GregariousGibbon Posted April 9, 2015 Posted April 9, 2015 sir, i find a pic of spider . i think a spider owner can bandage his prey faint, i can not upload pic There's a nice little mod (to what i think you're describing) currently WIP: http://www.loverslab.com/topic/28523-arachnophobia/ Hopefully there might be some integration with SD one day but it will have to be developed quite a bit before that's possible (like i said it's pretty early WIP) I dont think they intend to add any sexlab content to the mod, though i think they are open to it being compatible and working with spidery sexlab mods. I'd love one day for a mod that combines this and estrus chaurus with elements of SD in a kind of death alternative scenario scenario.
TheNoci2830 Posted April 9, 2015 Posted April 9, 2015 Hi,first of all, I really like this mod, I had some of my best playtroughs while using it. However, just now I finally have the flowering spriggan quest, everything works fine, until the first time that the roots start to grow, then I get a ctd, I really don't know what could cause this, because I only have like skse, fnis and a couple of other resource mods + some armor mods, did anyone else have this problem? Apreciate any help you can give
GregariousGibbon Posted April 9, 2015 Posted April 9, 2015 Hi,first of all, I really like this mod, I had some of my best playtroughs while using it. However, just now I finally have the flowering spriggan quest, everything works fine, until the first time that the roots start to grow, then I get a ctd, I really don't know what could cause this, because I only have like skse, fnis and a couple of other resource mods + some armor mods, did anyone else have this problem? Apreciate any help you can give Do you use LOOT to sort your mods? What (if you don't i would advise it) mod manager do you use? Are you sure you installed everything required by SD+? (including SL diag) If so are all the mods up to date? I feel like that should be a template for all support forums on the front page Have you got sacrifical spriggan installed? I'm not sure whether that conflicts but it could. Try posting your modlist and or load order so people might be able to see a conflict or out of date mod. I experienced a kind of lag during a previous version of this mod due to my heavily scripted setup and the devious device scripts fighting, eventually leading to CTDs. Is that the kind fo ctd you are experiencing or is it a surprise mofo?
Guest Posted April 9, 2015 Posted April 9, 2015 Can someone please help me here. Ever since we started using Death Alternative, enslavement is impossible for me. No matter how much I tweak the settings, it simply doesn't work. I have Defeat installed too and have wound, exhaustion etc disabled. I've toyed around with this so much and it still doesn't work. What's the deal? It worked perfectly back when we used only Defeat, but ever since DA was made mandatory I just can't get it working.
DeepBlueFrog Posted April 10, 2015 Author Posted April 10, 2015 Hi,first of all, I really like this mod, I had some of my best playtroughs while using it. However, just now I finally have the flowering spriggan quest, everything works fine, until the first time that the roots start to grow, then I get a ctd, I really don't know what could cause this, because I only have like skse, fnis and a couple of other resource mods + some armor mods, did anyone else have this problem? Apreciate any help you can give CTD when the spriggan quest kicks in usually points to a problem of skeleton. Do you have XP32 Maximum Skeleton installed or something similar? If you do, try reinstalling it. Some mods can override skeleton files by accident.
TheNoci2830 Posted April 10, 2015 Posted April 10, 2015 Thx guys for the quick responses, it was actually quite simple, my devious devices, assets and integration had to be updated, so basically I ctd because it wanted to equip the spriggan host body and it just wasn't there, so fixed it, the posts where still helpfull because after adjusting/updating things like my custom skelleton certain animations worked better and stuff like that, so thx
jfraser Posted April 10, 2015 Posted April 10, 2015 Can someone please help me here. Ever since we started using Death Alternative, enslavement is impossible for me. No matter how much I tweak the settings, it simply doesn't work. I have Defeat installed too and have wound, exhaustion etc disabled. I've toyed around with this so much and it still doesn't work. What's the deal? It worked perfectly back when we used only Defeat, but ever since DA was made mandatory I just can't get it working. Do you have up to date versions of SD and DA?
HeckinT Posted April 10, 2015 Posted April 10, 2015 Had a thought pertaining to a short conversation that happened around 10+ pages back concerning various creatures and the viability on how to reasonably get them to enslave the character. Having Sanguine so close to this mod makes it easy to change things around to make them seem more lore reasonable. For example, say your character surrenders when attacked by a pack of wolves or something. Have the character engage in a sex scene as normal, but when the scene is over, have Sanguine intervene. Instead of the typical collar, give the player a unique verision of the spectral/sanguine collar that she gets when pulled to Sanguine's dreamworld. This collar would bind the player like a normal collar to whichever wolf in the pack had sex with her (now the pack's alpha perhaps?). Maybe there's a way to alter the wolves' AI the way an NPC's AI is altered to make the wolf more master-like, making the player fetch food for the pack and be a breeding bitch, etc. Punishments would be handled by more sanguine devices, perhaps, all which force the character to fit more and more in the role of the pack's bitch. Packmaster dialogue might mainly be actions rather than words, as if the character were gagged. Perhaps when the player is enslaved by a creature (aside from the humanoid ones), instead of using the kneeling idle when close to her master, she could go on all fours, something similar to Sexlab Beastess's 'Beastess in Waiting Idle'. Seems like a lot of work, though, and unfortunately my knowledge of the CK is minimal, otherwise I'd see about something like this myself. Now, that's not a bad idea. Having Sanguine appear and force-enslave you to a wolf wouldn't be a bad thing. The problem is, I think, that when you're enslaved to a wolf there's nothing to do but sex. skyrimll is considering only those more intelligent creatures (falmer, giants, draugr, trolls) simply because they might possibly have the player do something else. Consider Death Alternative's "falmer slave" scenario... it has a number of tasks, including making food, collecting mushrooms, etc. A wolf would have no ability, nor any desire, to make the player do chores around the house cave. So having the wolf be a master and have it fetch food (what food? rabbit meat?) would be okay, I guess... but how would the wolf communicate its needs to you? (lustful growl) is fairly obvious... (hungry growl) too, I guess. It seems like it would work, but I don't know how immersive it would be. Of course... if Sanguine can appear in any shape he wants, why not a wolf? A talking wolf that would have you do chores. But then you're not really enslaved to a wolf at all, just a wolf-shape. I dunno. I like it! For trolls particularly, in case there's not other-creature enslavement. See, that's where the beauty of having Sanguine part of the whole thing really makes options available. Magic can do some crazy things, why wouldn't whatever binds you to the wolf allow you 'sense' what it means to communicate? Instead of saying things to you, perhaps the text would read something like "(Your packmaster wants to hunt)", in which case the wolf/wolf pack heads off and your character must follow. (Your packmaster is about to breed with you), - obvious. (Your packmaster offers you to the pack for breeding), (Your packmaster wants you to collect food), (Your packmaster wants you to crawl like the bitch that you are), so on and so forth. Disobey and you might have to face the sharp teeth or be 'marked', which might have its own effects. As for immersion, perhaps the wolf doesn't make you do a whole lot of various things. That's immersive, even if a bit repetitive. They're merely wolves, after all, and trying to make the character do things that don't make sense for the simple sake of having more things happen doesn't strike me as efficient. Players would have to take that into account when deciding to submit or allowing themselves to be taken, and for the players who don't want to deal with such simple slavery, they might be able to turn it off via the MCM. Sanguine still gets his kicks, and it might make the scripting workload a bit easier, especially if such fundamental creature enslavement could be applied to other creatures as well, if flavored for whatever the creature might be. Of course, there could be a whole new questline involving wolves, like the spriggan has the Flowering Spriggan quest, that brings the character into some kind of lore-ish scenario she would never have seen unless put through it. I could come up with one easily, but I have almost zero experience in the CK and can't expect that much work to bloom out of anyone's time.
Mister X Posted April 10, 2015 Posted April 10, 2015 I tested this mod with the new SexLab 1.60 Alpha and PapyrusUtil 3.0b4 and I have the problem, that the different mechanics for retrieving freedom don't work. If I try to get freedom by buying me out, it takes the item and all the gold, the questline pops saying something like "1636/500 gold", but I'm staying enslaved. If I try to run away, the collar starts vibrating, and the message at the top left pops up, but it stays at "5min, 0sec remaining" all the time. If I leave the cell, the collar only is vibrating, but no message telling me a time pops up anymore. If I try to equip a weapon, the collar unequips it again, even though the master is asleep, and I can't use magic because the collar drains all the magicka. Though I can equip a weapon if I'm far enough away from the master, regardless of the master is asleep or awake. I only have the slight problem, that I forgot to activate Papyrus logging So, no log available for that.
Golgo13 Posted April 10, 2015 Posted April 10, 2015 When's the next version, with the expiring faction flags, coming out? As usual, I'm walking all over my game now that bandits and Foresworn don't give a crap if I walk straight through their camps and "dungeons" to take whatever I want.
jfraser Posted April 10, 2015 Posted April 10, 2015 When's the next version, with the expiring faction flags, coming out? As usual, I'm walking all over my game now that bandits and Foresworn don't give a crap if I walk straight through their camps and "dungeons" to take whatever I want. Might be bugged. You can always console yourself out of the faction.
Pantheress Posted April 10, 2015 Posted April 10, 2015 While it's possible that he could have meant Paarthurnax, he's a "being," not a "person." As an aside, I so object to killing him that I complete the quest demanding that I kill him by using the console. IMO, Paarthurnax is a more "morally good" character than the Blades who unfairly and irrationally demand his death; if I didn't have that option, I'd just let the Blades go fuck themselves. In any event, Paarthurnax never actually dies in my game. This might not fix your SD+ issue, but this mod, The Paarthunax Dilemma, might be interesting for you.
BarnabasCollins Posted April 10, 2015 Posted April 10, 2015 Anyone else have issues with being unable to load saves? CTD way too much, I don't even think it's this mod, but some of the requirement mods and extension mods.
Golgo13 Posted April 10, 2015 Posted April 10, 2015 I don't know how to console out of the factions (or even what they are). But, when I read the posts in this thread, the expiring faction flags weren't going to be implemented until a forthcoming version. As a stopgap, though, if you told me how to get out of the factions that this mod puts you in after you're enslaved, I have nothing against doing it manually. I'm pretty sure that my game isn't "bugged," though-- the mod has worked this way for as long as I can remember. I requested expiring faction flags ages ago.
Coffinmeat Posted April 10, 2015 Posted April 10, 2015 I am not certain this is the right forum or even mod for my questions but here goes. First question is it SD+ which adds the dialogue to request NPC's to help remove items? The dialogue goes something like: "Can you help me with some of these items". The NPC then answers "What is it?" then the dialogue tree opens to a number of options you can select which include, belt, chains, collar. I am getting to the "What is it?" line and then the dialogue just simply closes. No choices etc. As you can imagine after a few bandit encounters that go bad I am starting to get a tad overloaded with items and need to remove some of them. And I am stuck. Any help or direction to the appropriate mod would be thankfully welcomed.
DeepBlueFrog Posted April 11, 2015 Author Posted April 11, 2015 I am not certain this is the right forum or even mod for my questions but here goes. First question is it SD+ which adds the dialogue to request NPC's to help remove items? The dialogue goes something like: "Can you help me with some of these items". The NPC then answers "What is it?" then the dialogue tree opens to a number of options you can select which include, belt, chains, collar. I am getting to the "What is it?" line and then the dialogue just simply closes. No choices etc. As you can imagine after a few bandit encounters that go bad I am starting to get a tad overloaded with items and need to remove some of them. And I am stuck. Any help or direction to the appropriate mod would be thankfully welcomed. Yes.. this is from SD+ What kind of devices are you wearing exactly when you ask NPCs?
BarnabasCollins Posted April 11, 2015 Posted April 11, 2015 Any ideas on how to get food and gold when you're tied up with limited movement? Also, does the whoring for money abilities unlock at a higher slave level? Haven't been able to do it so far.
Discord12 Posted April 11, 2015 Posted April 11, 2015 Im getting a lot of CTDs and when viewing the debug logs they all look the same at the end: 12:47:36AM] ERROR: Cannot call GetValue() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:47:36AM] Warning: Assigning None to a non-object variable named "::temp21"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:47:37AM] ERROR: Cannot call GetValueInt() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:47:37AM] Warning: Assigning None to a non-object variable named "::temp20"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:47:37AM] ERROR: Cannot call GetValue() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:47:37AM] Warning: Assigning None to a non-object variable named "::temp21"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:48:15AM] ERROR: Cannot call GetValueInt() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:48:15AM] Warning: Assigning None to a non-object variable named "::temp20"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:48:15AM] ERROR: Cannot call GetValue() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:48:15AM] Warning: Assigning None to a non-object variable named "::temp21"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:48:16AM] DDR_ExclusionScanner: Including [WIDeadBodyCleanupScript < (0001A67C)>] (Adrianne Avenicci) since there are no exclusion reasons.[04/11/2015 - 12:48:16AM] ERROR: Cannot call GetValueInt() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:48:16AM] Warning: Assigning None to a non-object variable named "::temp20"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:48:16AM] ERROR: Cannot call GetValue() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:48:16AM] Warning: Assigning None to a non-object variable named "::temp21"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:48:16AM] DDR_ExclusionScanner: Including [WIDeadBodyCleanupScript < (0001A67C)>] (Adrianne Avenicci) since there are no exclusion reasons.[04/11/2015 - 12:48:17AM] ERROR: Cannot call GetValueInt() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:48:17AM] Warning: Assigning None to a non-object variable named "::temp20"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:48:17AM] ERROR: Cannot call GetValue() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:48:17AM] Warning: Assigning None to a non-object variable named "::temp21"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:48:18AM] ERROR: Cannot call GetValueInt() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:48:18AM] Warning: Assigning None to a non-object variable named "::temp20"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:48:18AM] ERROR: Cannot call GetValue() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:48:18AM] Warning: Assigning None to a non-object variable named "::temp21"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:48:19AM] ERROR: Cannot call GetValueInt() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:48:19AM] Warning: Assigning None to a non-object variable named "::temp20"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:48:19AM] ERROR: Cannot call GetValue() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:48:19AM] Warning: Assigning None to a non-object variable named "::temp21"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:48:20AM] ERROR: Cannot call GetValueInt() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:48:20AM] Warning: Assigning None to a non-object variable named "::temp20"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84[04/11/2015 - 12:48:20AM] ERROR: Cannot call GetValue() on a None object, aborting function callstack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90[04/11/2015 - 12:48:20AM] Warning: Assigning None to a non-object variable named "::temp21"stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 Those lines keep repeating over and over and over, and im guessing at some point the game crashes. What can I do?
Coffinmeat Posted April 11, 2015 Posted April 11, 2015 I am not certain this is the right forum or even mod for my questions but here goes. First question is it SD+ which adds the dialogue to request NPC's to help remove items? The dialogue goes something like: "Can you help me with some of these items". The NPC then answers "What is it?" then the dialogue tree opens to a number of options you can select which include, belt, chains, collar. I am getting to the "What is it?" line and then the dialogue just simply closes. No choices etc. As you can imagine after a few bandit encounters that go bad I am starting to get a tad overloaded with items and need to remove some of them. And I am stuck. Any help or direction to the appropriate mod would be thankfully welcomed. Yes.. this is from SD+ What kind of devices are you wearing exactly when you ask NPCs? I am wearing as little as a gag and as much as a gag, belt with plugs and restraint gloves.
BarnabasCollins Posted April 11, 2015 Posted April 11, 2015 I have a problem with the chaining event after dancing. The dance plays good and ends, then it gives a message that I need to sit tight so the chaining will begin, and then it goes wrong because my owner and a third person want to engage a sex act, where the owner kicks the third and continues with me, whereas the third will start masturbating. After that nothing happens. I have had it a least 8 times with 2 different factions (a follower as owner with other followers as residents, and Volikhar vampires) Try disabling the Bound Animations filter in Devious Device's menu. That usually interferes with threesomes. I'm having the same problem. Looking under DD menu, I'm not seeing a toggle for "Bound Animations." Hopefully it will also resolve the constant binding/rebinging issue as well.
JahReit Posted April 11, 2015 Posted April 11, 2015 Small request if it hasn't already been addressed; could you add an option to make the master stay at his location instead of hauling the PC-slave to another place? e.g. My PC was enslaved at a stormcloak camp by the commander and he took his new slave on a road trip to someplace. Never got there so I have no idea where. A military camp with a sex slave, and the the stupid commander was going to take her to another location to get rid of her? His soldiers would have killed him for such stupidity! I think a military camp, either stormcloak or imperial, would be the perfect place for enslavement. btw, love the mod (since the original) and love the continued excellent work/improvements you've done. Thanks for a superb addition to skyrim. PS. If the train is suppose to work I might have something conflicting. It "was" something that made enslavement better and more realistic for me, not to mention really fun.
Discord12 Posted April 11, 2015 Posted April 11, 2015 Im getting a lot of CTDs and when viewing the debug logs they all look the same at the end: 12:47:36AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:47:36AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:47:37AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:47:37AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:47:37AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:47:37AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:15AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:15AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:15AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:15AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:16AM] DDR_ExclusionScanner: Including [WIDeadBodyCleanupScript < (0001A67C)>] (Adrianne Avenicci) since there are no exclusion reasons. [04/11/2015 - 12:48:16AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:16AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:16AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:16AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:16AM] DDR_ExclusionScanner: Including [WIDeadBodyCleanupScript < (0001A67C)>] (Adrianne Avenicci) since there are no exclusion reasons. [04/11/2015 - 12:48:17AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:17AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:17AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:17AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:18AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:18AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:18AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:18AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:19AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:19AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:19AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:19AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:20AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:20AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:20AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:20AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 Those lines keep repeating over and over and over, and im guessing at some point the game crashes. What can I do? I found an ESP (SDpatch_frostfall) and deactivated it, since then everything is running smoothly. However, why did this plugin got installed although I dont have frostfall?
DeepBlueFrog Posted April 11, 2015 Author Posted April 11, 2015 Im getting a lot of CTDs and when viewing the debug logs they all look the same at the end: 12:47:36AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:47:36AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:47:37AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:47:37AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:47:37AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:47:37AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:15AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:15AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:15AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:15AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:16AM] DDR_ExclusionScanner: Including [WIDeadBodyCleanupScript < (0001A67C)>] (Adrianne Avenicci) since there are no exclusion reasons. [04/11/2015 - 12:48:16AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:16AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:16AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:16AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:16AM] DDR_ExclusionScanner: Including [WIDeadBodyCleanupScript < (0001A67C)>] (Adrianne Avenicci) since there are no exclusion reasons. [04/11/2015 - 12:48:17AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:17AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:17AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:17AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:18AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:18AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:18AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:18AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:19AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:19AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:19AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:19AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:20AM] ERROR: Cannot call GetValueInt() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:20AM] Warning: Assigning None to a non-object variable named "::temp20" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 84 [04/11/2015 - 12:48:20AM] ERROR: Cannot call GetValue() on a None object, aborting function call stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 [04/11/2015 - 12:48:20AM] Warning: Assigning None to a non-object variable named "::temp21" stack: [_SD_patch_frostfall (46000D62)]._SD_addon_frostfall_01.OnUpdate() - "_SD_addon_frostfall_01.psc" Line 90 Those lines keep repeating over and over and over, and im guessing at some point the game crashes. What can I do? I found an ESP (SDpatch_frostfall) and deactivated it, since then everything is running smoothly. However, why did this plugin got installed although I dont have frostfall? The Frostfall add-on is in a separate zip file, so the only way it could be installed is if you extracted it yourself Small request if it hasn't already been addressed; could you add an option to make the master stay at his location instead of hauling the PC-slave to another place? e.g. My PC was enslaved at a stormcloak camp by the commander and he took his new slave on a road trip to someplace. Never got there so I have no idea where. A military camp with a sex slave, and the the stupid commander was going to take her to another location to get rid of her? His soldiers would have killed him for such stupidity! I think a military camp, either stormcloak or imperial, would be the perfect place for enslavement. btw, love the mod (since the original) and love the continued excellent work/improvements you've done. Thanks for a superb addition to skyrim. PS. If the train is suppose to work I might have something conflicting. It "was" something that made enslavement better and more realistic for me, not to mention really fun. Master behavior outdoors has improved but there are still some issues I have to tweak. This is one example. Right now, outdoors enslavement forces the master to walk you to a predefined location based on the master's faction. As a stormcloak, he should be taking you to the Barracks in Windhlem. The problem is that I have no way to detect if you get enslaved outdoors in an interesting place (like a camp) or in a boring place (like on the side of a road in the middle of nowhere).
Golgo13 Posted April 11, 2015 Posted April 11, 2015 It has occurred to me, as I've been playing this mod with the Skooma Whore mod, that these rapists are wasting vast fortunes' worth of drugs for no good reason. Might it make more sense if they could somehow gain further control over the PC's by addicting them? Otherwise, I can't see the point in the considerable investment-- many of those drugs aren't cheap. I scour the world for Second Brain to stockpile so that I can hyper-enchant or hyper-improve armor/weapons; and, yet, I've had those idiots piss it away forcing it on my character. In fact, I first learned how good it was after my toon was raped in Riften, and I ran off to enchant an amulet and improve my armor and weapons as quickly as I could before it wore off. I've had them give my toon more doses of double-distilled Skooma than I could count, even though that's one of the costliest drugs in existence. If I might make a suggestion, I'd shorten the list of drugs that the rapists use on the PC to include only the cheaper ones. I haven't, yet, updated to the latest version of Skooma Whore (I'm basically only using it to test how it works with this mod; I'm not that interested in that mod, itself, yet); but, I understand that there's a new type of second-class potions in it. If I wanted to drug someone, I'd get rid of those, first. I understand that they might have anything on hand from robbing people; but, still, they wouldn't be completely stupid... they'd keep the best stuff for themselves to use or, at least, fence. Another thought I had was that there were two reasons I could see for the rapists wanting to drug the PC. If they had enslaved her, they would want to addict her in order to gain control over her. The effects of Skooma Whore don't actually make that possible since, while the PC is enslaved, the penalties for addiction are meaningless. So, this mod would have to simulate the effects-- probably through changes in conversation options. The other reason for drugging the PC would be to make her more pliable/less resistant. The one drug I absolutely HATE is Vermina's Price, since, once it starts taking effect, all I can do is pretty much sit there and wait for it to wear off. I can't see the point in a rapist giving the PC something that makes her more effective in combat, like Skooma or Tough Flesh-- that seems awfully counter-productive. Although I'd hate it when it happened, it would make sense to have every random rapist give the PC Vermina's Price when they drug them-- or, at least, Boethia's Deception, since it weakens the player so much. Well, anyway, that's what came into my head as I was playing, today.... * And, if anyone can tell me how to use the console to stop being part of the bandit and Foresworn factions, that would be great.
Golgo13 Posted April 11, 2015 Posted April 11, 2015 I have a problem with the chaining event after dancing. The dance plays good and ends, then it gives a message that I need to sit tight so the chaining will begin, and then it goes wrong because my owner and a third person want to engage a sex act, where the owner kicks the third and continues with me, whereas the third will start masturbating. After that nothing happens. I have had it a least 8 times with 2 different factions (a follower as owner with other followers as residents, and Volikhar vampires) Try disabling the Bound Animations filter in Devious Device's menu. That usually interferes with threesomes. I'm having the same problem. Looking under DD menu, I'm not seeing a toggle for "Bound Animations." Hopefully it will also resolve the constant binding/rebinging issue as well. Same here. Within "Animation Filter," all I've got is "Preserve Scene Aggressiveness." I can't find anything anywhere in DD that appears to toggle bound animations.
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