Scythion Posted April 19, 2015 Posted April 19, 2015 Hello is it normal that I don't get any restraining items when I get enslaved?
chipstick Posted April 19, 2015 Posted April 19, 2015 Just asking about an old bug report I made over a month ago, concerning the gold for the wicked quest. I mentioned that dancing always results in a single threesome, no train. Is this bug replicable, or just a quirk in my game? Does anyone else have proper train runs fire after dancing? (May be a similar thing happening when I ask a dominant npc if theres anything I can do to please him, and he basically sets his friends on me - always resulted in a single threesome again for me, and I suspect its meant to replicate a train run. Also, thanks SkyrimII for the regular updates.
Morferous Posted April 19, 2015 Posted April 19, 2015 Thank you for the update. I will test this out today.
Gameplayer Posted April 19, 2015 Posted April 19, 2015 @ Skyrimll Important mod conflict, Although I could find it in GitHub Issues, Mod Name, EGO Important Information Overhaul. Effect: Blue Image Space Overlay Cause: Enslavement, the collar reduces magic to zero which has an impact on EGO:IIO settings causing image space changes. Work Around for now is easy just reduce magics impact in EGO:IIO Description of Imagespace Change, The entire screen receives a Sepia Blue Overlay effect. This lasts until the collar is removed from the player character or the player makes a change in EGO:IIO MCM "magic intensity" reduce to zero. This may results in players thinking that something is busted with their game or your mod. However both mods are functioning correctly and as intended. This should not cause crashing but may lead to false reports, headaches, and most importantly lost time. Is reducing the players magic to zero entirely necessary? This seems like a new effect on the collars, I have used EGO:IIO since release cause I can just remove all HUD elements and play using image space modifiers as visual cues to health, stamina, and magica. This may also cause an issue with Exhaustion Mod, a mod that provides player panting noises depending on how low health, stamina, or magica are. I cant imagine not playing with these mods, totally removing the HUD from play has really enriched the game for me. I think it should be listed in a spoiler on the front page so people don't freak or waste a lot of time hunting down issues.
ercramer69 Posted April 19, 2015 Posted April 19, 2015 I have a question, I've never installed SD and am wondering, if I install 315a do I also need to install the 31addons or are they included in 315a?
chipstick Posted April 19, 2015 Posted April 19, 2015 I have a question, I've never installed SD and am wondering, if I install 315a do I also need to install the 31addons or are they included in 315a? From SkyrimII's original post in this thread: DLC and Add-ins The file on the Download page labelled "SDPlus30Addons" includes the .esp and .bsa files necessary to make SD+ compatible with Frostfall. Drop the necessary files (aka, the ones matching the add-ons you use) into your data folder and go get yourself into trouble. So don't worry about it if you don't use frostfall.
pihwht Posted April 19, 2015 Posted April 19, 2015 @ Skyrimll Important mod conflict, Although I could find it in GitHub Issues, Mod Name, EGO Important Information Overhaul. Effect: Blue Image Space Overlay Cause: Enslavement, the collar reduces magic to zero which has an impact on EGO:IIO settings causing image space changes. Work Around for now is easy just reduce magics impact in EGO:IIO Description of Imagespace Change, The entire screen receives a Sepia Blue Overlay effect. This lasts until the collar is removed from the player character or the player makes a change in EGO:IIO MCM "magic intensity" reduce to zero. This may results in players thinking that something is busted with their game or your mod. However both mods are functioning correctly and as intended. This should not cause crashing but may lead to false reports, headaches, and most importantly lost time. Is reducing the players magic to zero entirely necessary? This seems like a new effect on the collars, I have used EGO:IIO since release cause I can just remove all HUD elements and play using image space modifiers as visual cues to health, stamina, and magica. This may also cause an issue with Exhaustion Mod, a mod that provides player panting noises depending on how low health, stamina, or magica are. I cant imagine not playing with these mods, totally removing the HUD from play has really enriched the game for me. I think it should be listed in a spoiler on the front page so people don't freak or waste a lot of time hunting down issues. I too noticed these issues, but thought the thing with the collar affecting the imagespace was a nice touch. I didn't realize why it happened, so now I may tone it down a bit. Thanks.
DeepBlueFrog Posted April 19, 2015 Author Posted April 19, 2015 Hello is it normal that I don't get any restraining items when I get enslaved? Are you playing with a make character? If you do, you need to install Devious devices for Him. Just asking about an old bug report I made over a month ago, concerning the gold for the wicked quest. I mentioned that dancing always results in a single threesome, no train. Is this bug replicable, or just a quirk in my game? Does anyone else have proper train runs fire after dancing? (May be a similar thing happening when I ask a dominant npc if theres anything I can do to please him, and he basically sets his friends on me - always resulted in a single threesome again for me, and I suspect its meant to replicate a train run. Also, thanks SkyrimII for the regular updates. The problem is coming from the way the dance scene detects other participants. I will have to revise it or replace it with the code I added for other forms of entertainment.
ercramer69 Posted April 19, 2015 Posted April 19, 2015 I have a question, I've never installed SD and am wondering, if I install 315a do I also need to install the 31addons or are they included in 315a? From SkyrimII's original post in this thread: DLC and Add-ins The file on the Download page labelled "SDPlus30Addons" includes the .esp and .bsa files necessary to make SD+ compatible with Frostfall. Drop the necessary files (aka, the ones matching the add-ons you use) into your data folder and go get yourself into trouble. So don't worry about it if you don't use frostfall. Thanks, I saw that but it had SDPlus30Addons not SDPlus31Addons which is what was throwing me.
chipstick Posted April 19, 2015 Posted April 19, 2015 Thanks, I saw that but it had SDPlus30Addons not SDPlus31Addons which is what was throwing me. Right. Didn't notice that. For whatever its worth, I had downloaded SDPlus31Addons early March when I was just getting started into Sexlab modding. And yep, nothing in there but frostfall related files!
chipstick Posted April 19, 2015 Posted April 19, 2015 The problem is coming from the way the dance scene detects other participants. I will have to revise it or replace it with the code I added for other forms of entertainment. Right. Thanks for the info and your ongoing work on this.
Samson Nite Posted April 19, 2015 Posted April 19, 2015 Hi SkyrimII, Thank you for your new update. However, I have one qestion. I am disgusted that every PC sleeping leads to dream world. I don;t know the reason why. Can you delete this link from script. We don't need this link of "sleep" and "dreamworld", do we? I know there is some tricks to avoid sleeping link to dreamworld by "freeing from first enslavemen..., bla bla...". or check "A night in ..." in MCM menu. Could you kindly fix this issue from next upgrade. Thank you in advance.I always thank you that you are lisstening modders complain friendlywise.
DeepBlueFrog Posted April 19, 2015 Author Posted April 19, 2015 Hi SkyrimII, Thank you for your new update. However, I have one qestion. I am disgusted that every PC sleeping leads to dream world. I don;t know the reason why. Can you delete this link from script. We don't need this link of "sleep" and "dreamworld", do we? I know there is some tricks to avoid sleeping link to dreamworld by "freeing from first enslavemen..., bla bla...". or check "A night in ..." in MCM menu. Could you kindly fix this issue from next upgrade. Thank you in advance.I always thank you that you are lisstening modders complain friendlywise. You should not be going to dreamworld every time you sleep. There is a problem with your game. Can you share your log and load order?
Anonymous Posted April 19, 2015 Posted April 19, 2015 I think I got a small problem with Spriggan armor. Mainly it uses UNP version despite CBBE being ticked in MCM. Possible solution?
DeepBlueFrog Posted April 19, 2015 Author Posted April 19, 2015 I think I got a small problem with Spriggan armor. Mainly it uses UNP version despite CBBE being ticked in MCM. Possible solution? One solution is to extract the mesh folder from the BSA file and replace the meshes in the CBBE version with the UNP files. That's weird though... I haven't seen anyone complain about this one before.
Anonymous Posted April 19, 2015 Posted April 19, 2015 I think I got a small problem with Spriggan armor. Mainly it uses UNP version despite CBBE being ticked in MCM. Possible solution? One solution is to extract the mesh folder from the BSA file and replace the meshes in the CBBE version with the UNP files. That's weird though... I haven't seen anyone complain about this one before. Contents of BSA seem pretty messed up. "meshes\_sd_\sprigganarmor" contains all female models in two versions - default and cbbe Then there is "meshes\_sd_\sprigganarmor\female" that contains all female files in CBBE version And then there are "meshes\_sd_\sprigganarmor\female\_unp" and "meshes\_sd_\sprigganarmor\female\_cbbe" with their respective versions. Which ones am I suppose to replace again?
DeepBlueFrog Posted April 19, 2015 Author Posted April 19, 2015 I think I got a small problem with Spriggan armor. Mainly it uses UNP version despite CBBE being ticked in MCM. Possible solution? One solution is to extract the mesh folder from the BSA file and replace the meshes in the CBBE version with the UNP files. That's weird though... I haven't seen anyone complain about this one before. Contents of BSA seem pretty messed up. "meshes\_sd_\sprigganarmor" contains all female models in two versions - default and cbbe Then there is "meshes\_sd_\sprigganarmor\female" that contains all female files in CBBE version And then there are "meshes\_sd_\sprigganarmor\female\_unp" and "meshes\_sd_\sprigganarmor\female\_cbbe" with their respective versions. Which ones am I suppose to replace again? The armors converted to Devious Devices are in these folders: And then there are "meshes\_sd_\sprigganarmor\female\_unp" and "meshes\_sd_\sprigganarmor\female\_cbbe" with their respective versions. One way to check what is going on is to open the console in 3rd person, click on yourself and use SHIFT to select your equipped armor. This will tell you the path of the meshes of the items you are wearing. See screenshot for an example.
Anonymous Posted April 19, 2015 Posted April 19, 2015 The armors converted to Devious Devices are in these folders: And then there are "meshes\_sd_\sprigganarmor\female\_unp" and "meshes\_sd_\sprigganarmor\female\_cbbe" with their respective versions. One way to check what is going on is to open the console in 3rd person, click on yourself and use SHIFT to select your equipped armor. This will tell you the path of the meshes of the items you are wearing. See screenshot for an example. I forgot about that feature. I guess it works now. Thank you. One question about spriggan quest. Is getting the mask the last phase of roots infestation?
The Jazz Man Posted April 20, 2015 Posted April 20, 2015 - Fixed: Added more NPCs to removal of worms and eggs (lowered alchemy requirement) - Fixed: Remove worms moved to another topic branch What WORM? What Egg? I never saw these ingame. Could someone tell me more about them and how to get these? To get these, you need to: - play with a female character - have sex with Chaurus to get infected by a worm - have sex with Spiders to get infected by eggs sorry to ask a dumb question but is this function added by SD or is a pregnancy mod required?
DeepBlueFrog Posted April 20, 2015 Author Posted April 20, 2015 - Fixed: Added more NPCs to removal of worms and eggs (lowered alchemy requirement) - Fixed: Remove worms moved to another topic branch What WORM? What Egg? I never saw these ingame. Could someone tell me more about them and how to get these? To get these, you need to: - play with a female character - have sex with Chaurus to get infected by a worm - have sex with Spiders to get infected by eggs sorry to ask a dumb question but is this function added by SD or is a pregnancy mod required? This is added by SD. No pregnancy mod required. The only external sign of infection is a continuous drip between the legs.
slaveyan Posted April 20, 2015 Posted April 20, 2015 sir, this update dont add creature master still?
DeepBlueFrog Posted April 20, 2015 Author Posted April 20, 2015 sir, this update dont add creature master still? No.... it doesn't. I need to find more spare time than I have now to finish creature masters.
xxEnDoRxx Posted April 20, 2015 Posted April 20, 2015 SD is he bes and its getting better with every update Thanks! I can not figure out how to get the new feature with worm and egg infection to work. I fond a spidereggcluster as an armour in the console but it will not show up after just having spider or chaurus sex even when surrendering to the aggresor. Is it a desease? Most PCs are resistant against desease. After console it and wear the armour I couldnt release it. There are some messages and it looks like a plug for me and there is the fluoid between the legs. How to get it work without cheating in the conole and how to release the infection?
Teddar Posted April 20, 2015 Posted April 20, 2015 Cuff-uncuff-cuff is fixed now. Thanks @Skyrimll. .
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