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Posted
2 hours ago, GrimGrim31 said:

The other things should work, and I wonder if your scripts are either overloaded or starting to fail on your current save.

 

I used the save from the beginning of the game without your mod. Everything works as it should. Even changing the hunger level of using sera from the PC inventory to the PC. The failure probably occurred on my side when updating from an older version of the mod to a newer one. Thank you for your help. I like this mod. And I'm very curious about your new mod.

Posted
1 minute ago, Skelletoncz said:

 

I used the save from the beginning of the game without your mod. Everything works as it should. Even changing the hunger level of using sera from the PC inventory to the PC. The failure probably occurred on my side when updating from an older version of the mod to a newer one. Thank you for your help. I like this mod. And I'm very curious about your new mod.

 

It's going to be about Supermutants and their camps.  The more hucows you have in your farms, the more interested the Supermutants are in your farms.  They love hucows too.

 

 

Posted (edited)

Just a quick question, I am trying to identify a bug in my game, I have survival mode turned off, but my character becomes "incapacitated due to lack of sleep",  and basically makes the game unplayable. So my question is, does cow hunger use any of the "survival  mode" effects?

 

Edit: Never mind, after reading a little more I found "cum addiction" and "cow hunger" work similar to survival. I turned them off and everything is fine. 

Edited by nufndash
update
Posted (edited)
1 hour ago, GrimGrim31 said:

It's going to be about Supermutants and their camps.  The more hucows you have in your farms, the more interested the Supermutants are in your farms.  They love hucows too.

 

 

Apparently they sent a synth to turn PC into HuCow. Still, I would welcome the possibility of PC agreeing to be a test subject in the future. And I think Dr. Lloris is the ideal character for that. Plus the knowledge that it only depends on the doctor's mood whether he cures you now or later.

 

Super Mutants might want HuCow not only for milk and meat. HuCow/Bull might also guarantee a 100% chance of pregnancy. Even though they should otherwise be sterile. But I think the sterility of Super Mutants was only mentioned in Fallout 2.

Edited by Skelletoncz
Posted

I don't know how to create mods. But I was wondering if it wouldn't be possible to simply prevent Hucow from using furniture through collars. For PC, I would then control it through a guest, which would check if the PC is HuCow/Bull. And allow the use of furniture and other devices accordingly. I think JB uses something like that. in the Commonwealth Slavers mod. For PC Slaves.

You wouldn't have to create special furniture that way. But maybe I'm wrong.

Posted (edited)

Thanks to nuclear wars, everyone actually has a problem with reproduction. HuCow/Bull, thanks to their adaptation to the new environment, do not have such a problem. What's more, they are able to mate with any species. In the case of humans, there is a 100% chance that an individual will acquire a HuCow fetish in adulthood. In essence, it is nature's revenge on humans for destroying the environment.

 

HuCow/Bull are just stupid animals, they cannot defend themselves. But since they do not pose any threat to other species. So they do not even need to be able to. What's more, other species see in them, after 200 years, a possibility to ensure the survival of their own species.

HuCow/Bull kidnappings from settlements. HuCow/Bull mixed with other animals in the desert. Which protects these HuCow/Bull from attacks by others. Because I need them for my own reproduction.

 

It's just a thought about this amazing mod. I can't judge whether any of it can be implemented at all...

This is primarily intended as a description of HuCow/Bull.

Edited by Skelletoncz
Posted
12 hours ago, GrimGrim31 said:

 

It's going to be about Supermutants and their camps.  The more hucows you have in your farms, the more interested the Supermutants are in your farms.  They love hucows too.

 

 

 Cant wait! :)

Posted

@GrimGrim31   Looks like I might have tried to send you up the garden path about V1.27.1

 

With V1.26.7  Dr. Hope wasn't completing her transformation after many days  and I wanted to start a new game anyway, so I used ModOrganizer2 (MO2) Copy Profile and deleted the saves after character creation at the mirror (I like this character).  The mod list was the same as I had been using.  After starting this new game, V1.27.0 came out, I upgraded and for whatever reason, my player character couldn't milk or fuck hucows.  On a whim and wanting to play a working scenario, I went back to the earlier game.  Milking and fucking worked.  I upgraded to V1.27.1 on that earlier profile and it worked too.

 

So I don't know what happened.  I use profile copying a lot and haven't before seen such a glitch with any mods.  So your mod appears to be working fine.

 

The MCM setting for "Females can say no to bulls" appears to work for the PC as one might expect.  Turning that off and the PC (Hucow or not) usually gets banged during a Horny Bulls session.  Turning that on and the PC usually turns down the bulls, but for me, she has engaged with a bull about one in ten Horny Bull sessions (I didn't count, that's a guess).

 

Posted
On 3/9/2025 at 1:06 PM, tinkerbelle said:

@GrimGrim31   Looks like I might have tried to send you up the garden path about V1.27.1

 

With V1.26.7  Dr. Hope wasn't completing her transformation after many days  and I wanted to start a new game anyway, so I used ModOrganizer2 (MO2) Copy Profile and deleted the saves after character creation at the mirror (I like this character).  The mod list was the same as I had been using.  After starting this new game, V1.27.0 came out, I upgraded and for whatever reason, my player character couldn't milk or fuck hucows.  On a whim and wanting to play a working scenario, I went back to the earlier game.  Milking and fucking worked.  I upgraded to V1.27.1 on that earlier profile and it worked too.

 

So I don't know what happened.  I use profile copying a lot and haven't before seen such a glitch with any mods.  So your mod appears to be working fine.

 

The MCM setting for "Females can say no to bulls" appears to work for the PC as one might expect.  Turning that off and the PC (Hucow or not) usually gets banged during a Horny Bulls session.  Turning that on and the PC usually turns down the bulls, but for me, she has engaged with a bull about one in ten Horny Bull sessions (I didn't count, that's a guess).

 

 

 

No worries.  It happens a lot.  Whenever someone tells me something isn't working, I always take a look, but I have to keep in mind that some errors can occur due to mod load order and/or script changes breaking an existing save.  The other main source of issues is a missing script.  If I look at my mod and see that all of the code looks right and the compiled scripts are in the upload, then I know it isn't my mod causing the issue.

 

The only problems that I cannot easily resolve are mod conflicts where a player is using mods that I do not use.

 

Posted
On 3/8/2025 at 9:30 PM, nufndash said:

Just a quick question, I am trying to identify a bug in my game, I have survival mode turned off, but my character becomes "incapacitated due to lack of sleep",  and basically makes the game unplayable. So my question is, does cow hunger use any of the "survival  mode" effects?

 

Edit: Never mind, after reading a little more I found "cum addiction" and "cow hunger" work similar to survival. I turned them off and everything is fine. 

 

Cow hunger and cum addiction do have negative effects on the player hucow if the player goes too long without food or swallowing cum.  However, neither of them have a message or effect related to sleep so I am surprised that turning them off solved your issue.

 

 

Posted

great mod for the most part .

i am having some problems . one is the chear to turn people into cows .

i can not get the person off the chair when there on the chair and turned into a cow  so there is no way for me to just have a place to turn people into cows and send them off to other places.

there is a way to turn people into cows without the table or chear and that is the syringe rifle which works well but i do not know how many in game days are needed for the cows to make milk.

the skin dosnt seem to work but thats a small thing and might be because it conflicts with another mod

 

the cow tracking .

the cow tracking dose not refresh or change at any time .

i killed a cow or 2 and there markers are still where they died .

the guy at goodnabor doesn't seem to change his stock at all so every time i go there its all cows i made.

 

i was woundering how i can keep the cows in one room so i can find them easy to milk because i want to start a farm at vault 88 but with how big that place is i do not want a free wandering bunch of cows in that place or do you know of better places to set up shop ?

Posted
1 hour ago, ace0088 said:

i was woundering how i can keep the cows in one room so i can find them easy to milk because i want to start a farm at vault 88 but with how big that place is i do not want a free wandering bunch of cows in that place or do you know of better places to set up shop ?

 

 

In construction mode there are troughs for cows to which they can be assigned. Then they will not wander. I assume you used holopite to expand the offer in construction.

Posted (edited)
14 hours ago, ace0088 said:

great mod for the most part .

i am having some problems . one is the chear to turn people into cows .

i can not get the person off the chair when there on the chair and turned into a cow  so there is no way for me to just have a place to turn people into cows and send them off to other places.

there is a way to turn people into cows without the table or chear and that is the syringe rifle which works well but i do not know how many in game days are needed for the cows to make milk.

the skin dosnt seem to work but thats a small thing and might be because it conflicts with another mod

 

the cow tracking .

the cow tracking dose not refresh or change at any time .

i killed a cow or 2 and there markers are still where they died .

the guy at goodnabor doesn't seem to change his stock at all so every time i go there its all cows i made.

 

i was woundering how i can keep the cows in one room so i can find them easy to milk because i want to start a farm at vault 88 but with how big that place is i do not want a free wandering bunch of cows in that place or do you know of better places to set up shop ?

 

Which version of this mod are you using?  There was a problem with the chair and table in version 1.27.1. which caused the NPCs to get stuck in the chair and table.  This issue is fixed in Version 1.27.2.  If you are using the latest version, do you know how to release the NPCs from the chair or table using the menu?

 

The syringe Hucow serum works instantly so the cows are often able to make milk right away.

 

I will check the hucow tracking to see if there is a new problem with it.  The cows have a script on them that should remove them from the RefCollectionAlias when they die.  EDIT:  NOTE THAT YOU HAVE TO LEAVE THE LOCATION BEFORE THE DEAD NPCS WILL BE REMOVED.  Dead NPCs do not disappear while you are in the location where you killed them.  This is so you can loot them.

 

The hucow sellers do not currently refresh their stock unless they have less than 3 cows.

 

Cows at Vault 88 should not wander very far, especially if you build hucow troughs (food and water) or place the hucow mats (kneeling or eating).  If you want to limit their movement even further, build the feed trough from the hucow stall and assign a cow to it.  That cow will not wander very far from that trough.

 

 

Edited by GrimGrim31
Posted

A mod where supermutants become more interested in a settlement because they like hucows too sounds very interesting!

 

I play on survival and can confirm:

The cum addiction debuff does show up as a lack of sleep on the needs indicator in survival mode, and at level 2 deprivation, the player has -4 STR and cannot run.  At level 1 deprivation, it is -2 STR.  The cow hunger debuff drains hp at -2/s at level 2 deprivation or -0.5/s at level 1 deprivation.  If any of this is not as intended, then maybe the debuffs are being weird on survival mode.

Posted (edited)
2 hours ago, Leowulf said:

A mod where supermutants become more interested in a settlement because they like hucows too sounds very interesting!

 

I play on survival and can confirm:

The cum addiction debuff does show up as a lack of sleep on the needs indicator in survival mode, and at level 2 deprivation, the player has -4 STR and cannot run.  At level 1 deprivation, it is -2 STR.  The cow hunger debuff drains hp at -2/s at level 2 deprivation or -0.5/s at level 1 deprivation.  If any of this is not as intended, then maybe the debuffs are being weird on survival mode.

 

All of those debuffs are intended except for the cum addiction showing as a lack of sleep.  I am not even sure how I would change that.  I will have to take a look at it.  I never play survival mode so this mod has not been tested using survival.

 

Edited by GrimGrim31
Posted

Ive been having a problem with missing textures/objects (Roads and walls missing at places like sanctuary and red rocket) whenever I have this mod installed. Has anyone found a solution to this?

Posted
4 hours ago, Zsaber065 said:

Ive been having a problem with missing textures/objects (Roads and walls missing at places like sanctuary and red rocket) whenever I have this mod installed. Has anyone found a solution to this?

Are you running PRP by any chance?

Posted

What do you do after the first quest? I had to use console to advance it since the terminal wouldnt load and now the npcs are in vault 81 but dont offer a new quest

Posted
7 hours ago, Mark Antony said:

What do you do after the first quest? I had to use console to advance it since the terminal wouldnt load and now the npcs are in vault 81 but dont offer a new quest

 

There are no new quests.  The quest was intended to introduce all of the concepts and items in the mod in an immersive way.  Now you can use all of the items to create your own hucow farm(s).

 

I may eventually add side quests but they take a lot of time and there are still a lot of other things that I have on my list of things to create.

 

I am puzzled about why you had to use the console to advance the quest.

 

 

Posted
28 minutes ago, GrimGrim31 said:

 

There are no new quests.  The quest was intended to introduce all of the concepts and items in the mod in an immersive way.  Now you can use all of the items to create your own hucow farm(s).

 

I may eventually add side quests but they take a lot of time and there are still a lot of other things that I have on my list of things to create.

 

I am puzzled about why you had to use the console to advance the quest.

 

 

there could be a quest involving the player becoming the ghoul's cattle

Posted

I still can't give Sturges the Network Scanner Holotape I only get three HC dialog options, newest vrsion

 

you said you will turn off the DudeBlewHisLoad Spell , did you do it? i have the same problem with HR , newest UAP patch , i will change my AAf folder and see if it is not due to UAP

 

I have disabled crawling in the MCM and after updating to the latest version all HuCows crawl, all those created with a previous version, newer Hucows work normally

 

Is it possible to add an update mod button in MCM, or an automatic update via script, so that everything is synchronized

Posted

Is an option for bulls to tend to morningwood on the table?

I am not versed in modding, but relating immersion i see nothing against a F/F + M/M option.

My AAF had the thoughtful option to just ignore gender for animations.

Posted
8 hours ago, nonofyodambiznes said:

there could be a quest involving the player becoming the ghoul's cattle

 

No, no, and no.  I am not planning to make that a quest.

Posted
1 hour ago, Galba89 said:

Is an option for bulls to tend to morningwood on the table?

I am not versed in modding, but relating immersion i see nothing against a F/F + M/M option.

My AAF had the thoughtful option to just ignore gender for animations.

 

I am not sure what you are asking about.  Morning Wood in this mod is when the male PC gets a morning blowjob after waking up.  The blowjob should be given by a female hucow in the settlement or a female follower of the player.

 

 

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