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Posted
5 hours ago, Esdrik said:

I have a question.

If the player becomes a HuCow through NPCs, does the player automatically get HuCow Hunger and Cum Addiction, or do they both have to be activated in MCM?

 

You have to activate them via the MCM because some players do not want those features turned on.

 

 

Posted
3 hours ago, GrimGrim31 said:

 

You have to activate them via the MCM because some players do not want those features turned on.

 

 

Thanks.
I have another question.
If one of the settlers has a job (doctor for example). What happens to the job assignment if this settler chooses life as a HuCow? Will the settler then be “released from the job” or do I have to take care of it myself?

Posted
1 hour ago, Esdrik said:

Thanks.
I have another question.
If one of the settlers has a job (doctor for example). What happens to the job assignment if this settler chooses life as a HuCow? Will the settler then be “released from the job” or do I have to take care of it myself?

 

Right now they keep the job.  The easiest way to get rid of the job is to assign the hucow to the exam table and then release them from the table.  They will have no job once released.

 

I should put a script function in to remove them from their jobs when they become hucows.  I will add it to my list.

 

 

Posted

After getting the Hukao Reversal Essence back, the system prompts me to hand the item over to Dr. Moreau for inspection, but the item was automatically deducted when I talked to him just now. What should I do? The mission is stuck and I don't know how to hand it over to him

Posted
26 minutes ago, GrimGrim31 said:

 

Right now they keep the job.  The easiest way to get rid of the job is to assign the hucow to the exam table and then release them from the table.  They will have no job once released.

 

I should put a script function in to remove them from their jobs when they become hucows.  I will add it to my list.

 

 

I try to keep it in mind when the next settler wants to become a HuCow.

Posted
42 minutes ago, gaodao said:

After getting the Hukao Reversal Essence back, the system prompts me to hand the item over to Dr. Moreau for inspection, but the item was automatically deducted when I talked to him just now. What should I do? The mission is stuck and I don't know how to hand it over to him

 

You have to wait 4 game hours and then talk to him.  You will get a quest objective message telling you when the time is right to talk to him.

 

 

Posted
58 minutes ago, fred200 said:

Maybe add job assignment check to bedcheck?

 

I already updated the function that turns an NPC into a Hucow.  It will unassign the NPC from any jobs.  This will be in the next update.

 

 

Posted
2 hours ago, GrimGrim31 said:

 

您必须等待 4 个游戏小时才能与他交谈。您将收到一条任务目标消息,告知您何时是与他交谈的合适时机。

 

 

Oh wow, I can talk to him after 4 hours, what a fun mod you made! By the way, does the hucow farm mentioned by the ghoul in the cheese factory exist, or is it future content?

Posted
3 hours ago, GrimGrim31 said:

 

I already updated the function that turns an NPC into a Hucow.  It will unassign the NPC from any jobs.  This will be in the next update.

 

 

Sounds great. One thing I am not sure about. When NPCs bring themselves to settlements, they seem to auto-assign themselves jobs.

If this is true - are arriving HuCows going to be safe from assignment?

Posted

@GrimGrim31 can u pls check for the next update the CLONING syringes?

 

nothing works 

 

i put one in the inventory of en settler, of an slave (human ressources) and with openactorcontainer 1 console in an enemy and normal npc.

 

nothinbg happens, then i shoot with an syringer gun the sam ppl , nothing happen...

 

what type must i take to make an cope of an existing npc that here are the original AND an hucow copy?

 

or is this an problem with unique npc like the oberland sisters? 

 

i tried to clone them that they can assists themself as overseer and hucows lol

Posted
1 hour ago, fred200 said:

Sounds great. One thing I am not sure about. When NPCs bring themselves to settlements, they seem to auto-assign themselves jobs.

If this is true - are arriving HuCows going to be safe from assignment?

 

Let me know if it happens.  I have assigned hundreds of hucows to settlements.  The only job that I can remember them taking is farming if the settlement doesn't have enough food but has untended crops.  Assigning them to the table and then releasing them from the table will clear that problem up.

 

 

Posted
4 minutes ago, roflmaones said:

@GrimGrim31 can u pls check for the next update the CLONING syringes?

 

nothing works 

 

i put one in the inventory of en settler, of an slave (human ressources) and with openactorcontainer 1 console in an enemy and normal npc.

 

nothinbg happens, then i shoot with an syringer gun the sam ppl , nothing happen...

 

what type must i take to make an cope of an existing npc that here are the original AND an hucow copy?

 

or is this an problem with unique npc like the oberland sisters? 

 

i tried to clone them that they can assists themself as overseer and hucows lol

 

Placing syringes in the inventory of an NPC does nothing but give them a syringe to carry around.  The pills work if they are put into an NPC's inventory.

 

Syringes must be fired from the Pipe Syringer.

 

Use the HuCow Serum Syringe to change a settler into a hucow.  It works on any NPC that has the WorkshopNPC script.

 

Use the HuCow Clone Syringe on enemy NPCs or neutral NPCs that are not settlers (like Scavengers).  The HuCow Clone (all to hucow) syringe will turn male and female NPCs into female hucows.  The Hucow Clone (allow bulls) will turn male NPCs into bulls and female NPCs into female hucows.

 

Note that the cloning process does not result in two NPCs (an original and a clone).  What happens is that the original NPC is replaced by a clone copy that has the WorkshopNPCscript so that you can assign them to settlements.

 

I recommend that you do not use the clone syringes on Unique NPCs that you need for quests.

 

The HuCow Serum syringes can be used on them but you will not be able to assign those hucows to settlements if they do not have the WorkshopNPC script.  I added this script to a few Unique actors in my mod so that you can turn them into hucows and assign them.  These NPCs include:

 

Darla

Doctor Duff

Emogene Cabot (using the Recruit Emogene Cabot mod) 

Isabel (the Mechanist)

K1-98

Overseer Barstow (using the Human Overseer Barstow mod) 

Professor Scara

 

Companions already have the WorkshopNPCscript.

 

Many of these NPCs have hucow dialogue that I made for them.  I add dialogue for a few NPCs when I am in the mood and have a software subscription to make it.

 

 

Posted (edited)
2 hours ago, GrimGrim31 said:

 

Placing syringes in the inventory of an NPC does nothing but give them a syringe to carry around.  The pills work if they are put into an NPC's inventory.

 

 

ahhh, thanx for the explanation... the name was irritating :) clone...

 

so i use again the "workshop synth production" to make an clone (for switch to hucow) and enslave then the original as settler-slave-worker to serve the "clone" lol

 

would it make sense to rename the "ammo syringe" and the "pill" ? there are so many different types now...

 

@last: i build all types of beds... the last one hat an pink pillow? missing mesh or is an mod from mine collection guilty?

and what kind of bed shows the name of the owner, no one of mine do it... ?

 

as text my load order, hucow works fine wit all ads, modded locations and listed mods together

 

Exitsave0_81A957C3M446561646C7943756E74536C7574_Commonwealth_001240_20250217011302_14_2.fos.txt

Edited by roflmaones
Posted
10 minutes ago, roflmaones said:

 

ahhh, thanx for the explanation... the name was irritating :) clone...

 

so i use again the "workshop synth production" to make an clone (for switch to hucow) and enslave then the original as settler-slave-worker to serve the "clone" lol

 

would it make sense to rename the "ammo syringe" and the "pill" ? there are so many different types now...

 

@last: i build all types of beds... the last one hat an pink pillow? missing mesh or is an mod from mine collection guilty?

and what kind of bed shows the name of the owner, no one of mine do it... ?

 

The syringe and ammo names are not changing any time soon.  It would confuse too many people.

 

My beds are in my mod's build menu.  Only one has a pillow.  It should have a green blanket and a white pillow.

 

All beds in a settlement will show the owner's name if you use the Bed Check function in my mod.  Bed Check can be started using the Human Cow Control System holotape or a hucow player can ask a male settler to do a bed check.

 

 

Posted
37 minutes ago, roflmaones said:

damn, then i have an problem :)

 

i have reinstalled ure mod again and an 3th time now... the bed shows pink pillow and grey blanket :(

bed.jpg

 

The blanket color is correct.  The pillow appears to be missing a texture but it uses a default game texture so you seem to be missing a texture.

 

 

Posted

oops, u have change something in the last update on the settler -> hucow counting?

in the last version an hucow was deletes from the "slaves in settlement" list of human ressources, now not more...

Posted
11 hours ago, gloo84 said:

How do I cure the player hucow condition? thanks

Craft the HuCow Serum Reversal Injector and just click on it/consume it. You don't actually "consume" it, so you can craft one and use it several times.

Posted
10 hours ago, fred200 said:

Farming is the only auto-assignment I have noticed. Minor issue indeed. HuCow is welcome to harvest crops, as far as I am concerned.

If you're using Commonwealth Captives, some of them will auto assign to defense as they're guards to start with.

Other than that, they're just normal settlers, as far as auto assigning goes.

I just leave them to farming since they don't eat to much of the crop. 😜

 

BTW, if you have a freshly cleared settlement, with 0 settlers, and send a new HuCow there from another location, the first one you send "should" auto assign to food. It's a vanilla behavior, sooo... it doesn't always work! LOL

Posted
8 hours ago, roflmaones said:

oops, u have change something in the last update on the settler -> hucow counting?

in the last version an hucow was deletes from the "slaves in settlement" list of human ressources, now not more...

 

I didn't change the script that removes new hucows from other mod refcollectionaliases.  Maybe you used a hucow clone syringe to create a hucow, which "kills" the original actor so it would be removed from refcollectionaliases.  Then this time you used a hucow serum syringe which does not kill the original actor so it is still in the "slaves in settlement" count.

 

I will add that to my list and check my remove from other mod aliases function.  Maybe I need to add another refcollectionalias for Human Resources.

 

 

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