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Sanguine Debauchery (SD+) (January 2025)


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Posted

 

I need some help, the game seems to think I'm part spriggan even though my PC is male and doesn't have host equipped. I get the Call of the Wild power and the annoying particle effect and I can't get rid of it. 

 

The problem has been reported but since it is not reproducible, there is no solution at them moment.

 

The only way to get rid of it is to reload a save from before that effect happened.

 

I welcome any clue about the source of this problem.

 

 

Ah I meant to say something about this. I have found this 100% reproducible for me purely because I spend way too much time in Falkreath lol. Basically down the road heading toward Falkreath I will get that power. Every time, like clockwork. I've gotten used to it. The particles will linger for a bit and then go away, but it happens every time. Perhaps its something about that specific area? 

 

I hope this helps! 

 

-C

Posted

 

 

I need some help, the game seems to think I'm part spriggan even though my PC is male and doesn't have host equipped. I get the Call of the Wild power and the annoying particle effect and I can't get rid of it. 

 

The problem has been reported but since it is not reproducible, there is no solution at them moment.

 

The only way to get rid of it is to reload a save from before that effect happened.

 

I welcome any clue about the source of this problem.

 

 

Ah I meant to say something about this. I have found this 100% reproducible for me purely because I spend way too much time in Falkreath lol. Basically down the road heading toward Falkreath I will get that power. Every time, like clockwork. I've gotten used to it. The particles will linger for a bit and then go away, but it happens every time. Perhaps its something about that specific area? 

 

I hope this helps! 

 

-C

 

 

Thanks.

 

Is it, by any chance, close to that spriggan nest between the Dark Brotherhood lair and the lake?

 

Here on the map: http://srmap.uesp.net/?centeron=Roadside+Ruins 

Posted

Well... it had to happen eventually.

 

That NPC in Sanguine's Dreamworld who is doomed to be fucked by tentacles forever became pregnant.

 

(Just Beeing Female doing its job).

 

On the other hand, my character is currently in ovulation phase, but her master is only using the rear end...

 

OTOH, Beeing Female is sometimes overeager. Lydia is again pregnant, I wonder what she does while the PC is sleeping, cause she sure hasn't been taken while the PC is awake...

Posted

hey,

is there a option to reactivate the mod after deinstalling for one character?

(for the ohter characters the mod is still working)

i hope someone can help me...

Posted

Skyrimll, I think leaving the inventory intact change has drawbacks of its own. My character is overburdened on enslavement, which I'd assume under these circumstances to be the result of the knapsack and the no-weight-through-perk armour being unworn, thus reducing max carry weight and increasing weight carried simultaneously.

Posted

A Flowering Sprigan's armor can be looted and equipped by your character (male characters can only equip feet, hands, and head; body causes a crash). Can this start the flowering sprigan quest? 

Posted

After my character's initial enslavement and escape, he was never transported to the dream world. The Coveted and Gold for the Wicked quests stopped working (GftW at least definitely worked before). He was no longer listed as enslaved in the MCM menu, but future opponents would beat him down but not enslave him, and would instead just keep beating on him until he eventually died. 

Having the IDs of the quests listed in the Read Me or the first page might help; players running into stalled quests could use GetStage and SetStage to try to re-trigger them. 

Posted

What I'm kinda eager about is the new possibilities of triggers for enslavement. Now it doesn't have to be limited to just losing a fight, you might as well just add an effect on certain arrow traps (which are completely useless in the base game anyways)

Posted

 

Anyone else experienced that Sanguine would summon your character while preforming a death move on a NPC?

This has happened a couple of times for me now.

 

Not a big deal when fighting the odd bandit or some such but pretty annoying when you're three levels deep into a dungeon crawl and about to cut the head off the ubah evil necromancer.

 

Download this http://www.nexusmods.com/skyrim/mods/10906/?

I had same problem like you and after loking in this topic i find recomend use this mode.After instal its didnt happen to me

 

 

Awesome, gonna give it a bash and hope it cures the issue

Posted

What I'm kinda eager about is the new possibilities of triggers for enslavement. Now it doesn't have to be limited to just losing a fight, you might as well just add an effect on certain arrow traps (which are completely useless in the base game anyways)

 

There won't be too many deviations from losing a fight though.

 

Right now, you can be enslaved by:

 

- losing a fight

- being claimed by someone who kills your master

- being claimed after asking someone to release you from your chains

- submitting willingly

 

Eventually, I will try to add random location based enslavement.

 

DA's quest to fetch some firewood at an inn gives me a perfect blueprint.

 

I can try to reproduce that in other areas:

 

- in a mine + extract x amount of ore

- at a mill + cut x amount of wood

- at a forge + create x number of swords for the civil war

- in a guards barracks or soldiers camp + service x number of guards/soldiers

- in a fort with an arena + win x fights with animals

- in a cave with a fighting ring + put on x shows with animals

 

These should all be possible to write - just time consuming to test.

The hard part is to make sure there is a master at the random location picked by the game (or decide what to do when there is no suitable master... maybe send you back to Sanguine by default).

 

After my character's initial enslavement and escape, he was never transported to the dream world. The Coveted and Gold for the Wicked quests stopped working (GftW at least definitely worked before). He was no longer listed as enslaved in the MCM menu, but future opponents would beat him down but not enslave him, and would instead just keep beating on him until he eventually died. 

 

Having the IDs of the quests listed in the Read Me or the first page might help; players running into stalled quests could use GetStage and SetStage to try to re-trigger them. 

 

Good idea. 

I will try to remember that when I write something for the FAQ.

 

A Flowering Sprigan's armor can be looted and equipped by your character (male characters can only equip feet, hands, and head; body causes a crash). Can this start the flowering sprigan quest? 

 

That's planned... I didn't get that far yet.

 

Skyrimll, I think leaving the inventory intact change has drawbacks of its own. My character is overburdened on enslavement, which I'd assume under these circumstances to be the result of the knapsack and the no-weight-through-perk armour being unworn, thus reducing max carry weight and increasing weight carried simultaneously.

 

I agree.

My problem is what to do with Quest items. Skyrim doesn't have an easy way to detect them (the only way really is to use a function that transfer your WHOLE inventory in a container except for quest items).

 

I added a gift menu for your Master as a way around that. You should be able to give your master heavy items.

 

It's not ideal but it is better than nothing.

 

hey,

is there a option to reactivate the mod after deinstalling for one character?

(for the ohter characters the mod is still working)

i hope someone can help me...

 

That's the part that is really broken with uninstall.

There is currently no solution to that problem unfortunately.

Posted

 

 

 

I need some help, the game seems to think I'm part spriggan even though my PC is male and doesn't have host equipped. I get the Call of the Wild power and the annoying particle effect and I can't get rid of it. 

 

The problem has been reported but since it is not reproducible, there is no solution at them moment.

 

The only way to get rid of it is to reload a save from before that effect happened.

 

I welcome any clue about the source of this problem.

 

 

Ah I meant to say something about this. I have found this 100% reproducible for me purely because I spend way too much time in Falkreath lol. Basically down the road heading toward Falkreath I will get that power. Every time, like clockwork. I've gotten used to it. The particles will linger for a bit and then go away, but it happens every time. Perhaps its something about that specific area? 

 

I hope this helps! 

 

-C

 

 

Thanks.

 

Is it, by any chance, close to that spriggan nest between the Dark Brotherhood lair and the lake?

 

Here on the map: http://srmap.uesp.net/?centeron=Roadside+Ruins 

 

 

Actually yea, I think that's it. Always when I go down that road. Cool map too. I hope that helps :)

 

-C

Posted

This mod is so great, even when getting CTD after the spriggan roots fusing with the PC's skin (I just avoid meeting the spriggans). Thank you very much for this great stuff.

Posted

I'm not sure if this is doable, but the orcish stronghold Narzulbur has a mine attached, Gloombound mine. Now the distance of the mine from the usual haunts of the orc chief is too large to have someone work there, but I wonder if it is possible to have the character work there as part of "Indentured Servant"? Of course, given how much THAT orc chief pines for a mate, he might just have other ideas as to what to do with female slaves...

Posted

As long as your starting a rebuild I was wondering how fine a control you have over faction relationships through the scripting.  When I first tried joining a Master's faction I was hoping to just join the Pinewatch Bandit factions, effectively allying my PC with Rigel Strong-Arm and bandits next to Hearthfires Lakeside Manor.  I ended up as an ally to all bandits though.  Checking UESP it looks like that's just the way the factions work.  But is there anyway around without escalating into a faction overhaul mod?

Posted

As long as your starting a rebuild I was wondering how fine a control you have over faction relationships through the scripting. When I first tried joining a Master's faction I was hoping to just join the Pinewatch Bandit factions, effectively allying my PC with Rigel Strong-Arm and bandits next to Hearthfires Lakeside Manor. I ended up as an ally to all bandits though. Checking UESP it looks like that's just the way the factions work. But is there anyway around without escalating into a faction overhaul mod?

I wondered the same thing, and I even considered making, not only a bandit faction overhaul, but a complete faction overhaul. I just don't have the experience with molding at this point.

Posted

 

As long as your starting a rebuild I was wondering how fine a control you have over faction relationships through the scripting. When I first tried joining a Master's faction I was hoping to just join the Pinewatch Bandit factions, effectively allying my PC with Rigel Strong-Arm and bandits next to Hearthfires Lakeside Manor. I ended up as an ally to all bandits though. Checking UESP it looks like that's just the way the factions work. But is there anyway around without escalating into a faction overhaul mod?

I wondered the same thing, and I even considered making, not only a bandit faction overhaul, but a complete faction overhaul. I just don't have the experience with molding at this point.

 

 

I believe you can accomplish this by adding a localized sd faction to the members of a particular faction like the bandit's faction who are in a particular cell via a scripted area spell so there would be an enslaver's faction which npcs who were present when the player was captured would belong to. I think that sort of thing would leave the larger framework of factions alone and one line could remove the player when he gained his freedom. I suspect that a large faction overhaul could break a bunch of other stuff.

 

Was thinking as I ran errands. How about three factions: Slaver, Slave, and ex-slave, with the relationships between the three set with setally when the mod starts with Slaver and slave as friends, and slaver and ex-slave as enemies. Once npcs in an area joined the slaver faction (this might well include the player's followers) they would react negatively to the ex-slave player and try to re-enslave him even if they were not normally a player's enemies. This might occasionally gain you the slaver-follower you were speaking of without actually doing anything to cause it.

Posted

 

 

hey,

is there a option to reactivate the mod after deinstalling for one character?

(for the ohter characters the mod is still working)

i hope someone can help me...

 

That's the part that is really broken with uninstall.

There is currently no solution to that problem unfortunately.

 

 

okay, anyway thanks for the answer..

Posted

 

 

 

hey,

is there a option to reactivate the mod after deinstalling for one character?

(for the ohter characters the mod is still working)

i hope someone can help me...

 

That's the part that is really broken with uninstall.

There is currently no solution to that problem unfortunately.

 

 

okay, anyway thanks for the answer..

 

 

if the save is totally broken now you might want to give the latest script cleaner http://www.nexusmods.com/skyrim/mods/52363/? a shot. Nearly everyone that's used it on a broken save is raving about how it saved them.

 

It may well be the magic bullet everyone with a script-broken game has been waiting for.

Posted

 

Skyrimll, I think leaving the inventory intact change has drawbacks of its own. My character is overburdened on enslavement, which I'd assume under these circumstances to be the result of the knapsack and the no-weight-through-perk armour being unworn, thus reducing max carry weight and increasing weight carried simultaneously.

 

I agree.

My problem is what to do with Quest items. Skyrim doesn't have an easy way to detect them (the only way really is to use a function that transfer your WHOLE inventory in a container except for quest items).

 

I added a gift menu for your Master as a way around that. You should be able to give your master heavy items.

 

It's not ideal but it is better than nothing.

 

 

How about simply adding a Fortify CW 100 to the restraints? Since they disappear when you can handle the inventory yourself again, there would be no chance of abuse I can see. I don't think gifting away daedric artifacts is really a wise choice... Meridia might take exception at the PC believing herself qualified to decide who gets to bear Dawnguard...

Posted

What I've found

-Stuff is still in my char's inventory when enslaved.

-Redguard Slave isn't in her cage

-Tested at Fort Greymoor exterior, my char's master poofed away to Destroyed House, my char. ran away by not running away.

-Dance spell only works on touch instead of area wide, I'm disappointed as I also use Populated Cities & out of 8 or so men in the area, only 3 decided to rape my char. No golds dropped on the floor as well.

-If Rough Doggy Style is enabled in the sex list, it will only play Rough Doggy Style.

-How long is the cooldown time between successful begging? After my char. was raped once while begging, the option disappeared.

-If my char. is already an immortal after visited the Sanguine realm. If she's bleed out from ranged attacks like arrows or spells, the combat will stop & she'll stuck in bleedout stage permanently. Unless she took a health potion.

 

 

Posted

Hi everyone,

 

I think SD+ has become a great mod, but there are two things that I personally find not very immersive:

- Your Master will follow you all the time. Is there an option to turn this off and make the player follow the master instead, like in the initial version of the mod?

- I don't know, maybe something just went wrong on my side, but after enslavement the Master doesn't do much to player (just wandering around and following, no actions at all), if you don't start a conversation with him. Is it what supposed to happen?

 

I saw the option in the MCM menu, something like "Tasks start". By default it is set to 3 game hours. Is this just the thing that controls ramdom events? What if I turn it to 0 - does it mean, there will be no tasks at all, or they could happen at any second?

 

Thanks in advance! 

Posted

Great mod!  I just finished my first Flowering Spriggan quest - Very intense - In general I have only a few suggestions - 

1. During the Spriggan Enslavement there are times when the needles are crawling under your skin - having the character go into a staggered state while that happens would rock.  

2. I love me some more action in Sanguin's Realm perhaps have him demand a price for continually saving your life and transporting you somewhere "Safe".  I am particularly interested in seeing some of the devices that the other slaves are being subjected to in use.  

 

The only thing like a bug I have to report is: 

1. I am not getting punishment scenes - the messages show that I am supposed to be whipped but the animation doesn't play - then the message scrolls by that the whipping scene has ended.   

 

Thanks for keeping this mod lively and fun!  

Posted

Can your Master protect you sometimes? I've had situations where some animals and neutrals attacked me for some reason, and the master ignored them.

Posted

 

 

 

 

hey,

is there a option to reactivate the mod after deinstalling for one character?

(for the ohter characters the mod is still working)

i hope someone can help me...

 

That's the part that is really broken with uninstall.

There is currently no solution to that problem unfortunately.

 

 

okay, anyway thanks for the answer..

 

 

if the save is totally broken now you might want to give the latest script cleaner http://www.nexusmods.com/skyrim/mods/52363/? a shot. Nearly everyone that's used it on a broken save is raving about how it saved them.

 

It may well be the magic bullet everyone with a script-broken game has been waiting for.

 

 

My save wasn't completely borked but I gave it a shot on a copy anyway.  It successfully removed a bunch of scripts from mods that were no longer installed. 

 

I wouldn't try the Fix Script Instances button though.  When I did my SL animations failed to align and PC did not equip strapon.

Posted

Should losing a brawl result in enslavement?

 

I was playing yesterday and I was trying out the new prison overhaul and then when I was released as I was nude lovers victim kicked in and I had the brawl option ticked, I lost the brawl but rather than attack me the jailer enslaved me.

 

All the NPC's around us kept acting like there was a brawl going on even when I was bound and kneeling on the floor as well.

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