Jump to content

Sanguine Debauchery (SD+) (January 2025)


Recommended Posts

Posted

I don't appear to be getting an answer to my original issue.  But, as long as people are talking about general stuff...

 

Many times, while my 'toon's having sex with one Foresworn, the Master/Mistress wanders off and I get that lightning aura... then, I'm punished because I "tried to escape," (I presume).  The same thing happens if the Master/Mistress walks away from camp and encounters a mudcrab or something.  Even if I'm sticking to him/her like glue with the intention of lowering my rank, my 'toon is punished for it, anyway, and I lose progress.

 

You should probably only get that aura when you do the moving away from the Master/Mistress; and distance should be the determining factor, not whether the Master/Mistress enters combat.  Just because you CAN attempt to escape doesn't mean that you will, until you actually move out of range.

First i.am not trying to insult or make fun of how you feel about the way things happen to your TOON once INSLAVED.   That sayed Immersively looking at it . you toon is a SLAVE!!  The Master/Mistress cares more about the Horses an dogs than a SLAVE!!!  Bandits are close to other bandits not SLAVES !!!  an never forget "BRO.S BEFORE HOE.S  A Slave is KEG of beer at a FRAT PARTY  at the end of the day or night  NO BANDIT weather Bandit Chief or simple Bandit should ever fight over a "SLAVE"  .      OH!!!! all most forgot  THEY DON.T LIKE YOU !!!  Your a SLAVE !!!  Want do you do to SLAVES ? FUCK AN BEAT THEM   WHY because there SLAVES                                                     LUV THIS MOD!!!!!!

Posted

It.s QUEST MOD all you need is the Quest ID to finish or end it using the "ESC" KEY      AN Another way to look at it is that your a slave it should be hard to become a bandit equal.   You also can find the QUEST ID to start the Become a Bandit Quest.

Posted

Different owners now will equip various DD items, so I was just wondering if there're any (identifiable by faction or other means) who equip their captives with piercings?

 

Also a note: maybe armbinders shouldn't be equipped, alternately (and less desirable imo) Shall I dance for you? should be locked out when in armbinders. Handless arms and empty dangling armbinders just... not appealing?

 

I also have to say that I don't see the logic of bandits or others, who are about to use you as a group sex toy, slapping you into any kind of chastity device right off the bat, but, that's just me and I'm not a big fan of ubiquitous chastity belts and the like anyway, so, may not be a concern for most people.

Posted

Different owners now will equip various DD items, so I was just wondering if there're any (identifiable by faction or other means) who equip their captives with piercings?

 

Also a note: maybe armbinders shouldn't be equipped, alternately (and less desirable imo) Shall I dance for you? should be locked out when in armbinders. Handless arms and empty dangling armbinders just... not appealing?

 

I also have to say that I don't see the logic of bandits or others, who are about to use you as a group sex toy, slapping you into any kind of chastity device right off the bat, but, that's just me and I'm not a big fan of ubiquitous chastity belts and the like anyway, so, may not be a concern for most people.

 

No Masters are using piercings yet.

 

I agree about chastity belts and armbinders. These will be improved later.

 

For now, I wanted to see if the new system of punishments is working.

Posted

Surprised no one pointed this out yet.

Slot 44 is wing slot in PSQ and personally I do not want my wings to disappear just because I am gagged.

been wondering that, i know it's also the wing slot for succubus race, but haven't gotten any other wings yet for psq, though i'd agree with your statement, troublesome to lose wings for being gagged - shouldn't have anything to do with each other, those are issues with DD, not SD+

zaz gags and succubus wings have been sharing the same slot for years,

goodluck getting this fixed tho, its quite the hassle

Posted

 

Surprised no one pointed this out yet.

Slot 44 is wing slot in PSQ and personally I do not want my wings to disappear just because I am gagged.

been wondering that, i know it's also the wing slot for succubus race, but haven't gotten any other wings yet for psq, though i'd agree with your statement, troublesome to lose wings for being gagged - shouldn't have anything to do with each other, those are issues with DD, not SD+

zaz gags and succubus wings have been sharing the same slot for years,

goodluck getting this fixed tho, its quite the hassle

 

 

The best I could do at this point would be to detect PSQ succubus is installed (which I already do in Hormones) and exclude the use of gags completely. That would cover gags from SD enslavement only of course.

Posted

 

 

Surprised no one pointed this out yet.

Slot 44 is wing slot in PSQ and personally I do not want my wings to disappear just because I am gagged.

been wondering that, i know it's also the wing slot for succubus race, but haven't gotten any other wings yet for psq, though i'd agree with your statement, troublesome to lose wings for being gagged - shouldn't have anything to do with each other, those are issues with DD, not SD+

zaz gags and succubus wings have been sharing the same slot for years,

goodluck getting this fixed tho, its quite the hassle

 

 

The best I could do at this point would be to detect PSQ succubus is installed (which I already do in Hormones) and exclude the use of gags completely. That would cover gags from SD enslavement only of course.

 

yes, this would need to be resolved at the core of the system from devious or zaz, not looking to exclude the use of gags any more than losing wings - some type of compromise needs to be settled between the modders that set the gag slot with the modders that set the wings slot Or even a patch created for the 2 to work along side each other with out issues of conflict or slot stealing, like ripping an arm off to stick it in their mouth

Posted

Ok, i updated all Mods in my game (if there were updates) and started new game. At the first start i saw the usual message in the top left corner like "MCM: 10 new menus" etc and then, BEFORE SD was installed i got a error message like "[_sds_] Player is not the target" and after this SD was started. Ok, nothing bad happened after this, but very soon i realized that skyrim was suddenly very CTD-happy. Walk a longer time, maybe like 5 minutes = CTD, starting a sex animation = CTD, reloading and starting the same animation again = no problem, talk then to a merchant to buy/sell stuff = CTD, reload and talk again to the merchant = no problem, sheath your weapon after a fight = CTD....and so on.

 

The first enslavement was no problem, worked flawless for me, but the aggressive-sex-animations-will-be-stuck-in-stage-1-forever bug is still there, even after reinstalling every Mod, including Sexlab itself. This bug is not related with SD, it happens always (tested it with the random sex mod, any sex animation which played as aggressive animation, even a kiss, will be stuck in stage 1 forever).

 

After being released i released my former Master from being alive xD I went then to Whiterun, headed to the meadery and looked for a trap door, but there was nothing. Strange. Then i went to Whiterun again, reached the gates and saw that there are no guards and the gates were locked and the gates require a key to be opened and i was like "WTF? Since when do i need a fucking key to enter Whiterun?" Then i waited 4 Hours and then the guards appeared and suddenly i could enter Whiterun.

 

At that point i saved and ended the game.

 

Enslavement works perfect, but the rest of the game seems to be fucked up, somehow.

 

Posted

Ok, i updated all Mods in my game (if there were updates) and started new game. At the first start i saw the usual message in the top left corner like "MCM: 10 new menus" etc and then, BEFORE SD was installed i got a error message like "[_sds_] Player is not the target" and after this SD was started. Ok, nothing bad happened after this, but very soon i realized that skyrim was suddenly very CTD-happy. Walk a longer time, maybe like 5 minutes = CTD, starting a sex animation = CTD, reloading and starting the same animation again = no problem, talk then to a merchant to buy/sell stuff = CTD, reload and talk again to the merchant = no problem, sheath your weapon after a fight = CTD....and so on.

 

The first enslavement was no problem, worked flawless for me, but the aggressive-sex-animations-will-be-stuck-in-stage-1-forever bug is still there, even after reinstalling every Mod, including Sexlab itself. This bug is not related with SD, it happens always (tested it with the random sex mod, any sex animation which played as aggressive animation, even a kiss, will be stuck in stage 1 forever).

 

After being released i released my former Master from being alive xD I went then to Whiterun, headed to the meadery and looked for a trap door, but there was nothing. Strange. Then i went to Whiterun again, reached the gates and saw that there are no guards and the gates were locked and the gates require a key to be opened and i was like "WTF? Since when do i need a fucking key to enter Whiterun?" Then i waited 4 Hours and then the guards appeared and suddenly i could enter Whiterun.

 

At that point i saved and ended the game.

 

Enslavement works perfect, but the rest of the game seems to be fucked up, somehow.

 

That looks like a mod conflict for sure.

 

The "[_sds_] Player is not the target" happens sometimes when teh game first starts SD. I haven't noticed any side effect from it but I do have it on my to-do list as something to investigate and clean up.

Posted

 

Ok, i updated all Mods in my game (if there were updates) and started new game. At the first start i saw the usual message in the top left corner like "MCM: 10 new menus" etc and then, BEFORE SD was installed i got a error message like "[_sds_] Player is not the target" and after this SD was started. Ok, nothing bad happened after this, but very soon i realized that skyrim was suddenly very CTD-happy. Walk a longer time, maybe like 5 minutes = CTD, starting a sex animation = CTD, reloading and starting the same animation again = no problem, talk then to a merchant to buy/sell stuff = CTD, reload and talk again to the merchant = no problem, sheath your weapon after a fight = CTD....and so on.

 

The first enslavement was no problem, worked flawless for me, but the aggressive-sex-animations-will-be-stuck-in-stage-1-forever bug is still there, even after reinstalling every Mod, including Sexlab itself. This bug is not related with SD, it happens always (tested it with the random sex mod, any sex animation which played as aggressive animation, even a kiss, will be stuck in stage 1 forever).

 

After being released i released my former Master from being alive xD I went then to Whiterun, headed to the meadery and looked for a trap door, but there was nothing. Strange. Then i went to Whiterun again, reached the gates and saw that there are no guards and the gates were locked and the gates require a key to be opened and i was like "WTF? Since when do i need a fucking key to enter Whiterun?" Then i waited 4 Hours and then the guards appeared and suddenly i could enter Whiterun.

 

At that point i saved and ended the game.

 

Enslavement works perfect, but the rest of the game seems to be fucked up, somehow.

 

That looks like a mod conflict for sure.

 

The "[_sds_] Player is not the target" happens sometimes when teh game first starts SD. I haven't noticed any side effect from it but I do have it on my to-do list as something to investigate and clean up.

 

I had this happen once, using alternate start. When I got into the world I had no Misc Quest category in the quest log at all, simply wasn't there, nor its contents. The game seemed to mostly play as expected, but I got worried about the missing thing and decided to scrap that save and start afresh.

Edit: It may be useful to mention that when i restarted I was able to use the first save of that same character within the alternate start cell, it is a post-racemenu but, apparently, pre-mod-installing save, because SD+ gave only the usual notifications and all went well thereafter. So it would seem to be something that happens when things are first being recognized/loaded into a savegame.

Guest Long John
Posted

@skyrimll - Is it possible for SD+ to use Slavetats 1.0.4 or higher to apply tatoos or brands to PC (and/or followers)?

 

For instance a brand to show slave is property of master (or mistress) if enslavement is enabled for both genders. In addition could a brand (tatoo) be added to show owners faction.

 

They could also be used to show signs of Daedric influence (servitude to Sanguine), any spells or curses placed on body and/or soul.

 

The brands applied as a result of Daedric influences will be completely unremovable by the player (except as part of a future uninstall routine). The ownership and other tatoos applied due to slavery could be removed by the master or optionally (if set so in SkyUI MCM menu) be removed by a extortionately expensive service (from certain individuals). Either method of removing the slavery placed tatoos would result in a large amount of pain (loss of HP - as if attacked), the brand would be pretty deeply ingrained in the flesh of the character (actor - PC/follower).

 

If it isn't possible at the moment is it possible for it to be placed in the next update please (preferably in the 2.04 series - e.g. 2.04.5 or later)?

Posted

@skyrimll - Is it possible for SD+ to use Slavetats 1.0.4 or higher to apply tatoos or brands to PC (and/or followers)?

 

For instance a brand to show slave is property of master (or mistress) if enslavement is enabled for both genders. In addition could a brand (tatoo) be added to show owners faction.

 

They could also be used to show signs of Daedric influence (servitude to Sanguine), any spells or curses placed on body and/or soul.

 

The brands applied as a result of Daedric influences will be completely unremovable by the player (except as part of a future uninstall routine). The ownership and other tatoos applied due to slavery could be removed by the master or optionally (if set so in SkyUI MCM menu) be removed by a extortionately expensive service (from certain individuals). Either method of removing the slavery placed tatoos would result in a large amount of pain (loss of HP - as if attacked), the brand would be pretty deeply ingrained in the flesh of the character (actor - PC/follower).

 

If it isn't possible at the moment is it possible for it to be placed in the next update please (preferably in the 2.04 series - e.g. 2.04.5 or later)?

 

I tried many times to add tats layers or other forced appearance changes, but I never got anywhere with it (it was causing more issues than actually working). That's why I am using ShowRaceMenu as a fall back solution. If you want tats on your slave, that menu gives you a chance to roleplay it and apply them.

 

The only think you can expect at some point is adding a dirt layer on the slave and shaving your slave's hair (or maybe force one particular customizable hair style, which would be shaved by default). PSQ succubus does that already, so I have a code sample to look at now.

Posted

Could I make a request for some improvement. When infected with the spriggan, could you allow it so you gain the Spriggan's Claw annimation attacks and even the Spriggan's Magic attack?

 

That's a possibility eventually.

 

I have a lot to work on right now before I get to test that though.

Posted

Any chance of a leash system (mentioned a couple months ago) being used in the following updates? Would love to see something like that, I'm sure I'm not the only one either xbiggrin.png.pagespeed.ic.yJVH25T4ne.png

Posted

Ok, uninstalled 2 Mods which i dont use (Girlcatch (was curios and installed it, but not usable at the moment) and Animal Mansion (never really used it)) and suddenly most of the CTD's disappeared. The other bug which prevents aggressive animations from reaching stage 2 is still there (this bug appeared when i installed Estrus+ and stayed even after uninstalling that mod) and i have no clue how to get rid of it. But until now everything works just fine. Will continue my game and see if i find SD related bugs.

Posted

Different owners now will equip various DD items, so I was just wondering if there're any (identifiable by faction or other means) who equip their captives with piercings?

 

Also a note: maybe armbinders shouldn't be equipped, alternately (and less desirable imo) Shall I dance for you? should be locked out when in armbinders. Handless arms and empty dangling armbinders just... not appealing?

 

I also have to say that I don't see the logic of bandits or others, who are about to use you as a group sex toy, slapping you into any kind of chastity device right off the bat, but, that's just me and I'm not a big fan of ubiquitous chastity belts and the like anyway, so, may not be a concern for most people.

 

Yeah this is why i havent tried the submit + devious devices since it doesn't make sense they'd prevent themselves from having sex with you.

 

A solution might be to give all the bandits keys so they can take you out of chastity stuff and then put you back in or just imagine they have the key and have SD+ driven sex ignore the nostrip commands on the items (dunno if thats possible)

 

Posted

 

The death alternative mod is now non existent so this mod is now obsolete.

 

What made you come to that conclusion?

 

 

For the past like 3 days the link to the mod will not open for me. It says the page does not exist.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...