Redflyingmonkey Posted December 21, 2015 Posted December 21, 2015 Hey ! So how is that Queen of Falmer thing going along ? The falmerbikini mod on nexus has gotta be the wake up call, this is THE right time dude !
DeepBlueFrog Posted December 21, 2015 Author Posted December 21, 2015 Hey ! So how is that Queen of Falmer thing going along ? The falmerbikini mod on nexus has gotta be the wake up call, this is THE right time dude ! 2015-12-20_00025.jpg2015-12-20_00028.jpg2015-12-20_00019.jpg2015-12-20_00020.jpg Believe me.. I can't wait to use it. In particular, the one that looks like barnacles. My current roadmap goes like this: - first finish the Sisterhood of Dibella (the next chapter is %60 done right now) - next, work on Stories / complete quests for the Milk farm and the cyborg E.L.L.E - Next will come the Queen of Chaurus and parasites system In parallel to that, I will have bug fixes to add to Dialogues, SD+, Alicia and Hormones to take care of. So if you can be patient, the Queen of Chaurus will come before next summer hopefully. I am not going anywhere and I will not touch Fallout 4 for at least another year (waiting for an editor, frameworks and mods to come out first).
Redflyingmonkey Posted December 21, 2015 Posted December 21, 2015 As long as it's on your mind, I'm happy with that !
Terran_2993 Posted December 21, 2015 Posted December 21, 2015 Excuse me but, where the hell is Sanguine's shrine?
Sospice Posted December 21, 2015 Posted December 21, 2015 I think the posts got lost with the site switch. Did you ever work out the issue with the custom and CBBE slave clothes replacer option?
DeepBlueFrog Posted December 22, 2015 Author Posted December 22, 2015 I think the posts got lost with the site switch. Did you ever work out the issue with the custom and CBBE slave clothes replacer option? Yes.. according to my notes, that was resolved in the current version of the mod. https://github.com/SkyrimLL/SDPlus/issues/374
minibw Posted December 22, 2015 Posted December 22, 2015 Loving this mod a lot! Really enjoyable and enticing. Probably the best enslavement immersion system I've seen. Really, really looking forward to more. Some questions: The Falmer Enslavement doesn't seem to work for males, just females. Is this intentional? My slavery defiance levels don't seem to change or affect anything no matter how much I submit/resist demands. Is this the way it should be, or is there a way to reset this? Also, is there a way to switch off the "Bend over, pet" encounters when wearing gear? It's fun most times but sometimes can break or crash other dialogue functions. For instance, when I'm approaching someone, and they start the "Bend over, pet" dialogue, but I don't notice in time and click on them to speak anyway, the game will crash. Some thoughts/suggestions: It'd be hot if your owner can sometimes decide to whip, punish, bind, or gag you even if you didn't do anything wrong. The idea that owners don't actually need a reason to torment slaves if they want to would be a nice way to get across a more sadistic master. And right now you kinda HAVE to misbehave if you want to check off their sadistic urges, which doesn't quite fit if you're trying to be submissive and obedient. Similarly, it'd be interesting to have an owner who won't ever let you go no matter how low their disposition is because they like having a disobedient slave to punish, or alternately an owner who won't let you go/join no matter how high their disposition is because they want to keep a submissive toy forever. Maybe you would even have to try to figure out which of the two (if any) your owner is, based on their dialogue. Anyway yeah, thanks, gg and so forth!
sophievongotha Posted December 22, 2015 Posted December 22, 2015 My follower gets enslaved along with me, but when the enslavement ends, they become unresponsive. Even setting and resetting using AFT doesn't work. Any ideas? Is SD meant to be used without followers? Edit: Or is it DAYMOYL clearing the follower flag on blackout? This just happened to me. I lost a battle to the Falmer, and they enslaved me and my follower (a standard, plain vanilla mercenary I hired in a tavern). The follower ran away immediately. I later found him back at the tavern. Eventually my falmer master "sold me to another master", the falmer attacked me, I blacked out, and I ended up at a random tavern in Skyrim. I returned to the tavern at which I hired my follower, and there he was, gagged and bound. However, he is completely unresponsive. I don't even have an opportunity to press "E" to bring up a menu. There seems to be no way to interact with him. I have SD+, AFT and DAYMOYL. Has someone else experienced this as well? Is there a solution? in daymoyl do you have it set to dismiss your follower? I just used the DAYMOYL default settings, which it turns out allows protected followers to be killed. That must be what happened. I went back to an old save and changed that option to NONE. Now when I am enslaved, my follower is enslaved too, and he sticks around this time. I have not escaped yet, but I'll report what happens when I do. Having my follower still present is a good sign I think. Thanks! My follower gets enslaved along with me, but when the enslavement ends, they become unresponsive. Even setting and resetting using AFT doesn't work. Any ideas? Is SD meant to be used without followers? Edit: Or is it DAYMOYL clearing the follower flag on blackout? This just happened to me. I lost a battle to the Falmer, and they enslaved me and my follower (a standard, plain vanilla mercenary I hired in a tavern). The follower ran away immediately. I later found him back at the tavern. Eventually my falmer master "sold me to another master", the falmer attacked me, I blacked out, and I ended up at a random tavern in Skyrim. I returned to the tavern at which I hired my follower, and there he was, gagged and bound. However, he is completely unresponsive. I don't even have an opportunity to press "E" to bring up a menu. There seems to be no way to interact with him. I have SD+, AFT and DAYMOYL. Has someone else experienced this as well? Is there a solution? in daymoyl do you have it set to dismiss your follower? I just used the DAYMOYL default settings, which it turns out allows protected followers to be killed. That must be what happened. I went back to an old save and changed that option to NONE. Now when I am enslaved, my follower is enslaved too, and he sticks around this time. I have not escaped yet, but I'll report what happens when I do. Having my follower still present is a good sign I think. Thanks!
enchiwhatever Posted December 22, 2015 Posted December 22, 2015 My follower gets enslaved along with me, but when the enslavement ends, they become unresponsive. Even setting and resetting using AFT doesn't work. Any ideas? Is SD meant to be used without followers? Edit: Or is it DAYMOYL clearing the follower flag on blackout? This just happened to me. I lost a battle to the Falmer, and they enslaved me and my follower (a standard, plain vanilla mercenary I hired in a tavern). The follower ran away immediately. I later found him back at the tavern. Eventually my falmer master "sold me to another master", the falmer attacked me, I blacked out, and I ended up at a random tavern in Skyrim. I returned to the tavern at which I hired my follower, and there he was, gagged and bound. However, he is completely unresponsive. I don't even have an opportunity to press "E" to bring up a menu. There seems to be no way to interact with him. I have SD+, AFT and DAYMOYL. Has someone else experienced this as well? Is there a solution? in daymoyl do you have it set to dismiss your follower? I just used the DAYMOYL default settings, which it turns out allows protected followers to be killed. That must be what happened. I went back to an old save and changed that option to NONE. Now when I am enslaved, my follower is enslaved too, and he sticks around this time. I have not escaped yet, but I'll report what happens when I do. Having my follower still present is a good sign I think. Thanks! My follower gets enslaved along with me, but when the enslavement ends, they become unresponsive. Even setting and resetting using AFT doesn't work. Any ideas? Is SD meant to be used without followers? Edit: Or is it DAYMOYL clearing the follower flag on blackout? This just happened to me. I lost a battle to the Falmer, and they enslaved me and my follower (a standard, plain vanilla mercenary I hired in a tavern). The follower ran away immediately. I later found him back at the tavern. Eventually my falmer master "sold me to another master", the falmer attacked me, I blacked out, and I ended up at a random tavern in Skyrim. I returned to the tavern at which I hired my follower, and there he was, gagged and bound. However, he is completely unresponsive. I don't even have an opportunity to press "E" to bring up a menu. There seems to be no way to interact with him. I have SD+, AFT and DAYMOYL. Has someone else experienced this as well? Is there a solution? in daymoyl do you have it set to dismiss your follower? I just used the DAYMOYL default settings, which it turns out allows protected followers to be killed. That must be what happened. I went back to an old save and changed that option to NONE. Now when I am enslaved, my follower is enslaved too, and he sticks around this time. I have not escaped yet, but I'll report what happens when I do. Having my follower still present is a good sign I think. Thanks! sweet!
DeepBlueFrog Posted December 22, 2015 Author Posted December 22, 2015 Version 3.4.1 is out with these changes. - Added: details of debauchery around meadery shrine - Added: Improve error handling to Frostfall addon - Fixed: Player regularly loses access to menu after sex while wearing Devices - Fixed: Many bad edits to creature factions are causing issues - Fixed: spriggan item not removed even when talking to Danica Pure-Spring
LL151 Posted December 22, 2015 Posted December 22, 2015 Well Im having an issue now. Whenever Im about to get the bleedout when my health goes to 0 the game crashes. Uchum, what is going on? A couple of days ago I got captured by a group of bandits, everything worked fine. Now today when I played I got captured by the same group and crash.
DeepBlueFrog Posted December 22, 2015 Author Posted December 22, 2015 Well Im having an issue now. Whenever Im about to get the bleedout when my health goes to 0 the game crashes. Uchum, what is going on? A couple of days ago I got captured by a group of bandits, everything worked fine. Now today when I played I got captured by the same group and crash. Did you apply today's update? It is possible some of the latest changes introduced an issue. I couldn't test everything this time around. If it is from the latest update, I will have to wait until other people confirm. I won't be able to test anything until next week because of the Holidays.
Saeros Posted December 22, 2015 Posted December 22, 2015 I updated the latest version.. now after orgasm, I noticed this message pop-up in the left up corner: but I don't have Captured Dreams Shop installed S.
DeepBlueFrog Posted December 22, 2015 Author Posted December 22, 2015 I updated the latest version.. now after orgasm, I noticed this message pop-up in the left up corner: but I don't have Captured Dreams Shop installed S. Rats... I forgot to remove that message. It was a test to detect situations when the player would lose controls after sex. I will try to fix it and send an update tonight.
Saeros Posted December 22, 2015 Posted December 22, 2015 I updated the latest version.. now after orgasm, I noticed this message pop-up in the left up corner: but I don't have Captured Dreams Shop installed S. Rats... I forgot to remove that message. It was a test to detect situations when the player would lose controls after sex. I will try to fix it and send an update tonight. tnks sky bye! S.
Shivax Posted December 23, 2015 Posted December 23, 2015 What is the fastest way to initiate the story?
DeepBlueFrog Posted December 23, 2015 Author Posted December 23, 2015 I just released a maintenance update for 3.4.1 with these changes: - Fixed: Master key doesn't release slave bindings - Fixed: Remove debug statements for player control issue after animations - Fixed: situation where DA trigger would time out and stop without enslavement Make sure you download 3.4.1a if you already downloaded the latest update.
DeepBlueFrog Posted December 23, 2015 Author Posted December 23, 2015 Is the add on updated for Frostfall 3.0? Not yet. It made it safer to run if you do not have Frostfall or if you are running a different version than 2.0
Rooker Posted December 23, 2015 Posted December 23, 2015 Excuse me but, where the hell is Sanguine's shrine? Ditto. Where is that? Latest version, found some ITMs in TES5Edit. Found one lingering conflict with Skyrim Immersive Creatures, Leveled NPC -> LCharAnimalForest. I think if you added a bash tag to the description, Wrye Bash would probably patch that automatically. {{BASH:Relev}}
MadCat256 Posted December 24, 2015 Posted December 24, 2015 I updated the latest version.. now after orgasm, I noticed this message pop-up in the left up corner: but I don't have Captured Dreams Shop installed S. I haven't tried the new version where this debug message has been removed yet, however it appears that whatever the code this message is/was a part of breaks the Bethesda opening scene scripting for those of us that still play through Helgen on a new game. When the PC is asked to step forward prior to character creation the game controls are intentionally disabled, but this re-enables the controls, forcing the Bethesda script to disable them, over and over again. This prevents the scene completing and eventually the game locks up completely. Edit: Confirmed that this is still a problem in the new version.
DeepBlueFrog Posted December 24, 2015 Author Posted December 24, 2015 I updated the latest version.. now after orgasm, I noticed this message pop-up in the left up corner: but I don't have Captured Dreams Shop installed S. I haven't tried the new version where this debug message has been removed yet, however it appears that whatever the code this message is/was a part of breaks the Bethesda opening scene scripting for those of us that still play through Helgen on a new game. When the PC is asked to step forward prior to character creation the game controls are intentionally disabled, but this re-enables the controls, forcing the Bethesda script to disable them, over and over again. This prevents the scene completing and eventually the game locks up completely. Edit: Confirmed that this is still a problem in the new version. Thanks for the report.. I will look into it next week.
Leeyds4LLTS Posted December 24, 2015 Posted December 24, 2015 Excuse me but, where the hell is Sanguine's shrine? Ditto. Where is that? Latest version, found some ITMs in TES5Edit. Found one lingering conflict with Skyrim Immersive Creatures, Leveled NPC -> LCharAnimalForest. I think if you added a bash tag to the description, Wrye Bash would probably patch that automatically. {{BASH:Relev}} I believe the shrine they are referring to is the one in the below ground tunnel between the two building that comprise Honningbrew Meadery outside Whiterun.
White Banshee Posted December 26, 2015 Posted December 26, 2015 Is it possible please to reupload the previous version(s)? This one doesn't work for me, my character is stiff at the very beginning of the game where Hadvar do the calling, nonetheless. I found out here the culprit by testing the mods one by one. Thank you so much.
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