jfraser Posted May 28, 2014 Posted May 28, 2014 I have the wishes to give a try to this complex and really interesting "DLC". Actually, I have my char, my own redhead beauty Nicole, who had already finished the Main Skyrim Quest, The Dawnguard Main Quest, The Dragonborn Main Quest, The Thieves Guild Quest, The Companions Quests (Harbinger), and a lot of side quests, including two fo Daedra's, Boethiah and Dagon. Black Star (Azura) is running. She is at level 51, some skills over the top, legendary twice. I've already installed DA, Defeat, Devious Device assets and Integration (All at last update). DD Urag's quest finished. Skyrim 1.9.32.08 Dawnguard Dragonborn All Unofficial Patches latest versions. FNIS 5.0.2 + Creatures Pack SKSE 1.7.0 RaceMenu + compatibility My question is: I have SexLab Framework Version 1.39b. I CANNOT use the latest 1.55+ versions because my subsequents savegames becomes damaged. No way to solve this problem, by now. So ... Can I use SD+ with SL 1.39b (and my other actual settings, see above) or need I the SL 1.55+? Pretty certain the most recent versions of SD, Defeat, and all the devious device mods require SL 1.50+.
NicoleDragoness Posted May 28, 2014 Posted May 28, 2014 But I have all of them on the latest versions and they all work fine with 1.39b. Expecially Defeat, DA and Devious Devices (I don't have Captured Dreams, of course). So, I wonder if also SD+ could work with it.
Guest Posted May 28, 2014 Posted May 28, 2014 I have a difficult problem playing this. Boner from this is unbearable, lol. Thank you for this awesome mod.
DeepBlueFrog Posted May 28, 2014 Author Posted May 28, 2014 I have a difficult problem playing this. Boner from this is unbearable, lol. Thank you for this awesome mod. Remember to consult your doctor if you have an erection lasting more than 4 hours.
Blackstar Posted May 28, 2014 Posted May 28, 2014 Not sure what's causing this, but every time my owner punishes me, it does a LOT of damage and 2 or 3 hit kills me. Any ideas on how to fix it? Could it be the Reproccer playing up? Simply add SD+ to your Blocklist. If you don't know how, simply watch gopher's SkyRe installation on youtube. Skyrimll, may I know where you've taken those blood decals from which could be seen in the dreamworld? And is there a way to stop the debug flooding in the upper left corner? I've already deactivated the demerit changes. The first round of testing went extremely well. Something started a fight, can't test it enough to say if it's been Lovers Victim, which I uninstalled then, cause I'm heading to a festival. Still got some questions: I've ticked "limited removal" and got all items in my inventory after killing my owner - shouldn't it be stolen or something? Second, a follower of mine got enslaved, too. Is her equipment among the owner's or did I simply miss it? Grazie. I'll try this after I update and see if it works
DeepBlueFrog Posted May 28, 2014 Author Posted May 28, 2014 You can turn off the Brawling option in Lovers Victim. No need to uninstall it altogether.
xgkf Posted May 28, 2014 Posted May 28, 2014 Quick question from a newbie installing this for the first time: I've got it installed and everything is playing nicely when loading up the game. Everything loads up fine and the MCM menu shows up and is available. I read the Help tab in the MCM menu about starting the mod, but when I go to the Status tab as instructed almost everything is grayed out and not selectable/editable. I am able to click "Install" as instructed, but I have not yet because I am unsure if I am supposed to be able to check any of the available (grayed out) options to enable them (all of them are un-checked except for "Coveted", I think it's called). I don't want to start the mod only to have messed something up by not having been able to check any of those options for whatever reason.
jfraser Posted May 28, 2014 Posted May 28, 2014 Quick question from a newbie installing this for the first time: I've got it installed and everything is playing nicely when loading up the game. Everything loads up fine and the MCM menu shows up and is available. I read the Help tab in the MCM menu about starting the mod, but when I go to the Status tab as instructed almost everything is grayed out and not selectable/editable. I am able to click "Install" as instructed, but I have not yet because I am unsure if I am supposed to be able to check any of the available (grayed out) options to enable them (all of them are un-checked except for "Coveted", I think it's called). I don't want to start the mod only to have messed something up by not having been able to check any of those options for whatever reason. No, you're fine. Install it, exit the MCM, go back in. Everything will be selectable. Press begin after you've set things up the way you want them.
Marcus01 Posted May 28, 2014 Posted May 28, 2014 After updating to SD 2.03 There is no longer an SD event in DA under OnBlackout. Now, whenever I'm reduced to blackout, I just get the DA default "get your stuff back" quest and I'm never enslaved. There's the new OnBleedOut SD that you added (which has yet to trigger for me) and an OnDeath SD event (which I'm not sure how to trigger) but no enslavement. Was this just a glitch from the update process or was this done on purpose for Defeat compatibility? For 2.03 I have settings under Bleedout, Blackout, and Death, perhaps an install/uninstall did not happen properly. Or perhaps you need DA 4.51.
DeepBlueFrog Posted May 28, 2014 Author Posted May 28, 2014 After updating to SD 2.03 There is no longer an SD event in DA under OnBlackout. Now, whenever I'm reduced to blackout, I just get the DA default "get your stuff back" quest and I'm never enslaved. There's the new OnBleedOut SD that you added (which has yet to trigger for me) and an OnDeath SD event (which I'm not sure how to trigger) but no enslavement. Was this just a glitch from the update process or was this done on purpose for Defeat compatibility? For 2.03 I have settings under Bleedout, Blackout, and Death, perhaps an install/uninstall did not happen properly. Or perhaps you need DA 4.51. You should have SD quests under Bleedout, Blackout and onDeath with 2.03.
InsanityFactor Posted May 29, 2014 Posted May 29, 2014 when i get knocked down, immediatly after my character is hogtied and stripped, a pop up appears and asks if i want to start proximity fuse. There's a yes and a no option but nothing happens when i click either of them. I have to restart my game whenever i try to get enslaved, please help
vandana.ghost Posted May 29, 2014 Posted May 29, 2014 After updating to SD 2.03 There is no longer an SD event in DA under OnBlackout. Now, whenever I'm reduced to blackout, I just get the DA default "get your stuff back" quest and I'm never enslaved. There's the new OnBleedOut SD that you added (which has yet to trigger for me) and an OnDeath SD event (which I'm not sure how to trigger) but no enslavement. Was this just a glitch from the update process or was this done on purpose for Defeat compatibility? For 2.03 I have settings under Bleedout, Blackout, and Death, perhaps an install/uninstall did not happen properly. Or perhaps you need DA 4.51. You should have SD quests under Bleedout, Blackout and onDeath with 2.03. The only OnBleedOut event I have is SD Spriggan. I'm running DA 4.51, SD+ 2.03. I'll try a new install and see if that works.
DeepBlueFrog Posted May 29, 2014 Author Posted May 29, 2014 when i get knocked down, immediatly after my character is hogtied and stripped, a pop up appears and asks if i want to start proximity fuse. There's a yes and a no option but nothing happens when i click either of them. I have to restart my game whenever i try to get enslaved, please help Proximity fuse? This is not from SD... do you know what other mod it could be from? It looks like you have a conflict between mods.
sybreal Posted May 29, 2014 Posted May 29, 2014 When my character gets knocked down, stripped, then tied up, nothing happens. Shortly after the bindings disappear and then my character just "stands" there at an odd angle. I can't move or do anything and nothing happens. I read that the defeat knockdown sometimes conflicts with the daymoyl knock down so I uninstalled it, but it still does not work.
hmgirlpopuri Posted May 29, 2014 Posted May 29, 2014 The integration with DA seems _much_ more stable than before. I haven't had it crash on me yet. I tried some experimental stuff getting captured and I did notice one thing. I let myself get grabbed by the two bandits in Embershard mine that argue a bit near the entrance. After being enslaved, I'm able to go and talk to the guy who is not my owner and ask him to take me or help me escape, etc, but I'm unable to interact with my owner except to try and pickpocket him. Any ideas on what might cause this?
Storms of Superior Posted May 29, 2014 Posted May 29, 2014 I have a difficult problem playing this. Boner from this is unbearable, lol. Thank you for this awesome mod. Remember to consult your doctor if you have an erection lasting more than 4 hours. It's replacement for Viagra? Not so much Cialis, because if the moment is right, you may not be enslaved, or the moment may not be right when Coveted kicks in.
DeepBlueFrog Posted May 29, 2014 Author Posted May 29, 2014 The integration with DA seems _much_ more stable than before. I haven't had it crash on me yet. I tried some experimental stuff getting captured and I did notice one thing. I let myself get grabbed by the two bandits in Embershard mine that argue a bit near the entrance. After being enslaved, I'm able to go and talk to the guy who is not my owner and ask him to take me or help me escape, etc, but I'm unable to interact with my owner except to try and pickpocket him. Any ideas on what might cause this? It's a rare bug that happens sometimes, usually with Falmer masters. I haven't been able to track that one down yet. The best thing is to cancel enslavement (Safeword should work) and try again, or ask his buddy if you can go with him instead,
sybreal Posted May 29, 2014 Posted May 29, 2014 After getting defeated in combat and getting tied up my character just stays there, frozen in place. I actually managed to get to the point where I had the collar on and the enslavement scripts were running because my master ran off to kill something and it counted me as trying to escape. Are there any mods that cause you to not be able to move your character after enslavement? in first person I can see my hands extended at my sides like when you uninstall something requiring FNIS and don't run it again. I did run FNIS after installing SD and all the required mods.
tryguy Posted May 29, 2014 Posted May 29, 2014 After getting defeated in combat and getting tied up my character just stays there, frozen in place. I actually managed to get to the point where I had the collar on and the enslavement scripts were running because my master ran off to kill something and it counted me as trying to escape. Are there any mods that cause you to not be able to move your character after enslavement? in first person I can see my hands extended at my sides like when you uninstall something requiring FNIS and don't run it again. I did run FNIS after installing SD and all the required mods. Yeah, I've encountered this bug before. But since I have all the defeat-like mods on at once, it was a clusterfuck as to what was happening. But, I've definitely seen this, where my character just lies on the ground while the master waits for her to go join. And waits and waits. I have to quit out. But, I've since changed my mods so I'm not sure if it still happens or not.
sybreal Posted May 29, 2014 Posted May 29, 2014 After getting defeated in combat and getting tied up my character just stays there, frozen in place. I actually managed to get to the point where I had the collar on and the enslavement scripts were running because my master ran off to kill something and it counted me as trying to escape. Are there any mods that cause you to not be able to move your character after enslavement? in first person I can see my hands extended at my sides like when you uninstall something requiring FNIS and don't run it again. I did run FNIS after installing SD and all the required mods. Yeah, I've encountered this bug before. But since I have all the defeat-like mods on at once, it was a clusterfuck as to what was happening. But, I've definitely seen this, where my character just lies on the ground while the master waits for her to go join. And waits and waits. I have to quit out. But, I've since changed my mods so I'm not sure if it still happens or not. The only other defeat mod I have is Defeat. I turned that to the stamina thing so it shouldn't be firing at all. daymoyl likes to mess up and require me to go up and down like 20 times before it actually works for some stupid reason though. But when it finally does work, I can't move or do anything. I really dislike this whole daymoyl thing though. I think SD worked fine before, but maybe I just have to get used to this. I think it just makes everything overly complicated though.
sybreal Posted May 29, 2014 Posted May 29, 2014 After getting defeated in combat and getting tied up my character just stays there, frozen in place. I actually managed to get to the point where I had the collar on and the enslavement scripts were running because my master ran off to kill something and it counted me as trying to escape. Are there any mods that cause you to not be able to move your character after enslavement? in first person I can see my hands extended at my sides like when you uninstall something requiring FNIS and don't run it again. I did run FNIS after installing SD and all the required mods. Ok I managed to get past this by literally pressing the surrender button and clicking random options as many times as I possibly could and avoiding getting a stupid looping thing with daymoyl. However, when I get enslaved the enemies that did it end up being hostile again. It takes my equipment and everything, but it does not set anyone as my master or add me to their faction. I'm trying this with normal bandits at halted stream camp. Edit: I even managed to get the bandits to stop attacking for a bit and used the console to give myself a slave collar. I used the dialogue to get a bandit to enslave me and he showed up as owner for a bit but then a message popped up saying it set enslaved faction to 0 and they got hostile again.
vandana.ghost Posted May 29, 2014 Posted May 29, 2014 After getting defeated in combat and getting tied up my character just stays there, frozen in place. I actually managed to get to the point where I had the collar on and the enslavement scripts were running because my master ran off to kill something and it counted me as trying to escape. Are there any mods that cause you to not be able to move your character after enslavement? in first person I can see my hands extended at my sides like when you uninstall something requiring FNIS and don't run it again. I did run FNIS after installing SD and all the required mods. Make sure that you have "ragdoll" options disabled in Death Alternative. Choose Bleedout only from the dropdown menu. That's what caused this issue when I first tried it out.
vandana.ghost Posted May 29, 2014 Posted May 29, 2014 OK, something must have happened during my upgrade to 2.03. On a brand new game, I have all three SD OnBlackout events. On my savegame from SD+2.02, I only have the SD Spriggan OnBlackout event. That's an odd bug. I wonder if there's some way to salvage that save...
Lyman the Lunatic Posted May 29, 2014 Posted May 29, 2014 So I was away for a couple weeks. Only read the change log, Devious Device is a requirement now? NOOOO!!!!!! Just joking, I don't hate Devious Devices, but I prefer Zaz more, Zaz looks like stuff from the game world itself, Devious Devices just look too clean & too modern. I wish there's some sort of toggle or something, Devious Devices look too deliberate, it's like everybody always wanted to enslave my char. from the start so they have been secretly stocking up fancy toys & when they got my char. & they were like "Nice, I better try out these toys I've been stocking up after all these times!". So yeah, I prefer Zaz more. How about using both of them? At first, your char. will be wearing Zaz, but as Demerit increases or decreases, zaz stuff will be replaced with Devious Devices. Some sort of a "reward" or "punishment".
astor Posted May 29, 2014 Posted May 29, 2014 So I was away for a couple weeks. Only read the change log, Devious Device is a requirement now? NOOOO!!!!!! Just joking, I don't hate Devious Devices, but I prefer Zaz more, Zaz looks like stuff from the game world itself, Devious Devices just look too clean & too modern. I wish there's some sort of toggle or something, Devious Devices look too deliberate, it's like everybody always wanted to enslave my char. from the start so they have been secretly stocking up fancy toys & when they got my char. & they were like "Nice, I better try out these toys I've been stocking up after all these times!". So yeah, I prefer Zaz more. How about using both of them? At first, your char. will be wearing Zaz, but as Demerit increases or decreases, zaz stuff will be replaced with Devious Devices. Some sort of a "reward" or "punishment". I thought zaz just did animations.
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