Vuzzar Posted September 21, 2018 Posted September 21, 2018 5 hours ago, Veladarius said: The UNPB one should have worked with the optional meshes as they were made for it for me though I don't know if the Animated pussy moves it as it is not far off in the picture. I tried with CBBE Curvy and UNPB without Animated Pussy with the same result
Veladarius Posted September 22, 2018 Author Posted September 22, 2018 On 9/21/2018 at 1:13 PM, Antaufein said: I tried with CBBE Curvy and UNPB without Animated Pussy with the same result The only thing I can think of is the combination of body type (as in TBBP vs HDT) and the skeleton. I have TBBP armor mods that with the HDT skeleton have major differences in things like the breasts (flattened and spread) and other areas that are not affected and the same is true for a HDT armor with a TBBP skeleton. In whatever combination the body and skeleton connect in different spots resulting in different shapes. The piercings are connected to a specific bone on the skeleton and made for a specific contour of the body (I use a CBBE HDT base body that I modified most everything but the pubic area with the HDT skeleton with no alignment issues) but there are differences in the various CBBE bodies though I am surprised the UNPB body did not align either. This is pretty much everything I know from my own experiences using bodyslide and the various body and skeleton types and have been using them since they were first released. My only suggestion at this point still is to try and adjust the body in bodyslide though if it is moving bones (especially the one the piercings are connected to) then that won't work either. Beyond that it would require adjusting the piercing mesh position in a modeling program and isn't something I know how to do (others have volunteered their services on various things for which I thank them very much for doing).
Vuzzar Posted September 22, 2018 Posted September 22, 2018 38 minutes ago, Veladarius said: The only thing I can think of is the combination of body type (as in TBBP vs HDT) and the skeleton. I have TBBP armor mods that with the HDT skeleton have major differences in things like the breasts (flattened and spread) and other areas that are not affected and the same is true for a HDT armor with a TBBP skeleton. In whatever combination the body and skeleton connect in different spots resulting in different shapes. The piercings are connected to a specific bone on the skeleton and made for a specific contour of the body (I use a CBBE HDT base body that I modified most everything but the pubic area with the HDT skeleton with no alignment issues) but there are differences in the various CBBE bodies though I am surprised the UNPB body did not align either. This is pretty much everything I know from my own experiences using bodyslide and the various body and skeleton types and have been using them since they were first released. I use a HDT skeleton too. 38 minutes ago, Veladarius said: My only suggestion at this point still is to try and adjust the body in bodyslide though if it is moving bones (especially the one the piercings are connected to) then that won't work either. Beyond that it would require adjusting the piercing mesh position in a modeling program and isn't something I know how to do (others have volunteered their services on various things for which I thank them very much for doing). Beyond building bodies and outfits, I don't use bodyslide much. I will see what I can do. UPDATE: I loaded the piercings in Outfit Studio and they seem to be on the pelvis bone
Lady Victoria Posted September 23, 2018 Posted September 23, 2018 On 9/20/2018 at 8:12 AM, Psalam said: Or, a SexLab animation can be advanced a stage at a time by hitting the "space" bar or just completed by hitting "end". Thank you. I never knew that ?
Veladarius Posted September 23, 2018 Author Posted September 23, 2018 18 hours ago, Antaufein said: I use a HDT skeleton too. Beyond building bodies and outfits, I don't use bodyslide much. I will see what I can do. UPDATE: I loaded the piercings in Outfit Studio and they seem to be on the pelvis bone You can try moving the pelvis back a bit, I think there is an option for it but every body is different on the sliders.
Veladarius Posted September 23, 2018 Author Posted September 23, 2018 9 hours ago, Lady Victoria said: Thank you. I never knew that ? Check the hotkey page in the MCM menu. The key to change positions is the same one that opens the perk tree so I usually change it to 0 instead of o
Psalam Posted September 23, 2018 Posted September 23, 2018 Spoiler 3 minutes ago, Veladarius said: Check the hotkey page in the MCM menu. The key to change positions is the same one that opens the perk tree so I usually change it to 0 instead of o By which Veladrius means that there is a list of hotkeys in the MCM menu of SexLab (which indeed there are). These are very handy if the characters in your animations don't quite line up.
Lady Victoria Posted September 24, 2018 Posted September 24, 2018 11 hours ago, Veladarius said: Check the hotkey page in the MCM menu. The key to change positions is the same one that opens the perk tree so I usually change it to 0 instead of o Thank you Veladarius and Psalam. Actually I am now having a problem with the scene where Elenwen make me test out the bondage furniture. I just get stuck in it and nothing seems to progress even after waiting or enabling the controls. The npc’s just stand there and everything I try just seems to be a lost cause. ☹️
Psalam Posted September 24, 2018 Posted September 24, 2018 Spoiler 8 hours ago, Lady Victoria said: Thank you Veladarius and Psalam. Actually I am now having a problem with the scene where Elenwen make me test out the bondage furniture. I just get stuck in it and nothing seems to progress even after waiting or enabling the controls. The npc’s just stand there and everything I try just seems to be a lost cause. ☹️ From the modpage: If scenes stop and no longer respond: Hide contents If you are missing Fus Ro D'oh it causes issues with the scenes and makes them stop. In Integration set the MasturbateOnBeltRemoval to false (unchecked). If you are using SexLab Random Attack disable it when a scene starts. If you have control of your character you can try disabling the the player controls in the MCM menu, scenes can't run if you have control. You can enable / disable the Player AI using the MCM menu ( on reset page) and move to proper position if needed.
Zombona Posted September 24, 2018 Posted September 24, 2018 Does anyone know why the gas masks from this mod are not displaying on my character? They also don't lock on and can be removed without a key. There are probably other items as well I haven't checked others or explored the mod once I saw that gasmask was not working. In NMM I've got: Captured Dreams CD Part 1 Esp and Scripts v4.15 CD Part 2 - Meshes and TExtures 2048k v4.09 CD Part 3 - Catsuit CBBE Mesh & Bodyslide Data CD Part 5 - Misc Optional files v4.09 Did I forget anything or miss something in the install step? Thank you for your time and expertise -Z
Veladarius Posted September 24, 2018 Author Posted September 24, 2018 24 minutes ago, Zombona said: Does anyone know why the gas masks from this mod are not displaying on my character? They also don't lock on and can be removed without a key. There are probably other items as well I haven't checked others or explored the mod once I saw that gasmask was not working. In NMM I've got: Captured Dreams CD Part 1 Esp and Scripts v4.15 CD Part 2 - Meshes and TExtures 2048k v4.09 CD Part 3 - Catsuit CBBE Mesh & Bodyslide Data CD Part 5 - Misc Optional files v4.09 Did I forget anything or miss something in the install step? Thank you for your time and expertise -Z I'll take a look but it may be a v3 vs v4 thing, not sure though I thought I had some issues with them myself a while back w/ v3 (I don't remember things very well lately).
Veladarius Posted September 25, 2018 Author Posted September 25, 2018 13 hours ago, Zombona said: Does anyone know why the gas masks from this mod are not displaying on my character? They also don't lock on and can be removed without a key. There are probably other items as well I haven't checked others or explored the mod once I saw that gasmask was not working. In NMM I've got: Captured Dreams CD Part 1 Esp and Scripts v4.15 CD Part 2 - Meshes and TExtures 2048k v4.09 CD Part 3 - Catsuit CBBE Mesh & Bodyslide Data CD Part 5 - Misc Optional files v4.09 Did I forget anything or miss something in the install step? Thank you for your time and expertise -Z 1 - make sure that you are using a locking mask as there are both locking and simple clothing versions. I checked the locking ones in v3 and they work fine. 2 - make sure that you don't have something else blocking it such as a gag or blindfold since they have the same keywords as they can prevent the mask from working properly by either not locking or not being displayed. 3 - make sure that none of the slots for the mask, gag or blindfold are set to hidden by something else in the device hider.
DarkWingedEagle Posted September 25, 2018 Posted September 25, 2018 So first I love this mod I still remember waiting for V3 to come out this has been a favorite for a long time. I finally got around to going through and updating my skyrim mods and start a new playthrough and am having a problem with the slave portion. I remember it used to be if you had chaste life active in the options menu and were a virgin you went straight to the manor but now that isnt working for me. I updated this by downloading parts 1,2,3 and the DDv4 update then merging them along with updating DD. Am I doing something wrong here. The only thing I can think of is maybe time between activating the chaste life and clicking the slavery start in the MCM but I waited a minute or two outside of menus. Am i doing something wrong or did i update incorrectly. If nothing else are there commands I can use to skip to the manor? EDIT: nvm it works now. I went and got the protector plus stuff first then started the slave option and suddenly it worked.
Veladarius Posted September 25, 2018 Author Posted September 25, 2018 6 hours ago, DarkWingedEagle said: So first I love this mod I still remember waiting for V3 to come out this has been a favorite for a long time. I finally got around to going through and updating my skyrim mods and start a new playthrough and am having a problem with the slave portion. I remember it used to be if you had chaste life active in the options menu and were a virgin you went straight to the manor but now that isnt working for me. I updated this by downloading parts 1,2,3 and the DDv4 update then merging them along with updating DD. Am I doing something wrong here. The only thing I can think of is maybe time between activating the chaste life and clicking the slavery start in the MCM but I waited a minute or two outside of menus. Am i doing something wrong or did i update incorrectly. If nothing else are there commands I can use to skip to the manor? EDIT: nvm it works now. I went and got the protector plus stuff first then started the slave option and suddenly it worked. Probably just took some time to run the check through sexlab during the dialogue and it didn't return the value fast enough.
Zombona Posted September 25, 2018 Posted September 25, 2018 21 hours ago, Veladarius said: 1 - make sure that you are using a locking mask as there are both locking and simple clothing versions. I checked the locking ones in v3 and they work fine. 2 - make sure that you don't have something else blocking it such as a gag or blindfold since they have the same keywords as they can prevent the mask from working properly by either not locking or not being displayed. 3 - make sure that none of the slots for the mask, gag or blindfold are set to hidden by something else in the device hider. If I use the locking mask from DD expansion it works, is displayed, and locks. The one from Captured Dreams is the one that does not display or work as expected. I started playing the mod and so far everything else seems to work. I remember previously when punished the guard dude would push you around after you lost control of the character and during whipping scenes. Then when the scene was over you would be stuck in the wrong spot and not released. It looks like that has been fixed so thank you so much for that! The guard still pushed me around but only when chaining to the ceiling and not during whipping.
Veladarius Posted September 25, 2018 Author Posted September 25, 2018 2 hours ago, Zombona said: If I use the locking mask from DD expansion it works, is displayed, and locks. The one from Captured Dreams is the one that does not display or work as expected. I started playing the mod and so far everything else seems to work. Only thing I can think of is a slight difference in the slots as mine likely have one for the circlet or something and is conflicting with something else, otherwise they use the same meshes. 2 hours ago, Zombona said: I remember previously when punished the guard dude would push you around after you lost control of the character and during whipping scenes. Then when the scene was over you would be stuck in the wrong spot and not released. It looks like that has been fixed so thank you so much for that! The guard still pushed me around but only when chaining to the ceiling and not during whipping. There is a command that is used called 'setvehicle' that should hold them in place but it is picky on the timing of when it runs. They all pretty much use it the same way and same position in relation to the whipping scenes but they don't always take.
Orethon Posted September 26, 2018 Posted September 26, 2018 Whenever I open up nexus mod manager, it tells me it has an error loading the plugin from CD part 1. Having to reinstall each time I want to launch skyrim is not ideal. Is there a fix fo this?
sen4mi Posted September 26, 2018 Posted September 26, 2018 On 9/24/2018 at 6:32 AM, Psalam said: Reveal hidden contents From the modpage: If scenes stop and no longer respond: Hide contents Hide contents If you are missing Fus Ro D'oh it causes issues with the scenes and makes them stop. In Integration set the MasturbateOnBeltRemoval to false (unchecked). If you are using SexLab Random Attack disable it when a scene starts. If you have control of your character you can try disabling the the player controls in the MCM menu, scenes can't run if you have control. You can enable / disable the Player AI using the MCM menu ( on reset page) and move to proper position if needed. Whenever I see debugging instructions like this, I get to wondering if the important stuff can be included in the mod. For example, we could do Game.IsPluginInstalled() for known conflicting mods (ok, none mentioned here... I will get back on topic after completing this thought) and issue a warning or run some code only needed when that mod is present. (A pain to set up, especially if that other mod author has no clue about stable interfaces, but that itself can be an issue worth a gentle mention or maybe a version constraint). Or, for missing plugins, maybe for an init popup before the crash... For example, I should track down whether there's a stable interface to detect / temporarily override sexlab's problematic mechanisms (there should be, but I have not spent enough time studying sexlab and have not worked up the motivation to ask on that forum). But, also, for scenes that stall, it seems like they should be rigged up with a scene timer and a trigger - if the scene timer finishes but the trigger does not, do a fade to black (and/or maybe other effects) and teleport all the actors to the right spots (maybe in a backup copy of the cell, for better control over the scene). Anyways... maybe not the things you do right away (you need a good mod before it's worth polishing it), but maybe eventually worthwhile?
Baron Samedi Posted September 26, 2018 Posted September 26, 2018 Is there any further outcome to the pickup a package quest beyond getting stuck in a cell if you surrender to the imperials?
Veladarius Posted September 26, 2018 Author Posted September 26, 2018 24 minutes ago, Baron Samedi said: Is there any further outcome to the pickup a package quest beyond getting stuck in a cell if you surrender to the imperials? Yes, wait until midnight (you can use the wait function) and someone should show up a short time later. If it does not happen let me know and I will see about getting some instructions together to get it to continue.
Veladarius Posted September 26, 2018 Author Posted September 26, 2018 1 hour ago, sen4mi said: Whenever I see debugging instructions like this, I get to wondering if the important stuff can be included in the mod. For example, we could do Game.IsPluginInstalled() for known conflicting mods (ok, none mentioned here... I will get back on topic after completing this thought) and issue a warning or run some code only needed when that mod is present. (A pain to set up, especially if that other mod author has no clue about stable interfaces, but that itself can be an issue worth a gentle mention or maybe a version constraint). Or, for missing plugins, maybe for an init popup before the crash... For example, I should track down whether there's a stable interface to detect / temporarily override sexlab's problematic mechanisms (there should be, but I have not spent enough time studying sexlab and have not worked up the motivation to ask on that forum). But, also, for scenes that stall, it seems like they should be rigged up with a scene timer and a trigger - if the scene timer finishes but the trigger does not, do a fade to black (and/or maybe other effects) and teleport all the actors to the right spots (maybe in a backup copy of the cell, for better control over the scene). Anyways... maybe not the things you do right away (you need a good mod before it's worth polishing it), but maybe eventually worthwhile? On the missing mod (Fus Ro D'oh) it is required by any mod that has dialogue. As for steps to handle scenes that get interrupted and don't respond I have done what I can in the CK to make them as durable as possible but scripted events will override them and I can't take every mod's events into account as I would have to stop it and not all of them are just SexLab scenes. As for using backup's of cells the only interior space I don't use a copy of is Elesif's bedroom, every other location is a duplicate of the original with all of the Skyrim quest stuff removed since most of these were only meant to be used once (Embassy and King's tower in Solitude) and they were a mess as it was.
Veladarius Posted September 26, 2018 Author Posted September 26, 2018 6 hours ago, Orethon said: Whenever I open up nexus mod manager, it tells me it has an error loading the plugin from CD part 1. Having to reinstall each time I want to launch skyrim is not ideal. Is there a fix fo this? Never seen this before and is likely an NMM issue.
Psalam Posted September 26, 2018 Posted September 26, 2018 Spoiler 9 minutes ago, Veladarius said: Never seen this before and is likely an NMM issue. If that is the case do you have the newest version? It's available on GitHub (yes, the NEXUS mod manager is on GITHUB).
Lady Victoria Posted September 26, 2018 Posted September 26, 2018 On 9/24/2018 at 6:32 AM, Psalam said: Reveal hidden contents From the modpage: If scenes stop and no longer respond: Reveal hidden contents Hide contents If you are missing Fus Ro D'oh it causes issues with the scenes and makes them stop. In Integration set the MasturbateOnBeltRemoval to false (unchecked). If you are using SexLab Random Attack disable it when a scene starts. If you have control of your character you can try disabling the the player controls in the MCM menu, scenes can't run if you have control. You can enable / disable the Player AI using the MCM menu ( on reset page) and move to proper position if needed. I had/have all the necessary requirements to run the scene. But still having no luck trying to play it threw.
Veladarius Posted September 26, 2018 Author Posted September 26, 2018 7 hours ago, Lady Victoria said: I had/have all the necessary requirements to run the scene. But still having no luck trying to play it threw. Ok, likely the timer controlling the start of the next part died. Here is what you need to do in the console: xx in the following is the load position / mod ID in the game. Use help CDx in the console and all the items that are part of my mod will start with the same 2 digits, that is the ID. 1 - make sure the scene that starts the timer actually ended and started the timer: issceneplaying xx197b29 2 - if it is, reset the player's idle and check again. Wait until just before midnight and turn up the timescale in the CD player's MCM menu page so time goes faster, you should get a visitor around midnight or 1 am. If the scene won't end then use stopscene xx197b29 then do the steps in #3. 3 - If the scene was not running and the npc never showed then do the following to start it: prid xx17b43d enable startscene xx1a96aa That should get things going again. There will be a letter left for you, you won't be able to get it as it is within the collision box of the chest. You may be able to get it once you get all of your gear from the chest and disable the chest in the console (make sure to get your stuff first!). Also, if you adjusted the timescale return it back to the standard of 20.
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