roflmaones Posted March 1, 2025 Posted March 1, 2025 8 hours ago, izzyknows said: Since the actual fix, as I understand it, is to edit the meshes of the offending mod, none of the fixes will actually "fix" the brown face bug. But, of all the ones I've used Rusty Face Fix Redux has been the most convent to use, and only works manually which has the added benefit of not using extra resources unnecessarily. thanx, i will test is now
nonofyodambiznes Posted March 1, 2025 Posted March 1, 2025 sorry for bringing it up again but decapitation at examination table after clicking the butcher option would be greatly appreciated
nonofyodambiznes Posted March 1, 2025 Posted March 1, 2025 (edited) that ghoul sounds like a promising character with some potential, maybe you could model his farm and let player visit it with a quest in which player slowly starts fantasizing becoming a hucow herself Edited March 1, 2025 by nonofyodambiznes
GrimGrim31 Posted March 1, 2025 Author Posted March 1, 2025 In case anyone else has noticed, there seems to be an issue with the Rename Anything NG mod. Using it to change names via console commands works fine but the script functions are not working. In my mod, this affects Bed Check (beds are not renamed) and naming new hucow NPCs (they will keep their original NPC names instead of taking on the names "Bull" and/or "Hucow"). I have asked the author of the NG version about it, but I don't know if he will ever provide an answer. The original author of the Rename Anything mod has not yet spoken about his own update of the mod.
Leowulf Posted March 2, 2025 Posted March 2, 2025 (edited) On 2/28/2025 at 3:29 PM, GrimGrim31 said: Plants from which mod? Thinking about Mutant Menagerie (https://www.nexusmods.com/fallout4/mods/68187). It adds lots of wild plants to the world, including the glow. I realize that adding support for other mods can be difficult, so maybe an option for the player to be a hybrid cow so that hunger can be satisfied by grazing or normal eating would be good. I ended up with lots of food and a need to eat it to increase my species knowledge for Wasteland Eggspansion as well as lots of milk of my own to drink for sustenance from Wasteland Dairy Framework, but eating or drinking any of it makes my character complain that it tasted horrible and that she now feels sick while also having to roll against catching a disease, which can fail and actually make her sick. This also affects eating the jellies from Wasteland Eggspansion, which is kind of necessary for that mod to work to its full potential. Also a question: For cum addiction from this mod, having sex does not actually seem to affect the need level, unless my character gives a blowjob and swallows cum. Is this intended? Edited March 2, 2025 by Leowulf
GrimGrim31 Posted March 3, 2025 Author Posted March 3, 2025 59 minutes ago, Leowulf said: Thinking about Mutant Menagerie (https://www.nexusmods.com/fallout4/mods/68187). It adds lots of wild plants to the world, including the glow. I realize that adding support for other mods can be difficult, so maybe an option for the player to be a hybrid cow so that hunger can be satisfied by grazing or normal eating would be good. I ended up with lots of food and a need to eat it to increase my species knowledge for Wasteland Eggspansion as well as lots of milk of my own to drink for sustenance from Wasteland Dairy Framework, but eating or drinking any of it makes my character complain that it tasted horrible and that she now feels sick while also having to roll against catching a disease, which can fail and actually make her sick. This also affects eating the jellies from Wasteland Eggspansion, which is kind of necessary for that mod to work to its full potential. Also a question: For cum addiction from this mod, having sex does not actually seem to affect the need level, unless my character gives a blowjob and swallows cum. Is this intended? I can take a look at those mods and see if they use a common keyword that I can use to allow their food. This is one of the things that I dreaded when people wanted me to limit the hucow player's options instead of simply allowing the player to role play and limit their own options themselves. No mod can account for all possible permutations. The answer to your second question is that only blowjobs are supposed to satisfy the cum addiction but there are some sex scenes that are not blowjobs that still trigger satisfaction of cum addiction because the tags for those sex scenes are wrong or ambiguous.
Leowulf Posted March 3, 2025 Posted March 3, 2025 2 hours ago, GrimGrim31 said: I can take a look at those mods and see if they use a common keyword that I can use to allow their food. This is one of the things that I dreaded when people wanted me to limit the hucow player's options instead of simply allowing the player to role play and limit their own options themselves. No mod can account for all possible permutations. The answer to your second question is that only blowjobs are supposed to satisfy the cum addiction but there are some sex scenes that are not blowjobs that still trigger satisfaction of cum addiction because the tags for those sex scenes are wrong or ambiguous. No pressure if it's too much to take on. This is why I was thinking about if there was a base keyword already in the game for "this is a harvestable plant" and "this is a harvested plant food". I can just work around the player getting sick from other foods if that is already baked and hard to change. Oh and thank you for making this mod. I'm already having a lot of fun with it. Question: I think that when I upgraded mid-game, I lost the ability to build the settlement items, except for the GG bed. Should I start a new game, or is there a quest I can reset?
GrimGrim31 Posted March 3, 2025 Author Posted March 3, 2025 12 hours ago, Leowulf said: No pressure if it's too much to take on. This is why I was thinking about if there was a base keyword already in the game for "this is a harvestable plant" and "this is a harvested plant food". I can just work around the player getting sick from other foods if that is already baked and hard to change. Oh and thank you for making this mod. I'm already having a lot of fun with it. Question: I think that when I upgraded mid-game, I lost the ability to build the settlement items, except for the GG bed. Should I start a new game, or is there a quest I can reset? The base game keyword "fruitorvegetable" might work but only if the mods that you use apply that keyword to their food items. Upgrading should not do anything to the workshop build menu item availability, but you can try loading the Blueprints and Instructions holotape again in your pipboy or a terminal.
LarryJD8822 Posted March 3, 2025 Posted March 3, 2025 so @GrimGrim31 i played al lot the last time, and run in 2 problems (still on V.1.25.2. last pre-NG my first problem is that I can't give Sturges the Network Scanner Holotape I only get three HC dialog options, is this fixed with version V.1.26.5., my PC was never a HuCow V.1.26.5. Many small changes. Removed all hucow conditions on base game main quests to ensure the player can speak with NPCs. the other problem, I think, is the timer for bull sex and/or blowjobs, in connection with HR. If I assign HR slaves in a new settlement and there are only a few customers to begin with, there are problems with AAF. If a man who has just had sex is selected, no AAF scene starts, the slave stands still in one place, the man uses the vanilla AI/sandbox, I have to end the scene manually and the slave is out, no customer speaks to her anymore, if I manually start a scene with her, whichever one, she is available again, the same happens if man1 had sex with woman1 and man2 starts with woman4, for example, but HR turns it into a threesome, then man2 and woman4 are ready but man1 leaves and the scene has to be ended manually. That's how it was yesterday in my little brothel with 6 slaves, one after the other was no longer spoken to, there was only action with the last one. AAF does not show any errors. maybe you can have a look there, and maybe remove the timer for HR
GrimGrim31 Posted March 3, 2025 Author Posted March 3, 2025 2 hours ago, LarryJD8822 said: so @GrimGrim31 i played al lot the last time, and run in 2 problems (still on V.1.25.2. last pre-NG my first problem is that I can't give Sturges the Network Scanner Holotape I only get three HC dialog options, is this fixed with version V.1.26.5., my PC was never a HuCow V.1.26.5. Many small changes. Removed all hucow conditions on base game main quests to ensure the player can speak with NPCs. the other problem, I think, is the timer for bull sex and/or blowjobs, in connection with HR. If I assign HR slaves in a new settlement and there are only a few customers to begin with, there are problems with AAF. If a man who has just had sex is selected, no AAF scene starts, the slave stands still in one place, the man uses the vanilla AI/sandbox, I have to end the scene manually and the slave is out, no customer speaks to her anymore, if I manually start a scene with her, whichever one, she is available again, the same happens if man1 had sex with woman1 and man2 starts with woman4, for example, but HR turns it into a threesome, then man2 and woman4 are ready but man1 leaves and the scene has to be ended manually. That's how it was yesterday in my little brothel with 6 slaves, one after the other was no longer spoken to, there was only action with the last one. AAF does not show any errors. maybe you can have a look there, and maybe remove the timer for HR Version 1.26.5. does not fix the Sturges dialogue conflict but I will add conditions to turn my Sturges dialogue off when quest MQ206 or it's branches are running. I will turn off the DudeBlewHisLoad Spell in the next update until I can give it conditions exclusive to my mod's sex scenes. Right now it is applied after every AAF sex scene.
GrimGrim31 Posted March 3, 2025 Author Posted March 3, 2025 (edited) Version 1.27.0 is now available for download. Changes are listed below: Added MCM settings to allow settlement hucow farmers to milk a player hucow and settlement bulls to fuck a player hucow. Butchering an NPC on the hucow exam table will cut off the head. Added conditions to Sturges' dialogue so that he can accept the Network Scanner holotape during Main Quest 206, The Molecular Level. Turned off the DudeBlewHisLoad Spell so that males will no longer have a three-minute recovery time after an AAF sex scene. Let me know if the added settlement sex and milking for the player hucow has serious issues. When I enabled these in the past, the sex and milking would often interfere with the player while menus were open, which sometimes led to an impasse between the menu and AAF. The only solution was to load a saved game. I tried to condition things this time so that milking and sex for the player would not start if the player had a menu open. EDIT: I recommend that you keep the walk time short in the AAF settings ini. I use a value of 10. Otherwise, bulls may spend a very long time getting to the females in large settlements and you may open another menu while the bull is slow crawling to you. I want to work on NPC dialogue next so that they recognize and react to hucows and the player hucow. I am thinking that most human companions will suffer a loss of Companion Affinity (displeasure) if they are nearby when the player turns an NPC into a hucow. I am not sure yet, how robot, supermutant, and synth companions should react. I also need to work a bit more on the milking interactions and the bull fight with non-hucow females when the female NPC resists the bull. Small steps are still steps. Edited March 3, 2025 by GrimGrim31 2
fred200 Posted March 3, 2025 Posted March 3, 2025 V1.27.0 This one is kind of strange... Controller command (X) has stopped working for Fuck. Mouse/keyboard (R) still works fine. Controller (X) to milk works fine.
GrimGrim31 Posted March 3, 2025 Author Posted March 3, 2025 22 minutes ago, fred200 said: V1.27.0 This one is kind of strange... Controller command (X) has stopped working for Fuck. Mouse/keyboard (R) still works fine. Controller (X) to milk works fine. That is very odd as I have not changed anything to do with the perks that use those activation buttons.
Leowulf Posted March 3, 2025 Posted March 3, 2025 7 hours ago, GrimGrim31 said: The base game keyword "fruitorvegetable" might work but only if the mods that you use apply that keyword to their food items. Upgrading should not do anything to the workshop build menu item availability, but you can try loading the Blueprints and Instructions holotape again in your pipboy or a terminal. I'm not sure how to get that holotape. I have the human cow control system, and my only option is to run a bed check. I'm starting a new game anyway because Dudemer has a Fusion Girl morph to test out with Mad Science for Dummies, and you have a new version (Yay! ). Turns out that the FruitOrVegetable keyword is added to a few items in Mutant Menagerie, but not to most of them. It's not on mushrooms. I guess it makes sense. If I get really bothered by it, I can make a patch and share it. 1
fred200 Posted March 3, 2025 Posted March 3, 2025 1 hour ago, GrimGrim31 said: That is very odd as I have not changed anything to do with the perks that use those activation buttons. Could I be missing a Fuck perk? Really really weird though that M/K works and controller does not... Is XDI at all involved in the controller mapping?
GrimGrim31 Posted March 4, 2025 Author Posted March 4, 2025 47 minutes ago, fred200 said: Could I be missing a Fuck perk? Really really weird though that M/K works and controller does not... Is XDI at all involved in the controller mapping? XDI should not be involved. The perk is 0x125828. You cannot see it in the Perk list because it has no name and is hidden. If you know what two digits to use (based on mod load order), you can use the console to check if you have the perk. player.hasperk 0x125828 but replace the 0x with the two digits that your game is using for my mod based on your load order. Find something from mod using help Moreau 0 in the console and lots of things should pop up with their FORMID numbers. Everything from my mod will have the same first two digits.
GrimGrim31 Posted March 4, 2025 Author Posted March 4, 2025 1 hour ago, Leowulf said: I'm not sure how to get that holotape. I have the human cow control system, and my only option is to run a bed check. I'm starting a new game anyway because Dudemer has a Fusion Girl morph to test out with Mad Science for Dummies, and you have a new version (Yay! ). Turns out that the FruitOrVegetable keyword is added to a few items in Mutant Menagerie, but not to most of them. It's not on mushrooms. I guess it makes sense. If I get really bothered by it, I can make a patch and share it. You can use the MCM to get the holotape immediately.
fred200 Posted March 4, 2025 Posted March 4, 2025 1 hour ago, GrimGrim31 said: XDI should not be involved. The perk is 0x125828. You cannot see it in the Perk list because it has no name and is hidden. If you know what two digits to use (based on mod load order), you can use the console to check if you have the perk. player.hasperk 0x125828 but replace the 0x with the two digits that your game is using for my mod based on your load order. Find something from mod using help Moreau 0 in the console and lots of things should pop up with their FORMID numbers. Everything from my mod will have the same first two digits. Either I fixed it - or Fallout was just being Fallout. Turns out, Commonwealth Captives got dropped from my load order. When I put it back, the Fuck command works again. Thank the Lord for computers - what would I do for frustration without them. 1
GrimGrim31 Posted March 4, 2025 Author Posted March 4, 2025 (edited) Update 1.27.1. is available for download. This update is a bit sooner than I planned but I realized during testing that I had omitted a script and had the values inversed for the global variable that the mod uses to tell if you want the player hucow to get fucked by settlement bulls. Note that this version has a .zip file and a .7z file. The .7z is a smaller download so some folks may prefer it, but I kept a .zip file version just in case you cannot use .7z. This mod is getting bigger and bigger file wise. Added missing pbullsexquest script. Changes made to female settlers fighting off horny bulls. This fixed a problem with recurring fight dialogue. Fixed error in the global variable for allowing bulls to have sex with the player hucow (on/off values were reversed). Fixed precombine issue in Vault 81 that made a corner of the vault hallway look like it was missing. Note that this required redoing the precombines and previs for Vault 81 and these new files are packed into the ba2 archive. The problem was that I needed to disable static furniture items in the clinic to make room for Doctor Moreau's new research office, and those static items were part of an existing precombine. In the past, I was disabling/moving part of that precombine which caused the invisible corner (see pic below). This corner is located across from the school room entrance on the floor above the clinic (on your left as you go towards the school room from the Atrium). Changed conditions for Moreau, Lloris, Emily, and the Guards so they will talk at Vault 81 if the quest reaches Stage 125. They were only talking during Stage 120 and became silent when the quest advanced to the new stage that I added later for players that use the Vault 81 trading settlement mod. The corner piece is still there but you will only see it if you walk right up to the wall. It still amazes me that messing with a precombine in the clinic (on the floor below) affected this corner piece rather than something in the clinic, but FO4 works in strange and mysterious ways. Edited March 4, 2025 by GrimGrim31 4
Skelletoncz Posted March 5, 2025 Posted March 5, 2025 I suggest that PC Hucow/bull be denied access to the pipboy and the construction in the settlement. Assign a key to call up the menu that allows PC Hucow/Bull to access the menu or construction in the settlement. Which would suspend the scripts for milking and sexing PC Hucow/Bull. Leaving the pipboy or construction will then start these scripts again.
Skelletoncz Posted March 5, 2025 Posted March 5, 2025 (edited) Could PC Hucow/Bull say Moooo every time his hunger level changes? The higher his level, the more often he will Moo. Edited March 5, 2025 by Skelletoncz
GrimGrim31 Posted March 5, 2025 Author Posted March 5, 2025 6 hours ago, Skelletoncz said: I suggest that PC Hucow/bull be denied access to the pipboy and the construction in the settlement. Assign a key to call up the menu that allows PC Hucow/Bull to access the menu or construction in the settlement. Which would suspend the scripts for milking and sexing PC Hucow/Bull. Leaving the pipboy or construction will then start these scripts again. While simple to do via script, denying access to the Pipboy usually confuses players and will spawn a lot of questions here on the support forum. Hotkeys are finite and this mod already uses four so I don't want to add more. At this point, I have a few things left to do with this mod before I start my next one, so I am trying to focus on getting this done.
GrimGrim31 Posted March 6, 2025 Author Posted March 6, 2025 Moved on to working on Marcy now. It is no surprise that she is still complaining, and she doesn't like the player hucow. 2
tinkerbelle Posted March 6, 2025 Posted March 6, 2025 With version 1.27.1 I'm not able to have my player character (PC) milk hucows. I thought this might be because I had my PC turn into a hucow before doing the Dr. Monroe and search for the cure quest and before starting a hucow dairy. However, curing my PC of hucow-itis didn't help with being able to milk hucows. I tried switching the MCM flag of milking/not milking off then on again and that didn't help. Granted those with farmer buckets get the job done eventually, but when a hucow my PC tends to stay at a settlement more often and milking other hucows makes the days go faster. I'm also not getting the ability to hump hucows anymore. Makes some sense as my PC is female, but it might be a problem when Dr. Hope is ready to be a full hucow since I believe having sex with her is a necessary part of her quest of researching hucow-ism. One thing I've noticed with this mod, but no other mod, is that the distance my character is from someone with whom they wish to speak makes a difference in what dialogue options are available. Although this also seems to have disappeared in the latest version. I've also noticed that with this new version I no longer get messages about farmers milking cows and they don't seem to be filling crates with milk bottles, so obviously I haven't seen the moving crates to refrigerators message. While I think the bulls jumping my hucow character to satisfy their animal lust is a good idea, most of the time the action has taken place where the bull is, too often far away as if my character went looking for some action. As I avoid learning too much about modding I don't know if it's possible to keep sexual activities at the location of the PC. Another thing I'd personally prefer is that when the PC isn't a hucow that they not be jumped on by bulls or at least have a chance to say no. Oh, I do have the "females can say no to bulls" set to off. Maybe that's the problem. Otherwise, I like this mod and think it has good ideas. By the way, Marcy likes no one, I suspect not even herself.
GrimGrim31 Posted March 6, 2025 Author Posted March 6, 2025 5 hours ago, tinkerbelle said: With version 1.27.1 I'm not able to have my player character (PC) milk hucows. I thought this might be because I had my PC turn into a hucow before doing the Dr. Monroe and search for the cure quest and before starting a hucow dairy. However, curing my PC of hucow-itis didn't help with being able to milk hucows. I tried switching the MCM flag of milking/not milking off then on again and that didn't help. Granted those with farmer buckets get the job done eventually, but when a hucow my PC tends to stay at a settlement more often and milking other hucows makes the days go faster. I'm also not getting the ability to hump hucows anymore. Makes some sense as my PC is female, but it might be a problem when Dr. Hope is ready to be a full hucow since I believe having sex with her is a necessary part of her quest of researching hucow-ism. One thing I've noticed with this mod, but no other mod, is that the distance my character is from someone with whom they wish to speak makes a difference in what dialogue options are available. Although this also seems to have disappeared in the latest version. I've also noticed that with this new version I no longer get messages about farmers milking cows and they don't seem to be filling crates with milk bottles, so obviously I haven't seen the moving crates to refrigerators message. While I think the bulls jumping my hucow character to satisfy their animal lust is a good idea, most of the time the action has taken place where the bull is, too often far away as if my character went looking for some action. As I avoid learning too much about modding I don't know if it's possible to keep sexual activities at the location of the PC. Another thing I'd personally prefer is that when the PC isn't a hucow that they not be jumped on by bulls or at least have a chance to say no. Oh, I do have the "females can say no to bulls" set to off. Maybe that's the problem. Otherwise, I like this mod and think it has good ideas. By the way, Marcy likes no one, I suspect not even herself. I have not changed the perks that allow milking and fucking hucows. I also have not changed the functions or notification messages for NPCs milking cows, filling crates, or moving them to the refrigerators. They will not move crates to the refrigerators if the refrigerators are full (3 crates per refrigerator). I have not intentionally created any dialogue differences based on distance between actors. I will examine the location setting for AAF and see if I can set it to the female actor's location. Bulls aren't supposed to force sex on the player, if she is not a hucow, so I will take a look at that.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now