atznk1ller Posted January 19, 2015 Posted January 19, 2015 hey i have got an other problem... in the first quest with nenya the animations stop when nenya is naked and nothing happens... no matter how long i wait
Veladarius Posted January 19, 2015 Author Posted January 19, 2015 hey i have got an other problem... in the first quest with nenya the animations stop when nenya is naked and nothing happens... no matter how long i wait Post a log of when it happens, it may be an issue with the blocking item I made to keep her nude or another mod may be reacting to her being stripped and trying something. Make sure you have error logging turned on in Integration.
xTrogdorx Posted January 19, 2015 Posted January 19, 2015 So what happens with the embassy mission if Elenwen is dead? I believe she becomes non-essential after the vanilla MQ is finished. Does CDS make her essential always, or does it just make a new Elenwen?
Verstort Posted January 19, 2015 Posted January 19, 2015 So what happens with the embassy mission if Elenwen is dead? I believe she becomes non-essential after the vanilla MQ is finished. Does CDS make her essential always, or does it just make a new Elenwen? I think Vel already made the vanilla mobs irrelevant by creating copies of every actor instead of using vanilla actors, it allowed him to use a custom faction so he could get around the thalmor faction bug. So If Vanilla elenwen dies she would magically come back to life for the duration of Quest 2, is my guess, since they aren't actually the same NPC in this mod.
Veladarius Posted January 19, 2015 Author Posted January 19, 2015 So what happens with the embassy mission if Elenwen is dead? I believe she becomes non-essential after the vanilla MQ is finished. Does CDS make her essential always, or does it just make a new Elenwen? I think Vel already made the vanilla mobs irrelevant by creating copies of every actor instead of using vanilla actors, it allowed him to use a custom faction so he could get around the thalmor faction bug. So If Vanilla elenwen dies she would magically come back to life for the duration of Quest 2, is my guess, since they aren't actually the same NPC in this mod. Correct, the npc's and the interior of the Embassy were copied so I would not run into issues with other mods changing factions of npc's.
aqqh Posted January 19, 2015 Posted January 19, 2015 As a successful property slave you can be freed or go into a relationship. As you succeed as a property slave you will work up from the mine to the smithy and eventually to either the Manor or VIP house as a servant. Might be fun if after smithy stage player could choose a path - to become a servant or to become her "adventurer slave" (something like property version of Rayani). Servant path could be considered as sub and adventurer as dom. That adventurer could have some basic radiant quests like delivery / retrieval / treasure hunt in some nordic or dwemer ruins. Being successful enough in either servant or adventuring duty could be the end of property enslavement. You would get a choice: be promoted to relationship slave or try to gain freedom. Tho i think it would be better if option to gain freedom would require something more (you start to prove that you got potential - that's more of a reason to keep you rather than to let you go).
Veladarius Posted January 19, 2015 Author Posted January 19, 2015 As a successful property slave you can be freed or go into a relationship. As you succeed as a property slave you will work up from the mine to the smithy and eventually to either the Manor or VIP house as a servant. Might be fun if after smithy stage player could choose a path - to become a servant or to become her "adventurer slave" (something like property version of Rayani). Servant path could be considered as sub and adventurer as dom. That adventurer could have some basic radiant quests like delivery / retrieval / treasure hunt in some nordic or dwemer ruins. Being successful enough in either servant or adventuring duty could be the end of property enslavement. You would get a choice: be promoted to relationship slave or try to gain freedom. Tho i think it would be better if option to gain freedom would require something more (you start to prove that you got potential - that's more of a reason to keep you rather than to let you go). I have not decided on exactly what happens once you reach the end of the Property slave route. The two things that are definite are either moving on to the Relationship stage (there will be quests for/with Rayani there) or be freed. I had not intended any sort of quest at that point, probably a good amount of dialogue though. Something else as a possibility is to remain as a property slave in the Manor or VIP house as a servant, though that may be added later. I am working on the quests and punishments for the Property slave side, so far it looks like the worse you do they worse things become for you and the boring job of mining ore will seem like a good life to lead. It will get harsh.
MonkeyShoulder Posted January 19, 2015 Posted January 19, 2015 Hey I was having an issue with Ailus, that has been resolved (restarted the quest) - however I've ran into a problem with the Rack on the next part. I get given the "accessories" but when its time to jump onto the rack nothing happens. Oh a hunch I loaded into an earlier save and started to place the different ZAZ furniture around to see if i could use them. All the new stuff is fine, but all the old pre-V6 stuff can be interacted with but no animations fire. I've also checked with with the X Cross in the Riften Jail (prison overhaul) and again I can [E] to interact but then no animation plays. The animations on all the stuff introduced with V6 works fine. I have the latest FNIS, Sexlab and Zaz Animations. ---------- Apart from that, will you be using the new bondage gear that is coming down the line with the devious devices expansion? I love their posture collar and corset.
Joleg Posted January 19, 2015 Posted January 19, 2015 Hello, first post on this website (yay), I guess. Anyways, I have a problem. Have read all of the known ''issues'' and stuff and not seen my problem listed there. Can't say I have read all the comment tho. Anyways, inside the shop, It's bright. Like, really bright. And all the gals are clothed with the slave collars and stuff clipping through the vanilla skyrim orange-brown-ish dress. Also, when I enter the cellar, I get a message that I need the HDT mod for some specific boots to work. The lightning and everything seemed fine down there, up until the girls that are stuck in chains started moving around in a ''stuck in chains'' pose, basically going rampage. Eventually, they made it to the door and escaped the cellar. When I exited the cellar, they were running around the shop interacting with the shopkeepers who still were in the vanilla orange skyrim dress thing. I got all mods req, updated and everything except the HDT thing that is not even listed as a required mod. Please help meeee. Thanks in advance.
Veladarius Posted January 19, 2015 Author Posted January 19, 2015 I am not sure what the issue with the animation is, I will have to look into it. Last time I went through the quest I didn't have any issues using v 6.01 but it has been a little while since I have played the game other than some testing. I will be using the new items but they will not be supported until v4, I won't be doing any sort of release until then.
Veladarius Posted January 19, 2015 Author Posted January 19, 2015 Hello, first post on this website (yay), I guess. Anyways, I have a problem. Have read all of the known ''issues'' and stuff and not seen my problem listed there. Can't say I have read all the comment tho. Anyways, inside the shop, It's bright. Like, really bright. And all the gals are clothed with the slave collars and stuff clipping through the vanilla skyrim orange-brown-ish dress. Also, when I enter the cellar, I get a message that I need the HDT mod for some specific boots to work. The lightning and everything seemed fine down there, up until the girls that are stuck in chains started moving around in a ''stuck in chains'' pose, basically going rampage. Eventually, they made it to the door and escaped the cellar. When I exited the cellar, they were running around the shop interacting with the shopkeepers who still were in the vanilla orange skyrim dress thing. I got all mods req, updated and everything except the HDT thing that is not even listed as a required mod. Please help meeee. Thanks in advance. The lighting is all custom, if you are using a mod or enb that adjusts the ambient light levels that may be the issue. The npc's use the standard clothing unless you use some of the addon's that add items to their outfits. The bra will clip through any clothing worn, the device hider does not work in npc's. The npc's are stuck in their poses as Skyrim does not want to release the idle after changing AI packages for whatever reason. The HDT High Heels is not a requirement as the boots in the Expansion comes with a stand alone script for them (the message is generated by that).
Joleg Posted January 19, 2015 Posted January 19, 2015 Hello, first post on this website (yay), I guess. Anyways, I have a problem. Have read all of the known ''issues'' and stuff and not seen my problem listed there. Can't say I have read all the comment tho. Anyways, inside the shop, It's bright. Like, really bright. And all the gals are clothed with the slave collars and stuff clipping through the vanilla skyrim orange-brown-ish dress. Also, when I enter the cellar, I get a message that I need the HDT mod for some specific boots to work. The lightning and everything seemed fine down there, up until the girls that are stuck in chains started moving around in a ''stuck in chains'' pose, basically going rampage. Eventually, they made it to the door and escaped the cellar. When I exited the cellar, they were running around the shop interacting with the shopkeepers who still were in the vanilla orange skyrim dress thing. I got all mods req, updated and everything except the HDT thing that is not even listed as a required mod. Please help meeee. Thanks in advance. The lighting is all custom, if you are using a mod or enb that adjusts the ambient light levels that may be the issue. The npc's use the standard clothing unless you use some of the addon's that add items to their outfits. The bra will clip through any clothing worn, the device hider does not work in npc's. The npc's are stuck in their poses as Skyrim does not want to release the idle after changing AI packages for whatever reason. The HDT High Heels is not a requirement as the boots in the Expansion comes with a stand alone script for them (the message is generated by that). I do not use any ENB... I have graphics on max, could that be it? I have no AddOns that add anything to the outfit they equip OR the one that I can see clipping through the fugly vanilla dress... Do you know how I can make them stand still, then?
Veladarius Posted January 20, 2015 Author Posted January 20, 2015 Hello, first post on this website (yay), I guess. Anyways, I have a problem. Have read all of the known ''issues'' and stuff and not seen my problem listed there. Can't say I have read all the comment tho. Anyways, inside the shop, It's bright. Like, really bright. And all the gals are clothed with the slave collars and stuff clipping through the vanilla skyrim orange-brown-ish dress. Also, when I enter the cellar, I get a message that I need the HDT mod for some specific boots to work. The lightning and everything seemed fine down there, up until the girls that are stuck in chains started moving around in a ''stuck in chains'' pose, basically going rampage. Eventually, they made it to the door and escaped the cellar. When I exited the cellar, they were running around the shop interacting with the shopkeepers who still were in the vanilla orange skyrim dress thing. I got all mods req, updated and everything except the HDT thing that is not even listed as a required mod. Please help meeee. Thanks in advance. The lighting is all custom, if you are using a mod or enb that adjusts the ambient light levels that may be the issue. The npc's use the standard clothing unless you use some of the addon's that add items to their outfits. The bra will clip through any clothing worn, the device hider does not work in npc's. The npc's are stuck in their poses as Skyrim does not want to release the idle after changing AI packages for whatever reason. The HDT High Heels is not a requirement as the boots in the Expansion comes with a stand alone script for them (the message is generated by that). I do not use any ENB... I have graphics on max, could that be it? I have no AddOns that add anything to the outfit they equip OR the one that I can see clipping through the fugly vanilla dress... Do you know how I can make them stand still, then? I wouldn't think so unless the gamma (brightness) is turned up high. I run mine on Ultra with an enb but the lighting I made is not far off the standard lights. The bra is part of their outfit and appears about half the time, the dress is one of the standard Skyrim dresses. The 3 bound slaves AI packages should have them stand in place all day then move to the basement at night, if they are moving around doing other things then something else is doing that.
crybabyninja Posted January 20, 2015 Posted January 20, 2015 For a long time now i have been having invisible devices when i equip them. The items for the one mission where you are sent by the master to be someones slave at the embassy and she puts items on you, those are all invisible also. The main ones seem to be the ebonite ones. I installed the devices and the captured dreams shop using the mod manager and wondering if that could be why im missing the textures.
Joleg Posted January 20, 2015 Posted January 20, 2015 Hello, first post on this website (yay), I guess. Anyways, I have a problem. Have read all of the known ''issues'' and stuff and not seen my problem listed there. Can't say I have read all the comment tho. Anyways, inside the shop, It's bright. Like, really bright. And all the gals are clothed with the slave collars and stuff clipping through the vanilla skyrim orange-brown-ish dress. Also, when I enter the cellar, I get a message that I need the HDT mod for some specific boots to work. The lightning and everything seemed fine down there, up until the girls that are stuck in chains started moving around in a ''stuck in chains'' pose, basically going rampage. Eventually, they made it to the door and escaped the cellar. When I exited the cellar, they were running around the shop interacting with the shopkeepers who still were in the vanilla orange skyrim dress thing. I got all mods req, updated and everything except the HDT thing that is not even listed as a required mod. Please help meeee. Thanks in advance. The lighting is all custom, if you are using a mod or enb that adjusts the ambient light levels that may be the issue. The npc's use the standard clothing unless you use some of the addon's that add items to their outfits. The bra will clip through any clothing worn, the device hider does not work in npc's. The npc's are stuck in their poses as Skyrim does not want to release the idle after changing AI packages for whatever reason. The HDT High Heels is not a requirement as the boots in the Expansion comes with a stand alone script for them (the message is generated by that). I do not use any ENB... I have graphics on max, could that be it? I have no AddOns that add anything to the outfit they equip OR the one that I can see clipping through the fugly vanilla dress... Do you know how I can make them stand still, then? I wouldn't think so unless the gamma (brightness) is turned up high. I run mine on Ultra with an enb but the lighting I made is not far off the standard lights. The bra is part of their outfit and appears about half the time, the dress is one of the standard Skyrim dresses. The 3 bound slaves AI packages should have them stand in place all day then move to the basement at night, if they are moving around doing other things then something else is doing that. Okay, thanks man. Everything seems to be in order now except the lighting, which is kind of odd... It must be some mod that I have that alters something without my knowledge, I guess. Cheers.
abeman Posted January 20, 2015 Posted January 20, 2015 As a successful property slave you can be freed or go into a relationship. As you succeed as a property slave you will work up from the mine to the smithy and eventually to either the Manor or VIP house as a servant. Might be fun if after smithy stage player could choose a path - to become a servant or to become her "adventurer slave" (something like property version of Rayani). Servant path could be considered as sub and adventurer as dom. That adventurer could have some basic radiant quests like delivery / retrieval / treasure hunt in some nordic or dwemer ruins. Being successful enough in either servant or adventuring duty could be the end of property enslavement. You would get a choice: be promoted to relationship slave or try to gain freedom. Tho i think it would be better if option to gain freedom would require something more (you start to prove that you got potential - that's more of a reason to keep you rather than to let you go). I could see Master giving freedom to any well behaved and succesful property-slave. She seems to value professionalism greatly and might let even subby slave go IF she shows proper respect toward his/her craft, for example excellent blacksmith making mediocre quality because he/she is not intrested versus amateur blacksmith making mediocre quality but he/she is giving it 110%. "Back to the mines mr.excellent-blacksmith and you there with proper attitude, have some cake " I am glad that dialogue playes big role, in many mods i feel that it is overlooked. It is not easy to do but to me it is essential part to make a mod great.
Veladarius Posted January 20, 2015 Author Posted January 20, 2015 For a long time now i have been having invisible devices when i equip them. The items for the one mission where you are sent by the master to be someones slave at the embassy and she puts items on you, those are all invisible also. The main ones seem to be the ebonite ones. I installed the devices and the captured dreams shop using the mod manager and wondering if that could be why im missing the textures. If the basic leather items are shown but the red items, white items and black ebonite is not then the issue is with the Expansion, all the textures for those are included in that.
Coopervane Posted January 20, 2015 Posted January 20, 2015 For a long time now i have been having invisible devices when i equip them. The items for the one mission where you are sent by the master to be someones slave at the embassy and she puts items on you, those are all invisible also. The main ones seem to be the ebonite ones. I installed the devices and the captured dreams shop using the mod manager and wondering if that could be why im missing the textures. Do a manual install of DDx (drag and drop the contense of the 00_core folder into Skyrim/Data, then drag and drop the contense of either the 01_UNPB or 01_CBBE folder into Skyrim/Data, depending in which of the two bodies you use, say yes to merge and overwrite). Mod installers are a thing of conveniance, but they clearly aren't foolproof. I'm not really sure why, but it seems they manage to fail for a good number of users in select cases.
aqqh Posted January 20, 2015 Posted January 20, 2015 I could see Master giving freedom to any well behaved and succesful property-slave. She seems to value professionalism greatly and might let even subby slave go IF she shows proper respect toward his/her craft, for example excellent blacksmith making mediocre quality because he/she is not intrested versus amateur blacksmith making mediocre quality but he/she is giving it 110%. "Back to the mines mr.excellent-blacksmith and you there with proper attitude, have some cake " I am glad that dialogue playes big role, in many mods i feel that it is overlooked. It is not easy to do but to me it is essential part to make a mod great. Point is if you prove your usefulness as property she might be more interested in keeping you as relationship slave than by letting you go free. So there might be something more than "do you want to keep serving me as higher ranked slave?" "yes / no" type of dialogue. If you reply with "yes" then ok - she is happy to have another resourceful person under her command. But option to reply "no" might require something more. Some additional quest? Other way to convince or maybe even force her? Quest could be something that she would order you to claim someone that would take your place as property slave of hers - for example convince some beggar that serving the master is an easier life than struggling to survive in a dump like Markarth Warrens or Riftens beggars row, or maybe some captive that you would have to free from some bandit, forsworn, warlock encampment or maybe even falmer nest (for example like one npc would agree to serve if you save other one from captivity). Master seems to be against the idea of capturing someone and forcing into slavery but for example you capture some bandit or forsworn then there could be a choice for such npc - slavery or death.
Veladarius Posted January 20, 2015 Author Posted January 20, 2015 I could see Master giving freedom to any well behaved and succesful property-slave. She seems to value professionalism greatly and might let even subby slave go IF she shows proper respect toward his/her craft, for example excellent blacksmith making mediocre quality because he/she is not intrested versus amateur blacksmith making mediocre quality but he/she is giving it 110%. "Back to the mines mr.excellent-blacksmith and you there with proper attitude, have some cake " I am glad that dialogue playes big role, in many mods i feel that it is overlooked. It is not easy to do but to me it is essential part to make a mod great. Point is if you prove your usefulness as property she might be more interested in keeping you as relationship slave than by letting you go free. So there might be something more than "do you want to keep serving me as higher ranked slave?" "yes / no" type of dialogue. If you reply with "yes" then ok - she is happy to have another resourceful person under her command. But option to reply "no" might require something more. Some additional quest? Other way to convince or maybe even force her? Quest could be something that she would order you to claim someone that would take your place as property slave of hers - for example convince some beggar that serving the master is an easier life than struggling to survive in a dump like Markarth Warrens or Riftens beggars row, or maybe some captive that you would have to free from some bandit, forsworn, warlock encampment or maybe even falmer nest (for example like one npc would agree to serve if you save other one from captivity). Master seems to be against the idea of capturing someone and forcing into slavery but for example you capture some bandit or forsworn then there could be a choice for such npc - slavery or death. The Property Slave evaluation is based on how well you do your job, good performance is rewarded while poor performance gets you put in worse and worse roles. Once the player has earned their way into the Manor they will be given the choice of Relationship or Release once you hit a slave status of 25 and the Master likes you enough to offer it. Do your job well but disrespect her and she may not free you. I am considering a setting that will govern a number of things such as quest difficulty and costs of services. Something I am considering adding to the Hard level is that you are not given the release option if made a slave, either you move on to a relationship with the Master or you continue being a slave.
abeman Posted January 20, 2015 Posted January 20, 2015 I am considering a setting that will govern a number of things such as quest difficulty and costs of services. Something I am considering adding to the Hard level is that you are not given the release option if made a slave, either you move on to a relationship with the Master or you continue being a slave. I guess such settings would be a positive thing considering that players can be at different level when doing quests, now 10000 is nothing when you are 25+ levels but at 8 its a quite alot. Or it could be tied to player level like High Security Restraints release cost in cursed loot? Option to not be able to get free once enslaved would be... tantalizing. Another thing comes to mind now that costs and punishments were mentioned. When in dept, master could somehow gently remind player to pay her depts if paying seems to take forever. Weekly whippings or somethings Or daily
tontoman Posted January 20, 2015 Posted January 20, 2015 I am considering a setting that will govern a number of things such as quest difficulty and costs of services. Something I am considering adding to the Hard level is that you are not given the release option if made a slave, either you move on to a relationship with the Master or you continue being a slave. I guess such settings would be a positive thing considering that players can be at different level when doing quests, now 10000 is nothing when you are 25+ levels but at 8 its a quite alot. Or it could be tied to player level like High Security Restraints release cost in cursed loot? Option to not be able to get free once enslaved would be... tantalizing. Another thing comes to mind now that costs and punishments were mentioned. When in dept, master could somehow gently remind player to pay her depts if paying seems to take forever. Weekly whippings or somethings Or daily Gently with whippings? That's where the spanking animation could work
crybabyninja Posted January 20, 2015 Posted January 20, 2015 For a long time now i have been having invisible devices when i equip them. The items for the one mission where you are sent by the master to be someones slave at the embassy and she puts items on you, those are all invisible also. The main ones seem to be the ebonite ones. I installed the devices and the captured dreams shop using the mod manager and wondering if that could be why im missing the textures. Do a manual install of DDx (drag and drop the contense of the 00_core folder into Skyrim/Data, then drag and drop the contense of either the 01_UNPB or 01_CBBE folder into Skyrim/Data, depending in which of the two bodies you use, say yes to merge and overwrite). Mod installers are a thing of conveniance, but they clearly aren't foolproof. I'm not really sure why, but it seems they manage to fail for a good number of users in select cases. I just installed it manually and they still show up invisible on my character.
Guest Posted January 20, 2015 Posted January 20, 2015 I could see Master giving freedom to any well behaved and succesful property-slave. She seems to value professionalism greatly and might let even subby slave go IF she shows proper respect toward his/her craft, for example excellent blacksmith making mediocre quality because he/she is not intrested versus amateur blacksmith making mediocre quality but he/she is giving it 110%. "Back to the mines mr.excellent-blacksmith and you there with proper attitude, have some cake " I am glad that dialogue playes big role, in many mods i feel that it is overlooked. It is not easy to do but to me it is essential part to make a mod great. Point is if you prove your usefulness as property she might be more interested in keeping you as relationship slave than by letting you go free. So there might be something more than "do you want to keep serving me as higher ranked slave?" "yes / no" type of dialogue. If you reply with "yes" then ok - she is happy to have another resourceful person under her command. But option to reply "no" might require something more. Some additional quest? Other way to convince or maybe even force her? Quest could be something that she would order you to claim someone that would take your place as property slave of hers - for example convince some beggar that serving the master is an easier life than struggling to survive in a dump like Markarth Warrens or Riftens beggars row, or maybe some captive that you would have to free from some bandit, forsworn, warlock encampment or maybe even falmer nest (for example like one npc would agree to serve if you save other one from captivity). Master seems to be against the idea of capturing someone and forcing into slavery but for example you capture some bandit or forsworn then there could be a choice for such npc - slavery or death. Thanks to a dream and another mod, I'm inspired (1) to say that being a property slave changes you physically, or rather, it should. (2) another mod has the PC (uselessly?) say "May I crawl for you?" Gosh, that's so hot!! Not sure why. Master sends you far away most times, and pretends not to know you when you get back, or why you were sent. It makes sense then to excel at something the master will remember you by ("may I cook you a cheese sandwich?") ("The hairs on the back of your head are raised, your skin charged with electricity, as you run to please master") by claiming another stooge to take your place....yeah but your body is becoming addicted to submission, it feels better than skooma, and when you haven't done a humiliating thing for She (SWMBO) in a few days, it aches. (Like that)
Verstort Posted January 20, 2015 Posted January 20, 2015 Thanks to a dream and another mod, I'm inspired (1) to say that being a property slave changes you physically, or rather, it should. Meaning what, slavetats and hormonal body changes, skin tone because you're working in a mine or what? I'm kinda annoyed with SD+ shaving my character's head, personally. I thought I remember Vel having no interest in integrating slavetats nvm can't find it, not sure Vel's Master has any interest in putting expensive piercings on slaves although Vel went through the effort to create a chastity piercing, so maybe something might happen in that area. Changing body might be dangerous area with regards to creating mod conflicts...
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