DeepBlueFrog Posted April 11, 2015 Author Posted April 11, 2015 I have a problem with the chaining event after dancing. The dance plays good and ends, then it gives a message that I need to sit tight so the chaining will begin, and then it goes wrong because my owner and a third person want to engage a sex act, where the owner kicks the third and continues with me, whereas the third will start masturbating. After that nothing happens. I have had it a least 8 times with 2 different factions (a follower as owner with other followers as residents, and Volikhar vampires) Try disabling the Bound Animations filter in Devious Device's menu. That usually interferes with threesomes. I'm having the same problem. Looking under DD menu, I'm not seeing a toggle for "Bound Animations." Hopefully it will also resolve the constant binding/rebinging issue as well. Same here. Within "Animation Filter," all I've got is "Preserve Scene Aggressiveness." I can't find anything anywhere in DD that appears to toggle bound animations. Then you don't have the last version of Devious Devices. Which version does the MCM menu show? It should be at least 2.9 It has occurred to me, as I've been playing this mod with the Skooma Whore mod, that these rapists are wasting vast fortunes' worth of drugs for no good reason. Might it make more sense if they could somehow gain further control over the PC's by addicting them? Otherwise, I can't see the point in the considerable investment-- many of those drugs aren't cheap. I scour the world for Second Brain to stockpile so that I can hyper-enchant or hyper-improve armor/weapons; and, yet, I've had those idiots piss it away forcing it on my character. In fact, I first learned how good it was after my toon was raped in Riften, and I ran off to enchant an amulet and improve my armor and weapons as quickly as I could before it wore off. I've had them give my toon more doses of double-distilled Skooma than I could count, even though that's one of the costliest drugs in existence. If I might make a suggestion, I'd shorten the list of drugs that the rapists use on the PC to include only the cheaper ones. I haven't, yet, updated to the latest version of Skooma Whore (I'm basically only using it to test how it works with this mod; I'm not that interested in that mod, itself, yet); but, I understand that there's a new type of second-class potions in it. If I wanted to drug someone, I'd get rid of those, first. I understand that they might have anything on hand from robbing people; but, still, they wouldn't be completely stupid... they'd keep the best stuff for themselves to use or, at least, fence. Another thought I had was that there were two reasons I could see for the rapists wanting to drug the PC. If they had enslaved her, they would want to addict her in order to gain control over her. The effects of Skooma Whore don't actually make that possible since, while the PC is enslaved, the penalties for addiction are meaningless. So, this mod would have to simulate the effects-- probably through changes in conversation options. The other reason for drugging the PC would be to make her more pliable/less resistant. The one drug I absolutely HATE is Vermina's Price, since, once it starts taking effect, all I can do is pretty much sit there and wait for it to wear off. I can't see the point in a rapist giving the PC something that makes her more effective in combat, like Skooma or Tough Flesh-- that seems awfully counter-productive. Although I'd hate it when it happened, it would make sense to have every random rapist give the PC Vermina's Price when they drug them-- or, at least, Boethia's Deception, since it weakens the player so much. Well, anyway, that's what came into my head as I was playing, today.... * And, if anyone can tell me how to use the console to stop being part of the bandit and Foresworn factions, that would be great. These issues would have to be sorted out on Skooma Whore's side. I had wolves and trolls give my PC a drug after rape as well I haven't checked recently but I don't think it is possible to tell Skooma Whore which class of drugs to use with which NPC. At leas, you can reduce the chance of getting a drug after rape. For the faction issue, the problem is to find out which factions your master belongs to and decide which one should be removed. I am thinking of ways to better manage factions assignments from enslavement and make them temporary, but that would work only on new games or new enslavements. Once you are part of a faction, I have no way of telling if it was from a quest or from an enslavement. The difficulty here is that I would have to build a menu that shows all factions you are part of and let you select manually which ones you want to leave as a backup solution. This is a lot of work and I didn't find the time to even start building that side of SD.
sapho888 Posted April 11, 2015 Posted April 11, 2015 I actually like having some of the skooma give beneficial buffs. They way I RP it is that they are drugging you to keep you reliant on them and its not always easy to get skooma, so they give you what they have on hand as having a pliant slave can be more valuable than a shot of skooma. Also, illicit drugs aren't generally known for being well documented or to have good quality controls. The skooma is also often my escape path from my owner as I prefer not to mess with the permanent "join your master's faction" option currently in SD+. The Contortionist drug is often the best way for me to be able to steal my master's key and escape. The skooma is a 2 edged sword for me... it is my path to freedom, but until I get the proper type, I slowly descend into a drugged stupor that will have consequences even after I escape.
interfer0n Posted April 11, 2015 Posted April 11, 2015 Is there a separate download to the "Rest Anywhere" spell within this mod? All the other mods that play this animation (sleep, sit, kneel) are buggy as hell. This mod does it right though. Thanks.
BarnabasCollins Posted April 11, 2015 Posted April 11, 2015 Any good ideas on who'se good to be enslaved by? For me, the Forsworn seem to bug out and forget I'm not an enemy, so I need other options. The Lizard guy in Riften was good, no combat issues, lots of people around, easy food access. Looking for different now though. Maybe Thalmor or soldiers. Trying the Thalmor. The other wizard in the "barracks" keeps telling me to leave. I've tried using addfaction to both of us, but he still doesn't shut up.
Guest Posted April 11, 2015 Posted April 11, 2015 Lol read about wolves giving you drugs... Sounds like a really dark Grimm's Fairy tale....
DeepBlueFrog Posted April 11, 2015 Author Posted April 11, 2015 Is there a separate download to the "Rest Anywhere" spell within this mod? All the other mods that play this animation (sleep, sit, kneel) are buggy as hell. This mod does it right though. Thanks. The code was ported, with permission, from this excellent mod by Bralor Marr (author of Death Alternative): http://www.nexusmods.com/skyrim/mods/58296/? Only use 'Simple Actions' if you are not using Dialogues. I don't know how the two play together.
JahReit Posted April 11, 2015 Posted April 11, 2015 Had to drop a note since you mentioned the size of your papyrus log a few months back. Stupid me decided to install MO (NMM had to many problems with extremely large mods). After 12 days, yes 12, I was able to start a new game. My last papyrus log, after about 40 minutes play, was 42.6 gigs. Since I don't have anything that can handle that size log, I have no idea what's happening. On the other hand, I never could understand a 500 kb log back in the good old NMM days *how I miss that*. FNIS, LOOT, Wyre Bash, TES5Edit all say everything is perfect. Just thought you'd get a kick out of my stupidity. DO NOT SWITCH TO MO WITHOUT FIRST WATCHING GOPHER'S "INSTALLING MO" SERIES. Especially the intro which helps you determine whether or not you need MO.
Golgo13 Posted April 12, 2015 Posted April 12, 2015 Just for the record, I have NO PROBLEM starting a new game if it can become possible for the faction flags to expire. I'm on the verge of starting over, anyway, just because it's no challenge going everywhere and having the NPC's, which are supposed to be opposing me, actually on my side. I like playing lower-level, anyway-- I even configured Uncapper to slow my level advancement.
DeepBlueFrog Posted April 12, 2015 Author Posted April 12, 2015 Just for the record, I have NO PROBLEM starting a new game if it can become possible for the faction flags to expire. I'm on the verge of starting over, anyway, just because it's no challenge going everywhere and having the NPC's, which are supposed to be opposing me, actually on my side. I like playing lower-level, anyway-- I even configured Uncapper to slow my level advancement. The problem is that I don't know how long it will be before I can add a better support for expiring factions.
jfraser Posted April 12, 2015 Posted April 12, 2015 Is there a separate download to the "Rest Anywhere" spell within this mod? All the other mods that play this animation (sleep, sit, kneel) are buggy as hell. This mod does it right though. Thanks. The code was ported, with permission, from this excellent mod by Bralor Marr (author of Death Alternative): http://www.nexusmods.com/skyrim/mods/58296/? Only use 'Simple Actions' if you are not using Dialogues. I don't know how the two play together. I have both and have had no problems. I didn't realize your mod had the rest anywhere aspect.
Morferous Posted April 12, 2015 Posted April 12, 2015 I have both and have had no problems. I didn't realize your mod had the rest anywhere aspect. Neither did I at first. This caused a silly confusion, because I had read about Simple Actions and considered of downloading it. I noticed the Rest anywhere later, thinking that "Oh, I did install Simple Actions? Funny, I don't remember doing that.." and then I went wild for not finding it from my load order.
DeepBlueFrog Posted April 12, 2015 Author Posted April 12, 2015 I initially used the code to allow your master to let you sleep while enslaved. I added the spell to sleep anywhere a few versions later.
jfraser Posted April 12, 2015 Posted April 12, 2015 I have both and have had no problems. I didn't realize your mod had the rest anywhere aspect. Neither did I at first. This caused a silly confusion, because I had read about Simple Actions and considered of downloading it. I noticed the Rest anywhere later, thinking that "Oh, I did install Simple Actions? Funny, I don't remember doing that.." and then I went wild for not finding it from my load order. Oh, yeah, I always look for "rest anywhere" in the ol' mod manager and never find it.
rollo Posted April 12, 2015 Posted April 12, 2015 I had today some problems with SD. After killing the master my PC can not cook, use tanning rack and other things. Probably a Problem with a punishment or so that not played. I read the tipp for stucking view and test to sleep and tranfered first to Dreamworld. After the PC was back, cooking tanning rack and so on are running again (But i can not say if the teleport or the sleeping the solution). The second Problem was, Sanguin is a female and my PC a heterosexual female From June last Year i found this skyrimll, on 05 Jun 2014 - 01:03 AM, said: If Sanguine is female, it means:- your PC is male and you have selected opposite sex only or no preference- your PC is female and you have selected same sex gender preference .... jfraser, on 05 Jun 2014 - 01:58 AM, said: Yes. My guess: I believe gender is set to male by default using Skyrim Unbound before going to the character screen. This is the first time I've ever used gender control via SD; I've always left it at the default "either" before and had a male Sanguine. Probably some combination of these two factors mixed it up. I don't use Skyrim Unbound, but Alternate Start - Live Another Life. In the past Sanguin was always a male and i use LAL. But i upgrade it this week to the Version 3.0.1 and Start a new Char. And I upgrade Racemenu to 3.1.0. The other mods i do not supsect for this problem. After reload i changed the preference from Heterosexual to lesbian, Sanguin was now a male. But i have every time in Dreamworld Problems and in this case a Dremor spawnd and this guy was killed by Sanguin. I take his armour and selected it. But instantly the PC teleport to the start postition again and Sanguin was a female again (Prefernce still lesbian). So i test to reload. Change to Lesbian. Save and load the save. Change to Heterosexual Save and load and Sanguin is now the right Gender with the right Preference. The third Problem my PC is lowlevel and i use Requiem. Today i need some tries to come alive and in the right way out of the dreamworld. First the PC was attacked by a Storm atronach and killed. Second try the PC was attacked by a Fire atronach and killed. Third try the PC was attacked by a Storm atronach and ... yes killed. Fourth try the PC was attecked by a Dremor and killed Fifth try a Storm atonach attacked the PC, but then the atronach was attacked by a Dremor and the atonach and Sanguin killed the Dremor and after this the atronach don't attack the PC again. So my question, if it intended that the Player will be attacked when teleported to the Dreamworld? P.S. I forgot that Alicia (The Girl in front of you when you spwan into the Dreamworld) change after some seconds the tortur equipment again again and again
BarnabasCollins Posted April 12, 2015 Posted April 12, 2015 Is there a way to use the console to manually disable the whole "master binds your hands" mechanic? For whatever reason I'm still getting the whole constant "bind/rebind" issue. Gold for the Wicked doesn't seem to work for me either, I have no dialogue to sell myself and no dancing options.
balth Posted April 13, 2015 Posted April 13, 2015 Just a heads up; my Sanguine is female, as is my character, but I have no gender preference selected and Sexlab gender is female and hetero. I don't really care though; quite enjoying the mod, female Sanguine and all. I just got the Chaurus parasite. I really like the dripping effect. Delicious.
DeepBlueFrog Posted April 13, 2015 Author Posted April 13, 2015 Just a heads up; my Sanguine is female, as is my character, but I have no gender preference selected and Sexlab gender is female and hetero. I don't really care though; quite enjoying the mod, female Sanguine and all. I just got the Chaurus parasite. I really like the dripping effect. Delicious. Sanguine's gender is determined by your gender preference in SD's own menu - not in SexLab.
balth Posted April 13, 2015 Posted April 13, 2015 Yeah, but I thought the default was male if I have no gender preference selected in the mcm. Just remembered; he was male on my first trip to his realm too, was female on the second trip.
DeepBlueFrog Posted April 13, 2015 Author Posted April 13, 2015 Yeah, but I thought the default was male if I have no gender preference selected in the mcm. Just remembered; he was male on my first trip to his realm too, was female on the second trip. If you have no gender preference, Sanguine's gender is random. Sometimes male, sometimes female... sometimes one of his other incarnations too
Golgo13 Posted April 14, 2015 Posted April 14, 2015 Did I understand correctly that the blacksmith apprentice quest is part of this mod? If so, I got stuck on that, and, next time I start over, I'd like to avoid doing whatever caused me to miss my chance at completing it, this time. I brought steel and Imperial swords to the smith as I was instructed, but, (s)he didn't seem to care. They just told me to keep practicing. I reached 100 smithing long before ever completing that step. The objective of bringing one steel sword and one imperial sword remained on my list indefinitely... if anything ever happens after that, I'll have to learn about it some other time.
Guest Posted April 15, 2015 Posted April 15, 2015 Did I understand correctly that the blacksmith apprentice quest is part of this mod? If so, I got stuck on that, and, next time I start over, I'd like to avoid doing whatever caused me to miss my chance at completing it, this time. I brought steel and Imperial swords to the smith as I was instructed, but, (s)he didn't seem to care. They just told me to keep practicing. I reached 100 smithing long before ever completing that step. The objective of bringing one steel sword and one imperial sword remained on my list indefinitely... if anything ever happens after that, I'll have to learn about it some other time. Dunno if it's part of the mod or not, but I ran into a similar issue with the first black smith. He won't give you the dialogue to continue the quest unless you have the items he made you pick up. So as stupid as it seems, you have to have a pickaxe and a woodcutters axe. At least, reacquiring those things fixed it for me. Additionally, my character was er... afflicted with the spider egg cluster. My dexterity/lockpicking is shit, and I just want 'em gone. Any ideas? player.unequipall didn't work.
Golgo13 Posted April 15, 2015 Posted April 15, 2015 Did I understand correctly that the blacksmith apprentice quest is part of this mod? If so, I got stuck on that, and, next time I start over, I'd like to avoid doing whatever caused me to miss my chance at completing it, this time. I brought steel and Imperial swords to the smith as I was instructed, but, (s)he didn't seem to care. They just told me to keep practicing. I reached 100 smithing long before ever completing that step. The objective of bringing one steel sword and one imperial sword remained on my list indefinitely... if anything ever happens after that, I'll have to learn about it some other time. Dunno if it's part of the mod or not, but I ran into a similar issue with the first black smith. He won't give you the dialogue to continue the quest unless you have the items he made you pick up. So as stupid as it seems, you have to have a pickaxe and a woodcutters axe. At least, reacquiring those things fixed it for me. Additionally, my character was er... afflicted with the spider egg cluster. My dexterity/lockpicking is shit, and I just want 'em gone. Any ideas? player.unequipall didn't work. I already told this to someone else, earlier. In case someone wants to figure it out for him/herself, I'll post it as a spoiler. Go to Arcadia, the alchemist in Whiterun. She'll get rid of parasites for 100 Septims each. No other alchemist I encountered could do it.
GraysW Posted April 15, 2015 Posted April 15, 2015 Greetings, ppls! I have aproblem with mod - after my request to owner about unbind my hands, she agreed and unbind. But then she repeatedly bind and unbind my hans all the time, frequency - once in one...three second. Fresh game, have ~30 mods except this. People have been reporting this issue but I am still unable to reproduce it. The only time I saw it happen was in the early versions of Immerslave and we fixed that one. I will try again next time I am enslaved in my test game but in the meantime, I need more details like logs and load orders. I've tried everyone that made sense to me, including alchemists, priests, and restoration school mages, and everyone either gives the same, pat answer ("Gross! I'm not sticking my fingers in there," or something like that), or a slightly more specialized answer ("There's a lot that I'd be willing to do for research, but I'm not willing to do that!" or something very similar). The other thing is that I'm not even given an option to ask for help with the chaurus worm when I ask, "Can you help me out of these?" When I start a dialog with someone, the ONLY option I get is about the egg sac. I even tried removing it with the console; but, although I got a message that the worm was removed, it wasn't. So, I went back to the save before I tried that, in case the experiment could have unforeseen consequences. But, even before I tried that, I was already unable even to get anyone to talk about my having the worm, let alone how to get rid of it. All I could get were rejections for requests for help with the egg sac. I was just resigned to living with the damned things as permanent; but, now, I really need, at least, to get rid of that worm long enough to improve my bow. * Alright-- based on the assumption that the solution was alchemist-based, I kept going to different alchemists until I found the RIGHT alchemist. I doubt I would have thought of that after I couldn't get it done at the first alchemist, or at the second alchemist, who was also friendly to me. Looks like i will have to lower the bar to allow more alchemists to help you out. The eggs and worm are in the same dialogue branch right now, so you will have to have one removed in order to see the topic to get the other one removed. I will have to fix that too. I still have the equip/unequip cuffs bug. Its dammned frustrating as i cant see whats causing it. I did have immerslave installed briefly some time ago but its long gone now and i have done two complete delete/re-installs of my skyrim installation in case anything was hanging around. Load order and a log from the point where the issue starts to arise attached. I was in pinemoon cave and had used the SD+ surrender key to get enslaved. Question for you and anyone else who is having that problem with the looping equip/unequip messages: Does it start after you voluntary ask your master 'May I have my hands free to work for you'? or does it happen in other situations? (like after sex or other triggers). If it is the former, I think I just found where that bug is and I am trying to test it at the moment. In general, as frustrating as it is when these issues happen, try to avoid full re-installs of Skyrim from scratch. In my experience, it rarely helps and usually results in more frustration. In 4 years of near constant tinkering with mods, I have not reinstalled Skyrim once (and I had to deal with seriously fucked up games). Instead of reinstalling from scratch, try to get an external hard drive and schedule a full backup of your skyrim files from time to time. I am an automated daily backup and I am making a manual snapshot usually before I start installing a lot of updates to mods. Being able to replace a messed up skyrim folder by one you know worked well recently is far more valuable than starting from scratch at the first sign of trouble. My PC has the same bug. It happens just after asking that question (in red). Is there any ETA for a patch ? Edit : Fixed after reading some previous post. Unchecking the option in the DD menu breaks the loop. Edit 2 : Well the problem is not solved after all. After reloading my save the bug is back even with the DD option unchecked.
Lute Posted April 16, 2015 Posted April 16, 2015 Hey Skyrimll, is there a way to have more than four followers enslaved? I've looked at your code/.esp to see if I could do something myself, but it seems like there's no easy way to modify that on my side.
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