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Guest Sparko53557
Posted

 

 

Because my post was at the end of the list on page 385 I'll just post it again here.

On the fourth quest "yet another task for master". When I speak to Master and ask her about the next task; when I get to the "Well..." option for me to say and then she says "it's a rather simple task" I have no more dialogue options. Almost like there was supposed to be more dialogue but it cut short. 

 

When the quest starts the first thing it does is figure out who is the jarl of Windhelm and sets the alias for the quest. You can try setting the stage to 10 again on CDxExpQuest04 and see if it will set it properly or if Ulfric is the jarl you can set CDxEQ01Jarl to 2 but the objective targets won't point to him (won't work with Brunwulf as he has a scene and Ulfric doesn't).

 

When I tried to set CDxEQ01Jarl to 2 I got a compiled script not saved error

 

I ended up fixing this problem by setting CDxExpQuest04 to 100 and it worked from there.

Posted

I have set up the system to enslave the player, it works pretty much on its own and checks whenever any of the controlling stats are changed.

 

                                          Scores:        1                             2
Disposition
--> Submissive                                  5 - 8                        1 - 4
--> Dominant:                                 13 - 16                   17 - 20
Rank
--> Liked                                           13 - 16                  17 - 20
--> Not Liked                                      5 - 8                       1 - 4
Quest success
--> Failure                                         -3 -  -4                  -5 or less
--> Success                                        4 - 5                  6 or better
Debt
--> In Debt                             +25% High Debt        +75% High Debt
--> No Debt                               Has no debt                    n/a
 
Relationship is: Submissive + Dominant + Liked + No Debt + Success - Not Liked - Failure
Property is: Not Liked + Debt + failure - Liked - Success
 
Getting a total of 4 will trigger the start of it (likely will be adjustable)
 
Both the Relationship and Property starts are working. The Relationship side has a number of dialogue options (more to be added) as well as a scene before being shown your room. The Property side has the dialogue and scene informing you of your status complete (more dialogue options will be added as well). You start out working in the mine and the mining task works but I still need to build the penalties and rewards for it.
 
If there is a part of it that you don't want to use (Relationship, Property or both) they will be able to be shut off individually.
 
I am taking into account the sex of the player in dialogue and use of items. This release will be VERY dialogue heavy with everything going on in it.
 
Posted

 

I have set up the system to enslave the player, it works pretty much on its own and checks whenever any of the controlling stats are changed.

 

                                          Scores:        1                             2
Disposition
--> Submissive                                  5 - 8                        1 - 4
--> Dominant:                                 13 - 16                   17 - 20
Rank
--> Liked                                           13 - 16                  17 - 20
--> Not Liked                                      5 - 8                       1 - 4
Quest success
--> Failure                                         -3 -  -4                  -5 or less
--> Success                                        4 - 5                  6 or better
Debt
--> In Debt                             +25% High Debt        +75% High Debt
--> No Debt                               Has no debt                    n/a
 
Relationship is: Submissive + Dominant + Liked + No Debt + Success - Not Liked - Failure
Property is: Not Liked + Debt + failure - Liked - Success
 
Getting a total of 4 will trigger the start of it (likely will be adjustable)
 
Both the Relationship and Property starts are working. The Relationship side has a number of dialogue options (more to be added) as well as a scene before being shown your room. The Property side has the dialogue and scene informing you of your status complete (more dialogue options will be added as well). You start out working in the mine and the mining task works but I still need to build the penalties and rewards for it.
 
If there is a part of it that you don't want to use (Relationship, Property or both) they will be able to be shut off individually.
 
I am taking into account the sex of the player in dialogue and use of items. This release will be VERY dialogue heavy with everything going on in it.

 

 

Out of curiosity is the enslavement intended to happen after the expansion quests, before or interwoven with them?  A trigger of 4 looks like it will often trigger towards the middle of them.

Posted

Hi,

 

I'm playing the 2nd Master quest in the Thalmor Embassy and I'd like to report a few problems. I don't know if these are known bugs or not, foprum is too long. :)

The post will contain SPOILERS for those who didn't play it yet.

 

 

Bug 1: Conflict with Cursed Loot at quest start

When I went to see Master to start the quest, my character had High Security Arm bands and Slave Boots locked on (these are from Cursed Loot mod and require special keys to remove, which I didn't have).

 

Master managed to remove the Slave Boots, but she couldn't remove the armbands, Since she couldn't equip the RD Armbands on my character, the quest did not advance.

Workaround: I gave myself a key from console for the High Security Armbands, removed them, then purchased an RD armband from Master. This advanced the quest to the next phase.

 

Bug 2: Mount screwed up at the Embassy gate

When the NPC appeared to open the gate, Shadowmere attacked him (i don't use any mod for horses).

Workaround: I moved Shadowmere out of range before going near the gate.

 

Bug3: 1st morning in the cell

I saw that Elewen(or whatever is her name) is standing outside of the cell. I managed to talk to her through the bars and because of the blindfold (I'm guessing here) the Deviously Helpless mod (i think that was it) kicked in. Anyway, she raped my character, but after that she got stuck in the cell as well. So when I clicked on the chair to advance the quest, it didn't happen.

 

Bug4: During the cleanup scene

I could interact with one of the guards and made him remove 2 (or 3?) restraints. I'm not sure if this would cause any problem, but I equipped then back on to avoid any possible problems.

 

 

This is it so far, I hope it helps.

 

Thanks for the awesome mod,

M

Posted

Out of curiosity is the enslavement intended to happen after the expansion quests, before or interwoven with them?  A trigger of 4 looks like it will often trigger towards the middle of them.

this

Getting a total of 4 will trigger the start of it (likely will be adjustable)

if it would be 4 i figure it will trigger way before the end of the expansion.

 

It would depend on your playstyle of course. For usual of mine i figure i would be getting score 4 around 2nd expansion quest at max. Slightly dom, good success rate, a lilttle liked, no debt - all +1 and i think this would happen quite early (after like 4 completed errands)

Posted

Looks like you can get 4 with no debt, no disposition, with one high and one low liked and success, will be interested how slavery works for someone with no debt and no disposition.

 

I didn't expect high dom to be a trigger, much less half of the trigger required, that seems odd. Liked and success will come easy if you don't change the quest difficulty, so I feel dom should have 0 for 13-16 and 1 for 17-20, otherwise it looks like she's rushing to have you the second she notices you're mildly dominant. Heck, you could put dom as 0 or a negative and then you only fall into her ownership with debt and her respect.

 

5 would be a safer total needed, 4 sounds like it would start after three successful quests, or 2 successful quests and a few conversations about disposition, which is really early in the game, but that might be intentional. I forget not everyone abuses the console.

 

Edit: well this is relationship, not property. I guess well see what kind of slavery property is like

Posted

so I feel dom should have 0 for 13-16 and 1 for 17-20, 

i would suggest like this

                                                        1                             2
--> In Debt                             +25% High Debt        +75% High Debt
--> No Debt                             less than 5000             Has no debt  
 
Relationship is: Liked + No Debt + Success - Not Liked - Failure  ;15+ dom standing or 5- sub standing required (standing would be required but it wont provide any score points)
 
Score points required: 5
Posted

Hi,

 

I'm playing the 2nd Master quest in the Thalmor Embassy and I'd like to report a few problems. I don't know if these are known bugs or not, foprum is too long. :)

The post will contain SPOILERS for those who didn't play it yet.

 

 

Bug 1: Conflict with Cursed Loot at quest start

When I went to see Master to start the quest, my character had High Security Arm bands and Slave Boots locked on (these are from Cursed Loot mod and require special keys to remove, which I didn't have).

 

Master managed to remove the Slave Boots, but she couldn't remove the armbands, Since she couldn't equip the RD Armbands on my character, the quest did not advance.

Workaround: I gave myself a key from console for the High Security Armbands, removed them, then purchased an RD armband from Master. This advanced the quest to the next phase.

 

Bug 2: Mount screwed up at the Embassy gate

When the NPC appeared to open the gate, Shadowmere attacked him (i don't use any mod for horses).

Workaround: I moved Shadowmere out of range before going near the gate.

 

Bug3: 1st morning in the cell

I saw that Elewen(or whatever is her name) is standing outside of the cell. I managed to talk to her through the bars and because of the blindfold (I'm guessing here) the Deviously Helpless mod (i think that was it) kicked in. Anyway, she raped my character, but after that she got stuck in the cell as well. So when I clicked on the chair to advance the quest, it didn't happen.

 

Bug4: During the cleanup scene

I could interact with one of the guards and made him remove 2 (or 3?) restraints. I'm not sure if this would cause any problem, but I equipped then back on to avoid any possible problems.

 

 

This is it so far, I hope it helps.

 

Thanks for the awesome mod,

M

 

1- I am planning on adding the ability to remove some items from Cursed Loot and Helpless, basically any of the items that are not tied to a quest.

2- Likely is a conflict between the factions. I can change your horses factions but would rather not play with them that much, it is enough of a pain as it is.

3- I will have to set up a way for npc's to exit the cell. I had tried just giving them keys but they never closed and locked the door again.

4- I need to set up blocking dialogue for npc's so they can't access dialogue from other mods.

Posted

I missed some of the requirements, what I posted was from my notes I made while figuring out the point system and not from the script. There are some minimum score requirements which I will get into below. The slavery system will not be active until after the expansion is complete.

 

Relationship Slave

There are currently 3 tracks to the Relationship slave: Dom, Sub and Liked (not dom/sub).

Dom requires a 2 in the dom value

Sub requires a 2 in the sub value

Liked requires a 2 in the liked value and a 1 or less in both the sub and dom values

Characters will be given appropriate duties and tasks though those in the Liked track will get some of both but none of the more extreme sub/dom tasks.

 

Property Slave

There is only one track on this though you can have a few different primary reasons for being there (failure or debt). There is a minimum score requirement of a 2 in either failure or debt to trigger the enslavement.

You will start out working in the mine and have a daily quota to hit, be successful and you can work your way out of the mine, fail and be punished. Major failure will result in being put in a cage outside for a while.

 

I will likely change the total points required for the Relationship slave to 5 but keep the Property one at a 4.

Posted

Any plans for that immerslave start so player would start as property right away?

 

Btw when you become "successful" property slave you would be set free or be promoted to relationship slave?

 

 

You will start out working in the mine and have a daily quota to hit, be successful and you can work your way out of the mine, fail and be punished. Major failure will result in being put in a cage outside for a while.

can you become prime minister of my country? We need something like that to put miners and their trade unions in line  :D

Posted

Any plans for that immerslave start so player would start as property right away?

 

Btw when you become "successful" property slave you would be set free or be promoted to relationship slave?

 

 

You will start out working in the mine and have a daily quota to hit, be successful and you can work your way out of the mine, fail and be punished. Major failure will result in being put in a cage outside for a while.

can you become prime minister of my country? We need something like that to put miners and their trade unions in line  :D

 

Yes, I am planning on doing an immediate slave start that any alternate start mod can tap into easily. It will have the expanded grounds already in place but the quests will be able to be done at a later time.

 

As a successful property slave you can be freed or go into a relationship. As you succeed as a property slave you will work up from the mine to the smithy and eventually to either the Manor or VIP house as a servant.

 

 

If I was in charge of any country everyone would either hate or love me, most likely both at the same time.

Posted

This may be the wrong place to ask about this but I keep getting an error when trying to use Mod Organizer. I import the zip like all the others except when i do mod organizer tells me "none of the available installer plugins were able to handle that archive. I don't really know what the problem is because its a zip file just like a few others that worked fine. I downloaded the first file on the download list that says full v3.80. Anyone know the problem? I'm decently new to modding.

 

When i try to open the zip it says its broken/corrupted, and when it try to move whats inside out it says the same thing.

 

Posted

This may be the wrong place to ask about this but I keep getting an error when trying to use Mod Organizer. I import the zip like all the others except when i do mod organizer tells me "none of the available installer plugins were able to handle that archive. I don't really know what the problem is because its a zip file just like a few others that worked fine. I downloaded the first file on the download list that says full v3.80. Anyone know the problem? I'm decently new to modding.

 

When i try to open the zip it says its broken/corrupted, and when it try to move whats inside out it says the same thing.

 

Can you re-download the zip file?

And if you did already, is there an older version to use temporarily?

And if you did that too, run an integrity check on the file system and your drive ("chkdsk /f" or something)

-----------------

Working all those jobs to become a "relationship" slave would make the miners and the smiths jealous, wouldn't it?

And it would make you old faster.

Unless you like "lady Chatterly" scenarios, then I guess.

I mean do you have to worry about miners and smiths murdering you in your sleep so's they can get promoted next?

Or is it more "gone with the wind", you become an indoor slave.

Slaves get chummy and only in movies (devil wears prada) does the big-eyed new person actually get promoted, 

(I'm seriously projecting, aren't I) 

Posted

 

This may be the wrong place to ask about this but I keep getting an error when trying to use Mod Organizer. I import the zip like all the others except when i do mod organizer tells me "none of the available installer plugins were able to handle that archive. I don't really know what the problem is because its a zip file just like a few others that worked fine. I downloaded the first file on the download list that says full v3.80. Anyone know the problem? I'm decently new to modding.

 

When i try to open the zip it says its broken/corrupted, and when it try to move whats inside out it says the same thing.

 

Can you re-download the zip file?

And if you did already, is there an older version to use temporarily?

And if you did that too, run an integrity check on the file system and your drive ("chkdsk /f" or something)

 

 

 

I tried re-downloading the zip like 5 times. And i cant find an older version to use temporarily unless I'm just overlooking something on the page. I did the integrity check and everything is fine and dandy. Apparently a lot of people had this issue with nexus mods, but i cant really go off of that since this isn't really the nexus. The only solution is to get an older version temporarily but i cant seem to find one.

Posted

Do the responses you choose while on the masters quests have any effect on your stats?  (If not, I believe they should.)

 

For example, if you are cooperative at the dinner with Elenwyn and her guests, you should definitely see submissiveness increase.  I would also expect the "liked" stat to improve.

Posted

 

 

This may be the wrong place to ask about this but I keep getting an error when trying to use Mod Organizer. I import the zip like all the others except when i do mod organizer tells me "none of the available installer plugins were able to handle that archive. I don't really know what the problem is because its a zip file just like a few others that worked fine. I downloaded the first file on the download list that says full v3.80. Anyone know the problem? I'm decently new to modding.

 

When i try to open the zip it says its broken/corrupted, and when it try to move whats inside out it says the same thing.

 

Can you re-download the zip file?

And if you did already, is there an older version to use temporarily?

And if you did that too, run an integrity check on the file system and your drive ("chkdsk /f" or something)

 

 

 

I tried re-downloading the zip like 5 times. And i cant find an older version to use temporarily unless I'm just overlooking something on the page. I did the integrity check and everything is fine and dandy. Apparently a lot of people had this issue with nexus mods, but i cant really go off of that since this isn't really the nexus. The only solution is to get an older version temporarily but i cant seem to find one.

 

 

There is very little difference between the current and last version, there were not many changes made. Unfortunately I don't use Mod Organizer so I don't know what the issue could be. Can you use 7zip to unzip the file (or at least see the contents)?

 

 

Do the responses you choose while on the masters quests have any effect on your stats?  (If not, I believe they should.)

 

For example, if you are cooperative at the dinner with Elenwyn and her guests, you should definitely see submissiveness increase.  I would also expect the "liked" stat to improve.

 

Not all of them did but with some changes I have made to the stats I can add more places that adjust them.

Posted

 

 

This may be the wrong place to ask about this but I keep getting an error when trying to use Mod Organizer. I import the zip like all the others except when i do mod organizer tells me "none of the available installer plugins were able to handle that archive. I don't really know what the problem is because its a zip file just like a few others that worked fine. I downloaded the first file on the download list that says full v3.80. Anyone know the problem? I'm decently new to modding.

 

When i try to open the zip it says its broken/corrupted, and when it try to move whats inside out it says the same thing.

 

Can you re-download the zip file?

And if you did already, is there an older version to use temporarily?

And if you did that too, run an integrity check on the file system and your drive ("chkdsk /f" or something)

 

 

 

I tried re-downloading the zip like 5 times. And i cant find an older version to use temporarily unless I'm just overlooking something on the page. I did the integrity check and everything is fine and dandy. Apparently a lot of people had this issue with nexus mods, but i cant really go off of that since this isn't really the nexus. The only solution is to get an older version temporarily but i cant seem to find one.

 

 

There is very little difference between the current and last version, there were not many changes made. Unfortunately I don't use Mod Organizer so I don't know what the issue could be. Can you use 7zip to unzip the file (or at least see the contents)?

 

 

Do the responses you choose while on the masters quests have any effect on your stats?  (If not, I believe they should.)

 

For example, if you are cooperative at the dinner with Elenwyn and her guests, you should definitely see submissiveness increase.  I would also expect the "liked" stat to improve.

 

Not all of them did but with some changes I have made to the stats I can add more places that adjust them.

Posted

-----------------

Working all those jobs to become a "relationship" slave would make the miners and the smiths jealous, wouldn't it?

And it would make you old faster.

Unless you like "lady Chatterly" scenarios, then I guess.

I mean do you have to worry about miners and smiths murdering you in your sleep so's they can get promoted next?

Or is it more "gone with the wind", you become an indoor slave.

Slaves get chummy and only in movies (devil wears prada) does the big-eyed new person actually get promoted, 

(I'm seriously projecting, aren't I) 

 

 

The slaves are either doing the job they want or don't have the option of advancing anymore. Of the miners the only one that started in another position and was moved there was the female miner Hyrid and that was at her request (more on why in the game). There will likely be a few that are not entirely happy with the situation they are in but it was better than where they were before this. All of them will likely have a bit of back story that includes why they are there.

Posted

 

 

 

This may be the wrong place to ask about this but I keep getting an error when trying to use Mod Organizer. I import the zip like all the others except when i do mod organizer tells me "none of the available installer plugins were able to handle that archive. I don't really know what the problem is because its a zip file just like a few others that worked fine. I downloaded the first file on the download list that says full v3.80. Anyone know the problem? I'm decently new to modding.

 

When i try to open the zip it says its broken/corrupted, and when it try to move whats inside out it says the same thing.

 

Can you re-download the zip file?

And if you did already, is there an older version to use temporarily?

And if you did that too, run an integrity check on the file system and your drive ("chkdsk /f" or something)

 

 

 

I tried re-downloading the zip like 5 times. And i cant find an older version to use temporarily unless I'm just overlooking something on the page. I did the integrity check and everything is fine and dandy. Apparently a lot of people had this issue with nexus mods, but i cant really go off of that since this isn't really the nexus. The only solution is to get an older version temporarily but i cant seem to find one.

 

 

There is very little difference between the current and last version, there were not many changes made. Unfortunately I don't use Mod Organizer so I don't know what the issue could be. Can you use 7zip to unzip the file (or at least see the contents)?

 

 

 

I use winrar, and yes i could open it. The only thing in there was the single captured dreams esp. When I do open it I get an "unexpected end of archive" and if i try to do anything with it it says its corrupted or damaged. Like i cant move it out or unzip it. However other .zip files work fine, its jsut this one.

 

 

Edit - Uhm well its fixed, after re downloading the file for like the 15th time. I don't even know what the problem was it jsut finally decided to work. Thank you for the help.

Posted

Sorry about this but it appears the quest in which i talk to Elisif bugged out and it wont let me place the items on the table. I figure to reset the quest but i dont know their ID's Help?

Posted

Sorry about this but it appears the quest in which i talk to Elisif bugged out and it wont let me place the items on the table. I figure to reset the quest but i dont know their ID's Help?

 

The quest ID is CDxExpQuest03 though I don't know how it will react to being reset.

Posted

I know it won't be ready for a while, but do you have any idea whether the next update will require a clean save?

 

Also, this is the best stuff. Seriously, thanks.

Posted

I know it won't be ready for a while, but do you have any idea whether the next update will require a clean save?

 

Also, this is the best stuff. Seriously, thanks.

 

I doubt it will, I am not altering any of the existing properties in scripts or changing the tracked stats enough to require it. Currently the testing I am doing is with an existing character from v3.81 before I started v4.

Posted

Posted a small update that fixes a few scripts. The fixes include:

- Timescale issue on the delivery quest

- Trigger at Embassy gate starting EQ02 early

- Month not being set correctly during the 11th month.

It also makes some adjustments to setting up Erani the VIP house. It will now stop the scene between Erani and De'Zra then move her. If Erani's dialogue quest has not started by the next stage it will restart it.

 

The patch also includes the files from patch v3.81 so you can apply it directly to v3.80.

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