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Posted
On 3/14/2025 at 6:34 PM, Zsaber065 said:

Ive been having a problem with missing textures/objects (Roads and walls missing at places like sanctuary and red rocket) whenever I have this mod installed. Has anyone found a solution to this?

 

You must have a mod installed that changes precombines at those locations.  This mod does not change precombines at Sanctuary or Red Rocket but it does add objects at those locations.  If your mod or mods that change the precombines are loading before this mod, you may see terrain objects disappearing and reappearing as you move around that location.  The way to fix the problem is to put those other mods (that change precombines) in your mod load order AFTER this mod.  I have to do that in my own mod load order with the Rebuild Sanctuary mod and the OCsV81TradeCamp mod.

 

 

Posted
4 hours ago, LarryJD8822 said:

I still can't give Sturges the Network Scanner Holotape I only get three HC dialog options, newest vrsion

 

you said you will turn off the DudeBlewHisLoad Spell , did you do it? i have the same problem with HR , newest UAP patch , i will change my AAf folder and see if it is not due to UAP

 

I have disabled crawling in the MCM and after updating to the latest version all HuCows crawl, all those created with a previous version, newer Hucows work normally

 

Is it possible to add an update mod button in MCM, or an automatic update via script, so that everything is synchronized

 

The Sturges dialogue lines added by Human Cattle should not activate when MQ206 quest is active.  I will add another condition to turn off the dialogue when the player has the network scanner holotape in their inventory.

 

The DudeBlewHisLoad Spell is no longer active.  It is commented out in the script since version 1.27.0.

 

The MCM setting adds or removes the crawling keyword to/from every hucow when you change the setting.  I will make that process loop a bit more robust by calling the entire startcrawling or stopcrawling function for each NPC.  That does a bit more than just adding/removing the keyword.

 

 

 

Posted

Still enjoying the mod so far, do you have any plans to have a dialogue for the player taking the serum voluntarily? It looks like there’s a dialogue to ask if they have serum but I can only get that when I’m already a hucow and only when loris is walking to vault 81 after the intro quest 

Posted

Version 1.27.3. is now available for download.  Only small changes this time as I am not spending many hours per day on the mod.

 

  • Added dialogue for Jun Long when Marcy is a hucow and he is not.  Both NPCs must be in the same settlement for this dialogue to work.
  • Revised the MCM function for cows crawling so that instead of adding/removing the _crawling keyword, the cows execute the full function that starts or stops the crawling. 
  • Added more conditions for Sturges' dialogue so that the dialogue doesn't interfere with the network scanner holotape dialogue.

 

 

Posted
34 minutes ago, GamerGirlPee91 said:

Still enjoying the mod so far, do you have any plans to have a dialogue for the player taking the serum voluntarily? It looks like there’s a dialogue to ask if they have serum but I can only get that when I’m already a hucow and only when loris is walking to vault 81 after the intro quest 

 

Doctor Moreau and his small group will not willingly give hucow serum to the player for fear of it being used.  Lloris is the only character that thinks the serum might be useful, which is why he still has some after the quest is complete.

 

I have no current plans to add dialogue for the NPCs to inject the player.  There are already several ways for the player to become a hucow (MCM, NPC attack, and by using the hucow serum injectors or syringes that can be crafted in the Chem Workbench). 

 

 

Posted
21 hours ago, izzyknows said:

Are you running PRP by any chance?

I hadn't been. Unfortunately, trying to set it up has led to some issues with remnants.esl XD

Posted
6 hours ago, GrimGrim31 said:

 

You must have a mod installed that changes precombines at those locations.  This mod does not change precombines at Sanctuary or Red Rocket but it does add objects at those locations.  If your mod or mods that change the precombines are loading before this mod, you may see terrain objects disappearing and reappearing as you move around that location.  The way to fix the problem is to put those other mods (that change precombines) in your mod load order AFTER this mod.  I have to do that in my own mod load order with the Rebuild Sanctuary mod and the OCsV81TradeCamp mod.

 

 

Thank you so much, its working now!

Posted (edited)

@GrimGrim31 now i can give Sturges the Network Scanner Holotape ,Quest complet 😊

 

but I think HC dialogues with Sturges are not useful if the PC is not a HuCow, and you can't trade with him anymore (PC is not a HuCow).

 

And don't you think that the PC voice with your dialogues is relatively loud? In contrast to the normal voice.

For myself I'm currently searching for the original voice with Unfuze, a lot of things are also possible in vanilla

 

Oh, I didn't explain the crawling thing properly. My mistake. I meant cured Settler with an older version of yor mod, my cured Settler ar crawling.

Edited by LarryJD8822
Posted
3 hours ago, LarryJD8822 said:

@GrimGrim31 now i can give Sturges the Network Scanner Holotape ,Quest complet 😊

 

but I think HC dialogues with Sturges are not useful if the PC is not a HuCow, and you can't trade with him anymore (PC is not a HuCow).

 

And don't you think that the PC voice with your dialogues is relatively loud? In contrast to the normal voice.

For myself I'm currently searching for the original voice with Unfuze, a lot of things are also possible in vanilla

 

Oh, I didn't explain the crawling thing properly. My mistake. I meant cured Settler with an older version of yor mod, my cured Settler ar crawling.

 

How are you curing those settlers?  Are you curing them at the table or using a syringe?

 

 

Posted
17 hours ago, GrimGrim31 said:

 

How are you curing those settlers?  Are you curing them at the table or using a syringe?

 

 

allways on the tabel , It's not so bad now, I think there are only 6 to 10 that I have healed, but should the ones that can be bought in DC and GN then crawl or go, because all of them crawl no matter what I do with MCM

Posted
On 3/17/2025 at 11:33 AM, LarryJD8822 said:

allways on the tabel , It's not so bad now, I think there are only 6 to 10 that I have healed, but should the ones that can be bought in DC and GN then crawl or go, because all of them crawl no matter what I do with MCM

 

When you buy them and End Trading with the hucow seller, the purchased cows should stand up and follow you.

 

The mod also has crawling and stop crawling syringes.  I can't remember if I made them craftable in the chem workbench.

 

 

Posted
16 hours ago, GrimGrim31 said:

 

The mod also has crawling and stop crawling syringes.  I can't remember if I made them craftable in the chem workbench.

 

 

I know , they ar craftable ,but I always forget to make some...busy in FO4.

Posted (edited)

loving the new improvements all the time. I would love to have this mod maybe detect family planning 2.10 and be like an option like you know you have the option if your female to have the bull in your settlement keep getting it on with you, what about an option that you can select that any female hucow wants to be impregnated by you only and they keep wanting the action until they are pregnant and maybe then they say something like you're the father to our baby hope to make more with you or something like that, Hope that Emily will want this option and to come live with you at your settlement.

 

could even have like some femdom animation when female settlers inject you once they are pregnant to make you their bull lol

 

 

i also wanted to suggest you can have like a special milking outfit that has like hoses in the players mouth that will allow you to drink your own milk and could even tie that into some sort of milk addiction mod that makes you very horny at the same time 

Edited by pleasetryme
Posted

love this mod so far.  Two small things though.

1.) Morning wood seems to do nothing for me, the statement comes up "So and SO is going to help you with it" but nothing happens.

2.) Could we get an MCM that prevents Hucow renaming?

Posted
6 hours ago, cyrilstar said:

love this mod so far.  Two small things though.

1.) Morning wood seems to do nothing for me, the statement comes up "So and SO is going to help you with it" but nothing happens.

2.) Could we get an MCM that prevents Hucow renaming?

 

i got it working i had to install these animations Bp70's

 

i also activated debug mode in aaf to see whats going on, 

 

i also run GIFT program 

 

game Interface for Toys 

to see live papyrus logs and it helps me tidy up my builds 

 

 

Posted
16 hours ago, pleasetryme said:

 

i got it working i had to install these animations Bp70's

 

i also activated debug mode in aaf to see whats going on, 

 

i also run GIFT program 

 

game Interface for Toys 

to see live papyrus logs and it helps me tidy up my builds 

 

 

ah i had 2.3 installed maybe that will do it.

Posted
On 3/16/2025 at 12:41 AM, GrimGrim31 said:

 

I am not sure what you are asking about.  Morning Wood in this mod is when the male PC gets a morning blowjob after waking up.  The blowjob should be given by a female hucow in the settlement or a female follower of the player.

 

 

What i was asking boils down to; can my male companions deal with the morningwood?

Would be apreciated.

Posted
3 hours ago, KannHirosgame said:

THE AUTHOR, MIND YOU!!! I got to the creamery, read the terminal, and then I don't know what to do, I apologize, I wrote from the translator>

i male ghoul will appear and you talk to him, you also read the terminal ask questions about the doctor and then you go a walk nearby in a canyon and look for a old caravan

Posted
On 3/28/2025 at 6:27 AM, Galba89 said:

What i was asking boils down to; can my male companions deal with the morningwood?

Would be apreciated.

 

 

i would like to have a choice as well like morning wood (mouth wash madness), or (back door banging) (will use any anal animation in aaf) or maybe (insemination sensation), it will choose any vaginal animation in aaf. i made up these names just now cool yeah, hope the author likes these options 

Posted

morning wood doesn't trigger, but if i use the battle babe and ask for it, i re chat again and the blowjob words are there and its working with leito blowjob animation,  maybe its just an error in the script ?

Posted
On 3/29/2025 at 3:39 AM, pleasetryme said:

morning wood doesn't trigger, but if i use the battle babe and ask for it, i re chat again and the blowjob words are there and its working with leito blowjob animation,  maybe its just an error in the script ?

 

The script works fine.  Did you turn Morning Wood on in the MCM?

 

 

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