killer905 Posted Sunday at 09:55 AM Posted Sunday at 09:55 AM On 7/31/2026 at 10:48 AM, Trung1811 said: After I completed the Vampire Lord quest, a bright, hazy overlay appeared around the edges of my screen, like when I was drunk or something similar, and I could only temporarily turn it off using the Sism 0 command. Is there a way to fix this? Once Harkon has thrown you and Tirwin into the cell, the effect should disappear. 7 hours ago, SkyrimOne said: Hello, I am quite sad I am unable to experience this mod and reach its conclusion. I have installed this mod before an a custom modlist and played many quests, but I never reached the conclusion. Now, I am playing a custom version of NEAFRAM (latest release +additional mods I added myself). Everything appears to be working fine, yet, I am experiencing something I have not seen before in any on my customizations. I get to run the starting quests from this mod with no waypoints for location and target books. I have never seen this type of behavior. The quest is given, the dialogues are working. Yet, I do not know where to go. I run the first few quests by memory, finding the books by exploration. But it way harder if you do not get the waypoint. Is there any suggestion on what to check/look/fix when you have a quest running but there are no waypoints? Thanks!! A common cause of Quest Markers not appearing is skipping dialogue too quickly. Or it could be something as simple as another mod conflicting with AR, such as one that changes the appearance of dungeons, caves, etc.
MadMansGun Posted yesterday at 03:39 AM Posted yesterday at 03:39 AM On 7/29/2026 at 9:32 AM, Gristle said: but most flame atronach animations are for male atronachs for some reason. 2 things that caused that: 1. in stock skyrim flame atronaches, cows, spriggans, hagravens and wisp mothers are not flagged as being female, MNC corrected the flag. 2. animators got use to just entering "CreatureMale" in for everything and kept on doing so. 2
SkyrimOne Posted 19 hours ago Posted 19 hours ago 22 hours ago, killer905 said: Once Harkon has thrown you and Tirwin into the cell, the effect should disappear. A common cause of Quest Markers not appearing is skipping dialogue too quickly. Or it could be something as simple as another mod conflicting with AR, such as one that changes the appearance of dungeons, caves, etc. Ok. I have actually added a mod called "Forgotten Dungeons" in my list, which is intended to add more dungeons locations. It was clearly a more "nice-to-have" than anything else. I have just removed it and hopefully the game will still be playable.
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