DeepBlueFrog Posted April 16, 2015 Author Posted April 16, 2015 Hey Skyrimll, is there a way to have more than four followers enslaved? I've looked at your code/.esp to see if I could do something myself, but it seems like there's no easy way to modify that on my side. At this time, SD can only manage up to 4 followers. Beyond 4, I can imagine it would get crowded in most places anyway.
Kawauso Posted April 16, 2015 Posted April 16, 2015 Had a problem where after being defeated I got enslaved, tried to escape then got punished. Where things went wrong is when the punishment killed me (other mods making damages higher). Being able to change how much damages you take on punishment would solve that (getting rid of the other mods would too but I'm more interested in them than SD).
BarnabasCollins Posted April 16, 2015 Posted April 16, 2015 Had a problem where after being defeated I got enslaved, tried to escape then got punished. Where things went wrong is when the punishment killed me (other mods making damages higher). Being able to change how much damages you take on punishment would solve that (getting rid of the other mods would too but I'm more interested in them than SD). I've been using the "\" key and "prey to the gods" whenever I suspect this sort of thing might happen. It will refill your HP and should prevent and oddities with death.
Golgo13 Posted April 16, 2015 Posted April 16, 2015 Is there any way for me to change the slots for the parasites so that I don't have to rush out immediately every time I get one to get rid of it because, nonsensically, a vaginal worm made an hair ribbon pop out of my toon's hair, and/or a spider egg sac made a navel piercing detach? The problem with simply not wearing the items is that I have a combination of enchantments on my items that allow me to cast my spells essentially for free. As soon as I lose an item, the cost to cast goes from 4% to 32%... and I cast a lot of spells very frequently. I pumped most of my points into magica; but, still, they cause quite an hit.
xboronx Posted April 16, 2015 Posted April 16, 2015 Pardon if this has been already asked, but the thread is so huge already Currently having a nice slavery, a bandit leader defeated and enslaved me. Everything is working smooth, but after 2 days of traveling the enslavement is about to end because my master is nearly dead. She defeated a few sabrecats and a frost troll, but her health is very low now. This inspires me to the following idea: My character knows the healing hands/heal other spells. Would it be possible to make your master ask you to heal him/her when they are severly wounded? You would have the submit/resist choices like with other master requests then.
Chapslap Posted April 17, 2015 Posted April 17, 2015 i cant get into the dream world or whatever it is to meet sanguine how do i?
Guest Posted April 17, 2015 Posted April 17, 2015 Pardon if this has been already asked, but the thread is so huge already Currently having a nice slavery, a bandit leader defeated and enslaved me. Everything is working smooth, but after 2 days of traveling the enslavement is about to end because my master is nearly dead. She defeated a few sabrecats and a frost troll, but her health is very low now. This inspires me to the following idea: My character knows the healing hands/heal other spells. Would it be possible to make your master ask you to heal him/her when they are severly wounded? You would have the submit/resist choices like with other master requests then. I use sabrecats to defeat the woman in witchmist-grove after she starts on her 20-mile trek to gosh-knows-where. I'm only trying to get peaches into the sanguine-dreams club. Speaking of which, she might make it in there once or twice, but after that she just wakes up. My current quest involves me saying "now what", and sanguine answering " Go back and learn the truth." He also used a biggie word, entropy. I get around 10% of this humungous quest, but I can't say that or I'd get flayed alive, so I just wanted to say first that you have a good idea (Open console, point at Master and type "resethealth" for now). I wonder if the truth is related to the temple-of-dibella quest, or is he just being random. o well.....http://www.loverslab.com/topic/24042-sd-sanguine-debauchery-enhanced-2015-03-06/page-252 says it's a WIP (google sd+,learn,truth) so I'm making my own in-my-head version (Kill hag, enter realm, talk/be whipped/talk more, kill random monster, talk more/help guy at cave, get spriggan parts, get shaved, get wig, kill respawned hag, NOT enter realm (except using altar), talk more...have fun.
Golgo13 Posted April 17, 2015 Posted April 17, 2015 i cant get into the dream world or whatever it is to meet sanguine how do i? In case I'm giving away any surprises I shouldn't, I'll make this a "spoiler:" Idk how much you already know; and, in any event, someone else may need to know anything extra I write; so, if you already know a lot of this stuff, so be it. After the mod gets started (by default, you must complete the level 14 quest, "A Night to Remember"), you must get enslaved by someone. After that's completed, when you go to sleep, you may enter Sanguine's Dream Realm ("or whatever it is..." LOL). I've tried to avoid having the Dark Brotherhood sleep-kidnapping hanging over my head before any of this starts-- I'm pretty positive that it would seriously screw things up in a major way. After you've been there at least once, when you "die," you may get enslaved, or you may get sent to Sanguine. When you sleep in Haelga's basement, I believe that there's a chance of getting sent there, as well; but, you have a guaranteed trip if you sleep on the altar-looking thing in front of the large Sanguine sculpture beneath the Honningbrew Boilery. You don't get access to that, however, until you get some ways along the Thieves' Guild quest line.
krighaur Posted April 17, 2015 Posted April 17, 2015 i cant get into the dream world or whatever it is to meet sanguine how do i? In case I'm giving away any surprises I shouldn't, I'll make this a "spoiler:" Idk how much you already know; and, in any event, someone else may need to know anything extra I write; so, if you already know a lot of this stuff, so be it. After the mod gets started (by default, you must complete the level 14 quest, "A Night to Remember"), you must get enslaved by someone. After that's completed, when you go to sleep, you may enter Sanguine's Dream Realm ("or whatever it is..." LOL). I've tried to avoid having the Dark Brotherhood sleep-kidnapping hanging over my head before any of this starts-- I'm pretty positive that it would seriously screw things up in a major way. After you've been there at least once, when you "die," you may get enslaved, or you may get sent to Sanguine. When you sleep in Haelga's basement, I believe that there's a chance of getting sent there, as well; but, you have a guaranteed trip if you sleep on the altar-looking thing in front of the large Sanguine sculpture beneath the Honningbrew Boilery. You don't get access to that, however, until you get some ways along the Thieves' Guild quest line. There is a secret entrance to the altar mentioned in the last paragraph of your spoiler Search for a trapdoor under the bridge near Honningbrew meadery. The key is also under this bridge, under water (easier to tocate in 3rd person view)
Golgo13 Posted April 17, 2015 Posted April 17, 2015 Unfortunately, I believe that Sanguine's vague, over-your-headery never gets explicitly resolved, no matter how long you search for "the truth." If it does, I've certainly never gotten that far. He stopped giving me new responses after a short while and, no matter how many more experiences my toon had, he never gave her a chance to say if she'd figured out "the truth" correctly. Then again, maybe my toon is just too dazed from the incessant rapes to think straight. It could be my imagination, but, it seems as though the more often she's visited Sanguine's Realm, the more frequently she's been assaulted by random passersby. Since, even with a low arousal, she still becomes overwhelmed with lust that inspires the same in her attacker, maybe THAT's "the truth." Even if I did figure it out, though, I doubt Sanguine would ever tell my toon if she guessed it right. Even though I really doubt that there are any new responses to be had at this point, deep down, I hope that there will be at least one new Easter Egg interaction with Sanguine waiting after certain requirements are met, when he finally DOES allow my toon to tell him "the truth" she learned from x amount of experiences and y amount of time. Maybe, he could give you a new response when your non-consensual number as well as your numbers for each of the other Sexlab sex types hit a certain level as an indication of how widely your toon has "spread herself around the world" in the "just lovely" manner Sanguine perceived in her character, as Sanguine suggested. He might offer you clues if you ever got anywhere near figuring anything out, so that you could work on seeking "the truth" where you were lacking: say, you've been raped by 700 men and 600 women; but, you've only been raped by 60 creatures-- "Get on that!" (but in more vague, Sanguine-y prose). Or, if there were some other requirement that doesn't spring to mind during this stream-of-consciousness post that your toon lacked, after she had met all of the other requirements, Sanguine could similarly offer an hint as to meeting that last or penultimate one (depending on how many there were and how difficult they might be to guess). Well, I believe that I've rambled on long enough on this topic, for now. I couldn't sleep last night-- could you tell?
Guest Posted April 17, 2015 Posted April 17, 2015 Unfortunately, I believe that Sanguine's vague, over-your-headery never gets explicitly resolved, no matter how long you search for "the truth." If it does, I've certainly never gotten that far. He stopped giving me new responses after a short while and, no matter how many more experiences my toon had, he never gave her a chance to say if she'd figured out "the truth" correctly. Then again, maybe my toon is just too dazed from the incessant rapes to think straight. It could be my imagination, but, it seems as though the more often she's visited Sanguine's Realm, the more frequently she's been assaulted by random passersby. Since, even with a low arousal, she still becomes overwhelmed with lust that inspires the same in her attacker, maybe THAT's "the truth." Even if I did figure it out, though, I doubt Sanguine would ever tell my toon if she guessed it right. Even though I really doubt that there are any new responses to be had at this point, deep down, I hope that there will be at least one new Easter Egg interaction with Sanguine waiting after certain requirements are met, when he finally DOES allow my toon to tell him "the truth" she learned from x amount of experiences and y amount of time. Maybe, he could give you a new response when your non-consensual number as well as your numbers for each of the other Sexlab sex types hit a certain level as an indication of how widely your toon has "spread herself around the world" in the "just lovely" manner Sanguine perceived in her character, as Sanguine suggested. He might offer you clues if you ever got anywhere near figuring anything out, so that you could work on seeking "the truth" where you were lacking: say, you've been raped by 700 men and 600 women; but, you've only been raped by 60 creatures-- "Get on that!" (but in more vague, Sanguine-y prose). Or, if there were some other requirement that doesn't spring to mind during this stream-of-consciousness post that your toon lacked, after she had met all of the other requirements, Sanguine could similarly offer an hint as to meeting that last or penultimate one (depending on how many there were and how difficult they might be to guess). Well, I believe that I've rambled on long enough on this topic, for now. I couldn't sleep last night-- could you tell? I like the talk, but mostly I like what he does (what SHE does). He welcomes you with cuffs and a gag, then whips you and puts you in a cage. He doesn't care what he owns (you), but "what will be given" (although he laughs off when you think what will be given is you). So 100 points for immersion, but if the mod is to remain unfinished, at least tie the Player up at the "end" (dead-end) of the mod like Cassius curio, so there's no way out (without cheating). Repeat some scene periodically ("Let the beatings begin!!") ("I am ready to have you beat me now!!") I confess, Mod-master, I needed to look up "entropy". The game should have died a year ago but mods keep it from rotting. I hope you still like this mod and won't abandon it anytime soon. (I didn't sleep either, I'll edit this maybe tonight or so)
Golgo13 Posted April 17, 2015 Posted April 17, 2015 I GRAVELY doubt that there's any likelihood of the mod being abandoned any time soon-- skyrimII just keeps improving it. He can't work on everything at the same time, and he seems to welcome suggestions... although I doubt that having a definite ending in which you're permanently locked in a cage against your will would be an option. After all, those Alicias are there voluntarily. Cassius Curio is just a "loaner."
Guest Posted April 17, 2015 Posted April 17, 2015 I GRAVELY doubt that there's any likelihood of the mod being abandoned any time soon-- skyrimII just keeps improving it. He can't work on everything at the same time, and he seems to welcome suggestions... although I doubt that having a definite ending in which you're permanently locked in a cage against your will would be an option. After all, those Alicias are there voluntarily. Cassius Curio is just a "loaner." Not an ending, think of it as an "Under construction" cement-thingy telling the user (indirectly) to, um, start the game over (Or insert the next CD) I think I like the mods best that transport the user completely out of all game-reality (like my underground bath-house built by some god or other). Even a mod I needed to uninstall (I think) just now was super fantastic, ignore the jiggly stuff. No mod I've ever used admits to being unfinished, they just keep tweaking the original. So this was a passing thought for an excellent mod. that has stuff reportedly in transit.
Lucky7 Posted April 17, 2015 Posted April 17, 2015 I tried leaving Sanguine's Grove but it keeps looping and taking me back to it.Help plz. Fixed: I turned off DA Death on DAYMOYL and it stopped, for some reason the game thinks i'm dying.
DeepBlueFrog Posted April 17, 2015 Author Posted April 17, 2015 I tried leaving Sanguine's Grove but it keeps looping and taking me back to it. Help plz. Fixed: I turned off DA Death on DAYMOYL and it stopped, for some reason the game thinks i'm dying. Most likely reason is that you are using the Forstfall addon for SD+ and you are not using Frostfall itself. I GRAVELY doubt that there's any likelihood of the mod being abandoned any time soon-- skyrimII just keeps improving it. He can't work on everything at the same time, and he seems to welcome suggestions... although I doubt that having a definite ending in which you're permanently locked in a cage against your will would be an option. After all, those Alicias are there voluntarily. Cassius Curio is just a "loaner." I'm not dead yet ... I am just taking a break to absorb some urgent work RL. I quietly made some modifications and fixes in the past few weeks. I will release them as a small update this weekend if I don't run into any major issue during testing.
Gameplayer Posted April 18, 2015 Posted April 18, 2015 SevenBase hdt spriggan chest piece. Very hacky outfit studio work but the outfit is resized with full bounce effects. Spriggan.rar
GraysW Posted April 18, 2015 Posted April 18, 2015 Snifff Until the problem with the looping equip/unequip is fixed, i'm uninstalling this great mod. Simply right now it breaks my game. Even sometimes i get a message that say i can't use 2 armbinders in the same time and then i'm really stuck because noone can be unequipped after that. And they don't show in the inventory anymore (CC showinventory).
nooblet123 Posted April 18, 2015 Posted April 18, 2015 Seems like it's way too easy to escape your owner. With the choke collar you just run away, and the owner teleports to you, but you do it again and get to a town where someone disables your collar. What's the shock collar supposed to do, it only plays shock animations for me?
singsun64 Posted April 18, 2015 Posted April 18, 2015 sorry im so new at loverslab ,,,but everytime i try to download the file im always getting this error says "Sorry, we couldn't find that!" is there some problem with the file? or its just me?
Guest Posted April 18, 2015 Posted April 18, 2015 Someone tell sanguine to control their urges, one "submit" at a time. I know it's just me, I know because this just started today, but an error check to see if Sanguine's already forced a submission would be much appreciated. To spell it out, he wants sex/he wants to whip me/he wants to put me in a cage, all at the same time. I'm pressing "end" a lot. Hell, an error check to see if sexlab is already running would be mahvelous (I just uninstalled "Sexlab approach" because everyone wants to join the carousel after the ride has already started) I went back and redid all the little precepts (finis, wrye,loot), he seemed to calm down But then I told sanguine I didn't care, nothing matters anymore. His autistic self (her autistic self) put on an angry face I could not see, he rotates 180 during conversations. It's more immersive coming here typing what happened than playing it. and the direct link to the file this exact second (This will Not be true in a day or so) is http://www.loverslab.com/files/get/3f6edc764192da189820e827eb7bc39f/233703-SDPlus314a.7z
Deathmaw Posted April 18, 2015 Posted April 18, 2015 Ok I'm confused. I thought this wasn't meant to start till after the level 14 quest? Or is that just the sanguine part? I just got defeated and enslaved my forsworn. I have only just installed it and am level 3. Is this correct or is it a bug?
DeepBlueFrog Posted April 19, 2015 Author Posted April 19, 2015 Version 3.1.5 is up with these changes: - Added: Blacksmith can now remove harness (under 'can you get rid of this belt'). - Fixed: PC got infected with spider egg after watching a NPC having sex with a spider. - Fixed: Added more NPCs to removal of worms and eggs (lowered alchemy requirement) - Fixed: Remove worms moved to another topic branch - Fixed: Improved shock collar effect (slow down, reduced carry weight after a few shocks) - Fixed: Disable visits to dreamworld for transformed characters (vampire, werewolf...) - Fixed: Broken hair list with Racemenu 3.0 - Fixed: Aligned removal of cuffs during sex with trust level - Fixed: Improved trust pool when master is in negative mood :: Give items to master to temporarily change trust Remember to update SexLab Dialogues too.
asdasd123123 Posted April 19, 2015 Posted April 19, 2015 - Fixed: Added more NPCs to removal of worms and eggs (lowered alchemy requirement) - Fixed: Remove worms moved to another topic branch What WORM? What Egg? I never saw these ingame. Could someone tell me more about them and how to get these?
DeepBlueFrog Posted April 19, 2015 Author Posted April 19, 2015 - Fixed: Added more NPCs to removal of worms and eggs (lowered alchemy requirement) - Fixed: Remove worms moved to another topic branch What WORM? What Egg? I never saw these ingame. Could someone tell me more about them and how to get these? To get these, you need to: - play with a female character - have sex with Chaurus to get infected by a worm - have sex with Spiders to get infected by eggs
DeepBlueFrog Posted April 19, 2015 Author Posted April 19, 2015 I just released a small patch for 3.1.5 with this fix: - Fixed: Corrected potential infinite loop with punishment from choking collar If you downloaded 3.1.5 a few minutes ago, make sure to download 3.1.5a instead.
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