on (I got it from Falmer Enslavement if this is relevant). Is this a know bug or should I post my loadorder or a papyrus log? This is a bug... the smith should have removed the collar. It would be helpful to post an error log when you try to get the collar removed.
Silvain Posted May 11, 2016 Posted May 11, 2016 Alright I think my game is not as healthy as I thought... The log is huge. Maybe I should reduce the number of mods a bit? I loaded before Erlond (I think he is called? The companion smith in Whiterun) talked to him about removing the collar, he takes the 500 gold and nothing happens. Papyrus.0.log
DeepBlueFrog Posted May 11, 2016 Author Posted May 11, 2016 Alright I think my game is not as healthy as I thought... The log is huge. Maybe I should reduce the number of mods a bit? I loaded before Erlond (I think he is called? The companion smith in Whiterun) talked to him about removing the collar, he takes the 500 gold and nothing happens. Here is the error of interest. There is definitely something wrong with SD+. I will look into it. [05/11/2016 - 08:32:45PM] [SD] clearing device string: Collar [05/11/2016 - 08:32:45PM] [SD] clearing device keyword: [Keyword <zad_DeviousCollar (0C003DF7)>] [05/11/2016 - 08:32:46PM] [Zad] ((WARNING)): ManipulateGenericDeviceByKeyword called on non-generic device! [05/11/2016 - 08:32:46PM] [SD] player is not wearing: Harness
Silvain Posted May 11, 2016 Posted May 11, 2016 Okay... So do you need more infos from me? Anything I can do to help. And thank you for your support!
DeepBlueFrog Posted May 11, 2016 Author Posted May 11, 2016 Okay... So do you need more infos from me? Anything I can do to help. And thank you for your support! Nothing else for now... it will take me a while before I can fix this... I am still away for another week.
foreveraloneguy Posted May 12, 2016 Posted May 12, 2016 Alright I think my game is not as healthy as I thought... The log is huge. Maybe I should reduce the number of mods a bit? I loaded before Erlond (I think he is called? The companion smith in Whiterun) talked to him about removing the collar, he takes the 500 gold and nothing happens. Here is the error of interest. There is definitely something wrong with SD+. I will look into it. [05/11/2016 - 08:32:45PM] [SD] clearing device string: Collar [05/11/2016 - 08:32:45PM] [SD] clearing device keyword: [Keyword <zad_DeviousCollar (0C003DF7)>] [05/11/2016 - 08:32:46PM] [Zad] ((WARNING)): ManipulateGenericDeviceByKeyword called on non-generic device! [05/11/2016 - 08:32:46PM] [SD] player is not wearing: Harness Just an FYI, but I've got the same issue. I hope your time away is pleasant. On a separate note, xedit is reporting 34 ITMs. Is that expected and/or will it hurt anything if I clean the esp?
DeepBlueFrog Posted May 12, 2016 Author Posted May 12, 2016 Alright I think my game is not as healthy as I thought... The log is huge. Maybe I should reduce the number of mods a bit? I loaded before Erlond (I think he is called? The companion smith in Whiterun) talked to him about removing the collar, he takes the 500 gold and nothing happens. Here is the error of interest. There is definitely something wrong with SD+. I will look into it. [05/11/2016 - 08:32:45PM] [SD] clearing device string: Collar [05/11/2016 - 08:32:45PM] [SD] clearing device keyword: [Keyword <zad_DeviousCollar (0C003DF7)>] [05/11/2016 - 08:32:46PM] [Zad] ((WARNING)): ManipulateGenericDeviceByKeyword called on non-generic device! [05/11/2016 - 08:32:46PM] [SD] player is not wearing: Harness Just an FYI, but I've got the same issue. I hope your time away is pleasant. On a separate note, xedit is reporting 34 ITMs. Is that expected and/or will it hurt anything if I clean the esp? Depends on what they are. I try to clean them up when I can. Let me know if things are still running after you clean them up.
foreveraloneguy Posted May 12, 2016 Posted May 12, 2016 On a separate note, xedit is reporting 34 ITMs. Is that expected and/or will it hurt anything if I clean the esp? Depends on what they are. I try to clean them up when I can. Let me know if things are still running after you clean them up. So far so good. Looked very similar to the dirty edits I see when running xedit against a fresh updates.esm.
DeepBlueFrog Posted May 12, 2016 Author Posted May 12, 2016 On a separate note, xedit is reporting 34 ITMs. Is that expected and/or will it hurt anything if I clean the esp?Depends on what they are. I try to clean them up when I can. Let me know if things are still running after you clean them up. So far so good. Looked very similar to the dirty edits I see when running xedit against a fresh updates.esm. Can you get a screenshot of these edits? It will be a few days before I can look at that myself.
foreveraloneguy Posted May 12, 2016 Posted May 12, 2016 On a separate note, xedit is reporting 34 ITMs. Is that expected and/or will it hurt anything if I clean the esp?Depends on what they are. I try to clean them up when I can. Let me know if things are still running after you clean them up. So far so good. Looked very similar to the dirty edits I see when running xedit against a fresh updates.esm.Can you get a screenshot of these edits? It will be a few days before I can look at that myself. Removing: [REFR:000D8F97] (places FXSmokeWispsLgVol01 [MSTT:00077777] in GRUP Cell Temporary Children of BlackreachCity [CELL:000237DE] (in Blackreach "Blackreach" [WRLD:0001EE62] at 0,1)) Removing: GRUP Cell Temporary Children of BlackreachCity [CELL:000237DE] (in Blackreach "Blackreach" [WRLD:0001EE62] at 0,1) Removing: BlackreachCity [CELL:000237DE] (in Blackreach "Blackreach" [WRLD:0001EE62] at 0,1) Removing: GRUP Exterior Cell Sub-Block 0, 0 Removing: GRUP Exterior Cell Block 0, 0 Removing: Blackreach "Blackreach" [WRLD:0001EE62] Removing: POITundra25 [CELL:000092FD] (in Tamriel [WRLD:0000003C] at -15,21) Removing: GRUP Exterior Cell Sub-Block 2, -2 Removing: RobbersGorgeExterior03 [CELL:0000944C] (in Tamriel [WRLD:0000003C] at -20,11) Removing: GRUP Exterior Cell Sub-Block 1, -3 Removing: GRUP Exterior Cell Block 0, -1 Removing: [REFR:000FBFE1] (places COCMarkerHeading [STAT:00000032] in GRUP Cell Temporary Children of MistwatchExterior02 [CELL:0000BAEB] (in Tamriel [WRLD:0000003C] at 32,-9)) Removing: GRUP Cell Temporary Children of MistwatchExterior02 [CELL:0000BAEB] (in Tamriel [WRLD:0000003C] at 32,-9) Removing: MistwatchExterior02 [CELL:0000BAEB] (in Tamriel [WRLD:0000003C] at 32,-9) Removing: GRUP Exterior Cell Sub-Block -2, 4 Removing: GRUP Exterior Cell Block -1, 1 Removing: [REFR:0008D0BC] (places TreePineForest05 [TREE:00051126] in GRUP Cell Temporary Children of KynesgroveBurialMound07 [CELL:0000B57D] (in Tamriel [WRLD:0000003C] at 36,2)) Removing: [REFR:0003AC5A] (places RockCliff08 [STAT:00017F19] in GRUP Cell Temporary Children of [CELL:00009636] (in Tamriel [WRLD:0000003C] at 8,-4)) Removing: [NAVM:000483E2] (in GRUP Cell Temporary Children of WhiteRiverWatchExterior01 [CELL:00009635] (in Tamriel [WRLD:0000003C] at 9,-4)) Removing: [NAVM:0004813E] (in GRUP Cell Temporary Children of WhiteRiverWatchExterior01 [CELL:00009635] (in Tamriel [WRLD:0000003C] at 9,-4)) Removing: [NAVM:001035B5] (in GRUP Cell Temporary Children of WhiteRiverWatchExterior01 [CELL:00009635] (in Tamriel [WRLD:0000003C] at 9,-4)) Removing: GRUP Cell Temporary Children of WhiteRiverWatchExterior01 [CELL:00009635] (in Tamriel [WRLD:0000003C] at 9,-4) Removing: WhiteRiverWatchExterior01 [CELL:00009635] (in Tamriel [WRLD:0000003C] at 9,-4) Removing: [NAVM:000F46EA] (in GRUP Cell Temporary Children of ChillfurrowFarmEdge [CELL:00009637] (in Tamriel [WRLD:0000003C] at 7,-4)) Removing: WinterholdCollegeArcanaeum "The Arcanaeum" [CELL:00013810] Removing: [REFR:0006638B] (places FXMistLow01 [MSTT:00077772] in GRUP Cell Temporary Children of HonningbrewMeadery02 "Honningbrew Basement" [CELL:0003D35A]) Removing: [REFR:000C5AA1] (places WRShackDoor01 "Door" [DOOR:00024E26] in GRUP Cell Persistent Children of HonningbrewMeadery02 "Honningbrew Basement" [CELL:0003D35A]) Removing: [REFR:0003D413] (places WRShackDoor01 "Door" [DOOR:00024E26] in GRUP Cell Persistent Children of HonningbrewMeadery02 "Honningbrew Basement" [CELL:0003D35A]) Removing: [REFR:000431CA] (places ImpTowerOutFloor01 [STAT:0002BEC4] in GRUP Cell Temporary Children of FaldarsTooth01 "Faldar's Tooth" [CELL:00015286]) Removing: [REFR:000FD787] (places CraftingAlchemyWorkbenchTabletop "Alchemy Lab" [FURN:000D54FF] in GRUP Cell Persistent Children of Mistwatch01 "Mistwatch North Tower" [CELL:0003F516]) Removing: [REFR:00092D47] (places DecalBloodSprayGround [TXST:0001F828] in GRUP Cell Persistent Children of Mistwatch01 "Mistwatch North Tower" [CELL:0003F516]) Removing: [ACHR:0009073E] (places dunMistwatchChrister "Christer" [NPC_:00090738] in GRUP Cell Persistent Children of Mistwatch01 "Mistwatch North Tower" [CELL:0003F516]) Removing: [REFR:000756A0] (places FXMistLow01Long_Inverted [MSTT:000AAEDA] in GRUP Cell Temporary Children of RiftenHaelgasBunkhouse "Haelga's Bunkhouse" [CELL:00016BD4]) Removing: [REFR:0009F43D] (places RifRmSmPartitionDoorBase01 [STAT:0009CDD1] in GRUP Cell Temporary Children of RiftenHaelgasBunkhouse "Haelga's Bunkhouse" [CELL:00016BD4]) [Removing "Identical to Master" records done] Processed Records: 2964, Removed Records: 34, Elapsed Time: 00:00
CliftonJD Posted May 13, 2016 Posted May 13, 2016 On a separate note, xedit is reporting 34 ITMs. Is that expected and/or will it hurt anything if I clean the esp?Depends on what they are. I try to clean them up when I can. Let me know if things are still running after you clean them up. So far so good. Looked very similar to the dirty edits I see when running xedit against a fresh updates.esm. Can you get a screenshot of these edits? It will be a few days before I can look at that myself. click sd+ some time from tesedit - itm's are "identical to master" records right click and choose "apply filter for cleaning" then wait next "remove identical to master records"(itm's)
swedsec Posted May 13, 2016 Posted May 13, 2016 Playing as a male character I was wondering if the mistresses now uses the thing between your legs or if they still use strap ons?
aspirine2 Posted May 13, 2016 Posted May 13, 2016 is there a conflict between sd and maria eden prostitution ?? ..the line (i need a strong hand to guide me) doesn't appear any more !!
CliftonJD Posted May 13, 2016 Posted May 13, 2016 is there a conflict between sd and maria eden prostitution ?? ..the line (i need a strong hand to guide me) doesn't appear any more !! that doesn't sound like direct conflict between the mods, just typical dialog overload i've seen that issue with other mods as well for me its usually when too many mods add dialog to the npc being talked to, but maria eden could add enough dialogs to cause the bug on its own
DeepBlueFrog Posted May 13, 2016 Author Posted May 13, 2016 The 'strong hand' topic only appears when you wear a collar compatible with Zaz animation pack. Make sure you wear one first.
DRAGONRIDER1120 Posted May 13, 2016 Posted May 13, 2016 Okay this is first time i have posted on a forum so i have no idea what i am doing, anyways i have encountered a problem that i hope can be fixed. Everytime i try to do one of the quest mainly the SD quest, it does the loop spawn thing like in blackreach great lifts. Anyone know how I may fix this problem? look at your mcm in the sd menus it has 1 for the mods installed, anyway it'll list if you have frostfall install and if you have frostfall patch the most common cause for the issue you're experiencing is to have the frostfall patch without the frostfall mod if you're getting this bug for any other reason you either need a better description or a papyrus log Oh, I feel like an idiot....I don't have the patch. Anyways, thanks for the help.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now