blackfoxkitsune Posted December 17, 2015 Posted December 17, 2015 Can i get the original SD mod where it doesn't require half the mods on LL? I still have it saved, but I can tell you it no longer works due to all the updates and it fell behind, Plus I have to say SD+ has made a number of improvements on the old mod, and he has removed things that were so buggy they would freeze your game or flat out CTD your game. (Sadly now its more likely to be DAYMOYL that gives you the crash).
dragonoftheendtime Posted December 17, 2015 Posted December 17, 2015 hey ive completed the flowering spriggan quest but I cant get the spriggan hands off me ive tried every thing I can think of console the lady in the temple the only thing ive not tried is kyens grove I just can find that place can anyone help me with this
Content Consumer Posted December 17, 2015 Posted December 17, 2015 hey ive completed the flowering spriggan quest but I cant get the spriggan hands off me ive tried every thing I can think of console the lady in the temple the only thing ive not tried is kyens grove I just can find that place can anyone help me with this This was just added to the wiki: https://github.com/SkyrimLL/SDPlus/wiki/FLOWERING-SPRIGGAN#how-to-remove-residual-roots-on-hands-and-feet-after-the-quest-is-over
DeepBlueFrog Posted December 17, 2015 Author Posted December 17, 2015 hey ive completed the flowering spriggan quest but I cant get the spriggan hands off me ive tried every thing I can think of console the lady in the temple the only thing ive not tried is kyens grove I just can find that place can anyone help me with this Is it only about the hands? or hands and feet? Edit: I couldn't test it yet but I believe I found a possible cause for the issue with spriggan hands and I fixed it for the next version of SD+.
CliftonJD Posted December 17, 2015 Posted December 17, 2015 Can i get the original SD mod where it doesn't require half the mods on LL? altho i don't have the original, i do have older versions of This SD+ with only zaz5.62 and sl 5.9c required (and daymoyl), but along with his statement below i'd have to ask why you'd want it devious devices was added to strengthen and support sd and i'd have to say doing a damned fine job at it so unless you're putting this on a low specs computer with old mods, thats not a good idea -still think he should have kept the original spriggan, but he's working to fix it again Can i get the original SD mod where it doesn't require half the mods on LL? Short answer: it is not available anymore. Long answer: jbezorg removed it because he stopped supporting it since it has become incompatible with half of the mods on LL. You may be able to find an archive in some corner of the web or maybe someone kept an old copy of the downloaded file, but even if you do, you won't be able to find help about it when something will undoubtedly go wrong with it. Oh, that reminds me can we get the armor bonuses back or the buffs for the spriggan before ya added dd to it, no reason it can't have dd and still give the perks of a spriggan: even the priestess of kinareth when asked will call it a blessing -it was before striping all the perks from it
chipstick Posted December 17, 2015 Posted December 17, 2015 Just a parting idea/request before I disappear for the rest of the year (a whole 2 weeks!) - would it be too much trouble to add a toggle for the spider eggs/parasites? For players who arent so keen on those elements.
DeepBlueFrog Posted December 17, 2015 Author Posted December 17, 2015 Can i get the original SD mod where it doesn't require half the mods on LL? altho i don't have the original, i do have older versions of This SD+ with only zaz5.62 and sl 5.9c required (and daymoyl), but along with his statement below i'd have to ask why you'd want it devious devices was added to strengthen and support sd and i'd have to say doing a damned fine job at it so unless you're putting this on a low specs computer with old mods, thats not a good idea -still think he should have kept the original spriggan, but he's working to fix it again Can i get the original SD mod where it doesn't require half the mods on LL? Short answer: it is not available anymore. Long answer: jbezorg removed it because he stopped supporting it since it has become incompatible with half of the mods on LL. You may be able to find an archive in some corner of the web or maybe someone kept an old copy of the downloaded file, but even if you do, you won't be able to find help about it when something will undoubtedly go wrong with it. Oh, that reminds me can we get the armor bonuses back or the buffs for the spriggan before ya added dd to it, no reason it can't have dd and still give the perks of a spriggan: even the priestess of kinareth when asked will call it a blessing -it was before striping all the perks from it Do you remember what those perks were? or at least, which ones are you missing?
dragonoftheendtime Posted December 17, 2015 Posted December 17, 2015 I removed the mod to get rid of the hands but now I still have that green swarm still flying around me it go's whenever I turn into a vampire or werewolf but it comes back every time I load a save is there a way to get rid of that green swarm like a console command or something
CliftonJD Posted December 17, 2015 Posted December 17, 2015 I removed the mod to get rid of the hands but now I still have that green swarm still flying around me it go's whenever I turn into a vampire or werewolf but it comes back every time I load a save is there a way to get rid of that green swarm like a console command or something not if you removed the mod to get rid of it, the mod has ways other ways of removing it, try at the temple of kynareth
DeepBlueFrog Posted December 17, 2015 Author Posted December 17, 2015 I removed the mod to get rid of the hands but now I still have that green swarm still flying around me it go's whenever I turn into a vampire or werewolf but it comes back every time I load a save is there a way to get rid of that green swarm like a console command or something not if you removed the mod to get rid of it, the mod has ways other ways of removing it, try at the temple of kynareth I'm afraid removing the mod caused more issues than it resolved. I suggest you go back to a save before you removed it and wait until I release a fix to remove the hands roots by talking to Danica PureSpring. Hopefully, I wlll be able to release that this weekend. If you can't go back to an earlier save, search on Google for tips about removing magic effects that are stuck. That kind of thing happens usually with Draugr eye effect r whisp frozen cloud.
dragonoftheendtime Posted December 17, 2015 Posted December 17, 2015 i stupidly got rid of that save had a few other bugs on them too so im just gonna start from the begining
Rooker Posted December 18, 2015 Posted December 18, 2015 Just started trying this out. I notice there's some conflicts with the DLCs, the unofficial patch, Skyrim Immersive Creatures mod and some other mods I'm using. I'm building a patch to try to get them all working together smoothly for myself. The vast majority of these conflicts are from various NPCs/creatures being edited to put them in the factions added by SD. I'm not sure if that could be done with a quest script at install instead, but it would fix most of the problems. Deadly Dragons: Most of the other conflicts are minor things but this seems pretty serious. Dragons are losing either their faction info from SD or their combat scripts from DD, depending on which one loads last. Dawnguard: Werewolves are losing the Human Flesh death item added by DG. This is almost the only way to get that ingredient if you're using it for alchemy. It overrides the default outfit too, but they're naked creatures anyway, so I don't know why they have an outfit defined in the first place. Dragonborn: Some named, quest-specific dragons are losing their Bend Will immunity. Unofficial Patch: Some minor bug fixes are overwritten by SD. Big Dog Immersive Creatures and Skyrim Immersive Creatures: They conflict in different ways, depending on load order. Leveled animal encounters, draugr outfits/skins, some other stuff. Draugr Shout Removal: This removes various shouts from draugr depending on which plug-in you use. Unlimited Charge for Daedric Artifacts: Conflict with the edits to Sanguine Rose. Timing Is Everything: One conflict with the hired thugs encounter.
LL151 Posted December 19, 2015 Posted December 19, 2015 Well I must say first impressions, epic. This is a great mod. But Im afraid I have had some downsides. After I escaped the first time I found a bed in the wild and slept for a few hours. When I woke up I got teleported to Sanguines realm. I talked with him, but then he teleported me back. Isnt one of the features of this mod that your a slave to Sanguine, in his realm? Ive been running around getting captured, stayed with my master a few days before trying to escape. Escaped and then slept and waited a few days, just trying to get back to Sanguines realm. And nothing. Many of you post about some spriggan quest, bandits, some quest chain and it also sais some of this in the mod description. But there should be some guide or something because now Im clueless what to do. How do I get back to Sanguines realm? How do I continue the mod?
jlttsmiley Posted December 19, 2015 Posted December 19, 2015 Well I must say first impressions, epic. This is a great mod. But Im afraid I have had some downsides. After I escaped the first time I found a bed in the wild and slept for a few hours. When I woke up I got teleported to Sanguines realm. I talked with him, but then he teleported me back. Isnt one of the features of this mod that your a slave to Sanguine, in his realm? Ive been running around getting captured, stayed with my master a few days before trying to escape. Escaped and then slept and waited a few days, just trying to get back to Sanguines realm. And nothing. Many of you post about some spriggan quest, bandits, some quest chain and it also sais some of this in the mod description. But there should be some guide or something because now Im clueless what to do. How do I get back to Sanguines realm? How do I continue the mod? on the first page in RED " onlinesdmanual.pdf " click it , it will take to a downloadable detail decription of all SD quest an how everything works also helpful things to know an understand.
CliftonJD Posted December 19, 2015 Posted December 19, 2015 Well I must say first impressions, epic. This is a great mod. But Im afraid I have had some downsides. After I escaped the first time I found a bed in the wild and slept for a few hours. When I woke up I got teleported to Sanguines realm. I talked with him, but then he teleported me back. Isnt one of the features of this mod that your a slave to Sanguine, in his realm? Ive been running around getting captured, stayed with my master a few days before trying to escape. Escaped and then slept and waited a few days, just trying to get back to Sanguines realm. And nothing. Many of you post about some spriggan quest, bandits, some quest chain and it also sais some of this in the mod description. But there should be some guide or something because now Im clueless what to do. How do I get back to Sanguines realm? How do I continue the mod? very rarely is the player ever enslaved to sanguine for keeps like other owners sanguine rather enjoys to let his "plaything" indulge from the real world and come back to his world only for short visits if how ever you'd like to go back to visit him without waiting to sleep he has a doorway under the bridge across from the honingbrew meadery outside whiterun with a key to that in a small rusted box in the water there between the 2 overpasses that door takes the player to an altar with a bed that when slept at will instantly send the player back to the dreamworld to visit with sanguine once again
LatexLuger Posted December 19, 2015 Posted December 19, 2015 I searched for this, but couldn't find it: I have a bug where I keep getting "you should stay close to your master" over and over, lowering the disposition every tick. Problem is my character is practicaly being used as a footstool she's so close. I've doublechecked requirements, but it's like the distance isn't being calculated, so you're always "too far away".
DeepBlueFrog Posted December 19, 2015 Author Posted December 19, 2015 @Rooker - Thanks for the extensive list. It looks like most of these have in common some minor edits to make leveled creatures part of custom factions for better detection during sex and enslavement attempts. I deleted these edits and will think of a better way to do the same thing. That issue has been around for a long time. It is good someone eventually pointed it out I also fixed the issue with the Sanguine Rose and some of the minor conflicts.
LL151 Posted December 19, 2015 Posted December 19, 2015 Well I must say first impressions, epic. This is a great mod. But Im afraid I have had some downsides. After I escaped the first time I found a bed in the wild and slept for a few hours. When I woke up I got teleported to Sanguines realm. I talked with him, but then he teleported me back. Isnt one of the features of this mod that your a slave to Sanguine, in his realm? Ive been running around getting captured, stayed with my master a few days before trying to escape. Escaped and then slept and waited a few days, just trying to get back to Sanguines realm. And nothing. Many of you post about some spriggan quest, bandits, some quest chain and it also sais some of this in the mod description. But there should be some guide or something because now Im clueless what to do. How do I get back to Sanguines realm? How do I continue the mod? on the first page in RED " onlinesdmanual.pdf " click it , it will take to a downloadable detail decription of all SD quest an how everything works also helpful things to know an understand. Well I must say first impressions, epic. This is a great mod. But Im afraid I have had some downsides. After I escaped the first time I found a bed in the wild and slept for a few hours. When I woke up I got teleported to Sanguines realm. I talked with him, but then he teleported me back. Isnt one of the features of this mod that your a slave to Sanguine, in his realm? Ive been running around getting captured, stayed with my master a few days before trying to escape. Escaped and then slept and waited a few days, just trying to get back to Sanguines realm. And nothing. Many of you post about some spriggan quest, bandits, some quest chain and it also sais some of this in the mod description. But there should be some guide or something because now Im clueless what to do. How do I get back to Sanguines realm? How do I continue the mod? very rarely is the player ever enslaved to sanguine for keeps like other owners sanguine rather enjoys to let his "plaything" indulge from the real world and come back to his world only for short visits if how ever you'd like to go back to visit him without waiting to sleep he has a doorway under the bridge across from the honingbrew meadery outside whiterun with a key to that in a small rusted box in the water there between the 2 overpasses that door takes the player to an altar with a bed that when slept at will instantly send the player back to the dreamworld to visit with sanguine once again Okay thanks. I read FAQ and the guide and got it now. But another issue. Whenever Im defeated by a falmer I just get teleported to Sanguines Realm. Ive tried like 10 times, same thing keeps happening. And yes in the settings the chance for slavery is 100%. Soo, how do you get enslaved by falmer? Also when is the Spriggan armor fully grown? When it covers half your face or does it grow to cover your entire face?
dragonoftheendtime Posted December 19, 2015 Posted December 19, 2015 is there a way to make the spriggan armor cbbe bodyslide and if there is can someone give me a simple guide to have it for the bodyslide
LatexLuger Posted December 19, 2015 Posted December 19, 2015 Do I need to have done the Night To Remember quest before the framework will work properly? Right now having SD+ active either causes my game to crash when loading a save, freezes when an event tries to happen, or doesn't acknowledge my character is near her owner.
ruoxiaoxuan2013 Posted December 20, 2015 Posted December 20, 2015 I met a problem,Whether it is Clean archive or new archive,Will appear"[sD]Player ref has changed",How can I solve? Forgive me for not very good English。
Morferous Posted December 20, 2015 Posted December 20, 2015 I met a problem,Whether it is Clean archive or new archive,Will appear"[sD]Player ref has changed",How can I solve? Forgive me for not very good English。 Remnant notice that does not have any negative effect to your game. It is likely to get removed, when Skyrimll has time to update the mod again.
DeepBlueFrog Posted December 20, 2015 Author Posted December 20, 2015 I met a problem,Whether it is Clean archive or new archive,Will appear"[sD]Player ref has changed",How can I solve? Forgive me for not very good English。 Remnant notice that does not have any negative effect to your game. It is likely to get removed, when Skyrimll has time to update the mod again. It will be cleaned up in the next version.
sophievongotha Posted December 20, 2015 Posted December 20, 2015 My follower gets enslaved along with me, but when the enslavement ends, they become unresponsive. Even setting and resetting using AFT doesn't work. Any ideas? Is SD meant to be used without followers? Edit: Or is it DAYMOYL clearing the follower flag on blackout? This just happened to me. I lost a battle to the Falmer, and they enslaved me and my follower (a standard, plain vanilla mercenary I hired in a tavern). The follower ran away immediately. I later found him back at the tavern. Eventually my falmer master "sold me to another master", the falmer attacked me, I blacked out, and I ended up at a random tavern in Skyrim. I returned to the tavern at which I hired my follower, and there he was, gagged and bound. However, he is completely unresponsive. I don't even have an opportunity to press "E" to bring up a menu. There seems to be no way to interact with him. I have SD+, AFT and DAYMOYL. Has someone else experienced this as well? Is there a solution?
enchiwhatever Posted December 21, 2015 Posted December 21, 2015 My follower gets enslaved along with me, but when the enslavement ends, they become unresponsive. Even setting and resetting using AFT doesn't work. Any ideas? Is SD meant to be used without followers? Edit: Or is it DAYMOYL clearing the follower flag on blackout? This just happened to me. I lost a battle to the Falmer, and they enslaved me and my follower (a standard, plain vanilla mercenary I hired in a tavern). The follower ran away immediately. I later found him back at the tavern. Eventually my falmer master "sold me to another master", the falmer attacked me, I blacked out, and I ended up at a random tavern in Skyrim. I returned to the tavern at which I hired my follower, and there he was, gagged and bound. However, he is completely unresponsive. I don't even have an opportunity to press "E" to bring up a menu. There seems to be no way to interact with him. I have SD+, AFT and DAYMOYL. Has someone else experienced this as well? Is there a solution? in daymoyl do you have it set to dismiss your follower?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now