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Animal Research: The Insatiable Scholar


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Posted (edited)
13 hours ago, Gristle said:

There are several places in the mod where repeatable events could be added. The horse could remain, the sabre cat could be re-summoned, the bear could be revisited. This will probably be done in the next pass, as I -- and I'm sure killer905 too -- would like to get the next version out very soon.  The next version adds quite a bit: 7 new creatures, 4 new locations, 1 new spell, several new NPCs, more Tirwin configuration options, a Tirwin outfit system, more Tirwin location awareness, and other surprises.  It also redoes Graywinter Watch (no more bear/troll fights) and makes the Khajiit stay at Whiterun for the quest so you don't have to wait days or chase them down. And it makes Tirwin run faster.

Risaad does say (randomly) that he's looking forward to telling Madran, so I imagine all the Khajiit caravans will soon learn.  Also, there's no need to set a location for the sex animation. That's frequently done in order to set up a desired scene with other actors or to avoid having sex on a dead body or clipping through something. But it's not needed. The animation can just happen where the PC is standing.

 

I have not done this in so long I'm a bit lost myself atm... so I'm just fumbling through what I used to know years ago.

 

As I recall you can spawn an item, an npc, or maybe even another "marker" in a location through script on the fly using another reference in the cell/block you're in... It's been years since I spawned npcs as waves of enemies off markers. ( spawn points ).

 

So here's an idea the marker can be laid off some other generic marker. Like: xMarker.placeAtMe(MySexMarker, Quantity) of course you must know where the PC is at to grab xMarker there - which should be available.

 

Though you should be able to spawn a marker off from something like a bedroll or tent giving offset as long as you know them... looking at old code mind you for an npc:


CurrentNPC = PlayerRef.PlaceAtMe(NPCToSummon, 1, abInitiallyDisabled = True) As Actor

 

CurrentNPC.MoveTo(PlayerRef, OffsetX * Math.Sin(PlayerRef.GetAngleZ() + RotationOffset), OffsetY * Math.Cos(PlayerRef.GetAngleZ() + RotationOffset), OffsetZ)

 

CurrentNPC.Enable(True); 

 

Then again... I think you may be able set and just enable a generic marker at each Khajiit camp and then use either as the sexlab marker based on the location you're at... not sure. It's just a ref to pass to sl where to start. 

 

So if Ri'Saad and the PC are at the camp at Whiterun or Markart fine - the dialog should only be available at either location, not along the road he travels - and the sex marker you apply at that "particular location" and take the sex marker away after the sex. 

 

As for myself, I'm lost because I'm trying to remember, I'm working on a group of silly little npcs just to populate dead areas, (even though I have populated cities, towns some inns like Old Hroldan are desolate), Anyway one group of npcs I want to spawn in Moorside Inn. For now I just have them just dropped in that location along with some markers, I just enabled the esp after Lurbuk is murdered, it's all working and eslfied. Obviously much more good can come out of killing the bard than just saving people's ears... 

 

So, I intend to make a script which checks to see Lurbuk is dead and then spawn the npcs off the xMarker in the Inn and enable along with my marker with the bardplayspot keyword and audience markers I added.

 

Reason being is since Lurbuk is dead I think the Inn should have a few more guests, business picking up and of course Jonna hired a real bard - Molly Fine-Furrow - which is a reason to stop by and have a mead now.

 

Capture.7z

Extra Inn Npcs.7z

Edited by eflat01
Posted

I started making audio books of the books for use with the Voiced Books of Skyrim mod (who has time to sit down and read?).  And anyways, I must say, good job with the puns in the book titles!  I got a sensible chuckle out of it.  But I'd say that since "Seducing a Sabercat" is already taken and is an S for an S then maybe the troll book should be called "Taming the Troll" so a T for a T!

Posted (edited)
1 hour ago, kamithemoon said:

I started making audio books of the books for use with the Voiced Books of Skyrim mod (who has time to sit down and read?).  And anyways, I must say, good job with the puns in the book titles!  I got a sensible chuckle out of it.  But I'd say that since "Seducing a Sabercat" is already taken and is an S for an S then maybe the troll book should be called "Taming the Troll" so a T for a T!

Yes, they do keep the mod interesting... which is why it's such a good one.

 

I have to wonder though about the troll book suggestion, who's taming who? The encounter seemed more like Tamed by a Troll.

 

Spoiler

Then again when I bought a goat for the giants walked over and opened it's pen, it raped the PC. (silly me I'd forgot to turn of aroused creatures)😛 Still, How the F... long was that goat locked up? Was like a sailor who been off to sea for five years coming into port.

 

Edited by eflat01
Posted
7 hours ago, eflat01 said:

 

I have not done this in so long I'm a bit lost myself atm... so I'm just fumbling through what I used to know years ago.

 

As I recall you can spawn an item, an npc, or maybe even another "marker" in a location through script on the fly using another reference in the cell/block you're in... It's been years since I spawned npcs as waves of enemies off markers. ( spawn points ).

 

So here's an idea the marker can be laid off some other generic marker. Like: xMarker.placeAtMe(MySexMarker, Quantity) of course you must know where the PC is at to grab xMarker there - which should be available.

 

Though you should be able to spawn a marker off from something like a bedroll or tent giving offset as long as you know them... looking at old code mind you for an npc:


CurrentNPC = PlayerRef.PlaceAtMe(NPCToSummon, 1, abInitiallyDisabled = True) As Actor

 

CurrentNPC.MoveTo(PlayerRef, OffsetX * Math.Sin(PlayerRef.GetAngleZ() + RotationOffset), OffsetY * Math.Cos(PlayerRef.GetAngleZ() + RotationOffset), OffsetZ)

 

CurrentNPC.Enable(True); 

 

Then again... I think you may be able set and just enable a generic marker at each Khajiit camp and then use either as the sexlab marker based on the location you're at... not sure. It's just a ref to pass to sl where to start. 

 

So if Ri'Saad and the PC are at the camp at Whiterun or Markart fine - the dialog should only be available at either location, not along the road he travels - and the sex marker you apply at that "particular location" and take the sex marker away after the sex. 

 

As for myself, I'm lost because I'm trying to remember, I'm working on a group of silly little npcs just to populate dead areas, (even though I have populated cities, towns some inns like Old Hroldan are desolate), Anyway one group of npcs I want to spawn in Moorside Inn. For now I just have them just dropped in that location along with some markers, I just enabled the esp after Lurbuk is murdered, it's all working and eslfied. Obviously much more good can come out of killing the bard than just saving people's ears... 

 

So, I intend to make a script which checks to see Lurbuk is dead and then spawn the npcs off the xMarker in the Inn and enable along with my marker with the bardplayspot keyword and audience markers I added.

 

Reason being is since Lurbuk is dead I think the Inn should have a few more guests, business picking up and of course Jonna hired a real bard - Molly Fine-Furrow - which is a reason to stop by and have a mead now.

 

Capture.7z 38.1 kB · 3 downloads

Extra Inn Npcs.7z 836.11 kB · 1 download

Now the Khajiits camp appears along with the start of the dog task. So the caravan will always be at Whiterun. We have used this method with the activation of the marker, which activates other objects in the camp.

Posted (edited)
23 hours ago, killer905 said:

 

 

1) For money? That doesn't fit very well, because Tirwin as if you don't look from a wealthy family, and so I can afford all sorts of things without degrading myself to such a thing. But for PC as an option it would already be ok.

 

2) In truth, I had the idea of reviving Animal Mansion. There are currently 3 different versions (there used to be 4, but one has disappeared), but personally I would bet on AM+. Only you would practically have to check the whole mod and write down what to change, what to knock out, what to add, what to fix etc. I myself even had some ideas of what to add, change etc. but currently Gristle has 4 other mods on hand that also need attention. Will it be revived? We'll see.

 

3)Once naked golden ass showing cats is enough, don't you think? :3

1) Maybe they could regulary ask to watch again in exchange of their silence ;)  i am just throwing suggestions :)  

if the problem would come from location (in front of everyone like you said) maybe the kahjit could give a small mission where they send you to meet them in a hidden place somewhere and oooo surprise !!! they brought so much dogs this time ;) 

 

2)Reviving animal mansion would be a banger  that mod had so much potential. A player  house that grows after each quest is really nice.

 

I already spoke about it but in my opinion the player should be able to provide some safe house for tirwin to enjoy their knowledge secretely.

 

3) i guess i just can't get enough of this lovely golden ass :) 

 

If you redo animal mansion integrating it with animal research woud be nice. There is always a way. She could "officially" just "visit" the place to do "research" on animals or "treat them" as the mansion have non aggressive specimens. I mean after all every time she ask for a horse or wolf bear etc she does not say what she plans to do to the npc she is speaking with. At least she could react to it when you visit the place like "wait you mean you are the owner of this place??".

 

 

In any case we will respect your choices . Cause that "Golden ass" keeps making me come back to the game 😎 

Edited by leking
Posted
1 hour ago, leking said:

1) Maybe they could regulary ask to watch again in exchange of their silence ;)  i am just throwing suggestions :)  

if the problem would come from location (in front of everyone like you said) maybe the kahjit could give a small mission where they send you to meet them in a hidden place somewhere and oooo surprise !!! they brought so much dogs this time ;) 

 

2)Reviving animal mansion would be a banger  that mod had so much potential. A player  house that grows after each quest is really nice.

 

I already spoke about it but in my opinion the player should be able to provide some safe house for tirwin to enjoy their knowledge secretely.

 

3) i guess i just can't get enough of this lovely golden ass :) 

1) Suggestions are always welcome. This thing is something to think about, but no longer for this update, but for the next one in a couple of months.

 

2) Do you mean to combine Animal Massion and Animal Research into one? Somehow that doesn't fit for me.

Mhmm, in fact, the PC can take Tirwin to his house with Rangar and do these things in it.

 

3) heh

1 hour ago, leking said:

If you redo animal mansion integrating it with animal research woud be nice. There is always a way. She could "officially" just "visit" the place to do "research" on animals or "treat them" as the mansion have non aggressive specimens. I mean after all every time she ask for a horse or wolf bear etc she does not say what she plans to do to the npc she is speaking with. At least she could react to it when you visit the place like "wait you mean you are the owner of this place??".

 

 

In any case we will respect your choices . Cause that "Golden ass" keeps making me come back to the game 😎 

If at all Animal Mansion will be revamped. And yes I know there is the possibility of NPCs interacting with each other without requiring a second mod. As far as I remember this is the case with Ambriel and Recorder. They don't require each other, but they do interact with each other i.e. talk to each other.

 

I don't know how this is done and probably Gristle doesn't know either.

 

But I also see another problem. If we have completed the tasks in the Animal Mansion, then looking for e.g. a dog, wolf, horse etc. for Tirwin makes no sense, because they are in the mansion. Even she would have heard about the mansion since it is popular (all quests completed) so she would have mentioned to go to the mansion herself, because it is easier.

Posted

I think Book 1 came out very well.🙂

 

Book 1

 

 

I would still love to see Tirwin become a full fledged super follower.  With quest and location awareness dialogue.  It's always sad for me to find a follower with a great story and quest but once you finish it, the follower loses all personality and awareness.  If not quest awareness, maybe just a few dozen lines about generic locations.  Perhaps she can inform you about the local flora and fauna.

Posted
20 minutes ago, kamithemoon said:

I think Book 1 came out very well.🙂

 

Book 1

 

 

I would still love to see Tirwin become a full fledged super follower.  With quest and location awareness dialogue.  It's always sad for me to find a follower with a great story and quest but once you finish it, the follower loses all personality and awareness.  If not quest awareness, maybe just a few dozen lines about generic locations.  Perhaps she can inform you about the local flora and fauna.

I like the voice, the cadence of speech very much, great job!

If I may make a suggestion, a break in the cadence would sound more realistic, ie. chapter two, part two, etc.

Anyway fantastic work.

TV gif. Three dogs, "clapping."

Posted
51 minutes ago, kamithemoon said:

I think Book 1 came out very well.🙂

 

Book 1

 

 

I would still love to see Tirwin become a full fledged super follower.  With quest and location awareness dialogue.  It's always sad for me to find a follower with a great story and quest but once you finish it, the follower loses all personality and awareness.  If not quest awareness, maybe just a few dozen lines about generic locations.  Perhaps she can inform you about the local flora and fauna.

The book sounds great. As for Tirwin, I think the idea is to work on those kinds of things after the "research" quest is completed. Location awareness is always great. There is some of that now, and the intention is certainly to add more.

 

As for quest awareness, main quest awareness is possible, but I personally like the idea of covering some of the other questlines. The College questline would fit her well. The companions/werewolf quest line might also.  I'm not sure how well Tirwin fits into the main quest line.

Posted
23 minutes ago, Gristle said:

The book sounds great. As for Tirwin, I think the idea is to work on those kinds of things after the "research" quest is completed. Location awareness is always great. There is some of that now, and the intention is certainly to add more.

 

As for quest awareness, main quest awareness is possible, but I personally like the idea of covering some of the other questlines. The College questline would fit her well. The companions/werewolf quest line might also.  I'm not sure how well Tirwin fits into the main quest line.

That sounds perfectly fine to me.  Personally, I've never beaten Skyrim in all these years so I don't really go through the main quest line at all.  Just running around with Tirwin doing side quests with her unique perspective and experiences would be a wild ride.

Posted

Personally i wouldnt use the khajit characters if their traveling scripts cause so much trouble, but place new khajits near one of their camp in fixed location. Easier to maintain, add repeatable quests and options later without worrying what will break in other mods or the vanila game. 

Posted (edited)

I completed all of the audio books so far.  I haven't added additional spacing between sections yet and I probably won't as I've run out of steam for the moment. 

 

Books are attached if ya'll want to give them a listen but be aware these are spoilers.

 

I'll work on the esp to hook into Voiced Books of Skyrim later.
 

 

Edited by kamithemoon
Posted
2 hours ago, kamithemoon said:

I completed all of the audio books so far.  I haven't added additional spacing between sections yet and I probably won't as I've run out of steam for the moment. 

 

Books are attached if ya'll want to give them a listen but be aware these are spoilers.

 

I'll work on the esp to hook into Voiced Books of Skyrim later.

Animal Research Audiobooks.7z 13.46 MB · 1 download

Super excited for your esp for this . Will be so cool to listen to the books. thank you :)

 

Posted (edited)
10 hours ago, Gristle said:

The book sounds great. As for Tirwin, I think the idea is to work on those kinds of things after the "research" quest is completed. Location awareness is always great. There is some of that now, and the intention is certainly to add more.

 

As for quest awareness, main quest awareness is possible, but I personally like the idea of covering some of the other questlines. The College questline would fit her well. The companions/werewolf quest line might also.  I'm not sure how well Tirwin fits into the main quest line.

 

I agree a bit of awareness goes a long way and obviously she's aware of her own quests. When it comes to other quests or even acknowledging a location or other npcs the better a follower is, A little interaction with even just a few words breaths life into the character.

 

Spoiler

Main questline? 

 

Lol, Bad enough guards complain about it. I'd imagine her asking: "Why the heck did you release a captured dragon before I could ... ?"  

 

In other news,

 

Serana still complains a little about me flying off on Odahving to enter Sovngarde without her... "the next time you pull such a hair-brained idea I'm coming with you." Which of course she accepts but relents when playing through a part of the Dragonborn quest-line where you have to leave her behind once again. 

 

She just hates when you "leave her behind, alone."...  or is it when you "leave her behind alone?" 🤔

 

Spoiler

hmm, the first you can't do much about, but the second a good groping or a smack on the butt when you return may make amends. 😏

 

 

Edited by eflat01
Posted

Audiobooks are up.  Let me know if they work properly.  I'm still not sure what associates the audios file with their book counterparts and the only thing that seems to match up is their numerical placement in their formlists.

 

 

Posted

Oh, perhaps Tirwin could have some observations with Ysolda on Ysolda's need for a mammoth tusk and it's perceived implications.  Maybe she thinks Ysolda might be a secret researcher?

 

Maybe Tirwin is feeling a bit sore and requires some downtime and healing potions and must try and buy special ingredients discretely from an alchemist?

 

Tirwin should dismiss/insult Nazeem.  Everyone should tbh.  Perhaps she's meek about it at first, but then after laying with dangerous animals, she's much more assertive and bold.  After all, Nazeem is nothing compared to a Saber Cat... or even a chicken.

 

Maybe some NPCs will comment about Tirwin walking kinda funny after researching a large animal and that's why she needs the healing potions.

 

Tirwin can comment about the animalistic atmosphere in Jorvaskar where something about that place and people reminds her of her encounter with the wolf.  The companions can be attracted to her too and not fully understand why (subconsciously they view her as a breeding sow in heat).

Honestly, I just like random generic dialogue.  The more the merrier.  Most followers say only one thing when you near a cave but there's no reason I'm aware of why there can't be multiple random dialogues for them to say instead.  It keeps things a bit fresh.

Oh, as a companion mechanic, perhaps after laying with each animal she can get a dominate creature spell for the same type of animal?  For balance, perhaps it only works on one animal at a time and after combat, the animal mates with Tirwin in a scene with Tirwin commenting on it being a good boy.  Sex before combat would interrupt the flow of combat and combat could finish before Tirwin does.

 

Oh, will domesticated animals get featured?  I feel like chickens never get any love and I don't want to waste my animations.  Chickens might not quite fit the theme of the researcher though.  Perhaps just a single book featuring domesticated animals and how laying with them will increase farm yield as a practical application of this research and it's benefits to society.

Posted
16 hours ago, kamithemoon said:

I think Book 1 came out very well.🙂

 

Book 1

 

 

I would still love to see Tirwin become a full fledged super follower.  With quest and location awareness dialogue.  It's always sad for me to find a follower with a great story and quest but once you finish it, the follower loses all personality and awareness.  If not quest awareness, maybe just a few dozen lines about generic locations.  Perhaps she can inform you about the local flora and fauna.

Like listening to an Audiobook :D

13 hours ago, raeder87 said:

Personally i wouldnt use the khajit characters if their traveling scripts cause so much trouble, but place new khajits near one of their camp in fixed location. Easier to maintain, add repeatable quests and options later without worrying what will break in other mods or the vanila game. 

As long as they are in the camp, it is ok but you have to avoid that being in Solitude moves PC/Tirwin to Windhelm, because there is a marker dialogue for there to be sex. It can be done you just have to do two dialogs for each of these locations so there is no TP to the other end of Skyrim. Probably going to be too hard to do, but is it really necessary for the cats to also have a play or show with Tirwin/PC?

Posted
3 hours ago, kamithemoon said:

Oh, perhaps Tirwin could have some observations with Ysolda on Ysolda's need for a mammoth tusk and it's perceived implications.  Maybe she thinks Ysolda might be a secret researcher?

I'll be honest and say that it doesn't work for me in it.... but in practice any NPC in SKyrim can be Best Lover, and even a noble can be 😧

3 hours ago, kamithemoon said:

Maybe Tirwin is feeling a bit sore and requires some downtime and healing potions and must try and buy special ingredients discretely from an alchemist?

In practice, she would have needed it already after the task with the giant. Worth considering.

3 hours ago, kamithemoon said:

Tirwin should dismiss/insult Nazeem.  Everyone should tbh.  Perhaps she's meek about it at first, but then after laying with dangerous animals, she's much more assertive and bold.  After all, Nazeem is nothing compared to a Saber Cat... or even a chicken.

The scene with Nazeem? Worth considering... Let him feel the fury of Tirwin 

3 hours ago, kamithemoon said:

Maybe some NPCs will comment about Tirwin walking kinda funny after researching a large animal and that's why she needs the healing potions.

Worth considering.

3 hours ago, kamithemoon said:

Tirwin can comment about the animalistic atmosphere in Jorvaskar where something about that place and people reminds her of her encounter with the wolf.  The companions can be attracted to her too and not fully understand why (subconsciously they view her as a breeding sow in heat).

How would this be resolved plot-wise? If the PC is not a member of the Companions, he does not know that the circle is werewolfs. And having sex with humans would be like cheep whore behaviour for her.

3 hours ago, kamithemoon said:

Honestly, I just like random generic dialogue.  The more the merrier.  Most followers say only one thing when you near a cave but there's no reason I'm aware of why there can't be multiple random dialogues for them to say instead.  It keeps things a bit fresh.

One user suggested commenting dialogues depending on what tasks we have already completed or the mere fact of being a member of a guild. Only these dialogues could not end as a question.

3 hours ago, kamithemoon said:

Oh, as a companion mechanic, perhaps after laying with each animal she can get a dominate creature spell for the same type of animal?  For balance, perhaps it only works on one animal at a time and after combat, the animal mates with Tirwin in a scene with Tirwin commenting on it being a good boy.  Sex before combat would interrupt the flow of combat and combat could finish before Tirwin does.

Overly complex, and even giving Tirwin the option of summor wolf ghost will only lead to confusion during the fight.

3 hours ago, kamithemoon said:

Oh, will domesticated animals get featured?  I feel like chickens never get any love and I don't want to waste my animations.  Chickens might not quite fit the theme of the researcher though.  Perhaps just a single book featuring domesticated animals and how laying with them will increase farm yield as a practical application of this research and it's benefits to society.

There is a plan to add a spell for the PC after the whole mod is completed, to be able to appease the aggressive animal, but ending up having sex with the PC and maybe with Tirwin.

3 hours ago, kamithemoon said:

Oh, will domesticated animals get featured?  I feel like chickens never get any love and I don't want to waste my animations.  Chickens might not quite fit the theme of the researcher though.  Perhaps just a single book featuring domesticated animals and how laying with them will increase farm yield as a practical application of this research and it's benefits to society.

Interesting, but somehow I don't see it.... A chicken is an animal, but sex with it? Not possible in the same way as with Rabbit/Mudcrab/Slaughterfish.

 

Not considered:
Chicken
Cow
Fox
Goat
Hagraven
Horker
Mudcrab
Rabbit
Slaughterfish
Wisp
Wraith

Unless they make the books as a curiosity, but the actual sex with them won't be.

Posted
21 hours ago, killer905 said:

 

 

2) Do you mean to combine Animal Massion and Animal Research into one? Somehow that doesn't fit for me.

Mhmm, in fact, the PC can take Tirwin to his house with Rangar and do these things in it.

 

3) heh

If at all Animal Mansion will be revamped. And yes I know there is the possibility of NPCs interacting with each other without requiring a second mod. As far as I remember this is the case with Ambriel and Recorder. They don't require each other, but they do interact with each other i.e. talk to each other.

 

But I also see another problem. If we have completed the tasks in the Animal Mansion, then looking for e.g. a dog, wolf, horse etc. for Tirwin makes no sense, because they are in the mansion. Even she would have heard about the mansion since it is popular (all quests completed) so she would have mentioned to go to the mansion herself, because it is easier.

Well it depends how ends the story of tirwin. If she fully embrace her fate and make sure her parents won't be killed whatever happen she coud join you in the animal mansion after her own quest. In this case she does not care anymore. Then the PC could reveal she is the owner of a place called the animal mansion , a place that tirwin will surely love.

 

Facing thalmor authorities in an epic fight at the end to save her parents would be awsome.

 

Maybe giving an option where she told you she can not join the mansion employee/owner team as long as a certain thalmor organisation and its boss is still chasing her. 

 

Then if you feel brave enough you go fight them. 

 

After all in base story line you have the opportunity to banish thalmor influence from skyrim so skyrim could mean freedom to her.

 

In any case if you revive animal mansion even separately it would be awsome. 

 

Personnaly i use a lot of "comment mod" so npc passing by often comment what the PC is doing. Having tirwin get her own lewd comment pool about the PC engaging would be a big plus 😎 

 

In fact i feel that tirwin is somehow one of the most "alive" follower tbh and it always break my heart to send her away when i need it :) 

Posted
21 hours ago, kamithemoon said:

I think Book 1 came out very well.🙂

 

Book 1

 

 

I would still love to see Tirwin become a full fledged super follower.  With quest and location awareness dialogue.  It's always sad for me to find a follower with a great story and quest but once you finish it, the follower loses all personality and awareness.  If not quest awareness, maybe just a few dozen lines about generic locations.  Perhaps she can inform you about the local flora and fauna.

that's melina

Posted (edited)
15 hours ago, killer905 said:

 

Interesting, but somehow I don't see it.... A chicken is an animal, but sex with it? Not possible in the same way as with Rabbit/Mudcrab/Slaughterfish.

 

 

I have to say imo those are the silliest if not weirdest animations. 

 

I've Aroused Creatures, when turned on the PC or for that matter any npc dare not walk near chickens... Farm girls who feed them or the PC if walking by constantly get jumped and raped by those things. There's a goat at Narzulbur and sewer-rat on the street in the grey quarter I also try to avoid when Aroused Creatures is on.

 

I just switched from SL Aroused to OSL and I'm hoping that lends a little control for arousal rates... SLA just constantly rises faster than it can dissipate and you find yourself constantly resetting actors in the McM.

 

Fox animations are par as any dog or wolf. 

Edited by eflat01
Posted

I know chickens are silly animations that haven't been improved upon by any animation pack I'm aware of.  But I'm a completion and they DO have animations so I was trying to get them used.  I normally run with SexLab Achievement which will give me a small bonus if I can lay with at least 1 of every creature and race in game and I didn't want my character to be the ONLY person in the world fucking a chicken, or at least, I was hoping for a better narrative reason to do so, hopefully lol.

Posted
7 minutes ago, kamithemoon said:

I know chickens are silly animations that haven't been improved upon by any animation pack I'm aware of.  But I'm a completion and they DO have animations so I was trying to get them used.  I normally run with SexLab Achievement which will give me a small bonus if I can lay with at least 1 of every creature and race in game and I didn't want my character to be the ONLY person in the world fucking a chicken, or at least, I was hoping for a better narrative reason to do so, hopefully lol.

This may change, but giving a good narrative for the chicken will be difficult.

 

4701b8da1d0ff0b52518323ef5a40683.jpg

Posted (edited)
1 hour ago, kamithemoon said:

I know chickens are silly animations that haven't been improved upon by any animation pack I'm aware of.  But I'm a completion and they DO have animations so I was trying to get them used.  I normally run with SexLab Achievement which will give me a small bonus if I can lay with at least 1 of every creature and race in game and I didn't want my character to be the ONLY person in the world fucking a chicken, or at least, I was hoping for a better narrative reason to do so, hopefully lol.

 

One problem I think with chickens also is there usually are two or three in the area... so the chance seems high to hit on at least one.

 

If you have Aroused Creatures and OSL Aroused then set the Creature/Npc settings, that will cover near every npcs who's near an animal... not just the PC. The way I have it set up is the PC has a higher chance, but anyone is game just luck of the draw. You can toggle it on/off - when on the creature will start the scene off the arousals when off you can only start a scene with invite.

 

When Aroused Creatures is turned on Serana gets nailed by creatures nearly as much as the PC does.

 

Shadowmere particularly likes to ride her when not riding the PC. Then there have been many a time I rode off and had to go back and find Serana because she wondered off and got herself into a sl scene with someone or something else.

 

Speaking of which Dragonbridge (due J.K.'s) has a lot of horses, certainly no geldings there. Early on before I understood a bit of the McM settings  we tried to walk thru the town and by the time we were on the other side the PC had near sixty Beastiality fame there.

 

Just walk into an area with a farm and the farmer's wife/daughter is typically in a scene soon.  

 

Fastred seems to be particular to the chickens often and fools around with cow too, perhaps I should not had set her up with Klimmek and sent her off with Bassianus instead? 

 

There's also a female guard in Morthal in front of Highmoon Hall who's often "feeding" the chickens... I wonder if  Jarl Idgrod envisioned that so placed the chicken coop so close by? 😛

 

There's one particular goat in Narzulbur which will screw anyone who even comes close and also Gleda the goat in Rorikstead seems to fancy Reldith.  

 

Some NPC's fool around with the dog in the Bannered Mare from SL Comments all the time.

 

Tirwin and Ragnar are also at the Bannered Mare and while I'd not caught anyone screwing Ragnar, they likely must have a chance because a few times he boned the PC there.

 

Edited by eflat01

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