Jump to content

Sanguine Debauchery (SD+) (January 2025)


Recommended Posts

Posted

I'm having trouble uninstalling the latest version. I've checked previous post, but I have the opposite problem. My character does not die, just stays on the bleedout stage indefinitely. Anyone having this problem as well?

Posted

Solved, so it seems my Skyrim keep thinking Hydra Slavegirls is on when it's not true. (Can that even happen? I never activated that mod on any other chars & I disabled it before I start the game)

 

Tried begging, my char. doesn't get coin most of the time even if the NPC said they'll give her some money. She got raped 2 times for begging but I don't know if that's because of Sexlab Aroused or Victim interfering but I'm pretty sure they aren't because I disabled their rape functions.

 

"Can you help me get away from my owner?" Doesn't work. My char. was enslaved after she was defeated by a bandit boss in Redoran's Retreat & his orc friend. So while her master was sleeping, she asked the orc to help her. He said the "How much?" thing, which means my char. got to offer herself to the orc to be freed. (or so that's how it works with SD in 1 of their ancient versions) This went on for about 6 in game hours. I don't know if she's actually freed or not because the "Enslaved" quest is still in her journal, but she can stand & run around now but her hand is still tied & I think that might be because of hardcore mode. The orc keep saying "How can I argue with that" but she's still bounded & collared. So I made her run out the front door & the escape timer ticked in so that's when I realized it didn't work. So, disable the dialogue option for now? Or do you have a plan about it?

 

While the escape timer is still on, she didn't get "Can you help me with my master?" dialogue Even though she's in different cell with her master. She ran into 2 nobles & a bodyguard, no dialogue options about helping her on the bodyguard, no SD-related dialogues on the 2 nobles whatsoever. On the bodyguard, it's just "You looked all alone...", "Shall I dance..." "Can I go with you" "I'm hungry/thirsty"  She's finally freed by a Whiterun guard.

 

 

Posted

All I'm getting with the latest one are anal animations, whether enslaved or begging. If I'm wearing anal beads, it uses foreplay anims, not once did I get an oral or vaginal one. I do have aggressive vaginal and oral ones in the Sexlab config checked, though.

Posted

All I'm getting with the latest one are anal animations, whether enslaved or begging. If I'm wearing anal beads, it uses foreplay anims, not once did I get an oral or vaginal one. I do have aggressive vaginal and oral ones in the Sexlab config checked, though.

 

I updated the animation tags to fix that in the next version.

Posted

 

All I'm getting with the latest one are anal animations, whether enslaved or begging. If I'm wearing anal beads, it uses foreplay anims, not once did I get an oral or vaginal one. I do have aggressive vaginal and oral ones in the Sexlab config checked, though.

 

I updated the animation tags to fix that in the next version.

 

Nice! That would be the same issue I was having too right?

Posted

Got to Dream realm, seems the mod can't take my char's shoes off & she's still woke up naked.

 

I also don't know what does the pop up supposed to do while she's in Sanguine's realm. The debug message keep appearing said something like "[_SD_naked] target isn't player"

 

I'm back here because of the game CTD from a visual c error. This keeps happening whenever I use sexlab mods. Hmm... I'm starting to think my PC can't really catch up with newer sexlab mods & updates...

Posted

ALRIGHT. I fucking did it. I dont know what i did but it worked.

 

And after a lot of tries i managed to finish the spriggan enslavement quest.

 

It's Really good, most of the enslavement related quest should be like this.

Posted

After escaping and then killing my captor, how do I stop begging? I have all my gear now, been enslaved and free again, but the dialogue option for begging has always remained. Is that normal?

 

Also, trying to uninstall the mod, my character goes into bleedout, but stays there and nothing happens, not transported to the dreamworld or anything. Anyone else have that problem? 

Posted

I had a bit of a problem with the new version.

 

I got enslaved indoors at Faldur's Tooth. When I approached a different bandit and tried the "can I go with you?" dialog, she agreed. The problem came when my owner was being changed. I got Slave Faction Count 0, but before my new owner registered or whatever, every bandit in the place, new owner included, became hostile. I went to bleedout and they all went neutral again. So, I tried talking to one again, and as soon as I entered dialog options, everyone was hostile once more. I was able to load an earlier save, and  just went in a different direction, so nothing fatal.

 

If I get to play more later tonight I will see if I can reproduce it.

Posted

Thank you Waxin, I was able to us the TIM command to not die. Instead it took me to Sanguine's realm. I was able to let it finish uninstalling and then exit the realm via the chain.

Posted

One more for the beggar: In RND some soups get renamed beggars food when they go stale.

I think it would be quite funny if some NPCs give you this soup when you ask them for a coin or two.

 

Also if you disappoint your master in slavery he might feed you with disgusting stale food instead of normal food someimes.

Posted

After escaping and then killing my captor, how do I stop begging? I have all my gear now, been enslaved and free again, but the dialogue option for begging has always remained. Is that normal?

 

Also, trying to uninstall the mod, my character goes into bleedout, but stays there and nothing happens, not transported to the dreamworld or anything. Anyone else have that problem? 

 

I am thinking of removing the begging dialog after you carry a certain amount.

Right now, just don't beg if you want to stop begging :)

 

Uninstall is not working right at this point. I have to take a hard look at that part of the code.

Posted

Downloaded the new version, working great so far except that Indentured Servant is STILL uncompleteable. The "I have something for you" is the only dialog choice that pops up and it doesn't end the quest. The bandits were attacked immediately afterward by some adventurers (courtesy of the Populated Roads/ Forts mods) So I'm not sure if the owner punishes when the times up, as I jumped off the fort wall and ran for the hills when the attack happened.

Posted

Downloaded the new version, working great so far except that Indentured Servant is STILL uncompleteable. The "I have something for you" is the only dialog choice that pops up and it doesn't end the quest. The bandits were attacked immediately afterward by some adventurers (courtesy of the Populated Roads/ Forts mods) So I'm not sure if the owner punishes when the times up, as I jumped off the fort wall and ran for the hills when the attack happened.

 

Check if you don't have stray scripts in your Scripts folder (prefixed with _sd...).

 

I tried Indentured Servant many times recently and it comes up with 'Is this enough?' all the time.

 

I am not sure how to reproduce this issue.

Posted

 

Downloaded the new version, working great so far except that Indentured Servant is STILL uncompleteable. The "I have something for you" is the only dialog choice that pops up and it doesn't end the quest. The bandits were attacked immediately afterward by some adventurers (courtesy of the Populated Roads/ Forts mods) So I'm not sure if the owner punishes when the times up, as I jumped off the fort wall and ran for the hills when the attack happened.

 

Check if you don't have stray scripts in your Scripts folder (prefixed with _sd...).

 

I tried Indentured Servant many times recently and it comes up with 'Is this enough?' all the time.

 

I am not sure how to reproduce this issue.

 

I'll try this tomorrow morning, but I always start a new game entirely when I update one of the mods I use frequently. It's quite possible it's being caused by one of the other mods I have up, possibly even that Population mod. If I can't figure it out, I'll just live with it. On a side note, Fort Kastav was hilarious with the Populated Forts mod. I tried sneaking along the cliff to avoid the skeletons/ necromancers, and after I turned the corner, there was about 10 necromancers from novice to apprentice and maybe adept, and about 20-30 skeletons. I was enslaved within seconds with all the arrows and spells flying. It was the most hilarious situation I ever got myself into! Oh, and to put it in perspective, I was playing a mage on Expert. 

Posted

^_^ On the front page it says: "A separate patch downloadable from the Devious Devices page also updates idles to make them compatible,"

a bunch of pages back, a post regarding this mentions that the patch only makes it harder and isin't necessary.

 

What does the patch do and affect?

 

Posted

I experienced too the "missing indentured servant dialogue".

I had the line "it's this enough" at the beginning... but I had not the money.

We, (after a lot of work!) I had the 850 the line was showing up no more... just "something for you".

In the meantime just 2 days were passed.. and I had an upgrade to my slave status... (binding removed).

 

Totally second to remove the begging dialogue when you reach, say, 100 g in you inventory

Posted

One issue I noticed with the begging feature. Sometimes, or actually most of the the time, I don't get any money even when the NPC says "of course". Seems like it's only 1 out of times that I actually get money after getting a positive response. Makes it really hard to scrape together enough money for a night at the inn and some food!

 

Edit: Seeing the post below me, I'll add that I'm using Populated Cities to add more NPC to cities. Didn't specifically notice if it's just NPCs added by this mod who don't hand over any money regardless of response, but if this mod is known to have problems with mod-added NPCs, that might just be it.

Posted

Indentured Servant didn't work for me the first time I tried it with the new version, however, that was with a mod-added npc as my owner.

Trying it again with a miner from Shor's Stone it worked just fine.

I was trying to check with one of the immersive patrols added ones too after she 'stole' me from a bandit, but, her AI kept making her run off to catch up with her group, and I stopped chasing her at Shor's Stone.

 

two other small things

 

It took, six-eight repetitions of I need a strong hand dialog to get the miner to trigger actual enslavement though she agreed in dialog every time. When it did trigger, it did so in two steps - PC went through the usual Enslaved-start animations, new owner used her, but next dialog was the same as before. Picked I need a strong hand again and went through animations etc, but that time everything clicked into place. However, this may have been something to do with the next;

 

Bandit in a fort is my owner, immersive patrols merchant group comes in, one of them kills owner with a single blow and my ownership was immediately transferred - though I was still in static-field escape mode. I looted my former owner and wasn't freed via her key, which was when I actually noticed it first. EDIT: Could this have happened if I was so close to the owner when the merchant person killed her that the static-magic area was hitting the latter?

 

Anyway, maybe there's something about some mod-added npcs that Indentured Servant can't synch up with.

Posted

Is there any progress with the quest items getting removed? 1.15 still does that, and as such, escaping from an owner isn't really a choice unless you're just fooling around and ready to load a save afterwards.

Posted

One issue I noticed with the begging feature. Sometimes, or actually most of the the time, I don't get any money even when the NPC says "of course". Seems like it's only 1 out of times that I actually get money after getting a positive response. Makes it really hard to scrape together enough money for a night at the inn and some food!

 

Edit: Seeing the post below me, I'll add that I'm using Populated Cities to add more NPC to cities. Didn't specifically notice if it's just NPCs added by this mod who don't hand over any money regardless of response, but if this mod is known to have problems with mod-added NPCs, that might just be it.

I noticed that too. I'm pretty sure it's because they don't actually have any gold to give to the player, I tried adding gold to several npcs and then when they actually agreed to give me gold, it worked fine.

Posted

 

One issue I noticed with the begging feature. Sometimes, or actually most of the the time, I don't get any money even when the NPC says "of course". Seems like it's only 1 out of times that I actually get money after getting a positive response. Makes it really hard to scrape together enough money for a night at the inn and some food!

 

Edit: Seeing the post below me, I'll add that I'm using Populated Cities to add more NPC to cities. Didn't specifically notice if it's just NPCs added by this mod who don't hand over any money regardless of response, but if this mod is known to have problems with mod-added NPCs, that might just be it.

I noticed that too. I'm pretty sure it's because they don't actually have any gold to give to the player, I tried adding gold to several npcs and then when they actually agreed to give me gold, it worked fine.

 

 

No.. the gold is produced out of thin air :)

 

It was just that the random amount of gold is between 0 and 5.

I changed it to be between 1 and 6 ( 1 + random(0,5) ) in the case of a positive response.

Posted

 

 

One issue I noticed with the begging feature. Sometimes, or actually most of the the time, I don't get any money even when the NPC says "of course". Seems like it's only 1 out of times that I actually get money after getting a positive response. Makes it really hard to scrape together enough money for a night at the inn and some food!

 

Edit: Seeing the post below me, I'll add that I'm using Populated Cities to add more NPC to cities. Didn't specifically notice if it's just NPCs added by this mod who don't hand over any money regardless of response, but if this mod is known to have problems with mod-added NPCs, that might just be it.

I noticed that too. I'm pretty sure it's because they don't actually have any gold to give to the player, I tried adding gold to several npcs and then when they actually agreed to give me gold, it worked fine.

 

 

No.. the gold is produced out of thin air :)

 

It was just that the random amount of gold is between 0 and 5.

I changed it to be between 1 and 6 ( 1 + random(0,5) ) in the case of a positive response.

 

Huh. Guess I just had bad luck with getting 0 gold for several positive responses in a row. Oh well, I don't really use it anyways unless I've just escaped my owner and have nothing.Oh, and the Indentured Servant is working for me now. Not sure why, there were no scripts in my folder. Either something went wrong with the first enslavement, or a wizard fixed it.

Posted

During testing today, I came across my own little easter egg :)

 

If you are still wearing the enchanted slave collar after Sanguine sends you back from Dreamworld, hold on to it.

In addition of its enchantment, it is removable and it is recognized by NPCs for 'I need a strong hand', even without previous enslavement.

 

All you have to do is equip that collar, walk up to any NPC and see if they agree.

 

I just submitted willingly to Lisette in the Winking Skeever ... and she said yes.

 

[That feature was not planned.. but I like it a lot, so I will keep it that way.]

Posted

During testing today, I came across my own little easter egg :)

 

If you are still wearing the enchanted slave collar after Sanguine sends you back from Dreamworld, hold on to it.

In addition of its enchantment, it is removable and it is recognized by NPCs for 'I need a strong hand', even without previous enslavement.

 

All you have to do is equip that collar, walk up to any NPC and see if they agree.

 

I just submitted willingly to Lisette in the Winking Skeever ... and she said yes.

 

[That feature was not planned.. but I like it a lot, so I will keep it that way.]

Really? It wasn't intended? That's been there a while actually, I noticed it did that in pretty much every version, lol. I actually don't remember a version where that DIDN'T happen! xD. I always thought that was intentional, but apparently not!

Oh, and while I was enslaved, I went to sleep in a bed and got pulled to the Dreamworld, but interestingly, it didn't seem to think I had run out of the Owners 'zone', and after asking Sanguine to let me go, I was sent back to the spot I had gone to sleep, and everything is seeming to proceed as normal, and going to sleep afterwards didn't pull me back in. Is this a normal occurance or did I just get lucky that everything worked out?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...