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Sanguine Debauchery (SD+) (January 2025)


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Posted

Started a new game a while ago and gave my PC a few levels until activating Frostfall (had been loaded from the get-go, just activated now). Now this went without a problem for a few hours, then suddenly I keep getting CTDs with the following message in Papyrus log:

 

[12/13/2015 - 11:49:52PM] Error: Cannot call GetValueInt() on a None object, aborting function call
stack:
[None]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 83
[12/13/2015 - 11:49:52PM] warning: Assigning None to a non-object variable named "::temp20"
stack:
[None]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 83
[12/13/2015 - 11:49:52PM] Error: Cannot call SetValue() on a None object, aborting function call
stack:
[None]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 83
[12/13/2015 - 11:49:52PM] Error: Cannot call GetValueInt() on a None object, aborting function call
stack:
[None]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84
[12/13/2015 - 11:49:52PM] warning: Assigning None to a non-object variable named "::temp20"
stack:
[None]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84
[12/13/2015 - 11:49:52PM] Error: Cannot call SetValue() on a None object, aborting function call
stack:
[None]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84
[12/13/2015 - 11:49:52PM] Error: Cannot call GetValueInt() on a None object, aborting function call
stack:
[None]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 89
[12/13/2015 - 11:49:52PM] warning: Assigning None to a non-object variable named "::temp20"
stack:
[None]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 89
[12/13/2015 - 11:49:52PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None]._SD_addon_frostfall_01.RegisterForSingleUpdate() - "<native>" Line ?
[None]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 105

 

 

Anyone have any idea what's the issue with the addon?

 

Thanks!

Posted

 

Is it the latest frostfall 3.0? or an earlier version?

 

SD+ and its addon are not compatible with Frostfall 3.0

 

 

It's 2.6

 

 

Then it is probably because the values cannot be initialized anymore once SD has started.

 

I will have to add a note on the download page that Frostfall needs to be initialized first.

 

One thing you could try is to disable Frostfall in SD+ menu if you can, uninstall the add on, save a game without it then re-enabled it and see if that helps.

Posted

I love this mod. Been using it for a long time now but something has always crossed my mind every time I get the Fallout New Vegas rush. The mod equivalent to SD is the Player Slave Legion mod where you and get trained to be a slave. They even have fun with your companions. I'm not sure if anyone asked this but is there a way when the ones who capture you and your companion will they have their way with your companion as well? All I noticed is they are bound gagged and just sit around. Kind of a trivial question but would be a great add on if not implemented. :)

 

Apologies if this question was already answered.

Posted

I love this mod. Been using it for a long time now but something has always crossed my mind every time I get the Fallout New Vegas rush. The mod equivalent to SD is the Player Slave Legion mod where you and get trained to be a slave. They even have fun with your companions. I'm not sure if anyone asked this but is there a way when the ones who capture you and your companion will they have their way with your companion as well? All I noticed is they are bound gagged and just sit around. Kind of a trivial question but would be a great add on if not implemented. :)

 

Apologies if this question was already answered.

 

That depends on the follower.

 

Basic followers are detected and the Master has their way with them too.

 

More complex followers like Sophia or Serana are not detected properly and ignored by the Master.

Posted

 

 

Is it the latest frostfall 3.0? or an earlier version?

 

SD+ and its addon are not compatible with Frostfall 3.0

 

 

It's 2.6

 

 

Then it is probably because the values cannot be initialized anymore once SD has started.

 

I will have to add a note on the download page that Frostfall needs to be initialized first.

 

One thing you could try is to disable Frostfall in SD+ menu if you can, uninstall the add on, save a game without it then re-enabled it and see if that helps.

 

 

That could be, SD was started pretty early due to an enslavement. Will try tomorrow if your suggestion works....

Posted

Thank you for the quick response. What about companion followers that the community has made? I use a lot of Yuri's companions and I know that Vilja is far too complex to work with this one.

 

I love this mod. Been using it for a long time now but something has always crossed my mind every time I get the Fallout New Vegas rush. The mod equivalent to SD is the Player Slave Legion mod where you and get trained to be a slave. They even have fun with your companions. I'm not sure if anyone asked this but is there a way when the ones who capture you and your companion will they have their way with your companion as well? All I noticed is they are bound gagged and just sit around. Kind of a trivial question but would be a great add on if not implemented. :)

 

Apologies if this question was already answered.

 

That depends on the follower.

 

Basic followers are detected and the Master has their way with them too.

 

More complex followers like Sophia or Serana are not detected properly and ignored by the Master.

 

 

Posted

 

That depends on the follower.

 

Basic followers are detected and the Master has their way with them too.

 

More complex followers like Sophia or Serana are not detected properly and ignored by the Master.

 

currentfollower faction? Have you tried the isteammate condition? That's how I did it for Serana.

Or getisteammate or isplayerteammate, can't remember off the top of my head...

EDIT: isplayerteammate. It's much more flexible than using the currentfollower faction, and everyone in the currentfollower faction is already bool true for isplayerteammate.

 

 

Thank you for the quick response. What about companion followers that the community has made? I use a lot of Yuri's companions and I know that Vilja is far too complex to work with this one.

 

 

I would say that any follower that uses the vanilla framework and setup should be fine. The more complex the follower, the less likely to work - so if it's just a simple NPC added in, that works like, say, Lydia or something, it *should* probably work fine. If the follower has lots of customization options, dialogue commands that change combat styles, multiple-follower support, tweaked AI, that kind of thing - unlikely. In any event, I don't think anything will actually break if you try it [verification needed], it's just the master won't involve the follower.

Posted

 

 

 

Then it is probably because the values cannot be initialized anymore once SD has started.

 

I will have to add a note on the download page that Frostfall needs to be initialized first.

 

One thing you could try is to disable Frostfall in SD+ menu if you can, uninstall the add on, save a game without it then re-enabled it and see if that helps.

 

 

 

Alas, it looks like that doesn't work, I keep crashing anyway.  So do I have to start over?

Posted

 

 

 

 

even after finishing the first spriggan quest and waiting the needed amount of time (quest finished notification), the roots were still on my hands.

Talking with Pure-Spring and asking for help triggered the dialogue that now all items are removed but that was not the case. Still wearing the roots and no way to remove them.

 

The fallback dialogue will however remove other normal restraints, not sure if this is intentional

 

 

Thanks for reporting the issue in Github.

 

Are you using the latest version of SD+?

 

It is possible the rewrite of the Devices management system broken that part of the Spriggan items.

I will check it out when I get a chance.

 

 

Thanks for the quick response! Yes, I am using the latest version that is available on loverslab

 

 

 

Can you try posting an error log after asking Danica PureSpring to remove the devices?

 

 

here is the log after talking two times with the npc:

[12/14/2015 - 12:24:17PM] daymoyl - All Registered Events Validated
[12/14/2015 - 12:24:17PM] daymoyl - Registering custom quest events
[12/14/2015 - 12:24:18PM] GagSFX: Registering for SexLab Voice Slot Event
[12/14/2015 - 12:24:18PM] xpoPatches.::. xpoConfigStartup: CheckVersions
[12/14/2015 - 12:24:18PM] GagSFX: GagFX v1.040000 ready.
[12/14/2015 - 12:24:18PM] xpoPatches.::. xpoConfigStartup: xpoPatchRegEvents()
[12/14/2015 - 12:24:18PM] xpoPatches.::. RegisterForModEvent's: PO -:- Ready!
[12/14/2015 - 12:24:18PM] [Helpless]: Checking DDi version, reported: 2.920000, OK
[12/14/2015 - 12:24:18PM] [Helpless]: Checking ZAP version, reported: 605, OK
[12/14/2015 - 12:24:18PM] [Helpless]: Found Dawnguard
[12/14/2015 - 12:24:18PM] [Helpless]: Found Captured Dreams
[12/14/2015 - 12:24:18PM] [Helpless]: Deviously Helpless 1.15d loaded.
[12/14/2015 - 12:24:18PM] [CRDE]Mods:OnUpdate running ...
[12/14/2015 - 12:25:10PM] [CF][Framework] Sending register event
[12/14/2015 - 12:25:10PM] [slnc] [slncMainQuestScript <slncControllerQuest (2D0110DF)>]: OnCreatureFrameworkRegister() Begin
[12/14/2015 - 12:25:10PM] [slnc] [slncMainQuestScript <slncControllerQuest (2D0110DF)>]: OnCreatureFrameworkRegister() Registering
[12/14/2015 - 12:25:10PM] [slnc] [slncaddondgscript <slncAddonDG (2F002F9A)>]: AddonDG.registerStuff()
[12/14/2015 - 12:25:10PM] [slnc] [slncMainQuestScript <slncControllerQuest (2D0110DF)>]: OnCreatureFrameworkRegister() End
[12/14/2015 - 12:25:12PM] [CRDE] closest npc(s): 1:Danica Pure-Spring, 2:Wounded Soldier, 3:Sickly Farmer, 4:Acolyte Jenssen
[12/14/2015 - 12:25:12PM] [CRDE] OnUpdate time:-436.583008
[12/14/2015 - 12:25:12PM] [CF][Framework] Beginning JSON registration
[12/14/2015 - 12:25:12PM] [CF][Framework] Found 5 JSON files in creatures.d
[12/14/2015 - 12:25:12PM] [CF][Framework] Already loaded file slnc-db.json; skipping
[12/14/2015 - 12:25:12PM] [CF][Framework] Already loaded file slnc-dg.json; skipping
[12/14/2015 - 12:25:12PM] [CF][Framework] Already loaded file slnc-mnc-db.json; skipping
[12/14/2015 - 12:25:12PM] [CF][Framework] Already loaded file slnc-mnc-dg.json; skipping
[12/14/2015 - 12:25:12PM] [CF][Framework] Already loaded file slnc.json; skipping
[12/14/2015 - 12:25:12PM] [CF][Framework] Finished JSON registration
[12/14/2015 - 12:25:12PM] [CF][Framework] Forcing active actor restart
[12/14/2015 - 12:25:14PM] [CF][Main Quest] Skipping cloak application; API is restarting active actors
[12/14/2015 - 12:25:14PM] [CF][Framework] Cleared log Form DB
[12/14/2015 - 12:25:14PM] [CF][Framework] Creature Framework is done initialising
[12/14/2015 - 12:25:15PM] [CF][Main Quest] The cloak is being applied for the first time since game load
[12/14/2015 - 12:25:17PM] [slamainscr <sla_Main (08042D62)>]:Defered maintenance...
[12/14/2015 - 12:25:17PM] [slamainscr <sla_Main (08042D62)>]: found Devious Devices - Assets.esm
[12/14/2015 - 12:25:17PM] [slamainscr <sla_Main (08042D62)>]: Enabled Desire spell
[12/14/2015 - 12:25:17PM] [slamainscr <sla_Main (08042D62)>]: Updated notification key to 49
[12/14/2015 - 12:25:17PM] [slamainscr <sla_Main (08042D62)>]: finished maintenance
[12/14/2015 - 12:25:20PM] [SD] player is not wearing: Armbinder
[12/14/2015 - 12:25:20PM] [SD] player is not wearing: LegCuffs
[12/14/2015 - 12:25:20PM] [SD] player is not wearing: Belt
[12/14/2015 - 12:25:20PM] [SD] player is not wearing: Blindfold
[12/14/2015 - 12:25:25PM] [CRDE] Player is in UI, busy
[12/14/2015 - 12:25:25PM] [CRDE] Player is busy ... last npc: Sabrina incomplete status: False
[12/14/2015 - 12:25:25PM] [SD] player is not wearing: Armbinder
[12/14/2015 - 12:25:25PM] [SD] player is not wearing: LegCuffs
[12/14/2015 - 12:25:25PM] [SD] player is not wearing: Belt
[12/14/2015 - 12:25:25PM] [SD] player is not wearing: Blindfold
Posted

I’ve been looking forever for a mod that makes the party in A Night to Remember, well, more of a party (seriously can’t believe there’s not a few mods for that). As it is it seems more like a few guys hanging out for a Fantasy Football draft rather than a deviant party.

In fact I’ve been able to do pretty much what I wanted just using console commands. Changed a couple males to female, naked, heads were messed by the sex change but had some goofy animal masks already so put them on ‘em lol. made one dance on a table with posing mod. Found a mod that put Sangy in a roman toga.  Jaxon’s Positioner let me grab some weird stuff from other mods, hookah from a house mod, torture stuff, ect, and place there. Playerplaceatme an Immersive Wench server. So I actually was pretty happy w/ it, cept it completely killed immersion doing all that.

 

So I’m pretty charged to read this in your changelog…

·  Tweaked the last scene of "A night to remember" to give it a better sense of debauchery”

 

May I ask what changes have been made? This mod may be a bit too large for what I’m lookin for , but I already have Sexlab and Amorous Adv. No ZAZ tho. But depending on the Night to Rem party changes, I may just get this.

#1. So what are the party changes?

#2. And how invasive is this mod? Can I refrain from using features or are they always running?

#3. And anyone know of other mods that change Night party?

Thanks!!

 

Posted

I’ve been looking forever for a mod that makes the party in A Night to Remember, well, more of a party (seriously can’t believe there’s not a few mods for that). As it is it seems more like a few guys hanging out for a Fantasy Football draft rather than a deviant party.

In fact I’ve been able to do pretty much what I wanted just using console commands. Changed a couple males to female, naked, heads were messed by the sex change but had some goofy animal masks already so put them on ‘em lol. made one dance on a table with posing mod. Found a mod that put Sangy in a roman toga.  Jaxon’s Positioner let me grab some weird stuff from other mods, hookah from a house mod, torture stuff, ect, and place there. Playerplaceatme an Immersive Wench server. So I actually was pretty happy w/ it, cept it completely killed immersion doing all that.

 

So I’m pretty charged to read this in your changelog…

·  Tweaked the last scene of "A night to remember" to give it a better sense of debauchery”

 

May I ask what changes have been made? This mod may be a bit too large for what I’m lookin for , but I already have Sexlab and Amorous Adv. No ZAZ tho. But depending on the Night to Rem party changes, I may just get this.

#1. So what are the party changes?

#2. And how invasive is this mod? Can I refrain from using features or are they always running?

#3. And anyone know of other mods that change Night party?

Thanks!!

 

I can reply to a few of these. The mods requires Death Alternative which is a big change to your gameplay... but very useful if you have many mods handling post defeat/death scenarios.

Anyway DA is quite tweakable. You can disable all SD+ scenarios which are Enslavement, Falmer Enslavement, being sent to Sanguigne Realm and the spriggan infection. In this way you can void SD+ bu much of its content, leaving only the "Night to remember" final party.

One lasting consequence will be visiting the Sanguine Realm from time to time while sleeping. You could consider that as a kind of after party.

 

Posted

The changes to the party in Sanguine's Realm is minimal... some NPCs are turned into naked women, skooma and drinks added to the table.

 

The biggest changes are in the copy of the grove, where Sanguine welcomes you regularly when you sleep or die.

Based on your sex preferences, Sanguine himself changes regularly between a male and a female form.

He will even remove devices if you ask nicely.

Posted

I'm getting an error starting a new game:

[sD] Player ref has changed

What does this mean? 

 

It looks like kplayer is pretty important (most things seem to use it) - is there any way to force my ref back into place?

Am I misunderstanding something?

 

 

EDIT: Never mind, looks like that's already been answered.

The moral of the story is, look to see if there's a fix before bleating about a problem. :)

Posted

The changes to the party in Sanguine's Realm is minimal... some NPCs are turned into naked women, skooma and drinks added to the table.

 

The biggest changes are in the copy of the grove, where Sanguine welcomes you regularly when you sleep or die.

Based on your sex preferences, Sanguine himself changes regularly between a male and a female form.

He will even remove devices if you ask nicely.

 

thanks Shinji (love your videos!) and SkyrimLL. i'm not sure i can use it now tho. seems i'd need 6-8 new mods to get this going and just don't have that room. anything that goes into load nowadays needs to be merged with stuff at this point.

anyone know if all or most of these required mods can be merged?

 

sure would be sweet if someone could make a Sanguine Debauchery Lite: Party Edition! *hint hint wink nudge ect*

:)$

Posted

 

 

 

 

 

even after finishing the first spriggan quest and waiting the needed amount of time (quest finished notification), the roots were still on my hands.

Talking with Pure-Spring and asking for help triggered the dialogue that now all items are removed but that was not the case. Still wearing the roots and no way to remove them.

 

The fallback dialogue will however remove other normal restraints, not sure if this is intentional

 

 

Thanks for reporting the issue in Github.

 

Are you using the latest version of SD+?

 

It is possible the rewrite of the Devices management system broken that part of the Spriggan items.

I will check it out when I get a chance.

 

 

Thanks for the quick response! Yes, I am using the latest version that is available on loverslab

 

 

 

Can you try posting an error log after asking Danica PureSpring to remove the devices?

 

 

here is the log after talking two times with the npc:


[12/14/2015 - 12:25:25PM] [SD] player is not wearing: Armbinder
[12/14/2015 - 12:25:25PM] [SD] player is not wearing: LegCuffs
[12/14/2015 - 12:25:25PM] [SD] player is not wearing: Belt
[12/14/2015 - 12:25:25PM] [SD] player is not wearing: Blindfold

 

I added this section to the wiki.. hopefully one of these tips will help you:

 

https://github.com/SkyrimLL/SDPlus/wiki/FLOWERING-SPRIGGAN#how-to-remove-residual-roots-on-hands-and-feet-after-the-quest-is-over

Posted

Hey guys,

i just installed this wonderful mod, but encountered an annoying problem ( well besides sometimes CTD but thats another story): the problem i have, is that the master doesnt keep my gear when i close the game...i checked it out, he has my armor and all when i kill him right after he enslaves me, but if i am a slave and make a safegame, close it and continue playing later, the master only has my gold and most of the random items i had with me, but my whole deadric-set + my axes disappear : /  i am pretty sure that i installed everything correctly, used NMM though, didnt made it manually...is here anybody else having that problem, or maybe even some1 who had it and solved it?

Posted

Hey guys,

i just installed this wonderful mod, but encountered an annoying problem ( well besides sometimes CTD but thats another story): the problem i have, is that the master doesnt keep my gear when i close the game...i checked it out, he has my armor and all when i kill him right after he enslaves me, but if i am a slave and make a safegame, close it and continue playing later, the master only has my gold and most of the random items i had with me, but my whole deadric-set + my axes disappear : /  i am pretty sure that i installed everything correctly, used NMM though, didnt made it manually...is here anybody else having that problem, or maybe even some1 who had it and solved it?

should be in your slave chest in the dreamworld

Posted

 

 

 

 

 

 

even after finishing the first spriggan quest and waiting the needed amount of time (quest finished notification), the roots were still on my hands.

Talking with Pure-Spring and asking for help triggered the dialogue that now all items are removed but that was not the case. Still wearing the roots and no way to remove them.

 

The fallback dialogue will however remove other normal restraints, not sure if this is intentional

 

 

Thanks for reporting the issue in Github.

 

Are you using the latest version of SD+?

 

It is possible the rewrite of the Devices management system broken that part of the Spriggan items.

I will check it out when I get a chance.

 

 

Thanks for the quick response! Yes, I am using the latest version that is available on loverslab

 

 

 

Can you try posting an error log after asking Danica PureSpring to remove the devices?

 

 

here is the log after talking two times with the npc:


[12/14/2015 - 12:25:25PM] [SD] player is not wearing: Armbinder
[12/14/2015 - 12:25:25PM] [SD] player is not wearing: LegCuffs
[12/14/2015 - 12:25:25PM] [SD] player is not wearing: Belt
[12/14/2015 - 12:25:25PM] [SD] player is not wearing: Blindfold

 

I added this section to the wiki.. hopefully one of these tips will help you:

 

https://github.com/SkyrimLL/SDPlus/wiki/FLOWERING-SPRIGGAN#how-to-remove-residual-roots-on-hands-and-feet-after-the-quest-is-over

 

 

This helped but there is still an issue. Using the removeitems console commands like instructed made it possible to deequip the gloves. The character is not considered bound anymore and I am free to equip different gear again. The only problem that is left is getting rid of the gloves.

Tryng to store them somewhere, trying to drop or even using removeallitems all result in instantly equiping the gloves. I can always use the console to take them off but I would like a way to get them out of the inventory

 

Edit: Second Problem: The moment a Devious Device triggers and I equip any kind of cuff, the spriggan item will equip again instead

Posted

is there a way to run S.D with out the mega buggy daymol?

 

SkyrimII has said that DA is going to stay. I don't personally have any problems with that.

 

Just avoid using ragdoll effect that is already badly bugged in the vanilla game (and not because of DA.) Otherwise you may encounter problems with death events, such as transition events not functioning properly and character remaining kicking around the ground. As said, ragdoll is bugged for other mods as well and should be avoided.

 

Also pick up the hotfix from DA files, if you already did not. Otherwise your character may encounter the infinite bleeding bug.

 

SD+ just had an calm event update. That actually fixed several things and DA/SD+ events are now running properly.

 

I have had to use DA debug once in last three months. That is less than with several popular "stable" mods. Thus, I can't really call it as buggy than it's reputation is, but configurations need to get set properly for it + mods that it supports.

Posted

Can i get the original SD mod where it doesn't require half the mods on LL?

 

Short answer: it is not available anymore.

 

Long answer: jbezorg removed it because he stopped supporting it since it has become incompatible with half of the mods on LL.

 

You may be able to find an archive in some corner of the web or maybe someone kept an old copy of the downloaded file, but even if you do, you won't be able to find help about it when something will undoubtedly go wrong with it.

Posted

 

is there a way to run S.D with out the mega buggy daymol?

 

SkyrimII has said that DA is going to stay. I don't personally have any problems with that.

 

Just avoid using ragdoll effect that is already badly bugged in the vanilla game (and not because of DA.) Otherwise you may encounter problems with death events, such as transition events not functioning properly and character remaining kicking around the ground. As said, ragdoll is bugged for other mods as well and should be avoided.

 

Also pick up the hotfix from DA files, if you already did not. Otherwise your character may encounter the infinite bleeding bug.

 

SD+ just had an calm event update. That actually fixed several things and DA/SD+ events are now running properly.

 

I have had to use DA debug once in last three months. That is less than with several popular "stable" mods. Thus, I can't really call it as buggy than it's reputation is, but configurations need to get set properly for it + mods that it supports.

 

Its not that I have an issue with the use of it, its just that DAYMOYL has a NASTY habit of CTDing when ever its events trigger >< its driving me crazy. and I have tried DAYMOYL on its own with only the mods its needs running with it, and still its CTD's when ever someone asks the author of that mod for help, he's just flatly rude and obnoxious. :/ which is a sad shame as I do in fact love BOTH DAYMOYL and SD+ when they both work. >< its just the Author of DAYMOYL has no interest in his own mod.  :(

 

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