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Sanguine Debauchery (SD+) (January 2025)


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Posted

Firstly, if I have not said it before, I love this mod, used along with Defeat and DA makes for a much more interesting and challenging alternative to dying and reloading.

 

Sorry If these points/suggestions have already been mentioned/requested or if they are already fixed in the update but...

 

Could you change the player voice response that is called when punishment starts, currently it says "Hey, don't do that!" or if you set voice to "young eager" then it's "Oh, what did you just do?"

Both are said in a manner like the player just got goosed rather than, stripped, tied up and beaten.

Something like the "No, not like this line" would seem more appropriate.

 

also

 

When you choose the resist option would it be possible to only call up aggressive animations?

 

Again, great mod, looking forward to the update.

 

Posted

Is there anything extra required (aside from the base required mods) for the falmer to enslave you/have genitalia? I have not yet been successful in trying this feature out, and im curious as to whether or not the genitalia is added from this mod?

Posted

Is there anything extra required (aside from the base required mods) for the falmer to enslave you/have genitalia? I have not yet been successful in trying this feature out, and im curious as to whether or not the genitalia is added from this mod?

 

I don't think this mods adds that, try More Nasty Critters.

 

You can be enslaved by a Falmer still iirc.

 

Quote from Skyrimll:

"There is no progression for Falmer enslavement"

Posted

 

Is there anything extra required (aside from the base required mods) for the falmer to enslave you/have genitalia? I have not yet been successful in trying this feature out, and im curious as to whether or not the genitalia is added from this mod?

 

I don't think this mods adds that, try More Nasty Critters.

 

You can be enslaved by a Falmer still iirc.

 

Quote from Skyrimll:

"There is no progression for Falmer enslavement"

 

 

Use this for falmer nudity: http://www.loverslab.com/files/file/1140-more-nasty-critters/ 

 

It adds a lot of creature sex animations and includes SexLab Nude Creatures.

 

if you don't care about the animations, you can just install SexLab Nude Creatures by itself.

Posted

Firstly, if I have not said it before, I love this mod, used along with Defeat and DA makes for a much more interesting and challenging alternative to dying and reloading.

 

Sorry If these points/suggestions have already been mentioned/requested or if they are already fixed in the update but...

 

Could you change the player voice response that is called when punishment starts, currently it says "Hey, don't do that!" or if you set voice to "young eager" then it's "Oh, what did you just do?"

Both are said in a manner like the player just got goosed rather than, stripped, tied up and beaten.

Something like the "No, not like this line" would seem more appropriate.

 

also

 

When you choose the resist option would it be possible to only call up aggressive animations?

 

Again, great mod, looking forward to the update.

 

I wish I knew where this is coming from.

 

I haven't been able to track it down it.

Posted

 

Firstly, if I have not said it before, I love this mod, used along with Defeat and DA makes for a much more interesting and challenging alternative to dying and reloading.

 

Sorry If these points/suggestions have already been mentioned/requested or if they are already fixed in the update but...

 

Could you change the player voice response that is called when punishment starts, currently it says "Hey, don't do that!" or if you set voice to "young eager" then it's "Oh, what did you just do?"

Both are said in a manner like the player just got goosed rather than, stripped, tied up and beaten.

Something like the "No, not like this line" would seem more appropriate.

 

also

 

When you choose the resist option would it be possible to only call up aggressive animations?

 

Again, great mod, looking forward to the update.

 

I wish I knew where this is coming from.

 

I haven't been able to track it down it.

 

My guess, would be that one of the magic effects ending up on the player is "Hostile".

Posted

Is it this mod that interferes with the restraint keys in my character's inventory opening restraints?

 

She has arm cuffs on her that were added in the Cidhna Mine quest.  She has 30-some restraints keys, but she can't get the damned things off, anyway.  Asking a blacksmith took care of the leg cuffs, but, that doesn't touch the arm cuffs.  I tried just deleting the damned things; but, that only deletes them from the inventory, leaving them on the 'toon, visually.

 

I'd like a solution to getting the damned things off; but, if it's this mod interfering with the normal functioning of those keys, I wanted to mention that it's causing some problems.

Posted

Is it this mod that interferes with the restraint keys in my character's inventory opening restraints?

 

She has arm cuffs on her that were added in the Cidhna Mine quest.  She has 30-some restraints keys, but she can't get the damned things off, anyway.  Asking a blacksmith took care of the leg cuffs, but, that doesn't touch the arm cuffs.  I tried just deleting the damned things; but, that only deletes them from the inventory, leaving them on the 'toon, visually.

 

I'd like a solution to getting the damned things off; but, if it's this mod interfering with the normal functioning of those keys, I wanted to mention that it's causing some problems.

 

 

Yeah there was a bug with the latest version where DD items weren't removed properly.

 

This will be fixed with the next version of Devious Devices Integration and SD+

Posted

Is it this mod that interferes with the restraint keys in my character's inventory opening restraints?

 

She has arm cuffs on her that were added in the Cidhna Mine quest.  She has 30-some restraints keys, but she can't get the damned things off, anyway.  Asking a blacksmith took care of the leg cuffs, but, that doesn't touch the arm cuffs.  I tried just deleting the damned things; but, that only deletes them from the inventory, leaving them on the 'toon, visually.

 

I'd like a solution to getting the damned things off; but, if it's this mod interfering with the normal functioning of those keys, I wanted to mention that it's causing some problems.

 

 

Yeah there was a bug with the latest version where DD items weren't removed properly.

 

Let's wait a few more days/weeks.... the next update will be awesome!

Skyrimll and Min are working close together on this one, so the SD+/DD interactions will be fixed and much improved.

Posted

 

 

Is it this mod that interferes with the restraint keys in my character's inventory opening restraints?

 

She has arm cuffs on her that were added in the Cidhna Mine quest.  She has 30-some restraints keys, but she can't get the damned things off, anyway.  Asking a blacksmith took care of the leg cuffs, but, that doesn't touch the arm cuffs.  I tried just deleting the damned things; but, that only deletes them from the inventory, leaving them on the 'toon, visually.

 

I'd like a solution to getting the damned things off; but, if it's this mod interfering with the normal functioning of those keys, I wanted to mention that it's causing some problems.

 

 

Yeah there was a bug with the latest version where DD items weren't removed properly.

 

 

Let's wait a few more days/weeks.... the next update will be awesome!

Skyrimll and Min are working close together on this one, so the SD+/DD interactions will be fixed and much improved.

 

 

Now this is promising!

Posted

Is it wrong that I'm at least as hyped for this as I am to play dragon age 3? :D From what I gathered and what was hinted this is going to be really interesting.

 

No pressure... :)

Posted

Is it wrong that I'm at least as hyped for this as I am to play dragon age 3? :D From what I gathered and what was hinted this is going to be really interesting.

 

I won't buy dragon age 3 probably until it is either budget or the first mods for it show up here on loverslab.

 

Seems like we get very nice christmas presents for player slavery, SD+, Mine Slave, pchs new mod, .... :)

 

Posted

For now, is there any way for me to get those arm cuffs off from my 'toon without going to an earlier save and throwing out my completion of the Cidhna Mine quest?

 

And, is the next update coming this weekend (as I previously believed), or, is that being pushed back, again?

Posted

try console showinventory and target your toon, get the number from your cuffs there, and then in console player.removeitem -number- 1  (or 2 if 2 cuffs)

or

target your toon and console recycleactor

Posted

For now, is there any way for me to get those arm cuffs off from my 'toon without going to an earlier save and throwing out my completion of the Cidhna Mine quest?

 

And, is the next update coming this weekend (as I previously believed), or, is that being pushed back, again?

 

Search this thread for 'barrel' for tips on how to get rid of the devices (with the barrel technique or with the console).

 

The new version is in final stages of testing and bug fixes.  I will release it once i am happy with how it works overall.

 

Let me know if you want an early look. I can invite you to the beta testing discussion thread where you can download the new version (with its current bugs).

 

Here is a view of my current to-do list for the new version:

 

 

 

- Test enslavement / release of companions

- Test Thugs quest

- Finish Testing basic slavery

:: Check punishments with new slave gear system

:: Check cages

:: Check end game (bad slave)

:: Check join (good slave)

 

- Finish dialogues for slavery level 2, 3 and 4

 

- Options from SD Patches

:: Remove punishing items during punishment to improve sex scenes -> Add dynamic keywords with PapyrusUtil to allow oral, vaginal, anal

:: Remove armbinders during punishments -> hands free flag / turn off bound pose?

 

- Add Master comment about missing needs (hints)

 

- Bug: 'Are you happy with me' dialogue loops - not working

 

 

Posted

@magicrealm:

 

As I said in my prior post, that method was the one I tried, and it resulted in the cuffs disappearing from the inventory, but remaining on the 'toon.

Posted

I searched "barrel," but I didn't find a solution for my specific problem.  As I said, if I player.removeitem on them, the cuffs just vanish from my inventory, but remain on my 'toon, so, there's no way to transfer them to a barrel... unless I'm missing something.... :unsure:

 

When I start my next game, I'm going to transform over to CBBE/Bodyslide, where I can make a suitably average-looking human body (I was playing elves for a while, and I like UNP better than CBBE apart from the eternally narrow waist issue-- and no Bodyslide I ever got working correctly).  With my current pain level and with so many eccentricities and variations to that installation, however, that'll be difficult to do without screwing it up in some way after such a long time using it-- once.  That's why I wanted to know about whether the release was this weekend or not: I'm going to have to schedule work on my installation around a break in my pain level to get a jump on getting ready for the changes to SD+ (and DD?). 

 

But, I've basically done everything in the game, so, I'm mostly just playing to try this mod.  I'm sure you've noticed that I don't have any technical skills apart from the few I learned by rote; but, if you think I can help you out with the testing, I'd be happy to try-- I do run into bugs like a biker riding through a cloud of locusts.  And I'd like to be able to read about the beta testing, even if I suck at doing it.

Posted

I will often find a DD item which is equipped but does not bring up the sub-window during removal asking how to remove.  In those cases I open a barrel or a chest, sort my armor list on type twice, and put all "Other" items in the chest. Anything being worn will refuse to move, anything not being worn will go into the barrel, and anything in-between will be suddenly properly worn.

 

Just open the barrel and move everything into it.  This usually lets keys start working.

Posted

So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! :D

But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D:

Posted

So here I am again, giving you tons of suggestions:

 

-remove chastity belt, it doesn't really make much sense to me on most occasions

-Second (prob some other one should handle this, because this is a VERY big idea):

The Bandit's should really do something. For example go on a hunt or just meet all together.

When PC' master is Chosen to go on a hunt, he can decide to take the PC on the hunt too, or he could tie her up and strap her with a chastity belt (this time that would make sense)

This would make it way more fun to try to escape etc. instead of the monotone way it is now.

-The chastity belt should also be equipped, if PC is given a quest by the master (for example collect some Gold)

-I really like the idea of having a difference between being enslaved by a single Person or a Group.

If PC is enslaved by a single Person, he would try to protect you from others (equip chastity belt while gone, tie PC up, lock inside a Cage etc.)

The PC might also be able to escape through talking to other persons then, however they might also try to rape her, while her master is not there.

Being enslaved by a Group:

The "master" would be the head of the Group, however the PC'd be able to have some enslavement dialogue with the rest of the enslavers too.

There might decide to gangbang the PC and then they'll all take their turn on the PC.

- A more immersive Orc enslavement. I think with their traditional old culture, there could be lots of different interesting ways to develop on this.

 

Just a bunch of ideas, though, I really like the mod so far

 

Posted

Is it this mod that interferes with the restraint keys in my character's inventory opening restraints?

 

She has arm cuffs on her that were added in the Cidhna Mine quest.  She has 30-some restraints keys, but she can't get the damned things off, anyway.  Asking a blacksmith took care of the leg cuffs, but, that doesn't touch the arm cuffs.  I tried just deleting the damned things; but, that only deletes them from the inventory, leaving them on the 'toon, visually.

 

I'd like a solution to getting the damned things off; but, if it's this mod interfering with the normal functioning of those keys, I wanted to mention that it's causing some problems.

ar they real keys or fake keys (multiple mods giving keys now, dd for the masses gives both real keys and fake keys, cursed loot gives only real keys)

keys generated by the console have been found to have no affect, same as a fake key

 

 

I will often find a DD item which is equipped but does not bring up the sub-window during removal asking how to remove.  In those cases I open a barrel or a chest, sort my armor list on type twice, and put all "Other" items in the chest. Anything being worn will refuse to move, anything not being worn will go into the barrel, and anything in-between will be suddenly properly worn.

 

Just open the barrel and move everything into it.  This usually lets keys start working.

this is the easiest method, reload to before you used the console to remove them and use this

i've found a bugged papyrus engine this run from actor events, so its become common practice now to put my dd items into the barrel before even attempting removal of the locked items

this can be especially important if you have any quest items that have no keys such as captured dreams belts/collars and the newer sd slave gear or the less infamous cursed collar or cursed slave collar from cursed loot

 

For now, is there any way for me to get those arm cuffs off from my 'toon without going to an earlier save and throwing out my completion of the Cidhna Mine quest?

 

And, is the next update coming this weekend (as I previously believed), or, is that being pushed back, again?

if you've already removed them with the console you'll have to completely strip all items into a container some place and recheck the console for hidden items

Or recreate the items from the forge that appear already on your character and put those new items into a barrel with all your other dd items  and this "might" also fix the currently worn items

Posted

So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! :D

 

But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D:

 

Sounds like a DA issue, check your settings, here are mine as a starting point.

 

post-391319-0-89273600-1416625199_thumb.png

post-391319-0-08481600-1416625204_thumb.png

post-391319-0-08535700-1416625208_thumb.png

post-391319-0-66292900-1416625212_thumb.png

post-391319-0-12919000-1416625217_thumb.png

post-391319-0-32105000-1416625222_thumb.png

post-391319-0-18674600-1416625227_thumb.png

Posted

I'm getting an odd problem. This mod works like a charm on old saves but refuses to at all on any new ones. All the mcm settings are the same. Suggestions?

by all the mcm settings the same, do you have 3 mcm on the new game, should be 1 for daymoyl, and 1 for devious devices as pre-requisites along with sd+

next if you have all 3 of those and can access them all then have you also saved the game since starting new and reloaded for the scripts to update and initialize

if all of that is still true, how is it behaving: do you get ctd's from enslavement or just no enslavement and death

remember those daymoyl settings for bleedout are based on a percentage of your health so if you were level 25 with 10% health you'd get hit and trigger enslavement quite different from a new character using those same settings

if that's the case here, try setting 15% bleedout or try using inte's settings above with screenshots

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