shinji72 Posted August 26, 2014 Posted August 26, 2014 It's quite a lot I don't write here... But that's don't mean I'm not sanguine feasting. On the contrary! I think I had once only one mayor problem with the leather harness. I was removed from the inventory but I could still see on my PC. I checked on the console with showinvetory and was there (removed then via console). For the rest the mod is the usual source of surprises and joy.The issue I noticed in the beta are solved. The master key works and unlock everything. Dagger and knife cut my bindings. Sanguine gags disappear after a short while.I'm using it with DD restrained and the combo is very good. But something is haunting me from the past. I miss it too much. The old KNEELING animation. It was so good and so fitting. Now the enslaved Pc is always standing up. Bondaged and kneeling were a trademark of old SD+. PLEASE BRING IT BACK!I know there where some issue with DD. And some users complained about some "sliding". But I would slide all the way to sovengarde just to have the kneeling pose back! ;D
DeepBlueFrog Posted August 26, 2014 Author Posted August 26, 2014 Has anyone else noticed that the covet effect (where you are told of the NPC's lust and have the submit/resist choices) strips your character if you choose resist? Yep... I added that as a soft penalty for resisting. See it as a visualization of being molested but slipping away from your aggressor/
DeepBlueFrog Posted August 26, 2014 Author Posted August 26, 2014 It's quite a lot I don't write here... But that's don't mean I'm not sanguine feasting. On the contrary! I think I had once only one mayor problem with the leather harness. I was removed from the inventory but I could still see on my PC. I checked on the console with showinvetory and was there (removed then via console). For the rest the mod is the usual source of surprises and joy. The issue I noticed in the beta are solved. The master key works and unlock everything. Dagger and knife cut my bindings. Sanguine gags disappear after a short while. I'm using it with DD restrained and the combo is very good. But something is haunting me from the past. I miss it too much. The old KNEELING animation. It was so good and so fitting. Now the enslaved Pc is always standing up. Bondaged and kneeling were a trademark of old SD+. PLEASE BRING IT BACK! I know there where some issue with DD. And some users complained about some "sliding". But I would slide all the way to sovengarde just to have the kneeling pose back! ;D The kneeling pose will come back in two ways: 1- A voluntary kneeling option. As a slave, you should have the option to decide if you want to kneel to be 'good'. 2- As a punishment, when you master if mad at you and forces you to kneel for a set amount of time. In that respect, it will work like gags or blindfolds.
jfraser Posted August 26, 2014 Posted August 26, 2014 Has anyone else noticed that the covet effect (where you are told of the NPC's lust and have the submit/resist choices) strips your character if you choose resist? Yep... I added that as a soft penalty for resisting. See it as a visualization of being molested but slipping away from your aggressor/ Aren't you supposed to be taking a break? Stop checking the forums!
pinky6225 Posted August 26, 2014 Posted August 26, 2014 Has anyone else noticed that the covet effect (where you are told of the NPC's lust and have the submit/resist choices) strips your character if you choose resist? Yep... I added that as a soft penalty for resisting. See it as a visualization of being molested but slipping away from your aggressor/ Ah it proves interesting if you have lovers victim running and there are other NPC's around you at the same time.
Golgo13 Posted August 26, 2014 Posted August 26, 2014 @ eflat0 So, if you get to Sanguine's Realm, you can never communicate with Sanguine?
Avalon24 Posted August 26, 2014 Posted August 26, 2014 I have a serious problem... Until yesterday mod was working cool, but yesterday a big problem started. Problem is that I cannot end the "Enslaved!" quest and escape from enslavement. I cannot get rid of my enslavement when I kill my owner or run away or use master's key. If I'm enslaved, I'm enslaved for eternity. I didn't download any new mod yesterday. All I did was installing ENBseries and ENBoost to make the game more stable and get rid of CTDs and freezes. To make this I had to recreate a new "skse_steam_loader.dll". However, I can't say if the problem is started after this or not. Anybody have any idea on this? A console command to end the "Enslaved!" quest would be appreciated too.
pinky6225 Posted August 26, 2014 Posted August 26, 2014 I have a serious problem... Until yesterday mod was working cool, but yesterday a big problem started. Problem is that I cannot end the "Enslaved!" quest and escape from enslavement. I cannot get rid of my enslavement when I kill my owner or run away or use master's key. If I'm enslaved, I'm enslaved for eternity. I didn't download any new mod yesterday. All I did was installing ENBseries and ENBoost to make the game more stable and get rid of CTDs and freezes. To make this I had to recreate a new "skse_steam_loader.dll". However, I can't say if the problem is started after this or not. Anybody have any idea on this? A console command to end the "Enslaved!" quest would be appreciated too. Go into SD+ MCM and tick the safeword option. Will unenslave you
DeepSam Posted August 26, 2014 Posted August 26, 2014 @ eflat0 So, if you get to Sanguine's Realm, you can never communicate with Sanguine? I came here for some clarity on this too. The guide talks about speaking with Sanguine, but every time I end up in the dream realm a gag is equipped, which makes it impossible to talk to him and I have to use the chain to leave. Is speaking with him a feature not yet implemented? I got the impression that it was. If so, I don't understand equipping the gag every time.
DeepBlueFrog Posted August 26, 2014 Author Posted August 26, 2014 @ eflat0 So, if you get to Sanguine's Realm, you can never communicate with Sanguine? I came here for some clarity on this too. The guide talks about speaking with Sanguine, but every time I end up in the dream realm a gag is equipped, which makes it impossible to talk to him and I have to use the chain to leave. Is speaking with him a feature not yet implemented? I got the impression that it was. If so, I don't understand equipping the gag every time. The gag will remove itself automatically, so you can still just wait until it is gone. The default gagged dialogues act as a mini game. As you try different options, you can get better at it, which reduces the time it takes for you to talk to the NPC. I am working on a fix to allow to speak directly to Sanguine with the gag on.
DeepSam Posted August 26, 2014 Posted August 26, 2014 I see. That feature would be helpful. Waiting for the gag to fall off on its own seems to be 2 ingame hours or so? Which makes it a very long wait indeed doing nothing in the dream world just to talk, as the option to wait is disabled. Otherwise, I really dig this mod and offer mad props and kudos.
eflat0 Posted August 26, 2014 Posted August 26, 2014 @ eflat0 So, if you get to Sanguine's Realm, you can never communicate with Sanguine? I came here for some clarity on this too. The guide talks about speaking with Sanguine, but every time I end up in the dream realm a gag is equipped, which makes it impossible to talk to him and I have to use the chain to leave. Is speaking with him a feature not yet implemented? I got the impression that it was. If so, I don't understand equipping the gag every time. Yes... it normally does disappear over time with the other "Sanguine Items" but twice it had not - likewise the collar was stuck on me once. I have used znet_gagquest to bridge the gap for speaking, And then after (when I left dreamworld) Consoled in "Sanguine's Key", then removed the gag myself and consoled away the key after. I have not had any issue with the gag since.
eflat0 Posted August 26, 2014 Posted August 26, 2014 @ eflat0 So, if you get to Sanguine's Realm, you can never communicate with Sanguine? I came here for some clarity on this too. The guide talks about speaking with Sanguine, but every time I end up in the dream realm a gag is equipped, which makes it impossible to talk to him and I have to use the chain to leave. Is speaking with him a feature not yet implemented? I got the impression that it was. If so, I don't understand equipping the gag every time. The gag will remove itself automatically, so you can still just wait until it is gone. The default gagged dialogues act as a mini game. As you try different options, you can get better at it, which reduces the time it takes for you to talk to the NPC. I am working on a fix to allow to speak directly to Sanguine with the gag on. You're suppose to be taking a break from this ... and here. Get back on vacation . You really have done a great job on this version of SD+, Love it! I really like the new dream world...Sanguine's dialog is a lot more fun, some reason I like to get Sanguine to beat me at least once before I leave. lol. Plus the dialog of the other npc's there have made the place far more interesting. Anyway, do not know what's in store in latter versions, but would be cool (least I think so) if Sanguine made you earn getting passage back to Skyrim via a few tasks - punishments or whatever - for or with his dreamworld entourage (npcs) before he sends you back. I also think it would be neat to be made part of a ritual sacrifice at his shrine to enter dreamworld via the shrine, i.e. Rather than just sleeping at it... a priest or priestess (or cult of them) get you drunk (or/and drugged) then have their way with you on the alter (bed), After which, binding you (maybe in the sanguine binds) ... then as you fall asleep on it while they're muttering prayers to Sanguine "Sanguine, accept our offering..." and bam end up in Dream World...
Avalon24 Posted August 26, 2014 Posted August 26, 2014 I have a serious problem... Until yesterday mod was working cool, but yesterday a big problem started. Problem is that I cannot end the "Enslaved!" quest and escape from enslavement. I cannot get rid of my enslavement when I kill my owner or run away or use master's key. If I'm enslaved, I'm enslaved for eternity. I didn't download any new mod yesterday. All I did was installing ENBseries and ENBoost to make the game more stable and get rid of CTDs and freezes. To make this I had to recreate a new "skse_steam_loader.dll". However, I can't say if the problem is started after this or not. Anybody have any idea on this? A console command to end the "Enslaved!" quest would be appreciated too. Go into SD+ MCM and tick the safeword option. Will unenslave you It didn't work... This sucks, this mod was my number 1 mod and I have to disable it now. :/ I need desperate help.
Anslam Posted August 26, 2014 Posted August 26, 2014 Despite having everything installed (hopefully) correctly, none of the Sanguine quests seem to trigger for me. On top of that, none of the creature animations work although I have FNIS enabled/updated. Help!
Avalon24 Posted August 26, 2014 Posted August 26, 2014 Despite having everything installed (hopefully) correctly, none of the Sanguine quests seem to trigger for me. On top of that, none of the creature animations work although I have FNIS enabled/updated. Help! Be sure to enable SD quests in Death Alternative menu and be sure to have FNIS creature pack.
Anslam Posted August 26, 2014 Posted August 26, 2014 Despite having everything installed (hopefully) correctly, none of the Sanguine quests seem to trigger for me. On top of that, none of the creature animations work although I have FNIS enabled/updated. Help! Be sure to enable SD quests in Death Alternative menu and be sure to have FNIS creature pack. The quests had been enabled by default and I've already got the creature pack installed. Anything else I might be doing wrong? :/
Mondaiji Posted August 26, 2014 Posted August 26, 2014 Despite having everything installed (hopefully) correctly, none of the Sanguine quests seem to trigger for me. On top of that, none of the creature animations work although I have FNIS enabled/updated. Help! Be sure to enable SD quests in Death Alternative menu and be sure to have FNIS creature pack. And save game load game as part of setting up sd and dd.
Anslam Posted August 26, 2014 Posted August 26, 2014 Despite having everything installed (hopefully) correctly, none of the Sanguine quests seem to trigger for me. On top of that, none of the creature animations work although I have FNIS enabled/updated. Help! Be sure to enable SD quests in Death Alternative menu and be sure to have FNIS creature pack. And save game load game as part of setting up sd and dd. I've not had any problems with DD, just SD - also, I've been running both of them for over a month now, the only one that I've had issues with not working is SD+.
JUSSME Posted August 27, 2014 Posted August 27, 2014 Need help. I unistalled the mod in game. than saved. Unistalled via nmm and than loaded it again. Saved, installed the updated version and now when I try to go to the mod menu for and view sanguines Debauchery, I can not access it. I see the main parts of it but I cannot view the options
Budroi Posted August 27, 2014 Posted August 27, 2014 Need help. I unistalled the mod in game. than saved. Unistalled via nmm and than loaded it again. Saved, installed the updated version and now when I try to go to the mod menu for and view sanguines Debauchery, I can not access it. I see the main parts of it but I cannot view the options Did you use a save tool to clean out orphaned scripts from the save file before starting game with the new version. your order should look like this 1. uninstall through MCM. 2. wait 2 minutes or so real time. 3. save and exit 4. uninstall old version 5. load game and wait until SD+ MCM depopulates from menu 6. save and exit 7. Clean save using save tool 8. install new version 9. play. Not cleaning orphaned scripts from a save and loading a new version can cause issues if "same named scripts" are still in play in the save.
Buffmutti Posted August 27, 2014 Posted August 27, 2014 Need help. I unistalled the mod in game. than saved. Unistalled via nmm and than loaded it again. Saved, installed the updated version and now when I try to go to the mod menu for and view sanguines Debauchery, I can not access it. I see the main parts of it but I cannot view the options After reading this on the first page of this thread... - The uninstall procedure works (with an occasional known glitch that can be worked around)...HOWEVER once SD+ is uninstalled, you WILL NOT BE ABLE to reinstall it on the same game. A save that has had SD+ installed and then uninstalled will break if SD+ is subsequently re-installed. i think you have to choose.... - You can continue your game without SD. - You can try what Budroi suggested and hope that this will fix your game or.. - You can start a new game (this is what i do after every update, but i'm crazy, i love to start a new game xD)
eflat0 Posted August 27, 2014 Posted August 27, 2014 Need help. I unistalled the mod in game. than saved. Unistalled via nmm and than loaded it again. Saved, installed the updated version and now when I try to go to the mod menu for and view sanguines Debauchery, I can not access it. I see the main parts of it but I cannot view the options Did you use a save tool to clean out orphaned scripts from the save file before starting game with the new version. your order should look like this 1. uninstall through MCM. 2. wait 2 minutes or so real time. 3. save and exit 4. uninstall old version 5. load game and wait until SD+ MCM depopulates from menu 6. save and exit 7. Clean save using save tool 8. install new version 9. play. Not cleaning orphaned scripts from a save and loading a new version can cause issues if "same named scripts" are still in play in the save. Using a clean save tool - i'd link the one I use but nexus removed it for some reason? - should remove the non-extant scripts from the save... what that means... is once you uninstall, you can simply take any save and, clean it, and then install the new. When in doubt, save, uninstall , clean a save, load a clean save, save a new again, quit, install new, load new save... Oh, and one more thing double-check you SKSE.ini to make sure [General] ClearInvalidRegistrations=1 is in there. Plus... you can always attempt to look into the SKSE save file... worst case,
shinji72 Posted August 27, 2014 Posted August 27, 2014 Sorry to spam everyone thread... But this is for a good cause! #Icebucketchallenge as it would have happened in SKYRIM.
Budroi Posted August 27, 2014 Posted August 27, 2014 Need help. I unistalled the mod in game. than saved. Unistalled via nmm and than loaded it again. Saved, installed the updated version and now when I try to go to the mod menu for and view sanguines Debauchery, I can not access it. I see the main parts of it but I cannot view the options Did you use a save tool to clean out orphaned scripts from the save file before starting game with the new version. your order should look like this 1. uninstall through MCM. 2. wait 2 minutes or so real time. 3. save and exit 4. uninstall old version 5. load game and wait until SD+ MCM depopulates from menu 6. save and exit 7. Clean save using save tool 8. install new version 9. play. Not cleaning orphaned scripts from a save and loading a new version can cause issues if "same named scripts" are still in play in the save. Using a clean save tool - i'd link the one I use but nexus removed it for some reason? - should remove the non-extant scripts from the save... what that means... is once you uninstall, you can simply take any save and, clean it, and then install the new. When in doubt, save, uninstall , clean a save, load a clean save, save a new again, quit, install new, load new save... Oh, and one more thing double-check you SKSE.ini to make sure [General] ClearInvalidRegistrations=1 is in there. Plus... you can always attempt to look into the SKSE save file... worst case, I prefer this for cleaning saves. Simple direction on description page http://www.nexusmods.com/skyrim/mods/52363/? {(0)} - Although that part is kinda off. A save cleaner will not recognize a script as orphaned until the game is loaded without the mod and then saved. so you must uninstall the mod, then start game and wait for a few minutes (if the mod had an MCM wait for it to depopulate) then save again. then clean that save.
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