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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

Yes, I certainly understand the WIP danger, that is what I meant by asking for an opinion disregarding the danger of lost quest items...

 

I guess if the worse come to the worse you could always respawn them from the console, otherwise you'll have to kill of your master to get the stuff back.

 

Question for Skyrimll relating to the above, does the master keep the slaves gear all the time are is the gear lost if the cells reset?

Posted

 

 

Yes, I certainly understand the WIP danger, that is what I meant by asking for an opinion disregarding the danger of lost quest items...

 

I guess if the worse come to the worse you could always respawn them from the console, otherwise you'll have to kill of your master to get the stuff back.

 

Question for Skyrimll relating to the above, does the master keep the slaves gear all the time are is the gear lost if the cells reset?

 

 

If the cell resets, your items will be lost.

 

I think I will try a different approach with PC inventory. There is apparently only one way to preserve quest items so I have to bring that back.

Posted

I too fear that as for now coveted may become sort of a burden. Because is one direction only... but I supposed sooner or later you will add something to give player a way to actually lower sanguine influence and reduce coveted curse. Not an mcm menu, something to fight back sanguine ingame.

 

Anyway... Can coveted simply be toggled off any time via MCM?

or I'm totally wrong?

Posted

The Falmer enslavement never seems to work for me for some reason. I get a message saying your attackers are blinded by lust and they just beat me to death :P

Posted

I was quite surprised that when Keerava released the shackles of my PC as a reward for good conduct, I found Dawnbreaker and Ghostblade in her inventory. For "bad guy" slave owners, that probably would have been bad news....

Posted

When there is no followers, the mod works well. But if I have followers,when I  defeated and put on cuffs,then the game will be stuck and the progress can`t go on....(I mean the screen don`t change any more....)

 

Posted

Are you going to bring back punishment items gag, blindfold etc.

Posted

Ok I'm having two problems one I am always immortal though I do die after awhile, but everything and I mean everything is trying to enslave me when I reach zero health.

So is a bug? I know the first SD had the immortality issues. Also is there anyway I can get the immoratlity removed maybe the old immortality fix esp?

 

Any help would be great as I don't think some saber cat is meant to try to enslave me.

Posted

Ok I'm having two problems one I am always immortal though I do die after awhile, but everything and I mean everything is trying to enslave me when I reach zero health.

So is a bug? I know the first SD had the immortality issues. Also is there anyway I can get the immoratlity removed maybe the old immortality fix esp?

 

Any help would be great as I don't think some saber cat is meant to try to enslave me.

 

If you mean the 'Enslavement attempt failed' messages - they only mean that your character was eligible for enslavement but it didn't happen for some reason (for a saber cat, that means the cat is not allowed to enslave you).

 

You can ignore these messages.

Posted

I'm having some strange issues with this mod, unfortunately nothing is showing up in the papyrus log. I originally thought the problem was with XPO as it was showing a number of errors in the papyrus log to do with daymoyl (I think it's an alternative death mod I don't use) but I don't think its the cause of the problem.

 

I have a stable build which always loads without problems. When I install SD+ (using NMM) and excluding XPO, on the first load I always get a load CTD. If I then try a second time it loads normally and I'm able to configure and start SD+. After that it's a bit hit and and miss sometimes I can load with no problems then sometimes I CTD on load.

 

I hate intermittent faults (I'm sure we all do) and as nothing is showing in the log I'm at a bit of a loss as to what to do. The one thing I can reproduce every single time is the initial load CTD.

 

For reference my stable load order is:

 

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
SexLab.esm
SexLabAroused.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
Brawl Bugs CE.esp
SplashofRain.esp
Immersive Sounds - Magic.esp
BeeingFemale.esp
dragonsoulstoperks.esp
MF_RadiantProstitution.esp
SexLabSquirt.esp
SexLabNudeCreatures.esp
SexLabDefeat.esp
TouringCarriages.esp
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
NewWitchDress.esp
zarias_restraints.esp
Captured Dreams.esp
Devious Deviants.esp
ShowersInInns.esp
Sweet&Sexy Lingerie.esp
TimingIsEverything.esp
unreadbooksglow.esp
PrivateNeeds.esp
PrivateNeeds-Sexlab.esp
The Dance of Death - Ultimate Edition.esp
private_nokillblur_test.esp
SexLab Cumshot.esp
3DNPC.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
RND_HearthFires-Patch.esp
RND_Dragonborn-Patch.esp
PrivateNeeds-RND.esp
RND_USKP-Patch.esp
Purewaters.esp
RND_PureWaters-Patch.esp
Devious Devices - Gags+.esp
Devious Devices - Males Addon.esp
SexLab Sound FX Replacer.esp
SexLabNudeCreaturesDG.esp
SexLabWerewolves.esp
SexLabDangerousNights.esp
DeviouslyHelpless.esp
sexlab_WearAndTear.esp

 

 

Any suggestions gratefully received as this is a brilliant mod

Posted

I've noticed something odd with my game. Hired thugs never appear. Ever. I'm not sure if this is being caused by SD+ or the Populated Roads mod, but I've done the usual way to get them after me several times (steal, get someone to say "must be your lucky day") And then... nothing. Several days go by and they never appear. It might just be this one save as there's one or two other oddities I've noticed, but thought I'd mention it.

Posted

I even ran through a test Gopher made in one of his videos.. (adding Windhelm guards, etc) no crash, just like him.. unless you over extend the ugrids to 11.  (at present my ugrids are at 3 for testing still have that one issue) I went as far as to eliminate ALL Shadows.. took off AA and AF.

 

 

I tried the memory heap fix as well but it made no difference, I don't think it's a memory issue.

 

SD+ has become a pretty essential mod in my games (along with XPO, Radiant Prostitution Tweaked, Defeat, Beeing Female, Dangerous Nights, Wear & Tear, Private Needs and Deviously Helpless) as it adds such a great level of immersion and really adds some depth (and fun) to Skyrim. I'd like to add Estrus Chaurus to the list it should hopefully be okay.

 

Coming back to the CTD it doesn't seem to make much sense, I don't see why it should CTD before it's installed in MCM. I'll put up with it for now as SD+ or one of the other mods is worth risking a bit of instability for.

Posted

Hi hi,

 

I figured I'd report a recent experience. I've been having trouble stealing the master's key for some time now, I'm not sure if its dependant on my character's pickpocketing skill or not, as its rather low. But this particular incident went this way: 

 

My character was captured by that bandits that live in the cave on the other side of whiterun (you know the smugglers) she managed to kill them, went to sleep and when she woke up in the night the rest of their friends came, she was captured by them because I allowed it as I wanted to see if the dancing thing would work. She stayed with them for about two days, trying to earn her freedom (I never got the dancing option) and eventually her master gave her enough freedom to remove her binds and she had full access to her inventory. But the binds kept being put back on for some reason? But I've read that there is a problem with the binds so I will disregard that point.

 

During the evening time some thugs attacked (I have no idea who I offended lol) and they won the fight against my character's owners and they immediately became her owner (NICE TOUCH!) After this they started to march her to mistwatch and I did the "are we there yet?" and was teleported there. (Also nice touch!) though when she woke, her new owner was female. I have the restriction that I do not want female owners.

 

The mod did listen in that it never allowed sex to occur between her new owner and my character, but after about the 3 gender restriction messages, I lost all dialogue with her "mistress" as it were. The second night she put her in the cage and then went to sleep in it herself o.0 .. so I attempted to steal the key I don't know how many times and I always got the message "OH know I've been seen!" or something like that.

 

Finally in frustration I rape her via Defeat LOL I didn't even know that was possible. And when she goes to lay down in the bed OUTSIDE of the cage this time, I am able to steal the key and kill her and rampage throughout the rest of Mistwatch. OH! I should mention that when her very first owner was killed when the thugs came, I quickly took all my stuff off his corpse before the mod kicked in to put all her bindings back on, if not I'd have lost it on his body I imagine. 

 

Great mod, it was highly amusing ;) It makes it so much more difficult to get away really. And makes for interesting adventures!  

 

Though a small suggestion, perhaps its best not to take away your inventory at all? I know in my game it takes a while because my character always has a crap ton of stuff (she's a horder >.>) and tons of armor mods (I like clothes lol), which seems to kinda bog things down.

 

Thanks again for the mod!

 

-C

Posted

 

I even ran through a test Gopher made in one of his videos.. (adding Windhelm guards, etc) no crash, just like him.. unless you over extend the ugrids to 11.  (at present my ugrids are at 3 for testing still have that one issue) I went as far as to eliminate ALL Shadows.. took off AA and AF.

 

 

I tried the memory heap fix as well but it made no difference, I don't think it's a memory issue.

 

SD+ has become a pretty essential mod in my games (along with XPO, Radiant Prostitution Tweaked, Defeat, Beeing Female, Dangerous Nights, Wear & Tear, Private Needs and Deviously Helpless) as it adds such a great level of immersion and really adds some depth (and fun) to Skyrim. I'd like to add Estrus Chaurus to the list it should hopefully be okay.

 

Coming back to the CTD it doesn't seem to make much sense, I don't see why it should CTD before it's installed in MCM. I'll put up with it for now as SD+ or one of the other mods is worth risking a bit of instability for.

 

 

 

Its probably because you have a lot of scripts in your game. Easy way to solve this. Do you use Live Another Life? If so, make a new game inside the little cell, but leave the character there. Then when you go to load your game, load that save first, then your regular game. If you don't have that mod you can go to quasmoke instead (hopefully I spelled that right) by typing coc quasmoke on the load screen in the console and voila! Load your save game from there! I hope this helps :)

 

 

-C

Posted

 

I even ran through a test Gopher made in one of his videos.. (adding Windhelm guards, etc) no crash, just like him.. unless you over extend the ugrids to 11.  (at present my ugrids are at 3 for testing still have that one issue) I went as far as to eliminate ALL Shadows.. took off AA and AF.

 

 

I tried the memory heap fix as well but it made no difference, I don't think it's a memory issue.

 

SD+ has become a pretty essential mod in my games (along with XPO, Radiant Prostitution Tweaked, Defeat, Beeing Female, Dangerous Nights, Wear & Tear, Private Needs and Deviously Helpless) as it adds such a great level of immersion and really adds some depth (and fun) to Skyrim. I'd like to add Estrus Chaurus to the list it should hopefully be okay.

 

Coming back to the CTD it doesn't seem to make much sense, I don't see why it should CTD before it's installed in MCM. I'll put up with it for now as SD+ or one of the other mods is worth risking a bit of instability for.

 

 

Crash on load and infinite loading screen are two issues you will find with script heavy mods. I suspect it is something related to SKSE but it is just a gut feeling at this point.

 

The only reliable workaround I know of is this:

 

1- start a new game, preferably with 'Live another life' so you can start and not in the default cart scene.

 

2- once your start game is configured (all the popup messages from mods launching for the first time are gone) open the console and type: save basestart

 

3- From now on, EVERY time you start Skyrim, FIRST load the 'basestart' save and THEN, load your usual save game.

 

Look at is as initializing the game engine with a clean start game before running your script heavy save.

 

This works for me every time.

 

Edit: I should have read the last post first :) This is exactly what Carida described.

Posted

Hi hi,

 

I figured I'd report a recent experience. I've been having trouble stealing the master's key for some time now, I'm not sure if its dependant on my character's pickpocketing skill or not, as its rather low. But this particular incident went this way: 

 

My character was captured by that bandits that live in the cave on the other side of whiterun (you know the smugglers) she managed to kill them, went to sleep and when she woke up in the night the rest of their friends came, she was captured by them because I allowed it as I wanted to see if the dancing thing would work. She stayed with them for about two days, trying to earn her freedom (I never got the dancing option) and eventually her master gave her enough freedom to remove her binds and she had full access to her inventory. But the binds kept being put back on for some reason? But I've read that there is a problem with the binds so I will disregard that point.

 

During the evening time some thugs attacked (I have no idea who I offended lol) and they won the fight against my character's owners and they immediately became her owner (NICE TOUCH!) After this they started to march her to mistwatch and I did the "are we there yet?" and was teleported there. (Also nice touch!) though when she woke, her new owner was female. I have the restriction that I do not want female owners.

 

The mod did listen in that it never allowed sex to occur between her new owner and my character, but after about the 3 gender restriction messages, I lost all dialogue with her "mistress" as it were. The second night she put her in the cage and then went to sleep in it herself o.0 .. so I attempted to steal the key I don't know how many times and I always got the message "OH know I've been seen!" or something like that.

 

Finally in frustration I rape her via Defeat LOL I didn't even know that was possible. And when she goes to lay down in the bed OUTSIDE of the cage this time, I am able to steal the key and kill her and rampage throughout the rest of Mistwatch. OH! I should mention that when her very first owner was killed when the thugs came, I quickly took all my stuff off his corpse before the mod kicked in to put all her bindings back on, if not I'd have lost it on his body I imagine. 

 

Great mod, it was highly amusing ;) It makes it so much more difficult to get away really. And makes for interesting adventures!  

 

Though a small suggestion, perhaps its best not to take away your inventory at all? I know in my game it takes a while because my character always has a crap ton of stuff (she's a horder >.>) and tons of armor mods (I like clothes lol), which seems to kinda bog things down.

 

Thanks again for the mod!

 

-C

 

Glad you enjoyed it.

 

I am slowly planning a complete rewrite of the mechanics between master and slave in order to allow long term master as followers.

 

Part of the rewrite will cover how inventory and bindings are managed.

 

The idea here is that the master will leave all of your inventory in place and severely control how you are dressed and what you can do. There will be options to manage your load if necessary. The collar will allow you to carry weapons and fight for your master but it will make your master ignore your hits and will give you a shock and get your master angry at you if you attack him/her.

 

There will be also a back story about those enchanted slavery collars and how they are created.

Posted

Thanks Carida and Skyrimll you guys are the tops.

 

It also explains something I've often wondered about, usually I have no problem loading a save once I'm in game, it's usually when Skyrim has just started up

 

EDIT: This really does do the trick, wish I'd known about this before. Owe you both a beer for that :D

Posted

Any sort of timeframe on that? Not to be (overly) pushy, but that sounds freaking awesome :)

 

A few months at least.

 

I have to plan carefully the kind of actions and variables I will be tracking.

Then gradually gut SD+ and replace code with the new mechanics.

And while I am at it, try turning the no death/sanguine dream, rape and enslavements into scenarios for Death Alternative.

 

A lot of work ahead.

Posted

The sex scenes are bugging out for me. Basically they end quickly, the animations are still playing but the 'light' goes out, and im suddenly able to move my character and jump around. Also the npc involved will teleport a short distance away every few seconds in order to get 'unstuck'. Only way to fix it is to hit the realight actors key but it just does it again a few moments later. This is a fresh game with the latest version.

 

Edit: seems to happen only with the owner.

Posted

Part of the rewrite will cover how inventory and bindings are managed.

 

The idea here is that the master will leave all of your inventory in place and severely control how you are dressed and what you can do. There will be options to manage your load if necessary. The collar will allow you to carry weapons and fight for your master but it will make your master ignore your hits and will give you a shock and get your master angry at you if you attack him/her.

 

On the topic of controlling how your are dressed: It would be interesting if there were some tags/ratings that could be used to categorize clothing and armor. The difference between clothing and armor the game already understands, but not skimpyness. It is complex with all the different armor sets out there, some take up one slot for the complete set, others allow you to pick and choose between individual pieces. Perhaps if you could add a coverage value to armor, where 0 would be essentially naked/no coverage, and armor totalling up to 100 would imply no skin showing. It would have to allow some simple way for the community to add values for mod armor, as there is no way you could rate every armor in existence by yourself.

 

I haven't thought through a complete enough system to have any hope these numbers would add up to 100 fully clothed, but this should give you some idea what I have in mind:

 

Skimpy thong: 4 (1 for fabric, +3 for "vital" area)

pantyless mini-skirt: 2

Pasties: 2

skimpy bikini top: 4

halter top: 15

straps buckled around arm: 0 or 1

see through mini-dress: 0 or 1

Vanilla armor (torso, arms, partial legs): 75

Helm showing face: 10

Closed helm: 15

 

SD+ could either have the master pick favoring skimpy attire, or allow the player to pick and then be chastised if she tries putting on too much. I don't really have an idea of how much effort it will be, probably a lot, but I don't see how the game would be able to make realistic choices otherwise.

Posted

 

Part of the rewrite will cover how inventory and bindings are managed.

 

The idea here is that the master will leave all of your inventory in place and severely control how you are dressed and what you can do. There will be options to manage your load if necessary. The collar will allow you to carry weapons and fight for your master but it will make your master ignore your hits and will give you a shock and get your master angry at you if you attack him/her.

 

On the topic of controlling how your are dressed: It would be interesting if there were some tags/ratings that could be used to categorize clothing and armor. The difference between clothing and armor the game already understands, but not skimpyness. It is complex with all the different armor sets out there, some take up one slot for the complete set, others allow you to pick and choose between individual pieces. Perhaps if you could add a coverage value to armor, where 0 would be essentially naked/no coverage, and armor totalling up to 100 would imply no skin showing. It would have to allow some simple way for the community to add values for mod armor, as there is no way you could rate every armor in existence by yourself.

 

I haven't thought through a complete enough system to have any hope these numbers would add up to 100 fully clothed, but this should give you some idea what I have in mind:

 

Skimpy thong: 4 (1 for fabric, +3 for "vital" area)

pantyless mini-skirt: 2

Pasties: 2

skimpy bikini top: 4

halter top: 15

straps buckled around arm: 0 or 1

see through mini-dress: 0 or 1

Vanilla armor (torso, arms, partial legs): 75

Helm showing face: 10

Closed helm: 15

 

SD+ could either have the master pick favoring skimpy attire, or allow the player to pick and then be chastised if she tries putting on too much. I don't really have an idea of how much effort it will be, probably a lot, but I don't see how the game would be able to make realistic choices otherwise.

 

 

This kind of effort would require a database of every possible clothing and armor mods out there... in other words, that will not be happening anytime soon.

 

I will only add control of the kind of clothing your PC will be allowed to wear at anytime, mostly between Nothing, Cloth only, Cloth or Armor, Armor only.

 

Skimpiness or the choice of armor will be up to the player as a role play exercise.

 

The master will allow you to choose what to wear and will then remove access to your inventory. You will have to ask permission again before changing anything else.

 

Of course, your master will reserve the right to undress you for sex or punishments.

Posted

The first hour with a new game things were running fine. Now I'm out in the world traveling I get endless CTDs. Happens without seeming to be connected to anything, just walking along, no NPCs in site, no events taking place. Doesn't seem connected to a particular spot. Can't play for more than 30 seconds without a CTD now.

Posted

 

A few months at least.

 

I have to plan carefully the kind of actions and variables I will be tracking.

Then gradually gut SD+ and replace code with the new mechanics.

And while I am at it, try turning the no death/sanguine dream, rape and enslavements into scenarios for Death Alternative.

 

A lot of work ahead.

 

 

Just awesome, hope you never tire out. And take your time, you already did so much for Skyrim through your great modding :)

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