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Sanguine Debauchery (SD+) (January 2025)


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Posted

Like this mod, but don't like the Sanguine aspect or daedra aspect. Is there some way to avoid this and just use it purely as a slavery alternative to death mod?  for instance if I don't click any of the quests does the character still go to the dreamworld? As I mentioned I'd like to avoid this is there some way to do this?

 

 

Posted

Like this mod, but don't like the Sanguine aspect or daedra aspect. Is there some way to avoid this and just use it purely as a slavery alternative to death mod?  for instance if I don't click any of the quests does the character still go to the dreamworld? As I mentioned I'd like to avoid this is there some way to do this?

 

As for now.... no it's not possible. They are correlated

Posted
I started work to improve the core of slavery in SD+.
 
From a previous post, here is what I will be working on:
 
I have to plan carefully the kind of actions and variables I will be tracking.
Then gradually gut SD+ and replace code with the new mechanics.
And while I am at it, try turning the no death/sanguine dream, rape and enslavement into scenarios for Death Alternative.

 

I will keep checking on this forum and making suggestions about issues, but I will not be able to keep making updates to the old version while working on the guts of the next version.

 

The next one seems a huge overhaul of the mod.

Do you think people will be able to upgrade from actual SD+ 1.16? 

I'm concerned especially about the Death Alternative add-ons.

It will be possible to deactivate SD+ and turn it in DA scenarios in the same playthrough?

 

PS:

The DA author has put online a test version of next update. v4.0

http://www.nexusmods.com/skyrim/mods/45894/?

Posted

Question about...

 

:: Removed begging dialog after 100 gold

 

Does this mean once you've acquired 100 gold via begging or once you have more than 100 gold in your inventory?

Posted

 

First, thank you for an awesome mod!  I love the twists this adds to the game (especially the flowering spriggan quest).  I was playing around with different slavery scenarios today and I ran across a few things...

 

 

 

Flowering Spriggan

  • Flowering Spriggan enslavement doesn't seem to count as a first enslavement in terms of getting into Sanguine's Dreamworld
  • A lot of the normal spriggans seem to have been replaced with flowering spriggans.  Unfortunately these don't seem to properly start the Flowering Spriggan quest (this may have been reported already).  The MCM says that Flowering Spriggan is active, but I don't get the quest or the armor (though people around me do occasionally get the green glow)
  • Once the spriggan leaves me, but the quest is not complete, I get the same messages as when the armor was on (based on the quest, they spriggans are having their way with me), but no actions seem to trigger - are they supposed to?
  • In older versions, I remember the green glow activating on the player, now (except directly after becoming the host) it seems only surrounding NPCs get the glow.  Is this how it should be?
  • Upon becoming a host, I received a spell to summon a spriggan.  After completing the quest, this spell stayed in my spell book and became a way for me to instantly restart the quest - was this intentional?

 

Regular Enslavement

  • Sometimes, members of the same faction keep beating on me (and end up killing me) after one of them has become my master.
  • For the "invisible fence" effect, there seems to be an incompatibility with the Invested Magic mod.  Essentially, it makes it last pretty much indefinitely just like a cloak spell until I dispel it.  No big deal, just figured I would put it out there as an FYI.

 

 

 

I love the Flowering Spriggan quest, btw, and can't wait to see some of the items you have planned for it.  One thing I thought of while playing was that it would be cool to possibly have some body expansion (breasts, butt, and/or belly) take place when the sap is pumping into your body - basically making the character more voluptuous.  :D

 

Can I ask how you managed to get the flowering spriggan quest to work - I keep getting the CTD reported in the second post, but given the issues causing the CTD are a necessary part of the start of the quest I don't see how to get it to start?

 

 

Well, just to clarify, I am using version 1.15 currently (might brave an update to 1.16 today to see if I can manage not to break anything), so if you are using an earlier version it is possible something was fixed since then.  Otherwise, the only time I have a problem is when I am attacked by a flowering spriggan.  In those instances I have anything from a half started enslavement (I get effect notifications, but no armor and no quest) to a CTD.  When I am attacked by an actual Spriggan or Spriggan Matron, it does work as it should.  If you want to test this out, go to an area away from any other NPCs (preferably outside), hit the tilde key (~) to open the console and type the following:

player.placeatme 000F3905 1

This will create a Spriggan Matron in front of you (warning, she's around lvl 18, so if your character is low level, it may not go well unless you have a decent health buffer set in SD's config).  Let her beat you up and it should trigger the event.  If it does not, it is possible that some other mod is interfering with it.

 

 

Posted

Question about...

 

:: Removed begging dialog after 100 gold

 

Does this mean once you've acquired 100 gold via begging or once you have more than 100 gold in your inventory?

 

Inventory.

Posted

New version already? Was going to drop by bit of nonsense :P

 

So, I've developed a new playstyle with SD+, I'm not sure if it script conflicting or invisible dog fence not working properly.

So, what is this new playstyle I've developed? I make my char. enslaved to a follower, it's pretty interesting honestly. Giving a new perspective on going on an adventure :P

While doing this, the follower seems to be fine until a couple sex in then they'll start wandering off, which leads to "running away by not running away" again. Whipping (code SD5) doesn't really work all the time, sometimes my char. got whipped, sometimes she's not.

 

I know I know, I'm not supposed to do that, but it's fun :D

 

Anyways, I'll try the new version, will tell you if I find anything wrong, should be by tomorrow.

Posted

oh boy I do enjoy updates. This mod is just one of many that makes playing skyrim hilarious. Running around assaulting random townsfolk and bandits. Sometimes I try to take on more than I can and end up in an awkward situation. Lots of fun :D

Posted

A couple of things I noticed last night while playing around

 

Some hired thugs turned up to march me off. My character is a level 13 assassin conjuror and to cut a long story short as I knew they were there I stored my stuff and went out to meet them only in a blue robe (0 Armour) and an iron dagger. She then proceeded to smash them admittedly with the help of a flame atronach. I tried it on Master level but she was still able to take them out (though it was much closer). They seem to have a good amount of HP but maybe for a future update up it a bit more, have them do more damage or have better magic resists. They're just a bit too weedy atm IMV.

 

I noticed another issue where my character was enslaved but killed but I suspect this was an issue with the Defeat module not letting go. I had SD+ at the default health of 5% and Defeat in the range of 6 - 20%. I'll try upping SD+ to 10% and Defeat to around 15 - 30% so there's a clear gap between them and drop the knock down chance in Defeat to say 70% to compensate for the increased upper limit.

 

 

Posted

Like this mod, but don't like the Sanguine aspect or daedra aspect. Is there some way to avoid this and just use it purely as a slavery alternative to death mod?  for instance if I don't click any of the quests does the character still go to the dreamworld? As I mentioned I'd like to avoid this is there some way to do this?

 

same for me! it is a great mod. But I dont like the dream world. Can you make it selectable via menue?

Posted

Funny story... one of my PCs originally only built the small house in Windstad Manor. However, after her own steward and housecarl Valdimar raped her almost every single time she tried to rest there, she's now on a building frenzy to expand the house for one reason only: As soon as it's done, she thinks he has outlasted his usefulness and secretly plans to take Valdimar along for some exploring, only for him to have an unfortunate accident....

Posted

I've sort of got SD+ and Defeat to work together, the settings seem to work with normal bandits but it's a bit flaky with the hired thugs. Having said that, the thugs sometimes just kill you anyway even without Defeat running you get an Enslavement Failed message and a critical final kick.

 

Setting SD+ threshold at 15% - 20% and defeat at 21% - 30% seems to give reasonably reliable results, maybe drop the knockdown chance a bit to compensate for the higher range If you're not comfortable with it at a higher level, or drop the game difficulty down a bit.

 

It will still glitch a bit but if you like both mods then this seems a passable workaround.

Posted

Little odd thing I noticed in 1.16, the gag from dreamworld is disenchantable. Seems kinda odd. I also got enslaved once after a kill cam that cut my head off, but didn't lower my hp, so I was able to continue playing as an enslaved zombie without a head. It was hilarious!

Posted

Yes, I also agree there should be an addon in the MCN menu to make dreamworld optional. Until it gets more tied in with further quests, dialog or something, it is merely immersion cosmetics. Fun first, but after further testing the SD+ updates it gets a bit: "Ok, Sangi. Nice to see you again... still the same old deviant from last time. muahh ;)" 

 

Love and enjoying this mod so much. It is really making running around Skyrim helpless a blast! Can't wait until the framework is complete to get a permanent follower Master/Mistress. 

 

BTW would it be possible to add harsher whipping sounds like to one from Paradise Halls? I didn't see that on the todos.

Posted

For some reason nothing in my inventory is being removed on enslavement since updating. (I started a new save).

Posted

Greetings,

 

Small question. Does many deaths cause one's health to go down? Cause my character's health is at 50. And it was at 168. I'm not sure which mod caused this really so I'm just checking  ones that might have such an effect.  If not, please disregard, I still enjoy the mod anyway hehe. I just better go pick up some followers >.>

 

-C

Posted

This must have taken an insane amount of work O_O it looks and sounds amazing. going to try it soon. just one issue I have: 80% of this mod has Molag Bal written all over it, not Sanguine. So the player should be visiting Coldharbor and you getting raped would be like if your marked by Molag Bal. The whoring is definitly Sanguine and it would be cool to whore in his name. Spriggans are creatures of Meridia so that part is more of a Meridia quest. But, yeah Sanguine isn't about enslavment just whores and ale (the fun stuff).

 

 

Edit: So after trying it out I decided its perfect for Sanguine with only a little bit dabbling in Molag's relm. it fits the drunk whore monger perfectly! thanks for a well made mod!

Posted

Since there are several post con dreamworld, I'm going to post my opinion,  from a different prospective.  My character isn't playing the DB quest line but an escaped slave (LADL).  Since she is an escaped slave, she is constantly being "used"  by anyone who so desires.  The consequences of multiple visits to Sanguine's dream world work perfectly toward this.  I love it...so does my little slut.

 

AND QUIT posting that additions will be months from now - I have anxiety attacks every time. 

Posted

I have a problem with the payback's a bitch quest. When i used the "are we there yet" dialog, it said "your new master is dead, lucky you" and the quest ended after the screen fade to black. Not sure what is causing the problem.

Posted

For some reason nothing in my inventory is being removed on enslavement since updating. (I started a new save).

 

 

How would I go about not losing my items on capture and keeping them in my inventory?

 

Azzazzx - Install the last version.

 

Bobbert6996 - This is something I changed in the last version as a temporary fix to prevent quest items from being removed. Now your master will only strip you and prevent access to your inventory, but your items remain with you.

 

I will work on a better solution as part of the rewrite I started.

Posted

I have a problem with the payback's a bitch quest. When i used the "are we there yet" dialog, it said "your new master is dead, lucky you" and the quest ended after the screen fade to black. Not sure what is causing the problem.

 

That means that somehow, the bandit master was found dead when you arrived in Mistwatch. Maybe some NPC from another mod killed him/her?

Posted

So I joined a fraction.....how do I un-join them? (bandints),

 

You can't.

 

The only way right now is to reload a save from before you joined them.

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