Gristle Posted February 7, 2025 Author Posted February 7, 2025 13 minutes ago, thanatoskaja said: I also use setstage to complete the quest,but the Netch quest has the same problem Has your load order changed since you completed the pre-Solstheim quests? The script that detects the end of Tirwin's sex animation and the package that gives her a force greet have not changed. The only difference is the dialogue changes based on the quest stage. 1
eflat01 Posted February 7, 2025 Posted February 7, 2025 (edited) 1 hour ago, killer905 said: Unfortunately, but if a task has been corrected as it was already active in the log before the update to 0.30 it can cause problems. e.g. the task refers to the original cave and not a copy of it as we have with Bear and the Trolls I have seen some strange behaviour with P+ also it wouldn't surprise me Which is why it's a good habit save between quests... don't leave anything active in a quest journal before updating either. Edited February 7, 2025 by eflat01
killer905 Posted February 7, 2025 Posted February 7, 2025 24 minutes ago, eflat01 said: Which is why it's a good habit save between quests... don't leave anything active in a quest journal before updating either. yup
thanatoskaja Posted February 7, 2025 Posted February 7, 2025 1 hour ago, Gristle said: Has your load order changed since you completed the pre-Solstheim quests? The script that detects the end of Tirwin's sex animation and the package that gives her a force greet have not changed. The only difference is the dialogue changes based on the quest stage. I use a new save and complete the first dog quest then skip to the Solstheim,it's worked.😅
ShivasBane Posted February 7, 2025 Posted February 7, 2025 Do we uninstall the last version and install this one or do we install this one making sure this one loads after the previous one?
Tkob_ Posted February 7, 2025 Posted February 7, 2025 3 hours ago, Gristle said: I just checked it and spoke with Ria and the quest marker appeared on Graywinter Watch. I've noticed that sometimes when I skip fast through the dialogue (tends to happen when you're playtesting something for the 12th time) sometimes the final script on the final line of dialogue doesn't run properly. So, my only immediate suggestion is to let Ria's dialogue play out and not skip through it (especially the last line). Although the interior of Graywinter Watch changed in v0.3, Ria's dialogue and the associated quest marker outside of the cave didn't change, EDIT: I think know what the problem is. You must have used the Tirwin dialogue option to skip to getting Ragnar. In setting that up I missed the fact that the "bear" stage switches the cave entrance to the modded cave interior - the same cave used by the "troll" stage. I will fix this so that the cave entrance is switched in the "skip to Ragnar" function and repost. Until then, the "skip to Ragnar" dialogue should not be used, but the "skip to mammoth" dialogue should be fine. In the meantime, you can use "setstage VAR_Bear 60" to fix the problem. That's the "bear" stage that switches the cave door, but then you'll have an uncompleted bear quest sitting in your log. SECOND EDIT: I made the fix and tested it, skipping to getting Ragnar. Troll cave now works fine. I will post the new version. So I started the quests on 0.22 and upgraded to 0.3 last night. I just switched back to 0.22 and the troll will spawn in the cave and the objective will be completed. However, when Tirwin goes over to the tree and I complete "Go With Tirwin", she just stands next to the troll now. I have the correct animations set up too so I know thats not the problem. Also you said I must have used the Tirwin dialogue option to skip to getting Ragnar. Is that why he and the horse spawn next to us when I fast travel too?
Gristle Posted February 7, 2025 Author Posted February 7, 2025 40 minutes ago, ShivasBane said: Do we uninstall the last version and install this one or do we install this one making sure this one loads after the previous one? You uninstall the last version and install the newest version. Each new version is a complete replacement of the prior versions.
Gristle Posted February 7, 2025 Author Posted February 7, 2025 (edited) 1 hour ago, Tkob_ said: So I started the quests on 0.22 and upgraded to 0.3 last night. I just switched back to 0.22 and the troll will spawn in the cave and the objective will be completed. However, when Tirwin goes over to the tree and I complete "Go With Tirwin", she just stands next to the troll now. I have the correct animations set up too so I know thats not the problem. Also you said I must have used the Tirwin dialogue option to skip to getting Ragnar. Is that why he and the horse spawn next to us when I fast travel too? I'm not certain what is causing the troll cave issue under v0.22, but one of the features of v0.3 is that it no longer uses the vanilla Graywinter Watch cave interior, and thus should avoid the issue people had there with aggressive trolls. So, I do recommend switching to v0.3. But there is a potential issue with the timing of that version switch. Two quests are linked in this mod: the bear quest and the troll quest, because they each use the same cave. In v0.22, they both use the vanilla cave, and in v0.3 they both use a mod-added cave. So, this will cause problems for anyone who finished the bear quest on v0.22, but has not finished the troll quest before upgrading to v0.3. I will make a change to fix this, EDIT: Version 0.32 now posted fixes the above issue, i.e., players who finished the bear quest on v0.22, but have not finished the troll quest before upgrading to v0.3X will now enter the new troll cave. Edited February 7, 2025 by Gristle 1
ChenDong2080 Posted February 8, 2025 Posted February 8, 2025 4 小时前,Gristle 说: 拿到书后,你应该把它迁移到蒂尔文(立即 - 在你还应该拿到书的区域时)。有一个目标说这个,但是你拿到书后需要几秒钟才会出现。 你已经完成了原版瓦洛克之墓任务了吗?蓝色平台已经就位了吗?如果是这样,你就不会看到父亲了。 我同时接到了 Vahlok's Tomb 任务,我想这就是出现错误的原因。无论如何,我认为我只能使用 setstage 来完成这个任务。我应该输入什么命令?
killer905 Posted February 8, 2025 Posted February 8, 2025 2 minutes ago, ChenDong2080 said: 我同时接到了 Vahlok's Tomb 任务,我想这就是出现错误的原因。无论如何,我认为我只能使用 setstage 来完成这个任务。我应该输入什么命令? It's acutely intentional if you haven't done the tomb task before.
Tkob_ Posted February 8, 2025 Posted February 8, 2025 4 hours ago, Gristle said: I'm not certain what is causing the troll cave issue under v0.22, but one of the features of v0.3 is that it no longer uses the vanilla Graywinter Watch cave interior, and thus should avoid the issue people had there with aggressive trolls. So, I do recommend switching to v0.3. But there is a potential issue with the timing of that version switch. Two quests are linked in this mod: the bear quest and the troll quest, because they each use the same cave. In v0.22, they both use the vanilla cave, and in v0.3 they both use a mod-added cave. So, this will cause problems for anyone who finished the bear quest on v0.22, but has not finished the troll quest before upgrading to v0.3. I will make a change to fix this, EDIT: Version 0.32 now posted fixes the above issue, i.e., players who finished the bear quest on v0.22, but have not finished the troll quest before upgrading to v0.3X will now enter the new troll cave. The trolls spawn for me in v0.22, but they are hostile. I upgraded to v0.32 and now the map marker and quest is working except the trolls are still spawning. I tried sneaking in the cave in v0.22 and then saving and opening it up in v0.32. That obviously didn't work though because the trolls were still hostile from v0.22. I believe that the new cave is loading as the old cave or something. Is there a console command I can use to just skip over this quest? I hate for you to have to keep updating the mod because of my issue.
kkiiees Posted February 8, 2025 Posted February 8, 2025 (edited) Hi killer905 and Gristle, I really enjoy this mod and truly hyped for this update. I also tried to make a high poly patch for Tirwin and was successful for the previous version. But after this update with new head part and stuff to remove some dependencies, my patch doesn't work anymore. I'm still new to making Skyrim mod so I'm very grateful if you guys can help me address the problem. Thank you! So what I did here before the update was first I made 2 .nif sculpt with the KS's "Sprite" and "Jordan" hair for 2 Tirwin Then in xEdit, I override head part for High Poly Head.esm and SGBrows (for High Poly Brows) to animal_research.esp Finally I just change the head part in Tirwin's record to match the .nif path and name Edited February 8, 2025 by kkiiees 1
Gristle Posted February 8, 2025 Author Posted February 8, 2025 2 hours ago, Tkob_ said: The trolls spawn for me in v0.22, but they are hostile. I upgraded to v0.32 and now the map marker and quest is working except the trolls are still spawning. I tried sneaking in the cave in v0.22 and then saving and opening it up in v0.32. That obviously didn't work though because the trolls were still hostile from v0.22. I believe that the new cave is loading as the old cave or something. Is there a console command I can use to just skip over this quest? I hate for you to have to keep updating the mod because of my issue. Yes, you can skip to the end of the troll quest with: setstage VAR_Troll 140
Gristle Posted February 8, 2025 Author Posted February 8, 2025 1 hour ago, kkiiees said: Hi killer905 and Gristle, I really enjoy this mod and truly hyped for this update. I also tried to make a high poly patch for Tirwin and was successful for the previous version. But after this update with new head part and stuff to remove some dependencies, my patch doesn't work anymore. I'm still new to making Skyrim mod so I'm very grateful if you guys can help me address the problem. Thank you! killer905 may be able to provide a better answer, but here's some info you probably know, but just in case: In both v0.22 and the current version, the short hair Tirwin is just "TirwinLH" with a short-hair "wig" (an armor headpiece with hair). Both TirwinLH and the "wig" (VAR_TirwinBraidsWig) still use the same meshes and textures; they are just baked into the mod's folders now instead of referencing the KSHair mod's folders. I assume you don't need to edit the wig at all, but your Tirwin will need to use the 'long-hair' KS Hair ("Jordan") for her baked into the mod. TirwinLH uses "VAR_JordanHeadPart" for her Hair on her actor's Character Gen Parts tab. Wouldn't your Tirwin use the same hair? Sorry, if I'm not being helpful. Hopefully, killer905 will have more info, but it would be helpful to know exactly what the problem is. 2
kkiiees Posted February 8, 2025 Posted February 8, 2025 (edited) 1 hour ago, Gristle said: killer905 may be able to provide a better answer, but here's some info you probably know, but just in case: In both v0.22 and the current version, the short hair Tirwin is just "TirwinLH" with a short-hair "wig" (an armor headpiece with hair). Both TirwinLH and the "wig" (VAR_TirwinBraidsWig) still use the same meshes and textures; they are just baked into the mod's folders now instead of referencing the KSHair mod's folders. I assume you don't need to edit the wig at all, but your Tirwin will need to use the 'long-hair' KS Hair ("Jordan") for her baked into the mod. TirwinLH uses "VAR_JordanHeadPart" for her Hair on her actor's Character Gen Parts tab. Wouldn't your Tirwin use the same hair? Sorry, if I'm not being helpful. Hopefully, killer905 will have more info, but it would be helpful to know exactly what the problem is. yeah, although,for TirwinLH, I just make a .nif with ks hair and rename the hair parts with the one baked in the update and it work. I'm having problem with only braid Tirwin,not long hair Tirwin. I also tried it "High poly patching" Nanyu and it's successful as well Edited February 8, 2025 by kkiiees
Donuts4me Posted February 8, 2025 Posted February 8, 2025 (edited) Just finished the latest version without any major issues. Amazing work! Some minor things I noticed: -I checked the Ragnar threesomes and notice that the Billyy FFC animation now works but the Anub animation is now missing. So, still only one animation option for these. -On the first boat trip up north you agree to pay 50 gold but I don't actually have any deducted from my wallet. At first I thought you did it just for show and there was not supposed to be a real payment. But then on the second trip to the island I actually did lose 50 gold! -For the mission where you go into Fahlok's Tomb and get the book, Tirwin asks if you want to look for the father or just go. After agreeing to look, she takes the lead and walks in deeper on her own while you follow. For me, when she reached the father and talked to him, he basically just told her to leave him alone. Right after that Tirwin started following again and I did not get any kind of quest update after the interaction. When I got back to Freyka, I could only tell her we never found her father. Not true! Not sure how that interaction was supposed to end? I tried talking to the old man myself and he just had the same vanilla dialogue he always had. What needs to happen in order to be able to tell Freyka you found him? Thankfully there was the option to continue without finding him so I did not get completely stuck. -For the Ash Guardian scenes, is Talvas supposed to comment on every scene/interaction or just a few? For me he did not say a word for Tirwin's first scene or my scene. At first I thought he was always going to be quiet. But then he made comments for my interaction with Tirwin as well as Tirwin's second scene with the Ash Guardian. - For the Riekling scenes, when my character is in action and Tirwin and Naryu are watching, there seems to be certain Tirwin dialogue lines that are missing voices. I see the lines pop up, but I don't hear her saying them. This seemed to happen about half of the time. I can't remember which specific dialogue lines they were. These were just the lines she was supposed to be saying when my character was with the Rieklings. The voices worked just fine every other time in every other quest. -On the first scene (main scene) with Tirwin engaging with the boar I get a lot of options for animations. However, on the player interaction with the boar as well as Tirwin's second/optional interaction I have only two Anub animations in the options list. These animations were in the list with the rest when Tirwin had her first/main scene. Not sure why all the others just disappear for the second and third scenes? Naryu on the other hand has only ONE option (one Anub animation) when she has her scene with the boar. It would appear your script setup for the first scene is somehow superior to the other three and allows for more animation options. -Lastly, is Tirwin supposed to say anything when the player hooks up with Kaydi? Tirwin made comments when I was with the werebear and Kaydi always had plenty to say about all the scenes she was not a part of. Normally Tirwin is the jealous type, so I just found it strange she never had anything to say while I was with Kaydi. Other than that, I cannot think of anything else that might need fixing. Keep up the good work! Edited February 8, 2025 by Donuts4me
pinky6225 Posted February 8, 2025 Posted February 8, 2025 11 hours ago, Gristle said: I'm not certain what is causing the troll cave issue under v0.22, but one of the features of v0.3 is that it no longer uses the vanilla Graywinter Watch cave interior, and thus should avoid the issue people had there with aggressive trolls Might be caused by mods that add additional NPCs/Spawns as i use one (so forsworn caves/bandit caves have more than 3 in it) so on some of the quests i did have additional hostiles, although i just killed them and everything worked out fine
Guest Posted February 8, 2025 Posted February 8, 2025 @Gristle Thank You for the continued work on this mod, And to @killer905 for your part as well. Going to do a new playthrough to see what is new. Thanks.
kkiiees Posted February 8, 2025 Posted February 8, 2025 @Gristle an @killer905, I think I found a bug, the 2 Tirwin does not have the same head mesh (I'm not talking about the hair parts): TirwinLH has the original head mesh while braid Tirwin have the default head mesh generated when the game can't read the .nif file
killer905 Posted February 8, 2025 Posted February 8, 2025 (edited) 5 hours ago, kkiiees said: yeah, although,for TirwinLH, I just make a .nif with ks hair and rename the hair parts with the one baked in the update and it work. I'm having problem with only braid Tirwin,not long hair Tirwin. I also tried it "High poly patching" Nanyu and it's successful as well 1 hour ago, kkiiees said: @Gristle an @killer905, I think I found a bug, the 2 Tirwin does not have the same head mesh (I'm not talking about the hair parts): TirwinLH has the original head mesh while braid Tirwin have the default head mesh generated when the game can't read the .nif file The second Tirwin the one with braids IS NOT used anymore. It is left for those who started the quest with the Tirwin with braids, but will be automatically changed to the correct one after sex. So you edits work for Tirwin on left and Naryu. We can give the second version (the one no longer used by the mod) the appropriate references and generate it, but I don't see the point if we don't use it anymore and only use one version. Edited February 8, 2025 by killer905
kkiiees Posted February 8, 2025 Posted February 8, 2025 (edited) 35 minutes ago, killer905 said: The second Tirwin the one with braids IS NOT used anymore. It is left for those who started the quest with the Tirwin with braids, but will be automatically changed to the correct one after sex. So you edits work for Tirwin on left and Naryu. We can give the second version (the one no longer used by the mod) the appropriate references and generate it, but I don't see the point if we don't use it anymore and only use one version. Oh so that means the Tirwin with braids is the Tirwin we first met in the Bannered Mare and will be disabled as soon as Tirwin have sex ( when I use sexlab matchmaker spells on her for example), right? And also the correct base ID for Tirwin that we always see is 00056970, right? Edited February 8, 2025 by kkiiees
killer905 Posted February 8, 2025 Posted February 8, 2025 3 hours ago, Donuts4me said: -I checked the Ragnar threesomes and notice that the Billyy FFC animation now works but the Anub animation is now missing. So, still only one animation option for these. It is acutely the fault of the tags that the animations use, some have ‘dogs’ others ‘dog’ or ‘canine’ other mods literally type every possible version to make it work. 3 hours ago, Donuts4me said: -On the first boat trip up north you agree to pay 50 gold but I don't actually have any deducted from my wallet. At first I thought you did it just for show and there was not supposed to be a real payment. But then on the second trip to the island I actually did lose 50 gold! In both cases you should lose 50 gold 3 hours ago, Donuts4me said: -For the mission where you go into Fahlok's Tomb and get the book, Tirwin asks if you want to look for the father or just go. After agreeing to look, she takes the lead and walks in deeper on her own while you follow. For me, when she reached the father and talked to him, he basically just told her to leave him alone. Right after that Tirwin started following again and I did not get any kind of quest update after the interaction. When I got back to Freyka, I could only tell her we never found her father. Not true! Not sure how that interaction was supposed to end? I tried talking to the old man myself and he just had the same vanilla dialogue he always had. What needs to happen in order to be able to tell Freyka you found him? Thankfully there was the option to continue without finding him so I did not get completely stuck. You only have ‘continue or leave’ the task update should appear when you leave the tomb (I may also be confused with another task as always). In the test versions there was an option that her father doesn't want to leave. Also this is a bug of the current version. 3 hours ago, Donuts4me said: -For the Ash Guardian scenes, is Talvas supposed to comment on every scene/interaction or just a few? For me he did not say a word for Tirwin's first scene or my scene. At first I thought he was always going to be quiet. But then he made comments for my interaction with Tirwin as well as Tirwin's second scene with the Ash Guardian. Yes, but it's a creation engine and sometimes it doesn't run the dialogues, but that doesn't break the quest. 4 hours ago, Donuts4me said: - For the Riekling scenes, when my character is in action and Tirwin and Naryu are watching, there seems to be certain Tirwin dialogue lines that are missing voices. I see the lines pop up, but I don't hear her saying them. This seemed to happen about half of the time. I can't remember which specific dialogue lines they were. These were just the lines she was supposed to be saying when my character was with the Rieklings. The voices worked just fine every other time in every other quest. Without specific dialogue lines, then I'll have to search.... 4 hours ago, Donuts4me said: -On the first scene (main scene) with Tirwin engaging with the boar I get a lot of options for animations. However, on the player interaction with the boar as well as Tirwin's second/optional interaction I have only two Anub animations in the options list. These animations were in the list with the rest when Tirwin had her first/main scene. Not sure why all the others just disappear for the second and third scenes? The simple answer... Tags. replaced were different and there are fewer of them. Something similar with the FFC with Rangar 4 hours ago, Donuts4me said: Naryu on the other hand has only ONE option (one Anub animation) when she has her scene with the boar. It would appear your script setup for the first scene is somehow superior to the other three and allows for more animation options. I'd say it's supposed to be that way, but I'm not sure at the moment.... 4 hours ago, Donuts4me said: -Lastly, is Tirwin supposed to say anything when the player hooks up with Kaydi? Tirwin made comments when I was with the werebear and Kaydi always had plenty to say about all the scenes she was not a part of. Normally Tirwin is the jealous type, so I just found it strange she never had anything to say while I was with Kaydi. I don't think Tirwin is commenting in this case, but it might as well be like that Ash Guardian problem you mentioned. Hmm, have you checked the option with Naryu? Otherwise you wouldn't know that she's jealous of other women ^^ But to be honest, she doesn't need to be jealous of other women at this point. Or was she jealous of another elf i.e. Naryu?
killer905 Posted February 8, 2025 Posted February 8, 2025 18 minutes ago, kkiiees said: Oh so that means the Tirwin with braids is the Tirwin we first met in the Bannered Mare and will be disabled as soon as Tirwin have sex ( when I use sexlab matchmaker spells on her for example), right? No, no. The actual Tirwin is yes with long hair, but in Bannered Mare she has braids, but actually has a wig on her head. You can literally click on it type unequipall or removeallitems and she'll have long hair. We left the second version for people who started the adventure back when it was still in 2 versions (Long hair and braids). In order to make the transition to the right one nice and practically to the end of the mod, the second version, i.e. with braids, does not appear at all, and the right one puts a wig on her head. 24 minutes ago, kkiiees said: And also the correct base ID for Tirwin that we always see is 00056970, right? Yes. So second Tirwin unsued 0000FB09 you can ignore 1
eflat01 Posted February 8, 2025 Posted February 8, 2025 (edited) 12 hours ago, kkiiees said: Hi killer905 and Gristle, I really enjoy this mod and truly hyped for this update. I also tried to make a high poly patch for Tirwin and was successful for the previous version. But after this update with new head part and stuff to remove some dependencies, my patch doesn't work anymore. I'm still new to making Skyrim mod so I'm very grateful if you guys can help me address the problem. Thank you! So what I did here before the update was first I made 2 .nif sculpt with the KS's "Sprite" and "Jordan" hair for 2 Tirwin Then in xEdit, I override head part for High Poly Head.esm and SGBrows (for High Poly Brows) to animal_research.esp Finally I just change the head part in Tirwin's record to match the .nif path and name I'm not sure how you do that in just xEdit, I did not know xEdit could generate a facegen? When changing head parts, texture, colors etc... You need to be able to run a facegen don't you? Least is my experience. I use Creation Kit for that kind of work... beside it's nice to be able to see the gen'd face as you're doing so. xEdit 1. I'd mark Animal research a esm in it flags. 2. I'd make sure High Poly Head has esm in it's flags 3. eyebrows - makes sure this is also set as an esm. CK 1. make sure you load the new masters. 2. Copy tirwin - save as a new esp 3. Edit her with the head and parts and make sure to facegen 4. save Back to xEdit 1. change Animal Research, High Poly Head and the Eyebrows back to their original flags. Her facegen'd head is 00056970.nif (will always be the same number as her ID) Likewise face tint texture files will also use the same name. Here's an idea.... you can take the directories and drop all the facegen files and parts in those (including HP)... they're baked in. i.e. Meshes/Actors/Character/FaceGenData/FaceGeom/AnimalResearch/00056970.nif Textures/Actors/FaceGenData/FaceTint/AnimalResearch/00056970.dds for texturing parts i.e. Textures/Tirwin/tirwinbrow.dds Textures/Tirwin/Sprite.dds Textures/Tirwin/Jordan.dds etc... Hop in the ck set up the head parts in the mod itself and pick them. (I'm a coder, not great with graphic stuff but even I can do things like that) So is completely esp-less and no extra masters. Also Note: I beleive there are Tirwin's in the mod which are no longer referenced... remnants from older versions which used them. Edited February 8, 2025 by eflat01
blondi7896 Posted February 8, 2025 Posted February 8, 2025 (edited) I don't know if it’s something that’s wrong on my end but I can’t get Tirwin to acknowledge the ash guardian book and can't progress past it any help thanks Edited February 8, 2025 by blondi7896 spelling
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