Illustrious Posted May 29, 2014 Posted May 29, 2014 Two things. 1. This mod is fantastic, thank you skyrimll! If this ever reaches incorperates all the things mentioned in the future plans it will be perfection. 2. I 'fixed' the dream / thumb bug, it seems to be linked to the demerit system. Type "set _sd_demerits to 0" into the console commands, then wait for it to do the dream healing script one more time and you should be good. I noticed that the _sd_demerits value was like 1600.
DeepBlueFrog Posted May 29, 2014 Author Posted May 29, 2014 So I was away for a couple weeks. Only read the change log, Devious Device is a requirement now? NOOOO!!!!!! Just joking, I don't hate Devious Devices, but I prefer Zaz more, Zaz looks like stuff from the game world itself, Devious Devices just look too clean & too modern. I wish there's some sort of toggle or something, Devious Devices look too deliberate, it's like everybody always wanted to enslave my char. from the start so they have been secretly stocking up fancy toys & when they got my char. & they were like "Nice, I better try out these toys I've been stocking up after all these times!". So yeah, I prefer Zaz more. How about using both of them? At first, your char. will be wearing Zaz, but as Demerit increases or decreases, zaz stuff will be replaced with Devious Devices. Some sort of a "reward" or "punishment". I thought zaz just did animations. Zaz does animations and items like pillories, irons collars, shackles, etc... @Lyman - I am planning on making Devious Devices out of Zaz meshes to keep the same look and feel. In fact, I will try to use both. Wealthy NPCs (Jarl, vendors, Thalmor, ...) would use the Devious Devices look and the rest (bandits, vampires..) would use the Zaz look. I want Devious Devices integration for the robust framework that comes with them (and the new leash system too ).
eric_starbuck Posted May 29, 2014 Posted May 29, 2014 I know it is quite OT here but i use it just for SD+. How do I have to set DA for getting defeated immediately? I don't like the part in which my PG is in bleedout and the enemies continue to attack, I would prefer to go blackout immediately when health reaches 0. is it possible? i suppose I have to bring the 3x bar to 0 but in that case do I risk to die instead of getting enslaved?
Lyman the Lunatic Posted May 29, 2014 Posted May 29, 2014 @Lyman - I am planning on making Devious Devices out of Zaz meshes to keep the same look and feel. In fact, I will try to use both. Wealthy NPCs (Jarl, vendors, Thalmor, ...) would use the Devious Devices look and the rest (bandits, vampires..) would use the Zaz look. I want Devious Devices integration for the robust framework that comes with them (and the new leash system too ). I see Just tried it out, still plagued with ancient problems like master randomly walk away, making my char. able to escape by not escaping at all. Please still resulted in whipping so I don't know why my char. should beg at all. I think I need a run down on how "I need a strong hand" works, because it is insanely hard to find any NPCs to accept it. I found Erik the Slayer in Rorikstead who accepted it & some couple NPCs in Riften, the rest wouldn't take her in at all. Is it because they like my char. so they won't take her? Or is it because they hate her? Since the ancient SD, sometimes the master just decided to walk away (which is still happening right now) I used to promised jbzorg (whatever the username is) that I'll follow the master NPC to the destination, I tried that today but it was interrupted by a combat few minutes after the journey so I still didn't know where her master wants to go. My char. started at the Dainted Sload & her master walk westwards, that's all I can tell. But there's an improvement on the master following mechanic. I'm glad that the master can move through cells now. The other change I like is that the NPC who killed the master become the next master. I also saw another problem, since masters can move through cells now, plus with the walking away bug, he stopped at Solitude secret entrance. So my char. use that entrance to go into Solitude, her master aggroed & got killed. My char. became a slave of an old priest generated by Populated Cities mod. My char. can't ask other NPCs to help her at all, that dialogue only appear on guard NPCs & Beirand. Something on the side, Devious Device keep claiming it can't find its MCM menu which is not true. At 1 point, my char. traveled to Sanguine's realm twice in a row. First time is after her first sleep after being freed. The next is the sleep right afterward.
sybreal Posted May 29, 2014 Posted May 29, 2014 After getting defeated in combat and getting tied up my character just stays there, frozen in place. I actually managed to get to the point where I had the collar on and the enslavement scripts were running because my master ran off to kill something and it counted me as trying to escape. Are there any mods that cause you to not be able to move your character after enslavement? in first person I can see my hands extended at my sides like when you uninstall something requiring FNIS and don't run it again. I did run FNIS after installing SD and all the required mods. Make sure that you have "ragdoll" options disabled in Death Alternative. Choose Bleedout only from the dropdown menu. That's what caused this issue when I first tried it out. I got past that issue. Do you know what is causing the other one? I'm thinking I just don't get assigned to the proper faction on enslavement and I'd like to know how to fix it.
DeepBlueFrog Posted May 29, 2014 Author Posted May 29, 2014 @Lyman - I am planning on making Devious Devices out of Zaz meshes to keep the same look and feel. In fact, I will try to use both. Wealthy NPCs (Jarl, vendors, Thalmor, ...) would use the Devious Devices look and the rest (bandits, vampires..) would use the Zaz look. I want Devious Devices integration for the robust framework that comes with them (and the new leash system too ). I see Just tried it out, still plagued with ancient problems like master randomly walk away, making my char. able to escape by not escaping at all. Please still resulted in whipping so I don't know why my char. should beg at all. I think I need a run down on how "I need a strong hand" works, because it is insanely hard to find any NPCs to accept it. I found Erik the Slayer in Rorikstead who accepted it & some couple NPCs in Riften, the rest wouldn't take her in at all. Is it because they like my char. so they won't take her? Or is it because they hate her? Since the ancient SD, sometimes the master just decided to walk away (which is still happening right now) I used to promised jbzorg (whatever the username is) that I'll follow the master NPC to the destination, I tried that today but it was interrupted by a combat few minutes after the journey so I still didn't know where her master wants to go. My char. started at the Dainted Sload & her master walk westwards, that's all I can tell. But there's an improvement on the master following mechanic. I'm glad that the master can move through cells now. The other change I like is that the NPC who killed the master become the next master. I also saw another problem, since masters can move through cells now, plus with the walking away bug, he stopped at Solitude secret entrance. So my char. use that entrance to go into Solitude, her master aggroed & got killed. My char. became a slave of an old priest generated by Populated Cities mod. My char. can't ask other NPCs to help her at all, that dialogue only appear on guard NPCs & Beirand. Something on the side, Devious Device keep claiming it can't find its MCM menu which is not true. At 1 point, my char. traveled to Sanguine's realm twice in a row. First time is after her first sleep after being freed. The next is the sleep right afterward. It is still plagued with the same issues because I haven't worked on that side of things yet. I wanted DA and DD integration first to get a better foundation to build on. Next up will be improving master slave interactions so I will be working on those issues you talked about.
badtwister Posted May 29, 2014 Posted May 29, 2014 I had a thought regarding this Mod, what about jealousy? You have the option to ask someone to help you get away and then you become their new slave. What about if when you did this in the same faction and it causes the NPC's to fight over you. For example, one bandit takes enslaves you then when the other tries to take you a fight between them would ensue. I am not sure how difficult this would be but I think is would be fun and an interesting way to break free. Of course if your original owner wins the fight I suppose you'd get punished pretty heavily or even be gagged.
leftwr65 Posted May 29, 2014 Posted May 29, 2014 Having a wierd bug. I've been using this mod with success for some time, and I love it. With the last couple of updates, however, it seems to be causing another mod of mine "Take Notes- The Journal of the Dragonborn" http://www.nexusmods.com/skyrim/mods/48375/? to freeze and refuse to close, forcing me to quit I have tracked the problem down and its definitely Sanguine, I am just at a loss as to what these two mods have to do with each other at all. I've tried looking for conflicts in TES edit, fiddling with the load order, starting new game, etc, but its plain that Journal works just fine as long as SD is turned off, and freezes consistently when on. Anyone else having this problem?
Kalthen Posted May 29, 2014 Posted May 29, 2014 I must say, now that DD is supported I am having the best play test ever. So i was doing a delivery quest for the CD Shop and failed it, got punished, dragged out to nowhere and spent the night in a cage DD up in binders and gag. The next day I get released. To remove the binders and gag I have to get back to the shop. On my way back a boar attacks and sends me to dream world. This time Sanguine ignores me. Obviously he doesn't like DD that much yet... hehe. Because of the gag I can't interact with him. And I think to myself I am screwed how do I get out? The I remember the chain. Yank it. And get sent to my beloved Helga. The basement I was tormented in the beginning of my play test. RND notifies me that I am dying of thirst. Now my plight gets urgent. I have to get the gag off. In the middle of the night with no lantern and stamina to run I make my way back to the CD shop. I was lucky to avoid all the wolves and bears on the way. Buut then just before the mountain pass to Helgen a spider attacks. Arachnophobia kicks in. I think... now it's over. OMG vigilants kill the spider and I am on my way over the pass again. Just before Helgen a lone bandit attacks, enslaves and whips me me. I think to myself you can't solve my thirst problem and run off past Helgen with him in tow. Luckily at this point I make my first save in ages. Because just before the dream shop a skeleton kick my ass back to Sanguine. What happens when I yank the chain again. Hello Helga. I am under the table laughing. As you imagine I enjoyed this episode profusely. Could you make another chain where the destination would be random. I would have gone on. But not again all the way from Riften. Also after finally making it back I was disappointed, as I still had all my stuff. Is the Limited Removal still a must for DD? I also noticed the zaz Gag gets equipped along with the DD gag. Does this have something to do with the new addition to Integration? I think the same thing happens with the collar they are equipped over each other...yes I think that's it. I used to prefer the zaz bonds but now I quite like the leather collar from DD. I wasn't a fan of DD before, but now in combination with SD and the on death dream event... I am really looking forward to seeing where you take this.
Vithiss Posted May 29, 2014 Posted May 29, 2014 Having a wierd bug. I've been using this mod with success for some time, and I love it. With the last couple of updates, however, it seems to be causing another mod of mine "Take Notes- The Journal of the Dragonborn" http://www.nexusmods.com/skyrim/mods/48375/? to freeze and refuse to close, forcing me to quit I have tracked the problem down and its definitely Sanguine, I am just at a loss as to what these two mods have to do with each other at all. I've tried looking for conflicts in TES edit, fiddling with the load order, starting new game, etc, but its plain that Journal works just fine as long as SD is turned off, and freezes consistently when on. Anyone else having this problem? I had no idea what was causing it, and it has only happened once or twice, mostly because atm I am mostly fiddling around with SD/DA/Defeat and haven't paid attention to a lot of other stuff.
ssdd2014 Posted May 29, 2014 Posted May 29, 2014 Ok, It's my first playthrough using sd 2.03. I get enslaved fine, but the beads and gags aren't showing up (the msg appears that they are added)! I have both dd assets and dd intigration. I also have gag sfx. What did I do wrong? Help?
Alexandra The Nord Queen Posted May 29, 2014 Posted May 29, 2014 Where are the itens that normally was stolen by the Master when you slaved? They just disappeared, it isn't with the owner and isn't with the character (that normally happened in SD version before include death alternative). Is it normal? They are hidden somewhere or some king of bug?
Dénouement Posted May 29, 2014 Posted May 29, 2014 (edited) SkyrimII; your creativity, dedication, and scripting competence are without parallel. I believe you may have created what may become one of the defining mods from lover's lab; the one that makes all the rest worth getting. I don't know what's planned for SD2, or what work the incomparable jbezorg has done on it, but, I think you're coming to a point where you may be developing the premier BSDM mod, and he should work with you on it rather than something apart from it. I would never, ever, download something like estrus chaurus unless this mod made it. Actually, the same goes for probably half the other mods I downloaded.While I won't deny a voyeristic interest in BSDM (I don't think I'd have the heart to be either dom or sub in real life); what it actually does is add to the realism of skyrim--the same thing that makes Game of Thrones such a great story; reveling in that people are a strange and interesting bunch. Speaking of which, that's what makes Sanguine so alluring, and why he's so appropriate an anchor for this mod: he's the god of reveling in the strange and interestingness of people. And, speaking of that, that's why I wrote a ton of dialogue for him and my character in my head while playing, and also while at work. I offer it below in the spoiler. In addition, I think you need to change the dance animation. More than anything other than Sanguine's lack of dialogue, I found the dance jarred me back to reality. In no way was that sexy enough to command a room to run a train. This dance, by the also incomparable shinji72, however is not only believable, but is what drew me to actually take the plunge and start downloading lover's lab mods in the first place (apparently I'm not allowed to post links, but google, "skyrim sexy dance with bounciness".It's cut, I think, from several dances that appear in TDF (also incomparable); and if you can make the dance in SD use the same cuts, the same camera even maybe, if only to the first part in jorvaskar--of course with the Cephalopod music by the incomparable Kevin MacLeod, I think it'd be a simple way to add a giant leap to the quality of the mod overall.(Also; the train . . . . any way you can work in the multiple partners animations in there? I don't think I could believe people actually WAITING to take their turn if my character had just danced like that). [scene: First Entrance of the Player to Sanguine's Domain]Player: Why am I here?Sanguine: [sigh]I hate to be compelled to give straight answers.Not that it's you, by the way, doing the forcing. You exert your influence in other. . . exotic and magical ways.I compel myself. Or some part of me does. Don't get used to it. I'll tell you, if you really want to know.[Player] Well then?[sanguine] Because I am in love with you. You, like me, love pleasure, even the pleasure of others, and you--probably unlike me--are eager to suffer for it. You derive your own pleasure from others, even at the cost of physical pain to yourself, and that is. . . just lovely.[player option 1] No, it's not true. . . (advance to Sanguine Root 1)[player option 2] . . .[sanguine Response to Option 1] Overly simple characterization, pet?[Player option 1] . . . (advance to Sanguine root 1)[Player option 2] No, wrong, totally.[sanguine] But it is. You chose me, no less than I chose you. You know you have the power to make this all end, but you chose for it to start. You could simply walk away if you wanted, but you won't.[sanguine Root 1]Perhaps my brevity leaves out a host of sensations and emotions you feel when one takes control of you.[Zaz punishment animation][sanguine] But we can delve into those . . . sensations . . . another time, in our next lesson. For now, I give you a gift. I give you what you wish.[sex animation][sanguine] Now, go, my love. Spread . . . yourself to the world.[Teleport back to point of origin]Plot synopsis:The second visit gives the player more variety of response, can either be hostile (not merely antagonistic, but openly suggesting sanguine is demented and evil), accepting and submissive, or dismissive entirely ("Do your worst big guy, I have no soul left for you to take").If dismissive, sanguine will reply in kind, "Disregard? How droll," and then teleport the player back to safety. If hostile, Sanguine will punish the player (not for being bad, but because he infers it to be her wish), and if submissive he will apply aftercare and treat her with kid gloves a bit, but then when either hostile or submissive he sends her to the falmer.By the way, the falmer ideas are great, but the lore-ness of the falmer suggests they're not merely horny or seeking a breeder, but that they actually want to torture surface dwellers to death.This first time the player visits (the second time if hostile/submissive, or successive times if a player later becomes hostile/submissive), they should do so, and Sanguine may explain in more detail his "gift." I feel it also worth pointing out; my version of Sanguine would never condone the player committing rape on NPCs; saying that it's completely unjustifiable--while killing or binding may be done in self-defense--and that they would do it to the player in a heart beat still does not justify it. He would, in fact, treat her as if she acted dismissive (teleport her to safe places); and would withdraw his gifts, eventually ignoring her altogether. Edited May 29, 2014 by skoalbite
Azn Posted May 30, 2014 Posted May 30, 2014 Out of curiosity, is there actually any dialogue for the buyout option? Because after completing the Indentured Servant this time, the quest finally advanced and told me to talk to my owner, although it was done 2 days before the PC can actually earn their way out and completing Indentured Servant for some reason REALLY ticked off the owner. (Though the 180ish demerits is still preferable to the -500 of previous versions). I also noticed that the passive and aggressive dialog options were no longer there, and after pleasing my owner to around -10 or so, there is still no dialogue option for the buyout option, despite I have more than paid the gold amount needed. Did I screw something up by mistakenly doing the Servant quest early? Or do I just need to please the owner more or something? Cause I really hate that freaking 'join us' dialogue when I try to buy my way out, really breaks the immersion. :/
DeepBlueFrog Posted May 30, 2014 Author Posted May 30, 2014 Where are the itens that normally was stolen by the Master when you slaved? They just disappeared, it isn't with the owner and isn't with the character (that normally happened in SD version before include death alternative). Is it normal? They are hidden somewhere or some king of bug? Sanguine took them No... Seriously, look for them in a locker in Sanguine's dreamworld. Also, for people with items still in their inventory, you need to turn Limited removal off to have your items removed.
DeepBlueFrog Posted May 30, 2014 Author Posted May 30, 2014 SkyrimII; your creativity, dedication, and scripting competence are without parallel. I believe you may have created what may become one of the defining mods from lover's lab; the one that makes all the rest worth getting. I don't know what's planned for SD2, or what work the incomparable jbezorg has done on it, but, I think you're coming to a point where you may be developing the premier BSDM mod, and he should work with you on it rather than something apart from it. I would never, ever, download something like estrus chaurus unless this mod made it. Actually, the same goes for probably half the other mods I downloaded. While I won't deny a voyeristic interest in BSDM (I don't think I'd have the heart to be either dom or sub in real life); what it actually does is add to the realism of skyrim--the same thing that makes Game of Thrones such a great story; reveling in that people are a strange and interesting bunch. Speaking of which, that's what makes Sanguine so alluring, and why he's so appropriate an anchor for this mod: he's the god of reveling in the strange and interestingness of people. And, speaking of that, that's why I wrote a ton of dialogue for him and my character in my head while playing, and also while at work. I offer it below in the spoiler. In addition, I think you need to change the dance animation. More than anything other than Sanguine's lack of dialogue, I found the dance jarred me back to reality. In no way was that sexy enough to command a room to run a train. This dance, by the also incomparable shinji72, however is not only believable, but is what drew me to actually take the plunge and start downloading lover's lab mods in the first place (apparently I'm not allowed to post links, but google, "skyrim sexy dance with bounciness". It's cut, I think, from several dances that appear in TDF (also incomparable); and if you can make the dance in SD use the same cuts, the same camera even maybe, if only to the first part in jorvaskar--of course with the Cephalopod music by the incomparable Kevin MacLeod, I think it'd be a simple way to add a giant leap to the quality of the mod overall. (Also; the train . . . . any way you can work in the multiple partners animations in there? I don't think I could believe people actually WAITING to take their turn if my character had just danced like that). [scene: First Entrance of the Player to Sanguine's Domain] Player: Why am I here? Sanguine: [sigh] I hate to be compelled to give straight answers. Not that it's you, by the way, doing the forcing. You exert your influence in other. . . exotic and magical ways. I compel myself. Or some part of me does. Don't get used to it. I'll tell you, if you really want to know. [Player] Well then? [sanguine] Because I am in love with you. You, like me, love pleasure, even the pleasure of others, and you--probably unlike me--are eager to suffer for it. You derive your own pleasure from others, even at the cost of physical pain to yourself, and that is. . . just lovely. [player option 1] No, it's not true. . . (advance to Sanguine Root 1) [player option 2] . . . [sanguine Response to Option 1] Overly simple characterization, pet? [Player option 1] . . . (advance to Sanguine root 1) [Player option 2] No, wrong, totally. [sanguine] But it is. You chose me, no less than I chose you. You know you have the power to make this all end, but you chose for it to start. You could simply walk away if you wanted, but you won't. [sanguine Root 1] Perhaps my brevity leaves out a host of sensations and emotions you feel when one takes control of you. [Zaz punishment animation] [sanguine] But we can delve into those . . . sensations . . . another time, in our next lesson. For now, I give you a gift. I give you what you wish. [sex animation] [sanguine] Now, go, my love. Spread . . . yourself to the world. [Teleport back to point of origin] Plot synopsis: The second visit gives the player more variety of response, can either be hostile (not merely antagonistic, but openly suggesting sanguine is demented and evil), accepting and submissive, or dismissive entirely ("Do your worst big guy, I have no soul left for you to take"). If dismissive, sanguine will reply in kind, "Disregard? How droll," and then teleport the player back to safety. If hostile, Sanguine will punish the player (not for being bad, but because he infers it to be her wish), and if submissive he will apply aftercare and treat her with kid gloves a bit, but then when either hostile or submissive he sends her to the falmer. By the way, the falmer ideas are great, but the lore-ness of the falmer suggests they're not merely horny or seeking a breeder, but that they actually want to torture surface dwellers to death. This first time the player visits (the second time if hostile/submissive, or successive times if a player later becomes hostile/submissive), they should do so, and Sanguine may explain in more detail his "gift." I feel it also worth pointing out; my version of Sanguine would never condone the player committing rape on NPCs; saying that it's completely unjustifiable--while killing or binding may be done in self-defense--and that they would do it to the player in a heart beat still does not justify it. He would, in fact, treat her as if she acted dismissive (teleport her to safe places); and would withdraw his gifts, eventually ignoring her altogether. Thanks, lots of good ideas here. I am already working on fixing the dance. I am almost there - the files are in the BSA but I am missing something still to register them in CK editor. The train will eventually make use of multiple actors animations. That's also planned. Finding good dialogues takes time ... These will help a lot. Eventually Sanguine will be more interesting to talk to. He is more of a placeholder right now.
sybreal Posted May 30, 2014 Posted May 30, 2014 Alrighty then. Since I can't find a solution to my problem, I'll just check back every now and then and hope a future version will be less of a big mess.
DeepBlueFrog Posted May 30, 2014 Author Posted May 30, 2014 Alrighty then. Since I can't find a solution to my problem, I'll just check back every now and then and hope a future version will be less of a big mess. For your second issue, check the logs for messages about aborting enslavement. If your enslaved faction drops to 0 immediately after enslavement, that means somehow SD thinks your PC is doing something against the master...that can be casting an automatic spell or equipping a weapon for example. An issue that recently came up in testing is with a mod called SPERG, which equips 'Fists' weapons when the PC is not holding anything else. SD is taking that as a sign the PC is attacking the master. I will be working on that kind of behavior. Can you share your load order before declaring SD a mess? Sometimes there is a very simple solution to a frustrating behavior of any mod, this one included.
Azn Posted May 30, 2014 Posted May 30, 2014 Well, fixed the missing dialogue I had. Just went to the MCM and set the buyout back above 0. However, I am completely baffled as to why the owner gets royally pissed every time Indentured Servant is actually completed, and for fuck's sake, where the hell is the dialogue for when you earn your freedom with gold?! Honestly, the last time I remember ever seeing that dialogue was back in the ORIGINAL SD. Did it just get removed when SD+ got started and just hasn't been re-implemented yet? This isn't a major problem, but it has seriously been irking me for ages. I earned the gold needed to buy my freedom and the quest says to talk to my owner, but there is no friggin dialogue option. That combined with finishing Indentured Servant making the owner all pissed off makes the buyout escape option completely unworkable at this time. I'm hoping that this will be finally fixed with the working on Master and Slave interactions that you mentioned a few posts back. With that said, everything else works fantastically so far, and makes playing Skyrim on high difficulties much more interesting for me! I do apologize for that outburst, but that buyout issue has been annoying me for god only knows how long. Whenever a new version is released I actually try to earn my freedom via gold first thing off, just to see if it works yet.
DeepBlueFrog Posted May 30, 2014 Author Posted May 30, 2014 Well, fixed the missing dialogue I had. Just went to the MCM and set the buyout back above 0. However, I am completely baffled as to why the owner gets royally pissed every time Indentured Servant is actually completed, and for fuck's sake, where the hell is the dialogue for when you earn your freedom with gold?! Honestly, the last time I remember ever seeing that dialogue was back in the ORIGINAL SD. Did it just get removed when SD+ got started and just hasn't been re-implemented yet? This isn't a major problem, but it has seriously been irking me for ages. I earned the gold needed to buy my freedom and the quest says to talk to my owner, but there is no friggin dialogue option. That combined with finishing Indentured Servant making the owner all pissed off makes the buyout escape option completely unworkable at this time. I'm hoping that this will be finally fixed with the working on Master and Slave interactions that you mentioned a few posts back. With that said, everything else works fantastically so far, and makes playing Skyrim on high difficulties much more interesting for me! I do apologize for that outburst, but that buyout issue has been annoying me for god only knows how long. Whenever a new version is released I actually try to earn my freedom via gold first thing off, just to see if it works yet. Did you spend more than 2 or 3 days in slavery before earning your freedom with gold? That dialogue should not show up before 3 days, regardless of how well you do. That said, indentured servant is mostly broken at this time and will be the subject of the next rewrite.
InsanityFactor Posted May 30, 2014 Posted May 30, 2014 i get a ctd everytime the flowering spriggan quest begins. My character is down, she is stripped and then the popup says "roots swarm you" and then the little BUM BUM for a quest start happens and as the words "started:flowering sprig- bam ctd. Help please?
Azn Posted May 30, 2014 Posted May 30, 2014 Well, fixed the missing dialogue I had. Just went to the MCM and set the buyout back above 0. However, I am completely baffled as to why the owner gets royally pissed every time Indentured Servant is actually completed, and for fuck's sake, where the hell is the dialogue for when you earn your freedom with gold?! Honestly, the last time I remember ever seeing that dialogue was back in the ORIGINAL SD. Did it just get removed when SD+ got started and just hasn't been re-implemented yet? This isn't a major problem, but it has seriously been irking me for ages. I earned the gold needed to buy my freedom and the quest says to talk to my owner, but there is no friggin dialogue option. That combined with finishing Indentured Servant making the owner all pissed off makes the buyout escape option completely unworkable at this time. I'm hoping that this will be finally fixed with the working on Master and Slave interactions that you mentioned a few posts back. With that said, everything else works fantastically so far, and makes playing Skyrim on high difficulties much more interesting for me! I do apologize for that outburst, but that buyout issue has been annoying me for god only knows how long. Whenever a new version is released I actually try to earn my freedom via gold first thing off, just to see if it works yet. Did you spend more than 2 or 3 days in slavery before earning your freedom with gold? That dialogue should not show up before 3 days, regardless of how well you do. That said, indentured servant is mostly broken at this time and will be the subject of the next rewrite. The first time, no. And I figure that's what most likely prevented it from showing up at all. Cause it didn't show up after the other 2 days had passed. I hadn't actually intended to pay off the gold so quickly, but apparently the amount of gold earned isn't half the amount you give the owner anymore, or it got confused somewhere. After another few days of getting the owner to a point where he wasn't pissed, I sorta 'reset' the gold to earn for freedom in the MCM, and got the regular passive/aggressive dialogue back, but I think I'm just going to just go ahead and upgrade to 2.03 now on a new game since this one gave me a headache just now. And the more I look at my previous post, the more I think I ended up sounding way more hostile then I meant to... Sorry about that!
ssdd2014 Posted May 30, 2014 Posted May 30, 2014 Ok, It's my first playthrough using sd 2.03. I get enslaved fine, but the beads and gags aren't showing up (the msg appears that they are added)! I have both dd assets and dd intigration. I also have gag sfx. What did I do wrong? Help? Anyone??
corporallemon Posted May 30, 2014 Posted May 30, 2014 So I just installed the new SD+ a day or so ago, but I'm having a problem. I just tried to purposely get myself enslaved to see if it would work, but whenever I lose all my health, and I start bleeding out, the camera just stays fixed, and it loads the last save file, as if I really did die.
RigBramler Posted May 30, 2014 Posted May 30, 2014 Just to clarify, if my character gets enslaved, will I then be friendly to all factions, all bandits, unless I use console commands to remove all factions? I was captured by the foresworn and the Jarl paid the ransom. Now all factions are friendly. I wasn't in the camp long. If the above is the case, once you've been enslaved once, you are the safest person in Skyrim. If this isn't the case, in what instances do you become friendly to all factions? Being friendly to all factions is a game-breaker, as is being friendly to none. Should I just move the percentage chance for a SD+ end in Death Alternative to 0% until the faction issue is resolved? I quite like the mod, but the faction thing is a killer.
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