DeepBlueFrog Posted November 3, 2014 Author Posted November 3, 2014 i have one more proposal. i hope you conside this. it is a "light" enslavement of short time. you can use it by "i Need a strong Hand to guide me". means you can end it with a dialogue to the master at any time. you can use this for bdsm Prostitution for example. next step would be giving your follower to serve this way. what do you think ? - The standard ensalvement (being defeated in combat) would progress normally. It wold require some sort of escape or release to get away from your owner. - The voulenteer (I need a strong hand... - dialogue) started servitude could be ended with voulenteer dialogue as well. Did I understood you correctly? If so, then it is actually a quite good idea. It would keep the damsel in disterss part solid, when getting defeated, but also allow more consensual options for slave type characters. I honestly like the idea. This idea will not be part of the next update, but the changes I am working on will make it easier to add later on.
pburnt Posted November 3, 2014 Posted November 3, 2014 First time poster long time listener. Like the mod. (And the Alicia mod redux) Been enslaved a couple times now by two different masters whose points hardly seem to move no matter how much I dance or give gold. Are these masters intentional or is it a bug?
DeepBlueFrog Posted November 3, 2014 Author Posted November 3, 2014 First time poster long time listener. Like the mod. (And the Alicia mod redux) Been enslaved a couple times now by two different masters whose points hardly seem to move no matter how much I dance or give gold. Are these masters intentional or is it a bug? That kind of issue will be fixed in the coming update.
pburnt Posted November 3, 2014 Posted November 3, 2014 First time poster long time listener. Like the mod. (And the Alicia mod redux) Been enslaved a couple times now by two different masters whose points hardly seem to move no matter how much I dance or give gold. Are these masters intentional or is it a bug? That kind of issue will be fixed in the coming update. Awesome. Thank you.
magicrealm Posted November 4, 2014 Posted November 4, 2014 i have one more proposal. i hope you conside this. it is a "light" enslavement of short time. you can use it by "i Need a strong Hand to guide me". means you can end it with a dialogue to the master at any time. you can use this for bdsm Prostitution for example. next step would be giving your follower to serve this way. what do you think ? - The standard ensalvement (being defeated in combat) would progress normally. It wold require some sort of escape or release to get away from your owner. - The voulenteer (I need a strong hand... - dialogue) started servitude could be ended with voulenteer dialogue as well. Did I understood you correctly? If so, then it is actually a quite good idea. It would keep the damsel in disterss part solid, when getting defeated, but also allow more consensual options for slave type characters. I honestly like the idea. This idea will not be part of the next update, but the changes I am working on will make it easier to add later on. Thank you for recognize it. the main idea is simple : to get zaz animations to work in a small session whenever you want. there are only large sessions like sd+ and prison overhaul, you dont do this often in a game. with small sessions you can do it more often and for reasons you like. as i said, bdsm Prostitution would be a high attractive Feature. damsel in distress, right.
Kakabishan Posted November 4, 2014 Posted November 4, 2014 I remember seeing you comment about using racemenu with a bit of role play to apply the the changes, for tattoos could you use slavetats and more specifically work with or look at the code from the guy who made the Diabella's recruit mod for the diabellan add-on for slavetats? And for the hair, I got nuthin... Slavetat integration is already planned. I already have instructions on how to do it. For the hair, I can look at how PSQ Succubus does it. My plan is to add at least shaved head as a forced hairstyle. Yesss! That would be amazing, having that shaved head as a forced hairstyle is an excellent idea, or if you could randomise the hair, but i dont know if thats possible
Golgo13 Posted November 4, 2014 Posted November 4, 2014 If I'm not going to get my current game moving, again, is there any word on when the next version of this mod is coming out? My pain condition is preventing me from simply jumping back into FONV and its associated mods. I'm loathe to put in the effort, aggravating my condition in the process, if SD+ will be finished at the same time, or before, I'm prepared to play FONV, again-- especially since I prefer Skyrim to FONV in most ways. But, I definitely prefer playing FONV to not playing Skyrim. Also, I've noticed that some of the dialog in SD+ is grammatically flawed (and plainly not in ways deliberately calculated to make the speech appear more colloquial). These errors have carried over across multiple versions. I haven't been sure that my pointing out such errors would be welcome; but, perhaps, the playtesters might proofread the dialog boxes as part of that process so that the issue might be corrected while there's still a chance to correct it..?
DeepBlueFrog Posted November 4, 2014 Author Posted November 4, 2014 If I'm not going to get my current game moving, again, is there any word on when the next version of this mod is coming out? My pain condition is preventing me from simply jumping back into FONV and its associated mods. I'm loathe to put in the effort, aggravating my condition in the process, if SD+ will be finished at the same time, or before, I'm prepared to play FONV, again-- especially since I prefer Skyrim to FONV in most ways. But, I definitely prefer playing FONV to not playing Skyrim. Also, I've noticed that some of the dialog in SD+ is grammatically flawed (and plainly not in ways deliberately calculated to make the speech appear more colloquial). These errors have carried over across multiple versions. I haven't been sure that my pointing out such errors would be welcome; but, perhaps, the playtesters might proofread the dialog boxes as part of that process so that the issue might be corrected while there's still a chance to correct it..? I am hoping to have the next version ready within a week or two. That will depend on interruptions from real life and work. Pointing out grammar errors and typos is always welcome. I have fixed a few in the next version already.
magicrealm Posted November 4, 2014 Posted November 4, 2014 shaved hair is only a good idea if there is an easy way other than showracemenu to bring the old hair back. it should be optional in mcm anyway. i have another point : 2044 still has zaz items instead of devious devices. still handcuffs and text sais about armbinders. is that correct or do i have a bug ? to understand why i am back to sd+ 2044. i had and still have the problem with ddexp 1.3 and 1.4 that the cusomized harness is invisible. no matter which Slot i put it in. i dont want to prevent devices from trigger animations, and all harnesses do that, except the customed one. but now i killed all harnesses and gags in ck, permit them all kind of sex. so i can use dddexp 1.4 and sd 2044. with ddexp 1.11 and sd 2044 i had a couple of Problems, like sd+ breaking the horny Animation from ddplugs. that does not happen with ddexp 1.11 and sd+2.03 and also not with ddexp 1.4 and sd+2044. also some mods like deviously helpless react to the mix colour of dd and make them choosable. so i am quite happy with the way, how mods progress in this area.
DeepBlueFrog Posted November 4, 2014 Author Posted November 4, 2014 shaved hair is only a good idea if there is an easy way other than showracemenu to bring the old hair back. it should be optional in mcm anyway. i have another point : 2044 still has zaz items instead of devious devices. still handcuffs and text sais about armbinders. is that correct or do i have a bug ? to understand why i am back to sd+ 2044. i had and still have the problem with ddexp 1.3 and 1.4 that the cusomized harness is invisible. no matter which Slot i put it in. i dont want to prevent devices from trigger animations, and all harnesses do that, except the customed one. but now i killed all harnesses and gags in ck, permit them all kind of sex. so i can use dddexp 1.4 and sd 2044. with ddexp 1.11 and sd 2044 i had a couple of Problems, like sd+ breaking the horny Animation from ddplugs. that does not happen with ddexp 1.11 and sd+2.03 and also not with ddexp 1.4 and sd+2044. also some mods like deviously helpless react to the mix colour of dd and make them choosable. so i am quite happy with the way, how mods progress in this area. The next version of SD is already compatible with Deviously Helpless. Min himself has added code to fix some issues with SD breaking some of DD animations. I can't guarantee compatibility with DD extension because I don't want to add another requirement to an already long list of required mods for SD.
magicrealm Posted November 4, 2014 Posted November 4, 2014 last question : the next update you are working on, is that to update from 2044 ingame or does it require a new game ?
DeepBlueFrog Posted November 4, 2014 Author Posted November 4, 2014 last question : the next update you are working on, is that to update from 2044 ingame or does it require a new game ? It will not require a new game. If the upgrade fails, it is now possible to run the uninstall script in SD, clean up your save game with a save game cleaning tool, and reinstall SD without having to start a new game.
Arluanna Posted November 4, 2014 Posted November 4, 2014 I'm having an issue (probably because I don't know anything about installing mods besides dropping it into NMM and running BOSS) with getting enslaved; it'll say Enslaved! as if the quest is activated, and my character will (sometimes) be stripped and given a collar and other items, but it never registers my owner as an owner for more than a few seconds. I look away and look back and they're back to being a bandit or NPC that I punched to try to get the mod to work. They also interact with me normally (well, the bandits aren't always aggressive, but that's not a huge issue), as if I didn't get enslaved by them. The Enslaved! quest also doesn't register on the quest list. Again, probably just because I download and install mods willy nilly, but I figured if anyone knew how to fix it, someone here would. Thanks for your time and this wonderful, happymaking mod!
DeepBlueFrog Posted November 4, 2014 Author Posted November 4, 2014 I'm having an issue (probably because I don't know anything about installing mods besides dropping it into NMM and running BOSS) with getting enslaved; it'll say Enslaved! as if the quest is activated, and my character will (sometimes) be stripped and given a collar and other items, but it never registers my owner as an owner for more than a few seconds. I look away and look back and they're back to being a bandit or NPC that I punched to try to get the mod to work. They also interact with me normally (well, the bandits aren't always aggressive, but that's not a huge issue), as if I didn't get enslaved by them. The Enslaved! quest also doesn't register on the quest list. Again, probably just because I download and install mods willy nilly, but I figured if anyone knew how to fix it, someone here would. Thanks for your time and this wonderful, happymaking mod! Are you using SPERG by any chance? or any kind of invisible, hand-combat weapon? Anything that registers as being equipped as a weapon by the played breaks enslavement in this version of SD, so what happens is that you are enslaved, the weapon is removed from your inventory, the weapon mod adds it again automatically and breaks enslavement.
Anurabis Posted November 4, 2014 Posted November 4, 2014 So did the papyrus log provide any usefull information according to the iron cuff issue?
BAB PEEG Posted November 5, 2014 Posted November 5, 2014 So I installed SA last night and every hit knocks me down and I get the "your attackers are overcome with lust" spam or something. I guess I did something wrong.
windu190 Posted November 5, 2014 Posted November 5, 2014 For some reason, the bandits that enslaved me are constantly raping my character. Now that of course sounds perfectly normal, but I mean continuously. They say something like "look here boys, a package all wrapped up for us!". Then the entire camp rapes me, then within 10 seconds they do it again, and again, and again endlessly. It's really boring this way. I also noticed that in between those rape parties (so to speak) I cannot talk to my owner or anyone else, pressing E does nothing, so I assume this is a bug.
DeepBlueFrog Posted November 5, 2014 Author Posted November 5, 2014 For some reason, the bandits that enslaved me are constantly raping my character. Now that of course sounds perfectly normal, but I mean continuously. They say something like "look here boys, a package all wrapped up for us!". Then the entire camp rapes me, then within 10 seconds they do it again, and again, and again endlessly. It's really boring this way. I also noticed that in between those rape parties (so to speak) I cannot talk to my owner or anyone else, pressing E does nothing, so I assume this is a bug. That's a line from Deviously Helpless. Sanguine Debauchery is currently incompatible with Helpless. Since you are wearing bondage items, your master is always under the influence of Helpless and always rapes your character. The next version of SD is already compatible with DH. This issue is already fixed.
Golgo13 Posted November 5, 2014 Posted November 5, 2014 I just had a dismal thought: what if whatever is causing my crashes in Mistwatch isn't addressed in the upcoming version of SD+? If no one knows what is causing them, now, then why should they be fixed when I install the new version?
DeepBlueFrog Posted November 5, 2014 Author Posted November 5, 2014 I just had a dismal thought: what if whatever is causing my crashes in Mistwatch isn't addressed in the upcoming version of SD+? If no one knows what is causing them, now, then why should they be fixed when I install the new version? It is very likely it is not going to be addressed since I don't know what is causing it. Then again, I am changing many things in the way enslavement starts and is processed. There is a small chance it will be fixed by itself.
DeepBlueFrog Posted November 5, 2014 Author Posted November 5, 2014 So did the papyrus log provide any usefull information according to the iron cuff issue? I'm afraid not... I didn't see anything in the logs other than the iron cuffs being equipped for some reason. I will test the thugs and spriggan quests before releasing the update. Maybe I will notice something at that time.
Anurabis Posted November 5, 2014 Posted November 5, 2014 So did the papyrus log provide any usefull information according to the iron cuff issue? I'm afraid not... I didn't see anything in the logs other than the iron cuffs being equipped for some reason. I will test the thugs and spriggan quests before releasing the update. Maybe I will notice something at that time. Hm thats too bad well thanks for your efforts^^
Lucy in the Sky Posted November 5, 2014 Posted November 5, 2014 Can someone help me with this texture problem? When my character gets slaved, they make her wear a collar and cuffs.... The cuffs, however, are without texture. I found out the the cuffs are located at \meshes\bondage\rustywristshackles_#.nif Opening the mesh on Nifskope showed me the textures are from. \Textures\ZaZ\001Metal\MetalRedRust01.dds I have the texture files at that exact location... in fact, the mesh loaded on Nifskope appears with the texture. Why in hell is my skyrim not loading the textures for the cuffs? Thanks in advance
Cabbet0 Posted November 5, 2014 Posted November 5, 2014 Just figured I'd also post that when I'm defeated by a spriggan (pure) I get equipped with cuffs instead of armor, if I defeat a flowering one I can get the armor and equip it and it equips fine, also when defeated by a spriggan after several seconds it gives the same text it would when the PC cant get off with plugs in, and even though it shows cuffs being equipped it says arm binder when you try to take them off I also tried reducing the SD enslavement above SD spriggan to 0 but same result
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now