Veladarius Posted August 1, 2017 Author Posted August 1, 2017 i have a simple question: if i have a chaste life on and disable it later , does it hurt my chances for a relation slavery offer? and is there a way to convince the master i'm not some bandit's slave? The only way would be to end Chaste Life by getting married BUT not use Chaste Spouse. Master will remove the belt once you are married and that is the end of it and it should free you to become a Relationship Slave but Chaste Spouse will stop that. is there a way to reset chaste life by the console if remarrying the person (in my case serana) without it active? i tried to disable it with setpqv i'm considering replacing the source files of a clean Chaste related psc into my current game. Is it currently active and you want to end it or is it not active and want to start it? i want to end it so i can get to relationship slave Do the following in order: - remove any furniture that has been set up and any items placed on them (if they are the slave) - leave the house but keep your spouse there - in Console: set CDxChasteSpouseRel to 0 - in Console: set CDxLongTermBelting to 0 Use MCM option to remove any devices you may have on (if you are the slave) - in Console: ClearQuestAliases <ID> <ID> will either be the quest id of xx2083da or the name CDxChasteSpouse This should clear everything including behaviors and allow for the Relationship Slave to be started.
Shion11 Posted August 2, 2017 Posted August 2, 2017 thanks for the steps, and it works like a charm thank you!
Sladen2019 Posted August 2, 2017 Posted August 2, 2017 Yeah, you have to get the customer to go through the end of session dialogue and finish it after the maid comes in. When I first did the quest. it did all that. I did the stuff he wanted and afterwards he said he would tell the Master. I got all my stuff back and it was seemingly over. Would using the MCM menu to end the customer quest be of any help for #2 ? Is it only for #1 ? Perhaps I need to use a console command to end the quest. These are some of the variables checked to allow the offering of the quest. It is possible that some of these may not have been reset and will have to be something that I go through and make sure they are when it is done. Do the following to check these: help CDxCA02_DialogueFlag - should be 0 - this is the most likely cause SQV CDxCustomerAssist02_main - CustomerAvailable - should be 1 - is set during setup when guest arrives - don't change this - SessionAccepted - should be 0 - if it is still 1 and you finished the session some time ago change it to 0 by using: help CDxCA02_DialogueFlag 1.00 was what it displayed SQV CDxCustomerAssist02_main CustomerAvailable 1 SessionAccepted 1 is what displayed. It was not 0. I entered SetPQV CDxCustomerAssist02_Main SessionAccepted 0 Now if I do other commands to see if it is still running and to see if the guest is still there, they still show it running and him being there. If I go to the vip room he is not visibly there though.
Veladarius Posted August 2, 2017 Author Posted August 2, 2017 Yeah, you have to get the customer to go through the end of session dialogue and finish it after the maid comes in. When I first did the quest. it did all that. I did the stuff he wanted and afterwards he said he would tell the Master. I got all my stuff back and it was seemingly over. Would using the MCM menu to end the customer quest be of any help for #2 ? Is it only for #1 ? Perhaps I need to use a console command to end the quest. These are some of the variables checked to allow the offering of the quest. It is possible that some of these may not have been reset and will have to be something that I go through and make sure they are when it is done. Do the following to check these: help CDxCA02_DialogueFlag - should be 0 - this is the most likely cause SQV CDxCustomerAssist02_main - CustomerAvailable - should be 1 - is set during setup when guest arrives - don't change this - SessionAccepted - should be 0 - if it is still 1 and you finished the session some time ago change it to 0 by using: help CDxCA02_DialogueFlag 1.00 was what it displayed SQV CDxCustomerAssist02_main CustomerAvailable 1 SessionAccepted 1 is what displayed. It was not 0. I entered SetPQV CDxCustomerAssist02_Main SessionAccepted 0 Now if I do other commands to see if it is still running and to see if the guest is still there, they still show it running and him being there. If I go to the vip room he is not visibly there though. Use Set CDxCA02_DialogueFlag to 0 this is the primary variable in the quest as it tells it what is going on at that time. If it is not 0 then the Master will not have the option to give you the quest as it believes it is already running.
Sladen2019 Posted August 2, 2017 Posted August 2, 2017 Yeah, you have to get the customer to go through the end of session dialogue and finish it after the maid comes in. When I first did the quest. it did all that. I did the stuff he wanted and afterwards he said he would tell the Master. I got all my stuff back and it was seemingly over. Would using the MCM menu to end the customer quest be of any help for #2 ? Is it only for #1 ? Perhaps I need to use a console command to end the quest. These are some of the variables checked to allow the offering of the quest. It is possible that some of these may not have been reset and will have to be something that I go through and make sure they are when it is done. Do the following to check these: help CDxCA02_DialogueFlag - should be 0 - this is the most likely cause SQV CDxCustomerAssist02_main - CustomerAvailable - should be 1 - is set during setup when guest arrives - don't change this - SessionAccepted - should be 0 - if it is still 1 and you finished the session some time ago change it to 0 by using: help CDxCA02_DialogueFlag 1.00 was what it displayed SQV CDxCustomerAssist02_main CustomerAvailable 1 SessionAccepted 1 is what displayed. It was not 0. I entered SetPQV CDxCustomerAssist02_Main SessionAccepted 0 Now if I do other commands to see if it is still running and to see if the guest is still there, they still show it running and him being there. If I go to the vip room he is not visibly there though. Use Set CDxCA02_DialogueFlag to 0 this is the primary variable in the quest as it tells it what is going on at that time. If it is not 0 then the Master will not have the option to give you the quest as it believes it is already running. That command seems to work. I did that and then talked to Master and she said to go entertain a guest at the vip house. There is a new problem now. I talk to Miss Delius and she says to make sure the guest has a pleasurable experience, then a dialog window pops up with two chocies both being ... . If I click the top one she says she has other things to do, if I click the second one, it loops.
shadowwolf2k7 Posted August 2, 2017 Posted August 2, 2017 Yeah, you have to get the customer to go through the end of session dialogue and finish it after the maid comes in. When I first did the quest. it did all that. I did the stuff he wanted and afterwards he said he would tell the Master. I got all my stuff back and it was seemingly over. Would using the MCM menu to end the customer quest be of any help for #2 ? Is it only for #1 ? Perhaps I need to use a console command to end the quest. These are some of the variables checked to allow the offering of the quest. It is possible that some of these may not have been reset and will have to be something that I go through and make sure they are when it is done. Do the following to check these: help CDxCA02_DialogueFlag - should be 0 - this is the most likely cause SQV CDxCustomerAssist02_main - CustomerAvailable - should be 1 - is set during setup when guest arrives - don't change this - SessionAccepted - should be 0 - if it is still 1 and you finished the session some time ago change it to 0 by using: help CDxCA02_DialogueFlag 1.00 was what it displayed SQV CDxCustomerAssist02_main CustomerAvailable 1 SessionAccepted 1 is what displayed. It was not 0. I entered SetPQV CDxCustomerAssist02_Main SessionAccepted 0 Now if I do other commands to see if it is still running and to see if the guest is still there, they still show it running and him being there. If I go to the vip room he is not visibly there though. Use Set CDxCA02_DialogueFlag to 0 this is the primary variable in the quest as it tells it what is going on at that time. If it is not 0 then the Master will not have the option to give you the quest as it believes it is already running. That command seems to work. I did that and then talked to Master and she said to go entertain a guest at the vip house. There is a new problem now. I talk to Miss Delius and she says to make sure the guest has a pleasurable experience, then a dialog window pops up with two chocies both being ... . If I click the top one she says she has other things to do, if I click the second one, it loops. when ever i go to the vip house she tells me that she will go and let them know that i am there, and that i need to meet her on the second floor when i am ready, that is after going to the basement to get ready. however i never talk to her directly.
Veladarius Posted August 2, 2017 Author Posted August 2, 2017 Yeah, you have to get the customer to go through the end of session dialogue and finish it after the maid comes in. When I first did the quest. it did all that. I did the stuff he wanted and afterwards he said he would tell the Master. I got all my stuff back and it was seemingly over. Would using the MCM menu to end the customer quest be of any help for #2 ? Is it only for #1 ? Perhaps I need to use a console command to end the quest. These are some of the variables checked to allow the offering of the quest. It is possible that some of these may not have been reset and will have to be something that I go through and make sure they are when it is done. Do the following to check these: help CDxCA02_DialogueFlag - should be 0 - this is the most likely cause SQV CDxCustomerAssist02_main - CustomerAvailable - should be 1 - is set during setup when guest arrives - don't change this - SessionAccepted - should be 0 - if it is still 1 and you finished the session some time ago change it to 0 by using: help CDxCA02_DialogueFlag 1.00 was what it displayed SQV CDxCustomerAssist02_main CustomerAvailable 1 SessionAccepted 1 is what displayed. It was not 0. I entered SetPQV CDxCustomerAssist02_Main SessionAccepted 0 Now if I do other commands to see if it is still running and to see if the guest is still there, they still show it running and him being there. If I go to the vip room he is not visibly there though. Use Set CDxCA02_DialogueFlag to 0 this is the primary variable in the quest as it tells it what is going on at that time. If it is not 0 then the Master will not have the option to give you the quest as it believes it is already running. That command seems to work. I did that and then talked to Master and she said to go entertain a guest at the vip house. There is a new problem now. I talk to Miss Delius and she says to make sure the guest has a pleasurable experience, then a dialog window pops up with two chocies both being ... . If I click the top one she says she has other things to do, if I click the second one, it loops. when ever i go to the vip house she tells me that she will go and let them know that i am there, and that i need to meet her on the second floor when i am ready, that is after going to the basement to get ready. however i never talk to her directly. She will use a force greet with you and move into the room and you should follow her (don't remember off hand if you automatically follow or not)
shadowwolf2k7 Posted August 2, 2017 Posted August 2, 2017 Yeah, you have to get the customer to go through the end of session dialogue and finish it after the maid comes in. When I first did the quest. it did all that. I did the stuff he wanted and afterwards he said he would tell the Master. I got all my stuff back and it was seemingly over. Would using the MCM menu to end the customer quest be of any help for #2 ? Is it only for #1 ? Perhaps I need to use a console command to end the quest. These are some of the variables checked to allow the offering of the quest. It is possible that some of these may not have been reset and will have to be something that I go through and make sure they are when it is done. Do the following to check these: help CDxCA02_DialogueFlag - should be 0 - this is the most likely cause SQV CDxCustomerAssist02_main - CustomerAvailable - should be 1 - is set during setup when guest arrives - don't change this - SessionAccepted - should be 0 - if it is still 1 and you finished the session some time ago change it to 0 by using: help CDxCA02_DialogueFlag 1.00 was what it displayed SQV CDxCustomerAssist02_main CustomerAvailable 1 SessionAccepted 1 is what displayed. It was not 0. I entered SetPQV CDxCustomerAssist02_Main SessionAccepted 0 Now if I do other commands to see if it is still running and to see if the guest is still there, they still show it running and him being there. If I go to the vip room he is not visibly there though. Use Set CDxCA02_DialogueFlag to 0 this is the primary variable in the quest as it tells it what is going on at that time. If it is not 0 then the Master will not have the option to give you the quest as it believes it is already running. That command seems to work. I did that and then talked to Master and she said to go entertain a guest at the vip house. There is a new problem now. I talk to Miss Delius and she says to make sure the guest has a pleasurable experience, then a dialog window pops up with two chocies both being ... . If I click the top one she says she has other things to do, if I click the second one, it loops. when ever i go to the vip house she tells me that she will go and let them know that i am there, and that i need to meet her on the second floor when i am ready, that is after going to the basement to get ready. however i never talk to her directly. She will use a force greet with you and move into the room and you should follow her (don't remember off hand if you automatically follow or not) you have to follow her into the room.
Ashra XIII Posted August 2, 2017 Posted August 2, 2017 I've been playing with this mod a ton lately, and really enjoying it! I started a new game and used Content Consumer's Alternate Start mod to begin the game as a property slave of Captured Dreams. This is a fantastic start by the way... very well done! I've managed to work my way through the mining and smithy stages of slavery and finally got to the point where I am now a maid, living in the manor. Everything SEEMS to be working, but this stage appears to be going on way longer than the previous ones, without much really changing to indicate I am making progress. I wanted to check in and just make sure something isn't stuck. I've been a maid for several days at this point. Every day I wake up and talk to Markus, who gives me 2 jobs. Usually one involves helping the cook and the other is sweeping. I finish those and Markus always sends me to the cook for a second job, unless both of the first jobs were for the cook in which case he tells me to sweep. Once I finish that, the last job of the day will be sweeping 100% of the time. I then go to bed and the next day is exactly the same, with no change to the daily routine. At one point, Markus announced he was moving me to Rayani's room, but other than sleeping in a different place, everything is the same. I kinda thought I'd at least have some new dialgoue with Rayani, but there's nothing and I am still doing the same maid jobs every day. Am I stuck? In the intro scene for the maid job I was told I'd occasionally be helping in the VIP house, but I've never once been sent there. Every day is sweeping, chopping, and filling buckets. I'm kinda hoping to move onto something a little better soon.
shadowwolf2k7 Posted August 2, 2017 Posted August 2, 2017 I've been playing with this mod a ton lately, and really enjoying it! I started a new game and used Content Consumer's Alternate Start mod to begin the game as a property slave of Captured Dreams. This is a fantastic start by the way... very well done! I've managed to work my way through the mining and smithy stages of slavery and finally got to the point where I am now a maid, living in the manor. Everything SEEMS to be working, but this stage appears to be going on way longer than the previous ones, without much really changing to indicate I am making progress. I wanted to check in and just make sure something isn't stuck. I've been a maid for several days at this point. Every day I wake up and talk to Markus, who gives me 2 jobs. Usually one involves helping the cook and the other is sweeping. I finish those and Markus always sends me to the cook for a second job, unless both of the first jobs were for the cook in which case he tells me to sweep. Once I finish that, the last job of the day will be sweeping 100% of the time. I then go to bed and the next day is exactly the same, with no change to the daily routine. At one point, Markus announced he was moving me to Rayani's room, but other than sleeping in a different place, everything is the same. I kinda thought I'd at least have some new dialgoue with Rayani, but there's nothing and I am still doing the same maid jobs every day. Am I stuck? In the intro scene for the maid job I was told I'd occasionally be helping in the VIP house, but I've never once been sent there. Every day is sweeping, chopping, and filling buckets. I'm kinda hoping to move onto something a little better soon. if you complete all 4 tasks you gain 3 points and can be freed after you gained 30 points. so the earliest you will be able to be freed is 11 days. i know this seems wrong since 30/3 is 10 but it works out that the 11th day is the final day. to see what you status is use sqv cdxslavery_prop_manor and look for manorstatus current. that will show your total points earned. when you get to 10 you will get a room upgrade. you will be moved to the room that rayani uses, which is on the first floor
Veladarius Posted August 2, 2017 Author Posted August 2, 2017 I've been playing with this mod a ton lately, and really enjoying it! I started a new game and used Content Consumer's Alternate Start mod to begin the game as a property slave of Captured Dreams. This is a fantastic start by the way... very well done! I've managed to work my way through the mining and smithy stages of slavery and finally got to the point where I am now a maid, living in the manor. Everything SEEMS to be working, but this stage appears to be going on way longer than the previous ones, without much really changing to indicate I am making progress. I wanted to check in and just make sure something isn't stuck. I've been a maid for several days at this point. Every day I wake up and talk to Markus, who gives me 2 jobs. Usually one involves helping the cook and the other is sweeping. I finish those and Markus always sends me to the cook for a second job, unless both of the first jobs were for the cook in which case he tells me to sweep. Once I finish that, the last job of the day will be sweeping 100% of the time. I then go to bed and the next day is exactly the same, with no change to the daily routine. At one point, Markus announced he was moving me to Rayani's room, but other than sleeping in a different place, everything is the same. I kinda thought I'd at least have some new dialgoue with Rayani, but there's nothing and I am still doing the same maid jobs every day. Am I stuck? In the intro scene for the maid job I was told I'd occasionally be helping in the VIP house, but I've never once been sent there. Every day is sweeping, chopping, and filling buckets. I'm kinda hoping to move onto something a little better soon. if you complete all 4 tasks you gain 3 points and can be freed after you gained 30 points. so the earliest you will be able to be freed is 11 days. i know this seems wrong since 30/3 is 10 but it works out that the 11th day is the final day. to see what you status is use sqv cdxslavery_prop_manor and look for manorstatus current. that will show your total points earned. when you get to 10 you will get a room upgrade. you will be moved to the room that rayani uses, which is on the first floor The Manor Slave portion is being reworked so there will be more tasks and most will be shorter (sweeping is divided among the 3 floors, 1 task = 1 floor) to help with the monotony, Also, if you get sweeping twice the second one will be considered a failure, it is a limitation of the current system as each task is supposed to only be used once.
Ashra XIII Posted August 2, 2017 Posted August 2, 2017 if you complete all 4 tasks you gain 3 points and can be freed after you gained 30 points. so the earliest you will be able to be freed is 11 days. i know this seems wrong since 30/3 is 10 but it works out that the 11th day is the final day. to see what you status is use sqv cdxslavery_prop_manor and look for manorstatus current. that will show your total points earned. when you get to 10 you will get a room upgrade. you will be moved to the room that rayani uses, which is on the first floor The Manor Slave portion is being reworked so there will be more tasks and most will be shorter (sweeping is divided among the 3 floors, 1 task = 1 floor) to help with the monotony, Also, if you get sweeping twice the second one will be considered a failure, it is a limitation of the current system as each task is supposed to only be used once. So is it better to do the jobs for Andre, then sweeping, and never ask for the last job? That would save me lots of time during the day, and if it's penalizing me (by being a failure) I guess that's a double bonus. Of course, there isn't really much *else* to do during the day at the moment (so glad to hear more is coming!) so I guess I'd end up waiting a whole bunch.
Veladarius Posted August 2, 2017 Author Posted August 2, 2017 if you complete all 4 tasks you gain 3 points and can be freed after you gained 30 points. so the earliest you will be able to be freed is 11 days. i know this seems wrong since 30/3 is 10 but it works out that the 11th day is the final day. to see what you status is use sqv cdxslavery_prop_manor and look for manorstatus current. that will show your total points earned. when you get to 10 you will get a room upgrade. you will be moved to the room that rayani uses, which is on the first floor The Manor Slave portion is being reworked so there will be more tasks and most will be shorter (sweeping is divided among the 3 floors, 1 task = 1 floor) to help with the monotony, Also, if you get sweeping twice the second one will be considered a failure, it is a limitation of the current system as each task is supposed to only be used once. So is it better to do the jobs for Andre, then sweeping, and never ask for the last job? That would save me lots of time during the day, and if it's penalizing me (by being a failure) I guess that's a double bonus. Of course, there isn't really much *else* to do during the day at the moment (so glad to hear more is coming!) so I guess I'd end up waiting a whole bunch. If you only get sweeping one and have done 3 quests it is probably better to wait as not only do you not get credit for the 4th task but lose a point so the 3rd task is nullified as well. Only take the 4th task if you don't get the sweeping task in the other 3.
Ashra XIII Posted August 2, 2017 Posted August 2, 2017 if you complete all 4 tasks you gain 3 points and can be freed after you gained 30 points. so the earliest you will be able to be freed is 11 days. i know this seems wrong since 30/3 is 10 but it works out that the 11th day is the final day. to see what you status is use sqv cdxslavery_prop_manor and look for manorstatus current. that will show your total points earned. when you get to 10 you will get a room upgrade. you will be moved to the room that rayani uses, which is on the first floor The Manor Slave portion is being reworked so there will be more tasks and most will be shorter (sweeping is divided among the 3 floors, 1 task = 1 floor) to help with the monotony, Also, if you get sweeping twice the second one will be considered a failure, it is a limitation of the current system as each task is supposed to only be used once. So is it better to do the jobs for Andre, then sweeping, and never ask for the last job? That would save me lots of time during the day, and if it's penalizing me (by being a failure) I guess that's a double bonus. Of course, there isn't really much *else* to do during the day at the moment (so glad to hear more is coming!) so I guess I'd end up waiting a whole bunch. If you only get sweeping one and have done 3 quests it is probably better to wait as not only do you not get credit for the 4th task but lose a point so the 3rd task is nullified as well. Only take the 4th task if you don't get the sweeping task in the other 3. I'm sorry for asking so many questions, but your response indicates that there is the possibility of tasks other than those three. I have done a lot of days of this job, and have never gotten anything else but chopping, water barrel-filling, and sweeping. Are there others, or not yet? EDIT: Amazing. Right after asking the above question, I fired up the game again, and after skipping the 4th job and going to bed, I began a new day and got a job that I've never seen before (going to the market for the cook). So there are more than 3 jobs! I wonder why those 3 happen so frequently then...
Veladarius Posted August 3, 2017 Author Posted August 3, 2017 if you complete all 4 tasks you gain 3 points and can be freed after you gained 30 points. so the earliest you will be able to be freed is 11 days. i know this seems wrong since 30/3 is 10 but it works out that the 11th day is the final day. to see what you status is use sqv cdxslavery_prop_manor and look for manorstatus current. that will show your total points earned. when you get to 10 you will get a room upgrade. you will be moved to the room that rayani uses, which is on the first floor The Manor Slave portion is being reworked so there will be more tasks and most will be shorter (sweeping is divided among the 3 floors, 1 task = 1 floor) to help with the monotony, Also, if you get sweeping twice the second one will be considered a failure, it is a limitation of the current system as each task is supposed to only be used once. So is it better to do the jobs for Andre, then sweeping, and never ask for the last job? That would save me lots of time during the day, and if it's penalizing me (by being a failure) I guess that's a double bonus. Of course, there isn't really much *else* to do during the day at the moment (so glad to hear more is coming!) so I guess I'd end up waiting a whole bunch. If you only get sweeping one and have done 3 quests it is probably better to wait as not only do you not get credit for the 4th task but lose a point so the 3rd task is nullified as well. Only take the 4th task if you don't get the sweeping task in the other 3. I'm sorry for asking so many questions, but your response indicates that there is the possibility of tasks other than those three. I have done a lot of days of this job, and have never gotten anything else but chopping, water barrel-filling, and sweeping. Are there others, or not yet? EDIT: Amazing. Right after asking the above question, I fired up the game again, and after skipping the 4th job and going to bed, I began a new day and got a job that I've never seen before (going to the market for the cook). So there are more than 3 jobs! I wonder why those 3 happen so frequently then... Truthfully it is entirely random though the random number generator in Skyrim sucks and tends to not be so random. You can also get the job to do Customer Assist 02 if a customer is there. There is also the tasks of spending time with either ariasha or rayani but they are a bit bugged (one more so than the other though I don't remember which, they are to be rebuilt).
Sladen2019 Posted August 3, 2017 Posted August 3, 2017 Yeah, you have to get the customer to go through the end of session dialogue and finish it after the maid comes in. When I first did the quest. it did all that. I did the stuff he wanted and afterwards he said he would tell the Master. I got all my stuff back and it was seemingly over. Would using the MCM menu to end the customer quest be of any help for #2 ? Is it only for #1 ? Perhaps I need to use a console command to end the quest. These are some of the variables checked to allow the offering of the quest. It is possible that some of these may not have been reset and will have to be something that I go through and make sure they are when it is done. Do the following to check these: help CDxCA02_DialogueFlag - should be 0 - this is the most likely cause SQV CDxCustomerAssist02_main - CustomerAvailable - should be 1 - is set during setup when guest arrives - don't change this - SessionAccepted - should be 0 - if it is still 1 and you finished the session some time ago change it to 0 by using: help CDxCA02_DialogueFlag 1.00 was what it displayed SQV CDxCustomerAssist02_main CustomerAvailable 1 SessionAccepted 1 is what displayed. It was not 0. I entered SetPQV CDxCustomerAssist02_Main SessionAccepted 0 Now if I do other commands to see if it is still running and to see if the guest is still there, they still show it running and him being there. If I go to the vip room he is not visibly there though. Use Set CDxCA02_DialogueFlag to 0 this is the primary variable in the quest as it tells it what is going on at that time. If it is not 0 then the Master will not have the option to give you the quest as it believes it is already running. That command seems to work. I did that and then talked to Master and she said to go entertain a guest at the vip house. There is a new problem now. I talk to Miss Delius and she says to make sure the guest has a pleasurable experience, then a dialog window pops up with two chocies both being ... . If I click the top one she says she has other things to do, if I click the second one, it loops. when ever i go to the vip house she tells me that she will go and let them know that i am there, and that i need to meet her on the second floor when i am ready, that is after going to the basement to get ready. however i never talk to her directly. She will use a force greet with you and move into the room and you should follow her (don't remember off hand if you automatically follow or not) Yeah but she didnt move into any other rooms. She went to a chair and sat down. Talking to anyone else in the vip house gives the usual non vip event dialog. Would temporarily disabling the mod and cleaning the save be of any benefit ?
Veladarius Posted August 3, 2017 Author Posted August 3, 2017 Yeah, you have to get the customer to go through the end of session dialogue and finish it after the maid comes in. When I first did the quest. it did all that. I did the stuff he wanted and afterwards he said he would tell the Master. I got all my stuff back and it was seemingly over. Would using the MCM menu to end the customer quest be of any help for #2 ? Is it only for #1 ? Perhaps I need to use a console command to end the quest. These are some of the variables checked to allow the offering of the quest. It is possible that some of these may not have been reset and will have to be something that I go through and make sure they are when it is done. Do the following to check these: help CDxCA02_DialogueFlag - should be 0 - this is the most likely cause SQV CDxCustomerAssist02_main - CustomerAvailable - should be 1 - is set during setup when guest arrives - don't change this - SessionAccepted - should be 0 - if it is still 1 and you finished the session some time ago change it to 0 by using: help CDxCA02_DialogueFlag 1.00 was what it displayed SQV CDxCustomerAssist02_main CustomerAvailable 1 SessionAccepted 1 is what displayed. It was not 0. I entered SetPQV CDxCustomerAssist02_Main SessionAccepted 0 Now if I do other commands to see if it is still running and to see if the guest is still there, they still show it running and him being there. If I go to the vip room he is not visibly there though. Use Set CDxCA02_DialogueFlag to 0 this is the primary variable in the quest as it tells it what is going on at that time. If it is not 0 then the Master will not have the option to give you the quest as it believes it is already running. That command seems to work. I did that and then talked to Master and she said to go entertain a guest at the vip house. There is a new problem now. I talk to Miss Delius and she says to make sure the guest has a pleasurable experience, then a dialog window pops up with two chocies both being ... . If I click the top one she says she has other things to do, if I click the second one, it loops. when ever i go to the vip house she tells me that she will go and let them know that i am there, and that i need to meet her on the second floor when i am ready, that is after going to the basement to get ready. however i never talk to her directly. She will use a force greet with you and move into the room and you should follow her (don't remember off hand if you automatically follow or not) Yeah but she didnt move into any other rooms. She went to a chair and sat down. Talking to anyone else in the vip house gives the usual non vip event dialog. Would temporarily disabling the mod and cleaning the save be of any benefit ? Use the following first: issceneplaying xx1d00a7 this is the force greet scene that sets the Admin in position on the second floor to start the encounter if it is not then use startscene <id> use the ID from above, the admin should move to the open area in the top floor and once you are near her force greet will start and she will take you to see the guest. If it is running use stopscene <id> then goto the open area on the second floor then use startscene <id> Hopefully that will get it moving for you. This scene is started when the maid in the bath area tells you to come to her as she has your clothes ready so the admin should be ready and waiting long before you get there.
Nazzzgul666 Posted August 3, 2017 Posted August 3, 2017 Hmm, i have a problem with a punishment doesn't start after a delivery was captured by bandits. I've read that i it could be enslavement, embassy or something else and activated everything just before entering the shop. After talking to master she removes the yoke, says i need to be punished and i get some notifs, but... nothing happens. Herran just asks me if i need something. log:Papyrus.0.log Minor things: while assisting a customer, the furniture book didn't do anything (i was told to use it). When i talked to him everything went on, though. Not sure if you just didn't enable that feature yet. After assisting the customer, i keep the items he put me in. They are unequipped fine, i just keep them in inventory and it's not really a problem, it just seems strange. There is a conflict with Player_Exhibitionist. This mod runs a script every time you talk to a vendor and sometimes they force you to strip before dealing with you. That prevents me from buying stuff from master, she only runs her own script to check if i'm wearing stuff. I don't consider that a real problem either and don't think it's necessarily on your side to fix it, i just wanted to let you know in case somebody complains.
Veladarius Posted August 3, 2017 Author Posted August 3, 2017 Hmm, i have a problem with a punishment doesn't start after a delivery was captured by bandits. I've read that i it could be enslavement, embassy or something else and activated everything just before entering the shop. After talking to master she removes the yoke, says i need to be punished and i get some notifs, but... nothing happens. Herran just asks me if i need something. log:Papyrus.0.log There is no error, for some reason there are times that the transfer from the delivery quest to the punishment quest does no happen. I am working on something to ensure that it does run. Minor things: while assisting a customer, the furniture book didn't do anything (i was told to use it). When i talked to him everything went on, though. Not sure if you just didn't enable that feature yet. Should be enabled, it should have enabled a pillory when used and will disable it again if used again. After assisting the customer, i keep the items he put me in. They are unequipped fine, i just keep them in inventory and it's not really a problem, it just seems strange. It is supposed to do a removeall before returning your items, not sure why it is skipped. There is a conflict with Player_Exhibitionist. This mod runs a script every time you talk to a vendor and sometimes they force you to strip before dealing with you. That prevents me from buying stuff from master, she only runs her own script to check if i'm wearing stuff. I don't consider that a real problem either and don't think it's necessarily on your side to fix it, i just wanted to let you know in case somebody complains. Considering I have Master's dialogue quest priority set rather high (90's - 100) and her dialogue priority set to 98 (had to leave room for other quest greetings to override it) and to override the dialogue in the middle of of her dialogue means that it is a rather intrusive mod, certainly not one I would recommend using myself. Master's dialogue (as is most every other CD npc's dialogue) is designed to block dialogue from other mods.
Nazzzgul666 Posted August 3, 2017 Posted August 3, 2017 There is a conflict with Player_Exhibitionist. This mod runs a script every time you talk to a vendor and sometimes they force you to strip before dealing with you. That prevents me from buying stuff from master, she only runs her own script to check if i'm wearing stuff. I don't consider that a real problem either and don't think it's necessarily on your side to fix it, i just wanted to let you know in case somebody complains. Considering I have Master's dialogue quest priority set rather high (90's - 100) and her dialogue priority set to 98 (had to leave room for other quest greetings to override it) and to override the dialogue in the middle of of her dialogue means that it is a rather intrusive mod, certainly not one I would recommend using myself. Master's dialogue (as is most every other CD npc's dialogue) is designed to block dialogue from other mods. Just to be clear: Player_exhibitionist does not add another dialogue, with other vendors it either (supposed to be by chance) doesn't do anything OR closes the dialogue and opens a pop-up that says "bla get naked" at the point where the menu to buy things should open. I think your both scripts interrupt each other, at least i never get the pop-up or a dialogue, or the menu to buy/sell things. It's not any mod winning over the other as far as i can say, in case of doubt it's rather yours because the inventory check still happens, it just doesn't open the menu to trade after that. It has some nice features (like an appearently really script light mechanic for random rapes, that's why i installed it in the first place) and some annoying ones wich can't be turned off.. i've uninstalled it for now which i usually never do during a running game, so i kind of agree with you. Like said, i don't think it's up to you to change it, you might mention it as incompatible, but at least i wanted to let you know if somebody reports a problem with buying stuff. As far as i can tell, trade with master is the only affected dialogue, it works fine with the two other merchants. If it's incompatible depends on how important one considers the possibility to trade with master.
Veladarius Posted August 3, 2017 Author Posted August 3, 2017 There is a conflict with Player_Exhibitionist. This mod runs a script every time you talk to a vendor and sometimes they force you to strip before dealing with you. That prevents me from buying stuff from master, she only runs her own script to check if i'm wearing stuff. I don't consider that a real problem either and don't think it's necessarily on your side to fix it, i just wanted to let you know in case somebody complains. Considering I have Master's dialogue quest priority set rather high (90's - 100) and her dialogue priority set to 98 (had to leave room for other quest greetings to override it) and to override the dialogue in the middle of of her dialogue means that it is a rather intrusive mod, certainly not one I would recommend using myself. Master's dialogue (as is most every other CD npc's dialogue) is designed to block dialogue from other mods. Just to be clear: Player_exhibitionist does not add another dialogue, with other vendors it either (supposed to be by chance) doesn't do anything OR closes the dialogue and opens a pop-up that says "bla get naked" at the point where the menu to buy things should open. I think your both scripts interrupt each other, at least i never get the pop-up or a dialogue, or the menu to buy/sell things. It's not any mod winning over the other as far as i can say, in case of doubt it's rather yours because the inventory check still happens, it just doesn't open the menu to trade after that. It has some nice features (like an appearently really script light mechanic for random rapes, that's why i installed it in the first place) and some annoying ones wich can't be turned off.. i've uninstalled it for now which i usually never do during a running game, so i kind of agree with you. Like said, i don't think it's up to you to change it, you might mention it as incompatible, but at least i wanted to let you know if somebody reports a problem with buying stuff. As far as i can tell, trade with master is the only affected dialogue, it works fine with the two other merchants. If it's incompatible depends on how important one considers the possibility to trade with master. It sounds like Confiscation is being triggered but is not finishing though that mod 'should' not interfere with it as it never gets to the actual merchant script and dialogue, something else is happening to stop confiscation. There should be some dialogue about you having a number of items and all unequipped DD items should be taken and then any item types that can be put on you would be. After that you should be able to get to the merchant dialogue as Confiscation has a cooldown of several days once completed. If it can interrupt any merchant transactions then it likely has overwritten the standard Skyrim merchant script which is a very simple function and doing something like that is why I say it is intrusive as the script function is the same for every merchant for the most part (it has to tell it which merchant faction container to open). I'm not a fan of overly intrusive mods, especially if I can't disable functions as you say this one can't.
Nazzzgul666 Posted August 3, 2017 Posted August 3, 2017 It seems i have some other problems, most likely it's my game but i don't know why, how, or how can i fix it. Something is already wrong when i deliver the delivery (late), after the "mph" there is a message that an item is equipped, but it doesn't happen. After that i went to my house and put everything i could away, what was left was the belt, the collar and 3 worn items with bad editor IDs. The device hider was the last one, the other two were: 4703E9C0 ->Bad editor ID 47059637 4703E9B8 ->Bad Editor ID 0E00D4D7 47 is CD.esp, 0E is DDi.esm log:Papyrus.0.log
Sladen2019 Posted August 3, 2017 Posted August 3, 2017 Use the following first: issceneplaying xx1d00a7 this is the force greet scene that sets the Admin in position on the second floor to start the encounter if it is not then use startscene <id> use the ID from above, the admin should move to the open area in the top floor and once you are near her force greet will start and she will take you to see the guest. If it is running use stopscene <id> then goto the open area on the second floor then use startscene <id> Hopefully that will get it moving for you. This scene is started when the maid in the bath area tells you to come to her as she has your clothes ready so the admin should be ready and waiting long before you get there. When I entered issceneplaying 2c1d00a7 it said the scene was not playing. I entered startscene 2c1d00a7 and then checked issceneplaying again and it said it was playing. I still get the same behavior with Miss Delius and her looping dialog and she still goes and dits down. If I go to the bath area, the maid is there but she says that if I have any business at all, I should talk to Miss Delius. In the upper room on floor 2, I noticed that there is an invisible Player Voice.
Veladarius Posted August 3, 2017 Author Posted August 3, 2017 Use the following first: issceneplaying xx1d00a7 this is the force greet scene that sets the Admin in position on the second floor to start the encounter if it is not then use startscene <id> use the ID from above, the admin should move to the open area in the top floor and once you are near her force greet will start and she will take you to see the guest. If it is running use stopscene <id> then goto the open area on the second floor then use startscene <id> Hopefully that will get it moving for you. This scene is started when the maid in the bath area tells you to come to her as she has your clothes ready so the admin should be ready and waiting long before you get there. When I entered issceneplaying 2c1d00a7 it said the scene was not playing. I entered startscene 2c1d00a7 and then checked issceneplaying again and it said it was playing. I still get the same behavior with Miss Delius and her looping dialog and she still goes and dits down. If I go to the bath area, the maid is there but she says that if I have any business at all, I should talk to Miss Delius. In the upper room on floor 2, I noticed that there is an invisible Player Voice. Player Voice is supposed to be there. At this point I believe she is still running another scene and it is interfering with the current one, it is just a matter of narrowing down which one it is. These are the scene id's in Customer Assist 02 she is in: xx1de4be xx1dcf06 xx1de4cc xx1dd485 xx21b38c xx1d0087 xx1d7e27 xx1dea49 xx1dea44 xx2275bf xx227591 xx2327b8 This is the scene she is in for the quest to Windhelm and getting Erani (in case you have played it) xx1743c4 I don't think there are any other scenes she is in. I suggest going through them and seeing if any are running and stop any that are. After that select the Admin in the console, go to the basement bath area by the wardrobes, disable your controls, use moveto player to get the admin there then use startscene xx2327b8 which is the ending scene for the quest and go through the end of it so it can reset so it will hopefully work properly later.
Veladarius Posted August 3, 2017 Author Posted August 3, 2017 It seems i have some other problems, most likely it's my game but i don't know why, how, or how can i fix it. Something is already wrong when i deliver the delivery (late), after the "mph" there is a message that an item is equipped, but it doesn't happen. After that i went to my house and put everything i could away, what was left was the belt, the collar and 3 worn items with bad editor IDs. The device hider was the last one, the other two were: 4703E9C0 <-- Black Ebonite Collar - script instance item ->Bad editor ID 47059637 <-- Black padded open back belt - armor addon 4703E9B8 <-- Silver open back belt - script instance item ->Bad Editor ID 0E00D4D7 <-- Black Ebonite Collar - armor addon 47 is CD.esp, 0E is DDi.esm log:Papyrus.0.log Use removeitem on them.
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