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Sanguine Debauchery (SD+) (January 2025)


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Posted

@ eflat0

 

So, if you get to Sanguine's Realm, you can never communicate with Sanguine?

before DDupdated this wasn't an issue...

 

 

@ eflat0

 

So, if you get to Sanguine's Realm, you can never communicate with Sanguine?

 

I came here for some clarity on this too. The guide talks about speaking with Sanguine, but every time I end up in the dream realm a gag is equipped, which  makes it impossible to talk to him and I have to use the chain to leave. Is speaking with him a feature not yet implemented? I got the impression that it was. If so, I don't understand equipping the gag every time.

 

the SD+ gag is spectral now, the issue is coming from DD

 

 

 

@ eflat0

 

So, if you get to Sanguine's Realm, you can never communicate with Sanguine?

 

I came here for some clarity on this too. The guide talks about speaking with Sanguine, but every time I end up in the dream realm a gag is equipped, which  makes it impossible to talk to him and I have to use the chain to leave. Is speaking with him a feature not yet implemented? I got the impression that it was. If so, I don't understand equipping the gag every time.

 

 

The gag will remove itself automatically, so you can still just wait until it is gone.

 

The default gagged dialogues act as a mini game. As you try different options, you can get better at it, which reduces the time it takes for you to talk to the NPC.

 

I am working on a fix to allow to speak directly to Sanguine with the gag on.

 

 

the "Bound" effect that removes the spectral items won't work on the new DD gag that's placed on the character in dreamworld after DD updated - its not even visible in inventory anymore, like spectral gag was, it looks like the plugged harness gag on character, but has no inventory reference

 

That's the dreamworld issues from DDupdates, But the new issues with the spriggan quest happen regardless of the updated DD - first bug i'm guessing the new armor must use a belt slot, i'm already wearing 1 so it never shows up, next the blinder effect of the mask blocking compass was a bit overwhelming, even after receiving the quest to start the cure, it took several looks at the map to get there(call that a challenge tho, atleast it worked), for some reason i had issues everytime a plug would start a major event such as feeling or orgasm or shocks, i lost player control when the event was over and had to use the SD+ submit key to fix things until the cure was found, and finally the cure is found and the quest completely removed, but left behind the arm cuffs - shouldn't the new spriggan parts carry the same defense as the stuff looted from the flowering spriggans in the forest

 

 

Posted

 

Has anyone else noticed that the covet effect (where you are told of the NPC's lust and have the submit/resist choices) strips your character if you choose resist?

 

Yep... I added that as a soft penalty for resisting. See it as a visualization of being molested but slipping away from your aggressor/

 

 

I've been trying the sexcrime mod and got a healthy 100gp bounty for public nudity.  Tie that in with Prison Overhaul and you have some nice mod synergy.

Posted

Finally I had the time to update all the mods chain to try the new version of SD+.

 

I uninstalled all the mods with manager and installed the new versions of them.

 

Then I started a new game and it seems to work pretty well, animations, enslavement etc...

 

The only thing missing is the kneeling position for the slave PG. is this a known issue?

 

What should I try? reinstall ZAZ? re-run FNIS?

 

While enslaved I jumped down a cliff and the PG died. shouldnt he be transported to dreamworld?

Posted

Finally I had the time to update all the mods chain to try the new version of SD+.

 

I uninstalled all the mods with manager and installed the new versions of them.

 

Then I started a new game and it seems to work pretty well, animations, enslavement etc...

 

The only thing missing is the kneeling position for the slave PG. is this a known issue?

 

What should I try? reinstall ZAZ? re-run FNIS?

 

While enslaved I jumped down a cliff and the PG died. shouldnt he be transported to dreamworld?

 

The kneeling pose was being removed, because of a bug (which i never had), but will be back with one of the next updates (skyrimll wrote this a few pages back)

 

Your installation is fine, it seems, no bugs at all. Congratulations :D 

 

Death is handled by DAYMOL, you have a chance to be transported to dreamworld, but the chance is not 100%. You can change that, but this could have some "side-effects".....more visits = stronger artifact ;) (i saw what happened after 30 visits, due to a bug in a previous version i was transported like 30 times to the dreamworld and when i could stop that.....well, imagine you walk from the gate of whiterun to dragons reach....and you are raped like 10 times on the way)

Posted

Finally I had the time to update all the mods chain to try the new version of SD+.

 

I uninstalled all the mods with manager and installed the new versions of them.

 

Then I started a new game and it seems to work pretty well, animations, enslavement etc...

 

The only thing missing is the kneeling position for the slave PG. is this a known issue?

 

What should I try? reinstall ZAZ? re-run FNIS?

 

While enslaved I jumped down a cliff and the PG died. shouldnt he be transported to dreamworld?

 

I do believe with DA, too much damage can still cause actual death.

And their might be a setup that if you have not finished "a night to remember" you cannot go to the dreamworld. <-dont remember if this is true

Posted

 

Finally I had the time to update all the mods chain to try the new version of SD+.

 

I uninstalled all the mods with manager and installed the new versions of them.

 

Then I started a new game and it seems to work pretty well, animations, enslavement etc...

 

The only thing missing is the kneeling position for the slave PG. is this a known issue?

 

What should I try? reinstall ZAZ? re-run FNIS?

 

While enslaved I jumped down a cliff and the PG died. shouldnt he be transported to dreamworld?

 

I do believe with DA, too much damage can still cause actual death.

And their might be a setup that if you have not finished "a night to remember" you cannot go to the dreamworld. <-dont remember if this is true

 

 

A couple of things to check in DA for player-slave dying:

-on the first MCM page there is a setting for instant death if you take a percentage of your heath (default 200%) you can turn that off by setting to 0, or pick a higher percentage

-on the MCM page where the only options are DA Death and SD Dreamworld, turn off DA Death

 

hope that helps

 

Posted

Thank you for the information! I admit I didn't read the last few pages just the changelog and I didn't notice che removed kneeling animation.

 

Was there a bug about it? It have always worked fine to me. 

 

I don't know if it is possible, but could it be a gameplay feature? For example binding the kneel animation to a key and the master will be upset to see you standing too long and punish you unless you kneel? 

Posted

Got enslaved by falmer, then escaped, but lost all my stuff. There is nothing in the corpse of my ex-master or somewhere else, how can i get my stuff back?

Posted

 

It's quite a lot I don't write here... But that's don't mean I'm not sanguine feasting. On the contrary!

 

I think I had once only one mayor problem with the leather harness. I was removed from the inventory but I could still see on my PC. I checked on the console with showinvetory and was there (removed then via console).

For the rest the mod is the usual source of surprises and joy.

The issue I noticed in the beta are solved. The master key works and unlock everything. Dagger and knife cut my bindings. Sanguine gags disappear after a short while.

I'm using it with DD restrained and the combo is very good.

 

But something is haunting me from the past. I miss it too much. The old KNEELING animation. It was so good and so fitting. Now the enslaved Pc is always standing up.

 

Bondaged and kneeling were a trademark of old SD+. PLEASE BRING IT BACK!

I know there where some issue with DD. And some users complained about some "sliding". But I would slide all the way to sovengarde just to have the kneeling pose back! ;D 

 

 

The kneeling pose will come back in two ways:

 

1- A voluntary kneeling option. As a slave, you should have the option to decide if you want to kneel to be 'good'.

 

2- As a punishment, when you master if mad at you and forces you to kneel for a set amount of time. In that respect, it will work like gags or blindfolds.

 

 

Ok, that is perfect! good idea!

Posted

Got enslaved by falmer, then escaped, but lost all my stuff. There is nothing in the corpse of my ex-master or somewhere else, how can i get my stuff back?

In the chest in Sanguine's realm.

Posted

I don't know what's causing it, but right after I get enslaved, the quest already finishes, enslaved for less than a few seconds... any ideas?

Posted

I don't know what's causing it, but right after I get enslaved, the quest already finishes, enslaved for less than a few seconds... any ideas?

Are you using SPERG?

Posted

Just a quick question; a while back there was talk of adding a leash to SD+. Is that still a WIP?

Posted

Finally I had the time to update all the mods chain to try the new version of SD+.

 

I uninstalled all the mods with manager and installed the new versions of them.

 

Then I started a new game and it seems to work pretty well, animations, enslavement etc...

 

The only thing missing is the kneeling position for the slave PG. is this a known issue?

 

What should I try? reinstall ZAZ? re-run FNIS?

 

While enslaved I jumped down a cliff and the PG died. shouldnt he be transported to dreamworld?

 

 

Also, Sanguine will not save you from death until after your first visit to Dreamworld.

That and after visiting sanguine for the first time, a DA setting for that is protected mode (with that enabled only DA or SD will handle death

Posted

Now this has been bothering me for quite a while:

I somehow can't get enslaved by fight. Everytime I should be enslaved, I get send to dreamworld, however if I ask someone (wearing shackles from Dreamworld) to help me or something, he can enslave me. So the Problem is the enslavement through fight, the actual enslavement after that works fine.

I have defeat installed, which strangely starts of with "Player as Victim - Active" but if I click to the submenu "`Player as Victim", there is some text like "You Need to turn on Player as Victim before you can Change something and there are no Options. If I Change it to unactive/uninstalled and switch it back to active (it's installed instead of active right? I'm not that sure rn) the menu and everything is completely visible,  and I can click check/uncheck everything, however defeat doesn't work anymore.

So I can't Change the Options for defeat.

But back to Topic, in DA menu, I had everything expect of SD Enslavement deactived (On Bleedout Events etc.) but I still got send to the Dreamworld.

I don't know if somebody else already had this Problem, but I'd appreciate some help. I know I got some Terms wrong (like install/active or submenu) but it's been a while since I last played Skyrim (I got the latest SD update however, it's not THAT Long) and I Play it in another language.

Posted

Now this has been bothering me for quite a while:

I somehow can't get enslaved by fight. Everytime I should be enslaved, I get send to dreamworld, however if I ask someone (wearing shackles from Dreamworld) to help me or something, he can enslave me. So the Problem is the enslavement through fight, the actual enslavement after that works fine.

I have defeat installed, which strangely starts of with "Player as Victim - Active" but if I click to the submenu "`Player as Victim", there is some text like "You Need to turn on Player as Victim before you can Change something and there are no Options. If I Change it to unactive/uninstalled and switch it back to active (it's installed instead of active right? I'm not that sure rn) the menu and everything is completely visible,  and I can click check/uncheck everything, however defeat doesn't work anymore.

So I can't Change the Options for defeat.

But back to Topic, in DA menu, I had everything expect of SD Enslavement deactived (On Bleedout Events etc.) but I still got send to the Dreamworld.

I don't know if somebody else already had this Problem, but I'd appreciate some help. I know I got some Terms wrong (like install/active or submenu) but it's been a while since I last played Skyrim (I got the latest SD update however, it's not THAT Long) and I Play it in another language.

your issue is easier to handle than current issues - most common issues with enslavement spur from using this alongside defeat - personally i use submit rather than defeat, some use all 3, but with submit i can tell you it has settings that come for the most part disabled and i additionally turn off anything that might inadvertantly auto-trigger....those 2 aside you get to death alternative settings, keep in mind only certain factions can still enslave, and only sentient beings

i set my death alternative bleedout to trigger at 10% health (it comes by default at 0) and personally i also set the immunity recovery duration to 1second, as low as it can go and disabled all follower behavior of da, so the player can't come back to life from OP followers And "on bleedout events", i completely disabled necromantic absorbtion

try those settings, get it working then manipulate to your liking

Posted

 

I don't know what's causing it, but right after I get enslaved, the quest already finishes, enslaved for less than a few seconds... any ideas?

Are you using SPERG?

 

 

yes, yep and uhuh

 

Edit: saw now that it's listed in the Incompatibilities tab... I assumed that limited removal would also manage the fists

Posted

 

 

I don't know what's causing it, but right after I get enslaved, the quest already finishes, enslaved for less than a few seconds... any ideas?

Are you using SPERG?

 

 

yes, yep and uhuh

 

Edit: saw now that it's listed in the Incompatibilities tab... I assumed that limited removal would also manage the fists

 

 

The issue with SPERG is different.

 

Invisible fists from that mod are considered as weapons by SD.

Holding a weapon in SD results in 'breaking' your chains and ending your enslavement. 

 

The only solution is to use SPERG's options to manually disable the fists before you get enslaved.

Posted

 

Now this has been bothering me for quite a while:

I somehow can't get enslaved by fight. Everytime I should be enslaved, I get send to dreamworld, however if I ask someone (wearing shackles from Dreamworld) to help me or something, he can enslave me. So the Problem is the enslavement through fight, the actual enslavement after that works fine.

I have defeat installed, which strangely starts of with "Player as Victim - Active" but if I click to the submenu "`Player as Victim", there is some text like "You Need to turn on Player as Victim before you can Change something and there are no Options. If I Change it to unactive/uninstalled and switch it back to active (it's installed instead of active right? I'm not that sure rn) the menu and everything is completely visible,  and I can click check/uncheck everything, however defeat doesn't work anymore.

So I can't Change the Options for defeat.

But back to Topic, in DA menu, I had everything expect of SD Enslavement deactived (On Bleedout Events etc.) but I still got send to the Dreamworld.

I don't know if somebody else already had this Problem, but I'd appreciate some help. I know I got some Terms wrong (like install/active or submenu) but it's been a while since I last played Skyrim (I got the latest SD update however, it's not THAT Long) and I Play it in another language.

your issue is easier to handle than current issues - most common issues with enslavement spur from using this alongside defeat - personally i use submit rather than defeat, some use all 3, but with submit i can tell you it has settings that come for the most part disabled and i additionally turn off anything that might inadvertantly auto-trigger....those 2 aside you get to death alternative settings, keep in mind only certain factions can still enslave, and only sentient beings

i set my death alternative bleedout to trigger at 10% health (it comes by default at 0) and personally i also set the immunity recovery duration to 1second, as low as it can go and disabled all follower behavior of da, so the player can't come back to life from OP followers And "on bleedout events", i completely disabled necromantic absorbtion

try those settings, get it working then manipulate to your liking

 

 

Defeat 5.3 works quite well with SD and DA since it uses the same system.

 

You issue looks like you are dying before being enslaved.

 

Increase the health threshold and large hit buffer in DA to give a chance to the mod to detect you are defeated before considering you dead.

Posted

Skyrimll, one suggestion. It seems to me that actually SD+ sends always your stolen stuff to sanguine world (at least when you manage to kill the owner).
 

I understand there is a lot of technicality at stake (like avoid to deprive people of quest breaking item), but this way, from a gameplay POV there is less incentive to go back to your master, for revenge and for retrieving the stolen gear.

 

Posted

Skyrimll, one suggestion. It seems to me that actually SD+ sends always your stolen stuff to sanguine world (at least when you manage to kill the owner).

 

I understand there is a lot of technicality at stake (like avoid to deprive people of quest breaking item), but this way, from a gameplay POV there is less incentive to go back to your master, for revenge and for retrieving the stolen gear.

 

I have always thought of the chest in Dreamworld as something temporary until I find a way to improve stolen items.

 

Maybe I can make it random - have your master steal your stuff and a small chance Sanguine takes them first. Or maybe rely on DA's own stolen item quest first.

Posted

Just finished the SPriggan quest and for some reason I still have the cuffs visibly equiped but not on the inventory. Otherwise really enjoying this

 

 

EDIT: Managed to remove with console

 

Also... i know totally different mods and what not... But playing this and Capturd Dreams... I can't help to imagine  "Master" from that mod is actually Sanguine just toying around :P

Posted

Got a new laptop and reinstalled Skyrim along with this and nearly all of my previous mods. Something seems to have gone awry somewhere though. I've had several small issues pop up, but they're tolerable and I'm assuming that most of them are because of how I installed everything, but theres one thing that is really annoying that I'm hoping someone can address: the gag dialogue. It is just awful. No matter how many times I go through all the options, nothing ever happens. And since this popped up alongside some bug/glitch that made the owner incapable of removing any punishment items after one had been removed before, it got really annoying. 

 

I ended up spawning a restraints key and then using it to unlock the gag myself since that was the only way to get it off. While I'm at it, I'm going to mention a couple other things that popped up, though the issues may be on my end.

 

First off, Indentured Servant once again breaks everything as once I start it, it can't be completed ( I already know this has been addressed in older posts) and the "I have something for you" dialoge is replaced completely by the "I found some gold" one, which does nothing to subtract from the amount owed. Speaking of which, upon paying the total gold amount owed, nothing happens. No dialogue of any kind appears (actually, I think one or two dialogue options VANISHED), doesn't earn you your freedom, or do anything.

 

The only other issue that I can recall was that when changing owners with the "Can I go with you?", if done to a bandit while you are enslaved to a different bandit, will turn everyone in the area hostile in the middle of switching. (Fairly sure this is an issue on my end, though.)

 

Other than those, the mod's still awesome as usual, even if punishments are still just a generic whipping 90% of the time, and I'd just like to say that while it doesn't work with one pair of cuffs, the ambinder struggle animation looks freaking AMAZING with the cuffs that don't cut the scene short.

 

Posted

Got a new laptop and reinstalled Skyrim along with this and nearly all of my previous mods. Something seems to have gone awry somewhere though. I've had several small issues pop up, but they're tolerable and I'm assuming that most of them are because of how I installed everything, but theres one thing that is really annoying that I'm hoping someone can address: the gag dialogue. It is just awful. No matter how many times I go through all the options, nothing ever happens. And since this popped up alongside some bug/glitch that made the owner incapable of removing any punishment items after one had been removed before, it got really annoying.

 

I ended up spawning a restraints key and then using it to unlock the gag myself since that was the only way to get it off. While I'm at it, I'm going to mention a couple other things that popped up, though the issues may be on my end.

 

First off, Indentured Servant once again breaks everything as once I start it, it can't be completed ( I already know this has been addressed in older posts) and the "I have something for you" dialoge is replaced completely by the "I found some gold" one, which does nothing to subtract from the amount owed. Speaking of which, upon paying the total gold amount owed, nothing happens. No dialogue of any kind appears (actually, I think one or two dialogue options VANISHED), doesn't earn you your freedom, or do anything.

 

The only other issue that I can recall was that when changing owners with the "Can I go with you?", if done to a bandit while you are enslaved to a different bandit, will turn everyone in the area hostile in the middle of switching. (Fairly sure this is an issue on my end, though.)

 

Other than those, the mod's still awesome as usual, even if punishments are still just a generic whipping 90% of the time, and I'd just like to say that while it doesn't work with one pair of cuffs, the ambinder struggle animation looks freaking AMAZING with the cuffs that don't cut the scene short.

Do you have DDRestrained? It's needed for the gag.

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