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Sanguine Debauchery (SD+) (January 2025)


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Posted

my new log

 

That log looks better.

 

Skooma Whore works well for me with SD. Not sure why is it not working here.

 

In general, try moving mods like SD+ or Skooma Whore near the end of your list (and redo your bashed patch after you move anything in your load order).

Posted

 

my new log

 

That log looks better.

 

Skooma Whore works well for me with SD. Not sure why is it not working here.

 

In general, try moving mods like SD+ or Skooma Whore near the end of your list (and redo your bashed patch after you move anything in your load order).

 

 

kk should i move them just above the patches and reproccer? oh and someone else was having the errors like mine at skooma whores support and the guy said its an error with skyui or something. i asked if i needed to do anything about it, havent heard yet. he also told the guy that captured dreams puts alot of errors in the log because of skyui. oh and do i need to leave the zaz plugin in there just unchecked for other mods to use or delete it? lol  im asking too many questions i know im sorry. 

 

LoadOrder_Skyrim_2015-04-05T00-07-15.txt

Posted

I recently learned of a console command that allows you to take damage but not go down to 0 health.  TIM... Immortality mode instead of TGM's godmode.  Lets me still hear the cries of pain from getting hit while having no fear of getting killed by the whip.  Just thought I'd share for those who are taking too much dmg from the whip.

Posted

So, whenever I load my game, I get a message saying "Sexlab Dialogues is updating. If you see this message more than once, check your load order, etc" (I'm paraphrasing.) After this, I get another message saying "Enslavement quest is running during an upgrade. Canceling enslavement to apply changes."

 

I've tried loading Sexlab Dialogues before and after SD+. And while I don't the error upon the start of a new game, I get it as soon as I load a save from the new game I just started. Attached are my two latest Papyrus Logs. (Rar'd to save space. I can upload them straight, if you prefer.) On latest save (Papyrus 0), I got the error, it canceled enslavement, then I talked to my owner, and it didn't register that enslavement had been canceled. So I saved, loaded the save, talked to him again, got enslaved, and upon being enslaved it crashes.

 

Sometimes the crash is the dreaded Pure Virtual Function Call bullshit. Other times it's just a CTD.

 

Anyway, here's my load order:

 

 

GameMode=Skyrim

 

Skyrim.esm=1

Update.esm=1

Unofficial Skyrim Patch.esp=1

Dawnguard.esm=1

Unofficial Dawnguard Patch.esp=1

HearthFires.esm=1

Unofficial Hearthfire Patch.esp=1

Dragonborn.esm=1

Unofficial Dragonborn Patch.esp=1

ApachiiHair.esm=1

ApachiiHairFemales.esm=1

CreatureFramework.esm=1

RaceCompatibility.esm=1

Schlongs of Skyrim - Core.esm=1

SexLab.esm=1

Devious Devices - Assets.esm=1

SexLabAroused.esm=1

ZaZAnimationPack.esm=1

Devious Devices - Integration.esm=1

daymoyl.esm=1

HighResTexturePack01.esp=1

HighResTexturePack02.esp=1

HighResTexturePack03.esp=1

0VampireCatEyes.esp=1

SOS - VectorPlexus Muscular Addon.esp=1

RaceMenuPlugin.esp=1

RaceMenu.esp=1

AzarHairPonyTail 03 - Havok.esp=1

MindFlux.esp=1

Brawl Bugs CE.esp=1

Remodeled Armor - Vanilla Replacer - Dragonborn.esp=1

HDT Female Hairstyles.esp=1

Apropos.esp=1

SexLabNudeCreatures.esp=1

Hair Physics Project.esp=1

MarieRose Wig.esp=1

MoreNastyCritters.esp=1

Hoop Earrings.esp=1

dD - Realistic Ragdoll Force - Realistic.esp=1

HDT Havok Object.esp=1

AsharaSkyrimCharacterPresetsReplacer.esp=1

HDTEarring.esp=1

HDTTailsEquipable.esp=1

RaceMenuPluginXPMSE.esp=1

Remodeled Armor - Vanilla Replacer.esp=1

CalienteVanillaArmorTweaks.esp=1

Remodeled Armor - Vanilla Replacer - Dawnguard.esp=1

SexLabNudeCreaturesDG.esp=1

SexLabNudeCreaturesDB.esp=1

Matera.esp=1

numenume Hair.esp=1

Devious Deviants.esp=1

HentaiCreatures.esp=1

PNENB.esp=1

Remodeled Armor - Underwear.esp=1

Schlongs of Skyrim.esp=1

TheEyesOfBeauty.esp=1

HDT Piercingsets.esp=1

SkyUI.esp=1

SOS - VectorPlexus Regular Addon.esp=1

The Eyes Of Beauty - Elves Edition.esp=1

zzArmormashups.esp=1

sanguinesDebauchery.esp=1

SexLab_Dialogues.esp=1

Alternate Start - Live Another Life.esp=1

 

 

I'm using the latest versions of all of these; Zaz 6.04 (6.01 is no longer available--hoping that's not the problem here), DDA and DDI 2.9 (I was having this problem before I upgraded from 2.8.3).

 

Just thought I'd mention I found a workaround, in case anyone else is experiencing this problem. Tried updating PapyrusUtil to the beta 4 version, but no dice.

 

Anyway, before getting enslaved for the first time, save, reload that save, and then save again after the updating message occurs. It'll work fine from then on. Or... it has so far.

Posted

 

 

There' a difference between how things should be in theory and how they are currently implemented.

 

I made a note of that on my list of issues to fix. I will make sure to address that in the next version.

 

 

Note I just tested and the collar choke sequence and subsequent punishment even starts when becoming enslaved on explicit request ("I need a strong hand..."). If you work on these things, maybe think about voluntary enslavement giving a trust boost. But I still wonder how it's possible that the choke effect starts before the actual Enslaved! Quest...

Posted

Super noob question: Is there a specific requirement to activate the Gold for the Wicked dialogue options? I've checked the MCM toggle and read (probably not thoroughly enough) update notes, known issues and the thread for the previous version, but I can't seem to find any information.

Posted

Super noob question: Is there a specific requirement to activate the Gold for the Wicked dialogue options? I've checked the MCM toggle and read (probably not thoroughly enough) update notes, known issues and the thread for the previous version, but I can't seem to find any information.

 

'Gold for the wicked' is a remnant from the old version.

 

It is active by default and at this point, I don't really know what is disabled when you turn it off. I wouldn't expect it to do anything at all in the new version.

Posted

 

Super noob question: Is there a specific requirement to activate the Gold for the Wicked dialogue options? I've checked the MCM toggle and read (probably not thoroughly enough) update notes, known issues and the thread for the previous version, but I can't seem to find any information.

 

'Gold for the wicked' is a remnant from the old version.

 

It is active by default and at this point, I don't really know what is disabled when you turn it off. I wouldn't expect it to do anything at all in the new version.

 

 

Ah, ok. I was just looking for a way to respond to my owners' grumblings that I should be peddling my ass to earn them gold and I found the dialogue topics in TESVEdit that seemed to fit the bill. But if they're not really a central part of the mod I'll figure something else out. Thanks for the help!

Posted

 

 

Super noob question: Is there a specific requirement to activate the Gold for the Wicked dialogue options? I've checked the MCM toggle and read (probably not thoroughly enough) update notes, known issues and the thread for the previous version, but I can't seem to find any information.

 

'Gold for the wicked' is a remnant from the old version.

 

It is active by default and at this point, I don't really know what is disabled when you turn it off. I wouldn't expect it to do anything at all in the new version.

 

 

Ah, ok. I was just looking for a way to respond to my owners' grumblings that I should be peddling my ass to earn them gold and I found the dialogue topics in TESVEdit that seemed to fit the bill. But if they're not really a central part of the mod I'll figure something else out. Thanks for the help!

 

 

Once your slavery level is over 2 I think, you can talk to other NPCs with 'May I...' and 'Entertain you'.

They will pay you for that... not much, since you are a slave, but they will.

Posted

So I'm not sure if this is intended or not, but once I've earned enough trust for my master to unbind my hands, whenever I am near them they constantly bind then unbind my hands.

Posted

So I'm not sure if this is intended or not, but once I've earned enough trust for my master to unbind my hands, whenever I am near them they constantly bind then unbind my hands.

 

It's a bug... hopefully fixed in the next version.

Posted

 

So I'm not sure if this is intended or not, but once I've earned enough trust for my master to unbind my hands, whenever I am near them they constantly bind then unbind my hands.

 

It's a bug... hopefully fixed in the next version.

 

@ Skyrimll. What do you think causes it? I went back to previous versions of SD+ and dialogues but the bug is always there. Could it be the new DD or Zaz versions or something else?  ;)

Posted

 

 

So I'm not sure if this is intended or not, but once I've earned enough trust for my master to unbind my hands, whenever I am near them they constantly bind then unbind my hands.

 

It's a bug... hopefully fixed in the next version.

 

@ Skyrimll. What do you think causes it? I went back to previous versions of SD+ and dialogues but the bug is always there. Could it be the new DD or Zaz versions or something else?  ;)

 

 

It's something missing in the SL Dialogues action when you ask to have your hands free.

 

I think I fixed it but I am not at that slavery point yet in my test game, so I don't know yet if it is working or  not.

Posted

 

 

 

So I'm not sure if this is intended or not, but once I've earned enough trust for my master to unbind my hands, whenever I am near them they constantly bind then unbind my hands.

 

It's a bug... hopefully fixed in the next version.

 

@ Skyrimll. What do you think causes it? I went back to previous versions of SD+ and dialogues but the bug is always there. Could it be the new DD or Zaz versions or something else?  ;)

 

 

It's something missing in the SL Dialogues action when you ask to have your hands free.

 

I think I fixed it but I am not at that slavery point yet in my test game, so I don't know yet if it is working or  not.

 

Alrighty then. I'll keep my fingers crossed  :D

Posted

I made friends with all bandits of skyrim after I joined my bandit master.


Is this normal? or my mistake in install?


Bandits dont attack me, wheresoever i go


Posted

 

I made friends with all bandits of skyrim after I joined my bandit master.

Is this normal? or my mistake in install?

Bandits dont attack me, wheresoever i go

 

 

That is normal.

 

I am planning to make that effect temporary in the future but for now, it is permanent.

Posted

 

 

I made friends with all bandits of skyrim after I joined my bandit master.

Is this normal? or my mistake in install?

Bandits dont attack me, wheresoever i go

 

 

That is normal.

 

I am planning to make that effect temporary in the future but for now, it is permanent.

 

oh! thank you for your answer

Posted

 

 

I made friends with all bandits of skyrim after I joined my bandit master.

Is this normal? or my mistake in install?

Bandits dont attack me, wheresoever i go

 

That is normal.

 

I am planning to make that effect temporary in the future but for now, it is permanent.

You did join their faction, after all. Instead of making it temporary, go all the way: if you join a bandit's faction, you should instantly be an outlaw in the civilized world. Put bounties on the player's head in all holds. Once the player has paid off the bounties in all holds (one way or another), take the player out of the bandit faction.

Posted

 

 

 

I made friends with all bandits of skyrim after I joined my bandit master.

Is this normal? or my mistake in install?

Bandits dont attack me, wheresoever i go

That is normal.

 

I am planning to make that effect temporary in the future but for now, it is permanent.

You did join their faction, after all. Instead of making it temporary, go all the way: if you join a bandit's faction, you should instantly be an outlaw in the civilized world. Put bounties on the player's head in all holds. Once the player has paid off the bounties in all holds (one way or another), take the player out of the bandit faction.

 

 

That will be for another time... or another mod entirely :)

Posted

A few questions:

Is the master as dominant follower enabled yet?

 

I seem to have lost all my items after being enslaved(owner doesn't have them, or anyone else for that matter), is there any way to get them back?

To prevent item destruction could items instead by taken to a chest in Sanguine's dreamworld? I get that there should be consequences but some of that stuff took hours to gather as well as some of it being unique/irreplaceable.

 

I also seem to get a conflict when getting punished, health drops too low because of overpowered enemies and it goes into fleeing animations. Could there be an option to turn god mode on during punishment to prevent conflict?

Posted

A few questions:

 

Is the master as dominant follower enabled yet?

 

I seem to have lost all my items after being enslaved(owner doesn't have them, or anyone else for that matter), is there any way to get them back?

To prevent item destruction could items instead by taken to a chest in Sanguine's dreamworld? I get that there should be consequences but some of that stuff took hours to gather as well as some of it being unique/irreplaceable.

 

I also seem to get a conflict when getting punished, health drops too low because of overpowered enemies and it goes into fleeing animations. Could there be an option to turn god mode on during punishment to prevent conflict?

You have already stumbled across the answer to your second question: there is a chest in Sanguine's world that contains all your stuff.
Posted

I just finished the Night to remember quest and tried getting enslaved and its not working. i set the sanguine enslavement to 99 on bleedout and black out but all the bandits do is default 'Defeat' rape. The one time a bandit got me to the blackout part, it didnt happen. they just kept attacking me. am i doing something wrong? 

this has changed so much over the several months since my skyrim was down

Posted

I'm just wondering...

 

When Sanguine is making his comments on what the player has supposedly done in the game, I couldn't figure out to whom he could possibly be referring when he brought up my toon's "slaughtering" of some NPC who was supposedly "the one person in all of Skyrim" who, supposedly, "truly had my toon's best interests at heart." 

 

While it's possible that he could have meant Paarthurnax, he's a "being," not a "person."  As an aside, I so object to killing him that I complete the quest demanding that I kill him by using the console.  IMO, Paarthurnax is a more "morally good" character than the Blades who unfairly and irrationally demand his death; if I didn't have that option, I'd just let the Blades go fuck themselves.  In any event, Paarthurnax never actually dies in my game. 

 

Sanguine, however, usually has his own, twisted version of "morality."  So, I wouldn't even automatically assume that Sanguine, as portrayed in the mod, would consider that what Paarthurnax does is in either my or society's best interests.

 

That leaves me with even less probable candidates: Lord Harkon, my obvious enemy..?  The Vigilant of Stendarr in the House of Horrors..?  The Emperor..?  Is there anyone else..? 

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