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Posted
5 hours ago, GrimGrim31 said:

 

I am not sure what you mean by bodies that are set to unbreakable objects?

One of the mods I am using will be bugged if corpses of NPCs added by that mod be scrapped but there`s an option for setting corpses unbreakable to avoid problems. When I test that mod with Human Cattle after post that, settlement robots properly recognize them as non-scrappable bodies so maybe there`s no problem.

And thank you for replying about just business thingies. Maybe I will use that with Human Cattle.

Posted
On 8/16/2026 at 2:23 PM, GrimGrim31 said:

 

This is probably due to your mod load order.  If you use mods that change the previsibines for Vault 81 Secret, try loading them after my mod.

after I updated your mod to most current it seems to have stopped it. now I can go into vault 81 and everything is normal. 😛 I guess I was using one version older than the current one.

  • 3 weeks later...
Posted

Version 2.5.4. is available now for download.

 

I made a lot of small changes, most of which I cannot remember.  I have been playtesting for several months and making small corrections as I went. 

 

There are some voice files added for Edward Deegan, Emogene Cabot, and the male and female player.   If you are using the mod that allows Emogene to become a settler, Edward may show up there looking for her.  If she has disguised herself as a hucow, Edward might start a dialogue with you.

 

Dialogue has changed slightly with Rhode Island Red because I made it possible to trade with her outside settlements.  You also have the choice to trade either settlement cows or follower cows with her.  You can alternate back-to-back trading sessions with her to sell both, but she still only takes five cows in each of her visits.  Red also will not follow you around.  She travels to the center of the settlement and waits there. 

 

I also added a Heifer Pill that you can use on female (and male) NPCs when you don't want to change them to mindless hucows.  They will look like hucows and lactate like them (providing milk for their settlement) but will function almost normally in all other respects (including combat).   This is useful if you want to change NPCs in Diamond City (because a syringe starts a combat alarm there).  The pill also works on caravan NPCs (female guards, Carla).  Note that the change is instantaneous.  I might add a slow change version.

 

I added an ability to Revive recently killed human NPCs.  Use the MCM to turn this ability on.  Once the ability is on, you need hucow serum syringes or injectors in your inventory (having them loaded in the Syringer rifle doesn't count) to use the Revival ability.  When you kill human NPCs or find them deceased at camp sites in the Commonwealth, you can revive them as hucows.  Revived NPCs might start a dialogue with you, but you can skip through it if you prefer.  NOTE:  THIS ABILITY DOES NOT WORK ON HUMAN NPCS THAT HAVE BEEN DEAD FOR A LONG TIME.  Examples of non-revivable NPCS are the dead Raider and Minutemen in Concord, the dead Raider on the road between Sanctuary and the Red Rocket, etc.

 

I made changes to the Bull Sex quest so a female player hucow should get fucked more by bulls if you allow it in the MCM settings.

 

I assume this mod works for all versions of FO4 now but I only playtest it on the pre-NG version.  If you notice bugs or other odd things happening that you believe are part of this mod, post issues, screenshots, and/or questions here.

 

 

 

Posted
4 hours ago, Dranos1 said:

When i try to recruit Loris for the quest he just keeps saying Hello sir with no dialog

 

Okay, I will take a look at that later today.

Posted
4 hours ago, Dranos1 said:

When i try to recruit Loris for the quest he just keeps saying Hello sir with no dialog

 

Out of curiousity, have you completed your required dialogue with Doctor Moreau before trying to recruit Lloris?

 

When you make Doctor Moreau's quest the current one in your Pipboy, what objective is showing?

 

Posted (edited)
18 hours ago, Dranos1 said:

Yes i have quest and and its showing on map i am talked to Doctor Moraeu

 

 

I checked the scene and then playtested it as a male PC.  It works fine and there are no conditions for the dialogue after Lloris greets you.  Something either interrupted your conversation with him or you moved away from him while talking (or he moved away from you before his stay at scene package kicked in).  Give him a moment and then try again.  It is a player activated conversation so you can try as many times as you like.  If you get no dialogue "Talk" option with him then it is a FO4 bug that occasionally happens when talking to NPCs.  Save, reload, and then talk.

 

If all else fails, just go on ahead with the quest.  Having Lloris along is more fun but optional for quest completion.  He will stay at Finch Farm until you finish the quest.

 

 

Edited by GrimGrim31
Posted
1 hour ago, GrimGrim31 said:

 

I checked the scene and then playtested it as a male PC.  It works fine and there are no conditions for the dialogue after Lloris greets you.  Something either interrupted your conversation with him or you moved away from him while talking (or he moved away from you before his stay at scene package kicked in).  Give him a moment and then try again.  It is a player activated conversation so you can try as many times as you like.  If you get no dialogue "Talk" option with him then it is a FO4 bug that occasionally happens when talking to NPCs.  Save, reload, and then talk.

 

If all else fails, just go on ahead with the quest.  Having Lloris along is more fun but optional for quest completion.  He will stay at Finch Farm until you finish the quest.

 

 

 The settlement was attached briefly while trying to interact with them

 

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