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Sanguine Debauchery (SD+) (January 2025)


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Posted

I keep getting a periodic message about being 'locked out of the menu after sex' and it being 'something to do with captured dreams devices'. But I don't have CD installed. I must say it's mildly irritating. Any idea what's causing it?

Posted

I keep getting a periodic message about being 'locked out of the menu after sex' and it being 'something to do with captured dreams devices'. But I don't have CD installed. I must say it's mildly irritating. Any idea what's causing it?

Do you have the latest version installed?

 

That message should be gone by now (only visible in the logs).

Posted

hello boys n girls n everything in between,

i test all  things mostly.

first question id have  is ..wht do we hve to do with those alicesas and whats up with this sangurine .... he teleports ya somewhere out in skyrim nd than ..i dont know...and whts up with helga destintion...stands a punish rack and than ? the total armbinder makes crash massive...and dont fit the dances too

 

slavetats would work better  if its related to sanguine the more enslvemant the more tattos yo earn or so..sanguine mission if im right is to make dragonborn slutty lol ..btw dialog works only in german and a... to get a clue wht weve to do in dreamland would help too ...maybe a quest help list is missing..if you dont know dreamworld thingy...

 

sanguine dialog stops  by whats now ..after tht nothing shows up new...

the teleports destinations should be realated to tht training part to unlock sanguine dialog...should be help reduce scripting  issues...

therfore ya more slut tattoos you earn from tht the more skyrim folks talk to you like you were a hoe just an idea xd

 

Posted

 

I had a problem yesterday. Got sent to Dreamworld while sleeping. I was wandering around and pulled a chain on the post near the throne and ended up in Haelga's basement. I couldn't unsheathe my hands/weapons for nothing. Tried resetting AI control / restore player control with the toggle in zazanimation's MCM menu, tried enableplayercontrol in the console. Nothing worked. Every other action seemed to be working.

 

I did wait for the restraints to unequip themselves and waited a few more times, just in case. I finally just reloaded the autosave from before I slept. I think maybe I wasn't supposed to pull that chain and it glitched me.

 

Also, is there supposed to be a random hostile daedric creature in the Dreamworld? There's always either an atronach or a dremora that goes nuts and attacks everything.

 

The daedric restraints should go away after a while. The duration is controlled by the number of times you visit dreamworld (shorter duration after many visits).

 

I noticed an issue with the devices not going away from the inventory when they should, but they should at least be unequipped.

 

The random hostiles in dreamworld are part of the mod and working as expected. They are there to challenge Sanguine and create some action from time to time.

 

I just uploaded v2.4.1b, with hopefully a fix to recent issues related to AI control or in Helgen.

 

Let me know if that fixes it because I am unable to test this issue right now (I am in the middle of work for the Sisterhood of Dibella and I can't set up a new game just to test this issue).

 

thx skyrimII, your new version 341b fixed the AI control problem for me

you are my hero of the day :)

 

 

 

Thanks for checking.

 

Now it remains to see if it still fixes the original issue I was trying to fix - loss of access to menus after sex when wearing some Devious Devices (possibly from Captured Dreams).

 

ok, i've tried the new version with both captured dreams and Prison Overhaul.

 

i get this

[12/29/2015 - 12:40:35PM] [_sdras_player] Locked out of menu after sex - this can happen with Captured Dream devices.. not sure why

and in Prison Overhaul the jailer doesnt work.

[12/29/2015 - 12:39:15PM] xpoPatches.::. xpoMain fJailDays calculated as  5.000000
[12/29/2015 - 12:39:15PM] xpoPatches.::. xpoMain SetReleaseTime: Release set at 6.333333
[12/29/2015 - 12:39:15PM] xpoPatches.::. xpoMain: Arrested level 30
[12/29/2015 - 12:39:15PM] xpoPatches.::. You have been caught for major crimes.
[12/29/2015 - 12:39:15PM] ERROR: Cannot call SetAV() on a None object, aborting function call
stack:
	[DialogueFollower (000750BA)].eff_dialoguefollowerscript.AnimalWait() - "DialogueFollowerScript.psc" Line 68
	[xpoMain (440012C7)].xazpescorttoprison.TriggerArrest() - "xazpescorttoprison.psc" Line 443
	[xpoMain (440012C7)].xazpescorttoprison.SimpleArrestEx() - "xazpescorttoprison.psc" Line 282
	[xpoPatch (4500EFF7)].xpopatchesmain.xpopArrestPC() - "xpoPatchesMain.psc" Line 716
	[topic info 000267E1 on quest DialogueCrimeGuards (000267EB)].xpo_TIF__000267E1.Fragment_4() - "xpo_tif__000267e1.psc" Line 10

without SD Prison Overhaul works well.

 

it did fix the slaverun problem though.

 

if you need some tests or anything, just say the word ^^

Posted

 

One last question Skyrimll, if you'll bear with me:

 

If i use the console to remove the spider eggs and parasites whenver theyre added (player.removeitem XXXXXXXX), would that cause any issues, or would that be a safe way of circumventing those features?

 

The spider eggs and chaurus worms are Devious Devices.

They are made of multiple objects working together.

 

Simply removing them from the console will cause issues. unless you follow the instructions from the Devious Devices page on how to remove a device using the console (it is a little tricky but it can be done in an emergency).

 

 

Okie dokie. Thanks for the info, and SD+ is looking better than its ever been.

 

Posted

 

I keep getting a periodic message about being 'locked out of the menu after sex' and it being 'something to do with captured dreams devices'. But I don't have CD installed. I must say it's mildly irritating. Any idea what's causing it?

Do you have the latest version installed?

 

That message should be gone by now (only visible in the logs).

 

 

I didn't notice the newer 'b' version. Seems to the have fixed it. :)

 

Posted

Hey there skyrimll, is it possible for a future version to contain hair regrowth? I think slaverun reloaded implemented a shaving scene and an eventual hair regrowth as well. Would be cool if it was in SD too ;)

Posted

Hey there skyrimll, is it possible for a future version to contain hair regrowth? I think slaverun reloaded implemented a shaving scene and an eventual hair regrowth as well. Would be cool if it was in SD too ;)

 

I may take a look at how Slaverun does it, but this is not one of my priorities right now.

I have many things to work on for the next few months, mostly around Stories and Dialogues.

Posted

Apologize if this has been asked before.  Was wondering if SD+ could be run without Death Alternative.  Now that cursed loot works with simple slavery, would like to find a way to use your great mod without running DA.  Have tried but will not run unless DA esm is noticed.  If anyone knows of a way to run SD+ without DA running in game please let me know.  Again, thank you for sharing and have a great New Years.

Posted

I've stumbled on a little problem. I've got myself infested with the spider eggs quite a while ago (4hours +) and just assumed they are a part of DD and can easily be removed. Later I've found out they're a part of this mod and followed the instructions for removal, I pay 100 gold the sceene plays and ends but the eggs are still there and trying to remove them via console just gives me a large console flood which I can't scroll to the beggining to check what exactly went wrong, so....help, anyone ? (I really would rather not waste 4h+ of my game :( )

 

Edit: NVM. Temporarily edited my char values and scooped them out myslef.

Posted

ok this may just be me with too many mods but i paid the blacksmith to remove the collar and he takes my 500 gold but the collar still there,so the question it how do i remove it?

Posted
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Auto start?: 1.000000
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Start after Night to remember?: 1.000000
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Is Night to remember completed?: False
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Sanguine Blessing: -1.000000
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Number times enslaved: 1
[12/31/2015 - 05:00:46PM] [Zad]: OnSleepStop()
[12/31/2015 - 05:00:46PM] [Zad]: CheckAllEvents()
[12/31/2015 - 05:00:46PM] [Zad]: ZadNpc::OnUpdateGameTime()
[12/31/2015 - 05:00:46PM] [Zad]: ZadNpc::DoRegister(1.499995)
[12/31/2015 - 05:00:47PM] ~~~~~ Footprints: Running Maintenance ~~~~~
[12/31/2015 - 05:00:47PM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 1.000000) ~~~~~
[12/31/2015 - 05:00:47PM] ~~~~~ Footprints VC: SkyUI Installed ~~~~~
[12/31/2015 - 05:00:47PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~
[12/31/2015 - 05:00:48PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Auto start?: 1.000000
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Start after Night to remember?: 1.000000
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Is Night to remember completed?: False
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Sanguine Blessing: -1.000000
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Number times enslaved: 1

This is kind of impossible to troubleshoot for me. Does anyone have the same problem?

 

I CTD while sleeping with SD 341b and I am pretty sure it's a check for beeing sent to dreamworld.

 

I am gonna try to load the cell manually and see if it loads.

Posted

Apologize if this has been asked before.  Was wondering if SD+ could be run without Death Alternative.  Now that cursed loot works with simple slavery, would like to find a way to use your great mod without running DA.  Have tried but will not run unless DA esm is noticed.  If anyone knows of a way to run SD+ without DA running in game please let me know.  Again, thank you for sharing and have a great New Years.

 

Death Alternative is here to stay. There is no way around it.

If you have issues with it, I strongly suggest working them out. 

DA is very stable for me (and many others) and it is an essential backbone for integration of multiple mods (Defeat, Submit, Simple Slavery, etc).

It is worth sorting out why you are crashing because of it. Usually, it is because of deeper causes that can reveal issues with other mods as well.

 

In particular, check your skeleton, make sure you have realistic ragdoll force installed (or ragdoll ending turn off completely in DA).

 

 

I've stumbled on a little problem. I've got myself infested with the spider eggs quite a while ago (4hours +) and just assumed they are a part of DD and can easily be removed. Later I've found out they're a part of this mod and followed the instructions for removal, I pay 100 gold the sceene plays and ends but the eggs are still there and trying to remove them via console just gives me a large console flood which I can't scroll to the beggining to check what exactly went wrong, so....help, anyone ? (I really would rather not waste 4h+ of my game :( )

 

Edit: NVM. Temporarily edited my char values and scooped them out myslef.

 

I will add a switch for the parasites in future versions. 

My plan is to turn that feature off completely in SD eventually and move it to another mod (either Stories, a standalone Parasites mod or as part of my idea for a Queen of Chaurus mod later next year).

 

ok this may just be me with too many mods but i paid the blacksmith to remove the collar and he takes my 500 gold but the collar still there,so the question it how do i remove it?

 

Was that a collar you received during enslavement by SD? or another collar you got somewhere else?

[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Auto start?: 1.000000
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Start after Night to remember?: 1.000000
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Is Night to remember completed?: False
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Sanguine Blessing: -1.000000
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Number times enslaved: 1
[12/31/2015 - 05:00:46PM] [Zad]: OnSleepStop()
[12/31/2015 - 05:00:46PM] [Zad]: CheckAllEvents()
[12/31/2015 - 05:00:46PM] [Zad]: ZadNpc::OnUpdateGameTime()
[12/31/2015 - 05:00:46PM] [Zad]: ZadNpc::DoRegister(1.499995)
[12/31/2015 - 05:00:47PM] ~~~~~ Footprints: Running Maintenance ~~~~~
[12/31/2015 - 05:00:47PM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 1.000000) ~~~~~
[12/31/2015 - 05:00:47PM] ~~~~~ Footprints VC: SkyUI Installed ~~~~~
[12/31/2015 - 05:00:47PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~
[12/31/2015 - 05:00:48PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Auto start?: 1.000000
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Start after Night to remember?: 1.000000
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Is Night to remember completed?: False
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Sanguine Blessing: -1.000000
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Number times enslaved: 1

This is kind of impossible to troubleshoot for me. Does anyone have the same problem?

 

I CTD while sleeping with SD 341b and I am pretty sure it's a check for beeing sent to dreamworld.

 

I am gonna try to load the cell manually and see if it loads.

 

 

It looks like you tried to go to dreamworld after sleeping twice in 10 minutes.

 

The first time didn't work for some reason.

 

That happens sometimes but it shouldn't CTD you all the time.

 

What is your load order?

Posted

Ok, my game got scrwed somewhere along a few added mods. I will roll back and post if it still resumes.

 

BTW: you always did a Blog entry with your yearly Load Order. Could you do this again for 2016. I got a lot of inspiration from it in the past.

Posted

 

yes, on diffrent saves. could it be ZaZHDTWorkshop.esp?

 

 

That's hard to tell.

 

The crash seems to happen after the checks to send you to dreamworld but before it could record anything to the logs.

 

I will have to add new debug messages in the log to see if this is really related to dreamworld or if it is related to another mod on sleep.

 

One thing you can try is to trigger a visit to dreamworld in the console:

setstage _sdqs_dream 10

I believe that's the quest name.

If that doesnt work, try first: 'help dream' and look for quests with 'dream' in the name (use page up and down in the console).

 

If you that still causes a crash, try to go there directly to see if it is the cell itself causing the issue or the scripts triggered by the quest when you get there.

coc _sd_dreamworld
Posted

Fairly new to this mod, just wondering after player getting enslaved you just sort of have to hang around npc master, which works fine, except in alot of instances you are out in the middle of nowhere, (in a field out in the wilderness ect) the npc master doesn't seem to go anywhere but just stays there, which doesn't make sense. Is there some way to have them take the player to a camp or perhaps have an option to go to some kind of generic home, camp or shelter of some kind? Perhaps 2 or 3 different types for different characters.

Posted

 

Apologize if this has been asked before.  Was wondering if SD+ could be run without Death Alternative.  Now that cursed loot works with simple slavery, would like to find a way to use your great mod without running DA.  Have tried but will not run unless DA esm is noticed.  If anyone knows of a way to run SD+ without DA running in game please let me know.  Again, thank you for sharing and have a great New Years.

 

Death Alternative is here to stay. There is no way around it.

If you have issues with it, I strongly suggest working them out. 

DA is very stable for me (and many others) and it is an essential backbone for integration of multiple mods (Defeat, Submit, Simple Slavery, etc).

It is worth sorting out why you are crashing because of it. Usually, it is because of deeper causes that can reveal issues with other mods as well.

 

In particular, check your skeleton, make sure you have realistic ragdoll force installed (or ragdoll ending turn off completely in DA).

 

 

I've stumbled on a little problem. I've got myself infested with the spider eggs quite a while ago (4hours +) and just assumed they are a part of DD and can easily be removed. Later I've found out they're a part of this mod and followed the instructions for removal, I pay 100 gold the sceene plays and ends but the eggs are still there and trying to remove them via console just gives me a large console flood which I can't scroll to the beggining to check what exactly went wrong, so....help, anyone ? (I really would rather not waste 4h+ of my game :( )

 

Edit: NVM. Temporarily edited my char values and scooped them out myslef.

 

I will add a switch for the parasites in future versions. 

My plan is to turn that feature off completely in SD eventually and move it to another mod (either Stories, a standalone Parasites mod or as part of my idea for a Queen of Chaurus mod later next year).

 

ok this may just be me with too many mods but i paid the blacksmith to remove the collar and he takes my 500 gold but the collar still there,so the question it how do i remove it?

 

Was that a collar you received during enslavement by SD? or another collar you got somewhere else?

[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Auto start?: 1.000000
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Start after Night to remember?: 1.000000
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Is Night to remember completed?: False
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Sanguine Blessing: -1.000000
[12/31/2015 - 05:00:41PM] [_sdras_dreamer] Number times enslaved: 1
[12/31/2015 - 05:00:46PM] [Zad]: OnSleepStop()
[12/31/2015 - 05:00:46PM] [Zad]: CheckAllEvents()
[12/31/2015 - 05:00:46PM] [Zad]: ZadNpc::OnUpdateGameTime()
[12/31/2015 - 05:00:46PM] [Zad]: ZadNpc::DoRegister(1.499995)
[12/31/2015 - 05:00:47PM] ~~~~~ Footprints: Running Maintenance ~~~~~
[12/31/2015 - 05:00:47PM] ~~~~~ Footprints VC: Checking if update is required. (Current Version: 1.000000) ~~~~~
[12/31/2015 - 05:00:47PM] ~~~~~ Footprints VC: SkyUI Installed ~~~~~
[12/31/2015 - 05:00:47PM] ~~~~~ Footprints: Switching to SKSE Footprints, SKSE Installed ~~~~~
[12/31/2015 - 05:00:48PM] [Zad]: Config Interval:1.500000. Total number of events: 0. Next staggered update in 1.500000
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Auto start?: 1.000000
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Start after Night to remember?: 1.000000
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Is Night to remember completed?: False
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Sanguine Blessing: -1.000000
[12/31/2015 - 05:00:51PM] [_sdras_dreamer] Number times enslaved: 1

This is kind of impossible to troubleshoot for me. Does anyone have the same problem?

 

I CTD while sleeping with SD 341b and I am pretty sure it's a check for beeing sent to dreamworld.

 

I am gonna try to load the cell manually and see if it loads.

 

 

It looks like you tried to go to dreamworld after sleeping twice in 10 minutes.

 

The first time didn't work for some reason.

 

That happens sometimes but it shouldn't CTD you all the time.

 

What is your load order?

 

 

SD enslavement hired thugs yes your collar the old iron looking one the master gives to you where the key breaks before you can take the collar off in which you goto a blacksmith to remove it.

 

Posted

Hi Skyrimll,

 

I'm working on a compatibility with SD+ and SLSF, I've taken a look to the SD+ Github page for the PapyrusUtil and the SendEvent that you have already made, but I'd like your opinion about the fame gain:

 

About Slave/Submissive fame:

StorageUtil.GetIntValue(PlayerRef, "_SD_iEnslaved") == 1 -> Enable periodic Fame gain

About Nasy fame:

StorageUtil.GetIntValue(PlayerRef, "_SD_iSprigganInfected") == 1 -> Enable periodic Fame gain

About Masochist fame:

StorageUtil.GetIntValue(kSlave, "_SD_iGoalPunishment") == 1  -> This It works like a Bool? so 1 is reached 0 Not? 
I'm in doubt about this, because it will enable the Periodic gain only when reached the goal, I'll prefer a Fame gain at every whipping scene.

About Whore Fame:

I was thinking to use the "force dance" but I haven't found a variable/event for that, did you think it's appropriated? There's other element that could be used for that?

 

 

 

Did you think that is good? There are better/other variables that I could use? For example: there's an element that tells me "Now is happening a Whipping Scene"?

 

Let me know.

 

 

I also add a list of the Fame Types that my mod provide, in case There's some features of the Sd+ that i've forgot that might be adequate to trigger some fame increase, If you could take a look it would be great.

 

SLSF FameList:

 

 

PC Fame:
0 PC.Anal SL Activity(Tag Anal) + Cum Visible Anal
1 PC.Argonian SL Activity with Argonian
2 PC.Beastiality SL Activity with Creatures (all) (Tag: 'Creature', 'Bestiality')
3 PC.Dominant/Master SL Aggressive Not Victim
4 PC.Exhibitionist/Exposed Equip Status (Naked, Cum, Tats, Device)
5 PC.GentleLover SL Activity (Tag: 'Loving', 'Hugging', 'Cuddling', 'Cuddling')
6 PC.Group SL with more than 2 people
7 PC.Khajiit SL Activity with Khajiit
8 PC.LikeMan SL Activity with Man
9 PC.LikeWoman SL Activity with Woman
10 PC.Masochist External
11 PC.Nasty SL Activity Naughty/Extreme/Dirty (Tag: 'Dirty', 'Bestiality' and Aggressive without Victim)
12 PC.Oral SL Activity + Cum Visible Oral (Tag: 'Oral')
13 PC.Orc SL Activity with Orcs
14 PC.Pregnant External
15 PC.Sadic External
16 PC.SkoomaUser External
17 PC.Slut General Sex Act
18 PC.Submissive/Slave SL Aggressive As Victim
19 PC.Whore External

 

 

NPC Fame:

0 NPC.Libertine External

1 NPC.Prostitution External

2 NPC.Raper External

3 NPC.Slavery External

4 NPC.Zoophilie External

5 NPC.Misogyny SL act With Victim gender Female

6 NPC.Misandry SL act With Vicrim gender Male

 

 

 

 

 

 

Posted

So... custom slave clothing. I know this must have been asked about a thousand times, so I've spent hours trying to find a clear answer on how to do it. I searched this topic, searched the forums, asked Google. Nothing worked. I read the MCM text and turned on custom outfit. I tried loading SD+ in the creation kit like the MC tool tip says, but was given an error about loading multiple masters. Tried turning off all the masters, still got the error.

 

The guide link has brought me the closest: https://github.com/SkyrimLL/SDPlus/wiki/FAQ#q-how-do-i-customize-the-slave-rags-received-when-i-am-enslaved

 

However, I don't know what to name the nifs. Gloves and Boots seems obvious. What about legs/armor/helm? I even downloaded the CTD77 slave clothing to examine the file structure. Oh. It's set up for Bodyslide (another thing I just can't seem to figure out).

 

So, I took the nifs from "Kitty Corset" and placed them in "S:\Steam\SteamApps\common\Skyrim\Mod Organizer\mods\SDPlus34a\meshes\SD\custom\slave_rags".

I removed the duplicate items, so there was 1 feet/hands/body/legs.

Nifs are named "shoes_0/1", "corset_0/1", "gloves_0/1", "pants_0/1".

Then I went and surrendered to the nearest NPCs.

It equipped none of the Kitty Corset armor, but then equipped "bondage clothing", which I assume is the default custom clothing.

 

Any chance someone could spell it out for me, step by step on how to set the custom slave clothing? An update to the guide would be awesome as well.

Posted

Fairly new to this mod, just wondering after player getting enslaved you just sort of have to hang around npc master, which works fine, except in alot of instances you are out in the middle of nowhere, (in a field out in the wilderness ect) the npc master doesn't seem to go anywhere but just stays there, which doesn't make sense. Is there some way to have them take the player to a camp or perhaps have an option to go to some kind of generic home, camp or shelter of some kind? Perhaps 2 or 3 different types for different characters.

That's actually what the mod does (is supposed to do).

This link has the information, but what it boils down to, is if your owner is one of the following factions, they're supposed to take you to the following place.

EDIT: If you're in an exterior cell. If you get enslaved in a dungeon or something, your owner will treat the dungeon as home and not walk to another destination.

 

Imperial - march to Solitude Barracks

Stormcloak - march to Windhelm Barracks
Thalmor - march to Thalmor embassy
Vampire - march Bloodlet Throne
Silver Hand - march to Gallow Rock
Forsworn - march to Hag Rock Redoubt
Falmer - march to Darwater Pass
 
If your owner is not one of those factions, your owner will take you to a place based on personality:
 
0 - Simple profile. March to Faldar's Tooth.
1 - Comfortable - March to Redoran's Retreat
2 - Horny - March to Swindler's Den
3 - Sadistic - March to Cragslane Cavern
4 - Gambler - March to Broken Oar Grotto
5 - Caring - March to Robber's Gorge
6 - Perfectionist - March to Bilegulch Mine
 
When I play, it happens just fine about 99% of the time. Sometimes, though, my owner will either get stuck on world geometry and stop walking, or even just stand in place like what appears to be happening to you. Once he got distracted by an ore vein and spent literally days mining before I got fed up and found a bear, brought it back to kill him.
 
My guess is, this is just a momentary bug. Try moving away from your owner to the point where you black out? If that doesn't work, move away, then console teleport him to your position, maybe that'll reset his pathfinding.
 
If all else fails, you can console kill him to free yourself.
Posted

Also try to wait 24h.

 

I added a timer of one day outside before the travel package kicks in.

 

The behavior is also dialogue driven. Talk to your owner to see him decide to travel,

 

Finally, the owner will pause traveling if you talk to him in the evening and resume if you talk to him in the morning.

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