Vithiss Posted March 12, 2014 Posted March 12, 2014 A non-modder's question: Would it be possible to make it so that, so long as the pc is within the acceptable distance from the owner (ie, not escaping) the pc would auto follow the owner through doors and those sorts of cell changes (a la XPO)? And, would that even address the issue of owners wandering off to seek a bed when they own one, in a fort, a house, or the like?
Azn Posted March 12, 2014 Posted March 12, 2014 Ok, Indentured Servant is broken again, and I'm almost 100% certain it has to do with the bindings being removed or something that triggers them being removed. Right after I start it and the bindings are removed, the dialog option "Is this enough?" is completely gone, and even worse, the "I have something for you." option doesn't even take my gold anymore. I still have the other options of escape/joining/being released, but this is still an annoying bug that's been persistant for me. Oh, and to be clear, those two problems ONLY happen after the point the bindings get removed when Indentured Servant starts.
shinji72 Posted March 12, 2014 Posted March 12, 2014 Actually for me the binding are removed (or lessend) via the line "Have you another task for me"... I've the feeling (which may be totally wrong...) that the bug may be when you got the indentured quest and during the quest you obtain to remove the bindings as per the "have you another task?" line.
Azn Posted March 12, 2014 Posted March 12, 2014 Ok, Indentured Servant is broken again, and I'm almost 100% certain it has to do with the bindings being removed or something that triggers them being removed. Right after I start it and the bindings are removed, the dialog option "Is this enough?" is completely gone, and even worse, the "I have something for you." option doesn't even take my gold anymore. I still have the other options of escape/joining/being released, but this is still an annoying bug that's been persistant for me. Oh, and to be clear, those two problems ONLY happen after the point the bindings get removed when Indentured Servant starts. Actually for me the binding are removed (or lessend) via the line "Have you another task for me"... I've the feeling (which may be totally wrong...) that the bug may be when you got the indentured quest and during the quest you obtain to remove the bindings as per the "have you another task?" line. For me, the bindings are removed immediately after the Indentured quest starts, I didn't even get the "have another task?" line until I tried the "i have something for you." line twice. It's ok for now though, I found a workaround! I just piss the owner off a bit while I'm on the verge of getting my bindings removed, get some demerits, and then when I do the Indentured quest, the "Is this enough?" option appears again! ...my game is one big confused mess, lol.
DeepBlueFrog Posted March 12, 2014 Author Posted March 12, 2014 There is definitely an issue with bindings. Indentured Servant worked for me multiple times, but my hands were always bound. And even when I was on my Owner's good side, they remained in place while they should have been removed. On the bright side, Lisette became a potential follower after I joined her faction and got released. That part seems to work. I also tested uninstalling the mod. I got stuck on the ground with no interaction, but using 'wait' (T) for a few hours got be unstuck and I was able to resume the game. The Sanguine menu became completely unresponsive, so it seems possible to uninstall the mod as long as you have no plan to start it again. I have a few save games at different stages of both the bindings and uninstall issues. I will see if there is anything I can find in the code.
Azn Posted March 12, 2014 Posted March 12, 2014 There is definitely an issue with bindings. Indentured Servant worked for me multiple times, but my hands were always bound. And even when I was on my Owner's good side, they remained in place while they should have been removed. On the bright side, Lisette became a potential follower after I joined her faction and got released. That part seems to work. I also tested uninstalling the mod. I got stuck on the ground with no interaction, but using 'wait' (T) for a few hours got be unstuck and I was able to resume the game. The Sanguine menu became completely unresponsive, so it seems possible to uninstall the mod as long as you have no plan to start it again. I have a few save games at different stages of both the bindings and uninstall issues. I will see if there is anything I can find in the code. Well, at least it isn't just me . I'll just try to see if I can work my way out with that workaround I found for now.
OH1972 Posted March 12, 2014 Posted March 12, 2014 Is it normal that "What can I do to please you?" triggers the appearance editor?
Vithiss Posted March 12, 2014 Posted March 12, 2014 Both passive and angry responses can result in the owner wanting to change your looks. You should, though, get a yes/no option pop-up and I don't think that there are any consequences to choosing no.
DeepBlueFrog Posted March 13, 2014 Author Posted March 13, 2014 Both passive and angry responses can result in the owner wanting to change your looks. You should, though, get a yes/no option pop-up and I don't think that there are any consequences to choosing no. Correct.... I made using the race menu optional since it was causing issues with some people, but you are still getting the demerits if you say no. This is purely for role play and cosmetic changes (like applying humiliating tattoos or changing make up and hairstyles to something more fitting to your slave).
Vithiss Posted March 13, 2014 Posted March 13, 2014 Just want to say that having things like the appearance change option, and the dance option, because I sometimes will get owners who end up asking for one of those relatively often, adds some to the rp-story-telling I do when I play. There's that one owner who took me to Riften's market four times in one day to dance.... she loved to watch. And then there was the one who liked to play "dress up" with the new pet. It really helps to make those owners stand out. And it's owners like those that make the new "affection" system (or whatever it's called, I've drawn a blank all of a sudden) a real boon too. Bravo.
Azn Posted March 13, 2014 Posted March 13, 2014 I'd like to add that the pull to Dreamworld on death is working incredibly well, at least for me. It happened way faster and smoother than in previous versions, at least when it was just one Sabrecat, haha.
Malystraza Posted March 13, 2014 Posted March 13, 2014 First, thank you for an awesome mod! I love the twists this adds to the game (especially the flowering spriggan quest). I was playing around with different slavery scenarios today and I ran across a few things... Flowering Spriggan Flowering Spriggan enslavement doesn't seem to count as a first enslavement in terms of getting into Sanguine's Dreamworld A lot of the normal spriggans seem to have been replaced with flowering spriggans. Unfortunately these don't seem to properly start the Flowering Spriggan quest (this may have been reported already). The MCM says that Flowering Spriggan is active, but I don't get the quest or the armor (though people around me do occasionally get the green glow) Once the spriggan leaves me, but the quest is not complete, I get the same messages as when the armor was on (based on the quest, they spriggans are having their way with me), but no actions seem to trigger - are they supposed to? In older versions, I remember the green glow activating on the player, now (except directly after becoming the host) it seems only surrounding NPCs get the glow. Is this how it should be? Upon becoming a host, I received a spell to summon a spriggan. After completing the quest, this spell stayed in my spell book and became a way for me to instantly restart the quest - was this intentional? Regular Enslavement Sometimes, members of the same faction keep beating on me (and end up killing me) after one of them has become my master. For the "invisible fence" effect, there seems to be an incompatibility with the Invested Magic mod. Essentially, it makes it last pretty much indefinitely just like a cloak spell until I dispel it. No big deal, just figured I would put it out there as an FYI. I love the Flowering Spriggan quest, btw, and can't wait to see some of the items you have planned for it. One thing I thought of while playing was that it would be cool to possibly have some body expansion (breasts, butt, and/or belly) take place when the sap is pumping into your body - basically making the character more voluptuous.
OH1972 Posted March 13, 2014 Posted March 13, 2014 I had managed to start "Indentured Servant" yesterday. As I was using RND and the character was getting very tired, I had her sleep for a few hours in between, but was greeted with the message that the Indentured Servant quest had failed. What are the parameters that need to be maintained?
BloodSplatter Posted March 13, 2014 Posted March 13, 2014 So I'm using the most recent update, and have started a fresh game to try it out. I had a similar problem with the previous version where the owner bugs out on sexual encounters with the slave, everything else works. Just not the result of "sex with player due to passive or aggressive text select" dancing works, and talking to other npcs (like other bandits) can be initated with the other text options like "Die in dragonfire" and "You look all alone, want company" or whatever.
OH1972 Posted March 13, 2014 Posted March 13, 2014 I suddenly have the problem that "You look all alone, want company" triggers female targets to go into hogtie animation instead of engaging in FonF sex. More, this sometimes makes bystanders go aggro. Didn't have that problem previously.
Ragnaroy Posted March 13, 2014 Posted March 13, 2014 I found the Hired thug quest to be very buggy at the delivery part, sometimes i'll just become neutral again and get hit to "death" and get enslaved again, but the only person that wont attack me is the owner, all the other bandits will try to kill me even if i reset the quest and get enslaved by another mistwatch bandit i'll get attacked by all the others in the castle.
DeepBlueFrog Posted March 13, 2014 Author Posted March 13, 2014 I found the Hired thug quest to be very buggy at the delivery part, sometimes i'll just become neutral again and get hit to "death" and get enslaved again, but the only person that wont attack me is the owner, all the other bandits will try to kill me even if i reset the quest and get enslaved by another mistwatch bandit i'll get attacked by all the others in the castle. About that one - do you have mods that add encounters to areas like forts? I found I had wandering bandits (or whatever their name was) attacked the Thugs pretty much on sight. This is just a faction issue and adds to the unpredictability of modded Skyrim.
Vithiss Posted March 13, 2014 Posted March 13, 2014 The new pop-up and bleedout animation for Coveted are working very well btw. No more animations trying to play in the middle of an alchemy table or forge. Also, I almost never get the Target is not the Player thing anymore. Moving my elfling to Windhelm to test out the hate-rape side later today. This is a great improvement. Kudos.
DeepBlueFrog Posted March 13, 2014 Author Posted March 13, 2014 The new pop-up and bleedout animation for Coveted are working very well btw. No more animations trying to play in the middle of an alchemy table or forge. Also, I almost never get the Target is not the Player thing anymore. Moving my elfling to Windhelm to test out the hate-rape side later today. This is a great improvement. Kudos. I ran into a nice play between mods during testing with my dark elf in Windhelm. She was begging for change and of course, got raped for it. When she got back up, she was still naked from being a victim (no re-dress as a victim) and got raped by a nearby NPC because of SexLab Aroused. And once he was done, someone else stopped by and raped her because she was a filthy dark elf All that back to back in a matter of minutes.
traveller_phi Posted March 13, 2014 Posted March 13, 2014 This does look like a very interesting mod. I just have one question, do people think this works in a game where you intend to complete the main quest? I mean aside from the stolen quest item danger, does this mod throw too much in the way of the player to make the main quest an enjoyable option?
Ragnaroy Posted March 13, 2014 Posted March 13, 2014 I found the Hired thug quest to be very buggy at the delivery part, sometimes i'll just become neutral again and get hit to "death" and get enslaved again, but the only person that wont attack me is the owner, all the other bandits will try to kill me even if i reset the quest and get enslaved by another mistwatch bandit i'll get attacked by all the others in the castle. About that one - do you have mods that add encounters to areas like forts? I found I had wandering bandits (or whatever their name was) attacked the Thugs pretty much on sight. This is just a faction issue and adds to the unpredictability of modded Skyrim. Nope, no mods, and no the thugs dont get attacked, just me after re-enslavement (by all the other bandits in the fort (not the thugs tho))
Vithiss Posted March 13, 2014 Posted March 13, 2014 This does look like a very interesting mod. I just have one question, do people think this works in a game where you intend to complete the main quest? I mean aside from the stolen quest item danger, does this mod throw too much in the way of the player to make the main quest an enjoyable option? I think, really, this depends a lot on what you enjoy. For example: In Blackreach you may, with this mod, become enslaved by falmer who will take all of your stuff and who have no intention of letting you go, ever. So, you will have to escape, then you will have to find a way to get your stuff back, or leave and get replacements before going back. If you get killed in the process, you won't get a loading screen do-over from your last save, instead you will be 'rescued' by Sanguine who will then send you back... somewhere, and you can start again from there. For some of us folk, that makes the quests more enjoyable. More immersive, more 'story rich' for the rp we do. The curves and reversals, and all the rest that keep the quest from being a 'straight line' from start to end. I, personally, very much like the idea that my pc can't just march through everything like an invincible godling. But tastes vary. My advice would be to try it on a character for a bit and see what you think. That way too, you can play with the settings and tweak them to see how you like them best and so forth. Also, do take into account the warning from the OP.... that this is a WIP at present and may not be a good idea for main saves.... not without a backup anyway. Hope that helps a bit. EDIT: I should add that this mod, among others, really helps to make replays a lot more enjoyable, at least for some people, because it throws in semi-random events that can give a lot more variety to play-throughs than vanilla allows.
Slorm Posted March 13, 2014 Posted March 13, 2014 This does look like a very interesting mod. I just have one question, do people think this works in a game where you intend to complete the main quest? I mean aside from the stolen quest item danger, does this mod throw too much in the way of the player to make the main quest an enjoyable option? ... For some of us folk, that makes the quests more enjoyable. More immersive, more 'story rich' for the rp we do. The curves and reversals, and all the rest that keep the quest from being a 'straight line' from start to end. I, personally, very much like the idea that my pc can't just march through everything like an invincible godling. But tastes vary.... That's the main reason I like this mod and others it really beefs up the rp aspect of the game particularly if you add in RND and Private Needs as well. As Vithiss says, because a lot of these mods are WIP you can expect problems from time to time. Personally I have a slightly non Vanilla Skyrim installation (with just CBBE meshes and a few very basic mods) which I've used for a long time and a saved main game at the point where "Way of the Voice" starts which is really where the game starts properly if you want dragons in it (saves having to keep doing Bleak Falls Barrow). Make sure you keep separate copies of both. If the game breaks then a quick uninstall of the mods you've added, delete skyrim, copy back your saved version and saved game and you're ready to go again.
traveller_phi Posted March 13, 2014 Posted March 13, 2014 This does look like a very interesting mod. I just have one question, do people think this works in a game where you intend to complete the main quest? I mean aside from the stolen quest item danger, does this mod throw too much in the way of the player to make the main quest an enjoyable option? ... For some of us folk, that makes the quests more enjoyable. More immersive, more 'story rich' for the rp we do. The curves and reversals, and all the rest that keep the quest from being a 'straight line' from start to end. I, personally, very much like the idea that my pc can't just march through everything like an invincible godling. But tastes vary.... That's the main reason I like this mod and others it really beefs up the rp aspect of the game particularly if you add in RND and Private Needs as well. As Vithiss says, because a lot of these mods are WIP you can expect problems from time to time. ... Yes, I certainly understand the WIP danger, that is what I meant by asking for an opinion disregarding the danger of lost quest items. I do have RND and Frostfall installed, though I do have death turned off on frostfall. (I did not want to have such a strong incentive to remain clothed, and also SD+, Submit, and Prison Overhaul might accidentally kill me with it on) It sounds like I shouldn't have to worry too much about setting SD+ to active in MCM. My two main worries were: Coveted would eventually get too annoying. Great if there is some small danger of getting raped no matter what I do. Bad if I can expect to be raped 5 times on the walk between Whiterun's front gate and DragonsReach, that is certainly too much to still be bothered with saving the world. The enslavement and escape taking too long. If I end up spending 10 hours getting clear of everything Sanguine throws at me for every 2 hours of making progress on the main quest, then that is too much. Even if my worst fears were realized, I still would want to check this mod out. I would just start a separate character for that, so I could load my main save when I was in the mood to actually be doing dragonborny stuff. Thanks,
DeepBlueFrog Posted March 13, 2014 Author Posted March 13, 2014 This does look like a very interesting mod. I just have one question, do people think this works in a game where you intend to complete the main quest? I mean aside from the stolen quest item danger, does this mod throw too much in the way of the player to make the main quest an enjoyable option? ... For some of us folk, that makes the quests more enjoyable. More immersive, more 'story rich' for the rp we do. The curves and reversals, and all the rest that keep the quest from being a 'straight line' from start to end. I, personally, very much like the idea that my pc can't just march through everything like an invincible godling. But tastes vary.... That's the main reason I like this mod and others it really beefs up the rp aspect of the game particularly if you add in RND and Private Needs as well. As Vithiss says, because a lot of these mods are WIP you can expect problems from time to time. ... Yes, I certainly understand the WIP danger, that is what I meant by asking for an opinion disregarding the danger of lost quest items. I do have RND and Frostfall installed, though I do have death turned off on frostfall. (I did not want to have such a strong incentive to remain clothed, and also SD+, Submit, and Prison Overhaul might accidentally kill me with it on) It sounds like I shouldn't have to worry too much about setting SD+ to active in MCM. My two main worries were: Coveted would eventually get too annoying. Great if there is some small danger of getting raped no matter what I do. Bad if I can expect to be raped 5 times on the walk between Whiterun's front gate and DragonsReach, that is certainly too much to still be bothered with saving the world. The enslavement and escape taking too long. If I end up spending 10 hours getting clear of everything Sanguine throws at me for every 2 hours of making progress on the main quest, then that is too much. Even if my worst fears were realized, I still would want to check this mod out. I would just start a separate character for that, so I could load my main save when I was in the mood to actually be doing dragonborny stuff. Thanks, SD+ is safe to play, even on a main save, as long as you understand you should keep a saved game from before you install it and you may have to go back to if things turn south. Even if you lose the progress you made while SD+ is on, these will be hopefully enjoyable enough that it is not a total waste. Coveted gets more frequent as time goes by. You may end up getting raped a lot but there is still a cooldown period between rapes, you you will be able to go through a busy city without someone jumping you at every corner. Enslavement is easy to terminate - too easy for some One of my main issue with the original SD was that you could easily end up with having to grind your way out of hours of slavery with a very static Master. You now have more options to escape or to survive through your enslavement. My advice - archive your game and try it out
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