DeepBlueFrog Posted May 27, 2014 Author Posted May 27, 2014 Hi SkyrimII, One thing I noticed is that DA MCM is not showing at all, after I install DA and SD+ together. Sometimes idt shows when I installed DA only with DA_for_Modders. I felt weird. Does DA really working well with SD+? It is working fine here. There is a possibility I missed a file when I packaged the mod, but then nobody would be able to use it. DA for modders just adds some sample scripts to learn how to add quests for DA. It shouldn't do anything about MCM.
monkeyober Posted May 27, 2014 Posted May 27, 2014 Actually, I'm having the same issue with the MCM not showing up. I just checked the DA page on the Nexus. It looks like it might be because of a new version of DA? 4.51 was just released today I think. The "for Modders" appears to be running the older 4.50. Edit: Not sure why, but one of my games it never recognized DA in the MCM, but that appears to be an anomaly because it's recognizing DA in all my other games.
gaggedgirl123 Posted May 27, 2014 Posted May 27, 2014 Hi SkyrimII, One thing I noticed is that DA MCM is not showing at all, after I install DA and SD+ together. Sometimes idt shows when I installed DA only with DA_for_Modders. I felt weird. Does DA really working well with SD+? How long did you wait for the menu to appear after installing the mod? On my end it literally popped last, after Being Female, Dynavision, Defeat, Devious captures, GagSFX, Zaz animations, etc... it took almost 5 minutes in-game without pausing anything. It's pretty much the only thing I could see.
jfraser Posted May 27, 2014 Posted May 27, 2014 Hmm. I downloaded the most recent DA today (maybe before the new one went up?) and Sd showed up in DA's MCM before I had even started the SD mod.
DeepBlueFrog Posted May 27, 2014 Author Posted May 27, 2014 Hmm. I downloaded the most recent DA today (maybe before the new one went up?) and Sd showed up in DA's MCM before I had even started the SD mod. That is normal. The SD enslavement quest is supposed to register with DA immediately. I still need to add a check for the Begin part of SD so that enslavement doesn't happen before you start the mod.
crusher Posted May 27, 2014 Posted May 27, 2014 had a few hours to test. Works well, but had to disable Defeat in DA's Bleedout Event to get SD and and DA quests to trigger; otherwise Defeat just triggers again and again in an endless DA loop. Submit also needed to be tamed; =< 50% threshold @ < 10% chance, or disable auto submit. Instead of pc following owner [original SD], pc can just kite master across meadow and mountain into other hostiles to get the 'run/escape' trigger or master murdered. Running over 400 mods w/max .esp and triggered events were smooth. Asking npc of the same faction to untie you can bug things out, not sure what mod that dialogue comes from [Deviously Helpless?]. Equipping inventory DDs when trading with master also leads to help-me dialogue and some quirks. When tied to pillory the rig slides across the ground when hit by the lash. Feedback when punished, yelps, cowering/bleedout animations and whip makers [old SD features], would be cool. Only one CTD, when offering to dance for non-owner npc of same faction.
Storms of Superior Posted May 27, 2014 Posted May 27, 2014 I have a quick question about the chance of followers being sent to Mistwatch: is this something that is calculated several times at intervals during enslavement, or is it a once per enslavement occurrence? Also, I agree with Doogy in that escape is too easy; I miss the old "stuck at a walk" pace. Would it be possible to put that in the MCM as an option, or would it be too much work? One more thing, and I don't get the idea that it's possible, but during enslavement, would it be possible to develop a do-hickey that wouldn't break enslavement just for picking up a weapon assuming nobody has a LoS to the player, allowing the player to sneak up and kill the Owner?
Mdy Posted May 27, 2014 Posted May 27, 2014 Hi there, I'm just installing your mod and the requirements. Is DDi's "Sanguine's Debauchery 1 Compatibility Patch.rar" still suggested to be installed?
Killstreak Posted May 27, 2014 Posted May 27, 2014 In addition to Mdy's question, I'm also wondering whether I need the entire Devious Devices Integration mod, or just the Devious Devices Assets?
Doogy Posted May 27, 2014 Posted May 27, 2014 Hello, first I want to say : great mod ! Very fun Then some thought I had while plaing it :What you should change in my opinion :- Change the escape system, for now it is both a little immersion breaking and too easy.- Get rid of the vanilla voices, better have immersive but not voiced dialogs than dialogs that seems pretty out of place (and it would give you a lot more freedom).- Make a sanguine quest toggle in the MCM menu for those who wants the slavery without it.- Have things look a lot less consensual (see next point).Small things you could add that would greatly improve the mod :- Dialogs during the sex scenes (to make them less consensual and more immersive)- Have your master tattoo you with his faction symbol- Have your master pierce you (but I think that would be harder to do)- Have your master change your name- Have your master sell you or lend you to other faction members- Have your master kill you during sex- Have people from amoral factions fight to be your master or steal you- Toggle an automatic apparance change in the MCM menu (hair/make up) to replace the race menu pop up.- Have masters with different kinks and personnalities, that could change the probability of certain type of scenes.First big feature that could be really great : Alpha MastersFor now you have generic masters, but having masters with events and specific quests would be great, obviously you can’t do that for every npc in the game, but you could have one special master for each faction in the game. When you get captured after some time your master sell you to someone a little upper un the hierarchy of his faction until you reach a special one whom have quests and special events.Second big feature that could be really great : Submissiveness and breaking pointBeing a slave is about losing controle over oneself, so I think the main gameplay feature of your mod should reflect this, make it about the player losing control of his character.You start with a Will score of 100, each time you get raped, punished or act in a submissive manner (but less than the other two) it goes down, for each two hour you spend as a slave it goes down ; each time you escape or act in a rebellious way it goes up. The lower it gets the less far away from your master you can walk, the less you have options to be rebellious to him in dialogs at some point you are not able to ask people to free you or take you from your master anymore.I am a developer by trade (python) and trying to learn papyrus for now so I would be willing to help if you need (and are willing to cope with a beginner).
pinky6225 Posted May 27, 2014 Posted May 27, 2014 I'm now seeing a dialogue option Hello followed by the ability to have sex, did your other mod (Bang buddies?) get packaged with SD+? Can't find the download page/WIP for it now but i remember reading about a new mod you'd made to add in dialogue sex (didn't get it as submit dialogue sounded pretty similar) I do have stories and DD stories if it's coming from that
slepth Posted May 27, 2014 Posted May 27, 2014 I'm now seeing a dialogue option Hello followed by the ability to have sex, did your other mod (Bang buddies?) get packaged with SD+? That dialogue "Hello" is from the mod Sexlab Stories, yes?
pinky6225 Posted May 27, 2014 Posted May 27, 2014 I'm now seeing a dialogue option Hello followed by the ability to have sex, did your other mod (Bang buddies?) get packaged with SD+? That dialogue "Hello" is from the mod Sexlab Stories, yes? It could be as i updated that recently along with SD+, it didn't have that when i used it before though
DeepBlueFrog Posted May 27, 2014 Author Posted May 27, 2014 I'm now seeing a dialogue option Hello followed by the ability to have sex, did your other mod (Bang buddies?) get packaged with SD+? Can't find the download page/WIP for it now but i remember reading about a new mod you'd made to add in dialogue sex (didn't get it as submit dialogue sounded pretty similar) I do have stories and DD stories if it's coming from that That dialogue is from Stories. Hi there, I'm just installing your mod and the requirements. Is DDi's "Sanguine's Debauchery 1 Compatibility Patch.rar" still suggested to be installed? Not necessary any more. You can remove that patch.
DeepBlueFrog Posted May 27, 2014 Author Posted May 27, 2014 In addition to Mdy's question, I'm also wondering whether I need the entire Devious Devices Integration mod, or just the Devious Devices Assets? You need Devices Integration, which in turn needs Devices Assets, so you need both
pinky6225 Posted May 27, 2014 Posted May 27, 2014 I'm now seeing a dialogue option Hello followed by the ability to have sex, did your other mod (Bang buddies?) get packaged with SD+? Can't find the download page/WIP for it now but i remember reading about a new mod you'd made to add in dialogue sex (didn't get it as submit dialogue sounded pretty similar) I do have stories and DD stories if it's coming from that That dialogue is from Stories. Hi there, I'm just installing your mod and the requirements. Is DDi's "Sanguine's Debauchery 1 Compatibility Patch.rar" still suggested to be installed? Not necessary any more. You can remove that patch. My mistake. On the installation i tried installing after deleting that patch and NMM wouldn't install it so if your using NMM i'd suggest leaving that file Just been updating mods and noticed there is a DA 4.51, should we stick with 4.50 or are we okay to update? All the unoffical patches have updates out now as well (2.04) btw for anyone reading
DeepBlueFrog Posted May 27, 2014 Author Posted May 27, 2014 Hello, first I want to say : great mod ! Very fun Then some thought I had while plaing it : What you should change in my opinion : - Change the escape system, for now it is both a little immersion breaking and too easy. Devious Devices has a new leash system that I am planning to use now that SD is using that framework. - Get rid of the vanilla voices, better have immersive but not voiced dialogs than dialogs that seems pretty out of place (and it would give you a lot more freedom). That's planned.I have been adding more dialoguesalready and more is to come. - Make a sanguine quest toggle in the MCM menu for those who wants the slavery without it. Not going to happen. This is Sanguine Debauchery, not Slavery in Skyrim. Sanguine is too deeply rooted in the mod already and if anything, his role will grow. - Have things look a lot less consensual (see next point). Small things you could add that would greatly improve the mod : - Dialogs during the sex scenes (to make them less consensual and more immersive) That can only be done by making sex scenes more complex on SexLab side (and the mod more brittle) or breaking up sex into multiple scenes (and raise complexity a lot). - Have your master tattoo you with his faction symbol I looked into it and abandoned the idea because there are too many variables (too many ways people can customize their character). I am thinking of using a locked custom Devious Device as a form of brand instead. - Have your master pierce you (but I think that would be harder to do) Too many variables here too - too many body shapes. Piercings would have to be customized for each shape since they have to come with the shape of the body underneath or they would look like they are floating over or under the skin in case of growing breasts or belly. - Have your master change your name Not doable by script as far as I understand. I could bring up the full race menu to change the name but that would be up to the player to roleplay. - Have your master sell you or lend you to other faction members That's planned and part of the upcoming changes to the master/slave interaction system. - Have your master kill you during sex That's already implied when too many demerits send you straight to Sanguine. That could be made more explicit though (cut scene, fade to black). - Have people from amoral factions fight to be your master or steal you Already planned and partly working. NPCs can already steal you after killing your master. It would be a matter of triggering more fights. - Toggle an automatic apparance change in the MCM menu (hair/make up) to replace the race menu pop up. That's in the works. I tried twice already and went back to racemenu. I am looking at how PSQ succubus is handling changing hair to a single hairstyle. I am planning on forcing a shaved head as the automatic 'branding' from a master. - Have masters with different kinks and personnalities, that could change the probability of certain type of scenes. That's planned as part of the new system, including eventually alpha-masters. First big feature that could be really great : Alpha Masters For now you have generic masters, but having masters with events and specific quests would be great, obviously you can’t do that for every npc in the game, but you could have one special master for each faction in the game. When you get captured after some time your master sell you to someone a little upper un the hierarchy of his faction until you reach a special one whom have quests and special events. Keeping track of a hierarchy in Skyrim would require a whole new system. There is the start of a relationship system already, but it is mostly cosmetic as I understand it. If you look at how NPCs are coded, they are part of factions. End of story. Each NPC would have to have special relationships added to them - that means all NPCs, templates of generic encounters NPCs from other mods ... that's a huge undertaking. Second big feature that could be really great : Submissiveness and breaking point The new system will make a lot of use of granting / removing access to basic controls to the game. You will have to earn access to menus, use of certain devices, the amount of food or money you can spend, or time you are allowed to spend away from your master or how far. Being a slave is about losing controle over oneself, so I think the main gameplay feature of your mod should reflect this, make it about the player losing control of his character. You start with a Will score of 100, each time you get raped, punished or act in a submissive manner (but less than the other two) it goes down, for each two hour you spend as a slave it goes down ; each time you escape or act in a rebellious way it goes up. The lower it gets the less far away from your master you can walk, the less you have options to be rebellious to him in dialogs at some point you are not able to ask people to free you or take you from your master anymore. I am a developer by trade (python) and trying to learn papyrus for now so I would be willing to help if you need (and are willing to cope with a beginner). I can use any help I can get We have a Github repository for the mod (currently mostly for Min, from Devious Devices, and myself but it could be open to anyone willing to help). Good luck learning CK and Papyrus... I hope you have a lot of patience. You are going to need it
DeepBlueFrog Posted May 27, 2014 Author Posted May 27, 2014 I'm now seeing a dialogue option Hello followed by the ability to have sex, did your other mod (Bang buddies?) get packaged with SD+? Can't find the download page/WIP for it now but i remember reading about a new mod you'd made to add in dialogue sex (didn't get it as submit dialogue sounded pretty similar) I do have stories and DD stories if it's coming from that That dialogue is from Stories. Hi there, I'm just installing your mod and the requirements. Is DDi's "Sanguine's Debauchery 1 Compatibility Patch.rar" still suggested to be installed? Not necessary any more. You can remove that patch. My mistake. On the installation i tried installing after deleting that patch and NMM wouldn't install it so if your using NMM i'd suggest leaving that file Just been updating mods and noticed there is a DA 4.51, should we stick with 4.50 or are we okay to update? All the unoffical patches have updates out now as well (2.04) btw for anyone reading The patch just takes a slot in your load order. There is no harm or impact if you have it enabled. It is safe to upgrade to DA 4.51. That update includes an important fix if you have multiple followers.
Mdy Posted May 27, 2014 Posted May 27, 2014 Thanks for answering. The FAQ and pdf is a good idea. May I suggest a "how-to" use custom rags in one of them?
Buffmutti Posted May 27, 2014 Posted May 27, 2014 ........ - Have your master kill you during sex That's already implied when too many demerits send you straight to Sanguine. That could be made more explicit though (cut scene, fade to black). ........ I had a similar idea, Lovers Victim ( http://www.loverslab.com/topic/23465-wip-lovers-victim-2014-01-06/ ) gives you a Victim Level for each time the PC gets raped and after 5 rapes you will reach the highest level and i thought "And what happens if the Rapist continues to rape you?". The next step would be that raping reduces your health until you reach the point were the Rapist will "rape you to death".
jfraser Posted May 27, 2014 Posted May 27, 2014 Hmm. I downloaded the most recent DA today (maybe before the new one went up?) and Sd showed up in DA's MCM before I had even started the SD mod. That is normal. The SD enslavement quest is supposed to register with DA immediately. I still need to add a check for the Begin part of SD so that enslavement doesn't happen before you start the mod. I apologize, I was not clear. My post was meant to reassure you that not everyone had the "not showing up in the MCM" problem. It wasn't a concern.
Another seeker of eternity Posted May 27, 2014 Posted May 27, 2014 1. be argonian 2. have SD 3. get killed by spriggan 4. you levitate while it enslaves you 5. when you click ok on "the roots overwhelm you" 6. crash always, every spriggan, what am i doing wrong?
DeepBlueFrog Posted May 27, 2014 Author Posted May 27, 2014 1. be argonian 2. have SD 3. get killed by spriggan 4. you levitate while it enslaves you 5. when you click ok on "the roots overwhelm you" 6. crash always, every spriggan, what am i doing wrong? 'be argonian' is probably where it fails. There is a file for beast versions of the spriggan armor but it probably has not been tested in a long time. I can look at that part of the code later. On your hand make sure you have the requirements: - a CBBE or UNP body (select the right option in SD menu) - an advanced skeleton that supports BBP (XPMS for example). The armor files are BPP enabled and will crash your game if your current skeleton doesn't support it. Or you could extract the mesh files from the SD BSA archive and replace them with a non BBP version of the armor (or any armor you want). One item on my to-do list is to make this process easier, get rid of UNP or CBBE version, have only one custom armor and provide a folder for customizations. That will come in a few versions of SD I am afraid... there is a lot to work on right now before I get back to Spriggans.
astor Posted May 27, 2014 Posted May 27, 2014 i'm having an issue where my toon gets knocked into bleedout stage and never gets back up on her own. If i hit [K], i get a short list pop up that lets her get back up, is that intended? I can also hit [K] at any time and get the same pop up message even with no one targeted. What settings are recommended for SD, DA, and Defeat so they all work together? Here's my load order for the curious: Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Unofficial Skyrim Patch.esp [Version 2.0.3] 03 ClimatesOfTamriel.esm 04 Seasons of Skyrim Project.esp 05 Dawnguard.esm 06 Unofficial Dawnguard Patch.esp [Version 2.0.3] 07 HearthFires.esm 08 Unofficial Hearthfire Patch.esp [Version 2.0.3] 09 Dragonborn.esm 0A Unofficial Dragonborn Patch.esp [Version 2.0.2] 0B ApachiiHair.esm 0C ApachiiHairFemales.esm 0D AzarHair.esm 0E RaceCompatibility.esm 0F Skyrim Project Optimization - Full Version.esm 10 GeneralStores.esm 11 hdtHighHeel.esm 12 Lanterns Of Skyrim - All In One - Main.esm 13 Lootification.esm 14 Schlongs of Skyrim - Core.esm 15 SexLab.esm [Version 1.57] 16 SexLabAroused.esm 17 Skykids.esm 18 SPIKE.esm 19 Vampire Slavers Den v2.0.esm 1A XFLMain.esm 1B ZaZAnimationPack.esm 1C Devious Devices - Assets.esm [Version 2.7.5] 1D Devious Devices - Integration.esm 1E Devious Devices - Expansion.esm 1F daymoyl.esm 20 PrivateNeedsNew.esp 21 Skyrim Project Optimization - Full Version.esp 22 RaceCompatibilityUSKPOverride.esp 23 Morning Fogs.esp [Version 1.0] 24 AOS.esp 25 Immersive Sounds - Magic.esp 26 Immersive Sounds - Weaponry.esp 27 Improved Combat Sounds v2.2.esp 28 NusbieVoices.esp 29 TradeBarter.esp 2A AMatterOfTime.esp [Version 2.00] 2B Auto Unequip Ammo.esp 2C Bag of Holding.esp 2D BLESSINGS - Altar Descriptions.esp 2E Chesko_WearableLantern.esp 2F CraftableCloudStorage(GS).esp 30 General Stores Homes x4 Merged.esp 31 GeneralStores(CCS-DG-HF).esp 32 Immersive Patrols Merged All.esp 33 ImmersiveSpells.esp 34 JIRE.esp 35 UnlimitedBookshelves.esp 36 MF_RadiantProstitution.esp 37 Populated Skyrim Prisons Cells.esp 38 Radiant and Unique Potions and Poisons v2.0 non glow.esp 39 RWB - Realistic Wolf Behavior.esp 3A SDO Full-LOD - Waterfall Effects.esp 3B SDO Full-LOD - Whiterun Trundra Creeks.esp 3C SexLab TDF Aggressive Prostitution.esp 3D SexLabNudeCreatures.esp 3E SexLabNudeCreaturesDB.esp 3F SexLabNudeCreaturesDG.esp 40 SexLabDefeat.esp 41 skyBirds - Airborne Perching Birds.esp 42 Skyrim Immersive Creatures.esp [Version v6.1.2] 43 Skyrim Immersive Creatures - DLC2.esp [Version v6.1.2] 44 Smoking Torches.esp 45 SwiftPotion.esp 46 TouringCarriages.esp 47 vampirefix.esp 48 RaceMenu.esp 49 RaceMenuPlugin.esp 4A RaceMenuOverlays.esp 4B UIExtensions.esp 4C vAutosaveManager.esp 4D PrivateNeedsNew-DD.esp 4E SkyUI.esp 4F iHUD.esp 50 LoadOrder.esp 51 AutoPV.esp 52 AKHDTBuckskinLeatherBoots.esp 53 AKHDTLeatherBoots.esp 54 Bikini-MTM.esp 55 DSmystictails.esp 56 mslDeviousCaptures.esp 57 DeviouslyHelpless.esp 58 Devious Devices - For the Masses II.esp 59 Elewin Pumps 2.esp ++ FullBootForKKSA.esp 5A HDT TestSkirts.esp 5B Heeled Collection.esp 5C Hothtrooper44_Armor_Ecksstra.esp 5D Hothtrooper44_ArmorCompilation.esp 5E Hoop Earrings.esp 5F Immersive Weapons.esp 60 Kaw's Claws.esp 61 Magicka Sabers.esp 62 magicka sabers bound.esp 63 magicka sabers expanded.esp 64 PrinceandPauper.esp 65 HDTEarring.esp 66 HDT Havok Object.esp 67 Merged Armor Mods.esp 68 ScopedBows.esp 69 EmpireCoat.esp 6A SkyRe_Main.esp 6B SkyRe_Main_Fix.esp 6C SkyRe Script Fix v1.2.esp 6D SkyRe_Combat.esp 6E Scoped Bows - SkyRe Patch.esp ++ ScopedBows_SkyRe_LL.esp 6F SkyRe_EncounterZones.esp 70 SkyRe_EnemyAI.esp 71 SkyRe_EnemyScaling.esp 72 SkyRe_EnemyScaling_Fix.esp 73 SkyRe_StandingStones.esp 74 SkyRe_StandingStones_Fix.esp 75 SkyRe_Survivalism.esp 76 Morrowloot.esp 77 Book Covers Skyrim.esp 78 BCS_Skyre_Patch.esp 79 Immersive Sounds - Magic SkyRe Patch.esp ++ SkyRe_SIC Crossbowfix.esp [Version v6.1.2] 7A Immersive Spells and Lights SkyRe Patch.esp 7B Devious Deviants.esp 7C HearthfireMultiKid.esp 7D HearthfireMultiKid_LastName.esp 7E Inconsequential NPCs.esp 7F jishrines&worshipers.esp 80 MorePlayerHomes.esp 81 OBIS.esp 82 OBISDB.esp 83 playerguildbuilding.esp 84 sanguinesDebauchery.esp 85 SDpatch - dawnguard.esp 86 SDpatch - dragonborn.esp 87 towHarvest.esp 88 SkyrimCoinReplacerRedux.esp 89 Biggger Baddder Bears(SkyRe) - Standard.esp 8A Civil War Overhaul.esp 8B FireAndIceOverhaul.esp 8C Guard Dialogue Overhaul.esp ++ Proper Aiming.esp 8D RealisticHumanoidMovementSpeed.esp 8E Schlongs of Skyrim.esp 8F Radiant-SchlongsPatch.esp 90 SOS - VectorPlexus Muscular Addon.esp 91 SOS - VectorPlexus Regular Addon.esp 92 SOS - Smurf Average Addon.esp ++ SOS - Dawnguard Armors.esp ++ SOS - Dragonborn Armors.esp 93 Skysan_GlassNTGBow.esp 94 SkyTEST-RealisticAnimals&Predators.esp 95 Convenient Horses.esp 96 valuablecoins.esp 97 SK Vanilla Child Replacer.esp 98 SK Vanilla Child Replacer HF.esp 99 SK Vanilla Child Replacer DB.esp 9A SmithingMenu.esp 9B Helgen Reborn.esp [Version 105.3] 9C L0S and TaVE patch.esp 9D HobbitonHouse.esp 9E SoSP Summer Edition.esp [Version 2.0] 9F SoS - The Dungeons.esp [Version 1.23] A0 SoS - The Wilds.esp [Version 1.13] A1 SoS - Civilization.esp [Version 1.02] A2 EnhancedLightsandFX.esp A3 ELFX - Exteriors.esp A4 ELFX - Dawnguard.esp A5 ClimatesOfTamriel-Dawnguard-Patch.esp A6 ClimatesOfTamriel-Dragonborn-Patch.esp A7 AOS_CoT 3.1 compatibility patch.esp A8 ClimatesOfTamriel-Dungeons-Hardcore.esp A9 ClimatesOfTamriel-Interiors-Warm.esp AA ClimatesOfTamriel-Nights-Level-7.esp AB CoT-WeatherPatch.esp AC CoT-WeatherPatch_DB.esp AD CoT-WeatherPatch_NL3.esp AE ELFXEnhancer.esp AF DARKDUNGEONS.esp B0 SoS - Sounds of Skyrim Patches Merged.esp B1 GagSFX.esp B2 DVA - Dynamic Vampire Appearance.esp B3 Better Vampires.esp B4 FemaleWerewolf.esp B5 Predator Vision.esp B6 ShowRaceMenuAlternative.esp B7 CustomDifficultyP0_75x.esp B8 CombatDramaOverhaul.esp B9 DragonCombatOverhaulDragonborn.esp BA KonnektorDragonborn.esp BB Locational Damage.esp BC The Dance of Death - Ultimate Edition.esp BD DraugrSkirts_Havok.esp BE xo3dBondageFurniture.esp BF AzarHair.esp C0 AzarHairPonyTail 03 - Havok.esp C1 Brows.esp C2 LycHairstyler.esp C3 _zzSimsHair.esp C4 MeridaHair.esp C5 TheEyesOfBeauty.esp [Version 9] C6 RaceMenuOverlayCompilation - UNP.esp C7 The Coenaculi.esp C8 The Ningheim.esp C9 RutahTattooPack.esp CA EiriesOhmesRaht.esp CB FreckleMania.esp CC hydra_slavegirls.esp CD Serana.esp CE 3DNPC.esp CF XFLConfig.esp D0 XFLDialogue.esp D1 XFLPanel.esp D2 XFLPlugins.esp D3 3DNPCEFF.esp D4 Feminine Females.esp D5 FOL_Anduniel.esp D6 AndunielAlternateLooks.esp D7 Kitiara.esp D8 The Ningheim - Followers.esp D9 EMCompViljaSkyrim.esp DA EMViljaInSolstheimAddOn.esp DB Tamaria.esp DC skyrim unbound.esp DD dD - Realistic Ragdoll Force - Realistic.esp DE CharGen Morphs.esp DF CharGen ECE Morphs.esp E0 Extra Scars.esp E1 SkyRe_Races.esp E2 SkyRe_Races_Fix.esp E3 SPTConsistentOlderPeople.esp [Version 1.7] E4 ethereal_elven_overhaul.esp E5 EEO Morphs.esp E6 EEO ECE Morphs.esp E7 EEO patch.esp E8 ImportantInformationOverhaul.esp E9 FollowerCompatibility.esp EA HearthfireMultikid_PNP Patch.esp EB Skytest Immersive Creatures.esp EC SoSP Summer Edition - CoT Patch.esp ED Bashed Patch, 0.esp EE EveryBody's Different.esp EF LLI.esp F0 Pre ReProccer IA7 Patch.esp F1 ReProccer.esp F2 Post Reproccer Scoped Bows Patch.esp F3 Post ReProccer IA7 Patch.esp F4 WTF.esp F5 SK Child Armor Swapper.esp
Dasypygal Posted May 27, 2014 Posted May 27, 2014 Is the new version compatible with the 'DD - males addon' by KestrelSky?
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