DeepBlueFrog Posted March 29, 2015 Author Posted March 29, 2015 My Follower Gaged and Stuck After Enslavement, what should I do? because I can't talk with her. I don't know yet how to fix that but I found if you wait for a while, you will be able to talk to your follower again, even when they are gagged. When you use manual surrender and are in combat against several opponents, what decides who the owner will be? The owner will be the valid slaver how will hit you immediately after you select the manual surrender option. That can also include NPCs hitting you with an arrow or a spell, so they can be somewhat far away from your location.
DeepBlueFrog Posted March 29, 2015 Author Posted March 29, 2015 Greetings, ppls! I have aproblem with mod - after my request to owner about unbind my hands, she agreed and unbind. But then she repeatedly bind and unbind my hans all the time, frequency - once in one...three second. Fresh game, have ~30 mods except this. People have been reporting this issue but I am still unable to reproduce it. The only time I saw it happen was in the early versions of Immerslave and we fixed that one. I will try again next time I am enslaved in my test game but in the meantime, I need more details like logs and load orders. I've tried everyone that made sense to me, including alchemists, priests, and restoration school mages, and everyone either gives the same, pat answer ("Gross! I'm not sticking my fingers in there," or something like that), or a slightly more specialized answer ("There's a lot that I'd be willing to do for research, but I'm not willing to do that!" or something very similar). The other thing is that I'm not even given an option to ask for help with the chaurus worm when I ask, "Can you help me out of these?" When I start a dialog with someone, the ONLY option I get is about the egg sac. I even tried removing it with the console; but, although I got a message that the worm was removed, it wasn't. So, I went back to the save before I tried that, in case the experiment could have unforeseen consequences. But, even before I tried that, I was already unable even to get anyone to talk about my having the worm, let alone how to get rid of it. All I could get were rejections for requests for help with the egg sac. I was just resigned to living with the damned things as permanent; but, now, I really need, at least, to get rid of that worm long enough to improve my bow. * Alright-- based on the assumption that the solution was alchemist-based, I kept going to different alchemists until I found the RIGHT alchemist. I doubt I would have thought of that after I couldn't get it done at the first alchemist, or at the second alchemist, who was also friendly to me. Looks like i will have to lower the bar to allow more alchemists to help you out. The eggs and worm are in the same dialogue branch right now, so you will have to have one removed in order to see the topic to get the other one removed. I will have to fix that too. I still have the equip/unequip cuffs bug. Its dammned frustrating as i cant see whats causing it. I did have immerslave installed briefly some time ago but its long gone now and i have done two complete delete/re-installs of my skyrim installation in case anything was hanging around. Load order and a log from the point where the issue starts to arise attached. I was in pinemoon cave and had used the SD+ surrender key to get enslaved. Question for you and anyone else who is having that problem with the looping equip/unequip messages: Does it start after you voluntary ask your master 'May I have my hands free to work for you'? or does it happen in other situations? (like after sex or other triggers). If it is the former, I think I just found where that bug is and I am trying to test it at the moment. In general, as frustrating as it is when these issues happen, try to avoid full re-installs of Skyrim from scratch. In my experience, it rarely helps and usually results in more frustration. In 4 years of near constant tinkering with mods, I have not reinstalled Skyrim once (and I had to deal with seriously fucked up games). Instead of reinstalling from scratch, try to get an external hard drive and schedule a full backup of your skyrim files from time to time. I am an automated daily backup and I am making a manual snapshot usually before I start installing a lot of updates to mods. Being able to replace a messed up skyrim folder by one you know worked well recently is far more valuable than starting from scratch at the first sign of trouble.
hochoka Posted March 29, 2015 Posted March 29, 2015 need help, every time my character goes into Bleedout, Blackout mode my game Crashes. can anyone give me DA and SD+ settings plz. that's not a settings issue if you're crashing the game from blackouts i've seen it before, but don't remember the details regardless, we need load order and papyrus logs to help with that what am i doing wrong? LoadOrder_Skyrim_2015-03-29T23-48-21.txt
Teddar Posted March 29, 2015 Posted March 29, 2015 Greetings, ppls! I have aproblem with mod - after my request to owner about unbind my hands, she agreed and unbind. But then she repeatedly bind and unbind my hans all the time, frequency - once in one...three second. Fresh game, have ~30 mods except this. People have been reporting this issue but I am still unable to reproduce it. The only time I saw it happen was in the early versions of Immerslave and we fixed that one. I will try again next time I am enslaved in my test game but in the meantime, I need more details like logs and load orders. I've tried everyone that made sense to me, including alchemists, priests, and restoration school mages, and everyone either gives the same, pat answer ("Gross! I'm not sticking my fingers in there," or something like that), or a slightly more specialized answer ("There's a lot that I'd be willing to do for research, but I'm not willing to do that!" or something very similar). The other thing is that I'm not even given an option to ask for help with the chaurus worm when I ask, "Can you help me out of these?" When I start a dialog with someone, the ONLY option I get is about the egg sac. I even tried removing it with the console; but, although I got a message that the worm was removed, it wasn't. So, I went back to the save before I tried that, in case the experiment could have unforeseen consequences. But, even before I tried that, I was already unable even to get anyone to talk about my having the worm, let alone how to get rid of it. All I could get were rejections for requests for help with the egg sac. I was just resigned to living with the damned things as permanent; but, now, I really need, at least, to get rid of that worm long enough to improve my bow. * Alright-- based on the assumption that the solution was alchemist-based, I kept going to different alchemists until I found the RIGHT alchemist. I doubt I would have thought of that after I couldn't get it done at the first alchemist, or at the second alchemist, who was also friendly to me. Looks like i will have to lower the bar to allow more alchemists to help you out. The eggs and worm are in the same dialogue branch right now, so you will have to have one removed in order to see the topic to get the other one removed. I will have to fix that too. I still have the equip/unequip cuffs bug. Its dammned frustrating as i cant see whats causing it. I did have immerslave installed briefly some time ago but its long gone now and i have done two complete delete/re-installs of my skyrim installation in case anything was hanging around. Load order and a log from the point where the issue starts to arise attached. I was in pinemoon cave and had used the SD+ surrender key to get enslaved. Question for you and anyone else who is having that problem with the looping equip/unequip messages: Does it start after you voluntary ask your master 'May I have my hands free to work for you'? or does it happen in other situations? (like after sex or other triggers). If it is the former, I think I just found where that bug is and I am trying to test it at the moment. In general, as frustrating as it is when these issues happen, try to avoid full re-installs of Skyrim from scratch. In my experience, it rarely helps and usually results in more frustration. In 4 years of near constant tinkering with mods, I have not reinstalled Skyrim once (and I had to deal with seriously fucked up games). Instead of reinstalling from scratch, try to get an external hard drive and schedule a full backup of your skyrim files from time to time. I am an automated daily backup and I am making a manual snapshot usually before I start installing a lot of updates to mods. Being able to replace a messed up skyrim folder by one you know worked well recently is far more valuable than starting from scratch at the first sign of trouble. Yep it does indeed happen when i ask the master to free my hands so i hope you can find the issue as i have torn out all my hair and will need to find some pliers to get started on my teeth soon heh
OH1972 Posted March 29, 2015 Posted March 29, 2015 I've got pretty much constant problems with the choking effect of the collar. Be it that for some reason the effect triggers DURING enslavement, BEFORE the actual collar is applied, which doesn't make any sense to me, but gives an immediate trust penalty. Or, as happened now, the owner left the room and the choking effect was immediately triggered, without any chance to follow. After waking up, the owner and the PC were back in the original room, with the owner pissed off and punishment starting. Edited to add: Owner finally went outside, on a stroll. Aside from once more triggering a penalty of supposedly trying to run away, it started a sex scene outside. After said sex scene, asking "I'm so cold" resulted in the owner saying "this should keep you warm" and then starting another sex scene. All in the outside, with Frostfall installed....
CliftonJD Posted March 29, 2015 Posted March 29, 2015 Defeated by Bandit or Necomancer. After steal Master Key or kill The Master, but My Follower still Chained and Gaged, and I can't talk or barter with her. I tried use "resetinventory" and "removeallitems" via console command but problem still exist. Any suggest? My Follower Gaged and Stuck After Enslavement, what should I do? because I can't talk with her. found this bug also, for me the fix was to go to the standing stones and line up the npc's so the gagged follower is standing next to the standing stone then activate her need help, every time my character goes into Bleedout, Blackout mode my game Crashes. can anyone give me DA and SD+ settings plz. that's not a settings issue if you're crashing the game from blackouts i've seen it before, but don't remember the details regardless, we need load order and papyrus logs to help with that what am i doing wrong? are you being enslaved by a flame atronach SD DA enslavement bleedout: condition [03/30/2015 - 01:51:02AM] [CF][Creature Apply] Failure on ["Flame Atronach" [Actor < (FF001869)>]]; creature isn't registered; race=["Flame Atronach" [Race ]] skin=["" [Armor < (0008691B)>]] [03/30/2015 - 01:51:16AM] error: (FF001869): does not have 3d and cannot have an effect shader played on it. stack: [ (00060DB7)].EffectShader.Play() - "" Line ? [None].FlameAtronachEffectScript.OnDying() - "FlameAtronachEffectScript.psc" Line 46 you have a lot of bugs in that papyrus, could run a fine tooth comb thru it, but the end of the log is showing that flame atronach and skyrimill recently added creature enslavement
DeepBlueFrog Posted March 29, 2015 Author Posted March 29, 2015 I added creature enslavement only for Falmers. The only way a flame atronach would be allowed to enslave you is if it was considered as an NPC or as a Falmer (either from the Falmer faction or with the ActoryTypeNPC keyword).
CliftonJD Posted March 30, 2015 Posted March 30, 2015 I added creature enslavement only for Falmers. The only way a flame atronach would be allowed to enslave you is if it was considered as an NPC or as a Falmer (either from the Falmer faction or with the ActoryTypeNPC keyword). ya, i'm not seeing how yet, but apparently that's the issue here: everything in that log is treating that creature like an npc she has these creature mods, don't know which would cause it: CreatureFramework.esm=1 SexLabNudeCreatures.esp=1 SexLabNudeCreaturesDB.esp=1 SexLabNudeCreaturesDG.esp=1 HentaiCreatures.esp=1 on another note that might be related to this i was stuck earlier today so chose submit key, got unstuck, but the next combat i had "surrender to my aggresor" - it was a cave bear so player raped by bear then it finishes and returns to maul the player as if nothing happened
Karaage Tonkatsu Posted March 30, 2015 Posted March 30, 2015 Flowering Spriggan has evolved well since 3.0. Do you think it would be possible to integrate it with Xandero's stuff? http://www.loverslab.com/files/file/1190-xanderos-stuff102214/ Otherwise there are no animations available other than the default ones, which pretty much makes the spriggan form kind of boring in comparison.
DeepBlueFrog Posted March 30, 2015 Author Posted March 30, 2015 Flowering Spriggan has evolved well since 3.0. Do you think it would be possible to integrate it with Xandero's stuff? http://www.loverslab.com/files/file/1190-xanderos-stuff102214/ Otherwise there are no animations available other than the default ones, which pretty much makes the spriggan form kind of boring in comparison. You can already use these animations from More Nasty Creatures. I don't want to waste time figuring out how to add them to SD+ when they are already included into a much more comprehensive creature animations mod.
gm207 Posted March 30, 2015 Posted March 30, 2015 just an idea, what if you fall in love with your kidnapper and marrying them, just an idea
DeepBlueFrog Posted March 30, 2015 Author Posted March 30, 2015 just an idea, what if you fall in love with your kidnapper and marrying them, just an idea That's already possible (although not really tested). Once you reach the point of joining your master's faction, your master will receive the necessary attributes to become a marriageable follower. That should work for most named NPCs as masters. Unnamed generic NPCs have issues becoming followers without some help, like follower frameworks.
Thermius Posted March 30, 2015 Posted March 30, 2015 Looks like i will have to lower the bar to allow more alchemists to help you out. The eggs and worm are in the same dialogue branch right now, so you will have to have one removed in order to see the topic to get the other one removed. I will have to fix that too. Here's an Idea; how about "sure i'll help you get rid of that thing, but as payment for this service you'll have to hatch another [n.difficulty]." on a failed speech check (or just outright).
CliftonJD Posted March 30, 2015 Posted March 30, 2015 Looks like i will have to lower the bar to allow more alchemists to help you out. The eggs and worm are in the same dialogue branch right now, so you will have to have one removed in order to see the topic to get the other one removed. I will have to fix that too. Here's an Idea; how about "sure i'll help you get rid of that thing, but as payment for this service you'll have to hatch another [n.difficulty]." on a failed speech check (or just outright). i just hope the estrus chaurs from nexus isn't required without a rewrite, i've found actor events to bug the papyrus everytime shame too, alyways liked the chaurus breeder mods here at sl
CliftonJD Posted March 30, 2015 Posted March 30, 2015 need help, every time my character goes into Bleedout, Blackout mode my game Crashes. can anyone give me DA and SD+ settings plz. that's not a settings issue if you're crashing the game from blackouts i've seen it before, but don't remember the details regardless, we need load order and papyrus logs to help with that what am i doing wrong? ok, based on what he said below i did further review of that log, it seems aside from other bugs, the final bug is creature features having an issue with the flame atronach SD DA enslavement bleedout: condition [03/30/2015 - 01:51:02AM] [CF][Creature Apply] Failure on ["Flame Atronach" [Actor < (FF001869)>]]; creature isn't registered; race=["Flame Atronach" [Race ]] skin=["" [Armor < (0008691B)>]] [03/30/2015 - 01:51:16AM] error: (FF001869): does not have 3d and cannot have an effect shader played on it. stack: [ (00060DB7)].EffectShader.Play() - "" Line ? [None].FlameAtronachEffectScript.OnDying() - "FlameAtronachEffectScript.psc" Line 46 the [CF][ applied to a creature as in creature features I added creature enslavement only for Falmers. The only way a flame atronach would be allowed to enslave you is if it was considered as an NPC or as a Falmer (either from the Falmer faction or with the ActoryTypeNPC keyword).
hochoka Posted March 30, 2015 Posted March 30, 2015 need help, every time my character goes into Bleedout, Blackout mode my game Crashes. can anyone give me DA and SD+ settings plz. that's not a settings issue if you're crashing the game from blackouts i've seen it before, but don't remember the details regardless, we need load order and papyrus logs to help with that what am i doing wrong? are you being enslaved by a flame atronach SD DA enslavement bleedout: condition [03/30/2015 - 01:51:02AM] [CF][Creature Apply] Failure on ["Flame Atronach" [Actor < (FF001869)>]]; creature isn't registered; race=["Flame Atronach" [Race ]] skin=["" [Armor < (0008691B)>]] [03/30/2015 - 01:51:16AM] error: (FF001869): does not have 3d and cannot have an effect shader played on it. stack: [ (00060DB7)].EffectShader.Play() - "" Line ? [None].FlameAtronachEffectScript.OnDying() - "FlameAtronachEffectScript.psc" Line 46 you have a lot of bugs in that papyrus, could run a fine tooth comb thru it, but the end of the log is showing that flame atronach and skyrimill recently added creature enslavement i have a mod that automatically cast FlameAtronach and stonflesh in battle. do i have to uninstall that mod? and i have OBIS too.
DeepBlueFrog Posted March 30, 2015 Author Posted March 30, 2015 I added this section to the second post of this thread. - Help Wanted: https://github.com/MinLL/SDPlus/labels/help%20wanted These are long standing issues I was not able to figure out after several attempts. You can help by providing detailed feedback and testing (with logs and analysis), or even better, patches (you don't need to submit them through github.. you can just share them by Private Message and I will integrate the changes).
jfraser Posted March 30, 2015 Posted March 30, 2015 Looks like i will have to lower the bar to allow more alchemists to help you out. The eggs and worm are in the same dialogue branch right now, so you will have to have one removed in order to see the topic to get the other one removed. I will have to fix that too. Here's an Idea; how about "sure i'll help you get rid of that thing, but as payment for this service you'll have to hatch another [n.difficulty]." on a failed speech check (or just outright). i just hope the estrus chaurs from nexus isn't required without a rewrite, i've found actor events to bug the papyrus everytimeshame too, alyways liked the chaurus breeder mods here at sl The estrus charous here on ll doesn't require actor events.
DeepBlueFrog Posted March 30, 2015 Author Posted March 30, 2015 The latest version of Estrus Chaurus + (from Bane Master), only requires the base files of Estrus from Nexus and SexLab. It does not require Actor Events anymore and does not require the esp file from Estrus.
Guest Posted March 30, 2015 Posted March 30, 2015 The idea of this mod is interesting but it's the worst mod I've played in terms of functionality. I'm using this with ImmerSlave to start a new game. I've tried several options several times and these are the problems: 1. Captured by orcs: Severe script lag which makes everything delayed and not really playable. I have to go inside to trigger the enslaved quest and then my owner decides to punish me. During that scene he's invisible so it looks like my character is being fucked by air. Later it turns out that he's actually standing around outside and my character is forced into a kneeling pose. When he decides to go for a walk, that kneeling pose keeps being forced on me at irregular intervals, making me slide over the ground on my knees and sometimes I can't walk at all. Completely messed up! I'm a bit disappointed because I wanted this start more than the others. 2. Captured by bandits: I always choose a master but most of the times I've started with a mistress instead. I get punished immediately for nothing, then shown some stats of my master's mood change. In the case where I get a master he's naked and starts fighting some female bandits who are present at start. Probably a compatibility issue with Deadly Wenches and/or OBIS. 3. Armbinder is invisible even if I have the model installed. I'm not posting my log here because it's going to be so big you can't get anything out of it. Please use common sense and see if you can find the cause for these issues. My guess for the script lag is that my Dual Core 2.8Ghz is simply too weak for this mod in comination with all the other mods I'm running, but I'm not sure how demanding it is. Playing at 25fps which is the same as I had before running this mod.
Content Consumer Posted March 30, 2015 Posted March 30, 2015 The idea of this mod is interesting but it's the worst mod I've played in terms of functionality. I'm using this with ImmerSlave to start a new game. I've tried several options several times and these are the problems: 1. Captured by orcs: Severe script lag which makes everything delayed and not really playable. I tend to think that's a problem with having lots of script-heavy mods... I used to experience this issue, and I disabled some of the main offenders (such as mods that update once every second, like for example Simple Pregnancy). In truth, I don't know if it's because of those mods I disabled, or just because I've finally tweaked everything in my load order just right, or if it was a problem with previous versions of SD+ that are now fixed. I have to go inside to trigger the enslaved quest and then my owner decides to punish me. During that scene he's invisible so it looks like my character is being fucked by air. I also have had problems with masters not following you through load doors. Sometimes it triggers the "you're running away" part of SD+ and I start choking or black out. The master is supposed to teleport to your location when you switch load doors, and mostly it works for me but sometimes it doesn't. Later it turns out that he's actually standing around outside and my character is forced into a kneeling pose. When he decides to go for a walk, that kneeling pose keeps being forced on me at irregular intervals, making me slide over the ground on my knees and sometimes I can't walk at all. How close are you to your master when kneeling? The kneeling pose should only happen when you're within a certain short distance (can't remember the exact number of units). It also takes a bit... maybe half a second to two seconds... to stand up from kneeling when SD+ detects that you're no longer within range, same goes for starting to walk, so you often slide around on your knees for a bit after starting to move. Completely messed up! I'm a bit disappointed because I wanted this start more than the others. This is honestly sounding more and more like you've got too many script-heavy mods... script lag can almost always be attributed to it... I mean, if vanilla Skyrim works fine but you add a bunch of mods and suddenly things mess up, it's either one of the mods is broken or they're all fine and there are just too many of them. 2. Captured by bandits: I always choose a master but most of the times I've started with a mistress instead. Are you using the latest version of SD+? IIRC, some of the previous versions had a bug where this would happen, fixed in the latest one. I get punished immediately for nothing, then shown some stats of my master's mood change. This happens automatically when you're first enslaved. In the case where I get a master he's naked and starts fighting some female bandits who are present at start. Probably a compatibility issue with Deadly Wenches and/or OBIS. I would blame OBIS... I've noticed other problems with mods like OBIS or Populated Skyrim where NPCs are added directly to the game not obeying their faction settings properly. Caveat: I've never used OBIS or Deadly Wenches. However, Deadly Wenches just looks like it alters leveled lists to add more of one gender than another, rather than adding NPCs directly... kind of like Gecko's More Male Spawn mod, so I tend to think that's not the culprit. 3. Armbinder is invisible even if I have the model installed. This has been reported in various DD threads. Are you using the most up-to-date meshes? I'm not posting my log here because it's going to be so big you can't get anything out of it. Just how big, exactly? A few thousand lines is fine, twenty thousand or more indicates some serious problem going on. In general. It depends on what's in the log! Please use common sense and see if you can find the cause for these issues. My guess for the script lag is that my Dual Core 2.8Ghz is simply too weak for this mod in comination with all the other mods I'm running, but I'm not sure how demanding it is. I suppose this might be the problem with everything you've got... the processor is on the low end for vanilla Skyrim, much less Skyrim with mods. Playing at 25fps which is the same as I had before running this mod. I know, I know... when you've got bugs, the last thing you want is for some arrogant prick to tell you "it's all your fault" (or variants on the theme). My response probably isn't helping, here. Sorry, but that's all I've got for you... SD+ is working fine for me, so it's hard to identify problems other people might be having.
Guest Posted March 30, 2015 Posted March 30, 2015 I know, I know... when you've got bugs, the last thing you want is for some arrogant prick to tell you "it's all your fault" (or variants on the theme). My response probably isn't helping, here. Sorry, but that's all I've got for you... SD+ is working fine for me, so it's hard to identify problems other people might be having. Your reply helped me a lot because I needed my theories confirmed before I start to reduce my mod setup, and for once I got some detailed feedback instead of just a skeptic "Are you using the latest version son"? I'm using the latest version of SD+ btw but I need to do some testing with less script heavy mods before I know if I can play this mod or not.
Thermius Posted March 30, 2015 Posted March 30, 2015 Your reply helped me a lot because I needed my theories confirmed before I start to reduce my mod setup, and for once I got some detailed feedback instead of just a skeptic "Are you using the latest version son"? I'm using the latest version of SD+ btw but I need to do some testing with less script heavy mods before I know if I can blame this mod. Then why start off, so toxic? I had a lot of difficulty getting my head around adding mods and I doubt that going in guns blazing and spewing bile would get me any help. When you write something, take 2 steps back and read what you wrote as if you are the mod maker... So... I got nothing else...
DeepBlueFrog Posted March 30, 2015 Author Posted March 30, 2015 Missing armbinders - are you playing with a male model? If you are, install Devious Devices for Him. This has nothing to do with SD+ missing functionality. As for the rest, it does look like you are running too many script heavy mods. I use the orc start from Immerslave regularly in my tests and I didn't run into any of the issues you reported (except for the sliding pose kneeling down... that has been around sicne day one of SD and it not likely to change without increasing the refresh rate of the script and make it even more script heavy ).
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