Veladarius Posted July 19, 2017 Author Posted July 19, 2017 Hi Vel, just started the property slave portion through pissing off the master with a very high debt: 110,000. B/c of the high debt I was equipped with 4 unremovable devices: collar, leg rings, belt and restrictive corset. Master knocks me out, wake up in the mines on the cross. She removes the leg rings and switches the collar- belt and corset stay. After her little speech the property slave starts she and Herran leave the mine and I hang on the cross. Somehow the warden misses this whole incident: I tried setting the game speed to 100%, hit "t" and move the time manually to 8pm, disabled player controls, enable player controls and talked to the warden- but all he says is: "you should be working instead of talking to me". So it seems somehow I cannot correctly start the property slave quest- any advice? This is somehow logical. Pay your debts with the Master and then start the enslavement. If you have too much debt, then you will not get any orders from Master. Between 8pm and 9pm the end of day will trigger automatically. He will announce he is going to check what you have in the barrel and to get anything you want counted into it, check it once he gets there then there is a scene near the cage where you are to sleep. If he doesn't do it there should be an option in the MCM menu to trigger the check on the slave page. I have the same problem. If I use the MCM to trigger the check at the end of the day, my character gets off the cross and moves to the cage without any interaction with Mecius. I cannot use the bed in the cage because it is owned by someone else. I don't get a pickaxe and the mining cloths either. At the start of the next day, the cage unlocks, but my character still doesn't get any of the required items to start the day. The barrel where the stored ore is supposed to to be deposited is marked as "Steal" and anything I deposit there is not going to get credited in the ledger. I fast-forwarded a few days and despite always missing my quota, there is no punishment or any other interaction. Oddly enough Mecius does not seem to have his daily routine either. He just stands on the upper level and walks between a few points without going to bed, checking the barrel or writing in the ledger. He is also not part of the introduction at the beginning, it's only Master and Herran standing in front of the cross. I have also noticed that this does not happen if I start a new game and select the LAL/CCAS start for Captured Dreams. Tried it a few times and it always worked like a charm. Is there a way to skip this stage or force Mecius to be part of the initiation? It sounds like the aliases were not set up properly. Probably the only way to get it to set up is to restart the slavery section using the console and MCM menu. use set CDxSlaveTaskLvl to 0 this should make the option to start the slavery portion available again in the MCM menu. Use it go through the start again and it will go through the setup process again. The overseer's alias should be set already in the CK and isn't filled via script so if he isn't still responding use sqv cdxSlavery_Property and see if the Alias_Overseer is filled or not, if not then there are some major problems going on.
POLE7645 Posted July 19, 2017 Posted July 19, 2017 I think I have a glitch with "A Date with a Jarl" I'm at the state "Start 1st repeat session" and it's 9 PM, but I can't start it. Elisif seems stuck in the state she was at the beginning of the previous one (I did some quests in the meantime. Was that it?) and I can only play the dialogue that ends the second session (when I approach her). When I talk to her afterwards, I get the default dialogue. Did I do something wrong? And are there any console command that might help? Thanks in advance.
Veladarius Posted July 19, 2017 Author Posted July 19, 2017 I think I have a glitch with "A Date with a Jarl" I'm at the state "Start 1st repeat session" and it's 9 PM, but I can't start it. Elisif seems stuck in the state she was at the beginning of the previous one (I did some quests in the meantime. Was that it?) and I can only play the dialogue that ends the second session (when I approach her). When I talk to her afterwards, I get the default dialogue. Did I do something wrong? And are there any console command that might help? Thanks in advance. From the sounds of it the last session did not end properly and you are stuck in the walk away dialogue loop. It may be a pain but it keeps from having to repeat entire sessions over or have them break at some point because something interrupted the dialogue. Basically we need to get it to finish the previous session and let it continue on normally from there. I will need you to look up a few things in the quest variables using sqv cdxExpQuest03 - What is the current stage? - value for boundsession - value for ElisifWillSee - value for ElisifPath
AngryAngryRussian Posted July 19, 2017 Posted July 19, 2017 Alright, I went over the final Solitude dialogue again. This time, failing the guess wouldn't repeat the 'lets start again' dialogue, however guessing correctly and picking either the yes or no dialogue option for Elsif's belt would trigger the 'lets start again' dialogue spam as soon as the conversation ended and the walk to the bed starts. If you simply tab out during any forced dialogue that isn't relevant to how the scene is meant to play, it will still eventually finish correctly.I did notice that although the items on the table included a chastity bra, it isn't actually added at any point.Also, I'm still getting Free Trial dialogue even though I've disabled it in the MCM menu. I also noticed that at some point, the 'about that job' dialogue option is still in Masters' list even when I don't have an active job. Selecting it give the 'what about it?' response and then closes dialogue.
End.Werk Posted July 19, 2017 Posted July 19, 2017 Hi Vel, just started the property slave portion through pissing off the master with a very high debt: 110,000. B/c of the high debt I was equipped with 4 unremovable devices: collar, leg rings, belt and restrictive corset. Master knocks me out, wake up in the mines on the cross. She removes the leg rings and switches the collar- belt and corset stay. After her little speech the property slave starts she and Herran leave the mine and I hang on the cross. Somehow the warden misses this whole incident: I tried setting the game speed to 100%, hit "t" and move the time manually to 8pm, disabled player controls, enable player controls and talked to the warden- but all he says is: "you should be working instead of talking to me". So it seems somehow I cannot correctly start the property slave quest- any advice? This is somehow logical. Pay your debts with the Master and then start the enslavement. If you have too much debt, then you will not get any orders from Master. Between 8pm and 9pm the end of day will trigger automatically. He will announce he is going to check what you have in the barrel and to get anything you want counted into it, check it once he gets there then there is a scene near the cage where you are to sleep. If he doesn't do it there should be an option in the MCM menu to trigger the check on the slave page. I have the same problem. If I use the MCM to trigger the check at the end of the day, my character gets off the cross and moves to the cage without any interaction with Mecius. I cannot use the bed in the cage because it is owned by someone else. I don't get a pickaxe and the mining cloths either. At the start of the next day, the cage unlocks, but my character still doesn't get any of the required items to start the day. The barrel where the stored ore is supposed to to be deposited is marked as "Steal" and anything I deposit there is not going to get credited in the ledger. I fast-forwarded a few days and despite always missing my quota, there is no punishment or any other interaction. Oddly enough Mecius does not seem to have his daily routine either. He just stands on the upper level and walks between a few points without going to bed, checking the barrel or writing in the ledger. He is also not part of the introduction at the beginning, it's only Master and Herran standing in front of the cross. I have also noticed that this does not happen if I start a new game and select the LAL/CCAS start for Captured Dreams. Tried it a few times and it always worked like a charm. Is there a way to skip this stage or force Mecius to be part of the initiation? It sounds like the aliases were not set up properly. Probably the only way to get it to set up is to restart the slavery section using the console and MCM menu. use set CDxSlaveTaskLvl to 0 this should make the option to start the slavery portion available again in the MCM menu. Use it go through the start again and it will go through the setup process again. The overseer's alias should be set already in the CK and isn't filled via script so if he isn't still responding use sqv cdxSlavery_Property and see if the Alias_Overseer is filled or not, if not then there are some major problems going on. Thanks for the quick response! When I use set CDxSlaveTaskLvl to 0 and the MCM slavery option to start over, I get stuck in the Shadow Empress after the final dialogue with Arius. After I make my choice the screen fades to black, the yoke gets removed and then the screen fades back in with the character still standing in the cargo hold of the Shadow Empress, but with no NPCs around and character controls disabled. This happens every time I use the above mentioned method to reset the slavery thing in the MCM. In any case, sqv cdxSlavery_Property had the following entry: REF 'Overseer'-> " (2B0A9925) which should be Mecius. I checked a few other saves from different playthroughs and found that the setup with Mecius fails whenever I have been in the mine (for the mining task that Master hands out to free players) at some point before becoming a property slave. In Saves where I hadn't done any tasks for Master, the property slave start and handover to Mecius works just fine - both with LAL/CCAS and through the slavery start in the MCM. I also checked if the time of day had any influence because I thought that I might not work if Mecius is asleep or something like that. Turns out that even if I end up at the cross during the middle of the night (2-3 AM), the slaves and Mecius are still at work and not sleeping. None of them seem to have their standard daily routine.
Veladarius Posted July 19, 2017 Author Posted July 19, 2017 Alright, I went over the final Solitude dialogue again. This time, failing the guess wouldn't repeat the 'lets start again' dialogue, however guessing correctly and picking either the yes or no dialogue option for Elsif's belt would trigger the 'lets start again' dialogue spam as soon as the conversation ended and the walk to the bed starts. If you simply tab out during any forced dialogue that isn't relevant to how the scene is meant to play, it will still eventually finish correctly. I did notice that although the items on the table included a chastity bra, it isn't actually added at any point. Also, I'm still getting Free Trial dialogue even though I've disabled it in the MCM menu. I also noticed that at some point, the 'about that job' dialogue option is still in Masters' list even when I don't have an active job. Selecting it give the 'what about it?' response and then closes dialogue. There are points that the walkaway dialogue will skip forward, I will have to check and make sure there isn't a condition issue or something that leaves the dialogue no place to go. Where are you seeing the Free Trial dialogue? If it is as an option to ask for it I left it in as it isn't forced though I can add a condition to stop that. Also it may still appear in the ending of the delivery quest by responding 'yes Master' when asked if you want the items removed (I think this may still show up) but this one I will definitely disable with conditions. It may also be that I am grabbing the incorrect variable to disable the free trial somewhere. The Dialogue about the jobs needs to be updated with conditions as asking for one when you have one is still there as is the part you mentioned. It is a matter of adding conditions but I need to be careful since the number of jobs means more conditions. I have been working on having a single variable that is set when you take a job but I don't think I have updated all of the quests to use it yet. Master's dialogue is rather complex so I have to be careful on what I do as I have cut off parts before on accident. Hi Vel, just started the property slave portion through pissing off the master with a very high debt: 110,000. B/c of the high debt I was equipped with 4 unremovable devices: collar, leg rings, belt and restrictive corset. Master knocks me out, wake up in the mines on the cross. She removes the leg rings and switches the collar- belt and corset stay. After her little speech the property slave starts she and Herran leave the mine and I hang on the cross. Somehow the warden misses this whole incident: I tried setting the game speed to 100%, hit "t" and move the time manually to 8pm, disabled player controls, enable player controls and talked to the warden- but all he says is: "you should be working instead of talking to me". So it seems somehow I cannot correctly start the property slave quest- any advice? This is somehow logical. Pay your debts with the Master and then start the enslavement. If you have too much debt, then you will not get any orders from Master. Between 8pm and 9pm the end of day will trigger automatically. He will announce he is going to check what you have in the barrel and to get anything you want counted into it, check it once he gets there then there is a scene near the cage where you are to sleep. If he doesn't do it there should be an option in the MCM menu to trigger the check on the slave page. I have the same problem. If I use the MCM to trigger the check at the end of the day, my character gets off the cross and moves to the cage without any interaction with Mecius. I cannot use the bed in the cage because it is owned by someone else. I don't get a pickaxe and the mining cloths either. At the start of the next day, the cage unlocks, but my character still doesn't get any of the required items to start the day. The barrel where the stored ore is supposed to to be deposited is marked as "Steal" and anything I deposit there is not going to get credited in the ledger. I fast-forwarded a few days and despite always missing my quota, there is no punishment or any other interaction. Oddly enough Mecius does not seem to have his daily routine either. He just stands on the upper level and walks between a few points without going to bed, checking the barrel or writing in the ledger. He is also not part of the introduction at the beginning, it's only Master and Herran standing in front of the cross. I have also noticed that this does not happen if I start a new game and select the LAL/CCAS start for Captured Dreams. Tried it a few times and it always worked like a charm. Is there a way to skip this stage or force Mecius to be part of the initiation? It sounds like the aliases were not set up properly. Probably the only way to get it to set up is to restart the slavery section using the console and MCM menu. use set CDxSlaveTaskLvl to 0 this should make the option to start the slavery portion available again in the MCM menu. Use it go through the start again and it will go through the setup process again. The overseer's alias should be set already in the CK and isn't filled via script so if he isn't still responding use sqv cdxSlavery_Property and see if the Alias_Overseer is filled or not, if not then there are some major problems going on. Thanks for the quick response! When I use set CDxSlaveTaskLvl to 0 and the MCM slavery option to start over, I get stuck in the Shadow Empress after the final dialogue with Arius. After I make my choice the screen fades to black, the yoke gets removed and then the screen fades back in with the character still standing in the cargo hold of the Shadow Empress, but with no NPCs around and character controls disabled. This happens every time I use the above mentioned method to reset the slavery thing in the MCM. In any case, sqv cdxSlavery_Property had the following entry: REF 'Overseer'-> " (2B0A9925) which should be Mecius. I checked a few other saves from different playthroughs and found that the setup with Mecius fails whenever I have been in the mine (for the mining task that Master hands out to free players) at some point before becoming a property slave. In Saves where I hadn't done any tasks for Master, the property slave start and handover to Mecius works just fine - both with LAL/CCAS and through the slavery start in the MCM. I also checked if the time of day had any influence because I thought that I might not work if Mecius is asleep or something like that. Turns out that even if I end up at the cross during the middle of the night (2-3 AM), the slaves and Mecius are still at work and not sleeping. None of them seem to have their standard daily routine. This makes some sense actually, the mining job and the mine part of the Property Slave were originally in the same quest but I separated out the Slave part when I realized how much was in it and how much they conflicted so there may be a variable that is still set from when you were mining that is blocking things. I will take a look at them and see what I can figure out.
AngryAngryRussian Posted July 19, 2017 Posted July 19, 2017 Alright, I went over the final Solitude dialogue again. This time, failing the guess wouldn't repeat the 'lets start again' dialogue, however guessing correctly and picking either the yes or no dialogue option for Elsif's belt would trigger the 'lets start again' dialogue spam as soon as the conversation ended and the walk to the bed starts. If you simply tab out during any forced dialogue that isn't relevant to how the scene is meant to play, it will still eventually finish correctly. I did notice that although the items on the table included a chastity bra, it isn't actually added at any point. Also, I'm still getting Free Trial dialogue even though I've disabled it in the MCM menu. I also noticed that at some point, the 'about that job' dialogue option is still in Masters' list even when I don't have an active job. Selecting it give the 'what about it?' response and then closes dialogue. There are points that the walkaway dialogue will skip forward, I will have to check and make sure there isn't a condition issue or something that leaves the dialogue no place to go. Where are you seeing the Free Trial dialogue? If it is as an option to ask for it I left it in as it isn't forced though I can add a condition to stop that. Also it may still appear in the ending of the delivery quest by responding 'yes Master' when asked if you want the items removed (I think this may still show up) but this one I will definitely disable with conditions. It may also be that I am grabbing the incorrect variable to disable the free trial somewhere. The Dialogue about the jobs needs to be updated with conditions as asking for one when you have one is still there as is the part you mentioned. It is a matter of adding conditions but I need to be careful since the number of jobs means more conditions. I have been working on having a single variable that is set when you take a job but I don't think I have updated all of the quests to use it yet. Master's dialogue is rather complex so I have to be careful on what I do as I have cut off parts before on accident. I usually answer with 'Yes, Master' with submissive characters, I haven't tried it with another answer yet, so it might just be me not knowing about that particular feature. I'll try the other options and get back to you. I should clarify, having the extra 'About that job' option doesn't seem to be breaking anything right now - it still shows up correctly when on jobs and will end quests properly once they're completed. Also, I'm likely about to try out the Embassy quest soon, Can I get a short summary of what is meant to happen in the opening scene? (everything leading up to the first session with Elenwen, before you enter the prison cell) I've tried it before on older versions and I -think- I've had issues with the opening scene's gear not being removed correctly. I'm not sure on how things are supposed to progress so clarifying that would help.
AngryAngryRussian Posted July 19, 2017 Posted July 19, 2017 I just checked the other delivery device removal requests and they didn't trigger the Free Trial, however I didn't actually have the 'Yes, Master' option this time and I noticed that my cdxrank with Master had decreased from 15.50 to 10.50 (it had been a while since I'd done quests for Master; to get out of a Free Trial loop I had my character consume a ton of Essence of Dominance potions and ended up having to wait a long while before Master would remove the items. Afterwards I pushed the character's tendency back to Submissive with the opposite Essence potions and they hadn't done a quest since) Is rank meant to decrease with time, and does rank correlate to what dialogue options you get? Also, are there any plans to have a limit on how long a Trial can last, or otherwise add options for other items? (IE; device colours, plug types, posture collar, etc?)
Veladarius Posted July 19, 2017 Author Posted July 19, 2017 Alright, I went over the final Solitude dialogue again. This time, failing the guess wouldn't repeat the 'lets start again' dialogue, however guessing correctly and picking either the yes or no dialogue option for Elsif's belt would trigger the 'lets start again' dialogue spam as soon as the conversation ended and the walk to the bed starts. If you simply tab out during any forced dialogue that isn't relevant to how the scene is meant to play, it will still eventually finish correctly. I did notice that although the items on the table included a chastity bra, it isn't actually added at any point. Also, I'm still getting Free Trial dialogue even though I've disabled it in the MCM menu. I also noticed that at some point, the 'about that job' dialogue option is still in Masters' list even when I don't have an active job. Selecting it give the 'what about it?' response and then closes dialogue. There are points that the walkaway dialogue will skip forward, I will have to check and make sure there isn't a condition issue or something that leaves the dialogue no place to go. Where are you seeing the Free Trial dialogue? If it is as an option to ask for it I left it in as it isn't forced though I can add a condition to stop that. Also it may still appear in the ending of the delivery quest by responding 'yes Master' when asked if you want the items removed (I think this may still show up) but this one I will definitely disable with conditions. It may also be that I am grabbing the incorrect variable to disable the free trial somewhere. The Dialogue about the jobs needs to be updated with conditions as asking for one when you have one is still there as is the part you mentioned. It is a matter of adding conditions but I need to be careful since the number of jobs means more conditions. I have been working on having a single variable that is set when you take a job but I don't think I have updated all of the quests to use it yet. Master's dialogue is rather complex so I have to be careful on what I do as I have cut off parts before on accident. I usually answer with 'Yes, Master' with submissive characters, I haven't tried it with another answer yet, so it might just be me not knowing about that particular feature. I'll try the other options and get back to you. I should clarify, having the extra 'About that job' option doesn't seem to be breaking anything right now - it still shows up correctly when on jobs and will end quests properly once they're completed. Also, I'm likely about to try out the Embassy quest soon, Can I get a short summary of what is meant to happen in the opening scene? (everything leading up to the first session with Elenwen, before you enter the prison cell) I've tried it before on older versions and I -think- I've had issues with the opening scene's gear not being removed correctly. I'm not sure on how things are supposed to progress so clarifying that would help. The opening is different, you don't travel there yourself but are prepared in the shop and taken there by Herran and handed over to a guard at the embassy. I just checked the other delivery device removal requests and they didn't trigger the Free Trial, however I didn't actually have the 'Yes, Master' option this time and I noticed that my cdxrank with Master had decreased from 15.50 to 10.50 (it had been a while since I'd done quests for Master; to get out of a Free Trial loop I had my character consume a ton of Essence of Dominance potions and ended up having to wait a long while before Master would remove the items. Afterwards I pushed the character's tendency back to Submissive with the opposite Essence potions and they hadn't done a quest since) Is rank meant to decrease with time, and does rank correlate to what dialogue options you get? Also, are there any plans to have a limit on how long a Trial can last, or otherwise add options for other items? (IE; device colours, plug types, posture collar, etc?) Rank does not decrease with time but one of the potions in the closet will reset your rank I believe so you may have grabbed that. The Free Trial length depends on how submissive you are, the more submissive you are the less chance of being released you have. The chance is checked based on the setting in the MCM menu -1/+2 days but if your Disposition score is a 1 you probably won't be getting out of them. Eventually this will be a path to the Relationship Slave part. As for adding different items it is a possibility but it would require rewriting most of it.
AlastorBlake Posted July 19, 2017 Posted July 19, 2017 Hello there everyone, I have just reinstalled the mod, and i actually ran into a really annoying issue, one that was here even when i last uninstalled the game almost half a year ago. Inside the Captured Dreams Shop, everything looks perfect, except for one little thing: the lighting. Basically, it makes HUGE stripes across the characters it falls onto and it's actually pretty ugly. I've checked the topic and have found no useful tip, so i have to ask if there is a way to remove it. For reference, well, here's the screenshot. http://i.imgur.com/IKevjsL.png (For some reason, i can't put a picture.) Thank you for the mod, and in advance for the help. Good day! The lights there cast shadows and is your shadow settings causing the issues. I don't have the slightest clue on how to use TESVEdit, but I can isolate the saves I had during that part of the quest and run over the choices easily enough. I should also specify that the character I'm using is fresh and started with no prior install of CD. Also, I know its been a while since they were added so people might have reported this already, but I tested the new collars/hoods and noticed that they don't seem to hide hair correctly, and I had a clipping issue with the corset collar around the lips on a few characters. There might also be an issue with their gag settings, as NPCs that I equipped them on didn't seem to go through the usual 'muffled' dialogue. I will have to check the slots on the hoods to make sure the hair is being hidden. As for the clipping, I don't have any control over that. The items were made by someone else that gave me permission to use them but I am not a modeler so I can't adjust them in any way. I can check that the items have the correct keywords, it may be the zaz keywords they are missing not sure. If you are using the beta of DD then it could be something in that causing it. Howdy there, me again^^ Sooooo after you told me it was the shadows that were fucking up everything, i have looked into what could cause that, and i am now certain that i have no goddamn idea of how to fix it. Even disabling the shadows doesn't work... So, if there are any clue as to where the problem is, so i can start looking into it in a more precise way. A nice day to you and to all.
shadowwolf2k7 Posted July 20, 2017 Posted July 20, 2017 vel, are you aware that the area near door on the right of the vip house, when looking towards falkreath, has some thing that blocks the door making it hard to go through that door, you can get around it and i know you can go in the other door. however the person that you talk to in there sometimes doesnt register that you have entered the building until you get near the right hand door.
Veladarius Posted July 20, 2017 Author Posted July 20, 2017 vel, are you aware that the area near door on the right of the vip house, when looking towards falkreath, has some thing that blocks the door making it hard to go through that door, you can get around it and i know you can go in the other door. however the person that you talk to in there sometimes doesnt register that you have entered the building until you get near the right hand door. Yes, I am aware of something blocking the side door, it has been there since the addition of the VIP house. Thing is there is nothing there and there never was before the location was changed. I believe it is a phenomenon similar to the invisible blocking object in the Embassy basement in your cell. What I believe the thing to be is related to the door there, same with the cell door, and is related to the physics engine. Basically the physics engine has 'detached' part of the door and it is in a different spot than the door itself. I have tried deleting and replacing the door but it continues to be there. As for the admin, typically her spot for force greets is in the center of the main level where the two open rooms come together and has a large enough force greet distance that getting by her without setting it off should be rather hard.
shadowwolf2k7 Posted July 20, 2017 Posted July 20, 2017 vel, are you aware that the area near door on the right of the vip house, when looking towards falkreath, has some thing that blocks the door making it hard to go through that door, you can get around it and i know you can go in the other door. however the person that you talk to in there sometimes doesnt register that you have entered the building until you get near the right hand door. Yes, I am aware of something blocking the side door, it has been there since the addition of the VIP house. Thing is there is nothing there and there never was before the location was changed. I believe it is a phenomenon similar to the invisible blocking object in the Embassy basement in your cell. What I believe the thing to be is related to the door there, same with the cell door, and is related to the physics engine. Basically the physics engine has 'detached' part of the door and it is in a different spot than the door itself. I have tried deleting and replacing the door but it continues to be there. As for the admin, typically her spot for force greets is in the center of the main level where the two open rooms come together and has a large enough force greet distance that getting by her without setting it off should be rather hard. it only happens rarely, and when it does happen i can bump into her and she doesnt do the force greet, however on those rare times, if i run to the "broken" door and then run back to the center of the room she will do the force greet. as for the item in the cell, i havent hit that one since 4.08. and i rarely use the broken door on the vip house, was just seeing if you knew that it was there ofcourse i have had a certine vampire follower randomly follow me to the embassy on my last play through that i went there, though she never did interrupt any of the scenes, she is also the only follower that i know of that can and will show up at the embassy during the diplomatic immunity main quest.
Veladarius Posted July 20, 2017 Author Posted July 20, 2017 vel, are you aware that the area near door on the right of the vip house, when looking towards falkreath, has some thing that blocks the door making it hard to go through that door, you can get around it and i know you can go in the other door. however the person that you talk to in there sometimes doesnt register that you have entered the building until you get near the right hand door. Yes, I am aware of something blocking the side door, it has been there since the addition of the VIP house. Thing is there is nothing there and there never was before the location was changed. I believe it is a phenomenon similar to the invisible blocking object in the Embassy basement in your cell. What I believe the thing to be is related to the door there, same with the cell door, and is related to the physics engine. Basically the physics engine has 'detached' part of the door and it is in a different spot than the door itself. I have tried deleting and replacing the door but it continues to be there. As for the admin, typically her spot for force greets is in the center of the main level where the two open rooms come together and has a large enough force greet distance that getting by her without setting it off should be rather hard. it only happens rarely, and when it does happen i can bump into her and she doesnt do the force greet, however on those rare times, if i run to the "broken" door and then run back to the center of the room she will do the force greet. as for the item in the cell, i havent hit that one since 4.08. and i rarely use the broken door on the vip house, was just seeing if you knew that it was there ofcourse i have had a certine vampire follower randomly follow me to the embassy on my last play through that i went there, though she never did interrupt any of the scenes, she is also the only follower that i know of that can and will show up at the embassy during the diplomatic immunity main quest. I have had followers show up, Skyrim will eventually move them to you if their path is blocked, it is just a bit more difficult since my copies of the embassy are not connected to the outside world at all.
subdued Posted July 20, 2017 Posted July 20, 2017 I am having trouble with the punishment scene running 4.15. It stands me in front of display cases, Herran chains and undresses me, then Master says "Thank you Herran" then it just sits there indefinitely. There were a couple Cursed Loot items Herran wasn't able to remove, so I removed those prior to talking to Master and same result. The only thing I'd noticed that might have some effect is that when Herran moves forward he bumps my player character back a little bit, idk if maybe there is a certain position that she needs to be in and that is messing it up, but its not working, so I can't do any more quests for Master. Any thoughts? If you think you may be too far back then move forward some, just enable the controls, move then disable them. Use the following to see what has been set up for the punishments: sqv CDxPunishmentSet01 Look for the items with Pun##ToBeUsed and tell me which ones have a 1 with them Also tell me what the value for PunishmentRunning is. If everything is 0 upload a log from a session ending where the punishment stops (have that be the last thing). It should have selected them by then. Pun02ToBeUsed = 1 Pun03ToBeUsed = 1 It might be of interest to note that at the same time: Pun02Avail = 0 Pun03Avail = 0 Pun 11-13, 15, and 22 were the only ones with Avail = 1 punishmentRunning = 2At this point the PC is in chains and when I hit the Enable Player Controls in the mod menu it says "enabling controls" but nothing seems to change. Waiting and loading another save are also disabled. Removing the special items resulted in no change to these variables. Also, side note, when a character's arms are above their head their armpits have some severe texture stretching and even a tiny bit of clipping for me. Is there something wrong with my setup or is it like this for everyone? I have the skeleton arm fix checked when I run FNIS.
Veladarius Posted July 20, 2017 Author Posted July 20, 2017 I am having trouble with the punishment scene running 4.15. It stands me in front of display cases, Herran chains and undresses me, then Master says "Thank you Herran" then it just sits there indefinitely. There were a couple Cursed Loot items Herran wasn't able to remove, so I removed those prior to talking to Master and same result. The only thing I'd noticed that might have some effect is that when Herran moves forward he bumps my player character back a little bit, idk if maybe there is a certain position that she needs to be in and that is messing it up, but its not working, so I can't do any more quests for Master. Any thoughts? If you think you may be too far back then move forward some, just enable the controls, move then disable them. Use the following to see what has been set up for the punishments: sqv CDxPunishmentSet01 Look for the items with Pun##ToBeUsed and tell me which ones have a 1 with them Also tell me what the value for PunishmentRunning is. If everything is 0 upload a log from a session ending where the punishment stops (have that be the last thing). It should have selected them by then. Pun02ToBeUsed = 1 Pun03ToBeUsed = 1 It might be of interest to note that at the same time: Pun02Avail = 0 Pun03Avail = 0 Pun 11-13, 15, and 22 were the only ones with Avail = 1 punishmentRunning = 2At this point the PC is in chains and when I hit the Enable Player Controls in the mod menu it says "enabling controls" but nothing seems to change. Waiting and loading another save are also disabled. Removing the special items resulted in no change to these variables. Also, side note, when a character's arms are above their head their armpits have some severe texture stretching and even a tiny bit of clipping for me. Is there something wrong with my setup or is it like this for everyone? I have the skeleton arm fix checked when I run FNIS. When Pun##ToBeUsed is set to 1 the corresponding Pun##Avail is set to 0 so it does not get picked again. Punishment 02 is the whipping, if Herran is standing in front of you in a combat stance but with no weapons then it failed to equip the whip which would be item xx006001 where xx is the load position of ZAZ animation pack. If he isn't then it is in the middle of a scene (which is why the wait and load are unavailable) so check the following for me: issceneplaying xx240596 with xx being CD's load position. If it says yes try going into the MCM menu and resetting the player's idle. If this works then you have an issue with ZAZ, either an old version (v6.10 caused this issue) or another mod is doing it (t.ara's expansion may cause it but I'm not sure as I don't currently use it). v6.11 or v7.0 of ZAZ animation pack works with CD (make sure it is the . I am thinking this is the issue since when you enabled the controls you were still locked in position (also caused by v6.10), enable the controls and reset the idle and if you can move then it is definitely an issue with ZAZ. If you have one of the recommended versions then I suggest rerunning fnis again. If necessary you can use stopscene <scene ID from above> then startscene xx2472ae which is the central dialogue and the next step from the scene you described. In all honesty, I believe the issue is with the ZAZ version you are running or if you have the right one it could be an fnis issue or one of t.ara's mods that alter ZAZ (if installed).
POLE7645 Posted July 21, 2017 Posted July 21, 2017 I think I have a glitch with "A Date with a Jarl" I'm at the state "Start 1st repeat session" and it's 9 PM, but I can't start it. Elisif seems stuck in the state she was at the beginning of the previous one (I did some quests in the meantime. Was that it?) and I can only play the dialogue that ends the second session (when I approach her). When I talk to her afterwards, I get the default dialogue. Did I do something wrong? And are there any console command that might help? Thanks in advance. From the sounds of it the last session did not end properly and you are stuck in the walk away dialogue loop. It may be a pain but it keeps from having to repeat entire sessions over or have them break at some point because something interrupted the dialogue. Basically we need to get it to finish the previous session and let it continue on normally from there. I will need you to look up a few things in the quest variables using sqv cdxExpQuest03 - What is the current stage? - value for boundsession - value for ElisifWillSee - value for ElisifPath Here's the info - Current Stage:425 - boudsession_var = 0 - ElisifWillSee_var = 0 - ElisifPath_var = 3
Veladarius Posted July 21, 2017 Author Posted July 21, 2017 I think I have a glitch with "A Date with a Jarl" I'm at the state "Start 1st repeat session" and it's 9 PM, but I can't start it. Elisif seems stuck in the state she was at the beginning of the previous one (I did some quests in the meantime. Was that it?) and I can only play the dialogue that ends the second session (when I approach her). When I talk to her afterwards, I get the default dialogue. Did I do something wrong? And are there any console command that might help? Thanks in advance. From the sounds of it the last session did not end properly and you are stuck in the walk away dialogue loop. It may be a pain but it keeps from having to repeat entire sessions over or have them break at some point because something interrupted the dialogue. Basically we need to get it to finish the previous session and let it continue on normally from there. I will need you to look up a few things in the quest variables using sqv cdxExpQuest03 - What is the current stage? - value for boundsession - value for ElisifWillSee - value for ElisifPath Here's the info - Current Stage:425 - boudsession_var = 0 - ElisifWillSee_var = 0 - ElisifPath_var = 3 Scriptwise it recognizes that the scene ended, scenewise it does not recognize the dialogue ended and repeats. Let's check a few things: 1- See if the ending scene is still running: issceneplaying xx0600790 if so use stopscene <scene id> and speak to her again, you may need to wait until the next day to continue. 2- If this does not let it continue we may have to jumpstart it manually: startscene xx05c0b2 this is the scene that makes her go to her room and speak to you when you get near her. Hopefully things will pick up from there.
shadowwolf2k7 Posted July 21, 2017 Posted July 21, 2017 vel, are you aware that the area near door on the right of the vip house, when looking towards falkreath, has some thing that blocks the door making it hard to go through that door, you can get around it and i know you can go in the other door. however the person that you talk to in there sometimes doesnt register that you have entered the building until you get near the right hand door. Yes, I am aware of something blocking the side door, it has been there since the addition of the VIP house. Thing is there is nothing there and there never was before the location was changed. I believe it is a phenomenon similar to the invisible blocking object in the Embassy basement in your cell. What I believe the thing to be is related to the door there, same with the cell door, and is related to the physics engine. Basically the physics engine has 'detached' part of the door and it is in a different spot than the door itself. I have tried deleting and replacing the door but it continues to be there. As for the admin, typically her spot for force greets is in the center of the main level where the two open rooms come together and has a large enough force greet distance that getting by her without setting it off should be rather hard. it only happens rarely, and when it does happen i can bump into her and she doesnt do the force greet, however on those rare times, if i run to the "broken" door and then run back to the center of the room she will do the force greet. as for the item in the cell, i havent hit that one since 4.08. and i rarely use the broken door on the vip house, was just seeing if you knew that it was there ofcourse i have had a certine vampire follower randomly follow me to the embassy on my last play through that i went there, though she never did interrupt any of the scenes, she is also the only follower that i know of that can and will show up at the embassy during the diplomatic immunity main quest. I have had followers show up, Skyrim will eventually move them to you if their path is blocked, it is just a bit more difficult since my copies of the embassy are not connected to the outside world at all. when i had it happen, i thought you had set it up for serana to be part of the scene, until i went through it before getting her. she crossed her arms as if wanting to buy some of the furniture, and she enjoyed watching the time with the guards even commented on it. strange part of it was that dec didnt proc once durring the whole time i was there, and usually it procs, for her to want to talk to the pc, about ever 2 to 5 min real time. and i believe the embassy takes about 20 to 30 min real time though i havent timed it.
xyzxyz Posted July 21, 2017 Posted July 21, 2017 Can I "enslave" and play with my spouse as male char too? last time I tried it, always the player got enslaved.
Pyreliter Posted July 21, 2017 Posted July 21, 2017 Can I "enslave" and play with my spouse as male char too? last time I tried it, always the player got enslaved. Have you tried drinking those potions located in the back of the Master's shop? They affect the character's dominance/submission status and I would reckon that if you drink the dominance one(s) it would enslave the spouse regardless of PC's gender.
Veladarius Posted July 21, 2017 Author Posted July 21, 2017 Can I "enslave" and play with my spouse as male char too? last time I tried it, always the player got enslaved. Have you tried drinking those potions located in the back of the Master's shop? They affect the character's dominance/submission status and I would reckon that if you drink the dominance one(s) it would enslave the spouse regardless of PC's gender. Who is the slave and who is the master depends on how submissive or dominant you are. If you are submissive or slightly submissive you are the slave, if you are mildly dominant or dominant then you are the master, if you are neutral then it is random. vel, are you aware that the area near door on the right of the vip house, when looking towards falkreath, has some thing that blocks the door making it hard to go through that door, you can get around it and i know you can go in the other door. however the person that you talk to in there sometimes doesnt register that you have entered the building until you get near the right hand door. Yes, I am aware of something blocking the side door, it has been there since the addition of the VIP house. Thing is there is nothing there and there never was before the location was changed. I believe it is a phenomenon similar to the invisible blocking object in the Embassy basement in your cell. What I believe the thing to be is related to the door there, same with the cell door, and is related to the physics engine. Basically the physics engine has 'detached' part of the door and it is in a different spot than the door itself. I have tried deleting and replacing the door but it continues to be there. As for the admin, typically her spot for force greets is in the center of the main level where the two open rooms come together and has a large enough force greet distance that getting by her without setting it off should be rather hard. it only happens rarely, and when it does happen i can bump into her and she doesnt do the force greet, however on those rare times, if i run to the "broken" door and then run back to the center of the room she will do the force greet. as for the item in the cell, i havent hit that one since 4.08. and i rarely use the broken door on the vip house, was just seeing if you knew that it was there ofcourse i have had a certine vampire follower randomly follow me to the embassy on my last play through that i went there, though she never did interrupt any of the scenes, she is also the only follower that i know of that can and will show up at the embassy during the diplomatic immunity main quest. I have had followers show up, Skyrim will eventually move them to you if their path is blocked, it is just a bit more difficult since my copies of the embassy are not connected to the outside world at all. when i had it happen, i thought you had set it up for serana to be part of the scene, until i went through it before getting her. she crossed her arms as if wanting to buy some of the furniture, and she enjoyed watching the time with the guards even commented on it. strange part of it was that dec didnt proc once durring the whole time i was there, and usually it procs, for her to want to talk to the pc, about ever 2 to 5 min real time. and i believe the embassy takes about 20 to 30 min real time though i havent timed it. I have timed it, letting each sex scene run completely it clocks in at 1 hour 10 minutes.
shadowwolf2k7 Posted July 21, 2017 Posted July 21, 2017 Can I "enslave" and play with my spouse as male char too? last time I tried it, always the player got enslaved. Have you tried drinking those potions located in the back of the Master's shop? They affect the character's dominance/submission status and I would reckon that if you drink the dominance one(s) it would enslave the spouse regardless of PC's gender. Who is the slave and who is the master depends on how submissive or dominant you are. If you are submissive or slightly submissive you are the slave, if you are mildly dominant or dominant then you are the master, if you are neutral then it is random. vel, are you aware that the area near door on the right of the vip house, when looking towards falkreath, has some thing that blocks the door making it hard to go through that door, you can get around it and i know you can go in the other door. however the person that you talk to in there sometimes doesnt register that you have entered the building until you get near the right hand door. Yes, I am aware of something blocking the side door, it has been there since the addition of the VIP house. Thing is there is nothing there and there never was before the location was changed. I believe it is a phenomenon similar to the invisible blocking object in the Embassy basement in your cell. What I believe the thing to be is related to the door there, same with the cell door, and is related to the physics engine. Basically the physics engine has 'detached' part of the door and it is in a different spot than the door itself. I have tried deleting and replacing the door but it continues to be there. As for the admin, typically her spot for force greets is in the center of the main level where the two open rooms come together and has a large enough force greet distance that getting by her without setting it off should be rather hard. it only happens rarely, and when it does happen i can bump into her and she doesnt do the force greet, however on those rare times, if i run to the "broken" door and then run back to the center of the room she will do the force greet. as for the item in the cell, i havent hit that one since 4.08. and i rarely use the broken door on the vip house, was just seeing if you knew that it was there ofcourse i have had a certine vampire follower randomly follow me to the embassy on my last play through that i went there, though she never did interrupt any of the scenes, she is also the only follower that i know of that can and will show up at the embassy during the diplomatic immunity main quest. I have had followers show up, Skyrim will eventually move them to you if their path is blocked, it is just a bit more difficult since my copies of the embassy are not connected to the outside world at all. when i had it happen, i thought you had set it up for serana to be part of the scene, until i went through it before getting her. she crossed her arms as if wanting to buy some of the furniture, and she enjoyed watching the time with the guards even commented on it. strange part of it was that dec didnt proc once durring the whole time i was there, and usually it procs, for her to want to talk to the pc, about ever 2 to 5 min real time. and i believe the embassy takes about 20 to 30 min real time though i havent timed it. I have timed it, letting each sex scene run completely it clocks in at 1 hour 10 minutes. at 1hr and 10 min dec should have proced 24 times durring that visit, guess she was enjoying the show lol
xyzxyz Posted July 21, 2017 Posted July 21, 2017 Can I "enslave" and play with my spouse as male char too? last time I tried it, always the player got enslaved. Have you tried drinking those potions located in the back of the Master's shop? They affect the character's dominance/submission status and I would reckon that if you drink the dominance one(s) it would enslave the spouse regardless of PC's gender. Who is the slave and who is the master depends on how submissive or dominant you are. If you are submissive or slightly submissive you are the slave, if you are mildly dominant or dominant then you are the master, if you are neutral then it is random. vel, are you aware that the area near door on the right of the vip house, when looking towards falkreath, has some thing that blocks the door making it hard to go through that door, you can get around it and i know you can go in the other door. however the person that you talk to in there sometimes doesnt register that you have entered the building until you get near the right hand door. Yes, I am aware of something blocking the side door, it has been there since the addition of the VIP house. Thing is there is nothing there and there never was before the location was changed. I believe it is a phenomenon similar to the invisible blocking object in the Embassy basement in your cell. What I believe the thing to be is related to the door there, same with the cell door, and is related to the physics engine. Basically the physics engine has 'detached' part of the door and it is in a different spot than the door itself. I have tried deleting and replacing the door but it continues to be there. As for the admin, typically her spot for force greets is in the center of the main level where the two open rooms come together and has a large enough force greet distance that getting by her without setting it off should be rather hard. it only happens rarely, and when it does happen i can bump into her and she doesnt do the force greet, however on those rare times, if i run to the "broken" door and then run back to the center of the room she will do the force greet. as for the item in the cell, i havent hit that one since 4.08. and i rarely use the broken door on the vip house, was just seeing if you knew that it was there ofcourse i have had a certine vampire follower randomly follow me to the embassy on my last play through that i went there, though she never did interrupt any of the scenes, she is also the only follower that i know of that can and will show up at the embassy during the diplomatic immunity main quest. I have had followers show up, Skyrim will eventually move them to you if their path is blocked, it is just a bit more difficult since my copies of the embassy are not connected to the outside world at all. when i had it happen, i thought you had set it up for serana to be part of the scene, until i went through it before getting her. she crossed her arms as if wanting to buy some of the furniture, and she enjoyed watching the time with the guards even commented on it. strange part of it was that dec didnt proc once durring the whole time i was there, and usually it procs, for her to want to talk to the pc, about ever 2 to 5 min real time. and i believe the embassy takes about 20 to 30 min real time though i havent timed it. I have timed it, letting each sex scene run completely it clocks in at 1 hour 10 minutes. The potions worked and the spouse is the slave now. BUT she is playing the male animations (strap-on) That is not how I imagined this slavery ^^ how can i change that?
Veladarius Posted July 21, 2017 Author Posted July 21, 2017 Can I "enslave" and play with my spouse as male char too? last time I tried it, always the player got enslaved. Have you tried drinking those potions located in the back of the Master's shop? They affect the character's dominance/submission status and I would reckon that if you drink the dominance one(s) it would enslave the spouse regardless of PC's gender. Who is the slave and who is the master depends on how submissive or dominant you are. If you are submissive or slightly submissive you are the slave, if you are mildly dominant or dominant then you are the master, if you are neutral then it is random. vel, are you aware that the area near door on the right of the vip house, when looking towards falkreath, has some thing that blocks the door making it hard to go through that door, you can get around it and i know you can go in the other door. however the person that you talk to in there sometimes doesnt register that you have entered the building until you get near the right hand door. Yes, I am aware of something blocking the side door, it has been there since the addition of the VIP house. Thing is there is nothing there and there never was before the location was changed. I believe it is a phenomenon similar to the invisible blocking object in the Embassy basement in your cell. What I believe the thing to be is related to the door there, same with the cell door, and is related to the physics engine. Basically the physics engine has 'detached' part of the door and it is in a different spot than the door itself. I have tried deleting and replacing the door but it continues to be there. As for the admin, typically her spot for force greets is in the center of the main level where the two open rooms come together and has a large enough force greet distance that getting by her without setting it off should be rather hard. it only happens rarely, and when it does happen i can bump into her and she doesnt do the force greet, however on those rare times, if i run to the "broken" door and then run back to the center of the room she will do the force greet. as for the item in the cell, i havent hit that one since 4.08. and i rarely use the broken door on the vip house, was just seeing if you knew that it was there ofcourse i have had a certine vampire follower randomly follow me to the embassy on my last play through that i went there, though she never did interrupt any of the scenes, she is also the only follower that i know of that can and will show up at the embassy during the diplomatic immunity main quest. I have had followers show up, Skyrim will eventually move them to you if their path is blocked, it is just a bit more difficult since my copies of the embassy are not connected to the outside world at all. when i had it happen, i thought you had set it up for serana to be part of the scene, until i went through it before getting her. she crossed her arms as if wanting to buy some of the furniture, and she enjoyed watching the time with the guards even commented on it. strange part of it was that dec didnt proc once durring the whole time i was there, and usually it procs, for her to want to talk to the pc, about ever 2 to 5 min real time. and i believe the embassy takes about 20 to 30 min real time though i havent timed it. I have timed it, letting each sex scene run completely it clocks in at 1 hour 10 minutes. The potions worked and the spouse is the slave now. BUT she is playing the male animations (strap-on) That is not how I imagined this slavery ^^ how can i change that? Hit the '=' key, that switches the actor positions in the animation.
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