Vithiss Posted September 1, 2014 Posted September 1, 2014 Just a thank you for the update. I am delighted to see even a little something more in Riften, and was able to find the secret entrance to the shrine easily (I am assuming the key will turn up in due time too). I haven't had a chance to check this with the latest version, but in the one before I noticed that despite getting the "I guess you deserve a reward" response nothing was ever unequipped. I once went four game days, fully passive, asking repeatedly and my hands were never freed. I do get gags and blindfolds removed - apparently based on thresholds? - but nothing else. Sorry that I didn't mention this before, I've been a bit more of a scatter-brain than usual lately. The key is there already. Hidden in plain sight To your other point - I have not touched that side yet and it will be covered by future updates. I feel so blind... I will keep looking... thanks
DeepBlueFrog Posted September 1, 2014 Author Posted September 1, 2014 Just a thank you for the update. I am delighted to see even a little something more in Riften, and was able to find the secret entrance to the shrine easily (I am assuming the key will turn up in due time too). I haven't had a chance to check this with the latest version, but in the one before I noticed that despite getting the "I guess you deserve a reward" response nothing was ever unequipped. I once went four game days, fully passive, asking repeatedly and my hands were never freed. I do get gags and blindfolds removed - apparently based on thresholds? - but nothing else. Sorry that I didn't mention this before, I've been a bit more of a scatter-brain than usual lately. The key is there already. Hidden in plain sight To your other point - I have not touched that side yet and it will be covered by future updates. I feel so blind... I will keep looking... thanks Hint - it's not very far from the trap door.
Vithiss Posted September 2, 2014 Posted September 2, 2014 I must be blind. I found bottles and barrels and nirnroot but no key. On another note, Haelga's new dialog line was available the first time I went to Riften - I had been enslaved and to dreamworld once - though I entered through the gate not her cellar, not sure if it's supposed to be or not.
Askan Vulrel Posted September 2, 2014 Posted September 2, 2014 Something very frustrating. Whenever my owner enters combat, I enter the "running away" state, even if I'm staying right by him, and/or right in the hideout. Makes it frustrating because if I'm trying to play the good little submissive slave, it all gets fucked up by a couple of hired thugs, or something else attacking the fort. I should be rewarded for staying, not whipped like I just tried to escape! My character's like: "Oh, you're so strong, master! Use me, there's nothing like a woman after a fight - Ah, wait, what? I've been waiting here this whole time!" *crack* It's making it impossible to get their happiness up enough to give me more privileges, and try to join them.
thomastm Posted September 2, 2014 Posted September 2, 2014 nice update, why falmer give chaurus egg when having sex? is there a side quest?
CliftonJD Posted September 2, 2014 Posted September 2, 2014 Don't know if this has been mentioned or is by design, but at some point a few updates back my followers have started being teleported with my character to the dreamworld, not a major issue but wanted to mention it... but does look wierd with them just stading around while Sanguine has his fun. at first I thought it was because I'm using the TDF prostitution mod and they where hired as prostitutes but it also happens when they are not on the clock. If this is be design it would be cool if the follower(s) were locked up in a pillory or something while it you are in the dreamworld, if that is at all possible. yes, that's a new reward for completing the "night to remember" questline to the grove i noticed just before DD was added
aruale Posted September 2, 2014 Posted September 2, 2014 Long thread, sorry if these have been reported before: Going into first person while enslaved causes Master and his faction to become hostile again. It has happened with Imperials and Forsworn, so far. Allies are awfully indifferent to the PC's plight. Guards, followers, fellow faction/guild members don't really seem to care that you've been bound and beaten and barely got out alive. The whip "decals" fade too quickly. A slider as with the "cum effects" in sexlab would be nice. I wouldn't expect the whip marks to heal for hours or even days with the forcefulness of the beatings. Devious Devices "events and effects" are interrupting the dialog inappropriately. I know it would be more appropriate to tell the author of that mod there needs to be a way to turn the device events off, but this mod was more recently updated. The Briarheart put a harness on my character and from that point on I got nothing but blowjob and boobjob animations. It got really tedious when they were taking turns. Also, though I got a Master's key and the dialog box said I broke free of my bindings, the red ball gag just won't come off. Here again, none of my followers or allies care at all. Not even the PC's spouse. I really wouldn't expect someone's husband to be so blasé, "Sorry, I don't have the right tool, but for sure you look sexy . . ." The only time I would expect this kind of reaction from an ally is if he/she is the one who put it there. I realize this is a matter of opinion, but it seems the Masters don't care at all if their property is picked up by another member of their group. When the PC asks someone nearby the help, they act as if they don't have a clue who their owner is and the owner doesn't seem to care that someone else took their property. Two more things: It would make sense to me that when the PC is enslaved in a group (as with bandit, soldier, and forsworn camps) he/she should always be taken by the leader of the group. I don't see a Legate taking sloppy seconds from a Private. Can the player's spouse be made Mistress/Master? With that person actually being somewhat realistically protective of their prized property? Okay, that said, I *really* think this is a great mod and I'm amazed that it is still actively being worked on. So many of the best haven't been looked at in a long time. Thank you very much for keeping it going and for even considering the points I'm trying to make.
Golgo13 Posted September 2, 2014 Posted September 2, 2014 I don't appear to be getting an answer to my original issue. But, as long as people are talking about general stuff... Many times, while my 'toon's having sex with one Foresworn, the Master/Mistress wanders off and I get that lightning aura... then, I'm punished because I "tried to escape," (I presume). The same thing happens if the Master/Mistress walks away from camp and encounters a mudcrab or something. Even if I'm sticking to him/her like glue with the intention of lowering my rank, my 'toon is punished for it, anyway, and I lose progress. You should probably only get that aura when you do the moving away from the Master/Mistress; and distance should be the determining factor, not whether the Master/Mistress enters combat. Just because you CAN attempt to escape doesn't mean that you will, until you actually move out of range.
shinji72 Posted September 2, 2014 Posted September 2, 2014 I don't appear to be getting an answer to my original issue. But, as long as people are talking about general stuff... Many times, while my 'toon's having sex with one Foresworn, the Master/Mistress wanders off and I get that lightning aura... then, I'm punished because I "tried to escape," (I presume). The same thing happens if the Master/Mistress walks away from camp and encounters a mudcrab or something. Even if I'm sticking to him/her like glue with the intention of lowering my rank, my 'toon is punished for it, anyway, and I lose progress. You should probably only get that aura when you do the moving away from the Master/Mistress; and distance should be the determining factor, not whether the Master/Mistress enters combat. Just because you CAN attempt to escape doesn't mean that you will, until you actually move out of range. Something very frustrating. Whenever my owner enters combat, I enter the "running away" state, even if I'm staying right by him, and/or right in the hideout. Makes it frustrating because if I'm trying to play the good little submissive slave, it all gets fucked up by a couple of hired thugs, or something else attacking the fort. I should be rewarded for staying, not whipped like I just tried to escape! My character's like: "Oh, you're so strong, master! Use me, there's nothing like a woman after a fight - Ah, wait, what? I've been waiting here this whole time!" *crack* It's making it impossible to get their happiness up enough to give me more privileges, and try to join them. The issue of the owner punishing the player when entering combat is a known one. Skyrimll, after a steady flows of update, will work next about improving the owner - master relationship. And the combat issue will be taken care for. In the meantime, if you want to play the faithful slave, just go in an interior location and have your owner follow you there.
eric_starbuck Posted September 2, 2014 Posted September 2, 2014 A question about the Thugs: i tried to make them to be killed by giants but they seems essentials and cannot die. Then I was wandering if it could be possible to become a faithful slave and get released by them by joining or something before getting to Mistwatch.
xxsleepyxx Posted September 2, 2014 Posted September 2, 2014 Im having issues with enslavement. I dont know how its really supposed to go but when im enslaved, master just stands there, i can run around everywhere and wonder off and he doesnt even look my direction. Also when trying to stuggle out of the cuffs, the animations start then are quickly stopped. And after master does a zaz animation on me, there are no struggle animations for the cuffs anymore, it goes straight to the message telling u you couldnt escape. And the only way to get the master to do any sort of interaction, like the zaz animations, is to talk to him and say something that annoys him. Im not sure how things are really supposed to play out, but i cant imagine slavery being this boring and easy to escape.
falloutfan1067 Posted September 2, 2014 Posted September 2, 2014 Got two issues. First when the Hired Thugs approach they draw their weapons and give the usual dialogue about stealing but then sheath their weapons immediately and become friendly. This then leads to a weird bug where if I attack them they instantly regenerate their health and remain friendly (they can only be killed if one attack does more damage than their entire health). What's more the instant regeneration bug affects every NPC and some bandits are also friendly. The game will work perfectly normally and then as soon as these thugs appear every NPC suffers from this glitch. Second is that occasionally when exiting the dreamworld I still have sanguines cuffs on. I struggle out of them and the dialogue box appears saying I've got them off but they remain equipped. Making them impossible to remove. The first issue is a lot bigger problem than the second one. Any idea on how to fix either?
SullenMan Posted September 2, 2014 Posted September 2, 2014 perhaps you should add to the "host" initiative - that he periodically turned to his servant with questions, the answers to which affect his attitude toward the slave. change the sound of the blows of the whip. Incidentally, you can make the system even more atmospheric 0) do the following describes the optional plug-in mode. 1) If the newly deprive the player full freedom of movement, 2) bind it to the owner in both the arrest and transport to jail ... 3) add a dialogue with the host "I think you are going to visit the" city name "..." then the host starts the journey to the name of the village. 4) "I think you are going to visit one place in this city", "shop", "tavern", the temple, the palace, military barracks, etc. it probably will require to create in every major city a few "points of destination" where owners strive most concise way.as well as a trigger that checks the position of the player in place or that city that it affects naliie points in the dialogue.the player is in "Whiterun" - let go in "mary bar" in the "palace of Jarl" in the "arrow in the ass" ... PS host-follower mode, which works by default in this version of the mod should be available only at a high level relationships to host ...
siskin Posted September 2, 2014 Posted September 2, 2014 First when the Hired Thugs approach they draw their weapons and give the usual dialogue about stealing but then sheath their weapons immediately and become friendly. This then leads to a weird bug where if I attack them they instantly regenerate their health and remain friendly (they can only be killed if one attack does more damage than their entire health). What's more the instant regeneration bug affects every NPC and some bandits are also friendly. The game will work perfectly normally and then as soon as these thugs appear every NPC suffers from this glitch. Classic some_mod_makes_NPC_friendly bug. Go to Death Alternative, help section and select the 2-nd option, reset effect state or something like that, under the reset character one.
siskin Posted September 2, 2014 Posted September 2, 2014 Im having issues with enslavement. I dont know how its really supposed to go but when im enslaved, master just stands there, i can run around everywhere and wonder off and he doesnt even look my direction. Also when trying to stuggle out of the cuffs, the animations start then are quickly stopped. And after master does a zaz animation on me, there are no struggle animations for the cuffs anymore, it goes straight to the message telling u you couldnt escape. And the only way to get the master to do any sort of interaction, like the zaz animations, is to talk to him and say something that annoys him. Im not sure how things are really supposed to play out, but i cant imagine slavery being this boring and easy to escape. If you are in an interior cell (e.g. cave) the master will do his own regular schedule and you are free to roam the entire cell. If you are in an exterior location, getting too far from the master triggers an escape, and the master will start following you. But... my character is so fast that even with the speed debuff i'm still quite a bit faster than the master so escape is always easy. The rest sounds like one or more conficts.
siskin Posted September 2, 2014 Posted September 2, 2014 And I have a question of my own... I got enslaved, gagged and arm-binded. Just after, some creatures attacked and master went in combat mode which triggered an escape... so I ran and escaped. But now, I can't talk to anyone so I can't ask anyone to take off the armbinder (hardcore mode). What's the trick? Do I have to somehow steal a weapon to cut myself loose ? It\s pretty weird to be in the middle of Whiterun with everyone staring at me naked gagged and bound and no one lifting a finger to help me.
xxsleepyxx Posted September 2, 2014 Posted September 2, 2014 Im having issues with enslavement. I dont know how its really supposed to go but when im enslaved, master just stands there, i can run around everywhere and wonder off and he doesnt even look my direction. Also when trying to stuggle out of the cuffs, the animations start then are quickly stopped. And after master does a zaz animation on me, there are no struggle animations for the cuffs anymore, it goes straight to the message telling u you couldnt escape. And the only way to get the master to do any sort of interaction, like the zaz animations, is to talk to him and say something that annoys him. Im not sure how things are really supposed to play out, but i cant imagine slavery being this boring and easy to escape. If you are in an interior cell (e.g. cave) the master will do his own regular schedule and you are free to roam the entire cell. If you are in an exterior location, getting too far from the master triggers an escape, and the master will start following you. But... my character is so fast that even with the speed debuff i'm still quite a bit faster than the master so escape is always easy. The rest sounds like one or more conficts. hmm. there is a problem then. I am outside at the bandit camp on the side of whiterun. and at no point does he ever try to follow or chase me or even egknowledge im there aside from saying something about im a dog off a leash and when i talk to him.
eric_starbuck Posted September 2, 2014 Posted September 2, 2014 But with the latest devious device mod you can "learn" to talk when gagged. it takes some time tough.
magicrealm Posted September 2, 2014 Posted September 2, 2014 since i had to gave up my last game after 91 hours because of heavy script delay i dont say any word about this mod anymore.
Vithiss Posted September 2, 2014 Posted September 2, 2014 The harness is a form of chastity belt from DD, which is why you get only oral and boob animations with it equipped. It is also the collar when applied, which I guess is why it never gets taken off by an owner. Whipping decals are from ZAP. There was a note, in the Prison Overhaul forum a while back about how to change how long they last, but I think the limit is still relatively short-term. DD effects do appear to be shut down, or at least the animation part is, by stuff from ZAP. As far as I can tell though they aren't creating a conflict beyond that. The DD effect still takes effect, if there is one (stat drains etc). And you can dial down the DD effects if not disable them via MCM. DD-Restrained has a system for "talking" to npcs while gagged. People won't help every try, but eventually someone or other should be willing to take the armbinder off. Once that's off, if you set the removal difficulty low, like I do, you can get out of the gag and whatever else you're trying to shed. In fact, you can even use it to get your owner to remove most of your bindings with a bit of luck and if you just keep asking - which is one way out of a chastity belt/harness while enslaved too which can be handy if you're not a huge DD fan or are just tired of oral&boob train runs in banditland. Hope that's of some help.
fruit_alchemy Posted September 2, 2014 Posted September 2, 2014 I seem to be having an issue with a Master being assigned when the SD Blackout condition comes into effect: [09/02/2014 - 01:40:37PM] SD DA enslavement bleedout: condition [09/02/2014 - 01:40:49PM] SD DA spriggan: condition [09/02/2014 - 01:40:49PM] [SD DA integration] QuestCondition - Spriggan - Failed [09/02/2014 - 01:40:49PM] SD Blackout: condition [09/02/2014 - 01:40:49PM] SD Blackout start master:[Actor < (0004CEF7)>] [09/02/2014 - 01:40:49PM] _SD::actorFactionInList akActor:[Actor < (0004CEF7)>] found:False [09/02/2014 - 01:40:49PM] SD DA dreamworld blackout: condition [09/02/2014 - 01:40:52PM] SD Blackout : selected [09/02/2014 - 01:41:10PM] SD Blackout failed: Timeout The SD Blackout condition is chosen, but it always fails, leaving all hostiles are friendly to me, implying that SD+ or some other mod has at least managed to add me to their faction; in the case of my tests, that faction is Vampire. I am running Vampiric Thirst and Revenge of the Enemies, both of which could mess with Vampires in some way. I have SL Defeat loaded, but for testing purposes it is disabled. SD+ is the only mod I have with uses the Death Alternative framework; no other death alternatives should be able to interfere. I have made sure that all SD+ dependencies (and the dependencies of the dependencies) have been updated; finally, I have run FNIS, have reset all SD+'s dependencies if their MCM menus allowed for it, and afterwords re-registered their animations with SL. I doubt animations are the problem, but it seems safe to include this part of my attempt at fixing the issue.
Budroi Posted September 2, 2014 Posted September 2, 2014 Surprised no one pointed this out yet. Slot 44 is wing slot in PSQ and personally I do not want my wings to disappear just because I am gagged.
thomastm Posted September 2, 2014 Posted September 2, 2014 anyone can list out all faction that able to join? thanks.
Golgo13 Posted September 2, 2014 Posted September 2, 2014 @shinji72: Doesn't moving indoors from outdoors (or vice versa) cause you to become an "escapee?"
Daemones Posted September 2, 2014 Posted September 2, 2014 Any chance of a leash system (mentioned a couple months ago) being used in the following updates? Would love to see something like that, I'm sure I'm not the only one either
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