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Animal Research: The Insatiable Scholar


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Posted
3 hours ago, Gristle said:

Thanks for the feedback and glad you liked it.  Most of the suggestions you mention will be addressed in the next version release, which covers seven books/creatures and a good part of the island of Solstheim. In particular, the Solstheim quests are not quite as straightforward, take you to several new mod-added locations, and introduce (or reintroduce) new NPCs.  The PC also has opportunities to explore what Tirwin likes sexually, and the Thalmor again play a role. There's also a bit more "repeatability" added, but this is something that can be expanded in future versions.

 

I actually thought the mod had a pretty slow buildup already, so I'm somewhat surprised about the "more gradual corruption" comment.  In my mind, Tirwin always intended to practice the knowledge in the books generally, so the development would be more about her reluctance with certain creatures, her growing acceptance that she is not doing this just for scholarly research purposes, her growing acceptance of having sex with creatures in front of other people, her growing relationship with the PC, and the PC's growing knowledge of how to satisfy Tirwin sexually.  In any case, there is more convincing required in the next phase, as many of Solstheim's creatures are not the kind of furry animals that Tirwin had in mind when she started the quest. 

 

But, yes, your suggestions fit right into the intended scope of the mod.

 

 

 

 

 Well it is good to know that i see her exactly the same as you do :) 

 

Would be nice in my mind to integrate Pee and Fart and "fill her up" as she (at least in my mind) has definitely the profile of the girl sexualy attracted to pee stuff and playing with litter of semen. In the end of her story i imagine her totally embracing her inner self and fully ready to assume "dirty deeds" quest in front of everyone.

 

It would makea nice end to her journey :) 

Posted
7 hours ago, RyukXaos said:

do you have to use fnis or would nemesis work?

The mod does not add any animations of its own, but requires a number of human and creature animations, and these already require FNIS/Nemesis/Pandora.

 

1 hour ago, GayZHot said:

Ngl (seeing as i am gay and play male PCs) i'd love if there ever was an option for a male tirwin but i heavily doubt that'd happen

It is possible to make a patch for this, but you would also have to remove certain functions such as changing hair type after sex. And yes you would also have to change a lot of the dialogue so that he doesn't talk like a woman but like a guy. Unless he feels like a woman <shrugs>.

Posted (edited)
19 hours ago, leking said:

Hey awsome mod authors. May i ask what is the estimated date of release for the new update ? Can't wait to try it  :) 

Following a recent conversation about what the final task in this update is supposed to look like, this is probably in the process of being implemented. This means that the update is quite close, but also there is a need for initial testing of these tasks on the old and new save to find potential bugs during gameplay.

 

So "Soon" but I think later this month, or at worst early February.

Edited by killer905
Posted

A minor bug report...started a new play through with AR active in the load order, but I had not entered the Bannered Mare or spoken to Tirwin. Nevertheless, when my PC went to the area where the wolf is caged, the quest triggered at the Find The Key To The Cage stage. 🤨

 

I didn't continue, but I imagine things would have been all kinds of broken from that point.

 

 

 

Posted (edited)
4 hours ago, Unfrog12 said:

A minor bug report...started a new play through with AR active in the load order, but I had not entered the Bannered Mare or spoken to Tirwin. Nevertheless, when my PC went to the area where the wolf is caged, the quest triggered at the Find The Key To The Cage stage. 🤨

 

I didn't continue, but I imagine things would have been all kinds of broken from that point.

Nice catch! I am redirecting this problem to our mod creation and bug solving section <3.

Edited by killer905
Posted

An issue i've been having, the animations don't seem to trigger for Tirwin, for example, I gave her the go-ahead for her to go and interact with the bear, she walked over, stripped naked, then she teleported into the bear like an animation was about to trigger, but then she just walked out and came back to me, and started dialogue. I went up and also interacted with the bear and the animation worked fine with my player character. Same thing happened for the wolf at the start as well.

If this has been solved already, reckon someone could point me at the comment where? loverlsab's search function sucks ass. ty

Posted
49 minutes ago, fakje said:

An issue i've been having, the animations don't seem to trigger for Tirwin, for example, I gave her the go-ahead for her to go and interact with the bear, she walked over, stripped naked, then she teleported into the bear like an animation was about to trigger, but then she just walked out and came back to me, and started dialogue. I went up and also interacted with the bear and the animation worked fine with my player character. Same thing happened for the wolf at the start as well.

If this has been solved already, reckon someone could point me at the comment where? loverlsab's search function sucks ass. ty

The first thing that comes to my mind is that you don't have the right animations that for Tirwin SexLab wants to call.

 

A simple way to check this is to enable Debug mode in SexLab and when a sex scene fails to start, the console default is a tilde ` pops up a message e.g. error (I don't remember exactly what pops up there if there is no proper animation). And of course make sure you have the latest version of the mod.

Posted
9 minutes ago, killer905 said:

The first thing that comes to my mind is that you don't have the right animations that for Tirwin SexLab wants to call.

 

A simple way to check this is to enable Debug mode in SexLab and when a sex scene fails to start, the console default is a tilde ` pops up a message e.g. error (I don't remember exactly what pops up there if there is no proper animation). And of course make sure you have the latest version of the mod.

Just tried using the debug mode, it found an animation (one of Anub's), and it seems to have skipped through the entire animation instantly, it looks a little like this in the console:

{ANIMATION START}
Message about the sabrecat's offset
Message about Tirwin's offset
SoS disabling it's effects on Tirwin
{ANIMATION END}

very odd. Would send a screenshot, but skyrim has decided that print screen is no longer allowed to work, sorry.

Posted (edited)
25 minutes ago, killer905 said:

The first thing that comes to my mind is that you don't have the right animations that for Tirwin SexLab wants to call.

 

A simple way to check this is to enable Debug mode in SexLab and when a sex scene fails to start, the console default is a tilde ` pops up a message e.g. error (I don't remember exactly what pops up there if there is no proper animation). And of course make sure you have the latest version of the mod.

 

The OP mentioned creature animations worked with their PC but not with Tirwin. 

 

If it worked for the PC it should should work for Tirwin. So, What I'm asking is if they used this mod to play the animation with the PC or was it some other?

 

I'm pretty sure the mod just searches animations by race paired with Tirwin. 

 

"creature_race": "Bears"

 

"creature_race": "Wolves"

 

(I know Anub's SLAL pack includes those races)

 

Edited by eflat01
Posted (edited)
38 minutes ago, fakje said:

Just tried using the debug mode, it found an animation (one of Anub's), and it seems to have skipped through the entire animation instantly, it looks a little like this in the console:

{ANIMATION START}
Message about the sabrecat's offset
Message about Tirwin's offset
SoS disabling it's effects on Tirwin
{ANIMATION END}

very odd. Would send a screenshot, but skyrim has decided that print screen is no longer allowed to work, sorry.

 

 

You can use Snipping Tool to take a screen shot or better yet just part of it,

 

So we see the SL Animation call took place...   

 

The code in the mod is pretty simple i.e.

 

;BEGIN CODE
setObjectiveCompleted(65)
Snowy.Enable()
Utility.Wait(0.1)
Angi.EvaluatePackage()
Husky.EvaluatePackage()
Actor[] acts = new Actor[2]
acts[0] = Tirwin
acts[1] = Snowy
sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKey (2,"SabreCats")
SexLab.StartSex(acts, anims, CenterOn = CatSexMarker)
;END CODE

 

You did not change Tirwin in some way had you? Do you have something in SL which is off... like suppressing aggressive animations or something?

 

Edited by eflat01
Posted (edited)
15 minutes ago, eflat01 said:

 

 

You can use Snipping Tool to take a screen shot or better yet just part of it,

 

So we see the SL Animation call took place...   

 

The code in the mod is pretty simple ...

 

;BEGIN CODE
setObjectiveCompleted(65)
Snowy.Enable()
Utility.Wait(0.1)
Angi.EvaluatePackage()
Husky.EvaluatePackage()
Actor[] acts = new Actor[2]
acts[0] = Tirwin
acts[1] = Snowy
sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKey (2,"SabreCats")
SexLab.StartSex(acts, anims, CenterOn = CatSexMarker)
;END CODE

 

You did not change Tirwin in some way had you? 

Negative. Tirwin is just as she is on mod install, and all SL settings are set to default except creature animations, which is set to on. SLAL has all animation sets registered/enabled, and I ran pandora just earlier today. Something is hiccuping elsewhere.

Also snipping tool isn't working either, however tf bethesda does fullscreen really shits on a lot of basic functions like that

Edited by fakje
Posted
2 hours ago, fakje said:

Just tried using the debug mode, it found an animation (one of Anub's), and it seems to have skipped through the entire animation instantly, it looks a little like this in the console:

{ANIMATION START}
Message about the sabrecat's offset
Message about Tirwin's offset
SoS disabling it's effects on Tirwin
{ANIMATION END}

very odd. Would send a screenshot, but skyrim has decided that print screen is no longer allowed to work, sorry.

I check and i have Tirwin with Wolf/Bear these animations pack:

 

Wolf:

Nibbles

MNC

Babo

Billyy

Anubs

 

Bear:

Nibbles

Babo

Billyy

Anubs

Posted

So I discovered a slight bug were if you have done the wolf quest but not any of the other quests for Tirwin and you do the companions quest line as far as the one were skor dies and you become a werewolf then whenever you load up a save after having closed down the game entirely you can have the "did you orgasm when we had sex?" dialogue with Tirwin even if you have already had it

Posted
14 hours ago, Unfrog12 said:

A minor bug report...started a new play through with AR active in the load order, but I had not entered the Bannered Mare or spoken to Tirwin. Nevertheless, when my PC went to the area where the wolf is caged, the quest triggered at the Find The Key To The Cage stage. 🤨

 

I didn't continue, but I imagine things would have been all kinds of broken from that point.

 

 

 

Thanks for the note. Found the problem. This will be fixed in the next update.

Posted
1 hour ago, bob112 said:

So I discovered a slight bug were if you have done the wolf quest but not any of the other quests for Tirwin and you do the companions quest line as far as the one were skor dies and you become a werewolf then whenever you load up a save after having closed down the game entirely you can have the "did you orgasm when we had sex?" dialogue with Tirwin even if you have already had it

I don't think this bug can be fixed. That dialogue line is marked "Say Once" in the CK, so if it's repeating it's a bug in the Skyrim engine. In any case, there is another condition that cuts this dialogue off after the dog quest, so it will eventually go away.

Posted
1 hour ago, Gristle said:

I don't think this bug can be fixed. That dialogue line is marked "Say Once" in the CK, so if it's repeating it's a bug in the Skyrim engine. In any case, there is another condition that cuts this dialogue off after the dog quest, so it will eventually go away.

Ah right ok

Posted
7 hours ago, killer905 said:

I check and i have Tirwin with Wolf/Bear these animations pack:

 

Wolf:

Nibbles

MNC

Babo

Billyy

Anubs

 

Bear:

Nibbles

Babo

Billyy

Anubs

Apologies for late reply, went to bed. I have Billyy, Nibble's and Anubs' animation packs loaded, FNIS'd and Pandora'd w/ the FNIS creature pack. When I tried using the debug thingie you mentioned, the console mentioned it was using an Anub animation for Tirwin and the sabecat. It just instantly skipped it it seems.

Posted
9 hours ago, fakje said:

Apologies for late reply, went to bed. I have Billyy, Nibble's and Anubs' animation packs loaded, FNIS'd and Pandora'd w/ the FNIS creature pack. When I tried using the debug thingie you mentioned, the console mentioned it was using an Anub animation for Tirwin and the sabecat. It just instantly skipped it it seems.

You do not need to use FNIS and Pandora, because Pandora in its current version (This nexus release) already supports creatures, so FNIS is currently redundant.

This is the first time I have heard of such problems. I think you have something wrongly set in SexLab that it skips the animation. A screenshot of the error would be helpful. I don't know if you have the Steam or GoG versions, but the Steam version has its own screenshot system under F12. Alternatively, take a picture with your phone, but it is usually barely or faintly visible what is written.

Posted (edited)
38 minutes ago, killer905 said:

You do not need to use FNIS and Pandora, because Pandora in its current version (This nexus release) already supports creatures, so FNIS is currently redundant.

This is the first time I have heard of such problems. I think you have something wrongly set in SexLab that it skips the animation. A screenshot of the error would be helpful. I don't know if you have the Steam or GoG versions, but the Steam version has its own screenshot system under F12. Alternatively, take a picture with your phone, but it is usually barely or faintly visible what is written.

Roger, I'll get you a screenshot now. I'm using Pandora and FNIS as Pandora didn't seem to want to actually generate the animations for creatures.

Edited by fakje
Posted (edited)
12 minutes ago, fakje said:

Roger, I'll get you a screenshot now. I'm using Pandora and FNIS as Pandora didn't seem to want to actually generate the animations for creatures.

Here we go, i went and edited the two pages of stuff together to make it a bit easier. I went and had Tirwin interact with the sabrecat with Agni.
Let me know if theres anything else I could supply to make this a bit easier, I'm at a loss.

Shit, now that you mention FNIS being wack, maybe there is something more to it, I'll play around with Pandora a bit more, try to get it to play nice.

console.png

Edited by fakje
Posted
1 hour ago, fakje said:

Roger, I'll get you a screenshot now. I'm using Pandora and FNIS as Pandora didn't seem to want to actually generate the animations for creatures.

Well then you probably have an old version of Pandora that does not yet support Creature.

55 minutes ago, fakje said:

Here we go, i went and edited the two pages of stuff together to make it a bit easier. I went and had Tirwin interact with the sabrecat with Agni.
Let me know if theres anything else I could supply to make this a bit easier, I'm at a loss.

Shit, now that you mention FNIS being wack, maybe there is something more to it, I'll play around with Pandora a bit more, try to get it to play nice.

console.png

I will be honest with you. I have no idea what is wrong. The screenshot doesn't actually throw up an error, only that it started the animation. Unfortunately, but I can't help with your problem ;/.

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