aljustineg Posted November 22, 2014 Posted November 22, 2014 So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D: did you use the DA 5.02 cause the new one is incompatible with SD
Marcus01 Posted November 22, 2014 Posted November 22, 2014 did you use the DA 5.02 cause the new one is incompatible with SD DA 6.0.1? What about it is incompatible? I tested SD+ 2014-08-31 with DA 6.0.1 and got enslaved just fine after being downed from Defeat just like how DA 5.0.2 did it. I haven't played with it in a long play through as I am waiting for the new version of SD+ atm.
imoutoid Posted November 22, 2014 Posted November 22, 2014 For now, is there any way for me to get those arm cuffs off from my 'toon without going to an earlier save and throwing out my completion of the Cidhna Mine quest? And, is the next update coming this weekend (as I previously believed), or, is that being pushed back, again? Search this thread for 'barrel' for tips on how to get rid of the devices (with the barrel technique or with the console). The new version is in final stages of testing and bug fixes. I will release it once i am happy with how it works overall. Let me know if you want an early look. I can invite you to the beta testing discussion thread where you can download the new version (with its current bugs). Here is a view of my current to-do list for the new version: - Test enslavement / release of companions - Test Thugs quest - Finish Testing basic slavery :: Check punishments with new slave gear system :: Check cages :: Check end game (bad slave) :: Check join (good slave) - Finish dialogues for slavery level 2, 3 and 4 - Options from SD Patches :: Remove punishing items during punishment to improve sex scenes -> Add dynamic keywords with PapyrusUtil to allow oral, vaginal, anal :: Remove armbinders during punishments -> hands free flag / turn off bound pose? - Add Master comment about missing needs (hints) - Bug: 'Are you happy with me' dialogue loops - not working Would it be too much trouble to ask for an invite to beta testing discussion thread? The wait for this is killing me and I really want to see what kind of stuff is being cooked up behind the scenes! Thanks a ton
DeepBlueFrog Posted November 23, 2014 Author Posted November 23, 2014 I wish I had better news but for multiple reasons, I will need a few more weeks to release the next update. In particular, I will be offline this coming week due to US holidays and I found several important issues during testing today. On the bright side, it is getting more stable and complete every day. The next target for release will be December 7th. AsI said before, send me a PM if you want a view of the current beta version and you are not afraid of potentially game breaking bugs.
Plattonterror Posted November 23, 2014 Posted November 23, 2014 guys i have all patches (frostffall (idk if it is hearthfire),dragonborn and dawnguard but i crash in bethesda logo can anyone help?
fizzybutt Posted November 23, 2014 Posted November 23, 2014 guys i have all patches (frostffall (idk if it is hearthfire),dragonborn and dawnguard but i crash in bethesda logo can anyone help? You're missing a master. Run TES5Edit and it'll tell you what you're missing. Also a load order/papyrus log would help. Did you make sure you had all of SD+ requirement mods?
Discord12 Posted November 23, 2014 Posted November 23, 2014 after a couple of monts not updating my mods, I just sat through it and updated all of them. After everythings said and done, one issue is left: SD is no longer compatible with (one? some? all of?) my mods... Whenever I activate the mod, the game will crash on start. any way to find out what the problem is? EDIT: Seems Devious Devices is the problem, since the game also crashes w/o SD if DD is installed...
DeepBlueFrog Posted November 23, 2014 Author Posted November 23, 2014 after a couple of monts not updating my mods, I just sat through it and updated all of them. After everythings said and done, one issue is left: SD is no longer compatible with (one? some? all of?) my mods... Whenever I activate the mod, the game will crash on start. any way to find out what the problem is? Check the post just before yours.... you are probably still missing a required mod. TES5Edit would help you find out which one you are missing.
DeepBlueFrog Posted November 23, 2014 Author Posted November 23, 2014 Many thanks to the few who recently signed up for beta testing. Even if that ends up delaying the release a little because of new bugs discovered during testing, it will be worth having multiple pairs of eyes using the mods in different configurations. I am down to only 10 spots left for the beta testing discussion, so I will stop accepting new volunteers for a while. If you sent me a PM before this message, you got in just under the wire That doesn't mean I won't open up access to the beta in the future... but it does mean I will be more picky about who I will add to the discussion, with a preference for people with coding skills if you are willing to help out fixing up bugs instead of testing them.
Sugumuk Posted November 23, 2014 Posted November 23, 2014 So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D: Sounds like a DA issue, check your settings, here are mine as a starting point. Hm, I tweaked my settings around a bit, but it doesn't really change that much. Just now I did a test run with a non hostile NPC. He hit me, I went down, he hit me again, I blacked out, everything fine so far. But when I wake up, nothing happens. My captor behaves normal, and I am able to do everything I want. But somehow, the enslavement event suddenly kicks in if I wait like 10 minutes or so. Sometimes it *seems* to get activated earlier by hitting ESC or talking to other actors, but I wasn't able to reproduce these results. The only method for me to get enslaved is to just stand there for ages and wait. Any Idea what might cause this delay? I don't think it's supposed to be like that.
fizzybutt Posted November 23, 2014 Posted November 23, 2014 So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D: Sounds like a DA issue, check your settings, here are mine as a starting point. Hm, I tweaked my settings around a bit, but it doesn't really change that much. Just now I did a test run with a non hostile NPC. He hit me, I went down, he hit me again, I blacked out, everything fine so far. But when I wake up, nothing happens. My captor behaves normal, and I am able to do everything I want. But somehow, the enslavement event suddenly kicks in if I wait like 10 minutes or so. Sometimes it *seems* to get activated earlier by hitting ESC or talking to other actors, but I wasn't able to reproduce these results. The only method for me to get enslaved is to just stand there for ages and wait. Any Idea what might cause this delay? I don't think it's supposed to be like that. Sounds like you've got some serious script delay. Depending on what I run I can have upwards of a minute or two delay in certain scripts. Are you running a lot of high script time mods?
Sugumuk Posted November 23, 2014 Posted November 23, 2014 So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D: Sounds like a DA issue, check your settings, here are mine as a starting point. Hm, I tweaked my settings around a bit, but it doesn't really change that much. Just now I did a test run with a non hostile NPC. He hit me, I went down, he hit me again, I blacked out, everything fine so far. But when I wake up, nothing happens. My captor behaves normal, and I am able to do everything I want. But somehow, the enslavement event suddenly kicks in if I wait like 10 minutes or so. Sometimes it *seems* to get activated earlier by hitting ESC or talking to other actors, but I wasn't able to reproduce these results. The only method for me to get enslaved is to just stand there for ages and wait. Any Idea what might cause this delay? I don't think it's supposed to be like that. Sounds like you've got some serious script delay. Depending on what I run I can have upwards of a minute or two delay in certain scripts. Are you running a lot of high script time mods? Well... yes I run somewhat 150+ mods, and some of them might be quite script heavy. I've been afraid that this was the cause, I realy don't want to relinquish any of the mods
CliftonJD Posted November 23, 2014 Posted November 23, 2014 after a couple of monts not updating my mods, I just sat through it and updated all of them. After everythings said and done, one issue is left: SD is no longer compatible with (one? some? all of?) my mods... Whenever I activate the mod, the game will crash on start. any way to find out what the problem is? EDIT: Seems Devious Devices is the problem, since the game also crashes w/o SD if DD is installed... when dd updated, the pre-requisites updated, that means dd integration updates and dd assets So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D: Sounds like a DA issue, check your settings, here are mine as a starting point. Hm, I tweaked my settings around a bit, but it doesn't really change that much. Just now I did a test run with a non hostile NPC. He hit me, I went down, he hit me again, I blacked out, everything fine so far. But when I wake up, nothing happens. My captor behaves normal, and I am able to do everything I want. But somehow, the enslavement event suddenly kicks in if I wait like 10 minutes or so. Sometimes it *seems* to get activated earlier by hitting ESC or talking to other actors, but I wasn't able to reproduce these results. The only method for me to get enslaved is to just stand there for ages and wait. Any Idea what might cause this delay? I don't think it's supposed to be like that. Sounds like you've got some serious script delay. Depending on what I run I can have upwards of a minute or two delay in certain scripts. Are you running a lot of high script time mods? Well... yes I run somewhat 150+ mods, and some of them might be quite script heavy. I've been afraid that this was the cause, I realy don't want to relinquish any of the mods depending on your pc, that might be ok to play with on a new game/ clean save number of mods isn't the only cause for script delay, too many papyrus bugs is more common and more serious cause for it
Tehguymon Posted November 23, 2014 Posted November 23, 2014 (edited) Hello there, I have a small problem with the spriggan quest. I have almost reached the end of the quest, just found the grove. When I intered the grove, the husk was flying above me in the air, and was empty. I then lost my spriggan body and face armour, and my char started masturbating. After that, nothing else happens, no spriggan did appear for me at all. I also have my hand and feet spriggan armor still attached to me, and when i want to unequip it, I get an option to touch it, which then ends up with the armor staying. My question is, how does this spriggan quest end properly, or what should i do? PS: Also I found a dead spriggan matron next to the husk Edited November 23, 2014 by Tehguymon
Sugumuk Posted November 23, 2014 Posted November 23, 2014 after a couple of monts not updating my mods, I just sat through it and updated all of them. After everythings said and done, one issue is left: SD is no longer compatible with (one? some? all of?) my mods... Whenever I activate the mod, the game will crash on start. any way to find out what the problem is? EDIT: Seems Devious Devices is the problem, since the game also crashes w/o SD if DD is installed... when dd updated, the pre-requisites updated, that means dd integration updates and dd assets So, I finally tested this mod today, and I'm very pleased with all the things it does. Very great work! But now, after some more testing, I seem to be unable to get enslaved. I didn't change any of the settings from my previous tests, where enslavement worked. Now, when I get knocked over by, let's say, bandits, as soon as I wake up, they're starting to attack me again, and eventually kill me. The enslavement event isn't triggering. Any ideas what I can do? D: Sounds like a DA issue, check your settings, here are mine as a starting point. Hm, I tweaked my settings around a bit, but it doesn't really change that much. Just now I did a test run with a non hostile NPC. He hit me, I went down, he hit me again, I blacked out, everything fine so far. But when I wake up, nothing happens. My captor behaves normal, and I am able to do everything I want. But somehow, the enslavement event suddenly kicks in if I wait like 10 minutes or so. Sometimes it *seems* to get activated earlier by hitting ESC or talking to other actors, but I wasn't able to reproduce these results. The only method for me to get enslaved is to just stand there for ages and wait. Any Idea what might cause this delay? I don't think it's supposed to be like that. Sounds like you've got some serious script delay. Depending on what I run I can have upwards of a minute or two delay in certain scripts. Are you running a lot of high script time mods? Well... yes I run somewhat 150+ mods, and some of them might be quite script heavy. I've been afraid that this was the cause, I realy don't want to relinquish any of the mods depending on your pc, that might be ok to play with on a new game/ clean save number of mods isn't the only cause for script delay, too many papyrus bugs is more common and more serious cause for it Thank you very much, I guess I'm gonna have to try that. Or do you by chance know any console comand that kinda forces the script to run immediately? That would at least allow me to struggle through slavery with my main character once. Having to use the console isn't very immersive, but neither is getting killed because the bad guys won't take advantage of you.
DeepBlueFrog Posted November 23, 2014 Author Posted November 23, 2014 Hello there, I have a small problem with the spriggan quest. I have almost reached the end of the quest, just found the grove. When I intered the grove, the husk was flying above me in the air, and was empty. I then lost my spriggan body and face armour, and my char started masturbating. After that, nothing else happens, no spriggan did appear for me at all. I also have my hand and feet spriggan armor still attached to me, and when i want to unequip it, I get an option to touch it, which then ends up with the armor staying. My question is, how does this spriggan quest end properly, or what should i do? PS: Also I found a dead spriggan matron next to the husk It all looks normal except for the empty husk... it should contain what you were carrying when you were infected. The husk is up in the air because it is using a map marker that is often up in the air as well. I haven't found a good alternative yet. The hands and feet are leftovers from the infection. They should vanish after a while (sleep for a few hours or a full day if you can, to wait it off).
Mez558 Posted November 24, 2014 Posted November 24, 2014 Got enslaved by a Dwemer Centurion in Blackreach, not the most talkative of captors. I take they weren't intended to be capable of enslaving the pc? Something to do with falmer faction, perhaps?
DeepBlueFrog Posted November 24, 2014 Author Posted November 24, 2014 Got enslaved by a Dwemer Centurion in Blackreach, not the most talkative of captors. I take they weren't intended to be capable of enslaving the pc? Something to do with falmer faction, perhaps? Good catch,,, I will add that to the list. I will try to fit it in the next update if there is an easy fix.
sapho888 Posted November 24, 2014 Posted November 24, 2014 Got enslaved by a Dwemer Centurion in Blackreach, not the most talkative of captors. I take they weren't intended to be capable of enslaving the pc? Something to do with falmer faction, perhaps? Good catch,,, I will add that to the list. I will try to fit it in the next update if there is an easy fix. Maybe it was just some ancient Dwemer programmer's idea of a funny easter egg in the centurion AI program?
Starfire12 Posted November 24, 2014 Posted November 24, 2014 Do you plan any changes to the requirements or versions thereof? I was planning to start a new Skyrim game soon and overhaul my installed mods before that and would like to get them right, so that I wont have to update or downgrade during an ongoing game.
DeepBlueFrog Posted November 24, 2014 Author Posted November 24, 2014 Do you plan any changes to the requirements or versions thereof? I was planning to start a new Skyrim game soon and overhaul my installed mods before that and would like to get them right, so that I wont have to update or downgrade during an ongoing game. The next update will require the upcoming update of Devious Device Integration (I am working with Min to coordinate the releases). It will also require a new mod for the dialogue system - I will release it at the same time as the update to SD+. Finally, I will update the versions required for all requirements. Not that they are really required but because that's the version I am using and I cannot support previous versions. On the other hand, I am removing the need for both the Dawnguard and Dragondborn addon, and the Frostfall addon will have to be update as well (I had to change the name of the script).
DeepBlueFrog Posted November 24, 2014 Author Posted November 24, 2014 When will thisupdate be ? Two weeks from now at earliest. More if testing uncovers bugs that need to be fixed before a release.
Groovtama Posted November 24, 2014 Posted November 24, 2014 I'm looking a little bit on the current version with TES5Edit, and one question is the sex_Banned Faction still in use? It looks to me like the Faction is never used anymore in a script and if the NPC Dragon forms have the Faction or not is irrelevent and such are the form edit not necessary and could be removed. Am I overseeing something, maybe a GetFormFromFile with it?
Starfire12 Posted November 24, 2014 Posted November 24, 2014 Do you plan any changes to the requirements or versions thereof? I was planning to start a new Skyrim game soon and overhaul my installed mods before that and would like to get them right, so that I wont have to update or downgrade during an ongoing game. The next update will require the upcoming update of Devious Device Integration (I am working with Min to coordinate the releases). It will also require a new mod for the dialogue system - I will release it at the same time as the update to SD+. Thx for that info, in this case I wont install DDI yet either and wait to install the next version instead. I hope your dialogue mod will work with an ongoing game. On the other hand, I am removing the need for both the Dawnguard and Dragondborn addon, and the Frostfall addon will have to be update as well (I had to change the name of the script). Don't use the official DLC's myself, but sounds useful for others in need to bring down number of installed mods.
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