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Posted

 

 

 

 

Can I "enslave" and play with my spouse as male char too? last time I tried it, always the player got enslaved.

 

Have you tried drinking those potions located in the back of the Master's shop? They affect the character's dominance/submission status and I would reckon that if you drink the dominance one(s) it would enslave the spouse regardless of PC's gender.

 

 

Who is the slave and who is the master depends on how submissive or dominant you are. If you are submissive or slightly submissive you are the slave, if you are mildly dominant or dominant then you are the master, if you are neutral then it is random.

 

 

 

 

vel, are you aware that the area near door on the right of the vip house, when looking towards falkreath, has some thing that blocks the door making it hard to go through that door, you can get around it and i know you can go in the other door. however the person that you talk to in there sometimes doesnt register that you have entered the building until you get near the right hand door.

 

Yes, I am aware of something blocking the side door, it has been there since the addition of the VIP house. Thing is there is nothing there and there never was before the location was changed. I believe it is a phenomenon similar to the invisible blocking object in the Embassy basement in your cell. What I believe the thing to be is related to the door there, same with the cell door, and is related to the physics engine. Basically the physics engine has 'detached' part of the door and it is in a different spot than the door itself. I have tried deleting and replacing the door but it continues to be there.

 

As for the admin, typically her spot for force greets is in the center of the main level where the two open rooms come together and has a large enough force greet distance that getting by her without setting it off should be rather hard.

 

 

it only happens rarely, and when it does happen i can bump into her and she doesnt do the force greet, however on those rare times, if i run to the "broken" door and then run back to the center of the room she will do the force greet.

 

as for the item in the cell, i havent hit that one since 4.08. and i rarely use the broken door on the vip house, was just seeing if you knew that it was there

 

ofcourse i have had a certine vampire follower randomly follow me to the embassy on my last play through that i went there, though she never did interrupt any of the scenes, she is also the only follower that i know of that can and will show up at the embassy during the diplomatic immunity main quest.

 

 

I have had followers show up, Skyrim will eventually move them to you if their path is blocked, it is just a bit more difficult since my copies of the embassy are not connected to the outside world at all.

 

 

when i had it happen, i thought you had set it up for serana to be part of the scene, until i went through it before getting her. she crossed her arms as if wanting to buy some of the furniture, and she enjoyed watching the time with the guards even commented on it.

 

strange part of it was that dec didnt proc once durring the whole time i was there, and usually it procs, for her to want to talk to the pc, about ever 2 to 5 min real time. and i believe the embassy takes about 20 to 30 min real time though i havent timed it.

 

 

 

I have timed it, letting each sex scene run completely it clocks in at 1 hour 10 minutes.

 

The potions worked and the spouse is the slave now. BUT she is playing the male animations (strap-on) That is not how I imagined this slavery ^^ how can i change that?

 

 

Hit the '=' key, that switches the actor positions in the animation.

 

I can't change it for every animation? Always using a command-key is a bit stupid.

Posted

 

 

 

 

 

Can I "enslave" and play with my spouse as male char too? last time I tried it, always the player got enslaved.

 

Have you tried drinking those potions located in the back of the Master's shop? They affect the character's dominance/submission status and I would reckon that if you drink the dominance one(s) it would enslave the spouse regardless of PC's gender.

 

 

Who is the slave and who is the master depends on how submissive or dominant you are. If you are submissive or slightly submissive you are the slave, if you are mildly dominant or dominant then you are the master, if you are neutral then it is random.

 

 

 

 

vel, are you aware that the area near door on the right of the vip house, when looking towards falkreath, has some thing that blocks the door making it hard to go through that door, you can get around it and i know you can go in the other door. however the person that you talk to in there sometimes doesnt register that you have entered the building until you get near the right hand door.

 

Yes, I am aware of something blocking the side door, it has been there since the addition of the VIP house. Thing is there is nothing there and there never was before the location was changed. I believe it is a phenomenon similar to the invisible blocking object in the Embassy basement in your cell. What I believe the thing to be is related to the door there, same with the cell door, and is related to the physics engine. Basically the physics engine has 'detached' part of the door and it is in a different spot than the door itself. I have tried deleting and replacing the door but it continues to be there.

 

As for the admin, typically her spot for force greets is in the center of the main level where the two open rooms come together and has a large enough force greet distance that getting by her without setting it off should be rather hard.

 

 

it only happens rarely, and when it does happen i can bump into her and she doesnt do the force greet, however on those rare times, if i run to the "broken" door and then run back to the center of the room she will do the force greet.

 

as for the item in the cell, i havent hit that one since 4.08. and i rarely use the broken door on the vip house, was just seeing if you knew that it was there

 

ofcourse i have had a certine vampire follower randomly follow me to the embassy on my last play through that i went there, though she never did interrupt any of the scenes, she is also the only follower that i know of that can and will show up at the embassy during the diplomatic immunity main quest.

 

 

I have had followers show up, Skyrim will eventually move them to you if their path is blocked, it is just a bit more difficult since my copies of the embassy are not connected to the outside world at all.

 

 

when i had it happen, i thought you had set it up for serana to be part of the scene, until i went through it before getting her. she crossed her arms as if wanting to buy some of the furniture, and she enjoyed watching the time with the guards even commented on it.

 

strange part of it was that dec didnt proc once durring the whole time i was there, and usually it procs, for her to want to talk to the pc, about ever 2 to 5 min real time. and i believe the embassy takes about 20 to 30 min real time though i havent timed it.

 

 

 

I have timed it, letting each sex scene run completely it clocks in at 1 hour 10 minutes.

 

The potions worked and the spouse is the slave now. BUT she is playing the male animations (strap-on) That is not how I imagined this slavery ^^ how can i change that?

 

 

Hit the '=' key, that switches the actor positions in the animation.

 

I can't change it for every animation? Always using a command-key is a bit stupid.

 

 

I had thought I had set it so the master was in the male position and the slave in the other. I will have to check the setup for that again.

Posted

For some reason followers and NPCs got the "..." "Master, come and play with me" dialogue too.

 

I'll double check the conditions, I may have removed one on accident when reconfiguring some of the dialogue.

Posted

 

 

 

I think I have a glitch with "A Date with a Jarl"

 

I'm at the state "Start 1st repeat session" and it's 9 PM, but I can't start it. Elisif seems stuck in the state she was at the beginning of the previous one (I did some quests in the meantime. Was that it?) and I can only play the dialogue that ends the second session (when I approach her). When I talk to her afterwards, I get the default dialogue.

 

Did I do something wrong?

And are there any console command that might help?

 

Thanks in advance.

 

From the sounds of it the last session did not end properly and you are stuck in the walk away dialogue loop. It may be a pain but it keeps from having to repeat entire sessions over or have them break at some point because something interrupted the dialogue. Basically we need to get it to finish the previous session and let it continue on normally from there.

 

I will need you to look up a few things in the quest variables using   sqv  cdxExpQuest03

 

- What is the current stage?

- value for   boundsession

- value for   ElisifWillSee

- value for   ElisifPath

 

 

Here's the info

- Current Stage:425

- boudsession_var = 0

- ElisifWillSee_var = 0

- ElisifPath_var = 3

 

 

Scriptwise it recognizes that the scene ended, scenewise it does not recognize the dialogue ended and repeats. Let's check a few things:

 

1- See if the ending scene is still running:  issceneplaying  xx0600790     if so use   stopscene <scene id>  and speak to her again, you may need to wait until the next day to continue.

 

2- If this does not let it continue we may have to jumpstart it manually:  startscene xx05c0b2    this is the scene that makes her go to her room and speak to you when you get near her. Hopefully things will pick up from there.

 

 

For number one, are you sure you gave me the right number? Because it looks like it's one digit too long.

 

The mod order is 73 in my case.

 

Putting "issceneplaying 730600790" just gave me an "not found" error.

Posted

Maybe you should make an extra mod out of the spouse slavey part, because the rest of the mod (a normal male player don't need it) is very big and slowing some of my saves down very much (and the rest of the game too).

Posted

 

 

 

 

I think I have a glitch with "A Date with a Jarl"

 

I'm at the state "Start 1st repeat session" and it's 9 PM, but I can't start it. Elisif seems stuck in the state she was at the beginning of the previous one (I did some quests in the meantime. Was that it?) and I can only play the dialogue that ends the second session (when I approach her). When I talk to her afterwards, I get the default dialogue.

 

Did I do something wrong?

And are there any console command that might help?

 

Thanks in advance.

 

From the sounds of it the last session did not end properly and you are stuck in the walk away dialogue loop. It may be a pain but it keeps from having to repeat entire sessions over or have them break at some point because something interrupted the dialogue. Basically we need to get it to finish the previous session and let it continue on normally from there.

 

I will need you to look up a few things in the quest variables using   sqv  cdxExpQuest03

 

- What is the current stage?

- value for   boundsession

- value for   ElisifWillSee

- value for   ElisifPath

 

 

Here's the info

- Current Stage:425

- boudsession_var = 0

- ElisifWillSee_var = 0

- ElisifPath_var = 3

 

 

Scriptwise it recognizes that the scene ended, scenewise it does not recognize the dialogue ended and repeats. Let's check a few things:

 

1- See if the ending scene is still running:  issceneplaying  xx0600790     if so use   stopscene <scene id>  and speak to her again, you may need to wait until the next day to continue.

 

2- If this does not let it continue we may have to jumpstart it manually:  startscene xx05c0b2    this is the scene that makes her go to her room and speak to you when you get near her. Hopefully things will pick up from there.

 

 

For number one, are you sure you gave me the right number? Because it looks like it's one digit too long.

 

The mod order is 73 in my case.

 

Putting "issceneplaying 730600790" just gave me an "not found" error.

 

try dropping one of the 0's in the 00

Posted

Maybe you should make an extra mod out of the spouse slavey part, because the rest of the mod (a normal male player don't need it) is very big and slowing some of my saves down very much (and the rest of the game too).

 

Other than going to the shop and the few DD items equipping on npc outside (if the expansion has run which can pretty much be disabled by setting the level which it starts to 100). Otherwise only 2 scripts run and they only do something once per day at about 6 am and if the expansion has not run then it is only 1 script. The most intensive thing running right now in CD in your game is for the spouse slavery where it checks whenever you enter a new cell to see if it is your home, if it is then it enables the system that controls the spouse.

Posted

Finally found the time to test the slave things, i've just checked the log after entering the mine and noticed something:

 

 

[07/23/2017 - 12:31:32PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
[CDxFramework (450402BD)].CDxFramework.RemoveUnusedItems() - "cdxframework.psc" Line 1418
[CDxSlavery_Player (45167348)].cdxslavery_player.TakePlayerItems() - "cdxslavery_player.psc" Line 563
[ (45172CB4)].CDxMine_EnslavedStart01.Fragment_3() - "cdxmine_enslavedstart01.psc" Line 8
[07/23/2017 - 12:31:32PM] warning: Assigning None to a non-object variable named "::temp106"

 

 

I have a lot of those, no stack dumps, but i wonder if that could be improved? 

I was enslaved via Defeat->simple slavery, not wearing any DD items at the time i've been beaten.

Here is the full log:

Papyrus.0.log

 

And i think i've found a mistake in a dialogue, but i'm no native speaker so i might be wrong. In the ship Arius says: "Ive bought 6 slaves, where are the rest?"

My feeling says it should be "... where is the rest?"

Is that right? No grammar nazi at all, i just had to ask to figure out if i'm wrong. ;)

 

*edit: Hm. I've noticed some few differences*, but i'm ending at the auction from simple slavery again. The hood i got before leaving is removed, and the hands don't really fit the armbinder, it looks lie it rather uses the bound hands animation from ZAZ. Beside that everything seems fine... are you sure i'm not supposed to end in simple slavery? Maybe only if that's how i became a slave?

 

I didn't get controls back, neither in the cage nor at simple slavery, but that's easily fixed via MCM, and everything else looks like it's supposed to happen. I can't imagine why a bug would send me to the auction without breaking things... and if CD wouldn't be the only outcome of ss for me, i wouldn't mind either. ;)

 

*This time when entering the cage, there was the removeall command again, but i just got the message "the belt stays locked" how i expected it should be. That everything was removed in my earlier game was probably due to a conflict or broken script, nothing you need to care about.

 

new log from the cage:Papyrus.0.log

Posted

Hello,

the three slaves in the shop keep switching positions. Also, if I put some devious devices bought in the shop on someone, it starts out normal but then they suddenly end up hanging from chains (what's weird when you're outdoors in the middle of nowhere with nothing the chains could possibly be attached to lol)

Just curious, does anyone have an idea what could be causing this?

I've read another person had that problem two years ago, but it hasn't been mentioned ever since.

Posted

Finally found the time to test the slave things, i've just checked the log after entering the mine and noticed something:

 

 

[07/23/2017 - 12:31:32PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
[CDxFramework (450402BD)].CDxFramework.RemoveUnusedItems() - "cdxframework.psc" Line 1418
[CDxSlavery_Player (45167348)].cdxslavery_player.TakePlayerItems() - "cdxslavery_player.psc" Line 563
[ (45172CB4)].CDxMine_EnslavedStart01.Fragment_3() - "cdxmine_enslavedstart01.psc" Line 8
[07/23/2017 - 12:31:32PM] warning: Assigning None to a non-object variable named "::temp106"

 

 

I have a lot of those, no stack dumps, but i wonder if that could be improved? 

I was enslaved via Defeat->simple slavery, not wearing any DD items at the time i've been beaten.

Here is the full log:

attachicon.gifPapyrus.0.log

The error is from the part that takes your items, one part in particular removes any unused DD items permanently from your inventory. Not sure why it would be giving an error now as it has not changed in quite some time.

 

 

And i think i've found a mistake in a dialogue, but i'm no native speaker so i might be wrong. In the ship Arius says: "Ive bought 6 slaves, where are the rest?"

My feeling says it should be "... where is the rest?"

Is that right? No grammar nazi at all, i just had to ask to figure out if i'm wrong. ;)

I believe either can be used but 'are' in this situation fits better. If it had been 'where is the rest of the slaves?' then 'is' would have been more appropriate,

 

 

*edit: Hm. I've noticed some few differences*, but i'm ending at the auction from simple slavery again. The hood i got before leaving is removed, and the hands don't really fit the armbinder, it looks lie it rather uses the bound hands animation from ZAZ. Beside that everything seems fine... are you sure i'm not supposed to end in simple slavery? Maybe only if that's how i became a slave?

I just checked, if you have Simple Slavery it sends the mod event for it to notify it that you are available to be taken.

 

One thing I did notice is that you are using the beta version of DD (the animation entries are a giveaway). Generally I don't set an animation with the armbinder other than a few instances.

 

I didn't get controls back, neither in the cage nor at simple slavery, but that's easily fixed via MCM, and everything else looks like it's supposed to happen. I can't imagine why a bug would send me to the auction without breaking things... and if CD wouldn't be the only outcome of ss for me, i wouldn't mind either. ;)

I will need to put in a check that if it is a repeat visit it needs to check for things such as if you are a Relationship Slave or went through Property Slave before (so it can just do the debt belt) and possibly adjust the dialogue accordingly..

 

*This time when entering the cage, there was the removeall command again, but i just got the message "the belt stays locked" how i expected it should be. That everything was removed in my earlier game was probably due to a conflict or broken script, nothing you need to care about.

 

 

new log from the cage:attachicon.gifPapyrus.0.log

Hello,

 

the three slaves in the shop keep switching positions. Also, if I put some devious devices bought in the shop on someone, it starts out normal but then they suddenly end up hanging from chains (what's weird when you're outdoors in the middle of nowhere with nothing the chains could possibly be attached to lol)

 

Just curious, does anyone have an idea what could be causing this?

 

I've read another person had that problem two years ago, but it hasn't been mentioned ever since.

 

If they are constantly changing positions then something is doing something to them, or at least attempting to. They will generally only change positions when spoken with or something like that.

 

 

No idea on the idle issue. The only thing I can see is if it was during Chaste Spouse but it requires dialogue first.

Posted

 

Finally found the time to test the slave things, i've just checked the log after entering the mine and noticed something:

 

 

[07/23/2017 - 12:31:32PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
[CDxFramework (450402BD)].CDxFramework.RemoveUnusedItems() - "cdxframework.psc" Line 1418
[CDxSlavery_Player (45167348)].cdxslavery_player.TakePlayerItems() - "cdxslavery_player.psc" Line 563
[ (45172CB4)].CDxMine_EnslavedStart01.Fragment_3() - "cdxmine_enslavedstart01.psc" Line 8
[07/23/2017 - 12:31:32PM] warning: Assigning None to a non-object variable named "::temp106"

 

 

I have a lot of those, no stack dumps, but i wonder if that could be improved? 

I was enslaved via Defeat->simple slavery, not wearing any DD items at the time i've been beaten.

Here is the full log:

attachicon.gifPapyrus.0.log

The error is from the part that takes your items, one part in particular removes any unused DD items permanently from your inventory. Not sure why it would be giving an error now as it has not changed in quite some time.

 

 

And i think i've found a mistake in a dialogue, but i'm no native speaker so i might be wrong. In the ship Arius says: "Ive bought 6 slaves, where are the rest?"

My feeling says it should be "... where is the rest?"

Is that right? No grammar nazi at all, i just had to ask to figure out if i'm wrong. ;)

I believe either can be used but 'are' in this situation fits better. If it had been 'where is the rest of the slaves?' then 'is' would have been more appropriate,

 

 

*edit: Hm. I've noticed some few differences*, but i'm ending at the auction from simple slavery again. The hood i got before leaving is removed, and the hands don't really fit the armbinder, it looks lie it rather uses the bound hands animation from ZAZ. Beside that everything seems fine... are you sure i'm not supposed to end in simple slavery? Maybe only if that's how i became a slave?

I just checked, if you have Simple Slavery it sends the mod event for it to notify it that you are available to be taken.

 

One thing I did notice is that you are using the beta version of DD (the animation entries are a giveaway). Generally I don't set an animation with the armbinder other than a few instances.

 

 

 

Hmmm, if there is a rest of DD dev version that might explain the errors perhaps, but actually i even started a new game with the public versions to make sure that there are no left overs. Using MO there shouldn't be anything in data folder or anywhere either, the only thing i didn't change are the meshes built in bodyslide for the dev version, can that be a reason?

Posted

 

 

Finally found the time to test the slave things, i've just checked the log after entering the mine and noticed something:

 

 

[07/23/2017 - 12:31:32PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call

stack:

[CDxFramework (450402BD)].CDxFramework.RemoveUnusedItems() - "cdxframework.psc" Line 1418

[CDxSlavery_Player (45167348)].cdxslavery_player.TakePlayerItems() - "cdxslavery_player.psc" Line 563

[ (45172CB4)].CDxMine_EnslavedStart01.Fragment_3() - "cdxmine_enslavedstart01.psc" Line 8

[07/23/2017 - 12:31:32PM] warning: Assigning None to a non-object variable named "::temp106"

 

 

I have a lot of those, no stack dumps, but i wonder if that could be improved? 

I was enslaved via Defeat->simple slavery, not wearing any DD items at the time i've been beaten.

Here is the full log:

attachicon.gifPapyrus.0.log

The error is from the part that takes your items, one part in particular removes any unused DD items permanently from your inventory. Not sure why it would be giving an error now as it has not changed in quite some time.

 

 

And i think i've found a mistake in a dialogue, but i'm no native speaker so i might be wrong. In the ship Arius says: "Ive bought 6 slaves, where are the rest?"

My feeling says it should be "... where is the rest?"

Is that right? No grammar nazi at all, i just had to ask to figure out if i'm wrong. ;)

I believe either can be used but 'are' in this situation fits better. If it had been 'where is the rest of the slaves?' then 'is' would have been more appropriate,

 

 

*edit: Hm. I've noticed some few differences*, but i'm ending at the auction from simple slavery again. The hood i got before leaving is removed, and the hands don't really fit the armbinder, it looks lie it rather uses the bound hands animation from ZAZ. Beside that everything seems fine... are you sure i'm not supposed to end in simple slavery? Maybe only if that's how i became a slave?

I just checked, if you have Simple Slavery it sends the mod event for it to notify it that you are available to be taken.

 

One thing I did notice is that you are using the beta version of DD (the animation entries are a giveaway). Generally I don't set an animation with the armbinder other than a few instances.

 

I didn't get controls back, neither in the cage nor at simple slavery, but that's easily fixed via MCM, and everything else looks like it's supposed to happen. I can't imagine why a bug would send me to the auction without breaking things... and if CD wouldn't be the only outcome of ss for me, i wouldn't mind either. ;)

I will need to put in a check that if it is a repeat visit it needs to check for things such as if you are a Relationship Slave or went through Property Slave before (so it can just do the debt belt) and possibly adjust the dialogue accordingly..

 

*This time when entering the cage, there was the removeall command again, but i just got the message "the belt stays locked" how i expected it should be. That everything was removed in my earlier game was probably due to a conflict or broken script, nothing you need to care about.

 

 

new log from the cage:attachicon.gifPapyrus.0.log

Hello,

 

the three slaves in the shop keep switching positions. Also, if I put some devious devices bought in the shop on someone, it starts out normal but then they suddenly end up hanging from chains (what's weird when you're outdoors in the middle of nowhere with nothing the chains could possibly be attached to lol)

 

Just curious, does anyone have an idea what could be causing this?

 

I've read another person had that problem two years ago, but it hasn't been mentioned ever since.

 

If they are constantly changing positions then something is doing something to them, or at least attempting to. They will generally only change positions when spoken with or something like that.

 

 

No idea on the idle issue. The only thing I can see is if it was during Chaste Spouse but it requires dialogue first.

 

 

I might add that I too ran into the "idle" issue with my followers (I always play with custom followers and no, it happened without them being spouses). But I'd add something. It always happens at the exact same place. Just in front of the crates next to the shop entrance. Sometimes, one of my followers will calmly walk to that spot and suddenly will be hung by her wrists. It's almost as if there was some invisible furniture that triggers that animation. And they keep it if I go into the shop.

 

It does stop when I trigger an animation with them (like the "hug" mod. It's actually pretty handy if you got an NPC stuck in an animation or pose).

Posted

 

 

Finally found the time to test the slave things, i've just checked the log after entering the mine and noticed something:

 

 

[07/23/2017 - 12:31:32PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call
stack:
[CDxFramework (450402BD)].CDxFramework.RemoveUnusedItems() - "cdxframework.psc" Line 1418
[CDxSlavery_Player (45167348)].cdxslavery_player.TakePlayerItems() - "cdxslavery_player.psc" Line 563
[ (45172CB4)].CDxMine_EnslavedStart01.Fragment_3() - "cdxmine_enslavedstart01.psc" Line 8
[07/23/2017 - 12:31:32PM] warning: Assigning None to a non-object variable named "::temp106"

 

 

I have a lot of those, no stack dumps, but i wonder if that could be improved? 

I was enslaved via Defeat->simple slavery, not wearing any DD items at the time i've been beaten.

Here is the full log:

attachicon.gifPapyrus.0.log

The error is from the part that takes your items, one part in particular removes any unused DD items permanently from your inventory. Not sure why it would be giving an error now as it has not changed in quite some time.

 

 

And i think i've found a mistake in a dialogue, but i'm no native speaker so i might be wrong. In the ship Arius says: "Ive bought 6 slaves, where are the rest?"

My feeling says it should be "... where is the rest?"

Is that right? No grammar nazi at all, i just had to ask to figure out if i'm wrong. ;)

I believe either can be used but 'are' in this situation fits better. If it had been 'where is the rest of the slaves?' then 'is' would have been more appropriate,

 

 

*edit: Hm. I've noticed some few differences*, but i'm ending at the auction from simple slavery again. The hood i got before leaving is removed, and the hands don't really fit the armbinder, it looks lie it rather uses the bound hands animation from ZAZ. Beside that everything seems fine... are you sure i'm not supposed to end in simple slavery? Maybe only if that's how i became a slave?

I just checked, if you have Simple Slavery it sends the mod event for it to notify it that you are available to be taken.

 

One thing I did notice is that you are using the beta version of DD (the animation entries are a giveaway). Generally I don't set an animation with the armbinder other than a few instances.

 

 

 

Hmmm, if there is a rest of DD dev version that might explain the errors perhaps, but actually i even started a new game with the public versions to make sure that there are no left overs. Using MO there shouldn't be anything in data folder or anywhere either, the only thing i didn't change are the meshes built in bodyslide for the dev version, can that be a reason?

 

 

The meshes are not likely the issue, I grabbed those from the development version for the corset fix and rebuilt all of my meshes from those. Also, I don't use the armbinder in the slavery opening for CD, I use the yoke. The places I do use the armbinder with a static pose is very limited, usually I let the armbinder handle the animation unless i want the player in a specific pose (bent over or bound in some way). If it is in a scene it is possible that I am using the pose for arms bound behind you but the armbinder is on you and I have not let the armbinder set your pose (scenes will override the DD animations generally) or it was not intended for you to have an armbinder on you still.

 

 

Finally found the time to test the slave things, i've just checked the log after entering the mine and noticed something:

 

 

[07/23/2017 - 12:31:32PM] ERROR: Cannot call HasKeyword() on a None object, aborting function call

stack:

[CDxFramework (450402BD)].CDxFramework.RemoveUnusedItems() - "cdxframework.psc" Line 1418

[CDxSlavery_Player (45167348)].cdxslavery_player.TakePlayerItems() - "cdxslavery_player.psc" Line 563

[ (45172CB4)].CDxMine_EnslavedStart01.Fragment_3() - "cdxmine_enslavedstart01.psc" Line 8

[07/23/2017 - 12:31:32PM] warning: Assigning None to a non-object variable named "::temp106"

 

 

I have a lot of those, no stack dumps, but i wonder if that could be improved? 

I was enslaved via Defeat->simple slavery, not wearing any DD items at the time i've been beaten.

Here is the full log:

attachicon.gifPapyrus.0.log

The error is from the part that takes your items, one part in particular removes any unused DD items permanently from your inventory. Not sure why it would be giving an error now as it has not changed in quite some time.

 

 

And i think i've found a mistake in a dialogue, but i'm no native speaker so i might be wrong. In the ship Arius says: "Ive bought 6 slaves, where are the rest?"

My feeling says it should be "... where is the rest?"

Is that right? No grammar nazi at all, i just had to ask to figure out if i'm wrong. ;)

I believe either can be used but 'are' in this situation fits better. If it had been 'where is the rest of the slaves?' then 'is' would have been more appropriate,

 

 

*edit: Hm. I've noticed some few differences*, but i'm ending at the auction from simple slavery again. The hood i got before leaving is removed, and the hands don't really fit the armbinder, it looks lie it rather uses the bound hands animation from ZAZ. Beside that everything seems fine... are you sure i'm not supposed to end in simple slavery? Maybe only if that's how i became a slave?

I just checked, if you have Simple Slavery it sends the mod event for it to notify it that you are available to be taken.

 

One thing I did notice is that you are using the beta version of DD (the animation entries are a giveaway). Generally I don't set an animation with the armbinder other than a few instances.

 

I didn't get controls back, neither in the cage nor at simple slavery, but that's easily fixed via MCM, and everything else looks like it's supposed to happen. I can't imagine why a bug would send me to the auction without breaking things... and if CD wouldn't be the only outcome of ss for me, i wouldn't mind either. ;)

I will need to put in a check that if it is a repeat visit it needs to check for things such as if you are a Relationship Slave or went through Property Slave before (so it can just do the debt belt) and possibly adjust the dialogue accordingly..

 

*This time when entering the cage, there was the removeall command again, but i just got the message "the belt stays locked" how i expected it should be. That everything was removed in my earlier game was probably due to a conflict or broken script, nothing you need to care about.

 

 

new log from the cage:attachicon.gifPapyrus.0.log

Hello,

 

the three slaves in the shop keep switching positions. Also, if I put some devious devices bought in the shop on someone, it starts out normal but then they suddenly end up hanging from chains (what's weird when you're outdoors in the middle of nowhere with nothing the chains could possibly be attached to lol)

 

Just curious, does anyone have an idea what could be causing this?

 

I've read another person had that problem two years ago, but it hasn't been mentioned ever since.

 

If they are constantly changing positions then something is doing something to them, or at least attempting to. They will generally only change positions when spoken with or something like that.

 

 

No idea on the idle issue. The only thing I can see is if it was during Chaste Spouse but it requires dialogue first.

 

 

I might add that I too ran into the "idle" issue with my followers (I always play with custom followers and no, it happened without them being spouses). But I'd add something. It always happens at the exact same place. Just in front of the crates next to the shop entrance. Sometimes, one of my followers will calmly walk to that spot and suddenly will be hung by her wrists. It's almost as if there was some invisible furniture that triggers that animation. And they keep it if I go into the shop.

 

It does stop when I trigger an animation with them (like the "hug" mod. It's actually pretty handy if you got an NPC stuck in an animation or pose).

 

 

There is a idle marker there from the display pillory but that is marked not usable as an idle marker and should be disabled with the rest of the pillory when moved during the expansion.

Posted

 

 

 

The meshes are not likely the issue, I grabbed those from the development version for the corset fix and rebuilt all of my meshes from those. Also, I don't use the armbinder in the slavery opening for CD, I use the yoke. The places I do use the armbinder with a static pose is very limited, usually I let the armbinder handle the animation unless i want the player in a specific pose (bent over or bound in some way). If it is in a scene it is possible that I am using the pose for arms bound behind you but the armbinder is on you and I have not let the armbinder set your pose (scenes will override the DD animations generally) or it was not intended for you to have an armbinder on you still.

 

It wasn't the slavery opening but the ending scene, i'm in the cage and get told that i'll be brought somewhere. I recognized the arms not fitting the armbinder when i was at simple slavery, the time between getting the armbinder and screen fading black wasn't really long... i could imagine that something went wrong because i didn't have player controls, so maybe it counted as scene when it wasn't supposed to?

Didn't really wait long after enabling player controls either, possibly it would have been fixed by DDi after a while, main goal was to figure out if i'd end at the auction again anyways, but that seems clear now. Wouldn't consider it really important anyways, i just throw everything that could possibly be a bug at you and let you decide if you want to deal with it... slap me if it's too much. ;)

Posted

 

 

 

 

The meshes are not likely the issue, I grabbed those from the development version for the corset fix and rebuilt all of my meshes from those. Also, I don't use the armbinder in the slavery opening for CD, I use the yoke. The places I do use the armbinder with a static pose is very limited, usually I let the armbinder handle the animation unless i want the player in a specific pose (bent over or bound in some way). If it is in a scene it is possible that I am using the pose for arms bound behind you but the armbinder is on you and I have not let the armbinder set your pose (scenes will override the DD animations generally) or it was not intended for you to have an armbinder on you still.

 

It wasn't the slavery opening but the ending scene, i'm in the cage and get told that i'll be brought somewhere. I recognized the arms not fitting the armbinder when i was at simple slavery, the time between getting the armbinder and screen fading black wasn't really long... i could imagine that something went wrong because i didn't have player controls, so maybe it counted as scene when it wasn't supposed to?

Didn't really wait long after enabling player controls either, possibly it would have been fixed by DDi after a while, main goal was to figure out if i'd end at the auction again anyways, but that seems clear now. Wouldn't consider it really important anyways, i just throw everything that could possibly be a bug at you and let you decide if you want to deal with it... slap me if it's too much. ;)

 

 

The kneeling with the arms in the armbinder is a ZAZ animation so it may not fit right, not a lot I can do about it currently.

Posted

Unfortunately, I am currently not so often in the forum online. I have very much to do in real. I wish you all a lot of success and, above all, lots of fun!  :) 

 

Greeeeeetings!!!

Posted

I've been playing with CD version 4.15 with no optional files from CD.  (I am using Tera UNP armors, but I don't think it matters for this.)

 

Shortly after my player's disposition reached 20 (full dominant) and the rank with Master reached 15 or 15.5 Master started force greeting my character and offering a free trial.  While Master does take "no" for an answer, she is very persistent.  She force-greets repeatedly making it difficult to do normal business with her.  When the normal business is concluded she sometimes force-greets to ask again.  Once, she followed my character out of the shop to do so.  It's as if she is determined to turn my character submissive  ;).  Also, my character is not getting offered deliveries any more, only retrievals (which half way makes sense).

 

 

Posted

I've been playing with CD version 4.15 with no optional files from CD.  (I am using Tera UNP armors, but I don't think it matters for this.)

 

Shortly after my player's disposition reached 20 (full dominant) and the rank with Master reached 15 or 15.5 Master started force greeting my character and offering a free trial.  While Master does take "no" for an answer, she is very persistent.  She force-greets repeatedly making it difficult to do normal business with her.  When the normal business is concluded she sometimes force-greets to ask again.  Once, she followed my character out of the shop to do so.  It's as if she is determined to turn my character submissive  ;).  Also, my character is not getting offered deliveries any more, only retrievals (which half way makes sense).

 

from the sounds of it the task manager has stopped updating. Go into the MCM menu and use the option to reset the Task Manager, it is on the Quest Reset page.

 

If you don't use the Free Trial then disable and reset the quest.

Posted

Hi Veladarius

 

Can you tell me, if the quest CDxS_Prop_Q4 player surrenders to opponents, after player jailed, Alessia sleeping and nothing else happens.

How much should we wait for the the scene of liberation from the chains or is there no provision for such a development of events? And need to kill hunters with Alessia escape to continue script correctly?

 

Does not seem to start Q4ETStartReleaseTimer() after completion CDxS_Prop_Q4Surrendered03 :unsure:

 

 

Well...

 

stopscene xx197b29

prid xx1a96ab

enable

startscene xx1a96aa

 

story continued :)

Posted

Hi Veladarius

 

Can you tell me, if the quest CDxS_Prop_Q4 player surrenders to opponents, after player jailed, Alessia sleeping and nothing else happens.

 

How much should we wait for the the scene of liberation from the chains or is there no provision for such a development of events? And need to kill hunters with Alessia escape to continue script correctly?

 

Does not seem to start Q4ETStartReleaseTimer() after completion CDxS_Prop_Q4Surrendered03 :unsure:

 

 

Well...

 

stopscene xx197b29

prid xx1a96ab

enable

startscene xx1a96aa

 

story continued :)

 

After being jailed there is a 15 - 30 second pause (don't remember how long off hand exactly) then fade out, back in and the ghost appears and everything goes on from there. If a hunter is not aggressive you don't have to kill them, that is just Skyrim ignoring the fact that they were set to be your enemy.

Posted

Hello Veladarius,

 

(this is my first post ever)

I installed you mod two days ago, along with DD, Cursed Loot, Simple Slavery, and all their required mods. Everything seems to be working pretty well so far.

 

Now, when my character as a property slave runs away from the shop, she gets zapped, becomes immobile, Herran and Raccan come running to pick her up (I think). Then the screen fades to black. Great so far. But then the screen fades back, my character is exactly on the same spot, Herran and Raccan walk away and my character is completely immobile.

 

It's a very consistent problem. It also doesn't play any triggered animations anymore (like struggling or aroused), but I can still play animations with the ZaZ tester.

 

Can you point me in a direction of what might be causing this? (it doesn't crash so no logs)

 

 

Thanks a lot, as I said great mod!

TiborL

 

Posted

Hello Veladarius,

 

(this is my first post ever)

I installed you mod two days ago, along with DD, Cursed Loot, Simple Slavery, and all their required mods. Everything seems to be working pretty well so far.

 

Now, when my character as a property slave runs away from the shop, she gets zapped, becomes immobile, Herran and Raccan come running to pick her up (I think). Then the screen fades to black. Great so far. But then the screen fades back, my character is exactly on the same spot, Herran and Raccan walk away and my character is completely immobile.

 

It's a very consistent problem. It also doesn't play any triggered animations anymore (like struggling or aroused), but I can still play animations with the ZaZ tester.

 

Can you point me in a direction of what might be causing this? (it doesn't crash so no logs)

 

 

Thanks a lot, as I said great mod!

TiborL

 

Hello!

Whenever you are property slave, you may not leave the property unless you are asked to do so.

Until the quest series are over.

You can disable this invisible fence: Then Herran and Raccan will not come back and paralyze you.

Set CDxInvisibleFence to 0

 

 

 

Posted

 

I've been playing with CD version 4.15 with no optional files from CD. (I am using Tera UNP armors, but I don't think it matters for this.)

 

Shortly after my player's disposition reached 20 (full dominant) and the rank with Master reached 15 or 15.5 Master started force greeting my character and offering a free trial. While Master does take "no" for an answer, she is very persistent. She force-greets repeatedly making it difficult to do normal business with her. When the normal business is concluded she sometimes force-greets to ask again. Once, she followed my character out of the shop to do so. It's as if she is determined to turn my character submissive ;). Also, my character is not getting offered deliveries any more, only retrievals (which half way makes sense).

from the sounds of it the task manager has stopped updating. Go into the MCM menu and use the option to reset the Task Manager, it is on the Quest Reset page.

 

If you don't use the Free Trial then disable and reset the quest.

I should have said that my character is still getting retrieval jobs and that free trial is turned off in the MCM.

 

I will try resetting the scheduler. If the free trial persists I will record and post more details on the symptoms.

Posted

Hello Veladarius,

 

(this is my first post ever)

I installed you mod two days ago, along with DD, Cursed Loot, Simple Slavery, and all their required mods. Everything seems to be working pretty well so far.

 

Now, when my character as a property slave runs away from the shop, she gets zapped, becomes immobile, Herran and Raccan come running to pick her up (I think). Then the screen fades to black. Great so far. But then the screen fades back, my character is exactly on the same spot, Herran and Raccan walk away and my character is completely immobile.

 

It's a very consistent problem. It also doesn't play any triggered animations anymore (like struggling or aroused), but I can still play animations with the ZaZ tester.

 

Can you point me in a direction of what might be causing this? (it doesn't crash so no logs)

 

 

Thanks a lot, as I said great mod!

TiborL

 

I believe the paralysis spell is keeping the scene from finishing completely when they get to you. The fade out is started at the beginning of the scene and runs for a set time and you should be moved while it is running. Enable your controls if it happens and they get to you (they get disabled) and it should let you back up though I don't know if it will move you or not (if it does then disable your controls again).

 

As for the animations I am not sure what would cause that but you can try using the 'reset idle' option on the player page in the MCM and see if that helps as it may believe it still has something it is supposed to do.

 

Also, what version of Captured Dreams are you using? (German v4.051  or English v4.15)

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