Veladarius Posted August 5, 2017 Author Posted August 5, 2017 This happens a little earlier, can't guarantee it's strictly related [08/05/2017 - 03:40:41PM] ERROR: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [item 1 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [item 1 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line 5 This is from DD and refers to the device hider, possibly from the initial startup and unless you have an issue with the device hider I wouldn't worry about it and then this line recurs itself about a billion times [08/05/2017 - 03:40:41PM] ERROR: File "SurvivalistIngenuity.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [WM_WidgedModQuest (5D005901)].WM_LockpickCountQuestScript.UpdateStatus() - "WM_LockpickCountQuestScript.psc" Line 112 [WM_WidgedModQuest (5D005901)].WM_MasterManagerScript.OnUpdate() - "WM_MasterManagerScript.psc" Line 29 [08/05/2017 - 03:40:41PM] ERROR: None is not a valid inventory item stack: [ (00000014)].Actor.GetItemCount() - "<native>" Line ? [WM_WidgedModQuest (5D005901)].WM_LockpickCountQuestScript.UpdateStatus() - "WM_LockpickCountQuestScript.psc" Line 113 [WM_WidgedModQuest (5D005901)].WM_MasterManagerScript.OnUpdate() - "WM_MasterManagerScript.psc" Line 29 If this continues throughout the script, especially towards the end, then I would suggest getting rid of it or looking into fixing it. Recurring errors like this take valuable papyrus time and wastes is and slow down every other script running. If you suddenly have a number of other mods run scripts while this happens it can lead to dumpstack errors if papyrus gets overloaded and will damage your current game. No irregularities seem to pop up for the removal of the item itself though [08/05/2017 - 03:51:10PM] [Zad]: RemoveDevice called for Slave Chastity Belt [08/05/2017 - 03:51:10PM] ERROR: None is not a valid inventory item stack: [ (00000014)].Actor.GetItemCount() - "<native>" Line ? [WM_WidgedModQuest (5D005901)].WM_LockpickCountQuestScript.UpdateStatus() - "WM_LockpickCountQuestScript.psc" Line 113 [WM_WidgedModQuest (5D005901)].WM_MasterManagerScript.OnUpdate() - "WM_MasterManagerScript.psc" Line 29 [08/05/2017 - 03:51:10PM] [Zad]: Acquired mutex, removing Slave Chastity Belt [08/05/2017 - 03:51:11PM] [Zad]: OnUnequipped(Abel: Slave Chastity Belt) [08/05/2017 - 03:51:11PM] [Zad]: Detected removal token. Done. Looking at this I believe that the Widget Mod you are using is rather intrusive because it monitors every thing that you do and inserts itself into everything. Unless you can't live without it I suggest dumping it as it is wasting papyrus time. Is that enough for a meaningful debug? It could be script lag, as you say. Also, SOS really wants to give the residents of Captured Dreams all schlongs for some reason, so I'd watch out if I were you. If you have SOS for women then that is why. It needs the females disabled in its MCM menu or every female loaded will have one and they would need them disabled individually from that point to get rid of them.
Nazzzgul666 Posted August 5, 2017 Posted August 5, 2017 It seems i have some other problems, most likely it's my game but i don't know why, how, or how can i fix it. Something is already wrong when i deliver the delivery (late), after the "mph" there is a message that an item is equipped, but it doesn't happen. After that i went to my house and put everything i could away, what was left was the belt, the collar and 3 worn items with bad editor IDs. The device hider was the last one, the other two were: 4703E9C0 <-- Black Ebonite Collar - script instance item ->Bad editor ID 47059637 <-- Black padded open back belt - armor addon 4703E9B8 <-- Silver open back belt - script instance item ->Bad Editor ID 0E00D4D7 <-- Black Ebonite Collar - armor addon 47 is CD.esp, 0E is DDi.esm log:Papyrus.0.log Use removeitem on them. Hmmm, i'm just making the delivery so i'm supposed to wear those... when i speak with the customer while beeing late s/he says she puts this on me but doesn't have the key, i "mph" and i get the messages "using device type 8", "equip item" but nothing happens. I thought those items might be the reason, blocking or something but now i think it's something different. I've tried several times, 4 different locations/customers, and it happens every time. Not getting the gag isn't that much of a problem but i thought if i can figure out the reason i could maybe make the punishment work. But the punishment never works either... i've noticed that the place where i was punished before the expansion started, between the two bars along the road in front of the shop is gone with the expansion finished. Could that be a problem? *edit: what i actually want to achieve is beeing enslaved. I know i can just use the MCM, but what would the best way aside from that? Would it be enough to get in high debts or do i have to fail somewhere?
Veladarius Posted August 5, 2017 Author Posted August 5, 2017 It seems i have some other problems, most likely it's my game but i don't know why, how, or how can i fix it. Something is already wrong when i deliver the delivery (late), after the "mph" there is a message that an item is equipped, but it doesn't happen. After that i went to my house and put everything i could away, what was left was the belt, the collar and 3 worn items with bad editor IDs. The device hider was the last one, the other two were: 4703E9C0 <-- Black Ebonite Collar - script instance item ->Bad editor ID 47059637 <-- Black padded open back belt - armor addon 4703E9B8 <-- Silver open back belt - script instance item ->Bad Editor ID 0E00D4D7 <-- Black Ebonite Collar - armor addon 47 is CD.esp, 0E is DDi.esm log:Papyrus.0.log Use removeitem on them. Hmmm, i'm just making the delivery so i'm supposed to wear those... when i speak with the customer while beeing late s/he says she puts this on me but doesn't have the key, i "mph" and i get the messages "using device type 8", "equip item" but nothing happens. I thought those items might be the reason, blocking or something but now i think it's something different. I've tried several times, 4 different locations/customers, and it happens every time. Not getting the gag isn't that much of a problem but i thought if i can figure out the reason i could maybe make the punishment work. But the punishment never works either... i've noticed that the place where i was punished before the expansion started, between the two bars along the road in front of the shop is gone with the expansion finished. Could that be a problem? *edit: what i actually want to achieve is beeing enslaved. I know i can just use the MCM, but what would the best way aside from that? Would it be enough to get in high debts or do i have to fail somewhere? The item is a gag but I don't have a panel gag and it is randomly selected so that may be the issue there (not sure but you may want to go into the mcm menu and have it rebuild the quest item array) as for t he punishments, does it not start at all? As for the big pillory that gets moved to over by the Manor House on the stone platform during the expansion. To get enslaved you need to be in debt (over the high debt amount increases the chance) and have a poor record on quests and have a poor rank with Master.
Nazzzgul666 Posted August 5, 2017 Posted August 5, 2017 The item is a gag but I don't have a panel gag and it is randomly selected so that may be the issue there (not sure but you may want to go into the mcm menu and have it rebuild the quest item array) as for t he punishments, does it not start at all? As for the big pillory that gets moved to over by the Manor House on the stone platform during the expansion. To get enslaved you need to be in debt (over the high debt amount increases the chance) and have a poor record on quests and have a poor rank with Master. Ah, i didn't set any preferences, i can rebuild the item array and if i find a setting to exclude panel gags i will retry and see if that works. Thanks. It says it starts punishments but then it only removes player control and nothing happens. You already mentioned you want to have a look at that, maybe it helps to know that i can't move or talk or activate anything but i still have the cross to point at things, that isn't the case if controls are removed entirely and scenes are started. I guess i already fucked up slavery then, my success rate is considered excellent and i think relationship is good. I'll try if i can get the special tasks before i change that, didn't see the last two yet.
Veladarius Posted August 5, 2017 Author Posted August 5, 2017 Alright, thanks for the advice, and your amazing responsiveness ITT Veladarius (have you got some sort of RSS feed working with this forum? if not, what do you do all day? haha) I'll be sure to look into optimising my game further What do I do all day? Nothing for the most part, just waiting on my disability claim for my mental issues.
Discount MIB Posted August 5, 2017 Posted August 5, 2017 >If you have SOS for women I really don't think there's any reason I should. By "its MCM menu", are you talking about SOS in particular, or any mod that'd behave this way?
Veladarius Posted August 5, 2017 Author Posted August 5, 2017 >If you have SOS for women I really don't think there's any reason I should. By "its MCM menu", are you talking about SOS in particular, or any mod that'd behave this way? SOS for women is an addon to SOS and would show up as a type of penis in the SOS menu, I believe it is specifically called SOS for UNP but it works for most any female body. As far as I know it is the only mod that adds them to women but the equipable schlong mod may add them as well, not sure. Also, look at any other SOS related mods as some may add them as Futa or Shemales. All I can say is it is one of your mods that is doing it.
vrelk Posted August 5, 2017 Posted August 5, 2017 Thank you. I still crash after getting the dev version of DDa and running BS and FNIS again though, but I did switch to a closed back belt and that fixed the crash. That is good enough for me for now as the alternative is to remove CD completely. If you can think of something I missed so I don't run into this same crash further down the road, let me know. Get the DDx version as well as I believe the issue is with the Ebonite corset/belt combo and that is in DDx not DDa (they have different meshes for whatever reason). Make sure to change the version to the development version on the left side of the page (straight left of the download button) as the Master version does not have the updated bodyslide files. I got DDa and DDx, and got it in dev instead of master this time, which fixed it. Thank you very much. Hopefully that dev branch gets pushed out, or someone makes a nice faq post that is easy to find for others. Still, any suggestions on getting papryus logs to work? Might help with some other random crashes im getting. So, upside of this is I don't crash with an open belt and corset. Big downside, new items keep saying "You chose to put the Bondage Mittens on" for example, without giving me an option to take them off. I am trying to get Master to do it, but that 2-3 minute wait before it actually starts scanning for items is horrible. Is there a max - min time before your spouse will remove the belt after not saying master? Seems she has been saying "you have been bad lately" for a few in-game weeks now.
Veladarius Posted August 5, 2017 Author Posted August 5, 2017 Thank you. I still crash after getting the dev version of DDa and running BS and FNIS again though, but I did switch to a closed back belt and that fixed the crash. That is good enough for me for now as the alternative is to remove CD completely. If you can think of something I missed so I don't run into this same crash further down the road, let me know. Get the DDx version as well as I believe the issue is with the Ebonite corset/belt combo and that is in DDx not DDa (they have different meshes for whatever reason). Make sure to change the version to the development version on the left side of the page (straight left of the download button) as the Master version does not have the updated bodyslide files. I got DDa and DDx, and got it in dev instead of master this time, which fixed it. Thank you very much. Hopefully that dev branch gets pushed out, or someone makes a nice faq post that is easy to find for others. Still, any suggestions on getting papryus logs to work? Might help with some other random crashes im getting. So, upside of this is I don't crash with an open belt and corset. Big downside, new items keep saying "You chose to put the Bondage Mittens on" for example, without giving me an option to take them off. I am trying to get Master to do it, but that 2-3 minute wait before it actually starts scanning for items is horrible. Another thing. I just noticed the option to buy a toy chest, and whatever a milk-o-matic is. What are they and where do they show up? I also found the "this will be our play house" option, but still haven't found anything new in the house. (hearthfire house) Is there a max - min time before your spouse will remove the belt after not saying master? Seems she has been saying "you have been bad lately" for a few in-game weeks now. The putting on of the bondage mittens is likely Cursed Loot, I don't have any functions like that other than in punishments or quests that add random items (only way to get the bondage mittens as I don't use them specifically). For the device removal it should not take 2-3 minutes to scan your items, typically I can be done with the entire transaction within that time. When it scans your items it goes by each device type and sees if you have one on, if so it checks it to see if it is a standard item, Cursed Loot Item, CD Quest item or a Non-Removable quest item (from another mod typically). As it goes it logs the items that are removable (standard and cursed loot items). The Toy chest and other items are for Chaste Spouse. If you have started the quest (and it sounds like you have if you have that dialogue with your spouse) then you can purchase the items and set them up in whatever house you designate as your 'play house' but it must be one where the spouse can stay at. NOTE: Do not buy them using the normal merchant dialogue window, they should not show up here and purchasing them here will not let them work right. When you buy the furniture items you will get a ring that allows the placement and removal of items you have bought. To use it simply stand about where you want to put the furniture item and put on the ring and use the 'place item' option and it will let you select from any items bought but not set up. Generally, I exit the menu after that and move so I can see the item and where I want it to go then put it on again and use the 'move' command to move the furniture to where you want it. You can then command your spouse/slave to use them or they will command you if they are the Master in the relationship. Just make sure you have set the 'play house' location with your spouse's dialogue or much of it will not work right. To have her remove the belt you need to please her either through sex or by being put in the furniture. These will decrease your demerits and reduce the items you must wear.
vrelk Posted August 5, 2017 Posted August 5, 2017 The putting on of the bondage mittens is likely Cursed Loot, I don't have any functions like that other than in punishments or quests that add random items (only way to get the bondage mittens as I don't use them specifically). For the device removal it should not take 2-3 minutes to scan your items, typically I can be done with the entire transaction within that time. When it scans your items it goes by each device type and sees if you have one on, if so it checks it to see if it is a standard item, Cursed Loot Item, CD Quest item or a Non-Removable quest item (from another mod typically). As it goes it logs the items that are removable (standard and cursed loot items). The Toy chest and other items are for Chaste Spouse. If you have started the quest (and it sounds like you have if you have that dialogue with your spouse) then you can purchase the items and set them up in whatever house you designate as your 'play house' but it must be one where the spouse can stay at. NOTE: Do not buy them using the normal merchant dialogue window, they should not show up here and purchasing them here will not let them work right. When you buy the furniture items you will get a ring that allows the placement and removal of items you have bought. To use it simply stand about where you want to put the furniture item and put on the ring and use the 'place item' option and it will let you select from any items bought but not set up. Generally, I exit the menu after that and move so I can see the item and where I want it to go then put it on again and use the 'move' command to move the furniture to where you want it. You can then command your spouse/slave to use them or they will command you if they are the Master in the relationship. Just make sure you have set the 'play house' location with your spouse's dialogue or much of it will not work right. To have her remove the belt you need to please her either through sex or by being put in the furniture. These will decrease your demerits and reduce the items you must wear. Thanks. I reloaded the save and got the ring this time around. Think something might have glitched last time. I figured the item removal thing was a DCL thing, but figured I would mention it after the going to dev branch suggestion. Oh, past 2 times the item check worked instantly. That has never happened since I installed CD a few months ago. No idea what changed, but it is extremely nice not needing to wait.
Shion11 Posted August 5, 2017 Posted August 5, 2017 i'm having a problem with jarl elsif the fair. she repeats scenes where i have to rebind her and in the middle of the scene before leading her to the bed, she randomly says "what was that?" i have tried a fresh save with and without hydra slave girls to see if it was affecting the scenes in the bedroom, and it does not affect it as far as i see it. right now i'm on the second session and instead of talking to her, it's starting with the end of the 1st session. other than that, the quest started fine and started smoothly. is there a way to advance it safely through the console? Use sqv CDxExpQuest03 and get the following variables for me as well as the quest stage sessionnumber boundsession ElisifWillSee As for the 'what was that?' that was the walkaway dialogue kicking in as you dropped out of the dialogue and it is bringing you back into it. If it happens often then something is interrupting the dialogue. the current stage is 275 sessionnumber_var is 1 Boundsession_var is 0 elsifwillsee_var is 0 here's a papyrus log from a save that's stuck near the end of the first session. the race of the PC is the ashen race, and hydra slave girls is active on it as well. if you can get any data from the log, here it is. For the first session these numbers are correct. When the timer goes off and you can see Elisif the next time the sessionnumber should increase by 1. This variable is what controls everything so wait until 9pm and check these variables again and when ElisifWillSee is a 1 and not a 0 then sessionnumber should have been increased by 1. If it isn't then use setpqv cdxexpquest03 sessionnumber 2 BEFORE you speak with her and it will play the next intro (all of the intro dialogue is part of the same Dialogue Topic and is also what sets the stage) and advance the stage. Capture.JPG This should happen for each session so if you check the sessionnumber before speaking to her and make sure it has increased then things will proceed properly. Note: advancing the session number is not recommended to skip forward in the quest, figuring out her tendency and what she wants will skip it ahead once you do, trying to do it yourself could leave other variables unset properly. i thought that it wasn't advancing smoothly, but after checking the three variables before and after, it goes to the 2nd session, but she starts at the point where i have to bind her to the bed, and i have to wait for her to say uncle again. i don't know how to reset her to the correct starting spot. i tried moving her to a spot where she would have to move to the throne before the session, but she just stood there. Edit 1: i noticed the door doesn't lock when t disable player controls and disabling controls twice moves elsif to the correct position, but she uses normal dialogues.
Veladarius Posted August 6, 2017 Author Posted August 6, 2017 i'm having a problem with jarl elsif the fair. she repeats scenes where i have to rebind her and in the middle of the scene before leading her to the bed, she randomly says "what was that?" i have tried a fresh save with and without hydra slave girls to see if it was affecting the scenes in the bedroom, and it does not affect it as far as i see it. right now i'm on the second session and instead of talking to her, it's starting with the end of the 1st session. other than that, the quest started fine and started smoothly. is there a way to advance it safely through the console? Use sqv CDxExpQuest03 and get the following variables for me as well as the quest stage sessionnumber boundsession ElisifWillSee As for the 'what was that?' that was the walkaway dialogue kicking in as you dropped out of the dialogue and it is bringing you back into it. If it happens often then something is interrupting the dialogue. the current stage is 275 sessionnumber_var is 1 Boundsession_var is 0 elsifwillsee_var is 0 here's a papyrus log from a save that's stuck near the end of the first session. the race of the PC is the ashen race, and hydra slave girls is active on it as well. if you can get any data from the log, here it is. For the first session these numbers are correct. When the timer goes off and you can see Elisif the next time the sessionnumber should increase by 1. This variable is what controls everything so wait until 9pm and check these variables again and when ElisifWillSee is a 1 and not a 0 then sessionnumber should have been increased by 1. If it isn't then use setpqv cdxexpquest03 sessionnumber 2 BEFORE you speak with her and it will play the next intro (all of the intro dialogue is part of the same Dialogue Topic and is also what sets the stage) and advance the stage. Capture.JPG This should happen for each session so if you check the sessionnumber before speaking to her and make sure it has increased then things will proceed properly. Note: advancing the session number is not recommended to skip forward in the quest, figuring out her tendency and what she wants will skip it ahead once you do, trying to do it yourself could leave other variables unset properly. i thought that it wasn't advancing smoothly, but after checking the three variables before and after, it goes to the 2nd session, but she starts at the point where i have to bind her to the bed, and i have to wait for her to say uncle again. i don't know how to reset her to the correct starting spot. i tried moving her to a spot where she would have to move to the throne before the session, but she just stood there. Edit 1: i noticed the door doesn't lock when t disable player controls and disabling controls twice moves elsif to the correct position, but she uses normal dialogues. Check the stage number, if it is still 275 then set it to 300 when you speak to her.
Sladen2019 Posted August 6, 2017 Posted August 6, 2017 Use the following first: issceneplaying xx1d00a7 this is the force greet scene that sets the Admin in position on the second floor to start the encounter if it is not then use startscene <id> use the ID from above, the admin should move to the open area in the top floor and once you are near her force greet will start and she will take you to see the guest. If it is running use stopscene <id> then goto the open area on the second floor then use startscene <id> Hopefully that will get it moving for you. This scene is started when the maid in the bath area tells you to come to her as she has your clothes ready so the admin should be ready and waiting long before you get there. When I entered issceneplaying 2c1d00a7 it said the scene was not playing. I entered startscene 2c1d00a7 and then checked issceneplaying again and it said it was playing. I still get the same behavior with Miss Delius and her looping dialog and she still goes and dits down. If I go to the bath area, the maid is there but she says that if I have any business at all, I should talk to Miss Delius. In the upper room on floor 2, I noticed that there is an invisible Player Voice. Player Voice is supposed to be there. At this point I believe she is still running another scene and it is interfering with the current one, it is just a matter of narrowing down which one it is. These are the scene id's in Customer Assist 02 she is in: xx1de4be xx1dcf06 xx1de4cc xx1dd485 xx21b38c xx1d0087 xx1d7e27 xx1dea49 xx1dea44 xx2275bf xx227591 xx2327b8 This is the scene she is in for the quest to Windhelm and getting Erani (in case you have played it) xx1743c4 I don't think there are any other scenes she is in. I suggest going through them and seeing if any are running and stop any that are. After that select the Admin in the console, go to the basement bath area by the wardrobes, disable your controls, use moveto player to get the admin there then use startscene xx2327b8 which is the ending scene for the quest and go through the end of it so it can reset so it will hopefully work properly later. I checked all of those scenes and none showed as running. 2-3 of the id's didnt work at all. I went ahead and temporarily disabled the mod in MO and cleaned the save and all and that seems to have fixed my issues. The Master even has a newer outfit, rubber I think. It did take 5-6 tries to get through the whole vip event, it seems it still needs some pathing work for the guest and for the maid to bring the food. The guest had alot of trouble moving himself around the pillory and he got stalled at the door waiting for the maid to bring food. I havnt got a 2nd vip event yet but I havnt played much after that. Is there going to be another bug fix patch before the content update ?
Veladarius Posted August 6, 2017 Author Posted August 6, 2017 Use the following first: issceneplaying xx1d00a7 this is the force greet scene that sets the Admin in position on the second floor to start the encounter if it is not then use startscene <id> use the ID from above, the admin should move to the open area in the top floor and once you are near her force greet will start and she will take you to see the guest. If it is running use stopscene <id> then goto the open area on the second floor then use startscene <id> Hopefully that will get it moving for you. This scene is started when the maid in the bath area tells you to come to her as she has your clothes ready so the admin should be ready and waiting long before you get there. When I entered issceneplaying 2c1d00a7 it said the scene was not playing. I entered startscene 2c1d00a7 and then checked issceneplaying again and it said it was playing. I still get the same behavior with Miss Delius and her looping dialog and she still goes and dits down. If I go to the bath area, the maid is there but she says that if I have any business at all, I should talk to Miss Delius. In the upper room on floor 2, I noticed that there is an invisible Player Voice. Player Voice is supposed to be there. At this point I believe she is still running another scene and it is interfering with the current one, it is just a matter of narrowing down which one it is. These are the scene id's in Customer Assist 02 she is in: xx1de4be xx1dcf06 xx1de4cc xx1dd485 xx21b38c xx1d0087 xx1d7e27 xx1dea49 xx1dea44 xx2275bf xx227591 xx2327b8 This is the scene she is in for the quest to Windhelm and getting Erani (in case you have played it) xx1743c4 I don't think there are any other scenes she is in. I suggest going through them and seeing if any are running and stop any that are. After that select the Admin in the console, go to the basement bath area by the wardrobes, disable your controls, use moveto player to get the admin there then use startscene xx2327b8 which is the ending scene for the quest and go through the end of it so it can reset so it will hopefully work properly later. I checked all of those scenes and none showed as running. 2-3 of the id's didnt work at all. I went ahead and temporarily disabled the mod in MO and cleaned the save and all and that seems to have fixed my issues. The Master even has a newer outfit, rubber I think. It did take 5-6 tries to get through the whole vip event, it seems it still needs some pathing work for the guest and for the maid to bring the food. The guest had alot of trouble moving himself around the pillory and he got stalled at the door waiting for the maid to bring food. I havnt got a 2nd vip event yet but I havnt played much after that. Is there going to be another bug fix patch before the content update ? No, generally I don't do bug fixes in the middle of making content as if I have to change something it can cause issues when the new content is released.
Veladarius Posted August 6, 2017 Author Posted August 6, 2017 I checked all of those scenes and none showed as running. 2-3 of the id's didnt work at all. I went ahead and temporarily disabled the mod in MO and cleaned the save and all and that seems to have fixed my issues. The Master even has a newer outfit, rubber I think. It did take 5-6 tries to get through the whole vip event, it seems it still needs some pathing work for the guest and for the maid to bring the food. The guest had alot of trouble moving himself around the pillory and he got stalled at the door waiting for the maid to bring food. I havnt got a 2nd vip event yet but I havnt played much after that. Is there going to be another bug fix patch before the content update ? Customer Assist 02 is simple in concept and complex in its execution. The scene is primarily run by dialogue but each branch can get complex depending on what is happening. Generally it has to know if it has bound you or not and that limits what scenes it can do as well as having to decide when to release you. The Pillory is a bit of an issue due to the navmesh as there is no hole where it is placed so they may try to walk through it. Putting a hole where it would be would cause issues in other parts (It is set up to eventually use 2 guests along with you and one scene involves 2 pillories) and can cause issues when the npc needs to use it. The maid is an issue I have yet to resolve especially since her AI during the entire time you are with the guest should have her standing outside the door yet she constantly wanders off.
Shion11 Posted August 6, 2017 Posted August 6, 2017 i just solved my problem! it turns out the scenes were playing at the same time and after using let's tie you up and clearing up all the scenes from the last session, it works for now
Shion11 Posted August 6, 2017 Posted August 6, 2017 somehow i completed the quest just using just stopping the scene and hoping it went to the end, which it did. i have to clean up any and all scenes that are still going, and i just want to note that something went wrong with the scene repeating over and over.
crayne Posted August 6, 2017 Posted August 6, 2017 I seem to have a problem with the jobs. I've completed delivery and retrievel, but after several ingame weeks, master tells me none available. I've used the MCM menu option "Restart Task Manager", but still none available. Or do i have to wait for the amount of days chosen in MCM menu after restart? The task manager updates in the morning each day (6 am) but you can try resetting both of those quests as well. Thanks, i reseted all 3 (task manager and quests) waited 2 days then i could accept "retrieve the delivery". After returning, delivery quest is also available. I completed both quests but master didn't remove the CD belt, how do i get her to (without using "cheats")? Edit: Do the other 1 time quests activate automaticallly like in earlier versions, or must i check the MCM menu options for that?
Millicent Bystander Posted August 6, 2017 Posted August 6, 2017 Hmm, i have a problem with a punishment doesn't start after a delivery was captured by bandits. I've read that i it could be enslavement, embassy or something else and activated everything just before entering the shop. After talking to master she removes the yoke, says i need to be punished and i get some notifs, but... nothing happens. Herran just asks me if i need something. log:Papyrus.0.log There is no error, for some reason there are times that the transfer from the delivery quest to the punishment quest does no happen. I am working on something to ensure that it does run. is there a work around for this atm, or can I simply re-enable controls and carry on as normal?
Veladarius Posted August 6, 2017 Author Posted August 6, 2017 I seem to have a problem with the jobs. I've completed delivery and retrievel, but after several ingame weeks, master tells me none available. I've used the MCM menu option "Restart Task Manager", but still none available. Or do i have to wait for the amount of days chosen in MCM menu after restart? The task manager updates in the morning each day (6 am) but you can try resetting both of those quests as well. Thanks, i reseted all 3 (task manager and quests) waited 2 days then i could accept "retrieve the delivery". After returning, delivery quest is also available. I completed both quests but master didn't remove the CD belt, how do i get her to (without using "cheats")? Edit: Do the other 1 time quests activate automaticallly like in earlier versions, or must i check the MCM menu options for that? You must enable them in the MCM menu. All quests other than the delivery related ones are disabled by default and must be enabled. Hmm, i have a problem with a punishment doesn't start after a delivery was captured by bandits. I've read that i it could be enslavement, embassy or something else and activated everything just before entering the shop. After talking to master she removes the yoke, says i need to be punished and i get some notifs, but... nothing happens. Herran just asks me if i need something. log:Papyrus.0.log There is no error, for some reason there are times that the transfer from the delivery quest to the punishment quest does no happen. I am working on something to ensure that it does run. is there a work around for this atm, or can I simply re-enable controls and carry on as normal? If the punishment didn't happen then you can enable the controls and continue on. I would check the stage of the delivery quest using sqv cdxpackagedelivery and make sure it reset itself (stage 0 or something like that) and if not go ahead and reset it.
kokotvritinemanikdorad Posted August 6, 2017 Posted August 6, 2017 I have a problem .. i cant see npcs feet almost none of them does anyone know why ?
POLE7645 Posted August 6, 2017 Posted August 6, 2017 I came across a strage bug, but I'm not sure if it's on purpose. It's about the Protector Plus items you can put on your spouses (when you're the master). For some reason, if they come across another item that slows them down (like the restrective boots thanks to something like Cursed Loot), they'll literraly slow down to a crawl and it persist even with the items off. The only way I found to solve it is to reload a save from before it happened, and even that is a bit sketchy. I don't know if the Protector Plus items weren't meant to be used for a long stretch of time, but that pretty much prevents me from using them (since we also go on adventuring together). I do have a few Followers mods (like "My Home is your Home") so I'm wondering if that might do something. Is there something (like a console command) to bring an NPCs running speed back to normal? I also have a problem with Slave Elani. When it's time to finally take her, I get her home (usually in the manor from Solitude), but when I come back (after a period of time), she completely vanishes from the game. I had the same results with other houses (and modded houses don't seem to work for some reasons). Although I'll add that I sorta remembers this happening to other (modded) followers with the exception of those I send to the Underground Bathouse (another mod. This one kinda works for some reason), but considering the amount of scripting Elani has, I don't dare send her here. I'm wondering if this comes from your quest, or if it's a common problem unrelated to this mod (I even sent her to Breezeholme to make sure I could find her easily and she did vanished). I've left the quest unfinished as a result. I know you have a version planned soon (and I can't wait) but I haven't kept up on what is planned for that version. I don't know if the two parts I mentioned are going to be overhauled, but if they're not, that could be things to keep a look out for. Again, if you need more info, just ask.
Veladarius Posted August 6, 2017 Author Posted August 6, 2017 I have a problem .. i cant see npcs feet almost none of them does anyone know why ? All the footwear comes from DD other than the boots for the catsuits so you are likely missing meshes for them. If they are wearing catsuits then download part 3 and install it, it will have the CBBE body catsuits and the regular boots as well as the bodyslide files for the catsuts. If they are not wearing a catsuit it is likely a different DD boot that you are missing the meshes for. I came across a strage bug, but I'm not sure if it's on purpose. It's about the Protector Plus items you can put on your spouses (when you're the master). For some reason, if they come across another item that slows them down (like the restrective boots thanks to something like Cursed Loot), they'll literraly slow down to a crawl and it persist even with the items off. The only way I found to solve it is to reload a save from before it happened, and even that is a bit sketchy. I don't know if the Protector Plus items weren't meant to be used for a long stretch of time, but that pretty much prevents me from using them (since we also go on adventuring together). I do have a few Followers mods (like "My Home is your Home") so I'm wondering if that might do something. Is there something (like a console command) to bring an NPCs running speed back to normal? They are made for long term wear and have no enchantments to slow the person down at all. Are you using the normal release of DD or the beta version? There is a mod called Nausicaa's Tweaker that allows you to modify some things on you or other npc's and speed is one of them. I also have a problem with Slave Elani. When it's time to finally take her, I get her home (usually in the manor from Solitude), but when I come back (after a period of time), she completely vanishes from the game. I had the same results with other houses (and modded houses don't seem to work for some reasons). Although I'll add that I sorta remembers this happening to other (modded) followers with the exception of those I send to the Underground Bathouse (another mod. This one kinda works for some reason), but considering the amount of scripting Elani has, I don't dare send her here. I'm wondering if this comes from your quest, or if it's a common problem unrelated to this mod (I even sent her to Breezeholme to make sure I could find her easily and she did vanished). I've left the quest unfinished as a result. You need to tell her this is her new home, show her where she will be working and sleeping and such then tell her to start working otherwise the markers for her daily routine will not be moved and she will go to them (Manor back bedroom I believe, if not then they are still in the storage space cell). I know you have a version planned soon (and I can't wait) but I haven't kept up on what is planned for that version. I don't know if the two parts I mentioned are going to be overhauled, but if they're not, that could be things to keep a look out for. I have used both of these with no issues so unless it is an issue I can replicate there is nothing I can do about it. Again, if you need more info, just ask.
POLE7645 Posted August 7, 2017 Posted August 7, 2017 I have a problem .. i cant see npcs feet almost none of them does anyone know why ? All the footwear comes from DD other than the boots for the catsuits so you are likely missing meshes for them. If they are wearing catsuits then download part 3 and install it, it will have the CBBE body catsuits and the regular boots as well as the bodyslide files for the catsuts. If they are not wearing a catsuit it is likely a different DD boot that you are missing the meshes for. I came across a strage bug, but I'm not sure if it's on purpose. It's about the Protector Plus items you can put on your spouses (when you're the master). For some reason, if they come across another item that slows them down (like the restrective boots thanks to something like Cursed Loot), they'll literraly slow down to a crawl and it persist even with the items off. The only way I found to solve it is to reload a save from before it happened, and even that is a bit sketchy. I don't know if the Protector Plus items weren't meant to be used for a long stretch of time, but that pretty much prevents me from using them (since we also go on adventuring together). I do have a few Followers mods (like "My Home is your Home") so I'm wondering if that might do something. Is there something (like a console command) to bring an NPCs running speed back to normal? They are made for long term wear and have no enchantments to slow the person down at all. Are you using the normal release of DD or the beta version? There is a mod called Nausicaa's Tweaker that allows you to modify some things on you or other npc's and speed is one of them. I also have a problem with Slave Elani. When it's time to finally take her, I get her home (usually in the manor from Solitude), but when I come back (after a period of time), she completely vanishes from the game. I had the same results with other houses (and modded houses don't seem to work for some reasons). Although I'll add that I sorta remembers this happening to other (modded) followers with the exception of those I send to the Underground Bathouse (another mod. This one kinda works for some reason), but considering the amount of scripting Elani has, I don't dare send her here. I'm wondering if this comes from your quest, or if it's a common problem unrelated to this mod (I even sent her to Breezeholme to make sure I could find her easily and she did vanished). I've left the quest unfinished as a result. You need to tell her this is her new home, show her where she will be working and sleeping and such then tell her to start working otherwise the markers for her daily routine will not be moved and she will go to them (Manor back bedroom I believe, if not then they are still in the storage space cell). I know you have a version planned soon (and I can't wait) but I haven't kept up on what is planned for that version. I don't know if the two parts I mentioned are going to be overhauled, but if they're not, that could be things to keep a look out for. I have used both of these with no issues so unless it is an issue I can replicate there is nothing I can do about it. Again, if you need more info, just ask. I use the normal release of DD (I'm SERIOUSLY tempted by the beta, but Skyrim is so fragile that I don't dare (at least until it's properly released)). I know hobbling is supposed to slow a character, but somehow, the protector items makes the effect permanent. I'll see what I can do with this tweaker. About Erani, I'll have to try it. And a small question (you probably answered that before, but I'm curious). I'm wondering what's planned for the next version? You've alluded to many things (too many for me to keep track of them) planned for this new version and I'm wondering what I should look forward to. And if a new save (or a mod reset) will be necessary. Edit: Good news, Nausicaa's Tweaker fixed the problem (my spouses' speed was at 50% for some reason. Strange).
Shion11 Posted August 7, 2017 Posted August 7, 2017 i have a simple question about how to unlock CD collars, because i'm doing trapped in rubber and one master doesn't like the choice of collar i can't remove with cursed loot, and i don't know which key i need to use.
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