Jump to content

Sanguine Debauchery (SD+) (January 2025)


Recommended Posts

Posted

 

has anyone had any issues with SD+ and the Arachnophobia expansion mod?  I recently started a game with both and now when my SD+ master whips me, i occasionally get poisoned and sometimes cocoon as if i were being attached by a spider from Arachnophobia.

i used this on prior version of sd+, but haven't tested since the update to say any changes from it, But i also noticed it leaves papyrus issues, can't remember what else from that mod, would suggest moving arachnaphobia to a place in load order before Any devious devices or sd+ mods - some1 once said last thing in load order takes precedence when a rule is changed

 

 

Actually I think i found the real culprit.  Although I can't completely confirm if this is true.  But I was also using the mod SkyDie, which adds a chance to do some poison dmg on attacks.  I'm guessing that the poison it uses is a spider attack, which is why Arachnophobia was being activated even though I wasn't being attacked by spiders.  Going to do a new game without SkyDie to see if I have any issues anymore.

Posted

 

 

has anyone had any issues with SD+ and the Arachnophobia expansion mod?  I recently started a game with both and now when my SD+ master whips me, i occasionally get poisoned and sometimes cocoon as if i were being attached by a spider from Arachnophobia.

i used this on prior version of sd+, but haven't tested since the update to say any changes from it, But i also noticed it leaves papyrus issues, can't remember what else from that mod, would suggest moving arachnaphobia to a place in load order before Any devious devices or sd+ mods - some1 once said last thing in load order takes precedence when a rule is changed

 

 

Actually I think i found the real culprit.  Although I can't completely confirm if this is true.  But I was also using the mod SkyDie, which adds a chance to do some poison dmg on attacks.  I'm guessing that the poison it uses is a spider attack, which is why Arachnophobia was being activated even though I wasn't being attacked by spiders.  Going to do a new game without SkyDie to see if I have any issues anymore.

 

ah, that sounds likely

Posted

He isn't there and I can't find the safety lever either. I looked all around his thrown I even sat in it. Went over and pulled the old safe lever and just spiked a woman.

 

 

Yes I have the Debauchery Menu and death alternative activated it when I was enslaved. When I get free and sleep I go to the dream world the 3 Alicia And 1 enemy. I tried to uninstall it but it wouldn't work.

 

When I go into the dream world Sanquine is no where to be found.

 

That means SD is not enabled or somehow, the quests are not started.

 

Do you have a Sanguine Debauchery menu?

 

 

 

That's strange... Sanguine's position should be reset next to his throne (where the safety lever and your storage chest are located) every time you go to Dreamworld.

 

 

Posted

http://www.loverslab.com/topic/35577-you-seem-to-be-covered-in-something-sticky/?view=getnewpost

 

 

 

Actually, that's a Succubus Curse side-effect in Angrim's Apprentice.  Though maybe SD+ has it too, now.

 

 

I'm wrong he's correct... I complete forgot about Angry in the Basement...

 


SD+, it seems to happen as an alternate of visiting dreamworld. If you turn on your logs you'll see those coming from an SD check.

is this both Or 1 or the other, i got the update for sd+ at the same time i got angrim's and recieved this effect before meeting with angrim and is it papyrus logs you refer to, i have those on, i'll try checking the log for it next occurence

 

 

How I found out... I had SD+ a while, and was not sure what mod the message was coming from prior to adding the Sacrificial Spriggan mod.

 

I could not get Sacrificial Spriggan to initiate the quest... and the reason being was SD+ was not clearing some global variables, How I figured that out was the papyrus logs and... the sticky substance you'r referring to (they coincided with the "Not now player visited from Sanguine" messages from Sacrificial Spriggans). 

 

sounds like a connection to spriggans, but i'm not covered in spriggan goo when i get this message, i'm covered in semen and i'm getting this message after waking up ....did your experience of this happen before or after the flowering spriggan quest or didn't matter, happened either way

 

is this a bug in the spriggan that's bleeding thru the sleep now or is this a new feature from the update Or is this effect from angrim's apprentice and not sd?

Posted

After enslavement, when the "Master" uses my PC, the only Animation that works is a Skull Fuck... I get an error message "Cannot find solo animation for Bandit"... or something along those lines.  Even after the dance is done, and all the nearby bandits 'use' my PC, the only animation that works is one of the Skull Fuck ones. 

I've uninstalled, reinstalled started a New Game, I added ImmerSlave Live a Slaves Life.   Nothing seems to stop it from using only SF animation types.

 

Posted (edited)

After enslavement, when the "Master" uses my PC, the only Animation that works is a Skull Fuck... I get an error message "Cannot find solo animation for Bandit"... or something along those lines.  Even after the dance is done, and all the nearby bandits 'use' my PC, the only animation that works is one of the Skull Fuck ones. 

 

I've uninstalled, reinstalled started a New Game, I added ImmerSlave Live a Slaves Life.   Nothing seems to stop it from using only SF animation types.

 

 

check that your zaz is loaded and registered thru mcm....if it's loaded and registered - what's the version on it, don't know for sure, but might need updated to 5.55, i know sd+ had to change alot of scenes to be compatible with the new zaz, might have become a requirement as a result

Edited by CliftonJD
Posted

Hey everybody, i've got a problem... i installed it like it's said but when i want to register the animations at FNIS it just doesnt work, so i dont even et the MCM menu for SD... can someone help me please?

 

Posted

 

After enslavement, when the "Master" uses my PC, the only Animation that works is a Skull Fuck... I get an error message "Cannot find solo animation for Bandit"... or something along those lines.  Even after the dance is done, and all the nearby bandits 'use' my PC, the only animation that works is one of the Skull Fuck ones. 

 

I've uninstalled, reinstalled started a New Game, I added ImmerSlave Live a Slaves Life.   Nothing seems to stop it from using only SF animation types.

 

 

check that your zaz is loaded and registered thru mcm....if it's loaded and registered - what's the version on it, don't know for sure, but might need updated to 5.55, i know sd+ had to change alot of scenes to be compatible with the new zaz, might have become a requirement as a result

 

 

It's forcing the animation "$ZAP_Armb_BlowJob01", even if it tries to start a different animation, like DoggyStyle, it forces the blowjob one, and "O" through the sexlab interface tries to change the scene, but it then instantly reverts back to the original.

 

I am running Zaz 5.54, but will download and change to 5.55 (or will 5.62 work?)  and then edit this reply as to the results.. thanks.

 

Posted

 

 

After enslavement, when the "Master" uses my PC, the only Animation that works is a Skull Fuck... I get an error message "Cannot find solo animation for Bandit"... or something along those lines.  Even after the dance is done, and all the nearby bandits 'use' my PC, the only animation that works is one of the Skull Fuck ones. 

 

I've uninstalled, reinstalled started a New Game, I added ImmerSlave Live a Slaves Life.   Nothing seems to stop it from using only SF animation types.

 

 

check that your zaz is loaded and registered thru mcm....if it's loaded and registered - what's the version on it, don't know for sure, but might need updated to 5.55, i know sd+ had to change alot of scenes to be compatible with the new zaz, might have become a requirement as a result

 

 

It's forcing the animation "$ZAP_Armb_BlowJob01", even if it tries to start a different animation, like DoggyStyle, it forces the blowjob one, and "O" through the sexlab interface tries to change the scene, but it then instantly reverts back to the original.

 

I am running Zaz 5.54, but will download and change to 5.55 (or will 5.62 work?)  and then edit this reply as to the results.. thanks.

 

 

 

5.62 works fine with it.

 

Posted

I may of found the culprit. I am getting a script error from Devious Devices integration. Libs is none in zadNPCQuestScript. Incomplete uninstall/upgrade attempt?. I have all the required mods it just doesn't seem to work right.

Posted
[...snip...]

 

It does help me somewhat, since now I know it's auto-installing is actually working as intended. However in that case I have no clue why clicking on "begin" would break loverslab the way it did for me.

I'll start a new game then and leave both SD+ and Death Alternative disabled in the Mod Manager for now and then see about testing them in a controlled location sort of way. I did have it installed BTW, forgot to mention that.

Sorta new qestion: IF SD+ now autoinstalls, when/how can we select the options that the manual states we need to select before installing? They were greyed out for me both before and after clicking on "begin".

 

 

 

As of the latest version of SD+ there is actually very little to set in its MCM menu - Coveted and Gold for the Wicked are selected by default now for example - unless you use CBBE or your own slave clothes etc. Browse through the MCM and I think that you'll find most of it self-explanatory. Where the setting and resetting comes in now, is in Death Alternative's MCM. (If you activate in-game, btw, I would activate DA first to be safe). You need to do that as soon as you activate the mod. You don't have to do anything, afaik, to DDevices to get that to work with SD+.

 

As for the Sexlab problem, I honestly have no clue. But I would try rebuild&clean on it, or maybe try reinstalling it, to make sure that nothing went wrong with its installation.

 

Edit: Also, check the Sexlab Framework threads. The problem you describe with animations is decidedly a framework thing, so if it's come up before there may be explanations and fixes there.

 

 

Posted

Hi,

 

I try to use your mod, but I don't get enslave very often, most of the time they just keep hitting until I'm sent to Sanguine's realm (Especially true with falmer).  Is there any special setting I should set in DAYMOYL or Sanguine?  Beside set to bleedout & no kill move for the player.  According to the PDF there were no standard but maybe you would have some tweak.  I already set everything that is not SD related to 0% including on death event.  So far no that much luck.  Occasionally I'm enslaved by Bandits but they seems more interested in killing me.  The chance of friendly event vs unfriendly event in the "radiant event"  is set at 50% each.  Any idea?  The Mod has been installed on a new game.

 

Thanks for the help. 

Posted

 

 

I have the requirements though. I do have that devious device expansion Enless it is Devious device interactions. Not sure what could be messing up this mod.

 

When I have this mod active I get an error message when I start a new game it happens when this mod is active. Libs is none in zadNPCQuestScript. Inomplete uninstall/upgrade attempt?

zadnpcquestscript is from the original Devious devices integration mod - check mcm for that and check it's pre-requisites

 

 

 

Reinstall Integration, the zadNPCQuestScript is having an issue seeing the main script that runs most everything.

 

 

 

I may of found the culprit. I am getting a script error from Devious Devices integration. Libs is none in zadNPCQuestScript. Incomplete uninstall/upgrade attempt?. I have all the required mods it just doesn't seem to work right.

@vaun - vel gave you the solution on your cd post

Posted

Hi,

 

I try to use your mod, but I don't get enslave very often, most of the time they just keep hitting until I'm sent to Sanguine's realm (Especially true with falmer).  Is there any special setting I should set in DAYMOYL or Sanguine?  Beside set to bleedout & no kill move for the player.  According to the PDF there were no standard but maybe you would have some tweak.  I already set everything that is not SD related to 0% including on death event.  So far no that much luck.  Occasionally I'm enslaved by Bandits but they seems more interested in killing me.  The chance of friendly event vs unfriendly event in the "radiant event"  is set at 50% each.  Any idea?  The Mod has been installed on a new game.

 

Thanks for the help. 

 

This is likely due to your character being killed before DA has a chance to register an enslavement event.

 

Try playing with DA parameters such as Health Threshold (10% at least) and Large hit value (600% at least).

Posted

 

[...snip...]

 

It does help me somewhat, since now I know it's auto-installing is actually working as intended. However in that case I have no clue why clicking on "begin" would break loverslab the way it did for me.

I'll start a new game then and leave both SD+ and Death Alternative disabled in the Mod Manager for now and then see about testing them in a controlled location sort of way. I did have it installed BTW, forgot to mention that.

Sorta new qestion: IF SD+ now autoinstalls, when/how can we select the options that the manual states we need to select before installing? They were greyed out for me both before and after clicking on "begin".

 

 

 

As of the latest version of SD+ there is actually very little to set in its MCM menu - Coveted and Gold for the Wicked are selected by default now for example - unless you use CBBE or your own slave clothes etc. Browse through the MCM and I think that you'll find most of it self-explanatory. Where the setting and resetting comes in now, is in Death Alternative's MCM. (If you activate in-game, btw, I would activate DA first to be safe). You need to do that as soon as you activate the mod. You don't have to do anything, afaik, to DDevices to get that to work with SD+.

 

As for the Sexlab problem, I honestly have no clue. But I would try rebuild&clean on it, or maybe try reinstalling it, to make sure that nothing went wrong with its installation.

 

Edit: Also, check the Sexlab Framework threads. The problem you describe with animations is decidedly a framework thing, so if it's come up before there may be explanations and fixes there.

 

Thanks for the heads up. I already started a new game. Currently I have neither DA for SD+ running. I intend to activate them later after making a very safe save ;) and testing everything.

However I'd could also use some help with Death Alternative. The reason I uninstalled this one as well before starting my new game, despite me liking the concept even without SD+ is that I always got a blackout when one of it's events triggered. Like for example being robbed and thrown out of the dungeon by Daur. Could walk around and everything, but scrren was pitch black. Some times instead my character simply got revived and was attacked again - while the screen was blacked. With any luck that's also taken care of from starting anew, but if anyone has experience with this bug I'd appreciate any help.

 

Posted

 

 

[...snip...]

 

It does help me somewhat, since now I know it's auto-installing is actually working as intended. However in that case I have no clue why clicking on "begin" would break loverslab the way it did for me.

I'll start a new game then and leave both SD+ and Death Alternative disabled in the Mod Manager for now and then see about testing them in a controlled location sort of way. I did have it installed BTW, forgot to mention that.

Sorta new qestion: IF SD+ now autoinstalls, when/how can we select the options that the manual states we need to select before installing? They were greyed out for me both before and after clicking on "begin".

 

 

 

As of the latest version of SD+ there is actually very little to set in its MCM menu - Coveted and Gold for the Wicked are selected by default now for example - unless you use CBBE or your own slave clothes etc. Browse through the MCM and I think that you'll find most of it self-explanatory. Where the setting and resetting comes in now, is in Death Alternative's MCM. (If you activate in-game, btw, I would activate DA first to be safe). You need to do that as soon as you activate the mod. You don't have to do anything, afaik, to DDevices to get that to work with SD+.

 

As for the Sexlab problem, I honestly have no clue. But I would try rebuild&clean on it, or maybe try reinstalling it, to make sure that nothing went wrong with its installation.

 

Edit: Also, check the Sexlab Framework threads. The problem you describe with animations is decidedly a framework thing, so if it's come up before there may be explanations and fixes there.

 

Thanks for the heads up. I already started a new game. Currently I have neither DA for SD+ running. I intend to activate them later after making a very safe save ;) and testing everything.

However I'd could also use some help with Death Alternative. The reason I uninstalled this one as well before starting my new game, despite me liking the concept even without SD+ is that I always got a blackout when one of it's events triggered. Like for example being robbed and thrown out of the dungeon by Daur. Could walk around and everything, but scrren was pitch black. Some times instead my character simply got revived and was attacked again - while the screen was blacked. With any luck that's also taken care of from starting anew, but if anyone has experience with this bug I'd appreciate any help.

 

 

1st page of the thread states this runs best on a new save - think it adds that it might still work, but expect missed scenes

Posted (edited)

I was playing yesterday with the immerslave mod as well and i've noticed that while enslaved and in chastity gear i keep seeing a message SD enslavedment removing item (such as plugs/belt etc) but they never seem to actually be taken off the PC.

 

Is that something immerslave (http://www.loverslab.com/topic/34463-immerslave-live-a-slaves-life/) has added in or is that handled by SD+?

 

i've discovered since the update its having issues with the gag(removing gag from player, player remains gagged)  as well, i think that mod will need updated to adjust to the new sd+ changes

Edit: you are able to speak after that message appears, but the gag is still worn and the mod will continue trying to remove it

Hey everybody, i've got a problem... i installed it like it's said but when i want to register the animations at FNIS it just doesnt work, so i dont even et the MCM menu for SD... can someone help me please?

if you have all the pre-requisites installed, we'd have to see the fnis errors to understand this issue

Edited by CliftonJD
Posted

I am wondering, what the thugs should do?

They attacked, raped my char repeatedly, when they finished with their train they beat her up some more, she went to the Dreamworld, returned after some dialogues (among other things *cough*) next to the thugs who didn't attack anymore. Being vengeful, Jorda killed them with the help of her flame atronach and grabbed the contract from their cold, dead hands.

 

Did I miss something or should I deactivate something? (DA is a must, but what about the options in Defeat?)

 

Thanks in advance :)

 

 

Posted

If you wouldn't have went to the dreamworld they should have enslaved you and brought you to your "master".

But the dreamworld superseded that occurrence. Try turning down dreamworld chance.

The DA chances for anything from SD are set way too high IMHO.

I lowered dreamworld to 50 but turned down the others to be more or less equal to the standard DA options.

Posted

If you wouldn't have went to the dreamworld they should have enslaved you and brought you to your "master".

But the dreamworld superseded that occurrence. Try turning down dreamworld chance.

The DA chances for anything from SD are set way too high IMHO.

I lowered dreamworld to 50 but turned down the others to be more or less equal to the standard DA options.

 

I'm pretty sure those numbers aren't chances, they're priority. Equal numbers means equal chance, but a higher number means 100% chance of that event firing if it can.

Posted

Its Priority based.  Like the poster above said.  Played with SD+ for about 4 characters over the summer.  Never got the Spriggan quest going except for one time and that was intentional, kinda didn't feel right so I didn't follow up on it.

Posted

I am wondering, what the thugs should do?

They attacked, raped my char repeatedly, when they finished with their train they beat her up some more, she went to the Dreamworld, returned after some dialogues (among other things *cough*) next to the thugs who didn't attack anymore. Being vengeful, Jorda killed them with the help of her flame atronach and grabbed the contract from their cold, dead hands.

 

Did I miss something or should I deactivate something? (DA is a must, but what about the options in Defeat?)

 

Thanks in advance :)

 

the options in defeat are what concerns me here, i think the train was pulled by that mod - this mod would have enslaved you had defeat nod kicked in - try lowering defeat's health percentage and raising death alternative - for example i use my submit lif at 0% and automatic is turned off with death alternative at 10 - 15% based on how high my level is i lower that down to 10% at higher levels

If you wouldn't have went to the dreamworld they should have enslaved you and brought you to your "master".

But the dreamworld superseded that occurrence. Try turning down dreamworld chance.

The DA chances for anything from SD are set way too high IMHO.

I lowered dreamworld to 50 but turned down the others to be more or less equal to the standard DA options.

 

the dreamworld kicked in because he never went to bleedout, defeat kicked in - death alternate isn't set to enslavement until bleedout, the dreamworld occurance is in the event that enslavement doesn't occur that's 1 of the likely events that can/will occur

 

If you wouldn't have went to the dreamworld they should have enslaved you and brought you to your "master".

But the dreamworld superseded that occurrence. Try turning down dreamworld chance.

The DA chances for anything from SD are set way too high IMHO.

I lowered dreamworld to 50 but turned down the others to be more or less equal to the standard DA options.

 

I'm pretty sure those numbers aren't chances, they're priority. Equal numbers means equal chance, but a higher number means 100% chance of that event firing if it can.

 

 

 

Its Priority based.  Like the poster above said.  Played with SD+ for about 4 characters over the summer.  Never got the Spriggan quest going except for one time and that was intentional, kinda didn't feel right so I didn't follow up on it.

 

 

as for priorities bobbert and gamepleyer are right, concurrant with gamepleyer's desription of it - spriggan chances can only occur agaist a spriggan and enslavement can only occur during bleedout attacks against non-creature races (some sentient creatures are an exception for sd)

 

those events in death alternative are separated for a reason - those are the times those events can occur

Posted

Having an odd issue where while enslaved, the only animations that happen after a dance sequence are boobjob and blowjob ones. Everything is up to date, and I've tried adjusting anything that seemed logical, including the sex animation mcm in Devious Devices. I also just tried turning off all the animation scenes in sexlab that involved either the boobjob or blowjob animations, but then I just get an error from Devious Devices. Any ideas?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...