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Sanguine Debauchery (SD+) (January 2025)


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Posted

Hi SkyrimII,

 

One thing I noticed is that DA MCM is not showing at all, after I install DA and SD+ together. Sometimes idt shows when I installed DA only with DA_for_Modders. I felt weird. Does DA really working well with SD+?

 

It is working fine here.

 

There is a possibility I missed a file when I packaged the mod, but then nobody would be able to use it.

 

DA for modders just adds some sample scripts to learn how to add quests for DA. It shouldn't do anything about MCM.

Posted

Actually, I'm having the same issue with the MCM not showing up. I just checked the DA page on the Nexus. It looks like it might be because of a new version of DA? 4.51 was just released today I think. The "for Modders" appears to be running the older 4.50.

 

Edit: Not sure why, but one of my games it never recognized DA in the MCM, but that appears to be an anomaly because it's recognizing DA in all my other games.

Posted

Hi SkyrimII,

 

One thing I noticed is that DA MCM is not showing at all, after I install DA and SD+ together. Sometimes idt shows when I installed DA only with DA_for_Modders. I felt weird. Does DA really working well with SD+?

 

How long did you wait for the menu to appear after installing the mod? On my end it literally popped last, after Being Female, Dynavision, Defeat, Devious captures, GagSFX, Zaz animations, etc... it took almost 5 minutes in-game without pausing anything.

 

 

It's pretty much the only thing I could see.

Posted

Hmm. I downloaded the most recent DA today (maybe before the new one went up?) and Sd showed up in DA's MCM before I had even started the SD mod.

Posted

Hmm. I downloaded the most recent DA today (maybe before the new one went up?) and Sd showed up in DA's MCM before I had even started the SD mod.

 

That is normal.

 

The SD enslavement quest is supposed to register with DA immediately.

 

I still need to add a check for the Begin part of SD so that enslavement doesn't happen before you start the mod.

Posted

had a few hours to test. Works well, but had to disable Defeat in DA's Bleedout Event to get SD and and DA quests to trigger; otherwise Defeat just triggers again and again in an endless DA loop. Submit also needed to be tamed; =< 50% threshold @ < 10% chance, or disable auto submit.

 

Instead of pc following owner [original SD], pc can just kite master across meadow and mountain into other hostiles to get the 'run/escape' trigger or master murdered.

 

Running over 400 mods w/max .esp and triggered events were smooth. Asking npc of the same faction to untie you can bug things out, not sure what mod that dialogue comes from [Deviously Helpless?]. Equipping inventory DDs when trading with master also leads to help-me dialogue and some quirks. When tied to pillory the rig slides across the ground when hit by the lash.

 

Feedback when punished, yelps, cowering/bleedout animations and whip makers [old SD features], would be cool.

 

Only one CTD, when offering to dance for non-owner npc of same faction.

Posted

I have a quick question about the chance of followers being sent to Mistwatch: is this something that is calculated several times at intervals during enslavement, or is it a once per enslavement occurrence?

 

Also, I agree with Doogy in that escape is too easy; I miss the old "stuck at a walk" pace. Would it be possible to put that in the MCM as an option, or would it be too much work?

 

One more thing, and I don't get the idea that it's possible, but during enslavement, would it be possible to develop a do-hickey that wouldn't break enslavement just for picking up a weapon assuming nobody has a LoS to the player, allowing the player to sneak up and kill the Owner?

Posted

Hi there,

I'm just installing your mod and the requirements.

Is DDi's "Sanguine's Debauchery 1 Compatibility Patch.rar" still suggested to be installed?

Posted

Hello, first I want to say : great mod ! Very fun ;)
Then some thought I had while plaing it :

What you should change in my opinion :
- Change the escape system, for now it is both a little immersion breaking and too easy.
- Get rid of the vanilla voices, better have immersive but not voiced dialogs than dialogs that seems pretty out of place (and it would give you a lot more freedom).
- Make a sanguine quest toggle in the MCM menu for those who wants the slavery without it.
- Have things look a lot less consensual (see next point).

Small things you could add that would greatly improve the mod :
- Dialogs during the sex scenes (to make them less consensual and more immersive)
- Have your master tattoo you with his faction symbol
- Have your master pierce you (but I think that would be harder to do)
- Have your master change your name
- Have your master sell you or lend you to other faction members
- Have your master kill you during sex
- Have people from amoral factions fight to be your master or steal you
- Toggle an automatic apparance change in the MCM menu (hair/make up) to replace the race menu pop up.
- Have masters with different kinks and personnalities, that could change the probability of certain type of scenes.

First big feature that could be really great : Alpha Masters
For now you have generic masters, but having masters with events and specific quests would be great, obviously you can’t do that for every npc in the game, but you could have one special master for each faction in the game. When you get captured after some time your master sell you to someone a little upper un the hierarchy of his faction until you reach a special one whom have quests and special events.

Second big feature that could be really great : Submissiveness and breaking point
Being a slave is about losing controle over oneself, so I think the main gameplay feature of your mod should reflect this, make it about the player losing control of his character.
You start with a Will score of 100, each time you get raped, punished or act in a submissive manner (but less than the other two) it goes down, for each two hour you spend as a slave it goes down ; each time you escape or act in a rebellious way  it goes up. The lower it gets the less far away from your master you can walk, the less you have options to be rebellious to him in dialogs at some point you are not able to ask people to free you or take you from your master anymore.

I am a developer by trade (python) and trying to learn papyrus for now so I would be willing to help if you need (and are willing to cope with a beginner).
 

Posted

I'm now seeing a dialogue option Hello followed by the ability to have sex, did your other mod (Bang buddies?) get packaged with SD+?

 

Can't find the download page/WIP for it now but i remember reading about a new mod you'd made to add in dialogue sex (didn't get it as submit dialogue sounded pretty similar)

 

I do have stories and DD stories if it's coming from that

Posted

I'm now seeing a dialogue option Hello followed by the ability to have sex, did your other mod (Bang buddies?) get packaged with SD+?

 

That dialogue "Hello" is from the mod Sexlab Stories, yes?

Posted

 

I'm now seeing a dialogue option Hello followed by the ability to have sex, did your other mod (Bang buddies?) get packaged with SD+?

 

That dialogue "Hello" is from the mod Sexlab Stories, yes?

 

 

It could be as i updated that recently along with SD+, it didn't have that when i used it before though

 

Posted

I'm now seeing a dialogue option Hello followed by the ability to have sex, did your other mod (Bang buddies?) get packaged with SD+?

 

Can't find the download page/WIP for it now but i remember reading about a new mod you'd made to add in dialogue sex (didn't get it as submit dialogue sounded pretty similar)

 

I do have stories and DD stories if it's coming from that

 

That dialogue is from Stories.

 

Hi there,

I'm just installing your mod and the requirements.

Is DDi's "Sanguine's Debauchery 1 Compatibility Patch.rar" still suggested to be installed?

 

Not necessary any more. You can remove that patch.

Posted

In addition to Mdy's question, I'm also wondering whether I need the entire Devious Devices Integration mod, or just the Devious Devices Assets?

 

You need Devices Integration, which in turn needs Devices Assets, so you need both :)

Posted

 

I'm now seeing a dialogue option Hello followed by the ability to have sex, did your other mod (Bang buddies?) get packaged with SD+?

 

Can't find the download page/WIP for it now but i remember reading about a new mod you'd made to add in dialogue sex (didn't get it as submit dialogue sounded pretty similar)

 

I do have stories and DD stories if it's coming from that

 

That dialogue is from Stories.

 

Hi there,

I'm just installing your mod and the requirements.

Is DDi's "Sanguine's Debauchery 1 Compatibility Patch.rar" still suggested to be installed?

 

Not necessary any more. You can remove that patch.

 

 

My mistake.

 

On the installation i tried installing after deleting that patch and NMM wouldn't install it so if your using NMM i'd suggest leaving that file

 

Just been updating mods and noticed there is a DA 4.51, should we stick with 4.50 or are we okay to update?

 

All the unoffical patches have updates out now as well (2.04) btw for anyone reading

Posted

Hello, first I want to say : great mod ! Very fun ;)

Then some thought I had while plaing it :

 

What you should change in my opinion :

- Change the escape system, for now it is both a little immersion breaking and too easy.

Devious Devices has a new leash system that I am planning to use now that SD is using that framework.

- Get rid of the vanilla voices, better have immersive but not voiced dialogs than dialogs that seems pretty out of place (and it would give you a lot more freedom).

That's planned.I have been adding more dialoguesalready and more is to come.

- Make a sanguine quest toggle in the MCM menu for those who wants the slavery without it.

Not going to happen. This is Sanguine Debauchery, not Slavery in Skyrim. Sanguine is too deeply rooted in the mod already and if anything, his role will grow.

- Have things look a lot less consensual (see next point).

 

Small things you could add that would greatly improve the mod :

- Dialogs during the sex scenes (to make them less consensual and more immersive)

​That can only be done by making sex scenes more complex  on SexLab side (and the mod more brittle) or breaking up sex into multiple scenes (and raise complexity a lot).

- Have your master tattoo you with his faction symbol

​I looked into it and abandoned the idea because there are too many variables (too many ways people can customize their character). I am thinking of using a locked custom Devious Device as a form of brand instead.

- Have your master pierce you (but I think that would be harder to do)

Too many variables here too - too many body shapes. Piercings would have to be customized for each shape since they have to come with the shape of the body underneath or they would look like they are floating over or under the skin in case of growing breasts or belly.

- Have your master change your name

Not doable by script as far as I understand. I could bring up the full race menu to change the name but that would be up to the player to roleplay.

- Have your master sell you or lend you to other faction members

That's planned and part of the upcoming changes to the master/slave interaction system.

- Have your master kill you during sex

That's already implied when too many demerits send you straight to Sanguine. That could be made more explicit though (cut scene, fade to black).

- Have people from amoral factions fight to be your master or steal you

Already planned and partly working. NPCs can already steal you after killing your master. It would be a matter of triggering more fights.

- Toggle an automatic apparance change in the MCM menu (hair/make up) to replace the race menu pop up.

That's in the works. I tried twice already and went back to racemenu. I am looking at how PSQ succubus is handling changing hair to a single hairstyle. I am planning on forcing a shaved head as the automatic 'branding' from a master.

- Have masters with different kinks and personnalities, that could change the probability of certain type of scenes.

That's planned as part of the new system, including eventually alpha-masters.

 

First big feature that could be really great : Alpha Masters

For now you have generic masters, but having masters with events and specific quests would be great, obviously you can’t do that for every npc in the game, but you could have one special master for each faction in the game. When you get captured after some time your master sell you to someone a little upper un the hierarchy of his faction until you reach a special one whom have quests and special events.

Keeping track of a hierarchy in Skyrim would require a whole new system. There is the start of a relationship system already, but it is mostly cosmetic as I understand it. If you look at how NPCs are coded, they are part of factions. End of story. Each NPC would have to have special relationships added to them - that means all NPCs, templates of generic encounters NPCs from other mods ... that's a huge undertaking.

 

Second big feature that could be really great : Submissiveness and breaking point

The new system will make a lot of use of granting / removing access to basic controls to the game. You will have to earn access to menus, use of certain devices, the amount of food or money you can spend, or time you are allowed to spend away from your master or how far. 

Being a slave is about losing controle over oneself, so I think the main gameplay feature of your mod should reflect this, make it about the player losing control of his character.

You start with a Will score of 100, each time you get raped, punished or act in a submissive manner (but less than the other two) it goes down, for each two hour you spend as a slave it goes down ; each time you escape or act in a rebellious way  it goes up. The lower it gets the less far away from your master you can walk, the less you have options to be rebellious to him in dialogs at some point you are not able to ask people to free you or take you from your master anymore.

 

I am a developer by trade (python) and trying to learn papyrus for now so I would be willing to help if you need (and are willing to cope with a beginner).

I can use any help I can get :) 

We have a Github repository for the mod (currently mostly for Min, from Devious Devices, and myself but it could be open to anyone willing to help).

 

Good luck learning CK and Papyrus... I hope you have a lot of patience. You are going to need it :)

 

 

Posted

 

 

I'm now seeing a dialogue option Hello followed by the ability to have sex, did your other mod (Bang buddies?) get packaged with SD+?

 

Can't find the download page/WIP for it now but i remember reading about a new mod you'd made to add in dialogue sex (didn't get it as submit dialogue sounded pretty similar)

 

I do have stories and DD stories if it's coming from that

 

That dialogue is from Stories.

 

Hi there,

I'm just installing your mod and the requirements.

Is DDi's "Sanguine's Debauchery 1 Compatibility Patch.rar" still suggested to be installed?

 

Not necessary any more. You can remove that patch.

 

 

My mistake.

 

On the installation i tried installing after deleting that patch and NMM wouldn't install it so if your using NMM i'd suggest leaving that file

 

Just been updating mods and noticed there is a DA 4.51, should we stick with 4.50 or are we okay to update?

 

All the unoffical patches have updates out now as well (2.04) btw for anyone reading

 

 

The patch just takes a slot in your load order. There is no harm or impact if you have it enabled.

 

It is safe to upgrade to DA 4.51. That update includes an important fix if you have multiple followers.

Posted

Thanks for answering.

The FAQ and pdf is a good idea. May I suggest a "how-to" use custom rags in one of them?

Posted

 

 

........

 

- Have your master kill you during sex

That's already implied when too many demerits send you straight to Sanguine. That could be made more explicit though (cut scene, fade to black).

 

........

 

 

I had a similar idea, Lovers Victim ( http://www.loverslab.com/topic/23465-wip-lovers-victim-2014-01-06/ ) gives you a Victim Level for each time the PC gets raped and after 5 rapes you will reach the highest level and i thought "And what happens if the Rapist continues to rape you?". The next step would be that raping reduces your health until you reach the point were the Rapist will "rape you to death".

Posted

 

 

Hmm. I downloaded the most recent DA today (maybe before the new one went up?) and Sd showed up in DA's MCM before I had even started the SD mod.

That is normal.

 

The SD enslavement quest is supposed to register with DA immediately.

 

I still need to add a check for the Begin part of SD so that enslavement doesn't happen before you start the mod.

I apologize, I was not clear. My post was meant to reassure you that not everyone had the "not showing up in the MCM" problem. It wasn't a concern. ;)

Posted

1. be argonian

2. have SD

3. get killed by spriggan

4. you levitate while it enslaves you

5. when you click ok on "the roots overwhelm you"

6. crash

always, every spriggan, what am i doing wrong?

 

'be argonian' is probably where it fails.

 

There is a file for beast versions of the spriggan armor but it probably has not been tested in a long time.

I can look at that part of the code later.

 

On your hand make sure you have the requirements:

 

- a CBBE or UNP body (select the right option in SD menu)

- an advanced skeleton that supports BBP (XPMS for example). The armor files are BPP enabled and will crash your game if your current skeleton doesn't support it.

 

Or you could extract the mesh files from the SD BSA archive and replace them with a non BBP version of the armor (or any armor you want).

 

One item on my to-do list is to make this process easier, get rid of UNP or CBBE version, have only one custom armor and provide a folder for customizations.

 

That will come in a few versions of SD I am afraid... there is a lot to work on right now before I get back to Spriggans.

Posted

i'm having an issue where my toon gets knocked into bleedout stage and never gets back up on her own.  If i hit [K], i get a short list pop up that lets her get back up, is that intended?  I can also hit [K] at any time and get the same pop up message even with no one targeted.  

 

What settings are recommended for SD, DA, and Defeat so they all work together?

 

Here's my load order for the curious:

 

Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.0.3]
03  ClimatesOfTamriel.esm
04  Seasons of Skyrim Project.esp
05  Dawnguard.esm
06  Unofficial Dawnguard Patch.esp  [Version 2.0.3]
07  HearthFires.esm
08  Unofficial Hearthfire Patch.esp  [Version 2.0.3]
09  Dragonborn.esm
0A  Unofficial Dragonborn Patch.esp  [Version 2.0.2]
0B  ApachiiHair.esm
0C  ApachiiHairFemales.esm
0D  AzarHair.esm
0E  RaceCompatibility.esm
0F  Skyrim Project Optimization - Full Version.esm
10  GeneralStores.esm
11  hdtHighHeel.esm
12  Lanterns Of Skyrim - All In One - Main.esm
13  Lootification.esm
14  Schlongs of Skyrim - Core.esm
15  SexLab.esm  [Version 1.57]
16  SexLabAroused.esm
17  Skykids.esm
18  SPIKE.esm
19  Vampire Slavers Den v2.0.esm
1A  XFLMain.esm
1B  ZaZAnimationPack.esm
1C  Devious Devices - Assets.esm  [Version 2.7.5]
1D  Devious Devices - Integration.esm
1E  Devious Devices - Expansion.esm
1F  daymoyl.esm
20  PrivateNeedsNew.esp
21  Skyrim Project Optimization - Full Version.esp
22  RaceCompatibilityUSKPOverride.esp
23  Morning Fogs.esp  [Version 1.0]
24  AOS.esp
25  Immersive Sounds - Magic.esp
26  Immersive Sounds - Weaponry.esp
27  Improved Combat Sounds v2.2.esp
28  NusbieVoices.esp
29  TradeBarter.esp
2A  AMatterOfTime.esp  [Version 2.00]
2B  Auto Unequip Ammo.esp
2C  Bag of Holding.esp
2D  BLESSINGS - Altar Descriptions.esp
2E  Chesko_WearableLantern.esp
2F  CraftableCloudStorage(GS).esp
30  General Stores Homes x4 Merged.esp
31  GeneralStores(CCS-DG-HF).esp
32  Immersive Patrols Merged All.esp
33  ImmersiveSpells.esp
34  JIRE.esp
35  UnlimitedBookshelves.esp
36  MF_RadiantProstitution.esp
37  Populated Skyrim Prisons Cells.esp
38  Radiant and Unique Potions and Poisons v2.0 non glow.esp
39  RWB - Realistic Wolf Behavior.esp
3A  SDO Full-LOD - Waterfall Effects.esp
3B  SDO Full-LOD - Whiterun Trundra Creeks.esp
3C  SexLab TDF Aggressive Prostitution.esp
3D  SexLabNudeCreatures.esp
3E  SexLabNudeCreaturesDB.esp
3F  SexLabNudeCreaturesDG.esp
40  SexLabDefeat.esp
41  skyBirds - Airborne Perching Birds.esp
42  Skyrim Immersive Creatures.esp  [Version v6.1.2]
43  Skyrim Immersive Creatures - DLC2.esp  [Version v6.1.2]
44  Smoking Torches.esp
45  SwiftPotion.esp
46  TouringCarriages.esp
47  vampirefix.esp
48  RaceMenu.esp
49  RaceMenuPlugin.esp
4A  RaceMenuOverlays.esp
4B  UIExtensions.esp
4C  vAutosaveManager.esp
4D  PrivateNeedsNew-DD.esp
4E  SkyUI.esp
4F  iHUD.esp
50  LoadOrder.esp
51  AutoPV.esp
52  AKHDTBuckskinLeatherBoots.esp
53  AKHDTLeatherBoots.esp
54  Bikini-MTM.esp
55  DSmystictails.esp
56  mslDeviousCaptures.esp
57  DeviouslyHelpless.esp
58  Devious Devices - For the Masses II.esp
59  Elewin Pumps 2.esp
++  FullBootForKKSA.esp
5A  HDT TestSkirts.esp
5B  Heeled Collection.esp
5C  Hothtrooper44_Armor_Ecksstra.esp
5D  Hothtrooper44_ArmorCompilation.esp
5E  Hoop Earrings.esp
5F  Immersive Weapons.esp
60  Kaw's Claws.esp
61  Magicka Sabers.esp
62  magicka sabers bound.esp
63  magicka sabers expanded.esp
64  PrinceandPauper.esp
65  HDTEarring.esp
66  HDT Havok Object.esp
67  Merged Armor Mods.esp
68  ScopedBows.esp
69  EmpireCoat.esp
6A  SkyRe_Main.esp
6B  SkyRe_Main_Fix.esp
6C  SkyRe Script Fix v1.2.esp
6D  SkyRe_Combat.esp
6E  Scoped Bows - SkyRe Patch.esp
++  ScopedBows_SkyRe_LL.esp
6F  SkyRe_EncounterZones.esp
70  SkyRe_EnemyAI.esp
71  SkyRe_EnemyScaling.esp
72  SkyRe_EnemyScaling_Fix.esp
73  SkyRe_StandingStones.esp
74  SkyRe_StandingStones_Fix.esp
75  SkyRe_Survivalism.esp
76  Morrowloot.esp
77  Book Covers Skyrim.esp
78  BCS_Skyre_Patch.esp
79  Immersive Sounds - Magic SkyRe Patch.esp
++  SkyRe_SIC Crossbowfix.esp  [Version v6.1.2]
7A  Immersive Spells and Lights SkyRe Patch.esp
7B  Devious Deviants.esp
7C  HearthfireMultiKid.esp
7D  HearthfireMultiKid_LastName.esp
7E  Inconsequential NPCs.esp
7F  jishrines&worshipers.esp
80  MorePlayerHomes.esp
81  OBIS.esp
82  OBISDB.esp
83  playerguildbuilding.esp
84  sanguinesDebauchery.esp
85  SDpatch - dawnguard.esp
86  SDpatch - dragonborn.esp
87  towHarvest.esp
88  SkyrimCoinReplacerRedux.esp
89  Biggger Baddder Bears(SkyRe) - Standard.esp
8A  Civil War Overhaul.esp
8B  FireAndIceOverhaul.esp
8C  Guard Dialogue Overhaul.esp
++  Proper Aiming.esp
8D  RealisticHumanoidMovementSpeed.esp
8E  Schlongs of Skyrim.esp
8F  Radiant-SchlongsPatch.esp
90  SOS - VectorPlexus Muscular Addon.esp
91  SOS - VectorPlexus Regular Addon.esp
92  SOS - Smurf Average Addon.esp
++  SOS - Dawnguard Armors.esp
++  SOS - Dragonborn Armors.esp
93  Skysan_GlassNTGBow.esp
94  SkyTEST-RealisticAnimals&Predators.esp
95  Convenient Horses.esp
96  valuablecoins.esp
97  SK Vanilla Child Replacer.esp
98  SK Vanilla Child Replacer HF.esp
99  SK Vanilla Child Replacer DB.esp
9A  SmithingMenu.esp
9B  Helgen Reborn.esp  [Version 105.3]
9C  L0S and TaVE patch.esp
9D  HobbitonHouse.esp
9E  SoSP Summer Edition.esp  [Version 2.0]
9F  SoS - The Dungeons.esp  [Version 1.23]
A0  SoS - The Wilds.esp  [Version 1.13]
A1  SoS - Civilization.esp  [Version 1.02]
A2  EnhancedLightsandFX.esp
A3  ELFX - Exteriors.esp
A4  ELFX - Dawnguard.esp
A5  ClimatesOfTamriel-Dawnguard-Patch.esp
A6  ClimatesOfTamriel-Dragonborn-Patch.esp
A7  AOS_CoT 3.1 compatibility patch.esp
A8  ClimatesOfTamriel-Dungeons-Hardcore.esp
A9  ClimatesOfTamriel-Interiors-Warm.esp
AA  ClimatesOfTamriel-Nights-Level-7.esp
AB  CoT-WeatherPatch.esp
AC  CoT-WeatherPatch_DB.esp
AD  CoT-WeatherPatch_NL3.esp
AE  ELFXEnhancer.esp
AF  DARKDUNGEONS.esp
B0  SoS - Sounds of Skyrim Patches Merged.esp
B1  GagSFX.esp
B2  DVA - Dynamic Vampire Appearance.esp
B3  Better Vampires.esp
B4  FemaleWerewolf.esp
B5  Predator Vision.esp
B6  ShowRaceMenuAlternative.esp
B7  CustomDifficultyP0_75x.esp
B8  CombatDramaOverhaul.esp
B9  DragonCombatOverhaulDragonborn.esp
BA  KonnektorDragonborn.esp
BB  Locational Damage.esp
BC  The Dance of Death - Ultimate Edition.esp
BD  DraugrSkirts_Havok.esp
BE  xo3dBondageFurniture.esp
BF  AzarHair.esp
C0  AzarHairPonyTail 03 - Havok.esp
C1  Brows.esp
C2  LycHairstyler.esp
C3  _zzSimsHair.esp
C4  MeridaHair.esp
C5  TheEyesOfBeauty.esp  [Version 9]
C6  RaceMenuOverlayCompilation - UNP.esp
C7  The Coenaculi.esp
C8  The Ningheim.esp
C9  RutahTattooPack.esp
CA  EiriesOhmesRaht.esp
CB  FreckleMania.esp
CC  hydra_slavegirls.esp
CD  Serana.esp
CE  3DNPC.esp
CF  XFLConfig.esp
D0  XFLDialogue.esp
D1  XFLPanel.esp
D2  XFLPlugins.esp
D3  3DNPCEFF.esp
D4  Feminine Females.esp
D5  FOL_Anduniel.esp
D6  AndunielAlternateLooks.esp
D7  Kitiara.esp
D8  The Ningheim - Followers.esp
D9  EMCompViljaSkyrim.esp
DA  EMViljaInSolstheimAddOn.esp
DB  Tamaria.esp
DC  skyrim unbound.esp
DD  dD - Realistic Ragdoll Force - Realistic.esp
DE  CharGen Morphs.esp
DF  CharGen ECE Morphs.esp
E0  Extra Scars.esp
E1  SkyRe_Races.esp
E2  SkyRe_Races_Fix.esp
E3  SPTConsistentOlderPeople.esp  [Version 1.7]
E4  ethereal_elven_overhaul.esp
E5  EEO Morphs.esp
E6  EEO ECE Morphs.esp
E7  EEO patch.esp
E8  ImportantInformationOverhaul.esp
E9  FollowerCompatibility.esp
EA  HearthfireMultikid_PNP Patch.esp
EB  Skytest Immersive Creatures.esp
EC  SoSP Summer Edition - CoT Patch.esp
ED  Bashed Patch, 0.esp
EE  EveryBody's Different.esp
EF  LLI.esp
F0  Pre ReProccer IA7 Patch.esp
F1  ReProccer.esp
F2  Post Reproccer Scoped Bows Patch.esp
F3  Post ReProccer IA7 Patch.esp
F4  WTF.esp
F5  SK Child Armor Swapper.esp

 

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