killer905 Posted February 8, 2025 Posted February 8, 2025 3 hours ago, eflat01 said: I'm not sure how you do that in just xEdit, I did not know xEdit could generate a facegen? When changing head parts, texture, colors etc... You need to be able to run a facegen don't you? Least is my experience. I use Creation Kit for that kind of work... beside it's nice to be able to see the gen'd face as you're doing so. xEdit 1. I'd mark Animal research a esm in it flags. 2. I'd make sure High Poly Head has esm in it's flags 3. eyebrows - makes sure this is also set as an esm. CK 1. make sure you load the new masters. 2. Copy tirwin - save as a new esp 3. Edit her with the head and parts and make sure to facegen 4. save Back to xEdit 1. change Animal Research, High Poly Head and the Eyebrows back to their original flags. Her facegen'd head is 00056970.nif (will always be the same number as her ID) Likewise face tint texture files will also use the same name. Here's an idea.... you can take the directories and drop all the facegen files and parts in those (including HP)... they're baked in. i.e. Meshes/Actors/Character/FaceGenData/FaceGeom/AnimalResearch/00056970.nif Textures/Actors/FaceGenData/FaceTint/AnimalResearch/00056970.dds for texturing parts i.e. Textures/Tirwin/tirwinbrow.dds Textures/Tirwin/Sprite.dds Textures/Tirwin/Jordan.dds etc... Hop in the ck set up the head parts in the mod itself and pick them. (I'm a coder, not great with graphic stuff but even I can do things like that) So is completely esp-less and no extra masters. Also Note: I beleive there are Tirwin's in the mod which are no longer referenced... remnants from older versions which used them. xEdit as far as I know cannot generate facegeom files. Use the Creation Kit for this. 1. To see what NPCs are added to the game by the mod in question, open TES5Edit, look under Non-Player Character (Actor). 2. You might want to backup your FaceGen folders, if the mod has loose files. Yes, even FaceTints. 3. Open the Creation Kit and load my hair replacer and the mod you want to add facegen for, have that mod as active (Unless it's a Master file) If you get any warnings click "Yes to all" 4. Go to Actors - Actor - actor and mark the NPCs listed under each race and hit ctrl + F4, if you get any warnings click "Yes to all", you'll see a little star beside count, that means that that NPC is edited by the active mod. You don't need to select Argonians, Khajiit, Snow Elfs, Dremora or children. 5. You'll find your exported facegen in Data\meshes\actors\character\FaceGenData\FaceGeom\nameofmod.esp Tip: Don't export too many facegen in one go, Creation Kit can crash. The textures files will refer to the original files from High Poli and eyebrows. So this will not work Textures/Tirwin/tirwinbrow.dds Textures/Tirwin/Sprite.dds Textures/Tirwin/Jordan.dds Unless you change the folder link in NIFScope. In CK this can also be done, but caused problems with missing textures in the game. In general, it would be better for you to make a new ESP file (flagged as esl Note: as ESL can be flagged in xEdit) and make changes there.
killer905 Posted February 8, 2025 Posted February 8, 2025 40 minutes ago, blondi7896 said: I don't know if it’s something that’s wrong on my end but I can’t get Tirwin to acknowledge the ash guardian book and can't progress past it any help thanks Have you picked up a book but Tirwin won't take it and comment?
Guest Posted February 8, 2025 Posted February 8, 2025 (edited) @Gristle or @killer905 I am in Vahlok's tomb, when I pick up the book quest does not progress, "give Tirwin the book" never showed up, I can enteract with her, just unable to give her the Ash Guardian book. Edited February 8, 2025 by Raven 54
killer905 Posted February 8, 2025 Posted February 8, 2025 23 minutes ago, Raven 54 said: @Gristle or @killer905 I am in Vahlok's tomb, when I pick up the book quest does not progress, "give Tirwin the book" never showed up, I can enteract with her, just unable to give her the Ash Guardian book. The quest associated with Vahlok's tomb was completed before you installed the AR mod or never started?
Guest Posted February 8, 2025 Posted February 8, 2025 (edited) 2 minutes ago, killer905 said: The quest associated with Vahlok's tomb was completed before you installed the AR mod or never started? Never Started, First time getting there this game, met the Skaal woman outside who asked about her father, went in and finished the tomb, got the book, all stop as Tirwin will not interact about it. Edited February 8, 2025 by Raven 54
killer905 Posted February 8, 2025 Posted February 8, 2025 6 minutes ago, Raven 54 said: Never Started, First time getting there this game, met the Skaal woman outside who asked about her father, went in and finished the tomb, got the book, all stop as Tirwin will not interact about it. check which last stage has the digit 1 instead of 0, then type in sqs var_ashguardian then type setstage var_ashguardian xx xx is the next stage number Alternatively, wait for the appropriate FIX.
Guest Posted February 8, 2025 Posted February 8, 2025 2 minutes ago, killer905 said: check which last stage has the digit 1 instead of 0, then type in sqs var_ashguardian then type setstage var_ashguardian xx xx is the next stage number Alternatively, wait for the appropriate FIX. Thank You.
Gristle Posted February 9, 2025 Author Posted February 9, 2025 4 hours ago, blondi7896 said: I don't know if it’s something that’s wrong on my end but I can’t get Tirwin to acknowledge the ash guardian book and can't progress past it any help thanks You should give it to her in the flooded corridor where you found it. If all else fails, you can use the following: setstage VAR_AshGuardian 20 ; you found the book setstage VAR_AshGuardian 30 ; you took the book setstage VAR_AshGuardian 40 ; you gave the book to Tirwin
Gristle Posted February 9, 2025 Author Posted February 9, 2025 3 hours ago, Raven 54 said: @Gristle or @killer905 I am in Vahlok's tomb, when I pick up the book quest does not progress, "give Tirwin the book" never showed up, I can enteract with her, just unable to give her the Ash Guardian book. There's sometimes a long delay after picking up the book before the next objective shows. That objective is to take the book, and then there's often a delay before the next objective shows, which is the give the book to Tirwin. I don't know why the delay, these are standard Skyrim default scripts. But, do try waiting several seconds to see if the quest advances. To be clear, there are three stages here (see above list). Which are you getting stuck at?
killer905 Posted February 9, 2025 Posted February 9, 2025 Missing voice lines were found during Tirwin's comments. They should appear in the next update or you can download from here: https://drive.google.com/file/d/1tl5rJ1gocX7j9U8HLvYjxjWQSWjW_BTE/view?usp=sharing 1
Guest Posted February 9, 2025 Posted February 9, 2025 2 minutes ago, Gristle said: There's sometimes a long delay after picking up the book before the next objective shows. That objective is to take the book, and then there's often a delay before the next objective shows, which is the give the book to Tirwin. I don't know why the delay, these are standard Skyrim default scripts. But, do try waiting several seconds to see if the quest advances. To be clear, there are three stages here (see above list). Which are you getting stuck at? 15 minutes ago, Gristle said: setstage VAR_AshGuardian 30 ; you took the book This one, I setstage 'd past it and now I am at the reiklings camp. next time I will wait longer, I took the book and made my way outside before trying to give it to Tirwin. I would think that was a couple of minutes. Thank You for your help!
Gristle Posted February 9, 2025 Author Posted February 9, 2025 13 hours ago, Donuts4me said: Just finished the latest version without any major issues. Amazing work! Some minor things I noticed: -I checked the Ragnar threesomes and notice that the Billyy FFC animation now works but the Anub animation is now missing. So, still only one animation option for these. Thanks. The Ragnar threesomes (with PC and Tirwin) use the following: sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKey (3,"Canines") So, Canines should allow for all dog and wolf animations. I don't know of any broader racekey. 13 hours ago, Donuts4me said: -On the first boat trip up north you agree to pay 50 gold but I don't actually have any deducted from my wallet. At first I thought you did it just for show and there was not supposed to be a real payment. But then on the second trip to the island I actually did lose 50 gold! Thanks. Will fix. 13 hours ago, Donuts4me said: -For the mission where you go into Fahlok's Tomb and get the book, Tirwin asks if you want to look for the father or just go. After agreeing to look, she takes the lead and walks in deeper on her own while you follow. For me, when she reached the father and talked to him, he basically just told her to leave him alone. Right after that Tirwin started following again and I did not get any kind of quest update after the interaction. When I got back to Freyka, I could only tell her we never found her father. Not true! After finding the book in Vahlok's Tomb, Tirwin's dialogue is conditioned on whether the vanilla DLC2SV01 (Lost Legacy) quest stage 100 is done or not. According to the programmer's notes on that stage, that means the puzzle door has been opened. If that stage is done, then the PC has been in the Tomb before (because the puzzle door is further in the dungeon) and Tharstan is not nearby (he's either in the final room of the dungeon or back in the Skaal Village). In that case, Tirwin asks if you want to leave or keep looking for him. It sounds like that's the dialogue you got. So far, so good. Then, if you decide to go back to the entrance, there's another stage 100 check. If that stage is done (meaning Tharstan is not nearby), then the quest marker is on Freyka. And, if the stage is not done (meaning Tharstan is with you, otherwise you couldn't have got past the tablets), then Tirwin has a scene with Tharstan where she will move to him. So, at this point, it sounds like stage 100 isn't the right check, but I put a second condition on the Tirwin/Tharstan scene that he must be within 1200 units - meaning roughly that same dungeon area (because sometimes he falls off the platforms). It sounds like in your case the Tirwin/Tharstan scene ran (making Tirwin travel to Tharstan), but I don't know how that's possible if he was in the final room, because that would mean stage 100 was done *and* he was more than 1200 units away. Either one of these should have prevented that scene from playing. It's possible the Bethesda comment on stage 100 is wrong, but I still don't understand how the Tirwin/Tharstan scene ran if he was so far away. 13 hours ago, Donuts4me said: Not sure how that interaction was supposed to end? I tried talking to the old man myself and he just had the same vanilla dialogue he always had. What needs to happen in order to be able to tell Freyka you found him? Thankfully there was the option to continue without finding him so I did not get completely stuck. There is dialogue with Tharstan in case you first meet him in the final room: "Your daughter is worried about you..." That dialogue is conditioned on three things: 1) he's in Vahlok's tomb, 2) you haven't returned to Freyka yet, and 3) stage 20 of DLC2SV01Post isn't done yet. DLC2SV01Post is a quest that starts after you kill the big boss and get your reward. That's the quest that has the dialogue where you can ask Tharstan what he learned. According to the Bethesda's notes, if stage 20 is done, it means the PC has returned to Skaal Village (after the Lost Legacy quest), which teleports Tharstan back to the Skaal Village. So, in the case where you already ran Lost Legacy -- but did not return to the Skaal Village afterward -- Tharstan will be in the final boss room and he should have the "Your daughter is worried about you..." dialogue, and it is that dialogue that sets a stage so that you have the correct dialogue when you go back to Freyka. As you can tell, this gets complicated, because Tharstan can be in three different places. I think I'll remove all the stage checks (because the programmer notes could be wrong - the Bethesda programmers seem to like to switch approaches) and just check and see how far away he is. That should simplify things, although I still don't understand how the Tirwin/Tharstan scene ran in your case, with Tharstan not being nearby. 13 hours ago, Donuts4me said: -For the Ash Guardian scenes, is Talvas supposed to comment on every scene/interaction or just a few? For me he did not say a word for Tirwin's first scene or my scene. At first I thought he was always going to be quiet. But then he made comments for my interaction with Tirwin as well as Tirwin's second scene with the Ash Guardian. He has random dialogue for every interaction. As killer905 noted, the "Idle" dialogue system seems to get hung up sometime. As this is an internal Skyrim engine thing, there's not much that can be done about it. 13 hours ago, Donuts4me said: - For the Riekling scenes, when my character is in action and Tirwin and Naryu are watching, there seems to be certain Tirwin dialogue lines that are missing voices. I see the lines pop up, but I don't hear her saying them. This seemed to happen about half of the time. I can't remember which specific dialogue lines they were. These were just the lines she was supposed to be saying when my character was with the Rieklings. The voices worked just fine every other time in every other quest. I'll defer to killer 905 here. 13 hours ago, Donuts4me said: -On the first scene (main scene) with Tirwin engaging with the boar I get a lot of options for animations. However, on the player interaction with the boar as well as Tirwin's second/optional interaction I have only two Anub animations in the options list. These animations were in the list with the rest when Tirwin had her first/main scene. Not sure why all the others just disappear for the second and third scenes? In addition to the "Boars" racekey, the first boar scene with Tirwin has an additional "Vaginal" tag requirement. It didn't make sense to me for Tirwin's first boar encounter to be Tirwin giving the boar a BJ or something. So, the following scenes should have more animations. But... there was a mistake in the first boar scene. I mistakenly put "4" for the number of actors. I can only assume that Sexlab couldn't make sense of this and ignored all requirements (except the racekey), but that still doesn't explain the differences you are seeing. 13 hours ago, Donuts4me said: Naryu on the other hand has only ONE option (one Anub animation) when she has her scene with the boar. It would appear your script setup for the first scene is somehow superior to the other three and allows for more animation options. Naryu's script just uses the "Boars" race key with no tag requirements. So, it should pick up any boar animations for 2 actors. 13 hours ago, Donuts4me said: -Lastly, is Tirwin supposed to say anything when the player hooks up with Kaydi? Tirwin made comments when I was with the werebear and Kaydi always had plenty to say about all the scenes she was not a part of. Normally Tirwin is the jealous type, so I just found it strange she never had anything to say while I was with Kaydi. Yes, she has 5 random idle comments, and they do express some jealously. As above, I can't explain why the Idle system seems to take a break sometimes. 13 hours ago, Donuts4me said: Other than that, I cannot think of anything else that might need fixing. Keep up the good work! Thanks for the feedback!
Gristle Posted February 9, 2025 Author Posted February 9, 2025 11 minutes ago, Raven 54 said: next time I will wait longer, I took the book and made my way outside before trying to give it to Tirwin. I would think that was a couple of minutes. OK, I will have to fix this. The problem is not giving the book to Tirwin in the flooded passage where you found it. There's a scene regarding Tharstan at the top of that passage, and if you give Tirwin the book later, this scene gets skipped and the stages get messed up. I'll have to make it more flexible so that scene works regardless and you can give the book to Tirwin later.
kamithemoon Posted February 9, 2025 Posted February 9, 2025 The voice pack for v0.30 is nearly completed. I just have to make a model for Adril and generate his lines then I'm done. Possibly the rieklings too but probably not. No additional audio books though. I'm beat. I should have it uploaded tomorrow. 3
Donuts4me Posted February 9, 2025 Posted February 9, 2025 11 hours ago, killer905 said: It is acutely the fault of the tags that the animations use, some have ‘dogs’ others ‘dog’ or ‘canine’ other mods literally type every possible version to make it work. 1 hour ago, Gristle said: Thanks. The Ragnar threesomes (with PC and Tirwin) use the following: sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKey (3,"Canines") So, Canines should allow for all dog and wolf animations. I don't know of any broader racekey. I took a look at the Billyy and Anub tags and saw they both have 'Dog' in their lists. Anubs doesn't have 'Canines' and Billyy doesn't have 'Dogs' Maybe just 'Dog' would be the best tag to use? I have a LOT of packs and these are the only two FFC with dogs/canines animations that I know of. 11 hours ago, killer905 said: Without specific dialogue lines, then I'll have to search.... 1 hour ago, killer905 said: Missing voice lines were found during Tirwin's comments. They should appear in the next update or you can download from here: https://drive.google.com/file/d/1tl5rJ1gocX7j9U8HLvYjxjWQSWjW_BTE/view?usp=sharing Great! Thanks! 11 hours ago, killer905 said: The simple answer... Tags. replaced were different and there are fewer of them. Something similar with the FFC with Rangar 1 hour ago, Gristle said: In addition to the "Boars" racekey, the first boar scene with Tirwin has an additional "Vaginal" tag requirement. It didn't make sense to me for Tirwin's first boar encounter to be Tirwin giving the boar a BJ or something. So, the following scenes should have more animations. But... there was a mistake in the first boar scene. I mistakenly put "4" for the number of actors. I can only assume that Sexlab couldn't make sense of this and ignored all requirements (except the racekey), but that still doesn't explain the differences you are seeing. Naryu's script just uses the "Boars" race key with no tag requirements. So, it should pick up any boar animations for 2 actors. I see... Maybe throw that "4" in the player/Naryu scripts and see what happens? Is there really no difference between Naryu's boar script and the player script? Strange that I would get two animation options (Tirwin as well with her second scene) and Naryu would only get one. 11 hours ago, killer905 said: I don't think Tirwin is commenting in this case, but it might as well be like that Ash Guardian problem you mentioned. Hmm, have you checked the option with Naryu? Otherwise you wouldn't know that she's jealous of other women ^^ But to be honest, she doesn't need to be jealous of other women at this point. Or was she jealous of another elf i.e. Naryu? 1 hour ago, Gristle said: Yes, she has 5 random idle comments, and they do express some jealously. As above, I can't explain why the Idle system seems to take a break sometimes. Yes, I did check out the option with Naryu during the Riekling party. I found the jewel while she was putting on her show with the boar (that is how I found out she had only one animation option), got it to her afterwards, and then we put on our show in front of everyone. Tirwin was not happy during the show and she wanted to talk to me after it was done. With the Kaydi interaction, Tirwin did not say anything during or after. I understand now to expect the mid-scene dialogs to not always be working because of the idle system malfunctioning. But was she ever supposed to try to talk to the player after the Kaydi scene ends like she does after hooking up with Naryu? Or, is she just getting used to it? Nothing happened for me. 1 hour ago, Gristle said: Thanks for the feedback! No problem. I'll give it another test later and see if I can do certain things differently like talk to Tharstan before Tirwin and see if that makes a difference. I'll keep an eye out for any more bugs. Thank you both Gristle and killer905 for this awesome mod! 1
killer905 Posted February 9, 2025 Posted February 9, 2025 30 minutes ago, Donuts4me said: With the Kaydi interaction, Tirwin did not say anything during or after. I understand now to expect the mid-scene dialogs to not always be working because of the idle system malfunctioning. But was she ever supposed to try to talk to the player after the Kaydi scene ends like she does after hooking up with Naryu? Or, is she just getting used to it? Nothing happened for me. We can add a mini scene in case like with Naryu and PC, but as you wrote she might be getting used to the fact that PC with other women also likes to play. Remember that previously PC could also with Angi and Ria, but the jealousy could have just come from her because PC made love with another elf. 1
Gristle Posted February 9, 2025 Author Posted February 9, 2025 1 hour ago, Donuts4me said: I took a look at the Billyy and Anub tags and saw they both have 'Dog' in their lists. Anubs doesn't have 'Canines' and Billyy doesn't have 'Dogs' Maybe just 'Dog' would be the best tag to use? I have a LOT of packs and these are the only two FFC with dogs/canines animations that I know of. The "Dogs" racekey includes the following: AddRaceID("Dogs", "DogRace") AddRaceID("Dogs", "DogCompanionRace") AddRaceID("Dogs", "MG07DogRace") AddRaceID("Dogs", "DA03BarbasDogRace") AddRaceID("Dogs", "DLC1HuskyArmoredCompanionRace") AddRaceID("Dogs", "DLC1HuskyArmoredRace") AddRaceID("Dogs", "DLC1HuskyBareCompanionRace") AddRaceID("Dogs", "DLC1HuskyBareRace") The "Canines" racekey includes the following: AddRaceID("Canines", "DogRace") AddRaceID("Canines", "DogCompanionRace") AddRaceID("Canines", "MG07DogRace") AddRaceID("Canines", "DA03BarbasDogRace") AddRaceID("Canines", "DLC1HuskyArmoredCompanionRace") AddRaceID("Canines", "DLC1HuskyArmoredRace") AddRaceID("Canines", "DLC1HuskyBareCompanionRace") AddRaceID("Canines", "DLC1HuskyBareRace") AddRaceID("Canines", "WolfRace") AddRaceID("Canines", "DLC1DeathHoundCompanionRace") AddRaceID("Canines", "DLC1DeathHoundRace") So, Canines includes all Dogs, plus wolves and death hounds. The "racekey" is based on the actual race of the creature, and not on any tag. For this reason, adding a "Dog" tag to an animation is unnecessary. 1 hour ago, Donuts4me said: Is there really no difference between Naryu's boar script and the player script? Strange that I would get two animation options (Tirwin as well with her second scene) and Naryu would only get one. Sorry. Naryu's adds a "Vaginal" tag as follows: sslBaseAnimation[] anims = SexLab.GetCreatureAnimationsByRaceKeyTags (2,"Boars","Vaginal"). It didn't make sense to me that Naryu, being very reluctant to have sex with the boar, would being giving the boar a blowjob or whatever. 52 minutes ago, killer905 said: We can add a mini scene in case like with Naryu and PC, but as you wrote she might be getting used to the fact that PC with other women also likes to play. Remember that previously PC could also with Angi and Ria, but the jealousy could have just come from her because PC made love with another elf. I tend to agree. Also, Tirwin participates in the PC's sex with Angi, which is a bit different. And Ria makes the PC get Tirwin's consent before the PC's sex with Ria. (And there Tirwin's response actually varies depending on how many times the PC has had sex with her, but the dialogue does reflect jealousy.) So, yes, Tirwin is getting used to it, but Naryu is also is the first time the PC has sex with another woman without Tirwin and without asking her first and it's with another elf in addition to all that. So, I think her reaction is justified there. Also, the dialogue with Tirwin after Naryu reflects that Tirwin is coming to accept it. So, I think some continued jealous comments by Tirwin are fine, especially with elves, but I don't think Tirwin needs to react after every PC sex scene with others after Naryu. It will depend on the context of course. Perhaps in the future, she might react differently when the PC has sex which is not triggered by this mod. I assume she would look less favorably on that, especially if it's with an elven woman.
Gristle Posted February 9, 2025 Author Posted February 9, 2025 18 hours ago, Donuts4me said: -Lastly, is Tirwin supposed to say anything when the player hooks up with Kaydi? Tirwin made comments when I was with the werebear and Kaydi always had plenty to say about all the scenes she was not a part of. Normally Tirwin is the jealous type, so I just found it strange she never had anything to say while I was with Kaydi. Sorry, I was thinking of Tirwin's random Idle comments about PC/Naryu sex when I responded earlier to this. This seems to be an oversight on my part. Tirwin doesn't have any random (Idle) comments during the PC's sex with Kaydi, but she should (still with a bit of jealousy). They can be added in the next update. (I just posted a version 0.33 with bug fixes, so we can hold this for the next update.) 1
Mehmeme Posted February 9, 2025 Posted February 9, 2025 (edited) Hey, just wanted to try the mod, unfortunately my game crashes everytime I try to enter ilinaltas deep. Anyone else had that problem before? On SE, if that matters. Edited February 9, 2025 by Mehmeme
Donuts4me Posted February 9, 2025 Posted February 9, 2025 (edited) 1 hour ago, killer905 said: We can add a mini scene in case like with Naryu and PC, but as you wrote she might be getting used to the fact that PC with other women also likes to play. Remember that previously PC could also with Angi and Ria, but the jealousy could have just come from her because PC made love with another elf. 30 minutes ago, Gristle said: I tend to agree. Also, Tirwin participates in the PC's sex with Angi, which is a bit different. And Ria makes the PC get Tirwin's consent before the PC's sex with Ria. (And there Tirwin's response actually varies depending on how many times the PC has had sex with her, but the dialogue does reflect jealousy.) So, yes, Tirwin is getting used to it, but Naryu is also is the first time the PC has sex with another woman without Tirwin and without asking her first and it's with another elf in addition to all that. So, I think her reaction is justified there. Also, the dialogue with Tirwin after Naryu reflects that Tirwin is coming to accept it. So, I think some continued jealous comments by Tirwin are fine, especially with elves, but I don't think Tirwin needs to react after every PC sex scene with others after Naryu. It will depend on the context of course. Perhaps in the future, she might react differently when the PC has sex which is not triggered by this mod. I assume she would look less favorably on that, especially if it's with an elven woman. Understood. I was not asking about Tirwin talking to the player about Kaydi after they hook up because I thought there needed to be a talk added. I was more wondering if you had already put something in and it did not happen like it was supposed to? But it sounds like you never intended to have Tirwin talk to the player after having fun with Kaydi and there were no errors/malfunctions. I'm trying to analyze an error that did not even happen! Sorry about that! Edited February 9, 2025 by Donuts4me
Gristle Posted February 9, 2025 Author Posted February 9, 2025 6 minutes ago, Mehmeme said: Hey, just wanted to try the mod, unfortunately my game crashes everytime I try to enter ilinaltas deep. Anyone else had that problem before? I haven't seen that reported. The only mods to that dungeon are adding an invisible trigger box and putting a book on a shelf, so I can't think of anything that would cause a crash. Anyone else see this?
kkiiees Posted February 9, 2025 Posted February 9, 2025 Thanks to @Gristle and @killer905 for helping me out, I was able to make a high poly patch for this awesome mod. I'll post it here for anyone wanna try it and do let me now if there are something wrong with it since I'm still new to modding stuff. Animal Research High poly.rar Requirements: High Poly Head 1.4 SE SG eyebrows + SG eyebrows for High Poly Bonus: Preview of the Girls I edited 3
kamithemoon Posted February 9, 2025 Posted February 9, 2025 1 hour ago, Mehmeme said: Hey, just wanted to try the mod, unfortunately my game crashes everytime I try to enter ilinaltas deep. Anyone else had that problem before? On SE, if that matters. A crash log would help. Then you could post it here and that would help analyze your issue. 1
killer905 Posted February 9, 2025 Posted February 9, 2025 54 minutes ago, kkiiees said: Thanks to @Gristle and @killer905 for helping me out, I was able to make a high poly patch for this awesome mod. I'll post it here for anyone wanna try it and do let me now if there are something wrong with it since I'm still new to modding stuff. Animal Research High poly.rar Requirements: High Poly Head 1.4 SE SG eyebrows + SG eyebrows for High Poly Bonus: Preview of the Girls I edited I think it would be a good idea to add in Downloads. Your work will be buried by other posts. Looking from the left, these are: Freyka/idk Kaydi Naryu Male dragonborn Tiriwn Freyka/idk 1
kamithemoon Posted February 9, 2025 Posted February 9, 2025 (edited) Burned the midnight oil and the voice pack has now been updated to v0.30. Enjoy. And thank you again for making this mod. https://www.loverslab.com/files/file/36360-animal-research-hiqh-quality-voice-files/ On 12/28/2024 at 9:52 AM, Zurzarzazr said: .... aaaaaaaaaaaand don`t download voice file. Girl keeps yelling all the way. Oh, da headache Wait.... My voice files? I don't recall Tirwin yelling. Or did I mess up the quality somewhere? 10 hours ago, killer905 said: Missing voice lines were found during Tirwin's comments. They should appear in the next update or you can download from here: https://drive.google.com/file/d/1tl5rJ1gocX7j9U8HLvYjxjWQSWjW_BTE/view?usp=sharing I just saw this and generated the lines.. They were previously assigned to the DarkElf and were generated for her. Updated voice pack to v0.33. Edit: Okay, I must admit I was confused. I thought folks were saying I was missing voice files, which would be impossible to know since I hadn't uploaded anything yet. I didn't realize you were including xVASynth files with the mod as well. It makes more sense now and it's all sorted. Lack of sleep will get you good. Good night. Edited February 9, 2025 by kamithemoon 3
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