Jump to content

Recommended Posts

Posted
47 minutes ago, GrimGrim31 said:

 

This puzzles me.  Are you asking about the Human Cow Control System or the tracking system?  I don't think the Human Cow Control System holotape will work in the Pipboy, but I can take another look at it.  I am not sure what you mean about a search radius.  

Not work in the Pip-Boy... got it!

When I load it into a terminal it won't detect all the cows in the settlement unless they are pretty close. Tested at an expanded Somerville Place, If I move the terminal outside the vanilla border, but still inside the expanded border, it doesn't even find the settlement.

Not a really big deal, I only use it for a quick cow count.

Posted
13 hours ago, GrimGrim31 said:

 

You automatically disguise the battlebabe when you tell her to stay in a settlement and work as a hucow.

 

The helmet doesn't need a protect keyword since its effects are applied when it is worn for the first time and remain constant.  I can add a keyword though if you just want to see the item on your battlebabe during sex.

 

Yes, the babe has to have the WorkshopNPC script to work as a settler in a settlement so an enemy NPC has to be cloned to get that script because BoS, Raiders, Gunners, and Scavengers do not normally have the script.

 

 

Do I have to take the helmet back when she's in the settlement? And I can only take one with me?

 

I just thought because the Vault-Tec message appeared again, you don't need to do anything because of me, I made a patch with the keyword and a few other things

Posted

Hi, I'm new to this mod and I really like the idea and the whole context of it. I congratulate you and I just became a fan of your work. But I could ask, I have a problem with where I can find Hope and who is Hope? And I have another problem, I can't find the bed where they turn into hucows, I searched in the Human-cattle section and it doesn't appear, and I even looked in the beds section and it didn't work either, I hope someone can help me. Thank you very much.

Posted
6 hours ago, Drastras said:

Hi, I'm new to this mod and I really like the idea and the whole context of it. I congratulate you and I just became a fan of your work. But I could ask, I have a problem with where I can find Hope and who is Hope? And I have another problem, I can't find the bed where they turn into hucows, I searched in the Human-cattle section and it doesn't appear, and I even looked in the beds section and it didn't work either, I hope someone can help me. Thank you very much.

 

that table is something you have to make at a settlement (in build mode).

 

to be able to craft HuCow stuff at settlements you have to read a certain holotape in your pip-boy or a terminal.

 

there are three methods of getting this holotape:

1 - there is a copy laying on the ground that you can run across during the quest to help Emily not be a HuCow anymore,

     it is very easy to miss seeing it though (check Parsons Creamery again and again if you want to find this one).

2 - Lloris will become a possible settler when you progress far enough, after he is a settler he has a copy in his inventory.

3 - MCM can give you a copy.

 

no matter which way you get it you will still need to read it at a terminal or in pip-boy afterwards.

 

Hope is a wandering doctor who can show up if you have enough HuCows at a location (settlement).

 

Posted
On 9/16/2024 at 10:37 AM, LarryJD8822 said:

Do I have to take the helmet back when she's in the settlement? And I can only take one with me?

 

I just thought because the Vault-Tec message appeared again, you don't need to do anything because of me, I made a patch with the keyword and a few other things

 

You don't have to take the helmet back but you should unequip it in her inventory once she has become the battlebabe if you want to leave her as a settler or disguised as a hucow in a settlement.  While she is following you as a battlebabe, she can wear the helmet all the time if you wish. 

 

There can only be one battlebabe at a time.

 

 

Posted
On 9/15/2024 at 10:16 PM, izzyknows said:

Not work in the Pip-Boy... got it!

When I load it into a terminal it won't detect all the cows in the settlement unless they are pretty close. Tested at an expanded Somerville Place, If I move the terminal outside the vanilla border, but still inside the expanded border, it doesn't even find the settlement.

Not a really big deal, I only use it for a quick cow count.

 

The Human Cow Control System checks by location.  As long as game cells are assigned to the same location (like Sanctuary which has many cells), the Control System will include all cows at that location.  If your expanded settlements include cells that are not assigned to Somerville Place, then any cow that is physically in the other cells will not be included in the list shown in the Human Cow Control System when you are using it at Somerville Place.

 

Which mod are you using for expanded settlements?

 

 

Posted (edited)
52 minutes ago, GrimGrim31 said:

Which mod are you using for expanded settlements?

I think it was part of Bigger Settlements.

Ah... I see now! The extra cells don't have a location XLRL but world assets do. Just need to update my cell location record. Interesting! :)

Learned something new today. ;)

I also remember a corner of a cell in County Crossing would kick you out of workshop mode because it's location record was for somewhere on the other side of the Commonwealth. It was a vanilla screw up.

 

Edited by izzyknows
Posted
30 minutes ago, tinkerbelle said:

Bethesda screwed up?  Say it isn't so.  Next you'll be telling me Santa Claus and the Easter Bunny don't exist.

 

It was only 1 of 87K. So it's not that bad. LOL!

Posted
9 hours ago, tinkerbelle said:

Bethesda screwed up?  Say it isn't so.  Next you'll be telling me Santa Claus and the Easter Bunny don't exist.

 

 

ok Satan Claws had fried rabbit with Boo Boo, that was after they had bear back ribs with little meataballs

 

https://www.youtube.com/watch?v=kbPGwU52O_s

 

Posted (edited)

@GrimGrim31

Just a thought. Could you implement a feature like Hardship has where as long as you keep your weapon holstered, enemies are don't aggro?

Hardship puts you in the a "white flag" faction when holstering a weapon and removes you from it as soon as you draw it. Maybe with a MCM toggle for those times you really need to be seen as a threat. <plenty of vanilla situations that's needed.

When the player is a HuCow, it seems logical that they wouldn't be perceived as a threat. At least not right off the bat.

 

Edit to add...

This is the first time of being a HuCow for an extended period.

So.... is it normal to have one specific HuCow Farmer/guard show up randomly (all over the Commonwealth, interior or exterior) and milk your PC? I've got one, Sadie, that really is hell bent on taking care of my PC no matter where she is.
Which is pretty kool actually!

Edited by izzyknows
Posted
16 hours ago, izzyknows said:

This is the first time of being a HuCow for an extended period.

So.... is it normal to have one specific HuCow Farmer/guard show up randomly (all over the Commonwealth, interior or exterior) and milk your PC? I've got one, Sadie, that really is hell bent on taking care of my PC no matter where she is.
Which is pretty kool actually!

That would be cool, kinda, sort of (could be annoying, too).  When I've played as a hucow, I have to ask to be milked or to have other needs remedied.  No dairy NPCs or hubulls have spontaneously offered to "handle" the situations.

 

I understand that the author has tried to get hucow bulls to deal with the other needs, but ran into mod interference problems.  I'd really like to see things like, getting jumped on by hucow bulls when horny and being spontaneously milked, just like NPC hucows.  I wouldn't mind at least starting to occasionally moo when needing servicing.

 

As to mod interference, I know that when in workshop mode an NPC with sexual harassment needs will wait patiently for me to exit workshop mode, so there must be a way to do this for Human Cattle.

 

Posted
1 hour ago, tinkerbelle said:

That would be cool, kinda, sort of (could be annoying, too).  When I've played as a hucow, I have to ask to be milked or to have other needs remedied.  No dairy NPCs or hubulls have spontaneously offered to "handle" the situations.

 

I understand that the author has tried to get hucow bulls to deal with the other needs, but ran into mod interference problems.  I'd really like to see things like, getting jumped on by hucow bulls when horny and being spontaneously milked, just like NPC hucows.  I wouldn't mind at least starting to occasionally moo when needing servicing.

 

As to mod interference, I know that when in workshop mode an NPC with sexual harassment needs will wait patiently for me to exit workshop mode, so there must be a way to do this for Human Cattle.

 

That was rather nice as she would just show and auto milk my PC or I could ask. Either way, afterwords she would just stroll back home.

But, I must have ticked her off when I asked another dairy farmer to milk me. She hasn't showed up since. 😭 She was my first milker. Never forget your first! 😜

 

Posted
21 hours ago, izzyknows said:

@GrimGrim31

Just a thought. Could you implement a feature like Hardship has where as long as you keep your weapon holstered, enemies are don't aggro?

Hardship puts you in the a "white flag" faction when holstering a weapon and removes you from it as soon as you draw it. Maybe with a MCM toggle for those times you really need to be seen as a threat. <plenty of vanilla situations that's needed.

When the player is a HuCow, it seems logical that they wouldn't be perceived as a threat. At least not right off the bat.

 

Edit to add...

This is the first time of being a HuCow for an extended period.

So.... is it normal to have one specific HuCow Farmer/guard show up randomly (all over the Commonwealth, interior or exterior) and milk your PC? I've got one, Sadie, that really is hell bent on taking care of my PC no matter where she is.
Which is pretty kool actually!

 

It is possible to use that Hardship feature to keep enemies from aggroing on you when you are a hucow.  I worry that it would be a really overpowered feature and how would you hide the weapons, if you were really a nearly nude hucow?  It might be more immersive if it happened when you don't have any weapons in your inventory, like the Raider Pet mod.

 

A special milker like Sadie wasn't intended.  I may have set the conditions wrong because NPCs should not be tracking you down across the map to milk you.  I agree that is pretty cool.

 

 

 

 

Posted (edited)
3 hours ago, GrimGrim31 said:

 

It is possible to use that Hardship feature to keep enemies from aggroing on you when you are a hucow.  I worry that it would be a really overpowered feature and how would you hide the weapons, if you were really a nearly nude hucow?  It might be more immersive if it happened when you don't have any weapons in your inventory, like the Raider Pet mod.

 

A special milker like Sadie wasn't intended.  I may have set the conditions wrong because NPCs should not be tracking you down across the map to milk you.  I agree that is pretty cool.

 

 

 

 

Have you seen the utters on them cows?! 😍 You could hide a 50 BMG in there, with a silencer and 100 rounds of ammo! :P

If you did it like Raider Pet, then those running RP will be getting collared, or attempted to get collared left & right.

It's rather fun to listen to the random chatter you normally don't get to hear. Plus, the instant you draw a weapon, everybody gets pissed. So even though you can walk right into the middle of an enemy camp, you're not walking out if you piss them off.

But you could restrict it to a pistol and maybe a knife. RP allows grenades. Then you could Role play as an assassin HuCow infiltrating the commie strongholds and taking out key dorknuggets.

Or just toggle it off and be a scary cow. LOL

The toggle is important.

Edited by izzyknows
sperlin
Posted
1 hour ago, gloo84 said:

Dr. Lloris. thanks

Once you give the cure items to Dr. Moreau he stops following. Or should, unless you got a glitch.

Posted
On 9/21/2024 at 9:51 AM, katrina.balanchuk said:

I always change his appearnce via SLM so he does look so much like a nice guy.

oh no i didnt change how he looks, i changed how he feels about been a human with an injection 🤭

Posted
22 minutes ago, Mr Zombie Brain said:

@GrimGrim31 is there a command to force trigger Dr Hope to spawn? she normally spawn but on my current save she did not and i have no idea why is there a command to force trigger her? like a setstage or something like it?  

I belive you must own 10 or more hucows.

Posted (edited)
31 minutes ago, Mr Zombie Brain said:

@GrimGrim31 is there a command to force trigger Dr Hope to spawn? she normally spawn but on my current save she did not and i have no idea why is there a command to force trigger her? like a setstage or something like it?  

 

There is not a way to force her to spawn.  She will show up at a player owned settlement that has at least two hucows and the player.  If the player is not in an owned settlement, no check is made for Doctor Hope to appear.  If she has appeared in the game at a settlement, but the player fast travels to someplace else, Doctor Hope will travel to the player's new location.  If the player keeps fast travelling about, Doctor Hope will continually move towards the player.  I will eventually modify her travel package so she doesn't change locations if the player happens to fast travel away before she has "settled" in that settlement.

 

The best way to get her to appear is to stay in an owned settlement that has hucows.  Stay there until she shows up and then have the conversation with her so she will settle there.  Once she "settles", she will remain in that settlement unless you tell her to go to another settlement.

 

 

 

 

Edited by GrimGrim31

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...